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Junichi Masuda - Heavy Rain (LightUmbreon's Remix) ~Approval

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h3k1ru
very interesting song and map o:
Topic Starter
Kurai

h3k1ru wrote:

very interesting song and map o:
Thanks :3
MoodyRPG
Hi Kurai :3

General
. Disable the countdown

Drizzle
HP: +1
OD: +1

00:13:700 (2) - Stack with (1)
00:24:872 (5) - Just a suggestion,maybe delete this note and add spinner?
02:27:976 (6) - Maybe new combo?

Perfect and solid map as always,Good Luck Kurai :3
Topic Starter
Kurai

MoodyRPG wrote:

Hi Kurai :3

General
. Disable the countdown done

Drizzle
HP: +1
OD: +1 done

00:13:700 (2) - Stack with (1) It's intentional
00:24:872 (5) - Just a suggestion,maybe delete this note and add spinner? I already tought about this, but I don't really like :/
02:27:976 (6) - Maybe new combo? Oh sure

Perfect and solid map as always,Good Luck Kurai :3
Thanks <3
eldnl
Random mod ~

[General]

  1. Disable letterbox during breaks, is not necessary and cover the background.
  2. As far as I know, the artist should be LightUmbreon, and you should remove it from the tittle too.
[Drizzle]

  1. In my opinion, AR9 is too much for a 145bpm song. Suggest change it to 8.
  2. 00:00:045 - I think is better if you use soft hitsounds here, fit better with the song. But use soft just for the quiet part. And also you should change the clap by the custom clap.
  3. 02:25:700 - Same as above ^ and here you can follow the rythm with the whistles.
The map seems very good, the only thing that I disagree is in the abuse of normal-hitsounds, but this isn't a big problem, you can also add a taiko difficulty.

Star ~
Topic Starter
Kurai

eldnl wrote:

Random mod ~

[General]

  1. Disable letterbox during breaks, is not necessary and cover the background. Oh, yes o.o
  2. As far as I know, the artist should be LightUmbreon, and you should remove it from the tittle too. Junichi Masudais the original composer, LightUmbreon just remixed it, I think the title is fine. I need more advices on this I think.
[Drizzle]

  1. In my opinion, AR9 is too much for a 145bpm song. Suggest change it to 8. AR9 plays very well ;~;
  2. 00:00:045 - I think is better if you use soft hitsounds here, fit better with the song. But use soft just for the quiet part. And also you should change the clap by the custom clap. Awesome
  3. 02:25:700 - Same as above ^ and here you can follow the rythm with the whistles. ^
The map seems very good, the only thing that I disagree is in the abuse of normal-hitsounds, but this isn't a big problem, you can also add a taiko difficulty. If someone make me a taiko difficulty, I would be glad to add it :3

Star ~
Thanks a lot ~
xierbaliti
-Drizzle-
how about to add new combo to some anti jumps?
such as 00:23:941 (2) -
00:35:217 (7) -

nice map, so just a suggestion here.

star for now.
Topic Starter
Kurai
Fixed :3
xierbaliti
ok, bubble #1

nice job kurai~
eldnl

KuraiPettan wrote:

eldnl wrote:

[General]

[*] As far as I know, the artist should be LightUmbreon, and you should remove it from the tittle too. Junichi Masudais the original composer, LightUmbreon just remixed it, I think the title is fine. I need more advices on this I think.[/list]
Thanks a lot ~
When someone make a remix of a song, the author is who does the remix, not the original author. By the way, I think the tittle is fine anyways.

xierbaliti wrote:

-Drizzle-
how about to add new combo to some anti jumps?
such as 00:23:941 (2) -
00:35:217 (7) -

nice map, so just a suggestion here.

star for now.
How a new combo can fix an Anti jump?
Just a question.

Good Luck with the map o/
Topic Starter
Kurai
It don't fix an anti-jump, it just make it more readable :3
eldnl

KuraiPettan wrote:

It don't fix an anti-jump, it just make it more readable :3
eww fast answer, I edited my post, but in my opinion this is not more readable with a new combo ... it's the same.
lolcubes
\:D Modding approval maps!

