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S3RL - Pika Girl

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Topic Starter
Takuya
This beatmap was submitted using in-game submission on domenica 27 novembre 2011 at 16:00:32

Artist: S3RL
Title: Pika Girl
Source: Pokemon
Tags: techno pikachu
BPM: 174,98
Filesize: 12947kb
Play Time: 03:41
Difficulties Available:
  1. Easy (2,23 stars, 217 notes)
  2. Hard (4,77 stars, 444 notes)
  3. Lunatic (5 stars, 646 notes)
  4. Normal (3,82 stars, 289 notes)
Download: S3RL - Pika Girl
Information: Scores/Beatmap Listing
---------------
( \_____/ )
(o◕‿‿◕o)
Skin by Chibi_Fox
giO-
eheh :D



ye say thanks or i'll revoke star



joke eheh



XDXDDXXDXDDXDXXD (only takuya know what that means)
Topic Starter
Takuya
Thanks a lot bro <3
Anto
<333333
giO-

Anto wrote:

<333333
metti una star barbone



:DDDDDD
FoxCat
Can I do a guest diff? :D
YTYuyu
sorry for the delay i was working on an unsubmitted map and forgot about this

General:
The SV for normal is greater than hard. Normal has 1.50 and hard has 1.30
kiai time is inconsistent

Easy:
00:11:179(1) - make this repeat once and add 2 circles to replace those repeats or make it repeat twice and add a circle instead
00:16:665(1) - ^
00:22:151(1) - ^
01:07:414(1) - get rid of the repeats and add another slider at 01:08:099 and end it till 01:08:442
01:08:785(1) - same as above but add the slider at 01:09:471 and end it till 01:09:814
02:46:168(1) - i got a feeling that beginners may think that this slider has 2 repeats and not 3
02:51:654(1) - beginners wont know when this slider will end

Normal:
01:01:927(1,1) - i dont remember this being in a normal diff. if it wer a hard diff than thats ok.
02:47:539 - get rid of the break. its not like the hp bar will decrease fast
02:54:397(1,1,1) - same as 01:01:927
02:59:884(2) - NC

Hard:
00:09:807(2) - Align it properly to (1)
03:24:572(5) - NC
03:25:994(9) - ^

Lunatic:
change it to insane. if it wer Lunatic then itd be a touhou map
00:22:837(3) - stack it properly
00:25:923(6,7) - ^
01:35:330 - get rid of the break
02:36:910 - ^

this is the best i can do. GL :D
Topic Starter
Takuya
Thanks for modding
FoxCat
Hey Takuya, check this :D if you like it at least add it like a no-ranked diff like CTB's diffs xD

Download: S3RL - Pika Girl (Takuya) [-Pikachu- uses agility!].osu
nimi
Hey~ modding as requested :)

General
SPOILER
bg's size is wrong. gotta be a 4:3 one (aka 640x480, 800x600 or 1024x768)
remove 'techno' from tags. it will be the song's genre when it's ranked, so no need to be there
i don't believe 'pokemon' should be source, since the song isn't in the anime (i suppose o-o) in case it isn't, move it to tags
either enable countdown or remove it from the folder >_<
white combo colour isn't really recommended cuz it gets too bright on kiai time.. i suggest adding some gray one instead
hitsound volume 100%? sounds pretty loud ;.; consider reducing it a little bit

Skin
SPOILER
there are some items that are useless (are on the folder but aren't used in the map), which are all the items which begin with "ranking", except ranking-A-small, ranking-B-small, ranking-C-small, ranking-D-small, ranking-X-small and ranking-XH-small, ranking-S-small and all mod-selection items
also, hitcircle should be in grayscale

[Easy]
SPOILER
00:31:410 (x) - add note?
00:31:752 (1) - unecessary new combo
00:36:896 (x) - add note?
00:37:239 (1) - unecessary new combo
01:11:528 (1) - add repeat
01:30:731 (1) - unecessary new combo
01:56:791 (1) - extend it to 01:57:477? sounds better imo
02:44:796 (1) - remove new combo
02:46:168 (1) - ^. also, sliders with too many repeats are pretty boring. i suggest you spitting it and maybe making something else
02:51:654 (1) - ^
03:05:370 (1) - remove new combo
03:06:742 (1) - ^
03:34:173 (1) - ^
03:35:545 (1) - ^
03:41:031 (1) - consider making the end of this slider slient
[Normal]
SPOILER
SV is kinda fast for a normal >_<
00:11:179 (1) - same thing i said on the previous diff about sliders with too many repeats
00:39:296 (1) - unecessary new combo
00:39:982 (1) - ^
00:40:668 (1) - ^
01:33:474 (5) - new combo to keep pattern
01:37:589 (3) - ^
01:56:791 (1) - extend it to 01:57:477
02:10:507 (7) - new combo
02:44:797 (1) - remove new combo?
02:46:168 (1) - ^
02:55:769 (1) - ^
03:36:917 (5) - new combo to keep the pattern
03:41:031 (1) - consider making the end of this slider slient

