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David Wise - Mining Melancholy

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marshallracer
Das Ende der [Hard] (1:24:753 - 1:41:717) braucht noch Hitsounding

Wunderschön, sowas time ich gerne <3
Stefan
Star'd. ;)
MoodyRPG
General
· Keep the tick rate consistent on every difficulty if possible,maybe tick 2 in all diffs?
. I think much better to put of the name of the levels IMO

- Kannon's Klaim - Easy
- Squawks's Shaft - Normal
- Windy Well - Hard

Easy
00:36:743 (x) - IMO this kiai end bad,so i suggest to put here 00:36:423
01:32:115 (1) - Move this spinner here 01:32:755

Normal
00:59:788 (2,3) - Spacing
01:42:357 (3) - Center this

Hard
01:14:671 (x) - Add a note?

Good luck
Topic Starter
Cubex

MoodyRPG wrote:

General
· Keep the tick rate consistent on every difficulty if possible,maybe tick 2 in all diffs? doesn't fit so well.
. I think much better to put of the name of the levels IMO Odaril's Idea, i don't want to "steal" it.

- Kannon's Klaim - Easy i know them, but thanks for searching the names! :P
- Squawks's Shaft - Normal ~
- Windy Well - Hard ~

Easy
00:36:743 (x) - IMO this kiai end bad,so i suggest to put here 00:36:423 Fixed
01:32:115 (1) - Move this spinner here 01:32:755 Fixed, but isn't it a bit to short now?

Normal
00:59:788 (2,3) - Spacing Fixed
01:42:357 (3) - Center this Fixed

Hard
01:14:671 (x) - Add a note? Fixed

Good luck thank you! :idea:
MoonShade
Ich muss gleich sagen ich achte nicht so auf richtige Combos oder so, da sollte noch jemand anders mal schaun ^^

General
- Ich würde empfehlen die Lautstärke zu senken, so auf 60-70%

Easy
00:46:345 (1) - würde da eher einen circle auf 00:46:665 setzen, weil man da den Anfang nach der Pause eher erwartet - evt. auch mal in anderen Diffs übernehmen
00:53:067 (4) - nazi: mach den einen grid nach links und nach oben, dann ist der mittig zum Ende des vorigen Sliders
00:57:548 (4,5) - dass das so leicht schräg nach unten links geht sieht find ich ein wenig unglücklich aus, empfehle das ende von (2), (3) und (4) in eine Linie zu bringen und (5) dann trigonometrisch anzuordnen: http://puu.sh/9jRu
00:59:468 - finish

Normal
00:05:697 bis 00:13:058 - Deine Platzierung der Circle und Slider unterstützt nicht den Rythmus. Du solltest deine Objekte am Anfang so platzieren, dass sie ungefär so in der Zeitleiste aussehen:

00:17:219 (3) - machs symmetrischer, dafür hab ich nen trick. Bewege den Slider ohne dc in die vertikale mittellinie. Sorge jetzt dafür dass alle weißen Punkte des Sliders gleichbleiben, wenn du Strg+h drückst. Wenn sich dann die Mitte des Endes des Sliders ungefär auf dem letzten weißen Punkt befindet, mittig, dann sollte er jetzt ziemlich symmetrisch sein. Bewegs dann wieder an seinen Platz. http://puu.sh/9kaE
00:47:626 (3) - löschen
00:47:946 - circle platzieren
00:52:427 (2) - löschen und das gleiche wie gerade
00:59:468 - finish
01:00:108 (3) - http://puu.sh/9k9k

Hard
00:12:738 (5) - mach den mit dem trick oben symmetrischer
00:59:148 (6) - ob der jetzt unbedingt ein finish braucht? Ich finds schöner ohne aber wie du magst.
01:26:354 (4) - ich würde den unbedingt mit mehr waypoints machen, so sieht der noch etwas hässlich/ungeformt aus :(
01:30:515 (2) - löschen?
01:43:637 (4) - den kann man ruhig löschen und den spieler auf den letzten spinner kurz warten lassen

Wie gesagt im Allgemeinen schon ziemlich gut, weiter machen :3
Hier haste nen Stern ^^
Topic Starter
Cubex

MoonShade wrote:

Ich muss gleich sagen ich achte nicht so auf richtige Combos oder so, da sollte noch jemand anders mal schaun ^^

