forum

Silver Forest - Marisa*Quest ~Otakara Sagashi Daisakusen~

posted
Total Posts
35
show more
Scorpiour
Hi there~~mod from queue~

Really a nice map~~I think it's good enought for being bubbled, so just some suggestions:)

General:
please check the SliderMultiplier of ur Normal diff because it is strange now...

Normal:
I suppose u'd better to reduce the Star Rate under 3 because it is the lowest diff of ur set. U know, some MAT may nazi that :) Reduce AR and OD by 1 may be an idea.

00:28:876 (1) - i'd like to set the beats here like this because u follow the vocal:

01:20:606 (5) - (nazi) I think it's designed but really not looks good D:
01:26:183 (3) - recommend to extend to next white line

Hard:
00:20:030 (4) - whistle here may be not a good idea
00:32:337 (5) - ^
01:33:876 (5) - ^

Insane
00:03:106 (1,2,3,4) - actually...it's kind of pattern is a little weird for me to follow because of the mutative DS in one combo...
00:19:260 (3) - whistle here, and remove whistle on 00:20:030 (7) -
00:32:337 (5) - remove whistle
00:36:953 (2,3,4) - wierd here, suggest beats:

00:50:799 (1,2) - (nazi) not stack exactly


that's all~~wonderful map~~~star~

Topic Starter
mochi
SPOILER

Scorpiour wrote:

Hi there~~mod from queue~

Really a nice map~~I think it's good enought for being bubbled, so just some suggestions:)

General:
please check the SliderMultiplier of ur Normal diff because it is strange now... FIXED

Normal:
I suppose u'd better to reduce the Star Rate under 3 because it is the lowest diff of ur set. U know, some MAT may nazi that :) Reduce AR and OD by 1 may be an idea. I'll wait to see MAT's opinion on this

00:28:876 (1) - i'd like to set the beats here like this because u follow the vocal: I prefer the consistent pattern
[attachment=1:1150a]15.jpg[/attachment:1150a]
01:20:606 (5) - (nazi) I think it's designed but really not looks good D: It's intentional D:
01:26:183 (3) - recommend to extend to next white line It follows the lyrics if i end it on red tick

Hard:
00:20:030 (4) - whistle here may be not a good idea
00:32:337 (5) - ^
01:33:876 (5) - ^
The whistle follows the instruments so I'm keeping it

Insane
00:03:106 (1,2,3,4) - actually...it's kind of pattern is a little weird for me to follow because of the mutative DS in one combo...I really like this pattern so i'm keeping it. I stole it from patchouli.
00:19:260 (3) - whistle here, and remove whistle on 00:20:030 (7) -
00:32:337 (5) - remove whistle same comment as hard difficulty
00:36:953 (2,3,4) - wierd here, suggest beats: I like the current beats
[attachment=0:1150a]16.jpg[/attachment:1150a]
00:50:799 (1,2) - (nazi) not stack exactly I know. I tried stacking it perfectly before but I can't do it. It's always 0.01x spacing off. :( Oh well, it's barely noticeable


that's all~~wonderful map~~~star~
thanks for modding and star
Ranger
:) Hi~
Here is my modding
Sorry my poor English

[Normal]
00:04:453 (3) - Create symmetrical
01:00:029 (1) - ^
01:20:606 (5) - I think it looks little awkward
01:46:183 (1) - Create symmetrical

[Hard]
00:20:030 (4) - Remove Whistle
00:32:337 (5) - ^
01:21:568 (4) - ^
01:33:876 (5) - ^
01:57:914 (5) - Create symmetrical

[Insane]
00:20:030 (7) - Remove Whistle
00:32:337 (5) - ^
01:21:568 (4) - ^
01:33:876 (5) - ^

That`s all
Good map~
Topic Starter
mochi
SPOILER

amnb9280 wrote:

:) Hi~
Here is my modding
Sorry my poor English

[Normal]
00:04:453 (3) - Create symmetrical
01:00:029 (1) - ^
01:20:606 (5) - I think it looks little awkward
01:46:183 (1) - Create symmetrical
i'm not sure what you want me to make symmetrical...

[Hard]
00:20:030 (4) - Remove Whistle
00:32:337 (5) - ^
01:21:568 (4) - ^
01:33:876 (5) - ^
01:57:914 (5) - Create symmetrical
i'm not sure what you want me to make symmetrical...

