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Tsunku & Masami Yone - Game Select (That's Paradise Instrume

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Topic Starter
Sushi
Thanks for the mod, I'll apply these as soon as I get back home

Fixed most of the what said. For the consistent triples in Remix, the x0.2 triples are intended, because they are there to act like stacks which goes in a different directions.

Speaking about stack in Insane, the slight Y position offset in the line pattern is there to counter the stack effect. In play mode, the notes are perfectly in line.

Thanks for this mod, it was very useful!
grumd

Sushi wrote:

Speaking about stack in Insane, the slight Y position offset in the line pattern is there to counter the stack effect. In play mode, the notes are perfectly in line.
I suggest you to stack them manually so nobody else will complain about it :3
Topic Starter
Sushi
Yeah, true, I'll apply this asap :p
Soaprman
I played every difficulty but Oni and Inner Oni because I'm not that great at taiko, and even those looked like they'd play well if I was good enough to play them.

I found no issues and nothing that I could think of a way to improve. So I'm going to just drop some stars on this and be on my way.

Great map, though, thanks for linking it to me. Get that nonsense out of your signature. Your maps have always been great. :P
ztrot
Alright I'm gonna stick to what I know and give the osu standard diffs a look over.

Remember anything I say is just to try and make this map as best as it can possibly be for all to enjoy!

[Fun Facts]
This map is timed right.

We really need more music from this game on osu!

Sushi is one of the older mappers around here!

[Normal]

00:12:009 (1) - bah this little guy is almost 100% symmetrical go ahead and fix him up.

00:15:538 (3) - possibly give this slider a stronger arc more curve never hurt :P

00:21:185 (3,4) - could you make these two blanket each other? I always myself just called it a yin yang pattern but you get the idea

00:24:009 (2,3,4,5) - nothing wrong here just sexy~

00:26:832 (2) - tho this blankets nicely i can help but feel the shape is off maybe tweak it a bit?

00:29:303 (1) - this slider scream make me in to a lovely arc curve.

00:35:303 (2) - same story for this little guy he needs that curve love.

01:13:244 (3,4,5) - try centering these bad boys in the the arc of that slider before them.

01:18:891 (3,4,5) - ^ same song and dance.

01:23:303 (2) - this guy would look better if he was modeled after his bigger brother 01:24:714 (3)

01:26:126 (2) - you have 3 points in this slider use them more :P sexy arcs are sexy.

[Hard]

00:01:420 (3) - shape this one up a bit more.

00:08:479 (5) - I for one think this would look better a arc rather than just a bent slider.

00:57:185 (1,2) - this is sexy~

00:39:185 (2) - this guy made it into unsnapped from grid land.

I sense copy paste in a sushi map? nah must just be my mind playing tricks on me :U

[Insane]

I like how i go through the diffs the slight errors i see in the easier stuff is not really around :P

00:21:714 (4) - the end of this looks a bit off see if you can't tweak it a bit.

00:23:303 (1) - same goes for his clone.

01:28:596 (2,3,4) - is it possible to maybe get a yin yang pattern going here instead?

01:32:302 (3) - center this with the arc of the slider before it aka blanket.

[Remix]

00:01:067 (2) - Why no sexy curve?

00:12:009 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - that was some crazy fun stuff right there.

00:26:126 (5) - Why you no curve me master?

00:38:126 (4) - this so needs to be a 4 point slider arc like most the other sexy sliders in this map.

[Final Thoughts]

this is one of them maps that you kinda wanna play diff from diff the spread is great and overall is really fun!
My suggestions are really to tighten up what already imo is a great map good job.
MMzz
Taiko mod by request.