[General]
  1. Timing: Use offset 55 (+10), yours is a bit too early. ;x;
[Drizzle]
  1. Suggestion to consider: Tried using AR8? I am fine with 9, but 8 fits very nicely I think (makes DT possible too). Up to you hehe.
  2. 00:19:089 (8) - I feel that you ran out of space, so you placed it like this. I suggest that you move it a bit somewhere else, it's a bit messy.
  3. 00:59:537 - Maybe add a note here? It's in the rhythm, having a triplet facing downwards feels awesome. Since the map (and the song) is based on the rhythm I feel having a note here is great.
  4. 02:00:675 (1,2) - I think the new combo on 2 makes it better, follows the music better and makes the 3/4 jump more readable.
  5. 02:05:848 (9) - Also I think you should use new combo here, because this is the heavy note that starts the next section.
  6. 03:07:710 (2) - This slider is incorrectly placed, the end should be on a 1/8 tick, not 1/6.
Pains me that I have to pop this, the map is really nice and energetic, was fun to play, but the timing is too early. ;x;
Topic Starter
Kurai

lolcubes wrote:

\:D Modding approval maps!

[General]
  1. Timing: Use offset 55 (+10), yours is a bit too early. ;x; Ok ;~;
[Drizzle]
  1. Suggestion to consider: Tried using AR8? I am fine with 9, but 8 fits very nicely I think (makes DT possible too). Up to you hehe. Nope, AR8 is fine but I think AR9 plays better
  2. 00:19:089 (8) - I feel that you ran out of space, so you placed it like this. I suggest that you move it a bit somewhere else, it's a bit messy. That was intentional but ok, fixed
  3. 00:59:537 - Maybe add a note here? It's in the rhythm, having a triplet facing downwards feels awesome. Since the map (and the song) is based on the rhythm I feel having a note here is great. of course
  4. 02:00:675 (1,2) - I think the new combo on 2 makes it better, follows the music better and makes the 3/4 jump more readable. You're right
  5. 02:05:848 (9) - Also I think you should use new combo here, because this is the heavy note that starts the next section. Done
  6. 03:07:710 (2) - This slider is incorrectly placed, the end should be on a 1/8 tick, not 1/6. I don't see any difference, but I believe you >w<!
Pains me that I have to pop this, the map is really nice and energetic, was fun to play, but the timing is too early. ;x; ;~~;
Thank you ~
lolcubes
Alright, this looks awesome. Unfortunately due to the bad timing I can only return the bubble. ;~;

Bubble #1.
Andrea
Looks pretty good to me.

Bubble #2~
Topic Starter
Kurai
Thank you Andrea <3
Louis Cyphre
go go rank!
HeatKai

approve'd
Good job =w=b haha
Maya-kira
;u;/
Topic Starter
Kurai
\:D/
IceBeam
hi Kurai-kun

remove go from Tags? we can't search for words having less then 3 characters

also,some suggestions to raise playability:

00:35:227 (1) - I don't mind anti-jumps,but I'd rather stacked it with 00:35:434 (2),it'd improve the flow imo
anyway it looks like there's a 1/2 space between this note and 00:35:020 (6) atm :/

00:58:296 (2) - I wouldn't do an anti-jump here..maybe you should clear out that blue tick? though I'm fine with it

03:07:710 (2) - I had some doubts,if it's spaced in yellow tick or brown(03:07:848 - 1/6 divisor)
how do you think?

all these were suggestions,so not even popping :p
Topic Starter
Kurai

IceBeam wrote:

hi Kurai-kun

remove go from Tags? we can't search for words having less then 3 characters Nope, because if someone search "Go Ichinose", he will not find this map :( (we can't search for word which have less than 3 charracters on the website only)

also,some suggestions to raise playability:

00:35:227 (1) - I don't mind anti-jumps,but I'd rather stacked it with 00:35:434 (2),it'd improve the flow imo
anyway it looks like there's a 1/2 space between this note and 00:35:020 (6) atm :/ I don't really like this pattern too xD so changed