[Insane]
00:20:030 (7) - Remove Whistle
00:32:337 (5) - ^
01:21:568 (4) - ^
01:33:876 (5) - ^

That`s all
Good map~
no changes made
thanks for modding

for future modders, i'm not removing the whistles... they match the song!
kosiga
hi ~ :)

random modding ~ ( i love your mapping style xD )

here my mod ~

[General]
  1. Song folder - normal-hitwhistle.wav - remove? (I do not know the difference between normalhitsound )
  2. Song Setup - tags - add qilliam ? (your old name :3)
[Normal]
  1. 02:04:260 (5) - grid move?. x156,y272 ( sorry, not useful >< )
[Hard]
  1. 00:08:683 (1) - remove NC and 00:09:260 - add NC
  2. 00:33:876 (3) - add whistle to start of the slider
  3. 00:35:414 (3) - add finish to start of the slider
  4. 00:36:953 (2) - ^
  5. 00:38:491 (2) - ^
  6. 00:44:453 (1,2) - Suggestion of the rhythm & NC http://puu.sh/boaF
  7. 00:45:799 (6) - grid move. x208,y84
  8. 00:56:760 (1,2) - same suggestion :00:44:453 (1,2)
  9. 01:35:414 (3) - add whistle to start of the slider
  10. 01:36:953 (3) - add finish to start of the slider
  11. 01:38:491 (2) - ^
  12. 01:40:029 (2) - ^
  13. 01:45:991 (1,2) - same suggestion :00:44:453 (1,2)
  14. 01:58:299 (1,2) - ^
[Insane]
  1. 00:33:876 (5) - add whistle to start of the slider
  2. 00:35:414 (5) - add finish to start of the slider
  3. 00:36:953 (2) - add finish
  4. 00:38:491 (8) - add finish to start of the slider
  5. 01:35:414 (5) - add whistle to start of the slider
  6. 01:36:953 (5) - add finish to start of the slider
  7. 01:38:491 (2) - add finish
  8. 01:40:029 (8) - add finish to start of the slider
hitsound is my preference. please ignore it if you do not like it :D

very good map ~ and 2 Star☆☆ for you ~ :oops:
Topic Starter
mochi
SPOILER

kosiga wrote:

hi ~ :)

random modding ~ ( i love your mapping style xD )thanks :D

here my mod ~

[General]
  1. Song folder - normal-hitwhistle.wav - remove? (I do not know the difference between normalhitsound ) I lowered volume of whistle by 1dB because some modders said it was a bit noisy
  2. Song Setup - tags - add qilliam ? (your old name :3) i don't think it's necessary
[Normal]
  1. 02:04:260 (5) - grid move?. x156,y272 ( sorry, not useful >< ) no
[Hard]
  1. 00:08:683 (1) - remove NC and 00:09:260 - add NC ok
  2. 00:33:876 (3) - add whistle to start of the slider no
  3. 00:35:414 (3) - add finish to start of the slider
  4. 00:36:953 (2) - ^
  5. 00:38:491 (2) - ^ added all the finishes
  6. 00:44:453 (1,2) - Suggestion of the rhythm & NC http://puu.sh/boaF no
  7. 00:45:799 (6) - grid move. x208,y84 FIXED
  8. 00:56:760 (1,2) - same suggestion :00:44:453 (1,2) no
  9. 01:35:414 (3) - add whistle to start of the slider no
  10. 01:36:953 (3) - add finish to start of the slider
  11. 01:38:491 (2) - ^
  12. 01:40:029 (2) - ^ added all the finishes
  13. 01:45:991 (1,2) - same suggestion :00:44:453 (1,2) no
  14. 01:58:299 (1,2) - ^ no
[Insane]
  1. 00:33:876 (5) - add whistle to start of the slider no
  2. 00:35:414 (5) - add finish to start of the slider
  3. 00:36:953 (2) - add finish
  4. 00:38:491 (8) - add finish to start of the slider added all the finishes
  5. 01:35:414 (5) - add whistle to start of the slider no
  6. 01:36:953 (5) - add finish to start of the slider
  7. 01:38:491 (2) - add finish
  8. 01:40:029 (8) - add finish to start of the slider added all the finishes
hitsound is my preference. please ignore it if you do not like it :D

very good map ~ and 2 Star☆☆ for you ~ :oops:
thanks for modding and stars :)
wcx19911123
from my queue

[General]
I suggest to make an Easy diff , the Normal is too hard to play for newbies..