[Hard]
SPOILER
increase HP drain rate and overall diff a bit - they're kinda low for a hard diff
00:34:153 (5) - new combo
00:42:725 (1) - unecessary new combo
00:44:097 (1) - ^
01:10:157 (4) - new combo
01:11:700 (1) - move nc to 01:12:900 (4)
01:15:643 (4) - new combo
01:17:186 (1) - move nc to 01:18:386 (9)
01:19:929 (1) - move nc to 01:21:130 (4)
01:34:674 (4) - new combo
01:36:046 (1) - if you added new combo on the previous one, remove it here
01:38:960 (1) - unecessary new combo
01:40:332 (1) - ^
01:41:703 (1) - ^
02:00:905 (1) - move nc to 02:00:391 (4)
02:48:911 (3) - new combo
02:54:397 (4) - ^
03:05:370 (4) - ^
03:08:113 (4) - ^
03:16:343 (4) - ^
03:41:031 (1) - consider making the end of this slider slient

[Insane]
SPOILER
why does this diff have an extra kiai time? o.o
increase Stack Leniency a bit?
01:40:332 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - make the spacing on the combos at least a bit different.. like this it plays really confusing
01:54:048 (1) ~ 02:10:849 (2) - making the spacing more tiny without reducing the SV is kinda.. weird ._.
02:13:593 (1) - unecessary new combo
02:13:936 (1) - ^
02:14:278 (1) - ^
03:37:259 (1) - ^
03:37:602 (1) - ^
03:37:945 (1) - ^
03:39:831 (9) - add new combo?
03:41:031 (1) - consider making the end of this slider slient

that's all.. good luck on rankz (:
Topic Starter
Takuya

Takuya wrote:

Thanks for modding
Nitojgrem
Hey, Modreq from Modding Queue so Mod time ~
Then we can start, or? ;D

Suggestions!
You should fix!
You must fix!

General
- I see there a unnecessary .osb file, delete it and Full Submit.
- Wrong Bitrate blabla use this.
- How Winter said before, wrong size of the BG. Use or And I renamed it into "BG" because it's more suitable so don't forget to set the BG in all diffs. new ;) ... and then Full Submit.

Easy
SPOILER
00:12:550 (2) - Add Clap
00:14:951 (1) - Add Note
00:18:037 (2) - Add Clap
00:23:523 (2) - ^
00:27:638 (1) - Add Finish
00:49:583 (1) - ^
01:01:927 (1) - ^
01:07:414 (1) - Endpoint: Add Clap
01:08:099 (2) - ^
01:08:785 (1) - ^
01:09:471 (2) - ^
01:23:873 (1) - Add Clap (?)
01:45:818 (1) - Add Finish
02:13:250 (1) - ^
02:57:140 (1) - ^
03:19:086 (1) - Add Clap
03:41:031 (1) - Add Finish

Normal
SPOILER
00:27:638 (1) - Add Finish
00:35:867 (1) - Midpoint: Add Clap
00:37:239 (1) - ^
00:38:610 (1) - Endpoint: Add Clap
00:39:296 (1) - ^
00:39:982 (1) - ^
00:40:668 (1) - ^
00:41:354 (1) - Midpoint: Add Clap
00:42:725 (2) - ^
00:44:097 (1) - ^
00:45:468 (2) - ^
00:45:468 (2) - Endpoint: Add Clap
00:49:584 (1) - Let it End at 00:51:983 (The Inherited Point as well) and Add Finish
01:01:927 (1) - Add Finish
01:23:873 (1) - Add Clap
01:45:819 (1) - Add Finish
02:13:250 (1) - ^
02:35:196 (1) - ^
02:57:055 (1) - ^
03:03:656 (3) - Startpoint: Remove Clap
03:41:032 (1) - Add Finish

Hard
SPOILER
00:11:179 (2) - Endpoint: Add Clap
00:16:665 (2) - ^
00:27:638 (1) - Add Finish
00:41:354 (1) - Midpoint: Add Clap
00:42:725 (1) - ^
00:44:097 (1) - ^
00:49:583 (1) - Add Finish
00:56:441 (4) - NC
01:01:927 (1) - Add Finish
01:06:214 (1) - Add Whistle
01:09:471 (3) - ^
01:11:700 (7) - ^
01:17:186 (5) - ^
01:19:072 (3) - ^
01:22:673 (1) - ^
01:45:818 (1) - Add Finish
02:35:195 (1) - ^
03:41:031 (1) - ^

Insane
SPOILER
Normally I would'nt mod a fourth Diff. when the Drain time is not less then 3 min but 1. I like this song, 2. You were the first of my queue, 3. I like this Diff. also it fucked me up at 01:41:703 and 4. You have read the rules first and followed them (both after you didn't have done that >.<) :D
But don't have to high hopes. I didn't find a lot... :|
00:27:638 (1) - Add Finish
00:50:955 (1) - ^
01:45:732 (1) - ^
02:35:195 (1) - ^
03:41:031 (1) - ^
Ok, not a lot is understatment... It's just Hitsounds for Spinners.... :|

Quite nice Map with some ... yeah technical issues or better unrankable stuff. The Diffs. are all quite nice too and I could only make some suggestions for hitsouns. It would interest me what you've changed so maybe write it? :)
After this... HF and GL with your Beatmap/Song and get this ranked :) ~ Star
Topic Starter
Takuya

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.


Nitojgrem wrote:

How Winter said before, wrong size of the BG. Use or
Absolutely not. Beside being both horribly squeezed (I could fix it myself by cutting it), I asked osuplayer111 (BAT) about the background and got told it's fine as it is, and infact I don't see a problem myself with it, not even playing fullscreen on 1920x1080. So I'm keeping it unchanged.


