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ZUN - Beloved Tomboyish Girl

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Topic Starter
Tenshi-nyan

Niva wrote:

Really long mod here

Thanks,
Fixed some stuff. Gee, don't post mods in other languages then English please, I want to understand them, too :<
Niva
...orz

It's Leorda's diff, idk why I prefer Indonesian there ):

btw this is the translation, if you're curious:

SPOILER
  • 00:06:210 (2) - Delete the whistle here to emphasize the clap in (3)
    00:11:539 (3,4,1) - Move these three one grid left, so (2,3,4)'s distance to the beginning of (1) is equal
    00:19:631 (4) - Same like 00:06:210
    00:22:789 (5) - ^
    00:26:539 (1,2,3,1) - Why don't you make a diamond formation here? Better imo :3
    00:39:170 (1) - Try to change this into slider wave, to build up more flow?
    00:47:065 (4) - Move the two waypoints in the center one grid down, to encircle (1) more perfectly
    00:54:368 (6) - Remove whistle?
    01:00:289 (5,6) - Spacing mistake here, (6) is closer to (5) orz
HakuNoKaemi
[Lennox's Easy]
00:04:039 (1,2) - Blanket?
00:11:341 (5) - This doesn't follow music wisely, Delete and add an 1/2 Slider in 00:11:144 (5) to make it better
No problem minus some not perfect blanket I won't say...

[Leo's Normal]
Convert some linear slider in fuzzy curvy one like :
00:12:328 (1) -
00:14:302 (2,4) -
00:21:407 -
and some others i won't say :3
00:43:907 (5) - this is more consistent with the mapping style and the music

00:59:697 (4,5,6,1) - Suggesting this pattern

[Hard]
There are places that could use a blanket ( as they are some similiar to it... ) like 00:04:631 (2,3) -
00:10:749 (1,2,3,4) - While playing it doesn't look so much like a diamond... so... move (4)?
00:21:999 (1,2,3) - Move (2) so it look like more a curve
00:24:565 (3,4,5,6) - Zigzag?

[Insane]
00:35:026 (4,5,6,7) - Streams like this seems overmapped... control the other streams and see if they REALLY follow music...

It's the 5th mod you ask in my queues conting the old one too... so.... say it, you somewhat ... oh, nothing >.<
Cygnus
Hi there. Here's my Mod. Btw, Oh love Touhou <3
GENERAL
  1. Weird Ending. Did you do the Mp3 yourself?
LUNATIC
  1. 01:16:177 - (5,7) Move 3 grids to the right.

  2. 01:16:374 - (6,7) CTRL + R.
HARD
  1. Overall Difficulty -1 (But you can keep it.)

  2. 00:06:012 - 1 grid up.

  3. 00:36:012 - Is this jump necessary? Move it closer from the previous note.

  4. 00:50:223 - Weird spacing. Try this: http://puu.sh/ejG2

  5. 00:53:183 - One grid right, one grid up.

  6. 01:24:960 - Weird curve slider. Try this: http://puu.sh/ejGz (I used Grid Level 4 for the center point.)
LEO'S NORMAL
  1. 00:50:618 - Ugly slider.Just replace this with a curve slider.

  2. 01:04:433 - Add whistle.
LENNOX'S EASY
  1. 00:04:433 - Weird slider curve. See the point in the middle?: http://puu.sh/ejHz. Move it 1 grid to the right.

  2. 00:11:341 - This note looks lost. I don't have suggestions for this, but I hope you're aware of it.

  3. 01:04:433 - Add whistle.

  4. 01:28:181 - Add finish.
That's all. Good luck getting it ranked. <3
rEdo
[Lennox' Easy]
the difficulty's name is incorrect. it should be Lennox's Easy, because you're not obliged to use the particle 's ONLY when the noun ends with s letter as well.
0:27:131 (1,2,3,4) - this part plays pretty weird, I'd try something like this.

[Leo's Normal]
you're adding way off too many new combos, consider deleting some.
0:29:697 (1) - this spinner looks like you put it in because you were too lazy to map next 2 seconds, or that's at least how I feel it... anyway, this part plays pretty null.

[Dunskin's Taiko
1:22:591 (75,76,77,78,79,80) - maybe try oo oo o (starting from 75's place), instead of this (ooo ooo)?

[Hard]
man, boost the volume a bit. those hitsounds can't be audible at all.
0:21:407 (3,1,2,3) - what's up with that sudden distance snap increase?
1:02:460 (7,8,9) - move those notes by a grid lower, or so. looks a lot better like that. the same goes with 1:15:091 (6,7,8).

