v1 modding (I don't like v2.. welp)
~Easy~- 00:05:679 (2) - You forgot to add Normal finish on this slider's tail, add it to be consistent with 00:03:679 (2) -
- 00:12:679 (1) - Remove whistle from tail like the previous sliders (just apply the same hitsounding carefully please);
- 01:11:679 (2) - Just make it curved? This shape is ugly to see and it ruins the flow, same for 01:19:679 (2) - ;
- 01:22:679 (1,2) - Extend them by 1/2, the sound on the white tick is more intense than the one on red tick. Also, it would make the rhythm much easier to play and follow because of 2/1 rhythm;
- 01:42:013 (1) - If you really want to keep this shape, make it symmetric, at least. This one is better than those mentioned before because new section is starting here and it doesn't break any flow you created on the previous section, so it's ok, but make it symmetrical;
- 01:47:013 (1) - Make this blanket better;
- 01:53:013 (1) - Well, you know.. this is the same for all next similar sliders;
- 01:58:346 (4,1) - This kind of pattern is hard to control for newbies, so you should make something easier to play and read;
- 02:27:679 (2) - Out of screen;
- 02:32:679 (1,2) - Make a better blanket;
~Sulfur's Normal~- 00:10:679 (4) - There are some mistakes about comboing in this section. Add NC here, remove it on 00:11:679 (1) - and add it on 00:12:346 (2) - and so on. To be clear, just focus the comboing by checking the previous part where the NCs are set 1/2 earlier than downbeats;
- 00:16:179 (2) - I would avoid to map this slider by skipping the white tick with that strong sound on it. I would just remove this slider and extend the 00:15:679 (1) - by 1/2 and add a circle on that white tick, following the same logic of 00:16:679 (3,4) - : https://osu.ppy.sh/ss/9570942
- 00:18:679 (3,1) - Switch NCs;
- 00:24:679 (1) - Mh.. This part is still calm, so it should follow the same logic of previous section by using a simpler rhythm instead than this 1/1 spam. Just make this part easier with some breaks and use 1/1 only on the next part at 00:34:679 (1) - that is kinda more intense;
- 01:47:013 (2,3,4) - Hard pattern to read for a Normal diff, make it easier by unstacking the slider and fixing the spacing after applied it;
~Hard~- 00:01:846 (2) - Full covered reverse arrow is unrankable because unreadable;
- 00:12:679 (1,2) - Why this sudden change of rhythm? Keep using the same sliders of before;
- 00:54:346 (3) - Make the reverse arrow easier to read, same for 00:56:346 (2) - and all next ones I guess;
- 01:26:013 (1) - This slider should be emphasized by a little jump and this stack just ruins it to be honest;
- 02:34:013 (1) - Same here
I will stop modding the mapset here, but I will give you general tips.
Rhythm you guys used isn't that bad but you should try to be consistent between parts and I gave you examples of what I intend with the points I mentioned above in the modpost. The reason I won't mod it all is: the flow. The mapset is poor of flow: weird sliders' shapes usage makes the flow just messy and not confortable to play and not enjoyable to see while playing the map. Focus more on blankets, on simpler sliders and on technical/intuitive patterns. All the sliders I saw (especially in the Hard diff) look just weird with waypoints placed randomly on the grid. So yea, this mapset needs more work on structure, patterns, but especially the flow. Try to focus your attention on the cursor movement while you are mapping and it will help you a lot to make flowing and intuitive patterns to play. I hope this will help you. Good luck homie!