Nitojgrem wrote:

But don't have to high hopes. I didn't find a lot... :|
Maybe because there's not much to find :)


Nitojgrem wrote:

Quite nice Map with some ... yeah technical issues or better unrankable stuff.
I doubt so. It's not the first map I make, and I got various people playing and fc'ing it even at first try, even almost SS. I believe any possible mistake is minor and there's nothing unrankable.



All the rest has been fixed, thank you for modding and here's your kudosu.
Nitojgrem

Takuya wrote:

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.
Oh, ok. I've learned something new :D Before I just know this between 128 kBit/s - 192 kBit/s but learning is a very important thing for improving :oops:

Takuya wrote:

Nitojgrem wrote:

How Winter said before, wrong size of the BG. Use or
Absolutely not. Beside being both horribly squeezed (I could fix it myself by cutting it), I asked osuplayer111 (BAT) about the background and got told it's fine as it is, and infact I don't see a problem myself with it, not even playing fullscreen on 1920x1080. So I'm keeping it unchanged. .
I asked lolcubes about the size 'cause I was not sure and he said the thing like osuplayer111... I've just changed the size 'cause it looks imo so cutted. I think this depends on the own opinion about that... (maybe it's just for me like this 'cause it's in most cases in 4:3)

Takuya wrote:

Nitojgrem wrote:

Quite nice Map with some ... yeah technical issues or better unrankable stuff.
I doubt so. It's not the first map I make, and I got various people playing and fc'ing it even at first try, even almost SS. I believe any possible mistake is minor and there's nothing unrankable.
With this I meant only the things in Generell ... And lol, I know that this is not your first map :lol: I play your other three ranked maps really´withh a lot of fun :D

Notice: I don't know why I write an answer to your things you'd said but nm... :P
Topic Starter
Takuya
I was hoping for you to answer, so there's nothing wrong in it \:D/
I'm glad you enjoyed my other maps though
winber1
sorry for really late reply

General

--kiai times are different

Insane


00:11:179 (2,3,4) - I just don't like patterns like this that much, because the notes are both stacked but have different rhythms. If you want to keep it, it's fine, since I read it perfectly fine.
00:50:783 - you can add a note here or start the spinner here.
01:25:244 - if you are not going to map this break (which I feel should be mapped, but that's just me), then you should at least add a note here imo. I say this because really the only reason you have this break I would assume is because of the bass and drumming stuff in the background, which stops right here, and it just makes sense to end with it (but i know you left that note out to follow the melody)
01:41:532 (8,1) - this is just really awkward to play ._.
01:42:903 - add note
02:13:250 (1,1,1,1) - maybe it's just me, but i don't really see a need to put new combos on all of these, and it's not like this is a draining sections or something
02:15:307 (4) - new combo
02:47:711 (1,2,3,4) - quite hard to read imo.
02:57:140 (1,2) - these two notes look a little notes since they aren't aligned with the rest of the stream
02:59:541 - If I was mapping this I would add a note here, but that's just my opinion. feel free to ignore this.
03:17:371 (3,4,1) - I'm a little hesitant to do this, tho just a little. I say this just because this is the first you do this and previously you've just had constant 1/2 ticks notes and stuff. To me, it isn't that intuitively obvious that this is anti-spaced, but I've heard this song repeat enough times to realize something.
03:26:630 (6) - new combo?
03:37:259 (1,1,1) - useless imo
03:42:231 - end spinner here? I would use a soft hitsound with no finish ( and 5% volume )

Hard


--hmm, there's quite a lot of continuous 1/2 ticks notes. Seems a little hard for a hard, but ok.

00:34:496 (3) - not the most intuitive repeat slider I've seen... but it's not a huge deal if you don't change it
00:49:583 (1) - hmm...? This ends in a different place than insane. I would rather you end these spinners in the same place.
01:25:244 (5) - new combo
01:31:416 (5) - new combo?
03:26:630 (5) - ^?

Normal


--SV vs. spacing ratio is almost 2:1 ._. This can make a lot of correctly spaced notes quite confusing especially for beginners.
--I would also avoid using as many red ticks as you did in this difficulty. I wouldn't consider this a normal at all. It's definitely a lot harder than one, especially at the end.

00:39:296 (1,1,1) - ..i don't see a need for this?
00:49:584 (1) - same as hard.
02:44:797 (1,1) - i don't see a point

Easy

00:12:550 (2,1,2) - weird spacing.
00:18:037 (2,1) - spacing..
00:40:668 (2,1) - yes it's a tiny spacing change, but it just looks more clean if you spaced them correctly..
02:53:712 - add note?
Topic Starter
Takuya
Fixed almost everything, the 1 1 1 1 combo parts don't really need to have a point. They look cool, I like the quick color switch and I imagine that being played in tag coop by 4 people. I took one out in the normal because I didn't really like it anymore, the others are staying. Thanks for modding
eveless

Takuya wrote:

Nitojgrem wrote:

Wrong Bitrate
Not true. Maximum bitrate accepted is 256kbps, and this song is exactly 256. Check this thread as proof.
Sadly, the link you have given is .... 1 years ago.
Last edited by blissfulyoshi on over 1 year ago, edited 5 times in total.
whether the new ranking rules or the old one, both they're 128kps- 192kps

The song audio file should also be of reasonable quality. Try and source mp3 files yourself - ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file should be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT - they will be more than happy to find one for you.
Official Ranking Submission Criteria by peppy

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
Current Draft of the Rules/Guidelines by Derekku

So...256kps is unrankable now.
Back to mod:

  • Insane
  1. 00:08:950 (2) - not stack well
    00:11:864 (3) - ^, since you have lots of unstuck notes/sliders, I have to leave them out from my post;.;
    01:17:186 (5) - how about new combo this because they're hard to read?
    01:36:217 (1,2,3) - I think you should adjust their position to make sure 01:38:274 (5) will stack with 01:36:731 (2)'s begin...
    02:15:307 (1) - nice tail, but why not set this combo color to yellow?
    03:28:687 (1,2,3,4,5,6,7,8) - this pattern is too sudden for this diff...