[Lunatic]
once again, the hitsounds are way off too quiet.
0:12:131 (9,1,2,3,4) - come on, you can come up with something a lot better. 0:20:223 (1,2,3,4) is a perfect example how you could map this pattern. you can also try this.
0:51:407 (1) - this slider is ugly.
0:59:697 (1,2) - you could try to fix those two, too.


[General]
those red timing sections sounds fishy to me... I mean, the BPM ain't right. I'd suggest taking a closer look at them.
Topic Starter
Tenshi-nyan

rEdo wrote:

[Hard]
man, boost the volume a bit. those hitsounds can't be audible at all. I can hear them perfectly. Maybe you got some very crappy speakers/headphones?
0:21:407 (3,1,2,3) - what's up with that sudden distance snap increase? nothing at all.
1:02:460 (7,8,9) - move those notes by a grid lower, or so. looks a lot better like that. the same goes with 1:15:091 (6,7,8). nazi... but fine.

[Lunatic]
once again, the hitsounds are way off too quiet. ^_^
0:12:131 (9,1,2,3,4) - come on, you can come up with something a lot better. 0:20:223 (1,2,3,4) is a perfect example how you could map this pattern. you can also try this. hmm I like it this way.
0:51:407 (1) - this slider is ugly. how come?
0:59:697 (1,2) - you could try to fix those two, too.


[General]
those red timing sections sounds fishy to me... I mean, the BPM ain't right. I'd suggest taking a closer look at them. they look ok to me.
Derp need update from guest mappers.
Neptunus
Nice background~

General: I noticed that the Slider Velocity in Lennox's Easy is longer than that of Leo's Normal, I am not sure if this is an unrankable error, please check the rules or ask MATs and BATs since they know better.


additionally, isn't there a "Insane" between Hard and Lunatic?

Lennox's Easy:
Fine

Leo's Normal:
00:24:960 (1,2) - why not try this

my accordance is 00:23:381 (1,2) -

00:58:512 (1) - why not delete this note, first because this note too close to the previous spinner, second because this is not a discernible rhythme

Hard:
Fine

Lunatic:
Fine

should call a MAT rather than further mods I think , good luck on ranking :!:
Leorda
sorry for long delay, Tenshi-nyan. I was busy modding for defeating someone

Thx for all to mod my map

@rEdo

rEdo wrote:

you're adding way off too many new combos, consider deleting some
I don't know how to fix this. can you help me? :(

EDIT :
@Neptunus : look the discussion between me and naraku-chan
SPOILER
20:29 <Leorda> : hi there
20:29 <narakucrimson> : hi!
20:29 <Leorda> : um, can I talk you about slider velocity?
20:30 <narakucrimson> : yeah sure
20:30 <Leorda> : if slider velocity in Easy is high than Normal diff, is that fine?
20:31 <narakucrimson> : depends
20:31 <Leorda> : depends of what?
20:31 <narakucrimson> : if both difficulties are done by the same mapper, it would be kinda weird
20:31 <narakucrimson> : if it is a guest then maybe no
20:31 <narakucrimson> : you should evaluate how difficult both maps are
20:32 <narakucrimson> : and compare them
20:32 <narakucrimson> : sometimes the SV doesn't really make the map much harder
20:32 <Leorda> : um, if you have time can you check this map?
20:32 *Leorda is listening to (ZUN - Beloved Tomboyish Girl)[http://osu.ppy.sh/s/40987]
20:32 <Leorda> : Lennox's Easy SV is high than my diff
20:34 <narakucrimson> : let's see
20:34 <narakucrimson> : dling
20:41 <Leorda> : sooo? did you already check it?
20:41 <narakucrimson> : no, no
20:41 <narakucrimson> : sorry, I was watching a video
20:41 <Leorda> : lol
20:41 <Leorda> : did you dling?
20:42 <narakucrimson> : yep
20:42 <narakucrimson> : well yeah, you can raise the SV if you want
20:42 <narakucrimson> : also
20:43 <narakucrimson> : Lennox's diff is kinda not easy for noobs if you ask me
20:43 <narakucrimson> : they will get confused with so many 1/2s
20:43 <narakucrimson> : but meh
20:43 <Leorda> : so? it's fine for my diff?
20:43 <narakucrimson> : your difficulty is fine
20:44 <narakucrimson> : I'd rather ask lennox to make his difficulty easier anyway
20:44 <Leorda> : ok thank you <3333

Download: ZUN - Beloved Tomboyish Girl (Tenshi-nyan) [Leo's Normal].osu
Roddie
Hi.

