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Hanasoumen-P - scapecoat

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Topic Starter
huntress
This beatmap was submitted using in-game submission on Tuesday, October 31, 2017 at 9:46:44 AM

Artist: Hanasoumen-P
Title: scapecoat
Tags: dnb hatsune miku hsp hanasoumenp
BPM: 174
Filesize: 2861kb
Play Time: 01:47
Difficulties Available:
  1. Easy (1.49 stars, 101 notes)
  2. Future Tone (5.61 stars, 750 notes)
  3. Insane (4.34 stars, 244 notes)
Download: Hanasoumen-P - scapecoat
Information: Scores/Beatmap Listing
---------------
mp3 and metadata from secretpipe's graveyarded mapset: https://osu.ppy.sh/s/422038

Easy - WIP
Hard - looking for GD
Insane - WIP
Future Tone - ready for mods
Josh123uaJ
From my q

Future Tone:
At the beginning, I don't think there should be triples at the very beginning. For example, 00:00:872 (1,2,3), 00:03:113 (5,6,7), 00:06:216 (7,8,9). The second note doesn't have any sound to support. Maybe you could delete these triples as they're unnecessary. You can start adding triples from this point 00:16:734 (5,6,7).

00:11:734 (5,6) - (6) should be a new combo instead of the circle after that. Also, reduce spacing between these two notes (if you're planning to keep the slider). Although they're suppose to emphasize the beat, the spacing is similar to 00:12:078 (1,2) and 00:12:768 (3,4), causing people to potentially misread this. Same thing happens at 00:16:044 (1,2). Maybe use this spacing that you've got at 00:17:078 (8,9).
00:12:768 (3) - You could move this note so that 00:11:906 (6,1,2,3) could form a nice diamond pattern.
00:34:148 (8,9,10) - Move this 3 spaces down (without grid snap) so that the hex grid of 00:33:285 (3,4,5,6,7,8,9,10) could be just right.
00:56:389 (2) - End this slider a little bit earlier to the white tick. There's a sound at the white tick yet the slider ends at the blue tick which has no sound that plays.
00:57:768 (4) - ^
01:19:320 (2,3,4,1) - I think it looks better if you make it like this. It feels kinda random the way they are.
01:23:975 (3,7) - You can put more emphasis and these notes by spacing them out more.
01:39:320 (2) - This is going to trip some people because this is shorter than 01:37:078 (1) yet the slider is 1/2 while the other sliders of similar length are at 1/4. Make it longer (or at least noticeable).
02:34:837 (6,7,8) - Make spacing equal for these.

I like this map and I wish to see you finish the set. GL!
Topic Starter
huntress

Josh123uaJ wrote:

From my q

Future Tone:
At the beginning, I don't think there should be triples at the very beginning. For example, 00:00:872 (1,2,3), 00:03:113 (5,6,7), 00:06:216 (7,8,9). The second note doesn't have any sound to support. Maybe you could delete these triples as they're unnecessary. You can start adding triples from this point 00:16:734 (5,6,7). i added those to emphasize a percussion sound in the background on top of the kick, but there were some in there that probably shouldnt be there i fixed some those

