Das Ende der [Hard] (1:24:753 - 1:41:717) braucht noch Hitsounding
Wunderschön, sowas time ich gerne <3
Wunderschön, sowas time ich gerne <3
MoodyRPG wrote:
General
· Keep the tick rate consistent on every difficulty if possible,maybe tick 2 in all diffs? doesn't fit so well.
. I think much better to put of the name of the levels IMO Odaril's Idea, i don't want to "steal" it.
- Kannon's Klaim - Easy i know them, but thanks for searching the names!
- Squawks's Shaft - Normal ~
- Windy Well - Hard ~
Easy
00:36:743 (x) - IMO this kiai end bad,so i suggest to put here 00:36:423 Fixed
01:32:115 (1) - Move this spinner here 01:32:755 Fixed, but isn't it a bit to short now?
Normal
00:59:788 (2,3) - Spacing Fixed
01:42:357 (3) - Center this Fixed
Hard
01:14:671 (x) - Add a note? Fixed
Good luck thank you!
MoonShade wrote:
Ich muss gleich sagen ich achte nicht so auf richtige Combos oder so, da sollte noch jemand anders mal schaun ^^
General
- Ich würde empfehlen die Lautstärke zu senken, so auf 60-70% Fixed
Easy
00:46:345 (1) - würde da eher einen circle auf 00:46:665 setzen, weil man da den Anfang nach der Pause eher erwartet - evt. auch mal in anderen Diffs übernehmen Fixed
00:53:067 (4) - nazi: mach den einen grid nach links und nach oben, dann ist der mittig zum Ende des vorigen Sliders Fixed
00:57:548 (4,5) - dass das so leicht schräg nach unten links geht sieht find ich ein wenig unglücklich aus, empfehle das ende von (2), (3) und (4) in eine Linie zu bringen und (5) dann trigonometrisch anzuordnen: http://puu.sh/9jRu Fixed
00:59:468 - finish Fixed
Normal
00:05:697 bis 00:13:058 - Deine Platzierung der Circle und Slider unterstützt nicht den Rythmus. Du solltest deine Objekte am Anfang so platzieren, dass sie ungefär so in der Zeitleiste aussehen:
Fixed
00:17:219 (3) - machs symmetrischer, dafür hab ich nen trick. Bewege den Slider ohne dc in die vertikale mittellinie. Sorge jetzt dafür dass alle weißen Punkte des Sliders gleichbleiben, wenn du Strg+h drückst. Wenn sich dann die Mitte des Endes des Sliders ungefär auf dem letzten weißen Punkt befindet, mittig, dann sollte er jetzt ziemlich symmetrisch sein. Bewegs dann wieder an seinen Platz. http://puu.sh/9kaE Fixed, danke für den hilfreichen Tipp!
00:47:626 (3) - löschen Fixed
00:47:946 - circle platzieren Fixed
00:52:427 (2) - löschen und das gleiche wie gerade Fixed
00:59:468 - finish Fixed
01:00:108 (3) - http://puu.sh/9k9k Fixed
Hard
00:12:738 (5) - mach den mit dem trick oben symmetrischer Fixed
00:59:148 (6) - ob der jetzt unbedingt ein finish braucht? Ich finds schöner ohne aber wie du magst. Fixed
01:26:354 (4) - ich würde den unbedingt mit mehr waypoints machen, so sieht der noch etwas hässlich/ungeformt aus Fixed
01:30:515 (2) - löschen? Fixed
01:43:637 (4) - den kann man ruhig löschen und den spieler auf den letzten spinner kurz warten lassen Fixed
Wie gesagt im Allgemeinen schon ziemlich gut, weiter machen :3
Hier haste nen Stern ^^ Vielen, lieben Dank!
Crimmi wrote:
Modding, CrimmiStyle!!
DKC2 <3 Awesome game <3
[General]
Clean~ Yay!
[Easy]
00:20:411 (x) - Add a note? Fixed
00:24:261 (4) - Align with (2). Fixed
00:29:382 (4) - Add a repeat to this slider. Fixed
00:33:863 (5) - Add a repeat. Fixed
00:58:828 (x) - Add a note? Fixed
001:32:755 (1) - Extend to 01:34:676. Fixed, but isn't the distance between the spinner and the next slider a bit to short now?
01:39:797 (5) - Add a repeat. Fixed
[Normal]
Nothing~ Nice!
[Hard]
AR +1? Fixed
The rest is fine with me i guess. Sounds good. Thanks for your mod with the super special "CrimmiStyle"!
M A R I O wrote:
General: WOW *_*
Easy:
00:36:103 I would put the slider to 35:783 and transform it to a reverse slider Fixed
00:48:586 Add a note (?) Fixed
01:03:949 ^ Nope
01:09:070 ^ ^
01:14:511 same as 00:36:103 Fixed
01:26:994 Add a note Nope
01:29:554 ^ ^
01:32:115^ ^
Well done ^^ Thanks! :3
Normal:
00:53:707 Add a note (?) Nope
01:14:511 ^(or slider ^^) ^
01:26:994 Add a note ^
01:37:236 ^ Fixed
Hard
01:42:677entweder spinner weiter vor und länger machen ODER bei 1:43:637 note adden und dann 2 reverse slider hin da wo das "dadadam dadadam" und dann noch beim end bookmark einen circle mit finish ^^ Muss ich mir noch genauer überlegen.. :>
Collab
perfect ._. Really?
And star Thanks!
Ijah wrote:
Hard:This is all. good luck with this amazing map. Thanks.
00:27:781 (3) - Bad spacing with previous slider Fixed
theMikeAG wrote:
David Wise, you genius, you! Hehe
~Easy~
00:07:617 (x) - Add a note? Fixed
Also at 00:10:178, 00:12:738, 00:16:579, 00:25:541, 01:03:949, and 01:09:070. Fixed the most of them.
