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Ceui - Asphodelus (Short ver.) [OSU&Taiko]

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Topic Starter
Anshi_old

athiota33 wrote:

Hi Anshi :)

SPOILER
[Easy]

00:20:621 (5) - NC?
00:52:496 (5) - ^
01:22:871 (x) - Add slider. Then make it end at 01:23:621 fixed

[Normal]

00:01:490 (2) - Distance.
00:07:490 (1) - Don't make it jump.
00:08:615 (4) - Distance.
00:11:240 (3) - Don't make it jump.
00:13:865 (4) - ^
00:15:740 (2,3,1) - ^
00:24:365 (5) - Distance
00:25:490 (6) - NC?
00:34:490 (7) - ^
00:43:490 (6) - NC and don't make it jump fixed
00:44:990~00:45:177 (3) - Remove clap,add whistle fixed
00:45:740 (1) - Don't make it jump fixed
00:56:990 (5) - NC? fixed
01:30:927 - Delete the Break time i guess? 'cause i think its useless.

[Hard]

Fine.

[Insane]

00:11:990 (2) - Too close.
01:32:052 - Useless break time i guess? fixed
01:45:177 (5) - NC? fixed
Overall nice :)

Nice StoryBoard and song :D
Good Luck~
Shiki
Hi~

[General]
去掉每个diff的Countdown
所有diff的tick rate要保持一致 既然你normal要用到 那就全换成2吧

[Insane]
wtf 280 notes unsnapped
OD -1?
00:16:683 (2,3,4) - 这三个的话 我认为直接stack起来就可以了 摆成这样玩起来不流畅
00:34:871 (2,3,4) - 间距不一致 很容易就看出来了
00:38:808 (1,2) - 这两个能不能不要隐藏在slider下面 这个颜色不容易注意到
00:49:309 (5,6,7) - 同00:16:683 (2,3,4)
00:54:183 (2) - 这个花摆偏了 (2)右移一格
01:06:558 (2) - 没有stack好
01:11:615 (1,2,3) - 这三个的开头 我感觉可以降低音量加finish
01:31:871 (7,1) - 这两个的break不要了 要不然warning arrow在玩的时候就出来了
01:33:371 (2) - 左右不对称
01:34:871 (5) - ^
01:38:058 (3,4,5,6) - 我感觉这里可以中间加个note搞成5连
01:45:183 (1) - new combo

[Pokie's Hard]
00:16:115 (1) - 这个我感觉应该是1/2 然后下一个slider才是3/4吧
00:50:615 (x) - 这里跟vocal在加一个note我感觉流畅些
01:18:365 (5) - finish后面直接跟normal-hit 听起来会有急促的感觉

[Normal]
00:03:927 (2) - 这个换个位置放吧 我是认真的
前面有几个像00:06:364 (5,6,7) 一样摆的 感觉很难看..
01:08:240 (1) - New combo
01:43:115 (1) - 这个很难判断是向左还是向右..

[Easy]
00:14:246 (1) - 这个slider这样摆有什么意义呢..
00:52:496 (5) - 延长1/2 跟vocal
01:22:871 (2) - 保持与前后的一致 缩短1/2
要不然那就把01:13:871 (1) - 01:18:371 (2) - 01:26:996 (1) - 都缩短1/2

就这些了 :)
Good luck~
Topic Starter
Anshi_old

Shiki wrote:

Hi~

[General]
去掉每个diff的Countdown
所有diff的tick rate要保持一致 既然你normal要用到 那就全换成2吧 好的

[Insane]
wtf 280 notes unsnapped
OD -1?
00:16:683 (2,3,4) - 这三个的话 我认为直接stack起来就可以了 摆成这样玩起来不流畅 好的
00:34:871 (2,3,4) - 间距不一致 很容易就看出来了 好的
00:38:808 (1,2) - 这两个能不能不要隐藏在slider下面 这个颜色不容易注意到 改颜色吧
00:49:309 (5,6,7) - 同00:16:683 (2,3,4) fixed
00:54:183 (2) - 这个花摆偏了 (2)右移一格 fixed
01:06:558 (2) - 没有stack好 fixed
01:11:615 (1,2,3) - 这三个的开头 我感觉可以降低音量加finish
01:31:871 (7,1) - 这两个的break不要了 要不然warning arrow在玩的时候就出来了 fixed
01:33:371 (2) - 左右不对称 尽力了...
01:34:871 (5) - ^ 尽力了...
01:38:058 (3,4,5,6) - 我感觉这里可以中间加个note搞成5连 fixed
01:45:183 (1) - new combo

[Pokie's Hard] 我叫pokie过来...
00:16:115 (1) - 这个我感觉应该是1/2 然后下一个slider才是3/4吧
00:50:615 (x) - 这里跟vocal在加一个note我感觉流畅些
01:18:365 (5) - finish后面直接跟normal-hit 听起来会有急促的感觉

[Normal]
00:03:927 (2) - 这个换个位置放吧 我是认真的 fixed
前面有几个像00:06:364 (5,6,7) 一样摆的 感觉很难看..
01:08:240 (1) - New combo fixed
01:43:115 (1) - 这个很难判断是向左还是向右.. 会在SB中加个指示的

[Easy]
00:14:246 (1) - 这个slider这样摆有什么意义呢.. 求科普...
00:52:496 (5) - 延长1/2 跟vocal fixed
01:22:871 (2) - 保持与前后的一致 缩短1/2 fixed
要不然那就把01:13:871 (1) - 01:18:371 (2) - 01:26:996 (1) - 都缩短1/2

就这些了 :)
Good luck~
Laurier
hi
from my mod queue

General
BG is not displayed.

Easy
HP-2or3
AR,OD-1or2
00:09:746 (2) - end at next white line? or 00:10:496 add note. Please also check the same pattern as this.I think that this timing is difficult for beginners.
00:43:496 (4) - new combo?
00:52:496 (5) - ^
01:32:996 - KIAI
01:43:121 (3) - 1grid up

Normal
OD-1
00:05:240 (1) ~ I think this pattern is too hard
01:07:115 (3) - end point 1grid up?
01:19:302 (3) - move 01:19:115

Hard
AR7?
01:41:052 ~ add note? I think that the break here is unnecessary.

Insane
HP7?
~00:17:052 why not use hit sounds ?
00:38:808 (1,2) - move x256y120 or another
00:45:371 (1) - add finis on tail
01:13:871 (1) - add finish on head
01:22:871 (1) - ^

That' all GL
winber1
General

--THe meter should be 3/4, only Easy has this meter tho some reason.
--The kiai times are different.

Insane

00:09:740 (1,2) - i don't like how these overlap, it just looks a little ugly. I have no idea what this song comes from, but i am assuming these are wings. I remade them with less overlaps. If you like what i did you can replace your original design with mine:

SPOILER

Here is the code for the design:
256,152,9740,6,0,B|244:104|192:48|144:24|32:24|-28:120|-28:120|20:124|40:168|40:168|80:132|80:132|88:188|88:188|128:148|128:148|140:208|140:208|180:164|180:164|188:204|224:220,1,800
256,152,11990,6,0,B|268:104|320:48|368:24|480:24|540:120|540:120|492:124|472:168|472:168|432:132|432:132|424:188|424:188|384:148|384:148|372:208|372:208|332:164|332:164|324:204|288:220,1,800

Use that code to replace your original code, which is shown below:
292,160,9740,6,0,B|272:92|200:40|112:24|44:-20|-32:128|-32:128|48:100|80:68|120:216|8:164|156:140|156:140|212:212|156:192|240:168|240:168|276:192,1,800
220,160,11990,2,0,B|240:92|312:40|400:24|468:-20|544:128|544:128|464:100|432:68|392:216|504:164|356:140|356:140|300:212|356:192|272:168|272:168|236:192,1,800

00:39:371 (1) - remove combo
00:45:177 (x) - add note
00:47:058 (4,5) - i would move this further away from 00:47:621 (1), because it looks it's a jump, even tho it's not. Or you could add a note at 00:47:427 -
00:59:802 (x) - i would add a note
[
01:56:427 (6) - i would use normal hitsound for this one note. and add a finish to it.
01:56:615 (1) - then remove the finish and add whistle to this note (use soft hitsounds still)
]

Pokie's

--I find nothing wrong with it since I read it perfectly fine and it plays well. However, although there may be less notes, the rhythm and slider velocities require a higher level of skill to read compared to insane. idk, i just feel a little uncomfortable naming it a hard. nice difficulty otherwise.

Normal

00:05:615 (2,3,4,5,6,7) - seems confusing.
00:18:365 (4,1,2) - spacing.
00:32:802 (x) - add note? makes it easier to read imo and sounds better
00:38:240 (3,4,5) - the unequal spacing looks weird.
00:39:552 (6,7) - i would have this jump here.
01:02:240 (4) - i wouldn't stack this, but that's just me.
01:10:490 (5) - new combo.
01:25:115 (5,6,7) - i wouldn't do this. ALso 01:25:115 (5) - is a little far away.
01:28:302 (4) - it is hard to expect that there is a second repeat here, especially for beginniners imo.
[
01:30:177 (6) - i would move this note back 1/2 tick
01:30:739 (8) - ^ (rearrange spacing if you change it)
]
01:43:115 (1) - I am quite sure designs like these are banned, since they require an actual arrow to show the player where the slider goes. And i would definitely not do it in a normal. you should either make the slider path visible, or change the design completely.

Easy

--The offset it different

00:16:121 (4,1) - i would not make a jump here
00:22:121 (7,1) - ^

--ok there are a lot of spacing infringements and random jumps. I would suggest you look at AIMod a bit and fix some of them. Easy can have jumps, but i wouldn't use any unless they really fit.

00:27:371 - add a spinner
01:26:996 (1) - i don't really see a point in having this slider, and it may confuse beginners a bit

nice sb and map! :3 Good luck.