General
- Ich würde empfehlen die Lautstärke zu senken, so auf 60-70% Fixed

Easy
00:46:345 (1) - würde da eher einen circle auf 00:46:665 setzen, weil man da den Anfang nach der Pause eher erwartet - evt. auch mal in anderen Diffs übernehmen Fixed
00:53:067 (4) - nazi: mach den einen grid nach links und nach oben, dann ist der mittig zum Ende des vorigen Sliders Fixed
00:57:548 (4,5) - dass das so leicht schräg nach unten links geht sieht find ich ein wenig unglücklich aus, empfehle das ende von (2), (3) und (4) in eine Linie zu bringen und (5) dann trigonometrisch anzuordnen: http://puu.sh/9jRu Fixed
00:59:468 - finish Fixed

Normal
00:05:697 bis 00:13:058 - Deine Platzierung der Circle und Slider unterstützt nicht den Rythmus. Du solltest deine Objekte am Anfang so platzieren, dass sie ungefär so in der Zeitleiste aussehen:
Fixed
00:17:219 (3) - machs symmetrischer, dafür hab ich nen trick. Bewege den Slider ohne dc in die vertikale mittellinie. Sorge jetzt dafür dass alle weißen Punkte des Sliders gleichbleiben, wenn du Strg+h drückst. Wenn sich dann die Mitte des Endes des Sliders ungefär auf dem letzten weißen Punkt befindet, mittig, dann sollte er jetzt ziemlich symmetrisch sein. Bewegs dann wieder an seinen Platz. http://puu.sh/9kaE Fixed, danke für den hilfreichen Tipp! :P
00:47:626 (3) - löschen Fixed
00:47:946 - circle platzieren Fixed
00:52:427 (2) - löschen und das gleiche wie gerade Fixed
00:59:468 - finish Fixed
01:00:108 (3) - http://puu.sh/9k9k Fixed

Hard
00:12:738 (5) - mach den mit dem trick oben symmetrischer Fixed
00:59:148 (6) - ob der jetzt unbedingt ein finish braucht? Ich finds schöner ohne aber wie du magst. Fixed
01:26:354 (4) - ich würde den unbedingt mit mehr waypoints machen, so sieht der noch etwas hässlich/ungeformt aus :( Fixed
01:30:515 (2) - löschen? Fixed
01:43:637 (4) - den kann man ruhig löschen und den spieler auf den letzten spinner kurz warten lassen Fixed

Wie gesagt im Allgemeinen schon ziemlich gut, weiter machen :3
Hier haste nen Stern ^^ Vielen, lieben Dank!
Crimmi
Modding, CrimmiStyle!!

DKC2 <3

[General]

Clean~

[Easy]

00:20:411 (x) - Add a note?
00:24:261 (4) - Align with (2).
00:29:382 (4) - Add a repeat to this slider.
00:33:863 (5) - Add a repeat.
00:58:828 (x) - Add a note?
001:32:755 (1) - Extend to 01:34:676.
01:39:797 (5) - Add a repeat.

[Normal]

Nothing~

[Hard]

AR +1?

The rest is fine with me i guess.
Topic Starter
Cubex

Crimmi wrote:

Modding, CrimmiStyle!!

DKC2 <3 Awesome game <3

[General]

Clean~ Yay!

[Easy]

00:20:411 (x) - Add a note? Fixed
00:24:261 (4) - Align with (2). Fixed
00:29:382 (4) - Add a repeat to this slider. Fixed
00:33:863 (5) - Add a repeat. Fixed
00:58:828 (x) - Add a note? Fixed
001:32:755 (1) - Extend to 01:34:676. Fixed, but isn't the distance between the spinner and the next slider a bit to short now? :?
01:39:797 (5) - Add a repeat. Fixed

[Normal]

Nothing~ Nice! :D

[Hard]

AR +1? Fixed

The rest is fine with me i guess. Sounds good. Thanks for your mod with the super special "CrimmiStyle"! :)
Ultimate
This looks pretty smooth so far ^^
<only tested hard diff>

Would like to hear some custom hitsounds, that really fit the song :D
Other than that, can't wait for the collab ^^/ gl guys
Bassio13
[General]

Tag suggestions:

-Dixie
-OST

____________________________________
Aber sonst sind es gute Diffs! Mach' weiter so!
bomber34
Ich kann nix sagen ^^
es ist super

naja vllt so kleinigkeiten die aber rein vom gefühl so sind

Easy:
0:36:103 : Neue Kombo? Es gehört nich mehr wirklich zu der Kombo dazu, da würde ich den Slider lieber auf 0:35:463 tuen ^^


das einzige was mir auffällt und auch nix an der Beatmap ändern würde ist, dass du in einfach und normal mit 1/4 Beat Snap Divisor gearbeitet hast obwohl es auch 1/1 sein könnte (macht das Navigieren im Editor Menü mit Tastatur leichter ^^)

Du solltest echt mehr Beatmaps machen :D
marshallracer
[Easy]
00:16:579 (1) - too early after the spinner
01:32:755 (1,1) - ^

[Normal]
circle size +1

[Hard]
///
-Lennox-
IRC MOD.

Love this mapset <3
Topic Starter
Cubex

-Lennox- wrote:

IRC MOD.

Love this mapset <3
Thanks :P
Qliphoth_old
Well, I'm from #modreqs

btw, Good Map :3

No pointless :3

KD Star o/
Jinxy
Tick rate 2 seems a little excessive, imo. But other than that, the map was well done, no obvious errors found for me.
M A R I O
General: WOW *_*

Easy:
00:36:103 I would put the slider to 35:783 and transform it to a reverse slider
00:48:586 Add a note (?)
01:03:949 ^
01:09:070 ^
01:14:511 same as 00:36:103
01:26:994 Add a note
01:29:554 ^
01:32:115^

Well done ^^

Normal:
00:53:707 Add a note (?)
01:14:511 ^(or slider ^^)
01:26:994 Add a note
01:37:236 ^

Hard
01:42:677entweder spinner weiter vor und länger machen ODER bei 1:43:637 note adden und dann 2 reverse slider hin da wo das "dadadam dadadam" und dann noch beim end bookmark einen circle mit finish ^^

Collab
perfect ._.

And star :D
Topic Starter
Cubex

M A R I O wrote:

General: WOW *_*

Easy:
00:36:103 I would put the slider to 35:783 and transform it to a reverse slider Fixed
00:48:586 Add a note (?) Fixed
01:03:949 ^ Nope
01:09:070 ^ ^
01:14:511 same as 00:36:103 Fixed
01:26:994 Add a note Nope
01:29:554 ^ ^
01:32:115^ ^

Well done ^^ Thanks! :3

Normal:
00:53:707 Add a note (?) Nope
01:14:511 ^(or slider ^^) ^
01:26:994 Add a note ^
01:37:236 ^ Fixed

Hard
01:42:677entweder spinner weiter vor und länger machen ODER bei 1:43:637 note adden und dann 2 reverse slider hin da wo das "dadadam dadadam" und dann noch beim end bookmark einen circle mit finish ^^ Muss ich mir noch genauer überlegen.. :>

Collab
perfect ._. Really? :D

And star :D Thanks!
Ijah_old
Hard:
00:27:781 (3) - Bad spacing with previous slider
This is all. good luck with this amazing map.
Topic Starter
Cubex

Ijah wrote:

Hard:
00:27:781 (3) - Bad spacing with previous slider Fixed
This is all. good luck with this amazing map. Thanks.
theMikeAG
David Wise, you genius, you!

~Easy~
00:07:617 (x) - Add a note?
Also at 00:10:178, 00:12:738, 00:16:579, 00:25:541, 01:03:949, and 01:09:070.
00:33:863 (5) - Add clap to slider end.
Also at the front end of 00:35:783 (7).
01:14:191 (5) - Move this one space down.

~Normal~
00:50:826 (3) - Add whistle to slider end.
01:27:634 (4) - Maybe add new combo?
Maybe also at 01:32:755?

~Hard~
00:51:146 (4) - Add whistle.
01:32:755 (1) - This might not follow the guidelines but maybe extend this spinner to 01:34:676?