00:33:863 (5) - Add clap to slider end. Fixed
Also at the front end of 00:35:783 (7). Fixed
01:14:191 (5) - Move this one space down. Fixed
~Normal~
00:50:826 (3) - Add whistle to slider end. Fixed
01:27:634 (4) - Maybe add new combo? Fixed
Maybe also at 01:32:755? Fixed
~Hard~
00:51:146 (4) - Add whistle. Fixed
01:32:755 (1) - This might not follow the guidelines but maybe extend this spinner to 01:34:676? Nope.
~Collab~
00:12:418 (6,7,8) - Just a suggestion, maybe you could modify this part so that 00:13:378 (1) stacks with 00:11:458 (3). Fixed http://osu.ppy.sh/ss/199550
And that's all! Very nice map! It really captures this great song. Thanks a lot!
Fight69 wrote:
Yo ! Sorry for the delay No problem
[General]
Why the tags between the diffs are not the same ? They must be the same so please fix that.
Add "Blue Dragon" and "Lennox" in the tags since you did a collab with them. Fixed
[Normal]
01:09:710 (5) - New combo ? Fixed
Well, that's all, you really did a great job for your first map ! thanks
Here's a well earned star for you ! Yay!
Pereira006 wrote:
hello~~
IMO -> my opinion
General
Easy,normal,hard and collab and is different combo color all diff should be same I not sure Combo color different is fine...
I like you did normal http://puu.sh/b22N so all diff should same imo No, that doesn't fit so well, because of the other Backgrounds.
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Easy
can be AR +1 as if AR is than od then will be more read IMO Fixed
00:12:738 (x) add note ? because 00:05:697 (1,2,3,1,2,3) this I feel is good but only miss note is here 00:12:738 so add note if fix so add Clap IMO don't worry note is near spinner is not too hard but yes better gameplay Fixed
00:33:863 (5) - New combo ? i feel is change IMO Fixed
01:00:748 (2,3) - IMO slow stack and bored if better if unstack also if you fix this carefully spacing at 01:02:029 (4) Fixed
stuff cool Yay!
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Normal
can be od -1 ? then will be more read that happened same easy IMO Fixed
00:22:020 (2,3) - Sorry I can see myself is incosiente spacing as click (2) and look http://puu.sh/b23o next combo (3) is 0.70x so pleasse fix spacing also carefully spacing at 00:22:980 (4) Fixed
00:32:582 (3,4) - incosiente spacing pleasse the (4) out more space Fixed
00:49:226 (1) - change place at X:440 Y:96 then the spacing will be aswome with 00:50:186 (2) and 00:47:946 (3) IMO Fixed
00:54:027 (4,5) - incosiente spacing Fixed
01:09:710 (1) - ^ Fixed
I did look AiBat have same incosiente spacing pleasse don't ignora incosiente spacing if you don't fix i need konw why as is intentiona?
but flow is good and stuff cool woohoo!
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Hard
00:56:908 (1,2) - http://puu.sh/b2rJ not stack perfect and stack is little dowm if i play hidden mod i can't see the note is up so try perfect stack with 0.00x IMO Fixed
stuff cool and relax Yeah!
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Collab
aswome Nice!
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that all i think and good luck Thank you Pereira!
bye bye
haha5957 wrote:
[Easy]
00:19:780 (4,5,1) - Umm, this doesnt look great for me Fixed
1:24:753 : Timeming section - not needed. remove it (unrankable) Fixed
[Collab]
01:26:354 (3,4) - This overlap doesnt look good for me.. I have to ask lennox for this first.
01:39:157 (3,4) - 1 grid right Why?
Sorry, couldnt find much. star Thanks
Ekaru wrote:
General:Your BPM is twice what it should be. Change the BPM to 93.73 and double the slider velocity and tick rate so that your map is unchanged while the tick rate's fixed.
Also, a BAT might want you to have the same combo colors on every diff, but since each diff has a different background it should be OK.
Collab:
00:49:226 (1) - This spot just feels random to me, since it's such a significant hit circle. Try centering it vertically; it's far enough from the other notes on the timeline that that should work. Blue Dragon says no, sorry.
Hard:
01:31:155 (1) - The slider starts at the weakest beat in the measure and ends at the strongest beat in the measure. This is unintuitive. I recommend deleting this slider and replacing it with 2 or 3 hit circles instead. Fixed
Normal:
00:19:460 (2) - Same thing as that slider I pointed out in Hard. Again, I would just change this into two hit circles to be more intuitive. Fixed
00:46:345 (1) - ^ ^
01:35:316 (2) - This note here feels more like a curve slider than a linear slider. Consider changing this to a curve. Fixed
Easy:
00:59:468 (1) - This linear slider feels out of place here with all the curves, but eh. Fixed
Pretty damn good. Checked each diff about 3 times, and that's all I could find. Ask me for a recheck when you're done making changes.
NiceEkaru wrote:
AIBat said something about unsnapped spinner ends on Hard/Insane, but we looked at them and couldn't find jack.
Checked everything multiple times; surprisingly, I really couldn't find anything (other than a jump on Normal we fixed via IRC). Yeah, I'll bubble this. *gulp*
Actually they are unsnapped if you shorten then re-extend the spinner to the tick and save you notice AIBat stops throwing the error, which means it got re-snapped and the error is valid.Ekaru wrote:
AIBat said something about unsnapped spinner ends on Hard/Insane, but we looked at them and couldn't find jack.
thanks <3Ekaru wrote:
All of Sakura's gripes are fixed, and we fixed another instance of the spinner "bug" on Collab. (Thanks, Sakura, now I'm instinctively clicking every hit circle that comes after a spinner to check for this. XP)
Rebubbling~