[Inner Oni]
00:03:185 (9) - k? To follow the pitch of that guitar note.
00:08:038 - d here to make a ddk triplet? Makes this longer string of 1/2 a little more interesting and leads into the next roll nicely.
00:12:009 (63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79) - This pattern sounds really bad with the kat placement and the amount of finishers. Playing it is also a pain. try to follow the guitar more while still adding the finishers, but keep it simple for the sake of the player. (These finisher+triplet patterns are a pain if not done correctly.) Something like: D ddk D d ddk k D ddk D d ddkdk can work nicely. Keeps your finishers and sounds better to the music and is also a lot more readable. (D ddk D ddk d k D ddk D ddk d k works aswell, a little more difficult if that is what you are looking for. Or just do something along these guidelines.)
00:15:538 (88,89,90,91,92,93,94,95,96,97,98) - You should cut all this 1/4 out and focus on just the finisher pattern. The 1/4 doesn't really fit when the song is just doing these finishes.
00:25:067 (145,146,147,148) - Try k d K K D instead. Adding that first kat keeps the pattern going from the one before (k d d k d d k kind of structure) The way you have it feels like it skips a beat because you broke this pattern (don't forget to make the k you had before a d). And changing those 2 D's into K's for the pitch of the music.
00:35:303 (206,207) - switch these around, do it's k d not d k.
00:36:362 (214) - Make this a k. All these dons feel kind of empty.
00:47:126 (271,272,273) - Make this 2 notes instead of a triplet? Going from that pause into 1/4 felt awkward and breaks accuracy.
01:01:420 (365,366,367,368,369) - Make something out of this pattern? Just dons is boring, ddkkd or ddkdd work nice and keep the flow going.
01:33:891 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - Same things as before apply.
01:37:420 (68,69,70,71,72,73,74,75,76,77,78,79,80) - Same things as before apply.

[Oni]
Everything looks good here, really nice oni.

[Muzukashii]
I think your intro is a bit undermapped for a muzukashii. Fill it in a little more?

This seems suitable for muzukashii.

Everything else in this diff is really good too! I'm starting to love this spread. I do want to mention though you shouldn't be afraid to use some 1/4 in muzukashii diffs. Players do need to get used to 1/4 before they step into Oni level play, just don't overdo it!

[Futsuu]
Flawless!

Wait one thing actually. consider shortening those Spinners? Long spinners might take a newbie time to complete so they should be a little shorter. Kinda the exact opposite of what spinner are like for newbies in osu! xD

[Summary]

I really like this, the difficulty levels have a great curve to them and are not too far apart in terms of difficulty!
I think you should try and work with your finisher usage and consider how they tie into the pattern you are useing.

okbye.
ZekeyHache
Wooow! 8 diffs! :o
Touche
Taiko mod :D

Btw:

  1. k = kat
  2. K = big kat
  3. d = don
  4. D = big don

[Taiko Futsuu]

00:25:420 (9,10,11) - Imo this will be better if you put KDK or DKD in the pattern :3
00:58:950 - You can put a k here :D
01:27:538 (10) - k

[Taiko Muzukashii]

00:24:891 (76) - k
00:48:714 (166) - D
00:57:538 (194) - k
01:05:303 (223) - K

[Taiko Oni]

00:48:362 (226) - k
01:07:950 (334,335) - dk sounds better

[Taiko Inner Oni]

00:17:303 - K
01:25:067 (18) - k

Nice taiko diffs, btw :3 And a great song of Rhythm Tengoku :D/
Nashmun
Great map, as always :D

I'll try to mod the taiko diffs, if I'm not too lazy to do it :<
kajiyatta
hi from #modreq
General
almost suggestions
Easy
Placement
00:16:950(4,5) a little moved?
01:38:832(4,5) ^
00:30:185(2,3,4,5) liner is a bit diffifult I suppose. so maybe curved?
Hit Sonud
00:58:067(2) delete clap? I don't hear ephasized instrumental or something.

Hard
try OD6? I feel a bit faster OD7.
Placement
00:45:185(4) this note might overlap HP bar?
Rythem
00:45:891(1,2,3,4) maybe this? I suppose missing notes doesn't seem much.
Hit Sonud
00:36:714(1) add a clap?

Insane
Placement
00:45:891(1,2,3,4) a bit weird for me. so, this would be more better?

Remix
Placement
00:43:420(1) Ctrl+G?
Rythem
00:07:067(4,5,6) maybe this?

nice map and star~
MMzz
Quick mod~

Overall I think you should set the tickrate to 1 (For Remix/Insane/Hard). While it's not really noticeable in Remix and Insane, the Hard feels like it's FLOODED with slider ticks and personally I think it's unappealing.

[Insane]

I only have one issue with this difficulty: 01:11:832 (2,3,4,5,6,7,8) - When playing these felt really boring and thought they could be turned into something dramatic like this section is in [Remix]. So consider maybe spacing them out more and bring in some fun shapes? This is insane difficulty so don't be afraid to get crazy! :D (Same goes for 01:17:479 (2,3,4,5,6,7,8) - when the song repeats.)