    Hard
  2. HP -1 or -2, OD -1? It's same with Insane so i suggest you to reduce OD&HP
others are fine~good pikachu map~
catch my star XD~
Topic Starter
Takuya

goodbye wrote:

-stuff about bitrate-
Bleh. Pointless rule... anyway. Replaced mp3 with the one provided by Nitojgrem.

goodbye wrote:

02:15:307 (1) - nice tail, but why not set this combo color to yellow? IT WAS, BUT SOMEONE SMARTLY TOLD ME TO PUT NEW COMBO .-. *takes out combo*
Basically everything fixed, thanks for modding.
eveless

Takuya wrote:

goodbye wrote:

02:15:307 (1) - nice tail, but why not set this combo color to yellow? IT WAS, BUT SOMEONE SMARTLY TOLD ME TO PUT NEW COMBO .-. *takes out combo*theres an arrow right beside new combo section that you can use to choose other colors
SinDemonDragon13
Got here from my and Crystals modding queue! :D
Im sorry that I could not finish it yesterday. ):

Its a really good map! :D so there was almost nothing to mod. XD
I have done some changes at the song setup on 2 diffs and fixed only 1 little spacing error(on the Easy diff).
Thats all I could find. ._.
The skin is also nicely done~ ^^
I will give it a star after I get some more kudosu! :D
EDIT: I noticed from the last posts that the sliders that look like Pikachu s tail were yellow. I have also fixed that. :oops:
And you could add pokemon in the tags too~

Download: S3RL - Pika Girl (Takuya) [Easy].osu
Download: S3RL - Pika Girl (Takuya) [Normal].osu
Download: S3RL - Pika Girl (Takuya) [Hard].osu


SinDemonDragon13
The Insane one. (I can attach more than 3 files per 1 post)
Download: S3RL - Pika Girl (Takuya) [Insane].osu
Topic Starter
Takuya
............... excuse me, did you change things yourself? I rather a normal post telling me what you modded and let me choose if fix it or not o_o

goodbye wrote:

theres an arrow right beside new combo section that you can use to choose other colors
Yes but since the previous color was yellow, it wouldn't let me make a new combo with the same color :l
SinDemonDragon13

Takuya wrote:

............... excuse me, did you change things yourself? I rather a normal post telling me what you modded and let me choose if fix it or not o_o

goodbye wrote:

theres an arrow right beside new combo section that you can use to choose other colors
Yes but since the previous color was yellow, it wouldn't let me make a new combo with the same color :l
Well thats one way to mod maps, it will take me some time to do that even if its short ._. ... and also, there was like almost nothing too serious or something like that to mod here, but ok.
So lets start from the very beggining again~
Easy:
03:00:056 - (1) - you need to place the circle closer to the slider~
Normal:
You should increase increase:
the overall diff by 2;
approach rate by 1; - in the songs setup, because its a little bit too easy for a Normal diff with the current setings.
Hard: add break time after 00:51:983, 01:03:299, 02:35:567, 02:58:341 Thats all for this diff~
Insane: Similar to the above one ^ just add some breaks where you can and thats all for this diff too.

You can change the color of the previous combo and then make the next one yellow~
As I have said before, there isnt that much to mod here. ^^
~also, Pika girl looks cute :3 Look lika UTAU/fanmade Vocaloid Im going to make ( <- lol off topic)
Topic Starter
Takuya
OTL I had put the breaks already but someone told me to take them away <_< I'll just put them back as I wanted them to be there too.
Besides this, thanks for modding. Kudos for you

And yeah, I like that pika girl too xD Sadly I didn't draw it :|
SinDemonDragon13

Takuya wrote:

OTL I had put the breaks already but someone told me to take them away <_< I'll just put them back as I wanted them to be there too.
Besides this, thanks for modding. Kudos for you

And yeah, I like that pika girl too xD Sadly I didn't draw it :|
Well there are ppl who think that these breaks aren't needed.
NP and that you very much for the kudosu. :D

I just was your DA account and I think that you should make a Pika girl pic by yourself and use it for your map. :)
Pereira006
Hello~~

IMO -> my opinion

General

http://puu.sh/c9LH All diff have 0 this just unrank pleasse change to 7 for all diff

Audio-lead in is 1985 go osu.notepad and make 2000 and SAVE for all diff then full submitt