00:58:296 (2) - I wouldn't do an anti-jump here..maybe you should clear out that blue tick? though I'm fine with it Nope, I like it in this way >w<

03:07:710 (2) - I had some doubts,if it's spaced in yellow tick or brown(03:07:848 - 1/6 divisor)
how do you think? This was on a 1/6 tick before, but lolcubes told me that it was 1/8, so I believed him (even if I can't see any difference xD)

all these were suggestions,so not even popping :p
Thank you <3
Oh, and I have disabled the letterbox during breaks.
Bass
I remember when you was just half-done of this map and now bubble \:D/ so fast.

Good luck, map is great :3/
IceBeam
sweet map,Kurai-kun <3

approved
Topic Starter
Kurai
Thank you <3
Bass
Yessssssssssssssssssssssssssssssssssssssssss.
Laurier
Congratulations >w<
Mismagius
Yay, approved, nice job! >3<
HeatKai

KuraiPettan wrote:

Thank you <3
gratz bakapettan \:D/
Ekoro
I thought that it was for rank :o

Anyway grats , 20M for ~3 min diff xD it's your first approved map :o
lolcubes
GZ! \:D/
Topic Starter
Kurai
Thanks everyone :3
Nymph
lol grats kurai~
Thite
gratz~ :)
Maya-kira
good job kurai~ >w< d
Topic Starter
Kurai
Thank you >w<~
Lesjuh
Why is this approved? It could easily be an insane difficulty in a ranked mapset. It's not gimmicky or too hard for ranking at all.
IceBeam
even with STR 1 score is over 17mil
Lesjuh
STR??

The 19mil+ is hard to achieve so it could easily have been ranked.
GladiOol
@Lesjuh: STR = Slider Tick Rate.

Rules wrote:

16-18m = For insane difficulties that are long and challenging enough to justify such a high score.
At the moment, slider tick rate 4 is being used as an excuse to get this approved. Which is quite sad. This map is long and challenging enough to simply get ranked instead of approved. Putting in tick rate 2 already drops the score down to 17 million.
Topic Starter
Kurai
Tick 4 is not an excuse, I used it since I started to map it (and tick 4 is why I mapped it) =w=
Even with tick 2 the map reaches 17 million which is, according to me, senseless for a ranked map !
And yes I'm a lazy mapper if it's what you want to say D:
GladiOol
I have no problem with tick 4, except it's the only reason why this is approved now. Which is bullshit~~ And come on, you know that just as well as I do.
Lesjuh
It's senseless to have a common insane difficulty approved on its own. I'm surprised not a single moderator mentioned anything about this.

Now this will also be the perfect example for more single 2 minute insane difficulties woo~
IceBeam

Lesjuh wrote:

Now this will also be the perfect example for more single 2 minute insane difficulties woo~
http://osu.ppy.sh/s/39828

Lesjuh wrote:

It's senseless to have a common insane difficulty approved on its own. I'm surprised not a single moderator mentioned anything about this.
maybe because there's nothing wrong with it?
these maps were approved because of max score limit.current difficulty couldn't be ranked anyway,only in case of hybrid mapset

and btw,I'd be glad to see more difficulties here,as well,but it's mapper's choice..
GladiOol
I'd be glad to see this ranked, not approved, but it's BAT choice..
IceBeam
so,if you were a BAT,you would suggest to map at least 3 more difficulties modding a bubbled map?
GladiOol
I would suggest there being a Hard and a Normal diff yes. An Easy would always be sexy as well.
And then I would rank this map. But I'm not a BAT, you are /o/ so you should have done this.
IceBeam
I highly doubt any mapper would agree..but then,that was my bad not to suggest it,my excuses
mochi

IceBeam wrote:

I highly doubt any mapper would agree..but then,that was my bad not to suggest it,my excuses
I'm a mapper and I think making a 3 minute 19mill score map for approval is stupid.
HeatKai
I never know having a 3min song to get approved is a big problem.
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