(sb lags me tho D:)
Also, You are supposed to try to keep the SB Load under 5x. Sometimes it goes over. I don't know much about SBing, but just something that came to mind.
Nymph
Hi Nymph here and request from ??(I forgot where...
中文mod

General:
SKIN或许还需要:cursortrail.png
approachcircle.png 最好还是用128*128的?可能会被挑刺 不过别的图也有很多不一样大的 嘛只是提一下
easy难度的offset不同 改成跟别的一样的
easy难度combocolour只有2色?自己的难度combocolour应该要求一样的
自己的3个难度的KIAI要设置成一致 现在的明显不同

SB:
00:32:896 - 明显这里缺少个fade in效果 BG1直接出现盖掉BG了
00:50:708 - Cha-2这个人物边框fade in效果也出错了 直接跳出来了
其他应该没了 效果很赞

Easy:
Issues
HP DRAIN5明显太高了 3就可以

Beatmap design/suggestion
00:09:746 (2) - 像这个slider结束在白线也许更合适?
00:11:996 (1) - ^
00:14:246 (1) - ^ 后面有一些相同的 我感觉白线结束更充实一些 不过是个人意见了
00:18:746 (4) - vocal开始了 这里很适合加new combo
01:16:121 (4,5) - spacing?4到5的spacing略大于别的了
01:22:871 (2) - 看这个slider 我觉得你应该是想结束在白线吧 否则很别扭 重新拽一下这个slider吧
Hitsound
00:18:746 (4) - finish在开头感觉很不错
00:25:121 (2) - 结尾有点空虚 我建议尾巴加个whistle
00:49:871 (1,2,3,4,5) - 这里很缺乏hitsound 建议3和5的结尾都加上whistle
00:54:371 (1) - 这个尾巴也建议whistle

Normal:
Issues
这个难度开头的排列不怎么舒服 而且整个难度的spacing一直在变...一会0.8一会1一会1.2一会1.3 不知道你到底用的哪个spacing..
实在不怎么像个normal 为了更好的看清排列我建议AR设置成6(话说这难度设定都没easy高 无理啊
KIAI里面还有breaktime了 各个难度都统一一下kiai吧
Hitsound
00:09:740 (1) - 这之后hitsound太少了 我建议加几个whistle:00:11:615 (4) - 00:13:865 (4) - 00:16:115 (3) - 后面不少地方也是同理 建议自己看看哪里空 考虑加点hitsound
00:53:615 (7,8) - clap略突然

这难度暂时有点吐槽无力了 skip好了

Hard:
Issue
建议转盘后面也map掉 感觉有点空荡荡的 囧
Hitsound
00:50:427 (4) - 这whistle略奇怪
hitsound音量对我来说有点略小

Insane:
Issues
放眼望去279个unsnap... 别的先不说了 先resnap吧

嘛 先这些啦 够8个星了那我省下了蛤蛤=A=...
Pokie

Shiki wrote:

[Pokie's Hard]
00:16:115 (1) - 这个我感觉应该是1/2 然后下一个slider才是3/4吧 保留
00:50:615 (x) - 这里跟vocal在加一个note我感觉流畅些
01:18:365 (5) - finish后面直接跟normal-hit 听起来会有急促的感觉

Nymph wrote:

Hard:
Issue
建议转盘后面也map掉 感觉有点空荡荡的 囧
Hitsound
00:50:427 (4) - 这whistle略奇怪
hitsound音量对我来说有点略小 看看其他人意見

winber1 wrote:

Pokie's

--I find nothing wrong with it since I read it perfectly fine and it plays well. However, although there may be less notes, the rhythm and slider velocities require a higher level of skill to read compared to insane. idk, i just feel a little uncomfortable naming it a hard. nice difficulty otherwise.
Keep and wait for other's opinion for this. maybe I should find Hard Diff Players to test XD

Laurier wrote:

Hard
AR7? umm, suppose I've already changed in lastest version. nvm I fixed it once more.
01:41:052 ~ add note? I think that the break here is unnecessary. ok

Thanks for modding.

---

我上一次改完的mod, 我按update to lastest version後就不見了...應該是沒上傳好吧
重新弄了份, 要傳成功喔 XD

Download: Ceui - Asphodelus (short ver.) (Anshi) [Pokie's Hard].osu
yukinohara
Laurier
General
BG is not displayed.
fixed.

winber1
(sb lags me tho D:)
Also, You are supposed to try to keep the SB Load under 5x. Sometimes it goes over. I don't know much about SBing, but just something that came to mind.
I will try...

General:
SKIN或许还需要:cursortrail.png
approachcircle.png 最好还是用128*128的?可能会被挑刺 不过别的图也有很多不一样大的 嘛只是提一下
easy难度的offset不同 改成跟别的一样的
easy难度combocolour只有2色?自己的难度combocolour应该要求一样的
自己的3个难度的KIAI要设置成一致 现在的明显不同

SB:
00:32:896 - 明显这里缺少个fade in效果 BG1直接出现盖掉BG了
00:50:708 - Cha-2这个人物边框fade in效果也出错了 直接跳出来了
其他应该没了 效果很赞
cursortrail.png这个最初考虑过,但是貌似还是默认的线条状拖尾比较好看...?可以补上这个。

大小问题...这个咱其实一直在纠结...osu标准窗口尺寸是1024*768,但是SB编辑器坐标确是640*320,有0.625倍的差距,SB文件夹下的图很多超过尺寸的都是经过计算得出的,尽量保证在经过osu的放大效果下,通过code scale参数把原图实现点对点,不过具体效果还没做测试...
Skin文件的尺寸大小貌似超了点,之后进行缩放调整~

00:32:896这里把OP6时间线延迟了,这样BG应该不会再出现了...
00:50:708这里的cha-2本来就是经过cover显示完后直接显示的,所以没设置淡入,不过既然提出来了,就加上了淡入效果,

notes部分交给Anshi处理。感谢Mod。
Topic Starter
Anshi_old

Laurier wrote:

SPOILER
hi
from my mod queue

General
BG is not displayed.

Easy
HP-2or3 :) became to
AR,OD-1or2 :) all decreased
00:09:746 (2) - end at next white line? or 00:10:496 add note. Please also check the same pattern as this.I think that this timing is difficult for beginners.
00:43:496 (4) - new combo? :)
00:52:496 (5) - ^
01:32:996 - KIAI :)
01:43:121 (3) - 1grid up :)

Normal
OD-1 :)
00:05:240 (1) ~ I think this pattern is too hard :) become ezer
01:07:115 (3) - end point 1grid up?
01:19:302 (3) - move 01:19:115

Hard
AR7?
01:41:052 ~ add note? I think that the break here is unnecessary.

Insane
HP7?
~00:17:052 why not use hit sounds ?
00:38:808 (1,2) - move x256y120 or another :)
00:45:371 (1) - add finis on tail :) good idea
01:13:871 (1) - add finish on head :)
01:22:871 (1) - ^ :)

That' all GL

winber1 wrote:

SPOILER
General

--THe meter should be 3/4, only Easy has this meter tho some reason. :( i forgot it...
--The kiai times are different. :) changed be one

Insane

00:09:740 (1,2) - i don't like how these overlap, it just looks a little ugly. I have no idea what this song comes from, but i am assuming these are wings. I remade them with less overlaps. If you like what i did you can replace your original design with mine: :) ur design is very good, but more likes a shell :D so i changed something base on ur design,would u mind?

[spoilerbox][attachment=0:6f64f]screenshot141.jpg[/attachment:6f64f]
Here is the code for the design:
256,152,9740,6,0,B|244:104|192:48|144:24|32:24|-28:120|-28:120|20:124|40:168|40:168|80:132|80:132|88:188|88:188|128:148|128:148|140:208|140:208|180:164|180:164|188:204|224:220,1,800
256,152,11990,6,0,B|268:104|320:48|368:24|480:24|540:120|540:120|492:124|472:168|472:168|432:132|432:132|424:188|424:188|384:148|384:148|372:208|372:208|332:164|332:164|324:204|288:220,1,800

Use that code to replace your original code, which is shown below:
292,160,9740,6,0,B|272:92|200:40|112:24|44:-20|-32:128|-32:128|48:100|80:68|120:216|8:164|156:140|156:140|212:212|156:192|240:168|240:168|276:192,1,800
220,160,11990,2,0,B|240:92|312:40|400:24|468:-20|544:128|544:128|464:100|432:68|392:216|504:164|356:140|356:140|300:212|356:192|272:168|272:168|236:192,1,800

00:39:371 (1) - remove combo :)
00:45:177 (x) - add note :)
00:47:058 (4,5) - i would move this further away from 00:47:621 (1), because it looks it's a jump, even tho it's not. Or you could add a note at 00:47:427 - :) chose former
00:59:802 (x) - i would add a note :)
[
01:56:427 (6) - i would use normal hitsound for this one note. and add a finish to it. :) good idea
01:56:615 (1) - then remove the finish and add whistle to this note (use soft hitsounds still) :) good idea
]

Pokie's

--I find nothing wrong with it since I read it perfectly fine and it plays well. However, although there may be less notes, the rhythm and slider velocities require a higher level of skill to read compared to insane. idk, i just feel a little uncomfortable naming it a hard. nice difficulty otherwise.

Normal

00:05:615 (2,3,4,5,6,7) - seems confusing. :) be ezer.. i m not sure whthere r ur want to be
00:18:365 (4,1,2) - spacing.
00:32:802 (x) - add note? makes it easier to read imo and sounds better :) good idea
00:38:240 (3,4,5) - the unequal spacing looks weird. :) fixed
00:39:552 (6,7) - i would have this jump here. do u mean i should't obey the ds :?:
01:02:240 (4) - i wouldn't stack this, but that's just me.
01:10:490 (5) - new combo. :)
01:25:115 (5,6,7) - i wouldn't do this. ALso 01:25:115 (5) - is a little far away.
01:28:302 (4) - it is hard to expect that there is a second repeat here, especially for beginniners imo. :) fixed

01:30:177 (6) - i would move this note back 1/2 tick
01:30:739 (8) - ^ (rearrange spacing if you change it)

01:43:115 (1) - I am quite sure designs like these are banned, since they require an actual arrow to show the player where the slider goes. And i would definitely not do it in a normal. you should either make the slider path visible, or change the design completely. :) changed it ... only me who love it

Easy

--The offset it different :)

00:16:121 (4,1) - i would not make a jump here :)
00:22:121 (7,1) - ^ :)

--ok there are a lot of spacing infringements and random jumps. I would suggest you look at AIMod a bit and fix some of them. Easy can have jumps, but i wouldn't use any unless they really fit. :D have fixed all of it.. thx

00:27:371 - add a spinner
01:26:996 (1) - i don't really see a point in having this slider, and it may confuse beginners a bit :) fixed

nice sb and map! :3 Good luck.