00:11:734 (5,6) - (6) should be a new combo instead of the circle after that. Also, reduce spacing between these two notes (if you're planning to keep the slider). Although they're suppose to emphasize the beat, the spacing is similar to 00:12:078 (1,2) and 00:12:768 (3,4), causing people to potentially misread this. Same thing happens at 00:16:044 (1,2). Maybe use this spacing that you've got at 00:17:078 (8,9). messed with spacing, probably going to change combos a lot for this whole section right now theyre kinda random
00:12:768 (3) - You could move this note so that 00:11:906 (6,1,2,3) could form a nice diamond pattern. i have no idea what you mean >/////< those objects dont seem connected at all are my links working properly?
00:34:148 (8,9,10) - Move this 3 spaces down (without grid snap) so that the hex grid of 00:33:285 (3,4,5,6,7,8,9,10) could be just right. hopefully fixed
00:56:389 (2) - End this slider a little bit earlier to the white tick. There's a sound at the white tick yet the slider ends at the blue tick which has no sound that plays. done
00:57:768 (4) - ^
01:19:320 (2,3,4,1) - I think it looks better if you make it like this. It feels kinda random the way they are. the point of the curved sliders was to represent some kind of flow change as opposed to the straight ones. changed all of them to curved and moved em around a bit hopefully it looks and feels better
01:23:975 (3,7) - You can put more emphasis and these notes by spacing them out more. MORE SPACING
01:39:320 (2) - This is going to trip some people because this is shorter than 01:37:078 (1) yet the slider is 1/2 while the other sliders of similar length are at 1/4. Make it longer (or at least noticeable). actually made it less sv, same for the other sliders similar to it. i feel if i made it faster the emphasis wouldnt be enough idk
02:34:837 (6,7,8) - Make spacing equal for these. fixed

I like this map and I wish to see you finish the set. GL!
thanks for mod
Marmorexx
Alright! Lets see what i can find:

First off, to get this map ranked, you need to have a linear difficulty spread. Thats why you will probably have to write at least more difficulty being around ~3 Stars. Without that, you're not following the official ranking criteria which you can find here: https://osu.ppy.sh/help/wiki/Ranking_Criteria

Another Problem is that your Combo colour 4 is really dark, which makes it hard to see on a lot of skins. Try using a more reddish and bright blue instead to keep the variety in colour but make it more appealing for the eye.

Future Tone ---

00:05:009 (1,2) - Move this away from the (6) to make sure people dont hit it too early. You'd be best off with changing it to a single slider though.
00:15:699 (6) - This jump is too far. For more continuity move it closer to (5)
00:23:630 - You should decrease Volume a little for this part
00:27:596 (2) - For more continuity, let this slider go to 00:27:940 and then fill the gap after it
00:56:906 (3) - Until here everything seems pretty solid. But this (3) should be too close to the (2). It indicates a faster note

For the stream:
The way its composed now is really off-putting and kinda hard to read. Streams should always be really fitting to the music because they're too hard to hit if you still have to interpret and read hard stuff at the same time. Change it like this:
01:01:561 - Place 8 Notes until 01:02:165
01:02:251 - A slider with 4 ticks here and another one here: 01:02:596
01:02:940 - 4 Notes here until 01:03:199.
01:03:285 - A kick slider here and here 01:03:458 (alternatively another backslider with 4 ticks)
01:03:630 - 8 notes until 01:04:234 and the spinner after it
Of course you can think of your own way to make this stream more intuitive, but look at my suggestion as a base for how the stream should feel.

01:11:734 (2) - This sliders velocity is way too high. It makes reading this section nearly impossible
01:11:906 (3) - I'd make this a straight slider so you can see whats going on better.
01:13:630 (1) - This shouldnt be a New Combo. Make this one instead 01:13:975 (2)
01:15:009 (1) - Not a new combo here, but 01:15:527 (2) (also no new combo here 01:15:699 (1)). Also you should move the circle closer to the (4).
01:21:044 (5) - Turn that around and move it up and to the right instead.
01:33:975 (3,4,1) - Something went wrong here xD
01:37:940 (2) - Put this one in the lower left corner instead. Like this it feels like a quick slider.
01:38:458 (1,2,3,4,5,6) - Put the stream first, then the slider
01:39:320 (2) - The change of velocity here is hard to notice. Maybe make it a little quicker
01:58:458 (1) - This one is hard to see, dont put it below a slider.
02:05:009 (3) - Turn this around and move it to the left
02:05:354 (1) - This should be either closer to (5) or even stacked
The ending is really solid :) I like it

Thats everything i can find for now. Your map is fun to play but in a lot of places not intuitive. if you work on that, it will be really fun to play :)