General
  1. You should add -Lennox- in the tags, man. I guess it's fine to have Lennox in the tags but I see most of his ranked map under -Lennox-.
Lennox's Easy
  1. 00:44:499 (4)-Not a good idea leaving this note stacked. Considering this is an Easy difficulty, this would throw newbies off. I suggest spacing this slider out by using the distance snap.
  2. 00:57:131 (6)-^
  3. 01:09:762 (5)-^
  4. 01:28:181 (4)-Perhaps add a finish here?
Leo's Normal
  1. Well, I'm not a big fan of seeing Normal difficulties having lower slider velocity but I guess a slider velocity of 0.90 is okay.
Other than that, nothing has popped up.

Dunskin's Taiko Oni
  1. 01:00:881 (19, 20, 21)-kdd for this pattern?
  2. 01:14:695 (27)-This note is not snapped. Resnap it.
  3. 01:27:547 (19, 20, 21)-ddk for this pattern?
Hard
  1. 01:24:960 (5)-The slider shape on this is a bit off... Here's a snapshot of how it can be improved. http://puu.sh/gy7j

    If you're having a problem, here's the code for it.

    196,117,84960,2,0,B|128:104|71:192|128:280|196:268,1,240,0|2
  2. 01:27:969 (3)-Perhaps add a finish on the end?
Lunatic
  1. 01:27:758 (7)-Add a finish on the end?
And that's about it. Here, have a star.

Good luck to you, man.
Topic Starter
Tenshi-nyan
Thanks Roddie, fixed most of your suggestions. Just waitin for Dunskin to give me an update.
Roddie
Hold up!

I should have noticed this before. It should Lennox's Easy not Lennox' Easy. I checked the grammar on that and and having an s after the apostrophe is the correct way to go.

No need to kudosu this post.
DarkDunskin
Okay I added redo's suggestions, that actually sounded quiet good.
The note should be resnapped already and yeah thats it~

Download: ZUN - Beloved Tomboyish Girl (Tenshi-nyan) [Dunskin's Taiko Oni].osu

Here you go and good luck with that bubble D:
Topic Starter
Tenshi-nyan
Upped Dunskin's update.

About that 's for Lennox diff, I don't think that's necessary, because it looks kinda stupid. No need to be a grammar nazi imo.
nimi

Tenshi-nyan wrote:

Upped Dunskin's update.

About that 's for Lennox diff, I don't think that's necessary, because it looks kinda stupid. No need to be a grammar nazi imo.
that's not being grammar nazi. that's just speaking correct english. does it cost that much to change a simple 's on a diff title? i don't think so.
-kevincela-
Hai

[Lennox' Easy]


  1. Shouldn't the name of the diff be "Lennox's Easy"? I'm not a grammar nazi,but this should be fixed. :U
    Really good diff. Nothing found here.

[Leo's Normal]


  1. 00:59:302 (3) - Spacing
  2. 01:17:065 (1) - 2 grids down just to make the blanket look better?

[Hard]


  1. 00:06:604 (4) - 1 grid down?
  2. 00:48:052 (1) - 1 grid up?
  3. 01:26:739 (1) - I would allign this with the end of the slider 01:25:749 (6) -

[Lunatic]


  • Pretty good diff,nothing found

Pretty good map,good luck for getting your map ranked! :D
kanpakyin
Request from my modding queue.