[Normal]
00:24:645 (3,1) - I think make this into a repeat sldier is better to read and play , it maybe kinda confusing for newbies to read the rhyme here
00:40:030 (2) - I suggest change this to 2 sldiers , cuz it is hard to know when it end and someone may thank it only repeat 1 time and release too early..
01:26:183 (3,1) - here is fine if you fix the same pattern before , cuz players already know the rhyme before this
01:41:568 (2) - ^
01:48:491 (4) - change to a sldier start at 01:48:299 - end at 01:48:683 - ? kinda harder to play but follow vocal much better

[Hard]
HD+1 , it is now to low as a Hard diff imo
00:32:145 - add note to follow vocal here is better imo , maybe add in the middle of the pentagon
00:41:568 (1) - useless newcombo here.. the stack is easy enough to read without the newcombo
00:45:799 (6,1) - make a jump here seems good
01:33:683 - same here
01:43:106 (1) - ^

[Insane]
HD+1 , OD-1 , I think HD>OD is better..
00:03:106 (1,2,3,4) - http://puu.sh/brj5 this is better imo , I think it must has a jump between 00:03:299 (2,3) - , cuz 00:03:491 - is a high beat
00:08:010 - add note? sound better
00:22:530 (5) - line up with 4 ? now it is not good imo
00:24:645 (6,7) - I think here should be a jump.. cuz here is same kind of vocal as 00:24:453 (5,6) -

awesome map ;_;
Topic Starter
mochi
SPOILER

wcx19911123 wrote:

from my queue

[General]
I suggest to make an Easy diff , the Normal is too hard to play for newbies.. maybe, we'll see what the MAT/BAT thinks

[Normal]
00:24:645 (3,1) - I think make this into a repeat sldier is better to read and play , it maybe kinda confusing for newbies to read the rhyme here I think it would be weird for the repeat slider to be in 2 different sections of the song
00:40:030 (2) - I suggest change this to 2 sldiers , cuz it is hard to know when it end and someone may thank it only repeat 1 time and release too early.. I think it's fine because there aren't any new circles appearing while the slider is repeating
01:26:183 (3,1) - here is fine if you fix the same pattern before , cuz players already know the rhyme before this i didn't fix the one before :(
01:41:568 (2) - ^ no change
01:48:491 (4) - change to a sldier start at 01:48:299 - end at 01:48:683 - ? kinda harder to play but follow vocal much better i think it'll be too different relative to the rest of the difficulty

[Hard]
HD+1 , it is now to low as a Hard diff imo i think it's fine
00:32:145 - add note to follow vocal here is better imo , maybe add in the middle of the pentagon i'll keep it as it is just to differentiate from insane difficulty
00:41:568 (1) - useless newcombo here.. the stack is easy enough to read without the newcombo ok, changed.. i also changed this for insane difficulty
00:45:799 (6,1) - make a jump here seems good no
01:33:683 - same here no
01:43:106 (1) - ^ no

[Insane]
HD+1 , OD-1 , I think HD>OD is better.. i don't think higher hp drain adds anything to the map, whereas OD rewards those that hit more accurately.
00:03:106 (1,2,3,4) - http://puu.sh/brj5 this is better imo , I think it must has a jump between 00:03:299 (2,3) - , cuz 00:03:491 - is a high beat I prefer my pattern
00:08:010 - add note? sound better no
00:22:530 (5) - line up with 4 ? now it is not good imo ok fixed, i also added a curve because when it's aligned more accurately, the slider is too close to previous note
00:24:645 (6,7) - I think here should be a jump.. cuz here is same kind of vocal as 00:24:453 (5,6) - no

awesome map ;_;
thanks for modding and stars
winber1
Insane

01:54:260 (5,6) - something like this sounds better imo. http://puu.sh/bvYp

Hard

--Concerning the difficulty and the gaps between each difficulty, I feel this particular difficulty is overmapped a little. removing some excess 1/4 tick notes could help make this diff easier and fit better between insane and Normal

Other than that, I don't have any problems with it.