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

HP +1 most better IMO

00:19:409 (2,1) - Incosiente Spacing just nazi the (2) need grid 1 up also when you fix this you have carefully spacing at 00:22:152 (1,2)
00:23:523 (2,1) - incosiente spacing because click at (2) http://puu.sh/c9Oh the next (1) is 1.20x but HOLD ALT (don't leave) and just look http://puu.sh/c9OK you original spacing is 0.8x that mean is incosiente spacing the Easy and normal never make random spacing just only hard and insane pleasse 00:23:523 (2,1) - fix spacing like this http://puu.sh/c9P6 that is correct spacing anyway sorry my suck eng
00:35:181 (3) - make symentric i mean like this http://puu.sh/c9PC just need grid 1 righ and 1 up or is intentional?
00:40:668 (2) - Remove clap the start slider
00:40:668 (2,1) - I will be like clean overlaps like this http://puu.sh/c9Q4 or make slider curve blanket you owm IMO
01:11:528 (1) - Forget add clap ? add here 01:11:871 and 01:12:557 if you really wanna conscienty hitsound IMO
01:22:844 (2) - Forget add clap again? lol
01:59:534 (1,2,1,2) - This just IMO the stack on easy i did test play is little hard will better if un-stack IMO
02:51:654 (1) - add clap ? like you did 02:46:168 (1) if you wanna conscienty hitsound IMO
02:55:769 (1,2,3) - same thing little hard try you did 02:54:397 (1,2,3) IMO
03:00:227 (2) - remove clap the end slider and add only start slider
03:01:941 (2) - remove clap and add slider end only

I can see my self have lot incosiente spacin pleasse check all, the flow and test play is good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

- 1 OD pleasse

00:08:436 (1,2,3,4) - this part is hard for normal IMO try remap part here you owm
00:33:124 (1) - add clap the end slider only
00:34:496 (1) - ^
00:35:182 (2) - remove clap only start slider
01:11:529 (5,6,7,8) - bad symentric the (5) need 1 grid up and right, (6) grid 1 fight, (7) need 1 grid up and right and (8) make perfect stack with 01:11:186 (4) also if you fix this you need fix spacing at 01:12:901 (1)
01:20:444 (4) - bad clap isn't ? lol
02:07:763 (5) - put new combo IMO

you normal is little hard like normal+ but well
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

AR -1 and OD+1 most better IMO

you have lot some unrank break they just unless go osu.notepad and look this http://puu.sh/ca49 just remove and SAVE get out edit and enter again then will be fine

00:42:725 (1,1) - remove new combo as i feel the men voice didn't stop is too hard explain sorry just remove new combo IMO
01:36:046 (4) - New combo ?
01:38:960 (1,1,1) - same thing happened 00:42:725 (1,1) just remove new combo imo
everthing look good but the hitsound is lot random but is fine anyway
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

Sorry you AR and OD is not most fit this song I did test play this just not fit very well
pleasse AR -1 and OD +1 most better i played IMO

again unless break try remove expect 01:47:875 at 01:53:448

00:08:436 (1,2,1,2,3) - I can see my self is bad symentric and bad stack try remap this part pleasse
02:13:250 (1,1,1,1) - Don't worry the jump make Aimod sayd mistake pleasse remove this new combo this just is insane then you jump is good just remove new combo

everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I that all i think anyway i remenber you post from my modding queue I forget clean my modding queue so Sorry I really busy
Good luck and sorry my suck eng
bye bye
Topic Starter
Takuya

SinDemonDragon13 wrote:

I just was your DA account and I think that you should make a Pika girl pic by yourself and use it for your map. :)
Ahaha well, I had the thought of doing it but in the end I was kinda lazy so I just googled for it. I might think about doing artwork for another map maybe.


████████████████████████████████████████████████████████████████████████████████████████


Pereira006 wrote:

All diff have 0 this just unrank pleasse change to 7 for all diff
Nope, all diffs have 1, and stack leniency is horrible so I'm keeping it as it is.

Pereira006 wrote:

Normal
01:20:444 (4) - bad clap isn't ? lol
Nope, not at all.


Pereira006 wrote:

AR -1 and OD+1 most better IMO

you have lot some unrank break they just unless go osu.notepad and look this http://puu.sh/ca49 just remove and SAVE get out edit and enter again then will be fine

00:42:725 (1,1) - remove new combo as i feel the men voice didn't stop is too hard explain sorry just remove new combo IMO
01:38:960 (1,1,1) - same thing happened 00:42:725 (1,1) just remove new combo imo
No to these. The "unrank breaks" are not useless, they're 1-2 second breaks which fit in the song, because I've already had tried taking them away but then it seemed empty and didn't look good, plus I've been suggested to put them in, and infact I really wanted it too.
About the 1,1,1 combos, as I already said before, they may not be needed, but they look cool to see, they don't harm the gameplay, they're not spammed everywhere in the map and I believe it can be fun if played in tag coop. I just believe they fit in that pattern.


Pereira006 wrote:

Insane

Sorry you AR and OD is not most fit this song I did test play this just not fit very well
pleasse AR -1 and OD +1 most better i played IMO

again unless break try remove expect 01:47:875 at 01:53:448

02:13:250 (1,1,1,1) - Don't worry the jump make Aimod sayd mistake pleasse remove this new combo this just is insane then you jump is good just remove new combo
I'm quite disappointed to see you telling me to lower ar in the insane, being rank 300. By the way I'm not doing it, I've been told many times ar 9 in this map looks very fluent and I myself find it better.
For the breaks, what I said about the hard works for here too.
And for the 1,1,1,1 pattern too.