(sb lags me tho D:)
Also, You are supposed to try to keep the SB Load under 5x. Sometimes it goes over. I don't know much about SBing, but just something that came to mind.

Nymph wrote:

SPOILER
Hi Nymph here and request from ??(I forgot where...
中文mod

General:
SKIN或许还需要:cursortrail.png
approachcircle.png 最好还是用128*128的?可能会被挑刺 不过别的图也有很多不一样大的 嘛只是提一下
easy难度的offset不同 改成跟别的一样的 :)
easy难度combocolour只有2色?自己的难度combocolour应该要求一样的 颜色还在琢磨
自己的3个难度的KIAI要设置成一致 现在的明显不同 已修改

SB:
00:32:896 - 明显这里缺少个fade in效果 BG1直接出现盖掉BG了
00:50:708 - Cha-2这个人物边框fade in效果也出错了 直接跳出来了
其他应该没了 效果很赞

Easy:
Issues
HP DRAIN5明显太高了 3就可以 :)

Beatmap design/suggestion
00:09:746 (2) - 像这个slider结束在白线也许更合适?
00:11:996 (1) - ^
00:14:246 (1) - ^ 后面有一些相同的 我感觉白线结束更充实一些 不过是个人意见了
00:18:746 (4) - vocal开始了 这里很适合加new combo :)
01:16:121 (4,5) - spacing?4到5的spacing略大于别的了 :) 修改了虽然...貌似没啥变化?
01:22:871 (2) - 看这个slider 我觉得你应该是想结束在白线吧 否则很别扭 重新拽一下这个slider吧 :) 这个其实很纠结 一开始是在红线的 后来有一份modding说白线 我就改了 后来又来一份说红线 我又改了。。 于是决定采用初衷
Hitsound
00:18:746 (4) - finish在开头感觉很不错 :)
00:25:121 (2) - 结尾有点空虚 我建议尾巴加个whistle :) 这个是因为后面接休息时间所以不采用 既然建议的话那就采用了 0 0
00:49:871 (1,2,3,4,5) - 这里很缺乏hitsound 建议3和5的结尾都加上whistle :)
00:54:371 (1) - 这个尾巴也建议whistle :) 虽然觉得有点突兀 但是符合3/4

Normal:
Issues
这个难度开头的排列不怎么舒服 而且整个难度的spacing一直在变...一会0.8一会1一会1.2一会1.3 不知道你到底用的哪个spacing..
实在不怎么像个normal 为了更好的看清排列我建议AR设置成6(话说这难度设定都没easy高 无理啊 :) 由于时间隔了蛮久...也忘记当时怎么思考的了...
KIAI里面还有breaktime了 各个难度都统一一下kiai吧 :| 这个其实遇到问题了。。 因为有些地方觉得确实不适合结束kiai...
Hitsound
00:09:740 (1) - 这之后hitsound太少了 我建议加几个whistle:00:11:615 (4) - 00:13:865 (4) - 00:16:115 (3) - 后面不少地方也是同理 建议自己看看哪里空 考虑加点hitsound :) 考虑 各种。。。
00:53:615 (7,8) - clap略突然 :) 。。我错了

这难度暂时有点吐槽无力了 skip好了

Hard:
Issue
建议转盘后面也map掉 感觉有点空荡荡的 囧
Hitsound
00:50:427 (4) - 这whistle略奇怪
hitsound音量对我来说有点略小

Insane:
Issues
放眼望去279个unsnap... 别的先不说了 先resnap吧 :) 稍微处理就好了的呀...

嘛 先这些啦 够8个星了那我省下了蛤蛤=A=...
cmn_891127
Normal

跳太多了……在normal里不要用NC遮掩jump
00:03:927 (2,3) -
00:04:865 (5,1) - 像这样2.13x在normal里实在不应该出现
00:06:740 (7,1) -
00:08:240 (3,4) - 这种0.88x也是容易引起困惑的
00:10:865 (2,3) -
00:13:490 (3,4) -
00:14:240 (1,2) -
………………………………………………
应该要remap了

hard

很好

insane

snap……

先这样吧……等都改完了再来看……
w_yswz
Easy转盘都很长=-=很好,就是第一个转盘后面接note比较难一点儿接上
还有Easy里几个(颤音?)滑条玩起来很怪...我只玩了Easy=-=就这样
Cyril Scarlet
Just my opinion !!! you can ignore if you don't like it ! >.<

and i'm sorry about my english, I'm not good in english for explain clearly



Easy

Ok for me


Normal

totally I think maybe this diff is hard for normal x_x"

00:05:990 (4) - Spacing
00:05:615 (2,3,4) - Hard to see (for me)
00:23:989 (4) - Spacing

01:29:052 5~6,and 7~8 different spacing x_x

Pokie

00:50:052 (1,2) - I think don't use this note is matching with song :P
01:56:427 - add note here ?


Insane

00:18:740 (1) - I think if you wanna use 1,1,1 change here to another color is better. cuz confuse with 00:18:365
2 colors are similar >.<

00:33:271 (4) - Delete this note ?
00:34:958 (3) - ^
00:38:802 (6,9) - ^^

becuz mainly of this part is Vocal , I think follow the vocal is better.

00:44:896 (5) - how about to delete this ? I think matching with music ,
cuz I saw your map follow music more than vocal on this part

01:04:865 (5,6,7) - this part make me confuse a bit. how about to change this part?
or use slider at 01:04:865 (5) -

01:21:365 (4) - finish slider at 01:21:552 and add note 01:21:740 is good for me.

01:56:615 (1) - can u tyr normal-finish sound here ?
Akiba Rika
Finally completed...orz
so noob at mapping

Download: Ceui - Asphodelus (short ver.) (Anshi) [PT's Taiko Oni].osu
Topic Starter
Anshi_old

S i R i R u wrote:

Just my opinion !!! you can ignore if you don't like it ! >.<

and i'm sorry about my english, I'm not good in english for explain clearly
i dont mind it. and i think no one would mind it


Easy

Ok for me :)


Normal

totally I think maybe this diff is hard for normal x_x"

00:05:990 (4) - Spacing :) fixed
00:05:615 (2,3,4) - Hard to see (for me) :) fixed
00:23:989 (4) - Spacing :) fixed

01:29:052 5~6,and 7~8 different spacing x_x :) fixed

Pokie

00:50:052 (1,2) - I think don't use this note is matching with song :P
01:56:427 - add note here ?


Insane

00:18:740 (1) - I think if you wanna use 1,1,1 change here to another color is better. cuz confuse with 00:18:365
2 colors are similar >.< :) fixed

00:33:271 (4) - Delete this note ?
00:34:958 (3) - ^
00:38:802 (6,9) - ^^

becuz mainly of this part is Vocal , I think follow the vocal is better.

00:44:896 (5) - how about to delete this ? I think matching with music , :) fixed
cuz I saw your map follow music more than vocal on this part

01:04:865 (5,6,7) - this part make me confuse a bit. how about to change this part? :) fixed
or use slider at 01:04:865 (5) -

01:21:365 (4) - finish slider at 01:21:552 and add note 01:21:740 is good for me. :) good for me too

01:56:615 (1) - can u tyr normal-finish sound here ? :) fixed
Twice_old
Storyboard巨给力 skin也很棒 可是感觉note的颜色太深了看不清楚 搭上皮肤的话/.\
好歌+好图lol
Cirno
Hi I'm cheating kds ._.
all suggestions

[General]
请将所有难度的Tag统一 可以用"yukinohara galgame pokie Eustia Eris Irene Licia Fione perfectt"

[Insane]
00:00:552 - 用一个高倍速slider -00:00:740, 00:00:927 circle...? slider两端效果是不均衡的,我觉得重点放前面比较好...
00:01:865 (1,2,3) - 00:04:115 (1,2,3) - 00:05:240 (1,2,3) - 00:07:490 (1,2,3) - 这些三连是作什么用的...和音乐好像没什么关系 中间circle可以删去?
00:08:990 (3,4,5,6) - 34 56各根据中心顺时旋转一下 让5 6 1的曲线更顺一点..?
00:54:177 (2,3,4,5,6) - pattern反差有点大了感觉
00:56:802 - 放circle, slider 00:56:990 - 再开始?
01:02:615 (4,5,6) - slider画的有点歪...调整下中间那个控制点比较好
01:07:115 (4,5,6,7,8,9) - why...

[Pokie's Hard]
00:11:615 (1,1,1) - ...这难道在跟那个gate? 不是的话what for...
01:23:990 (4,5) - 或许时间轴上换位..?