Good Luck!!
Topic Starter
huntress

Marmorexx wrote:

Alright! Lets see what i can find:

First off, to get this map ranked, you need to have a linear difficulty spread. Thats why you will probably have to write at least more difficulty being around ~3 Stars. Without that, you're not following the official ranking criteria which you can find here: https://osu.ppy.sh/help/wiki/Ranking_Criteria yep, as i said in the main post im probably planning to look for a hard GD if its going to get anywhere near ranked(which it wont xd)

Another Problem is that your Combo colour 4 is really dark, which makes it hard to see on a lot of skins. Try using a more reddish and bright blue instead to keep the variety in colour but make it more appealing for the eye. ill look into it, i was thinking about changing the color scheme altogether and adding pink instead of just blue

Future Tone ---

00:05:009 (1,2) - Move this away from the (6) to make sure people dont hit it too early. You'd be best off with changing it to a single slider though. changed spacing
00:15:699 (6) - This jump is too far. For more continuity move it closer to (5) done
00:23:630 - You should decrease Volume a little for this part good idea, changed it to ramp up a bit as the synth in background gets louder
00:27:596 (2) - For more continuity, let this slider go to 00:27:940 and then fill the gap after it uhh not sure what you exactly mean, make 00:27:596 (2) - a full beat slider? make 00:27:940 (3) - into 2 1/2 notes? i guess since i didnt want too many circles here i made a full beat slider
00:56:906 (3) - Until here everything seems pretty solid. But this (3) should be too close to the (2). It indicates a faster note changed with ^
For the stream:
The way its composed now is really off-putting and kinda hard to read. Streams should always be really fitting to the music because they're too hard to hit if you still have to interpret and read hard stuff at the same time. Change it like this:
01:01:561 - Place 8 Notes until 01:02:165
01:02:251 - A slider with 4 ticks here and another one here: 01:02:596
01:02:940 - 4 Notes here until 01:03:199.
01:03:285 - A kick slider here and here 01:03:458 (alternatively another backslider with 4 ticks)
01:03:630 - 8 notes until 01:04:234 and the spinner after it
Of course you can think of your own way to make this stream more intuitive, but look at my suggestion as a base for how the stream should feel. yeah uhhhhh i did this and tried to fix the parts at the beginning i just think my reversing sliders were dumb and bad hopefully it will be better??

01:11:734 (2) - This sliders velocity is way too high. It makes reading this section nearly impossible its the same velocity as all the others, but i lower the spacing so its easier hopefully
01:11:906 (3) - I'd make this a straight slider so you can see whats going on better. made it less angled
01:13:630 (1) - This shouldnt be a New Combo. Make this one instead 01:13:975 (2) i had nc on every kick but idk. think im going to redo combos on everything
01:15:009 (1) - Not a new combo here, but 01:15:527 (2) (also no new combo here 01:15:699 (1)). Also you should move the circle closer to the (4). dont know what you mean, move which circle
01:21:044 (5) - Turn that around and move it up and to the right instead. done
01:33:975 (3,4,1) - Something went wrong here xD wew good catch, yeah probably because of messing with sv and not resnapping
01:37:940 (2) - Put this one in the lower left corner instead. Like this it feels like a quick slider. uhhhhhhhhh dont know what you mean, like increase spacing from the other slider?
01:38:458 (1,2,3,4,5,6) - Put the stream first, then the slider done
01:39:320 (2) - The change of velocity here is hard to notice. Maybe make it a little quicker it was originally faster but then the slider would be too long and that causes readability issues idk
01:58:458 (1) - This one is hard to see, dont put it below a slider. its above the slider though and the slider heads arent stacked so it should be visible
02:05:009 (3) - Turn this around and move it to the left ctrl-g and moved
02:05:354 (1) - This should be either closer to (5) or even stacked whoops that was a mistake, no spaced triples here, not rttyui
The ending is really solid :) I like it thank uwu