All the rest has been fixed, thank you for modding.
Pereira006

Pereira006 wrote:

All diff have 0 this just unrank pleasse change to 7 for all diff
Nope, all diffs have 1, and stack leniency is horrible so I'm keeping it as it is.
I talk some MAT and BAT here i did talk with him

http://puu.sh/cedC

so i konw stack leniency is ugly i agree with you too but this just unrank

try 4 or something IMO

another you explain is fine anyway

sorry my suck eng and good luck NO KUDOSU HERE
Topic Starter
Takuya
Bleh. I've put it on 3.
Chewin
Toh.
Vai contro le regole della mia queue, il massimo del tempo è 3 minuti e la tua è 3.09 o0o

General
  1. Offset è leggermente in ritardo, usa 8.408. Ricorda di resnappare tutte le note/green lines (Molto probabilmente è perchè hai cambiato/modificato il file .mp3 che aveva bitrate troppo alta e quindi l'offset è cambiato).
  2. Il BG con queste dimensioni non penso vada bene :\ Io ne ho trovato un altro molto più figo, se ti piace mettilo: http://puu.sh/cfRO
  3. Rimuovi il Lead-In da tutte le difficoltà siccome non ce n'è bisogno.. Se proprio vuoi aggiungerlo metti lead-in 2000 (per farlo apri ogni diff con il notepad e setta
  4. Se usi il kiai time non usare come combo colour il bianco, è molto fastidioso @.@
  5. Nella Normal e nella Easy aggiungi un Break time in 00:51:983 come hai fatto nella hard e insane, o ancora meglio rimuovilo da queste ultime.
Easy
  1. 00:13:580 (1) - Distance snap, questa è una Easy e con AR basso potrebbe facilmente confondere i beginners siccome gli elementi sono troppo vicini quando dovrebbero essere più lontani.. Anche gli altri successivi devono essere snappati, tipo per esempio 00:19:066 (1) questo deve essere fixato, quindi fixa direttamente tutti gli spacing errati con distance snap così tralascio gli spacing su questa diff e moddo altro :\
  2. 02:59:884 (1,2) - AIMod da errore nello spacing, fix it http://puu.sh/cfYT
    La mappa segue la song e errori di spacing a parte, la mappa è troppo "lineare".. Dovresti fare qualche slider curvato, qualche blanket e qualcosa per renderla migliore (: Non dimenticare di fixare tutti gli spacing usando il distance snap, è illeggibile in alcuni punti per i beginners <.<
Normal
  1. 00:24:381 (1,2) - Cancella questi due beat e fixa con uno slider 1/2 con repeat invece che segue meglio la song e diventa più simmetrico con la parte successiva (slider/beat/beat):
  2. 01:59:534 (1) - Overlap con il 01:57:820 (2)?
Hard
  1. 00:17:351 (3) - Imposta i waypoint in questo modo http://puu.sh/cg2p , molto più simmetrico.
  2. 00:40:668 (6) - New combo
  3. 02:36:567 Rimuovi break, le frecce escono mentre stai ancora giocando.
  4. 02:58:512 ^
Insane
  1. AR -1, AR9 è un po' esagerato °D°
  2. 01:37:589 (4) - New combo
  3. 02:58:598 Rimuovi il break time :\
Nelle map di grave non c'è nulla, ma potresti migliorare lo stile degli slider così da renderla più figa :S
Spero ti sia di aiuto e buona fortuna \:D/
Topic Starter
Takuya

Chewin wrote:

Vai contro le regole della mia queue, il massimo del tempo è 3 minuti e la tua è 3.09 o0o
:< nove secondi non ti uccidono :D


Chewin wrote:

[*]Il BG con queste dimensioni non penso vada bene :\ Io ne ho trovato un altro molto più figo, se ti piace mettilo: http://puu.sh/cfRO
È molto più probabile che sia il tuo a non andare bene per via di dimensioni, comunque come ho già detto in post precedenti ho parlato con andrea (e successivamente è stato chiesto a lolcubes (mi pare)) e queste dimensioni non creano alcun problema (e infatti nemmeno io noto nulla di problematico.


Chewin wrote:

[*]Se usi il kiai time non usare come combo colour il bianco, è molto fastidioso @.@
Invece le wowaka di natsumerin in scala di grigi sono molto rilassanti per gli occhi :<


Chewin wrote:

Insane
AR -1, AR9 è un po' esagerato °D°
D: Però se lo fa galvenize va bene?

Cmq grazie, kudosu
FoxCat
Star~ :)
Chewin

Takuya wrote:

Chewin wrote:

Insane
AR -1, AR9 è un po' esagerato °D°
D: Però se lo fa galvenize va bene?

Cmq grazie, kudosu
Cosa c'entra, le mappe di galvenize sono più jump che stream :\ E questa mappa è difficile seguirla con AR9.
Ovviamente la scelta è tua :)
Wafu
SPOILER
Easy:

00:08:408 (1) - All sliders are linear. Why? Try something like this http://i39.tinypic.com/15n9cmh.png
00:11:151 (1) - http://oi41.tinypic.com/23t31xi.jpg
02:59:856 (1) - New combo. I know, there is number one, but new combo is disabled. You have spacing error because of this.

Try some stuff with sliders ;)

Normal:

Something like Easy, style style style!!

Hard:

00:11:836 (3) - Don't put slider under slider, kudasai.
There is more styled sliders, but try "round" some of them.