~Collab~
00:12:418 (6,7,8) - Just a suggestion, maybe you could modify this part so that 00:13:378 (1) stacks with 00:11:458 (3). http://osu.ppy.sh/ss/199550

And that's all! Very nice map! It really captures this great song.
Topic Starter
Cubex

theMikeAG wrote:

David Wise, you genius, you! Hehe 8-)

~Easy~
00:07:617 (x) - Add a note? Fixed
Also at 00:10:178, 00:12:738, 00:16:579, 00:25:541, 01:03:949, and 01:09:070. Fixed the most of them.
00:33:863 (5) - Add clap to slider end. Fixed
Also at the front end of 00:35:783 (7). Fixed
01:14:191 (5) - Move this one space down. Fixed

~Normal~
00:50:826 (3) - Add whistle to slider end. Fixed
01:27:634 (4) - Maybe add new combo? Fixed
Maybe also at 01:32:755? Fixed

~Hard~
00:51:146 (4) - Add whistle. Fixed
01:32:755 (1) - This might not follow the guidelines but maybe extend this spinner to 01:34:676? Nope. :D

~Collab~
00:12:418 (6,7,8) - Just a suggestion, maybe you could modify this part so that 00:13:378 (1) stacks with 00:11:458 (3). Fixed http://osu.ppy.sh/ss/199550

And that's all! Very nice map! It really captures this great song. Thanks a lot!
Fight69
Yo ! Sorry for the delay :(

[General]


Why the tags between the diffs are not the same ? They must be the same so please fix that.
Add "Blue Dragon" and "Lennox" in the tags since you did a collab with them.

[Normal]

01:09:710 (5) - New combo ?

Well, that's all, you really did a great job for your first map !
Here's a well earned star for you ! ;)
Topic Starter
Cubex

Fight69 wrote:

Yo ! Sorry for the delay :( No problem ;)

[General]


Why the tags between the diffs are not the same ? They must be the same so please fix that.
Add "Blue Dragon" and "Lennox" in the tags since you did a collab with them. Fixed

[Normal]

01:09:710 (5) - New combo ? Fixed

Well, that's all, you really did a great job for your first map ! thanks :oops:
Here's a well earned star for you ! ;) Yay! :)
Stefan
M0AR 5TARZ F0R DAT MAP!!1
Pereira006
hello~~

IMO -> my opinion

General

Easy,normal,hard and collab and is different combo color all diff should be same I not sure Combo color different is fine...
I like you did normal http://puu.sh/b22N so all diff should same imo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

can be AR +1 as if AR is than od then will be more read IMO

00:12:738 (x) add note ? because 00:05:697 (1,2,3,1,2,3) this I feel is good but only miss note is here 00:12:738 so add note if fix so add Clap IMO don't worry note is near spinner is not too hard but yes better gameplay
00:33:863 (5) - New combo ? i feel is change IMO
01:00:748 (2,3) - IMO slow stack and bored if better if unstack also if you fix this carefully spacing at 01:02:029 (4)

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

can be od -1 ? then will be more read that happened same easy IMO

00:22:020 (2,3) - Sorry I can see myself is incosiente spacing as click (2) and look http://puu.sh/b23o next combo (3) is 0.70x so pleasse fix spacing also carefully spacing at 00:22:980 (4)
00:32:582 (3,4) - incosiente spacing pleasse the (4) out more space
00:49:226 (1) - change place at X:440 Y:96 then the spacing will be aswome with 00:50:186 (2) and 00:47:946 (3) IMO
00:54:027 (4,5) - incosiente spacing
01:09:710 (1) - ^

I did look AiBat have same incosiente spacing pleasse don't ignora incosiente spacing if you don't fix i need konw why as is intentiona?
but flow is good and stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:56:908 (1,2) - http://puu.sh/b2rJ not stack perfect and stack is little dowm if i play hidden mod i can't see the note is up so try perfect stack with 0.00x IMO

stuff cool and relax
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Collab

aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
bye bye
Topic Starter
Cubex

Pereira006 wrote:

hello~~

IMO -> my opinion

General

Easy,normal,hard and collab and is different combo color all diff should be same I not sure Combo color different is fine...
I like you did normal http://puu.sh/b22N so all diff should same imo No, that doesn't fit so well, because of the other Backgrounds.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

can be AR +1 as if AR is than od then will be more read IMO Fixed

00:12:738 (x) add note ? because 00:05:697 (1,2,3,1,2,3) this I feel is good but only miss note is here 00:12:738 so add note if fix so add Clap IMO don't worry note is near spinner is not too hard but yes better gameplay Fixed
00:33:863 (5) - New combo ? i feel is change IMO Fixed
01:00:748 (2,3) - IMO slow stack and bored if better if unstack also if you fix this carefully spacing at 01:02:029 (4) Fixed