[Normal]
00:19:115 - 加个note或者23前移? 容易误点吧大概...
01:26:052 (8) - 01:25:865开始会好点?
01:29:052 (5) - 提早1/2?
01:30:177 (7,8) - ^

[Easy]
没啥 就一件事...
00:39:552 (4) - 虽然被认为unrankable的理由很没道理 但这好像的确是unrankable的

好storyboard
Pokie

S i R i R u wrote:

Pokie

00:50:052 (1,2) - I think don't use this note is matching with song :P fixed
01:56:427 - add note here ? no right now, moved 01:56:615 (1) - a bit higher

Cirno wrote:

[Pokie's Hard]
00:11:615 (1,1,1) - ...这难道在跟那个gate? 不是的话what for... 純認為照3/4拍子間距疊著半個note不好看 無它 暫時保留
01:23:990 (4,5) - 或许时间轴上换位..? 好 改了
Thanks

Download: Ceui - Asphodelus (short ver.) (Anshi) [Pokie's Hard].osu
cmn_891127
Easy
00:21:552 (3,4,5,2,4) - 对齐一下
01:01:490 (1) - 可以旋转10度,后面的自己排一下
01:47:615 (1) - 在01:50:990结束,后面还是再加点东西吧……

Normal
只有normal是slider tick rate2,太奇怪了,改成1吧
01:28:302 (4) - 不要折返,在01:28:865加一个note
01:30:740 (9,1) - 把这个break去掉吧……

Insane
AR8吧
00:39:458 (4) - 这个感觉有点多余
01:07:115 (4,5,6,7,8,9) - 89的距离有点大啊,45可以跟3摆成三角形
01:34:865 (5,3) - 对齐一下
01:46:865 (4,5,6) - 摆到中间么
No_Gu
哭了下不了。是不是该full一下
Pokie

No_Gu wrote:

哭了下不了。是不是该full一下[attachment=0:61da6]QQ截图20111205123341.png[/attachment:61da6]
唔..看樣子應該是下載正常呢



http://puu.sh/9XOY 試試從這裡下載吧
No_Gu
request from my queue

title把short改成Short。ver改成Ver都要大写- -

[easy]
00:21:552 (3,4) - 我记得好像规则有写这样排是禁止的
00:59:240 (1) - 左1格
01:10:490 (5) - 开头finish
01:17:240 (6) - 最好别被压住

[normal]
00:13:490 (3) - 上1格
00:13:865 (4) - ^左一格
00:25:490 (6) - 还是弄直吧。。形状略猎奇
00:40:490 (8,9) - 00:40:490加条绿线normal,00:41:052改回来
00:43:490 (6) - normal里面真心不能来跳
01:17:990 (1) - spacing
01:34:115 (3) - 开头finish

[hard]
没有

[insane]
00:23:427 (2,3,4) - 弄直
01:29:240 (1) - ctrl+j 之后调一下spacing
01:38:240 (9,10,11) - 弄直

这神SB。瞎了
wmfchris
[General]
Preview time are not unique.
Offset are not unique.

Taiko BG要移位 因為有SB的太鼓BG不會自移位 所以把看的見的部分移至底即可

[Taiko]
OD -> 5~6
感覺就是overmapped
- intro 的部分音樂一直重覆 你可以用xxx x x x x x x / xxx x x xxx x x的手法
像00:10:858 - 這2個三連聽上來反而打亂了音樂

- 在1/2節拍為主的地方最好不要在1/4, 3/4 拍位置紅->藍/藍->紅
比如 00:20:983 - vocal分別在2個white tick上 低->高音 這樣ddddk會更自然
比如 00:14:223 - 可以改成dddkdkddkkddd這樣 一開始的dkdd實在跟音樂差很遠

- 長stream的擺放注意一下
不要逼自己每隔個小節放個stream 慢的部分用1/1, 1/2就好 快的部分一堆1/4也沒關係

- Slider
Slider打出來就是dddddddd 1/4 所以注意放slider的地方是否一定需要1/4 否則不建議放slider

remap一下再叫我recheck >~<

好SB,好歌 star *2 ._.
yukinohara
[General]
Preview time are not unique. Skip
Offset are not unique. Skip
Taiko BG要移位 因為有SB的太鼓BG不會自移位 所以把看的見的部分移至底即可 完成了SB之后会把脚本合并到每个osu下,这样就可以做到太鼓BG自动移位了,所以现在SB没完成的状态下太鼓BG问题只是暂时的,感谢MOD
Akiba Rika

wmfchris wrote:

[Taiko]
OD -> 5~6
感覺就是overmapped
- intro 的部分音樂一直重覆 你可以用xxx x x x x x x / xxx x x xxx x x的手法
像00:10:858 - 這2個三連聽上來反而打亂了音樂

- 在1/2節拍為主的地方最好不要在1/4, 3/4 拍位置紅->藍/藍->紅
比如 00:20:983 - vocal分別在2個white tick上 低->高音 這樣ddddk會更自然
比如 00:14:223 - 可以改成dddkdkddkkddd這樣 一開始的dkdd實在跟音樂差很遠

- 長stream的擺放注意一下
不要逼自己每隔個小節放個stream 慢的部分用1/1, 1/2就好 快的部分一堆1/4也沒關係

- Slider
Slider打出來就是dddddddd 1/4 所以注意放slider的地方是否一定需要1/4 否則不建議放slider

remap一下再叫我recheck >~<

好SB,好歌 star *2 ._.
All fixed
非常感谢建议0.0

Download: Ceui - Asphodelus (short ver.) (Anshi) [PT's Taiko].osu
hoLysoup
hi~

[General]
欸... 這個怎麼沒有人指出來呢?
Storyboard裡面有很多東西都超過最大resolution, 800x600:
BG1~7, OP1~5... etc. 這些必須要重新resize一下... 每個都檢查一下吧 還有一些是超過的. 不然的話圖沒辦法Rank


第二點:
  1. 如果有hitcircle.png, 就要多加一個approachcircle.png
  2. 如果有spinnercircle.png, 就要多加一個spinner-approachcircle.png
以上的修好了記得Full Submit.

這是沒甚麼問題 但是為甚麼audio lead-in是奇怪的數字? 而不是整數? 用2000就好啦

[Insane]
approach rate可以用8 我覺得. 看你
沒甚麼問題

[Normal]
AR5 太高 用4
00:24:365 (5) - 不建議這種kick slider在Normal 裡面
01:10:490 (1,2) - ^很多MAT/BAT也會很反對 尤其是這樣
01:31:302 - 不需要這個break 很奇怪

[Easy]
OD-1
AR-1
00:09:740 (2,3) - 只是建議: 把(3)去掉, 在(2)加個repeat? 這樣更簡單
00:11:990 (1,2) - ^
00:14:240 (1,2) - ^

其他都沒甚麼
圖做得不錯, 尤其是SB 效果很好
:D
yukinohara

hoLysoup wrote:

hi~

[General]
欸... 這個怎麼沒有人指出來呢?
Storyboard裡面有很多東西都超過最大resolution, 800x600:
BG1~7, OP1~5... etc. 這些必須要重新resize一下... 每個都檢查一下吧 還有一些是超過的. 不然的話圖沒辦法Rank
其实这个问题咱最初作图尺寸就考虑过了...大于800*600的确可以减少文件大小,但是osu默认是拉大的...经过计算后的点对点才出来现在这个图片尺寸的,自己验证过这样图片精细程度会提高很多。还有,很多rank的图貌似超大小的例子也很多...带有卷轴效果的图我想超尺寸是必然的吧...如果实在是影响到rank的话,我会把尺寸减小牺牲效果,但是这个就要从代码下手修改大量S代码了...真心不希望这样ioi


第二點:
  1. 如果有hitcircle.png, 就要多加一個approachcircle.png
  2. 如果有spinnercircle.png, 就要多加一個spinner-approachcircle.png
这点是提出的问题么...不过这个skin里面hitcircle.png和approachcircle.png都是存在的,spinner-approachcircle.png也是存在的;如果spinnercircle.png指的是spinner-circle.png的话,也是包含咱skin里面的...pending的图应该存在以上4个文件...于是我没明白提出的问题在哪里...
以上的修好了記得Full Submit.

以下与SB和Skin无关,跳过。感谢MOD~
這是沒甚麼問題 但是為甚麼audio lead-in是奇怪的數字? 而不是整數? 用2000就好啦

[Insane]
approach rate可以用8 我覺得. 看你
沒甚麼問題

[Normal]
AR5 太高 用4
00:24:365 (5) - 不建議這種kick slider在Normal 裡面
01:10:490 (1,2) - ^很多MAT/BAT也會很反對 尤其是這樣
01:31:302 - 不需要這個break 很奇怪

[Easy]
OD-1
AR-1
00:09:740 (2,3) - 只是建議: 把(3)去掉, 在(2)加個repeat? 這樣更簡單
00:11:990 (1,2) - ^
00:14:240 (1,2) - ^

其他都沒甚麼
圖做得不錯, 尤其是SB 效果很好
:D
jerry the man
i can not see any fail's in this map yukinohara so you and your friend's have make a splendid beatmap and i look forward to play it after it have been ranked ;)
hoLysoup

yukinohara wrote:

第二點:
  1. 如果有hitcircle.png, 就要多加一個approachcircle.png
  2. 如果有spinnercircle.png, 就要多加一個spinner-approachcircle.png
这点是提出的问题么...不过这个skin里面hitcircle.png和approachcircle.png都是存在的,spinner-approachcircle.png也是存在的;如果spinnercircle.png指的是spinner-circle.png的话,也是包含咱skin里面的...pending的图应该存在以上4个文件...于是我没明白提出的问题在哪里...
喔真抱歉.. 可能是你之後加上的 因為我mod的時候folder裡面沒有這些文件
至於SB的事, 我在幫你確認一下
yukinohara

jerry the man wrote:

i can not see any fail's in this map yukinohara so you and your friend's have make a splendid beatmap and i look forward to play it after it have been ranked ;)
Thank u~
I will complete the SB recently~
Topic Starter
Anshi_old

Cirno wrote:

SPOILER
Hi I'm cheating kds ._.
all suggestions

[General]
请将所有难度的Tag统一 可以用"yukinohara galgame pokie Eustia Eris Irene Licia Fione perfectt" :) 这真奇怪呢 明明 统一过了 0 0

[Insane]
00:00:552 - 用一个高倍速slider -00:00:740, 00:00:927 circle...? slider两端效果是不均衡的,我觉得重点放前面比较好... :) 询问了一下 不过这样就难处理了 类似的地方感觉挺多的
00:01:865 (1,2,3) - 00:04:115 (1,2,3) - 00:05:240 (1,2,3) - 00:07:490 (1,2,3) - 这些三连是作什么用的...和音乐好像没什么关系 中间circle可以删去? :) 换了...
00:08:990 (3,4,5,6) - 34 56各根据中心顺时旋转一下 让5 6 1的曲线更顺一点..? :) 有点不明白。。但是换了。。
00:54:177 (2,3,4,5,6) - pattern反差有点大了感觉 :) 好感觉 从跟着vocal到跟着ins
00:56:802 - 放circle, slider 00:56:990 - 再开始? :)
01:02:615 (4,5,6) - slider画的有点歪...调整下中间那个控制点比较好 :D 故意歪的。。
01:07:115 (4,5,6,7,8,9) - why... :) 升调这样。。 虽然改了

[Pokie's Hard]
00:11:615 (1,1,1) - ...这难道在跟那个gate? 不是的话what for...
01:23:990 (4,5) - 或许时间轴上换位..?

