I'm pretty sure this has been brought up before, but really.
Why is it that obvious Insane difficulties are being labeled as Hard and ranked like that ?
I'm going to use this (07th Expansion - miragecoordinator) as an example here. "Hard" is a fairly streamy difficulty with lots of jumps and spacing changes, and while we all know that star rating doesn't always work well, it's not that difficult to map a proper Hard difficulty that doesn't have a 4.93 rating. Is this really what a Hard should look like ?
Or is it that BATs just don't give half a fuck about what they're ranking as long as it's "technically rankable" ?
It's not exactly a rare occurrence from what I've seen either.
Now before anyone goes "hurr you can't play hawrd", I'd like to state that I can, indeed, easily play Insane difficulties, just to clear up misunderstandings before they're made. This isn't about skill level, it's about wrong labeling and laziness.
Why is it that obvious Insane difficulties are being labeled as Hard and ranked like that ?
I'm going to use this (07th Expansion - miragecoordinator) as an example here. "Hard" is a fairly streamy difficulty with lots of jumps and spacing changes, and while we all know that star rating doesn't always work well, it's not that difficult to map a proper Hard difficulty that doesn't have a 4.93 rating. Is this really what a Hard should look like ?
Or is it that BATs just don't give half a fuck about what they're ranking as long as it's "technically rankable" ?
It's not exactly a rare occurrence from what I've seen either.
Now before anyone goes "hurr you can't play hawrd", I'd like to state that I can, indeed, easily play Insane difficulties, just to clear up misunderstandings before they're made. This isn't about skill level, it's about wrong labeling and laziness.