very interesting song and map o:
Thanks :3h3k1ru wrote:
very interesting song and map o:
Thanks <3MoodyRPG wrote:
Hi Kurai :3
General
. Disable the countdown done
Drizzle
HP: +1
OD: +1 done
00:13:700 (2) - Stack with (1) It's intentional
00:24:872 (5) - Just a suggestion,maybe delete this note and add spinner? I already tought about this, but I don't really like :/
02:27:976 (6) - Maybe new combo? Oh sure
Perfect and solid map as always,Good Luck Kurai :3
Thanks a lot ~eldnl wrote:
Random mod ~
[General][Drizzle]
- Disable letterbox during breaks, is not necessary and cover the background. Oh, yes o.o
- As far as I know, the artist should be LightUmbreon, and you should remove it from the tittle too. Junichi Masudais the original composer, LightUmbreon just remixed it, I think the title is fine. I need more advices on this I think.
The map seems very good, the only thing that I disagree is in the abuse of normal-hitsounds, but this isn't a big problem, you can also add a taiko difficulty. If someone make me a taiko difficulty, I would be glad to add it :3
- In my opinion, AR9 is too much for a 145bpm song. Suggest change it to 8. AR9 plays very well ;~;
- 00:00:045 - I think is better if you use soft hitsounds here, fit better with the song. But use soft just for the quiet part. And also you should change the clap by the custom clap. Awesome
- 02:25:700 - Same as above ^ and here you can follow the rythm with the whistles. ^
Star ~
When someone make a remix of a song, the author is who does the remix, not the original author. By the way, I think the tittle is fine anyways.KuraiPettan wrote:
Thanks a lot ~eldnl wrote:
[General]
[*] As far as I know, the artist should be LightUmbreon, and you should remove it from the tittle too. Junichi Masudais the original composer, LightUmbreon just remixed it, I think the title is fine. I need more advices on this I think.[/list]
How a new combo can fix an Anti jump?xierbaliti wrote:
-Drizzle-
how about to add new combo to some anti jumps?
such as 00:23:941 (2) -
00:35:217 (7) -
nice map, so just a suggestion here.
star for now.
eww fast answer, I edited my post, but in my opinion this is not more readable with a new combo ... it's the same.KuraiPettan wrote:
It don't fix an anti-jump, it just make it more readable :3
Thank you ~lolcubes wrote:
\:D Modding approval maps!
[General][Drizzle]
- Timing: Use offset 55 (+10), yours is a bit too early. ;x; Ok ;~;
Pains me that I have to pop this, the map is really nice and energetic, was fun to play, but the timing is too early. ;x; ;~~;
- Suggestion to consider: Tried using AR8? I am fine with 9, but 8 fits very nicely I think (makes DT possible too). Up to you hehe. Nope, AR8 is fine but I think AR9 plays better
- 00:19:089 (8) - I feel that you ran out of space, so you placed it like this. I suggest that you move it a bit somewhere else, it's a bit messy. That was intentional but ok, fixed
- 00:59:537 - Maybe add a note here? It's in the rhythm, having a triplet facing downwards feels awesome. Since the map (and the song) is based on the rhythm I feel having a note here is great. of course
- 02:00:675 (1,2) - I think the new combo on 2 makes it better, follows the music better and makes the 3/4 jump more readable. You're right
- 02:05:848 (9) - Also I think you should use new combo here, because this is the heavy note that starts the next section. Done
- 03:07:710 (2) - This slider is incorrectly placed, the end should be on a 1/8 tick, not 1/6. I don't see any difference, but I believe you >w<!
Thank you <3IceBeam wrote:
hi Kurai-kun
remove go from Tags? we can't search for words having less then 3 characters Nope, because if someone search "Go Ichinose", he will not find this map (we can't search for word which have less than 3 charracters on the website only)
also,some suggestions to raise playability:
00:35:227 (1) - I don't mind anti-jumps,but I'd rather stacked it with 00:35:434 (2),it'd improve the flow imo
anyway it looks like there's a 1/2 space between this note and 00:35:020 (6) atm :/ I don't really like this pattern too xD so changed
00:58:296 (2) - I wouldn't do an anti-jump here..maybe you should clear out that blue tick? though I'm fine with it Nope, I like it in this way >w<
03:07:710 (2) - I had some doubts,if it's spaced in yellow tick or brown(03:07:848 - 1/6 divisor)
how do you think? This was on a 1/6 tick before, but lolcubes told me that it was 1/8, so I believed him (even if I can't see any difference xD)
all these were suggestions,so not even popping :p
gratz bakapettan \:D/KuraiPettan wrote:
Thank you <3
At the moment, slider tick rate 4 is being used as an excuse to get this approved. Which is quite sad. This map is long and challenging enough to simply get ranked instead of approved. Putting in tick rate 2 already drops the score down to 17 million.Rules wrote:
16-18m = For insane difficulties that are long and challenging enough to justify such a high score.
http://osu.ppy.sh/s/39828Lesjuh wrote:
Now this will also be the perfect example for more single 2 minute insane difficulties woo~
maybe because there's nothing wrong with it?Lesjuh wrote:
It's senseless to have a common insane difficulty approved on its own. I'm surprised not a single moderator mentioned anything about this.
I'm a mapper and I think making a 3 minute 19mill score map for approval is stupid.IceBeam wrote:
I highly doubt any mapper would agree..but then,that was my bad not to suggest it,my excuses