[Normal]
00:19:115 - 加个note或者23前移? 容易误点吧大概... :) 前移。。
01:26:052 (8) - 01:25:865开始会好点?
01:29:052 (5) - 提早1/2? :) 好像更好
01:30:177 (7,8) - ^ :)

[Easy]
没啥 就一件事...
00:39:552 (4) - 虽然被认为unrankable的理由很没道理 但这好像的确是unrankable的 :cry:





好storyboard



cmn_891127 wrote:

SPOILER
Easy
00:21:552 (3,4,5,2,4) - 对齐一下 :?: 已经对齐了呀
01:01:490 (1) - 可以旋转10度,后面的自己排一下 :| 不知道怎么解决。。。
01:47:615 (1) - 在01:50:990结束,后面还是再加点东西吧…… :| 我太懒了

Normal
只有normal是slider tick rate2,太奇怪了,改成1吧
01:28:302 (4) - 不要折返,在01:28:865加一个note
01:30:740 (9,1) - 把这个break去掉吧……

Insane
AR8吧
00:39:458 (4) - 这个感觉有点多余
01:07:115 (4,5,6,7,8,9) - 89的距离有点大啊,45可以跟3摆成三角形 :) 换了一下 虽然
01:34:865 (5,3) - 对齐一下
01:46:865 (4,5,6) - 摆到中间么


No_Gu wrote:

SPOILER
request from my queue

title把short改成Short。ver改成Ver都要大写- - :lol: 这种小事别在意

[easy]
00:21:552 (3,4) - 我记得好像规则有写这样排是禁止的
00:59:240 (1) - 左1格 :)
01:10:490 (5) - 开头finish :)
01:17:240 (6) - 最好别被压住 :P DS问题 也很苦恼 0 0 于是关掉移开了 反正之间是漏拍的

[normal]
00:13:490 (3) - 上1格
00:13:865 (4) - ^左一格
00:25:490 (6) - 还是弄直吧。。形状略猎奇
00:40:490 (8,9) - 00:40:490加条绿线normal,00:41:052改回来 :) 已改
00:43:490 (6) - normal里面真心不能来跳 :| 不跳就不跳吧 - -
01:17:990 (1) - spacing :oops: 稍微。。的。。
01:34:115 (3) - 开头finish :D

[hard]
没有

[insane]
00:23:427 (2,3,4) - 弄直
01:29:240 (1) - ctrl+j 之后调一下spacing :)
01:38:240 (9,10,11) - 弄直

这神SB。瞎了

hoLysoup wrote:

SPOILER
hi~

[General]
欸... 這個怎麼沒有人指出來呢?
Storyboard裡面有很多東西都超過最大resolution, 800x600:
BG1~7, OP1~5... etc. 這些必須要重新resize一下... 每個都檢查一下吧 還有一些是超過的. 不然的話圖沒辦法Rank


第二點:
  1. 如果有hitcircle.png, 就要多加一個approachcircle.png
  2. 如果有spinnercircle.png, 就要多加一個spinner-approachcircle.png
以上的修好了記得Full Submit.

這是沒甚麼問題 但是為甚麼audio lead-in是奇怪的數字? 而不是整數? 用2000就好啦 :)

[Insane]
approach rate可以用8 我覺得. 看你 :) 一开始就是8。。。
沒甚麼問題

[Normal]
AR5 太高 用4
00:24:365 (5) - 不建議這種kick slider在Normal 裡面
01:10:490 (1,2) - ^很多MAT/BAT也會很反對 尤其是這樣 :cry:
01:31:302 - 不需要這個break 很奇怪 :) 因为要换音效了。。。

[Easy]
OD-1
AR-1
00:09:740 (2,3) - 只是建議: 把(3)去掉, 在(2)加個repeat? 這樣更簡單
00:11:990 (1,2) - ^
00:14:240 (1,2) - ^ ;) 再考虑看看

其他都沒甚麼
圖做得不錯, 尤其是SB 效果很好
:D
VTC
from my queue...


(really sorry i'm late......)

Go..



[Easy]

00:14:240 (1,1) - Ugly slider.

00:18:740 (1) - ^

00:22:865 (5) - don't stack

00:47:240 (2) - 3rd way point grid 2time Up

00:47:990 (3) - 2nd way point grid

00:49:865 (1,3,4) - Ugly slider 1time right.

00:54:365 (1) -remove NC

00:55:115 (2) - NC

01:13:865 (1) - Ugly slider.. but way point is surprise o,O

01:20:240 (4) - ^


[Normal]

CS - 1 it is too small for a Normal

OD - 1

AR - 1

00:01:490 (2,3,4) - too hard for a Normal,
change like this - >

00:01:490 (2) - grid 1time left

00:03:927 (2) - remove circle

00:02:990 (1) - style - >

00:04:115 (2,3) - move to previous white stick

00:16:115 (3) - spacing. too far

00:24:365 (5) - remove 2 repeat.

00:25:115 - add circle

00:32:802 (2) - remove circle

00:52:115 (4) - don't stack with 00:51:365 (3) 's tail

00:55:490 (2) - don't stack with 00:54:740 (1) 's tail

00:56:990 (5) - spacing !

01:06:365 (2) - too far

01:11:615 (2) - add 1repeat.

01:12:740 (1) - remove circle

01:13:865 (5) - this slider end is 01:14:615 -

01:14:615 (6) - remove circle

01:18:365 (2) - too far.!

01:19:115 (3) - ^

01:22:865 (2) - this slider end is 01:23:615 -

01:23:615 (3) - remove circle

01:26:052 (8) - spacing !!!!!

01:44:990 (2,3,4) - hard to read for normal user.


[Pokie's Hard]

circle size is too small !!!!

OD is too high !!!

SV is too strange !


I can't mod this diff.
Sorry..




[Insane]

more use symmetry pattern.,
plz.


00:02:052 (2,3,4) - Unfit remove 3

00:04:303 (2,3,4) - ^

00:43:771 (2) - Unfit . remove

00:45:740 (1) - don't stack

01:03:740 (1,2,3,4,5,6,1,2,3,4,5,6) - Hard to read !!






DONE
wmfchris
Preview time are not unique.
Offset are not unique.


^ This is unrankable. : <
Easy:
AudioLeadIn: 1985
PreviewTime: 73502

Insane:
AudioLeadIn: 2000
PreviewTime: 73502

Normal:
AudioLeadIn: 2000
PreviewTime: 73490

they should be the same for ALL diffs.

Taiko diff checking~

00:56:608 - d k K
01:04:858 - d---k
01:13:108 - try dkd d d K? A note-triplet can produce a larger contrast.
01:26:033 - feel like we don't need streams here, try d k k d k kkk
01:32:608 - k

much, much better, I like this <3
8/10

Taiko SB:
就算被遮了三分一,在太鼓diff顯示SB仍然是不錯的選擇,所以還是移taiko BG吧
Akiba Rika

wmfchris wrote:

Taiko diff checking~

00:56:608 - d k K
01:04:858 - d---k
01:13:108 - try dkd d d K? A note-triplet can produce a larger contrast.
01:26:033 - feel like we don't need streams here, try d k k d k kkk
01:32:608 - k

much, much better, I like this <3
8/10
All fixed.
再次感谢一下>_<

Download: Ceui - Asphodelus (Short ver.) (Anshi) [PT's Taiko].osu
Topic Starter
Anshi_old

VocaloidTACU wrote:

SPOILER
from my queue...


(really sorry i'm late......) :( VERY VERY sorry for late check it up...

Go..



[Easy]

00:14:240 (1,1) - Ugly slider :P i would like to save it

00:18:740 (1) - ^ :P i would like to save it

00:22:865 (5) - don't stack :x

00:47:240 (2) - 3rd way point grid 2time Up

00:47:990 (3) - 2nd way point grid

00:49:865 (1,3,4) - Ugly slider 1time right.

00:54:365 (1) -remove NC

00:55:115 (2) - NC

01:13:865 (1) - Ugly slider.. but way point is surprise o,O :D thx???

01:20:240 (4) - ^


[Normal]

CS - 1 it is too small for a Normal :) i would try

OD - 1

AR - 1

00:01:490 (2,3,4) - too hard for a Normal,
change like this - >

00:01:490 (2) - grid 1time left :)

00:03:927 (2) - remove circle

00:02:990 (1) - style - >

00:04:115 (2,3) - move to previous white stick

00:16:115 (3) - spacing. too far

00:24:365 (5) - remove 2 repeat. :)

00:25:115 - add circle

00:32:802 (2) - remove circle

00:52:115 (4) - don't stack with 00:51:365 (3) 's tail

00:55:490 (2) - don't stack with 00:54:740 (1) 's tail

00:56:990 (5) - spacing ! :)

01:06:365 (2) - too far

01:11:615 (2) - add 1repeat.

01:12:740 (1) - remove circle

01:13:865 (5) - this slider end is 01:14:615 -

01:14:615 (6) - remove circle

01:18:365 (2) - too far.!

01:19:115 (3) - ^

01:22:865 (2) - this slider end is 01:23:615 -

01:23:615 (3) - remove circle

01:26:052 (8) - spacing !!!!! :)

01:44:990 (2,3,4) - hard to read for normal user. :)


[Pokie's Hard]

circle size is too small !!!!

OD is too high !!!

SV is too strange !


I can't mod this diff.
Sorry..




[Insane]

more use symmetry pattern., :( i am sorry for that although, i would like to be symmetry
plz.