[General]
  1. Inconsistency in audioleadin in Lunatci and Taiko.Please unify them!
[Lennox' Easy]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR and OD +1?
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:52:394 (2,3,4) - (Bad gameplay) Sorry but I found a inconsistent spacing here.Ensure that close the grid snap before fix them.
    2. 01:26:539 (3) - (unrankable) Unsnapped slider here at the end.In this way. It is quite hard to fix, so change this to notes might be the best way.
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:775 (x) - I would add a note here if I were you because of the drum sound.However,you need to adjust the spacing after change.
    2. 00:26:933 (x) - ^Same
    3. 01:07:197 (1) - The reverse of the slider touch the hp bar.I highly change a position or change to note to fix this problem.Some bats are recognise this as a unrankable stuff.
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:17:065 (4) - Probably rise the volume up to 70%? It sounds much better then 60% imo
[Leo'S Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:31:275 (x) - I think the spinner can stop at 00:32:262 - and then add a note at 00:32:854 - .I think that would be much better.
    2. 01:08:775 (4) - Probably move this right a bit? To make this pattern more symmetry.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:35:025 (4) - Change the whistle to clap sound at the beginning of the slider?
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:04:039 (1) - I would make this slider more curve(hence more beautiful?) if I were you.Probably try this one?You might need to adjust the spacing after change.
    2. 00:14:499 (3,4) - (design) Another design stuff.I would make this 2 slider to be more smooth.You can try this,again, you ,might need to adjust the spacing.
      312,120,14499,2,0,B|259:80|180:115|180:176,1,160
      257,187,15091,2,0,B|256:241|179:272|125:224,1,160,8|0
    3. 00:17:262 (1,2,3) - May I adk why you want to put the triplet here?I can hear the music and feel weird and it don't fit the music.I highly suggest removing it or using a 1/2 note instead of it.
    4. 00:19:236 (7) - I would add a new combo here because this chain of combo is much longer than others, so just add a new combo here for consistency.
    5. 00:31:275 (x) - I would stop this spinner at 00:32:262 - and then add some note at 00:32:460 - ,00:32:657 - ,00:32:854 - (with finish)
    6. 01:14:894 (5) - New combo here?The reason same as 00:19:236.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:10:157 (3) - Probably add a clap at the beginning of the slider?
    2. 01:27:969 (3) - Add a whistle at the beginning of the slider?
[Lunatic]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP -1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:14:697 (6) - I think here should be a new combo because of the jump
    2. 00:15:486 (1,2,3,4) - Meaningless jump here.I can't see any reason that it needs a huge jump.A small jump is okay for me.But the big jump here make me feel uncomfortable.
    3. 00:31:276 (x) - Same as Hard.
    4. 01:24:368 (5,6,7) - Would you make this symmetry with 01:23:578 (1,2,3) - properly?
[Dunskin's Taiko Oni]
  1. 00:02:460 (9,10,11) - kdd here?I feel it fit the drum sound more properly.
  2. 00:04:039 (20) - k here.The reason same as above.
  3. 00:10:256 (40,41,42,43) - The 4-plet sounds weird here.I prefer( x xx xx x) here.2-plets sounds better then 4 plet here.
  4. 00:38:775 (25,26) - I would change to kat here due to the high pitch of music.
Topic Starter
Tenshi-nyan
Let's get this stuff going again. Gonna spend a bit more time for osu again.
Urlangce
Wooooooo!
That's nice map~ :)
theplayerbeta
This is a very nice map
[Kudosu Star]
(?)
wmfchris
- Try to add 500 lead-in more?
- tag baka

[Lunatic]
00:11:144 (3) - just curious why this note went so far...(56,360) forms a good shape with the rest.
00:12:920 (4) - curve the next note properly
160,96,12920,2,0,B|72:80|0:152|40:240,1,200
01:01:078 (4) - again positions like (120,150) is well curved by previous (2)
01:23:381 (9) - the new sentence starts here so swap NC with next note
01:27:547 (6,7) - the jump is a bit nonsense, you can actually rotate (2,3,4,5,6) so that the spacing is correct

[Hard]
00:30:289 (2,3,4) - for the sake of symmetricity
88,72,30289,2,0,B|8:136|88:232,1,160,4|0
73,212,30782,1,0
73,212,30881,1,0
00:37:789 (7,1,2) - how about adding 1 more tick on (7)and delete (1) (delay NC)? It's odd to end the slider at red tick.

For H/I, sometimes I feel like the notes are not precisely put, like hard 01:10:157 (1,2,3,4) - http://osu.ppy.sh/ss/371587 curving stuffs properly looks better.

Also, I think that the S:C1 hitsound fits with the beginning where drum dominates, but in the middle part the melody should be highlighted not the drum, and I believe that there could be better solution than using S:C1 there, like using the deafult soft whistle.

[Easy]
OD1 HP1 is really too low...and this is not a super easy diff. Try +1 each
00:11:341 (1) - the 1.5 beats break sounds a bit odd, and a bit difficult for newbies. Just start it 1/2 eariler?
00:48:052 (1) - avoid 1/2 sliders with multiple reversing ticks
This diff has quite a lot of 1/2 beats and not really easy comparing with the entire normal. It's better if you make it ever easier~

[Taiko]
why OD4? It doesn't sound like that easy.
Topic Starter
Tenshi-nyan
Thanks, chris.
Fixed everything except for the Easy HP/OD +1.
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