Normal

00:30:799 (2) - i like it better if you changed this slider into 3 notes or something to follow the background music. If not, following the vocals also works.
01:32:337 (2) - ^

Realy nice map! :3

Other than some overlaps that don't really matter that much, I can't really find anything to say. good luck with rank.
Topic Starter
mochi
SPOILER

winber1 wrote:

Insane

01:54:260 (5,6) - something like this sounds better imo. http://puu.sh/bvYp i prefer the current rhythm

Hard

--Concerning the difficulty and the gaps between each difficulty, I feel this particular difficulty is overmapped a little. removing some excess 1/4 tick notes could help make this diff easier and fit better between insane and Normal but the 3 note streams are what makes the hard difficulty a hard difficulty :(

Other than that, I don't have any problems with it.

Normal

00:30:799 (2) - i like it better if you changed this slider into 3 notes or something to follow the background music. If not, following the vocals also works.
01:32:337 (2) - ^ I think the consistent pattern i'm using is better for normal difficulty, plus it doesn't stray far from following the song

Realy nice map! :3

Other than some overlaps that don't really matter that much, I can't really find anything to say. good luck with rank.
no changes made
thanks for modding
Ekaru
Insane:

00:30:799 (1,2,3,4) - This part feels like jumps to me.
00:41:183 (5,1) - It feels like there should be a jump from (5) to (1), due to the lapse there. This stack just feels weird to me. Experiment with it and decide for yourself.
01:32:337 (1,2,3,4) - Again, this part feels like jumps to me.
01:42:722 (5,1) - Again, I feel there should be a jump here.

Hard:

Contrary to what some believe, 3-note 1/4 streams everywhere are actually Insanes; streams are really the hardest thing to "get" in osu!. Having some short 1/4 streams is good, but having as many as this map does isn't. So, removing a few should put it back into "Hard" territory. Here are some recommendations for hit circles to remove:

SPOILER
00:43:395 (2) - This flow here is definitely Insane-ish. Sure, it's between two sliders, but it's actually trickier than a stack; while it's easier to 300 it's harder to execute. Save it for the second chorus.
00:49:933 (3,4) - I don't think these are necessary to the rhythm.
00:55:703 (2) - Again, it's between two sliders. Again, I would save these for the second chorus so that the song ramps up in difficulty as the player gets near the end.
01:02:241 (3,4) - Again, these don't seem necessary

There, now the first chorus is easier than the second, creating a more acceptable difficulty balance IMO. If the player's eased into the streams then it's not nearly as difficulty, as opposed to now where the difficulty jump from verse to first chorus is really big. I would just focus on making the first chorus easier and all should be good.

Normal:

00:10:606 (3) - Can you try a design for this slider that's more symmetrical? This just seems off for some reason, dunno why.

This map's pretty close to a bubble, actually. Just get a few more mods and then ask me or another MAT to recheck it (there are two newMATs who looked at it prior to become MATs, after all). It should be good to go then.
Topic Starter
mochi
SPOILER

Ekaru wrote:

Insane:

00:30:799 (1,2,3,4) - This part feels like jumps to me.
00:41:183 (5,1) - It feels like there should be a jump from (5) to (1), due to the lapse there. This stack just feels weird to me. Experiment with it and decide for yourself.
01:32:337 (1,2,3,4) - Again, this part feels like jumps to me.
01:42:722 (5,1) - Again, I feel there should be a jump here.

I prefer not put a jump before the antijumps The stack is fine imo, there's nothing wrong with it.

Hard:

Contrary to what some believe, 3-note 1/4 streams everywhere are actually Insanes; streams are really the hardest thing to "get" in osu!. Having some short 1/4 streams is good, but having as many as this map does isn't. So, removing a few should put it back into "Hard" territory. Here are some recommendations for hit circles to remove:

I feel I put in a moderate amount. They are also spaced out enough to give the player enough time to recover.

00:43:395 (2) - This flow here is definitely Insane-ish. Sure, it's between two sliders, but it's actually trickier than a stack; while it's easier to 300 it's harder to execute. Save it for the second chorus.
00:49:933 (3,4) - I don't think these are necessary to the rhythm.
00:55:703 (2) - Again, it's between two sliders. Again, I would save these for the second chorus so that the song ramps up in difficulty as the player gets near the end.
01:02:241 (3,4) - Again, these don't seem necessary

There, now the first chorus is easier than the second, creating a more acceptable difficulty balance IMO. If the player's eased into the streams then it's not nearly as difficulty, as opposed to now where the difficulty jump from verse to first chorus is really big. I would just focus on making the first chorus easier and all should be good.