00:02:052 (2,3,4) - Unfit remove 3

00:04:303 (2,3,4) - ^

00:43:771 (2) - Unfit . remove :)

00:45:740 (1) - don't stack

01:03:740 (1,2,3,4,5,6,1,2,3,4,5,6) - Hard to read !! :)






DONE


wmfchris wrote:

SPOILER
Preview time are not unique.
Offset are not unique.


^ This is unrankable. : <
Easy:
AudioLeadIn: 1985
PreviewTime: 73502

Insane:
AudioLeadIn: 2000
PreviewTime: 73502

Normal:
AudioLeadIn: 2000
PreviewTime: 73490

they should be the same for ALL diffs.

:( :( :( i must be a idiot... sorry sorry for this kind of mistake , but i have get right time :D
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. 加star2.png之前建议看一下这个 http://tieba.baidu.com/p/1331362022 (8楼)
  2. 滑条球皮肤需要一套 加上sliderb-xx.png
  3. 鼠标皮肤需要一套, 加上cursortrail.png
  4. Kiai time在所有难度里不同 这个是unrankable的.
  5. combo1太黑...... 有些部分会和BG video一样看不清
[Easy]

  1. 00:21:552 (3,4) - 这样的pattern EASY里不可以用 (新手可能看不出来)
  2. 00:26:615 (4) - 移开点orz 滑条重叠不能RANK
  3. 00:33:365 (2) - 这storyboard怎么和外圈那么像orz
[Normal]

  1. 00:06:740 (7,1,2,3,4) - SB load红了 orz 而且这段有点乱 不好read
[Pokie's Hard]

  1. 00:10:490 (5) - spacing... jump is not nice ...
  2. 00:12:740 (6) - ^
[Insane]

  1. hp drain -1
  2. 00:04:865 (6) - 拉到x:472 y:232 然后滑到和(5)重叠?
  3. 这SLIDER美 o.o
  4. 00:37:677 (4) - spacing too close...
  5. 00:58:115 (3,4,5,6) - 把(3)拉开...
Good luck~
AoiX
Request from Queue

(っω-)..。oAoi's Mod

General
  1. 最后的空白略多,建议删减
  2. 完整上传前删除缩略图缓存Thumbs.db文件。该文件在XP下为隐藏文件
  3. kiaitime建议以Hard为准,其他难度的kiai有点多余
SB/Skin
  1. !!SB问题多了去了,做的华丽是很好但也请考虑下SBload的问题。参见http://osu.ppy.sh/forum/viewtopic.php?f=25&t=69973。基本就是从头超导到尾(在SB编辑界面看右上角,变红就超了)
  2. !!SB用背景图超标,完全用不到这么大的尺寸。看到之前的mod也有提到。这里引述原文:
    SPOILER
    •Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
    关于尺寸延伸的问题可以根据你图片元件移动的方向决定某一方向的延伸尺寸。个人建议是通过一些比例换算+缩放效果结合来控制大小。
  3. !!cursor.png需要和cursortrail.png配套使用
  4. !!转盘需要一个明确的中心点,可以直接点在转盘背景上(请参照默认皮肤操作)
Insane
  1. 00:00:740 (1,2,3) - combo color和背景色过于接近会导致玩家读图困难。请使用色差更明显的颜色
  2. 00:02:990 (1,2) - 这里采用和00:00:740 (1,2,3)类似的摆法进行相互呼应比较好
  3. 00:09:740 (1,2) - 这两个翅膀很有想法,但是在旋转一定角度效果会更好。快捷键Ctrl+Shift+R
  4. 00:00:740~00:16:490 - 这几段重复部分的第一个音可以加个whistle音效来烘托重音
  5. 00:18:740 (1) - finish
  6. 00:41:240 (1) - 开头finish
  7. 01:01:490 (1) - 这种滑条一个节点就可以拉出来了。。。纯吐槽
  8. 01:17:240 (1,2) - 这两个不要叠加在一起,会导致读图障碍
  9. 01:38:240 (9) - NC,同样是为了提高辨析度
Hard
  1. 00:50:802 (1,2) - NC应该是下在2上比较好
  2. 01:09:365 (3) - NC,这里有三个大跳,而且NC后凸显效果比较好
    GD做的很好,没什么可挑的
Normal
  1. 一开始的感觉就一个字:乱。读图难度太高了
  2. 00:32:240 (1) - 开头finish
  3. 00:49:490 (8) - 回转标记被遮挡,换个滑条方向
  4. 00:50:240 (1) - 开头finish
  5. 00:59:240 (1) - ^
  6. 01:19:490 (4) - 这个滑条使用和(2)一样的岂不是更好?记得旋转180度
Easy
  1. AR+1,还是算慢歌了啦,AR高点更清晰
  2. 00:02:615 (3) - NC
  3. 00:17:240 (2) - 首先Easy要尽量避免出现1/2beat,然后circle不能叠加在滑条之后
  4. 00:21:552 (3,4,5) - (4)要NC,典型的unrankable摆法;(5)不能叠加
  5. 00:26:615 (4) - 考虑到新手的上手度,这里制造个人为的SL比较好。即不要完全叠加,稍微错开点
  6. 00:32:240 (1) - 开头finish
I love Ceui~so star!
Sander-Don
Hey there, Taiko mod as requested.

d = red, k = blue, D = red finisher, K = blue finisher

[PT's Taiko]

00:14:240 (3,4,5,1,1,1,1,2,1,2,1,2,3) - Uncalled for stream. It's a slow intro, take it easy :3
Let's fix it, shall we?

00:14:521 (1) - delete
00:14:708 (1) - delete
00:15:083 (2) - delete
Much better \:3/

00:19:677 (2,3) - change to d
00:20:240 (2) - change to k
00:20:427 add k
00:20:615 add d
00:21:271 (7) - delete
00:22:677 (4) - change to k
00:24:177 add d
00:26:052 (3) - change to k
00:26:427 add d
00:26:615 (4) - change to k
00:27:177 (6) - ^
00:38:240 add d
00:38:427 (2) - change to k
00:40:302 (1,2,3) - change to d
00:40:583 (4) - delete
00:40:677 (5,6) - change to d
00:40:865 (1) - change to k
00:44:052 (2) - change to d
01:14:990 (3) - change to k
01:27:365 (4) - change to d
01:35:802 (1) - change to k
01:39:733 (3) - ^
01:46:483 (1,2,1,2,1,2,1,2,1,2,1,2,1) - this stream doesn't really fit, try experimenting with triplets instead (?)

That's all, good luck.
Topic Starter
Anshi_old

[CSGA]Ar3sgice wrote:

Hi, from my queue


[General]

  1. Kiai time在所有难度里不同 这个是unrankable的. :) 改掉了
  2. combo1太黑...... 有些部分会和BG video一样看不清已更改
[Easy]

  1. 00:21:552 (3,4) - 这样的pattern EASY里不可以用 (新手可能看不出来)
  2. 00:26:615 (4) - 移开点orz 滑条重叠不能RANKfixed
  3. 00:33:365 (2) - 这storyboard怎么和外圈那么像orz
?? 0 0

[Normal]

  1. 00:06:740 (7,1,2,3,4) - SB load红了 orz 而且这段有点乱 不好read
[Pokie's Hard]

  1. 00:10:490 (5) - spacing... jump is not nice ...
  2. 00:12:740 (6) - ^
[Insane]

  1. hp drain -1
  2. 00:04:865 (6) - 拉到x:472 y:232 然后滑到和(5)重叠?没太明白
  3. 这SLIDER美 o.o TAT my god... 你是第一个说我slider美的家伙。。 别人要不无视 要不吐槽。。
  4. 00:37:677 (4) - spacing too close... fixed
  5. 00:58:115 (3,4,5,6) - 把(3)拉开...
好的

Good luck~

AoiX wrote:

Request from Queue

(っω-)..。oAoi's Mod

General
  1. 最后的空白略多,建议删减 删掉MP3文件的这样吗
  2. 完整上传前删除缩略图缓存Thumbs.db文件。该文件在XP下为隐藏文件删掉去
  3. kiaitime建议以Hard为准,其他难度的kiai有点多余
好的

Insane
  1. 00:00:740 (1,2,3) - combo color和背景色过于接近会导致玩家读图困难。请使用色差更明显的颜色会改的。。。
  2. 00:02:990 (1,2) - 这里采用和00:00:740 (1,2,3)类似的摆法进行相互呼应比较好
  3. 00:09:740 (1,2) - 这两个翅膀很有想法,但是在旋转一定角度效果会更好。快捷键Ctrl+Shift+R都不知道有这样的快捷键。。。
  4. 00:00:740~00:16:490 - 这几段重复部分的第一个音可以加个whistle音效来烘托重音
  5. 00:18:740 (1) - finish :)
  6. 00:41:240 (1) - 开头finish :)
  7. 01:01:490 (1) - 这种滑条一个节点就可以拉出来了。。。纯吐槽
  8. 01:17:240 (1,2) - 这两个不要叠加在一起,会导致读图障碍 :)
  9. 01:38:240 (9) - NC,同样是为了提高辨析度 :)

Hard
  1. 00:50:802 (1,2) - NC应该是下在2上比较好
  2. 01:09:365 (3) - NC,这里有三个大跳,而且NC后凸显效果比较好
    GD做的很好,没什么可挑的
Normal
  1. 一开始的感觉就一个字:乱。读图难度太高了 :( 不想改。。。
  2. 00:32:240 (1) - 开头finish
  3. 00:49:490 (8) - 回转标记被遮挡,换个滑条方向
  4. 00:50:240 (1) - 开头finish
  5. 00:59:240 (1) - ^
  6. 01:19:490 (4) - 这个滑条使用和(2)一样的岂不是更好?记得旋转180度 :)

Easy
  1. AR+1,还是算慢歌了啦,AR高点更清晰
  2. 00:02:615 (3) - NC :)
  3. 00:17:240 (2) - 首先Easy要尽量避免出现1/2beat,然后circle不能叠加在滑条之后
  4. 00:21:552 (3,4,5) - (4)要NC,典型的unrankable摆法;(5)不能叠加 :) 改了 改了
  5. 00:26:615 (4) - 考虑到新手的上手度,这里制造个人为的SL比较好。即不要完全叠加,稍微错开点 :) 不能坑人啊 0 0
  6. 00:32:240 (1) - 开头finish
用了whistle
I love Ceui~so star!
非常感谢
Pokie