Insane:

00:11:864 (3) - Don't put slider under slider.
00:17:351 (3) - ^
00:22:837 (3) - ^
00:25:409 (5) - ^
00:26:780 (2) - ^
00:50:097 (2) - ^
01:21:130 (1,2,3,4) - ^
Try don't do that ;)

So try to do more stylish sliders ;)

Good luck. (:
Lunah

Chewin wrote:

Cosa c'entra, le mappe di galvenize sono più jump che stream :\ E questa mappa è difficile seguirla con AR9.
Ovviamente la scelta è tua :)
Non sono daccordo, la trovo molto liscia, soprattuto nel ritornello con gli 1/2 che seguono molto il ritmo, i pochi 1/4 (tripli) che ci sono anche loro ci stanno nel ritmo generale, se abbassato a 8 "rallenti" l'andatura della mappa che comunque pulsa molto.

keep up 9
Lunah
Easy
00:08:436 - 00:19:066 ~ -20% audio
00:51:983 (1) ~ La fine dello spinner la metterei senza hitsounds audio, visto che la canzone "si blocca" da un bel effetto
02:51:654 (1) ~ Non mi piace granchè, rovina un pò l'andatura della mappa, prova a togliere 2 reverse e quindi aggiungere 4 beats (o 1 slider e 2 bears) in modo da far durare la parte dopo lo slider reverse fino a 02:53:712
03:41:031 (1) ~ Idem qua, non mi piace l'hitsound con la song già finita, anche qua lo metterei a 0 a fine spinner

Normal
02:47:511 (2) - Aggiungerei uno slider reverse come quelli prima qua

Insane
02:47:539 (1) - Questo lo sposterei qua 02:47:711 (1) -
e questo 02:47:968 (2) - qua 02:48:054 (2) -
Topic Starter
Takuya

dragonxcz wrote:

Hard:

00:11:836 (3) - Don't put slider under slider, kudasai.
There is more styled sliders, but try "round" some of them.

Insane:

00:11:864 (3) - Don't put slider under slider.
00:17:351 (3) - ^
00:22:837 (3) - ^
00:25:409 (5) - ^
00:26:780 (2) - ^
00:50:097 (2) - ^
01:21:130 (1,2,3,4) - ^
Try don't do that ;)
Whaaaaaat lol. There's absolutely nothing wrong in putting slider under slider, these aren't newbies diffs, if someone isn't able to do them they should really just play easy or normal. Not a chance I'm changing those.

Besides, thanks for modding.

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lesslunatic wrote:

Easy
03:41:031 (1) ~ Idem qua, non mi piace l'hitsound con la song già finita, anche qua lo metterei a 0 a fine spinner
Era già così ma per mia distrazione non ho spostato gli inherit points che erano avanti di qualche ms. Fixed


lesslunatic wrote:

Insane
02:47:539 (1) - Questo lo sposterei qua 02:47:711 (1) -
e questo 02:47:968 (2) - qua 02:48:054 (2) -
Uhm :0 ... la prima posizione che nomini non ha beats, credo sia già come intendi tu? Magari è per via della mia dimenticanza di fixare gli inherit points. Cmq thanks for modding, kudosu pure per te.
AoiX
Request from Queue

Aoi's Mod

General
  1. useless things in your skin:count1.png,count2.png,count3.png,go.png,menu-back.png,menu-button-background.png,ready.png,and all mod icons.just delete them!
  2. BPM:175(not sure
Insane
  1. 00:45:783 (3) - add whistle
Hard
  1. 02:07:564 (3) - NC
Normal
  1. 01:18:015 (8) - you have forget a clap here
Easy
  1. 00:41:326 (1,2,1,2) - don't overlap reverse arrow
  2. 02:07:735 (1,2,3,4,5) - theses circle will make a new one feels strange.make them in a line.
I just can't find anymore
Topic Starter
Takuya

AoiX wrote:

[*]useless things in your skin:count1.png,count2.png,count3.png,go.png,menu-back.png,menu-button-background.png,ready.png,and all mod icons.just delete them!
Kept mod icons because they actually do show in the top right corner when you play.


AoiX wrote:

BPM:175(not sure
Lol not really.

All the rest has been fixed, thanks for modding.
FoxCat
What happend to the circles of 03:03:970 (1,8) ?! D:!

I like them D:

EDIT: NVM, was on 03:28:659 <_< sorry! D:
Topic Starter
Takuya
???
Armin
[In Generale]

*Aggiungi alla skin questi filez: hitcircleoverlay.png /spinner-approachcircle.png/ score-dot.png (puoi prenderli dalla skin ufficiale) e fai una full submission
*Nono, il timing va off verso la fine; prova con BPM:175 Offset:8418
*Aumenta quella stack leniency nella Normal oppure ti uccido

[Easy]

03:16:315 (1,2,3,4,1,2,3,4) - k, i pattern che hai usato precedentemente posso accettarli ma questo non è proprio indicato per un beginner che prova la mappa le prime volte. Ragione principale: per colpire i cerchi bisogna effettuare dei movimenti decisamente più rigidi del solito che non sono proprio l'ideale per il nuovo giocatore, il quale ha una precisione peggiore di un ubriacone che gioca a freccette con un bersaglio distante anni luce

[Normal]