Your logic doesn't make any sense. Making the beginning easier doesn't make the ending easier. Besides, the pre-chorus already serves as a good transition into the chorus' difficulty.

Normal:

00:10:606 (3) - Can you try a design for this slider that's more symmetrical? This just seems off for some reason, dunno why.

er. I intentionally made the slider into that shape... and there's no problem with it

This map's pretty close to a bubble, actually. Just get a few more mods and then ask me or another MAT to recheck it (there are two newMATs who looked at it prior to become MATs, after all). It should be good to go then.

My map isn't going to change significantly with a few more mods. It might not even change at all because I like the current state of my map.
no changes made
Thanks for modding
Armin
[General]

*Your hitsounds are awesome, but in my opinion that Normal-sliderslide, during the sliders' paying sounds just AWFUL. I reccomend you to replace it with this http://puu.sh/ci2S (taken from the official osu! template skin, soft set)

*Shouldn't be your beatmap's title Otakara Sagashi Daisakusen instead of Otakara Sagashi Daibouken? I saw on internet that it was almost the same thing (but I don't know with all that ideogrames çAç) but the former version was the most used. (just an example:http://www.youtube.com/watch?v=4WVD0bnXGzM)

[Normal]

I cannot complain nothing. Amazing flow.

[Hard]

00:19:453 (1,2,3,4) - 01:20:991 (1,2,3,4) - AAAAAH MY EARS çAç same stuff on Insane... consider to replace them with soft samples?
01:42:722 (3) - Oh, I felt this anti-jump really bad after playing (maybe because before this you used a spaced jump and oh well it breaks the flow you created ). Consider to add at least a new combo in order to not confuse the players

[Insane]

Can you increase the HP Drain rate of an unit since this is an Insane? :3 Even if it doesn't change a lot for you, I'd feel to reccomend it

01:37:722 (9) - Emphatize this part with a finish please!
01:51:664 (x) - I'd feel to add another hitobject here; it you listen it the stream (which is supposed to follow in first place the instrumental voice) should start here
Topic Starter
mochi
SPOILER

Armin wrote:

[General]

*Your hitsounds are awesome, but in my opinion that Normal-sliderslide, during the sliders' paying sounds just AWFUL. I reccomend you to replace it with this http://puu.sh/ci2S (taken from the official osu! template skin, soft set) I'm using default normal-sliderslide... i think it sounds better than the soft one

*Shouldn't be your beatmap's title Otakara Sagashi Daisakusen instead of Otakara Sagashi Daibouken? I saw on internet that it was almost the same thing (but I don't know with all that ideogrames çAç) but the former version was the most used. (just an example:http://www.youtube.com/watch?v=4WVD0bnXGzM) You are right. I checked the touhouwiki again, and they didn't even have the correct japanese title...

[Normal]

I cannot complain nothing. Amazing flow.

[Hard]

00:19:453 (1,2,3,4) - 01:20:991 (1,2,3,4) - AAAAAH MY EARS çAç same stuff on Insane... consider to replace them with soft samples? ok..
01:42:722 (3) - Oh, I felt this anti-jump really bad after playing (maybe because before this you used a spaced jump and oh well it breaks the flow you created ). Consider to add at least a new combo in order to not confuse the players There's a lot of time between this note and the previous, so it shouldn't be very confusing

[Insane]

Can you increase the HP Drain rate of an unit since this is an Insane? :3 Even if it doesn't change a lot for you, I'd feel to reccomend it ok

01:37:722 (9) - Emphatize this part with a finish please! no
01:51:664 (x) - I'd feel to add another hitobject here; it you listen it the stream (which is supposed to follow in first place the instrumental voice) should start here The vocals start on the red tick, you can hear it better if you play at 25 or 50% speed
thanks for modding
Armin
Here you are a bubble, your map deserves it :D
Breeze
Nice map and fun to play
RANKED
kosiga
Congratulations !!!

:) :)
Topic Starter
mochi

kosiga wrote:

Congratulations !!!

:) :)

Breeze wrote:

Nice map and fun to play
RANKED
thanks :)
Armin
Congratulations :3
Let's enjoy the map o/
hoLysoup
rofl didn't notice this
congrats :>
kikoredog
this beatmap = top 3 fav beatmaps ever. thx for making it!
Parsley
I like this map on insane. Although it has the most rage inducing pastern jumps ever. I actually have to read the numbers :<
Please sign in to reply.

New reply