[Hard]

circle size 4? I like to think 5-6 are reserved for easy/normal. Players gotta get used to 3-4 when they are learning off hards and moving into insane diffs.

00:31:244 (6) - Remove 1 repeat. Personally I don't think 4beat kickback sliders work very well independently. (They only work very well in streams, offbeat patterns. Example: http://puu.sh/1fMfi And when they lead directly into another note. Example: http://puu.sh/1fMir) Also the chime only has 3 beats to it. (Listen at 25%)
00:48:009 (5,6) - This worries me. Players at a hard level can easily mistake this for a 1/4 triplet because of the spacing. Space it out a little?

[Normal]

00:31:244 (5) - Just like in the Hard. But now that this is in an easier difficulty it has more reason to be turned into 3 beats. Novice players don't really expect a 4th repeat on shorter kickback sliders like this because they won't see the 2nd reverse arrow very well andd they will slider break.

I have no issues with Remix other then my slidertick suggestion.
Fun map, have a star. <:

/me goes and plays rhythm heaven.
Topic Starter
Sushi

MMzz wrote:

Quick mod~

Overall I think you should set the tickrate to 1 (For Remix/Insane/Hard). While it's not really noticeable in Remix and Insane, the Hard feels like it's FLOODED with slider ticks and personally I think it's unappealing.

For Hard, I agree, However, having tickrate at 1 for Insane and Remix make the sliders just... empty... the sliders just become an empty note not really interesting. That's why it isn't so noticeable

[Insane]

I only have one issue with this difficulty: 01:11:832 (2,3,4,5,6,7,8) - When playing these felt really boring and thought they could be turned into something dramatic like this section is in [Remix]. So consider maybe spacing them out more and bring in some fun shapes? This is insane difficulty so don't be afraid to get crazy! :D (Same goes for 01:17:479 (2,3,4,5,6,7,8) - when the song repeats.) Yup

[Hard]

circle size 4? I like to think 5-6 are reserved for easy/normal. Players gotta get used to 3-4 when they are learning off hards and moving into insane diffs. That would make 3 diffs with circle size to 4. Let's face it, it is a rather easy Hard, and a easy Normal (relatively, heh). I think the circle size here might be fine for the hard...

00:31:244 (6) - Remove 1 repeat. Personally I don't think 4beat kickback sliders work very well independently. (They only work very well in streams, offbeat patterns. Example: http://puu.sh/1fMfi And when they lead directly into another note. Example: http://puu.sh/1fMir) Also the chime only has 3 beats to it. (Listen at 25%)
Actually, it is not mapped on the chimes... the 4th notes marks the crash cymbal along with the drum right after the notes. ok for the slider, but that note after it is important according to me.
00:48:009 (5,6) - This worries me. Players at a hard level can easily mistake this for a 1/4 triplet because of the spacing. Space it out a little? Well, this is like a 1/1 stack, also, if it was 1/2, I would understand that worry. However, the fact that is it 1/1 makes it actually readable imo. The approach circles are faaaar...

[Normal]

00:31:244 (5) - Just like in the Hard. But now that this is in an easier difficulty it has more reason to be turned into 3 beats. Novice players don't really expect a 4th repeat on shorter kickback sliders like this because they won't see the 2nd reverse arrow very well andd they will slider break. If you see my previous comment on the Hard, you'll understand that it's problematic. On a consistency side between all diffs, removing it would feel empty...

I have no issues with Remix other then my slidertick suggestion.
Fun map, have a star. <:

/me goes and plays rhythm heaven.
Kurai
IRC modded :
  1. Fixed a bad spacing in Normal
  2. Shortened a spinner in Insane because the next note was 1/2 later the spinner's endpoint.
Nice map anyway, here's your Bubble ~ !
Aurele
o/
MMzz
Ranked!
Kurai
Yaaaaaaaaaaaaaaaaaaaaaaaaaay!
Cyclohexane
Good stuff.
Agnes
A Sushi map rank. Yes.
mintong89
GRATZ~ :D
jamxx
nice map:3
gratz!
kurohana
Yeah, i love this map :) The games are awesome, i play them really often :D Congratz <33
bossandy
Haha I know this :DD
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