stuff cool Yay!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

can be od -1 ? then will be more read that happened same easy IMO Fixed

00:22:020 (2,3) - Sorry I can see myself is incosiente spacing as click (2) and look http://puu.sh/b23o next combo (3) is 0.70x so pleasse fix spacing also carefully spacing at 00:22:980 (4) Fixed
00:32:582 (3,4) - incosiente spacing pleasse the (4) out more space Fixed
00:49:226 (1) - change place at X:440 Y:96 then the spacing will be aswome with 00:50:186 (2) and 00:47:946 (3) IMO Fixed
00:54:027 (4,5) - incosiente spacing Fixed
01:09:710 (1) - ^ Fixed

I did look AiBat have same incosiente spacing pleasse don't ignora incosiente spacing if you don't fix i need konw why as is intentiona?
but flow is good and stuff cool woohoo!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:56:908 (1,2) - http://puu.sh/b2rJ not stack perfect and stack is little dowm if i play hidden mod i can't see the note is up so try perfect stack with 0.00x IMO Fixed

stuff cool and relax Yeah!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Collab

aswome Nice! :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck Thank you Pereira!
bye bye
haha5957
[Easy]
00:19:780 (4,5,1) - Umm, this doesnt look great for me
1:24:753 : Timeming section - not needed. remove it (unrankable)


[Collab]
01:26:354 (3,4) - This overlap doesnt look good for me..
01:39:157 (3,4) - 1 grid right

Sorry, couldnt find much. star
Topic Starter
Cubex

haha5957 wrote:

[Easy]
00:19:780 (4,5,1) - Umm, this doesnt look great for me Fixed
1:24:753 : Timeming section - not needed. remove it (unrankable) Fixed


[Collab]
01:26:354 (3,4) - This overlap doesnt look good for me.. I have to ask lennox for this first.
01:39:157 (3,4) - 1 grid right Why?

Sorry, couldnt find much. star Thanks
Ekaru
General:

Your BPM is twice what it should be. Change the BPM to 93.73 and double the slider velocity and tick rate so that your map is unchanged while the tick rate's fixed.

Also, a BAT might want you to have the same combo colors on every diff, but since each diff has a different background it should be OK.

Collab:

00:49:226 (1) - This spot just feels random to me, since it's such a significant hit circle. Try centering it vertically; it's far enough from the other notes on the timeline that that should work.

Hard:

01:31:155 (1) - The slider starts at the weakest beat in the measure and ends at the strongest beat in the measure. This is unintuitive. I recommend deleting this slider and replacing it with 2 or 3 hit circles instead.

Normal:

00:19:460 (2) - Same thing as that slider I pointed out in Hard. Again, I would just change this into two hit circles to be more intuitive.
00:46:345 (1) - ^
01:35:316 (2) - This note here feels more like a curve slider than a linear slider. Consider changing this to a curve.

Easy:

00:59:468 (1) - This linear slider feels out of place here with all the curves, but eh.

Pretty damn good. Checked each diff about 3 times, and that's all I could find. Ask me for a recheck when you're done making changes.
Mismagius
the point is to make the spacing in 00:49:226 (1,1) - work right. not changing, sorry.
Topic Starter
Cubex

Ekaru wrote:

General:

Your BPM is twice what it should be. Change the BPM to 93.73 and double the slider velocity and tick rate so that your map is unchanged while the tick rate's fixed.

Also, a BAT might want you to have the same combo colors on every diff, but since each diff has a different background it should be OK. :)

Collab:

00:49:226 (1) - This spot just feels random to me, since it's such a significant hit circle. Try centering it vertically; it's far enough from the other notes on the timeline that that should work. Blue Dragon says no, sorry.

Hard:

01:31:155 (1) - The slider starts at the weakest beat in the measure and ends at the strongest beat in the measure. This is unintuitive. I recommend deleting this slider and replacing it with 2 or 3 hit circles instead. Fixed

Normal:

00:19:460 (2) - Same thing as that slider I pointed out in Hard. Again, I would just change this into two hit circles to be more intuitive. Fixed
00:46:345 (1) - ^ ^
01:35:316 (2) - This note here feels more like a curve slider than a linear slider. Consider changing this to a curve. Fixed

Easy:

00:59:468 (1) - This linear slider feels out of place here with all the curves, but eh. Fixed

Pretty damn good. Checked each diff about 3 times, and that's all I could find. Ask me for a recheck when you're done making changes. :D
MoodyRPG
Just a little thing

Easy
01:15:632 (x) - Why you drag this break here 01:15:632 is not necessary because no follow the music,suggest to put here 01:14:991

No kudos for this
Ekaru
AIBat said something about unsnapped spinner ends on Hard/Insane, but we looked at them and couldn't find jack.