00:08:408 (2) - Ti consiglierei di seguire il vocale qui, siccome... è l'unica cosa che prevale qui. quindi metti un cercio 1/2 bpm prima idem hard e insane
00:19:380 (1,2,3,4) - Meeeh, come sopra, ti consiglio di seguire il vocale; inoltre la loro posizione mi ha confuso durante il gioco perchè li avevo immaginati 1/2 distanti! (ti consiglio di farli lontani almeno di 1 grid)
03:03:628 (3) - La fine di questo slider non è snapped

[Insane]

mah io diminuirei l'approach rate, questo valore non rende bene in questa difficoltà

01:00:699 (1) - Il bianco non fa molto contrasto con lo sfondo... il risultato potrebbe inaspettato per il giocatore siccome i tuoi anchor point modificano la velocità dello slider. In altre parole, cambia la combo qui, creando più contrasto
03:29:002 (3,4) - Oddio che antijump D: Questo a mio parere rovina il pattern ed è abbastanza inaspettato (stessa cosa anche per il prossimo antijump)

La hard è ok

Sappi che ho odiato la canzone per tutto il tempo in cui ho moddato la mappa
Topic Starter
Takuya

Armin wrote:

[Insane]

mah io diminuirei l'approach rate, questo valore non rende bene in questa difficoltà

01:00:699 (1) - Il bianco non fa molto contrasto con lo sfondo... il risultato potrebbe inaspettato per il giocatore siccome i tuoi anchor point modificano la velocità dello slider. In altre parole, cambia la combo qui, creando più contrasto
03:29:002 (3,4) - Oddio che antijump D: Questo a mio parere rovina il pattern ed è abbastanza inaspettato (stessa cosa anche per il prossimo antijump)
Scusa Armin, però no. L'approaching rate è piaciuto a più persone e secondo me va bene.

Per quanto riguarda la combo bianca, ce n'è una esattamente identica appena prima, e se uno non è imbecille che ha missato quella ci arriva che anche la prossima è uguale. Se non è in grado di prenderla allora non dovrebbe proprio giocare un'insane. Tra l'altro il "bianco" non è neanche del tutto bianco perchè è più scuro rispetto ai bordi dei beat, quindi è un grigio chiaro ne più ne meno.

Inoltre, quell'"antijump" è uno dei pezzi più belli, ed è anche una delle sfide della mappa. Ho visto pattern simili in altre mappe e ho deciso di replicarlo a modo mio. Nelle difficoltà di questo tipo non è che può sempre essere tutto prevedibile, altrimenti sarebbe una rottura di palle.

Non voglio fare il mat al posto tuo però penso sia giusto che dica la mia al riguardo.

Comunque il resto è tutto fixed, grazie della mod.

Armin wrote:

Sappi che ho odiato la canzone per tutto il tempo in cui ho moddato la mappa
Eh, mi dispiace :T nulla piace a tutti.
Armin
Maffigurati Takuya, a volte è fondamentale che tu rifiuta alcuni suggerimenti al fine di preservare la mappa nel modo in cui l'hai voluta mappare
Guarda, ho controllato apposta quello slider bianco, e quello precedente se ho capito bene è questo 00:55:217 (1). In questo caso il bianco fa netto contrasto con il grigio e di conseguenza non ha nulla di problematico. Considera ancora di cambiarla, siccome si tratta di una new combo che alla fin fine non costituisce un cambiamento fondamentale per il tuo mapset
Per l'antijump si può passare avanti, per la canzone no :V (jk)
E contattami appena ricevi altri 2 o 3 modding
Bakario
why section-pass.png is so yaoi :o

orz

takuyaoi
Topic Starter
Takuya
Ask the maker of the skin o_O
ztrot
I really like the insane and the song skin is kinda hard to read for some but I have no real issues with it I'll try to get around to checking it out fully sometime. I'll give you a star none the less
Topic Starter
Takuya
Wow, ztrot likes it? I'm glad you do :) And thanks for the star
Kryptogram
Hi there ! ( Srry for the late mod)

This mod is just suggestions

General:
Nothing

Easy

There are parts where you put too many slider Example 01:04:646 (1) to 01:10:817 (3) i think thats not good in a easy difficult

01:07:389 (1) - Miss the clap at the end of the slider so add it
01:08:075 (2) - ^
01:08:760 (3) - ^
01:09:446 (4) - ^
01:27:960 (3) - ^
02:15:960 (0) - Start break here like this http://puu.sh/dw6F
02:46:132 (1) - Remove one reverse arrow(confuse new players) and add a note here 02:47:503 (2)
02:53:675 (4) - Remove clap ?
03:13:560 (3) - Miss the clap at the end of the slider so add it
03:14:246 (4) - ^
03:14:932 (5) - ^
03:15:617 (6) - Remove clap
03:38:246 (2) - You can maybe add an inheriting section whit soft-hitsounds

Normal

More like hard ?

00:24:874 (1) - Inconsistent Spacing fix it
02:15:960 (0) - Start break here like this http://puu.sh/dw6F

Hard


00:34:474 (3) - Remove one reverse arrow
02:15:960 (0) - Start break here like this http://puu.sh/dw6F
02:47:674 (1) - Weird slider if u want to follow the rythim expand it to the next blue tick http://puu.sh/dwd7
03:21:788 (1) - Start NC here due the Kia time starts here

Insane

OD +1 IMO

02:15:960 (0) - Start break here like this http://puu.sh/dweY
Kia time should be the same in every difficult so change it on this difiicult or viceversa

Nice map i think its good ! i Did my best so hope it was helpful

Good Luck ! And Star !
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