AoiX wrote:

Hard
  1. 00:50:802 (1,2) - NC应该是下在2上比较好
  2. 01:09:365 (3) - NC,这里有三个大跳,而且NC后凸显效果比较好
    GD做的很好,没什么可挑的 謝謝 ;)

[CSGA]Ar3sgice wrote:

[Pokie's Hard]

  1. 00:10:490 (5) - spacing... jump is not nice ... 用new combo代替了下 一般這種不會太難讀吧我猜
  2. 00:12:740 (6) - ^
謝謝modding/

Download: Ceui - Asphodelus (Short ver.) (Anshi) [Pokie's Hard].osu
p3n
another 3/4 song to mod :)

[Easy]
00:20:990 (3,4) - mabye use a slider instead as this beatplacement and pattern may be a confusing for beginners
00:39:552 (4) - this is practically a hold-slider and should not be used in beginners difficulties
00:59:240 (1,2) - If you can, avoid overlaps like this one at least in lower difficulties. Personally I don't mind those as long as they are more than 50% visible...might be different for other modders ;)
01:13:865 (1) - wrong timing? sounds better if you end this @01:14:615
01:16:115 (4,5,6) - I don't recommend (even small) jumps in beginners diffs. Maybe use something like this to avoid both problems: delete (4); use a 1/1 1x repeat slider from 01:16:115 - 01:16:865; rearrange spacings afterwards http://puu.sh/cArJ
01:22:865 (2) - again avoid hold-sliders in beginners diff


[Normal]
00:49:490 (8) - reverse orientation as repeating arrow is almost hidden by comboburst
01:10:490 (1,2) - those kicksliders are very hard to read for beginners/normal players. You could remove 1 repeat of each slider to give players a bit more time to react


[Pokie's Hard]
Messy spacings in most parts. Those kill the flow of your map completely. I'll just point out the ones that are completely stupid and should be fixed.
00:13:865 (1,2) - unreadable slider ending
00:16:115 (1,2) - 4,6x jump for what exactly? (do those more like you did @00:55:865 (3,4))
Consider changing all the 1/4 2,5x+ "jumps" to something at least remotely matching the song. At least the 1/4 notes after sliders have to be readable.


[Insane]
Combo Color (1) (grey/black) is very hard to see against most parts of the SB. Change it to something a lot brighter or just delete it and use the other 3 colors.
01:34:115 (4) - really hard to see (for me at least). Didn't even know where I could've missed a note here until I opened the editor. It is not a problem after deleting the SB/BG and the custom skin but that should not be necessary :o Maybe move it a bit up.
Other than that pretty nice map!



That SB is just great. [Pokie's Hard] needs some work before it can be considered as "finished" but overall very neat mapset.

Have this
Akiba Rika

Sander-Don wrote:

Hey there, Taiko mod as requested.

d = red, k = blue, D = red finisher, K = blue finisher

[PT's Taiko]

00:14:240 (3,4,5,1,1,1,1,2,1,2,1,2,3) - Uncalled for stream. It's a slow intro, take it easy :3
Let's fix it, shall we?

00:14:521 (1) - delete
00:14:708 (1) - delete
00:15:083 (2) - delete
Much better \:3/

00:19:677 (2,3) - change to d
00:20:240 (2) - change to k
00:20:427 add k
00:20:615 add d
00:21:271 (7) - delete
00:22:677 (4) - change to k
00:24:177 add d
00:26:052 (3) - change to k
00:26:427 add d
00:26:615 (4) - change to k
00:27:177 (6) - ^
00:38:240 add d
00:38:427 (2) - change to k
00:40:302 (1,2,3) - change to d
00:40:583 (4) - delete
00:40:677 (5,6) - change to d
00:40:865 (1) - change to k
00:44:052 (2) - change to d
01:14:990 (3) - change to k
01:27:365 (4) - change to d
01:35:802 (1) - change to k
01:39:733 (3) - ^
01:46:483 (1,2,1,2,1,2,1,2,1,2,1,2,1) - this stream doesn't really fit, try experimenting with triplets instead (?)

That's all, good luck.
fixed most of them and some other changes on patterns, since my mapping style changed a lot these days...
thx for modding:3

Download: Ceui - Asphodelus (Short ver.) (Anshi) [PT's Taiko].osu
Ranger
Hi~
sorry my poor English

[General]
01:32:990~-No Video?

[Easy]
00:21:552 (4) - Put in x:244 y:120
00:35:615 (2) - Distance Snap.It's too far.
00:41:240 (1) - Put in x:140 y:192

[Normal]
Good! :)

[Pokie's Hard]
How about change Circle size 4?

00:01:865 (3) - Put in x:256 y:144
00:12:740 (1) - Too far.
00:52:302 (1) - ^

[Insane]
00:04:303 (2,3,4) - Put in x:316 y:156
00:04:677 (5) - Put in x:420 y:172

Go Go Rank~
star~
Topic Starter
Anshi_old

p3n wrote:

another 3/4 song to mod :)

[Easy]
00:20:990 (3,4) - mabye use a slider instead as this beatplacement and pattern may be a confusing for beginners :) changed it
00:39:552 (4) - this is practically a hold-slider and should not be used in beginners difficulties
00:59:240 (1,2) - If you can, avoid overlaps like this one at least in lower difficulties. Personally I don't mind those as long as they are more than 50% visible...might be different for other modders ;) dont be worry, when i first attempt to play osu , i would like to change the map which have a lot of slider longer and better
01:13:865 (1) - wrong timing? sounds better if you end this @01:14:615 ;) its fine to me
01:16:115 (4,5,6) - I don't recommend (even small) jumps in beginners diffs. Maybe use something like this to avoid both problems: :) fixed, but on may style ;) delete (4); use a 1/1 1x repeat slider from 01:16:115 - 01:16:865; rearrange spacings afterwards http://puu.sh/cArJ
01:22:865 (2) - again avoid hold-sliders in beginners diff i would like to keep it.


[Normal]
00:49:490 (8) - reverse orientation as repeating arrow is almost hidden by comboburstmay be ok if i change color
01:10:490 (1,2) - those kicksliders are very hard to read for beginners/normal players. You could remove 1 repeat of each slider to give players a bit more time to react keeping


[Pokie's Hard]
Messy spacings in most parts. Those kill the flow of your map completely. I'll just point out the ones that are completely stupid and should be fixed.
00:13:865 (1,2) - unreadable slider ending
00:16:115 (1,2) - 4,6x jump for what exactly? (do those more like you did @00:55:865 (3,4))
Consider changing all the 1/4 2,5x+ "jumps" to something at least remotely matching the song. At least the 1/4 notes after sliders have to be readable.


[Insane]
Combo Color (1) (grey/black) is very hard to see against most parts of the SB. Change it to something a lot brighter or just delete it and use the other 3 colors.i would change
01:34:115 (4) - really hard to see (for me at least). Didn't even know where I could've missed a note here until I opened the editor. It is not a problem after deleting the SB/BG and the custom skin but that should not be necessary :o Maybe move it a bit up.
Other than that pretty nice map! keeping



That SB is just great. [Pokie's Hard] needs some work before it can be considered as "finished" but overall very neat mapset.

Have this
thanks~~~ :D :D :D :D :D





[Ranger] wrote:

Hi~
sorry my poor English ;) dont mind ~

[General]
01:32:990~-No Video? my parter said have not finished it...

[Easy]
00:21:552 (4) - Put in x:244 y:120
00:35:615 (2) - Distance Snap.It's too far. :) fixed
00:41:240 (1) - Put in x:140 y:192 :?: :?: :?:

[Normal]
Good! :)

[Pokie's Hard]
How about change Circle size 4?

00:01:865 (3) - Put in x:256 y:144
00:12:740 (1) - Too far.
00:52:302 (1) - ^

[Insane]
00:04:303 (2,3,4) - Put in x:316 y:156
00:04:677 (5) - Put in x:420 y:172 :?: :?:

Go Go Rank~
star~thx very much~~
Pereira006
hello~~

General

All diff's http://puu.sh/cHc0 stack leniency 1 just unrank i konw is ugly but this just unrank pleasse set to 4~7

some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

00:03:740 (3,1) - pleasse i can see my self is little jump and incosiente spacing try fix spacing or try remap this part
00:16:490 (1,2) - this part is hard for easy on my opinion
00:22:865 (5,1) - incosiente spacing
00:23:240 (1) - the last point need 2 grid up to make symentrical i mean this http://puu.sh/cHg4
00:32:240 (1) - I can see my self bad symentric try this code
184,64,32240,6,0,B|200:40|240:80|272:80|312:40|328:64,1,150,2|0
00:34:490 (1) - same happened 00:32:240 (1) try copy my code and past here
00:53:615 (5,1,2) - incosienty spacing try out more space when you fix this you need fix spacing at 00:55:865 (3)
01:25:865 (5,1,2) - ^
01:27:365 (2) - symentric bad try this code
280,208,87365,2,0,B|327:239|391:231|419:151|391:71|327:63|279:95,1,300

have little incosiensty spacing but the test play is good

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

pleasse OD -1 as bpm is 160 so AR than od more read

00:01:490 (2,3) - stack it most easy like you did 00:03:740 (2,3)
00:01:677 (3,4,5) - incosienty spacing
00:08:615 (3,4,5) - stack it
00:11:615 (4,1,2) - incosienty spacing
00:16:490 (1) - remove new combo and at 00:17:990 (5) - put new combo and 00:18:740 (1) - remove new combo and at 00:19:865 (7) - put new combo like this http://puu.sh/cHwD most better
01:35:240 (4,5,6) - this i have worry this part as this is hard for normal pleasse unstack like this puu.sh/cHxH
01:40:865 (2,3,4) - ^ same
01:41:802 (5,6,7) - ^ same

good diff but same big problem is spacing sorry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pokie's Hard