Checked everything multiple times; surprisingly, I really couldn't find anything (other than a jump on Normal we fixed via IRC). Yeah, I'll bubble this. *gulp*
Topic Starter
Cubex

Ekaru wrote:

AIBat said something about unsnapped spinner ends on Hard/Insane, but we looked at them and couldn't find jack.

Checked everything multiple times; surprisingly, I really couldn't find anything (other than a jump on Normal we fixed via IRC). Yeah, I'll bubble this. *gulp*
Nice :o
Sakura

Ekaru wrote:

AIBat said something about unsnapped spinner ends on Hard/Insane, but we looked at them and couldn't find jack.
Actually they are unsnapped if you shorten then re-extend the spinner to the tick and save you notice AIBat stops throwing the error, which means it got re-snapped and the error is valid.
These are: 00:33:863 (1) on [Hard] and [Normal]

[Collab]
Combo colours are really similar and hard to notice the difference in gameplay specially during kiai time.

[Hard]
01:34:996 (1) - Spinner combo bug, use new combo to fix.

[Easy]
00:17:219 (1) - Spinner combo bug, use new combo to fix.

Not bad for your first bubble Ekaru, i kinda like this map.
Ekaru
All of Sakura's gripes are fixed, and we fixed another instance of the spinner "bug" on Collab. (Thanks, Sakura, now I'm instinctively clicking every hit circle that comes after a spinner to check for this. XP)

Rebubbling~
Topic Starter
Cubex

Ekaru wrote:

All of Sakura's gripes are fixed, and we fixed another instance of the spinner "bug" on Collab. (Thanks, Sakura, now I'm instinctively clicking every hit circle that comes after a spinner to check for this. XP)

Rebubbling~
thanks <3

EDIT: Ahhh, i idiot updated the map.. (Bubble popped.)
Ekaru
Fixing it.
Shiro
Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. For a 1:30 song, I don't think the breaks are necessary...
Easy
  1. The comboing is quite inconsistent. You started using a new combo every big white tick, but stopped for no apparent reason. To stay consistent with the comboing of the very first patterns, do the following changes:
    00:18:499 (2) - new combo
    00:23:620 (3) - new combo
    00:27:461 (3) - This slider breaks the comboing, because the new combo should be on its end. You'll have to split the slider into slider - circle and use a new combo on the circle.
    00:49:226 (4,1) - Swap these new comboes.
    00:51:786 (3) - new combo
    00:53:067 (4) - Same as above: the slider breaks the comboing. Split into slider+circle and use a new combo on the circle.
    00:56:908 (3) - new combo
    01:02:029 (4) - new combo
    01:07:150 (3) - new combo
    01:12:271 (4) - new combo
  2. There are also blanks in the rhythm. I can understand why you left them (1/1 all over the place can be boring and stuff), but in this case, the map is short, and the 1/1 does fit quite well, so these missing beats feel actually bad. Add circles on:
    00:25:541 -
    01:03:949 -
    01:08:430 (4) - one special case. This slider would fit the song better if it was 1/1 later (that is one white tick later) - listen to the song - and a circle placed where it used to be
Normal
  • Only things I have to say is that there are too many stacks to my taste. Stacks make rhythm very difficult to read because of the absence of distance between the circles and the hitbursts covering the approach circles. Especially things like 00:46:345 (1,2,1,2) - that use different rhythms in consecutive stacks.
  1. Also the spacing reduction in the last section. The 1/2 beats look like they didn't change, while the 1/1 clearly changed spacings, and that might be quite confusing.
Hard
  • Suddenly grid4.
  1. 00:54:027 (4) - Like for Easy, the slider breaks the comboing.
  2. 00:59:468 (7,1) - Swap new comboes (like for Easy)
Collab
  • Blue Dragon
  1. The blanks in the beginning feel extremely weird. You could map them, like do some sort of echo, using the same patterns with lower hitsounds, and use the dark combo colours for the echo or something.
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