Some mods that are meant to make a map more difficult or easy do the opposite for some people. Like with the EZ mod, the slow AR and gigantic circles makes it actually harder for a bunch of players, the nightcore/DT mod can make songs easier for some people who don't like certain slow songs (which is cool but if you're wanting a challenge not really), the HR can make songs easier on maps with slow AR and big circles (not really a big deal), and other mods might do the same as well kinda. Anyways, where I'm going with this is, why not have some options to customize these mods in the osu! settings?
No, I'm not asking for an option to ridiculously change up mods like 0.25x speed for HT or anything, but I was wondering if it would be possible to implement a feature to customize them with limits that wouldn't break the game or anything. (examples below)
I don't know how score multipliers would work with this, but considering it would probably be used as adaptation to the players' skill and wouldn't necessarily make it easier or harder than the original unchanged mod itself I think a lot of the mods should stay the same for that.
I think it would be a good idea to give players a better experience with mods and I hope it (or a variant of this idea) can possibly be considered.
No, I'm not asking for an option to ridiculously change up mods like 0.25x speed for HT or anything, but I was wondering if it would be possible to implement a feature to customize them with limits that wouldn't break the game or anything. (examples below)
Examples of mod customization and limits
You get the gist, you could make easy mods have more difficult settings to be customizable to your preferences and skills and you can make hard mods harder as well for the same reason.EZ - Can be customized to have AR from its original to 10 since on some maps with a lot of circles low AR will make it harder as stated before.
DT - Not that good of an idea, but possible triple time for the people who want to go to an extra level.
FL - Area of the light could be reduced but not increased possibly.
HR - Circle size can be decreased but not increased, AR can be the same. This wouldn't work well with numbers as beatmaps have different AR and CS, so it would probably be good to be a percentage (of the original maps ARs and CSs) or something if this is ever implemented.
DT - Not that good of an idea, but possible triple time for the people who want to go to an extra level.
FL - Area of the light could be reduced but not increased possibly.
HR - Circle size can be decreased but not increased, AR can be the same. This wouldn't work well with numbers as beatmaps have different AR and CS, so it would probably be good to be a percentage (of the original maps ARs and CSs) or something if this is ever implemented.
I don't know how score multipliers would work with this, but considering it would probably be used as adaptation to the players' skill and wouldn't necessarily make it easier or harder than the original unchanged mod itself I think a lot of the mods should stay the same for that.
I think it would be a good idea to give players a better experience with mods and I hope it (or a variant of this idea) can possibly be considered.