00:11:615 (1,2) - this quicly miss woow pleasse stack it i feel like insane if you fix this need fix spacing at 00:12:177 (3,4,5)
01:53:240 (4,5) - ^
01:55:490 (5,6,7) - ^

stuff cool

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

i really enjoy play this nothing find :)

http://puu.sh/cHPM

sorry lol
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
bye bye
Pokie
SPOILER

Pereira006 wrote:

General

All diff's http://puu.sh/cHc0 stack leniency 1 just unrank i konw is ugly but this just unrank pleasse set to 4~7 Just wanna say, I did remember stack leniency 1 didn't cause any unrankable issue. Rules did said we can't use 0, but not 1.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pokie's Hard

00:11:615 (1,2) - this quicly miss woow pleasse stack it i feel like insane if you fix this need fix spacing at 00:12:177 (3,4,5)
01:53:240 (4,5) - ^
01:55:490 (5,6,7) - ^ eh, there's tons of spacing like 00:11:615 (1,2), didn't you also mess up with them at all?..
But anyway, I'll try to fix it. Since you're not the one complaining my "stupid spacing" :P Thank you

Anshi told, you spent a long time on modding last night, you should be hard-working on modding :D
Thanks so much.

p3n wrote:

[Pokie's Hard]
Messy spacings in most parts. Those kill the flow of your map completely. I'll just point out the ones that are completely stupid and should be fixed.
00:13:865 (1,2) - unreadable slider ending
00:16:115 (1,2) - 4,6x jump for what exactly? (do those more like you did @00:55:865 (3,4))
Consider changing all the 1/4 2,5x+ "jumps" to something at least remotely matching the song. At least the 1/4 notes after sliders have to be readable.

ouch, don't you just tell me to remap it.
[Ranger] wrote:
[Pokie's Hard]
How about change Circle size 4?

00:01:865 (3) - Put in x:256 y:144 x:256 y:140
00:12:740 (1) - Too far. lol
00:52:302 (1) - ^ spacing was normally 1.6 on this note




Thank you for modding.

Download: Ceui - Asphodelus (Short ver.) (Anshi) [Pokie's Hard].osu
Topic Starter
Anshi_old

Pereira006 wrote:

hello~~

General

All diff's http://puu.sh/cHc0 stack leniency 1 just unrank i konw is ugly but this just unrank pleasse set to 4~7 :| :| Really?!~~ 0 0 Let me consider later soon

some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

00:03:740 (3,1) - pleasse i can see my self is little jump and incosiente spacing try fix spacing or try remap this partIt is ok to me
00:16:490 (1,2) - this part is hard for easy on my opinion It would be fine if listen to the song carefully
00:22:865 (5,1) - incosiente spacing :?: :?: :?:
00:23:240 (1) - the last point need 2 grid up to make symentrical i mean this http://puu.sh/cHg4
00:32:240 (1) - I can see my self bad symentric try this code ;) I would try it
184,64,32240,6,0,B|200:40|240:80|272:80|312:40|328:64,1,150,2|0
00:34:490 (1) - same happened 00:32:240 (1) try copy my code and past here
00:53:615 (5,1,2) - incosienty spacing try out more space when you fix this you need fix spacing at 00:55:865 (3)
01:25:865 (5,1,2) - ^
01:27:365 (2) - symentric bad try this code
280,208,87365,2,0,B|327:239|391:231|419:151|391:71|327:63|279:95,1,300

have little incosiensty spacing but the test play is good

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

pleasse OD -1 as bpm is 160 so AR than od more read :D :D :D ok

00:01:490 (2,3) - stack it most easy like you did 00:03:740 (2,3) :) fixed
00:01:677 (3,4,5) - incosienty spacing
00:08:615 (3,4,5) - stack it ;) ;) ;) ;) fixed
00:11:615 (4,1,2) - incosienty spacing
00:16:490 (1) - remove new combo and at 00:17:990 (5) - put new combo and 00:18:740 (1) - remove new combo and at :?: 00:19:865 (7) - put new combo like this http://puu.sh/cHwD most better
01:35:240 (4,5,6) - this i have worry this part as this is hard for normal pleasse unstack like this puu.sh/cHxH
01:40:865 (2,3,4) - ^ same
01:41:802 (5,6,7) - ^ same

good diff but same big problem is spacing sorry :( :( :( :( I could be harder
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pokie's Hard

00:11:615 (1,2) - this quicly miss woow pleasse stack it i feel like insane if you fix this need fix spacing at 00:12:177 (3,4,5)
01:53:240 (4,5) - ^
01:55:490 (5,6,7) - ^

stuff cool

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

i really enjoy play this nothing find :) 0 0 ;) ;) ;) ;) Really? its my pleasure.

http://puu.sh/cHPM

sorry lol
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
bye bye ;) THX~~bye~~
yukinohara
THX for [CSGA]Ar3sgice's and AoiX's SB/Skin moding~
go...
[CSGA]Ar3sgice
[General]

加star2.png之前建议看一下这个 http://tieba.baidu.com/p/1331362022 (8楼) 我不知道为什么不能加star2.png,中文版的guidelines貌似也没指出不能存在。star.png是map selection界面下的等级图片,star2.png是游戏界面cursor处下落的图案。很多rank的图也是存在star2.png的。保留
滑条球皮肤需要一套 加上sliderb-xx.png OK
鼠标皮肤需要一套, 加上cursortrail.png OK
Kiai time在所有难度里不同 这个是unrankable的.
combo1太黑...... 有些部分会和BG video一样看不清
AoiX
SB/Skin

!!SB问题多了去了,做的华丽是很好但也请考虑下SBload的问题。参见http://osu.ppy.sh/forum/viewtopic.php?f=25&t=69973。基本就是从头超导到尾(在SB编辑界面看右上角,变红就超了) 最初做SB的时候这边已经考虑到图片尺寸问题以及SB LOAD问题...如果LOAD最后实在是unrankable那么会缩小尺寸解决这个问题。保留
!!SB用背景图超标,完全用不到这么大的尺寸。看到之前的mod也有提到。这里引述原文:
SPOILER (click to toggle)

关于尺寸延伸的问题可以根据你图片元件移动的方向决定某一方向的延伸尺寸。个人建议是通过一些比例换算+缩放效果结合来控制大小。
图片尺寸问题最初做图时也考虑到的。这个问题之前的reply已经说明了很多次,这里再解释下:osu标准窗口化分辨率是1024*768,所以BG图片最好(点对点)也是1024*768,然而在Design界面,全屏的坐标范围是640*480,那么,所有的SB原件如果参照640*480这个标准来做,必然在标准窗口化(全屏更会如此)下会被拉伸,使质量打折扣。SB文件夹下所以的图片都是按照1024*768点对点标准来制作的,并且所有实现点对点的图片在code里全部使用S,0,*,*,0.625代码缩小到0.625倍,再经过osu的默认1.6倍放大效果之后,理论可以以1024*768的坐标呈现。实际测试时,也可以对比出经过此操作后的效果更好。至于卷动的图片,所有起始坐标和结束坐标都是经过坐标计算的,尽量保证图片每一像素都会被显示,避免了尺寸浪费问题。具体可以参考SB代码。还有,现在SB原件限制貌似已经修改了:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Storyboard圖片的大小在一般原則下不能超過800x600。強烈建議使用640x480(此為Editor的預設大小)
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
需要上下或左右捲動的圖片大小限制分別為640x1440(上下)與1920x480(左右)
所以,这边的文件尺寸和SB坐标都是经过计算的,基本没有使用所见即所得编辑,如果出于尺寸已经load的问题影响rank,最后可能会减少图片尺寸牺牲效果,必要时可能会删除SB。保留
!!cursor.png需要和cursortrail.png配套使用 OK
!!转盘需要一个明确的中心点,可以直接点在转盘背景上(请参照默认皮肤操作) OK
To Anshi:主文件夹下存在多余的快捷方式,请删除。
wmfchris
[General]
- approachcircle.png's dimensions must be exactly 128x128
- source in [PT's Taiko] : Aiyoku no Eustia <- change it to the correct one
- End kiai at 01:38:608, the white tick.

[Taiko]
01:13:865 - start kiai here
01:27:177 - dkk
01:38:608 - remove the red line
01:43:108 - add a k here

excellent.

[Insane]
00:17:802 (x) - add a note here?
00:18:740 (1) - [Nazi] down 1 grid lv4 to make it symmetrical
01:08:240 (1) - broken slider end
01:08:802 (x) - if you fixed the slider to end at blue tick, add a note here
01:10:115 (3) - make it parallel to (1)
01:27:365 (5,6) - quite misleading here...

[Pokie >///<]
>///<
話說這spacing排列根本就是insane lol

[Normal]
00:15:740 (2,3) - left 2 grid lv4
00:46:865 (2,3...,5,6) - spacing
01:30:927 - remove break

nice music and SB, this is your reward :3
Akiba Rika

wmfchris wrote:

[General]
- approachcircle.png's dimensions must be exactly 128x128
- source in [PT's Taiko] : Aiyoku no Eustia <- change it to the correct one changed...
- End kiai at 01:38:608, the white tick.

[Taiko]
01:13:865 - start kiai here fixed
01:27:177 - dkk changed to dkd
01:38:608 - remove the red line a silly miss...fixed lol
01:43:108 - add a k here added

excellent. thx>w<
Download: Ceui - Asphodelus (Short ver.) (Anshi) [PT's Taiko].osu
confeito14
consummated map... these are only my little suggestions=w=

[Insane]
00:07:865(4,1) cause to be perplexed many times, so i wish you would change slider shape.suggestion→ http://puu.sh/fUPb
00:58:396(4) delete circle and add circle on 00:58:677 (2-5)DS=1,1x is better?
01:34:396(5,6) DS=0.9or1.0x
01:25:865(4)extend to-01:26:427 (and 01:27:177(2) delete circle)

good song, good map, good skin, good luck:D:D
[Hibiki]
支持一下 脏翅膀的short版本必须有啊
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