Thats everything i can find for now. Your map is fun to play but in a lot of places not intuitive. if you work on that, it will be really fun to play :)

Good Luck!!
thanks for mod! gonna work on the bigger stuff and hopefully update soon
b00
From my modding queue
00:05:009 (1) - not sure why this is a kick slider. It seems to be the only place you've used this in the beginning. The sound isn't that strong to be a kick slider so I would just use another circle
00:16:906 - missing a note here. I would make this 00:16:734 (5,6,7,8,9) - whole section a stream
00:18:113 - same thing here
00:18:803 - and here
Im sure you can see the pattern by now. There are a few more like this.
00:20:700 (1,2,3,4,5) - you did it here tho :/
00:22:596 (1,2) - kick sliders work here because your in a strong build up and 2 is a strong sound.
00:23:630 (1,2) - I would lower the spacing here to drastically show the difference between this part and the previous part
00:24:320 (2) - also nc this
00:37:940 (6,7,8,1) - your following vocals, and when their recessive your following the synth in the background. So here 00:37:940 (6) - should be a slider
00:42:251 (6,7,8,9) - these overlaps look kinda ugly
00:43:802 (4,6,1) - clean this pattern up to be a perfect triangle
00:46:216 (2,3,4) - you could make these reverses to cover the synth and keep the player holding on the vocals.
00:48:803 (3,4,5,6) - not sure why the spacing is so big here
00:48:630 (2) - 00:48:975 (4) - these two should actually be 1/2 sliders since your mapping vocals. Your rthythm in this area is a bit all over the place.
00:49:492 (7) - again stuff like this seems kinda werid. You can simply use a 1/2 reverse here
00:51:734 (2) - reverse
00:54:492 (2,3,4) - ^^
00:59:147 (1,2) - these should be a 1/2 slider imo. You can start the build up with jumps when the vocals come in
01:00:699 (1) - There is no sound on the blue tick here. Why use a double reverse to cover sounds that arent there?
2 kick sliders would have worked better here.
01:10:182 (3) - I think this could be a 1/4 slider too. Have a 1/2 gap between the notes here seems kinda odd
01:09:837 (1,2,3,4,5,6,1,2,3,4,5) - same with this section. Constant 1/4 would play well here because its a build up.
In fact all your kiai seems to be done like this. In my honest opinion I think it would play better as all 1/4 with fewer 1/2 gaps just because of the intensity of the song
But that would require a lot of work to remap and change it so you might want to check with some other people before doing so.
01:21:389 (1) - this slider is kind of ugly. Something like this would be cooler https://puu.sh/yaEdr/d5c2a3ebe8.png
01:28:826 - this section feels undermapped. Maybe a spinner?
01:43:458 (5) - stuff like this looks sorta ugly too. Try to bend the end of the slider back into its self more like : https://puu.sh/yaEg2/0b7020fa65.png
01:56:734 (1) - not sure whats up with this slider. I would first raise the sv, and second make it a 1/2 slider and put a circle where this one ends
02:01:216 (1,2) - I think these could be kick sliders.
02:11:906 (1,2,3) - this is undermapped. Use some reverses
02:13:630 (3) - This sound is much stronger in the jump pattern so making it stand out more by spacing it further would be good.
This is just an example and might be too big spacing for you but something like this https://puu.sh/yaEpr/dff669b257.png would be better
Try to use this rule more for your jump patterns by empathising the snare drum or another prominent sound by spacing it.
You can also stack the previous 1/2 circle to give more empathise to the next note because your going from no movement to a lot. However this really only works if you do it consistently.
02:22:596 (1) - overlap
02:26:044 (4,2) - Try to avoid stuff like this. Look back through all your patterns to make sure they don't overlap or if your going to do it, overlap them half way. That way everything is cute and pretty <3
Imo it needs a lot of work to reach ranked, but its got a lot of interesting ideas. Keep up the good work :)
Topic Starter
huntress
awake now

b00 wrote:

From my modding queue
00:05:009 (1) - not sure why this is a kick slider. It seems to be the only place you've used this in the beginning. The sound isn't that strong to be a kick slider so I would just use another circle fixed
00:16:906 - missing a note here. I would make this 00:16:734 (5,6,7,8,9) - whole section a stream
00:18:113 - same thing here
00:18:803 - and here
Im sure you can see the pattern by now. There are a few more like this. the secondary rythym that starts is really faint there before i actually put in the 5 note streams at the end and i wanted those to be emphasized the strongest so i only used triples up until then. starting at 00:19:837 (6,7,8) - is where it becomes more prominent so thats where the rythym started fully representing it. i might change some stuff idk
00:20:700 (1,2,3,4,5) - you did it here tho :/
00:22:596 (1,2) - kick sliders work here because your in a strong build up and 2 is a strong sound.
00:23:630 (1,2) - I would lower the spacing here to drastically show the difference between this part and the previous part spacing is lower, sv is lower, and its full beat rythym at the start i think it should be fine
00:24:320 (2) - also nc this done
00:37:940 (6,7,8,1) - your following vocals, and when their recessive your following the synth in the background. So here 00:37:940 (6) - should be a slider fixed
00:42:251 (6,7,8,9) - these overlaps look kinda ugly wanted to differentiate spacing from the following pattern because theyre the same but yeah i see what you mean, ill fix
00:43:802 (4,6,1) - clean this pattern up to be a perfect triangle fixed
00:46:216 (2,3,4) - you could make these reverses to cover the synth and keep the player holding on the vocals. if it was all held rythym wouldnt be dense enough here right after the intensity starts to build up
00:48:803 (3,4,5,6) - not sure why the spacing is so big here
00:48:630 (2) - 00:48:975 (4) - these two should actually be 1/2 sliders since your mapping vocals. Your rthythm in this area is a bit all over the place. changed all of this stuff
00:49:492 (7) - again stuff like this seems kinda werid. You can simply use a 1/2 reverse here
00:51:734 (2) - reverse done
00:54:492 (2,3,4) - ^^ no i like these i think theyre important for showing the buildup and the synth sound is a lot more prominent here
00:59:147 (1,2) - these should be a 1/2 slider imo. You can start the build up with jumps when the vocals come in i feel like the spacing difference is enough, theres just a bunch of stuff going on so 1/2 circles are fine anyways. and changing it would ruin my pattern
01:00:699 (1) - There is no sound on the blue tick here. Why use a double reverse to cover sounds that arent there?
2 kick sliders would have worked better here. done
01:10:182 (3) - I think this could be a 1/4 slider too. Have a 1/2 gap between the notes here seems kinda odd
01:09:837 (1,2,3,4,5,6,1,2,3,4,5) - same with this section. Constant 1/4 would play well here because its a build up. circle is on the bass kick, slider is on the synth sound thats different from the rest
In fact all your kiai seems to be done like this. In my honest opinion I think it would play better as all 1/4 with fewer 1/2 gaps just because of the intensity of the song
But that would require a lot of work to remap and change it so you might want to check with some other people before doing so. specifically wanted to have a good amount of variety on the rythym and map the distinct sounds in kiais so the kicks as circles was an important part of it, if thats not okay then this is getting graveyarded lmao and im finding a new song lmfao
01:21:389 (1) - this slider is kind of ugly. Something like this would be cooler https://puu.sh/yaEdr/d5c2a3ebe8.png changed
01:28:826 - this section feels undermapped. Maybe a spinner? i had a spinner there earlier but it was basically unplayable the motion was way too awkward leading into the next jumps idk
01:43:458 (5) - stuff like this looks sorta ugly too. Try to bend the end of the slider back into its self more like : https://puu.sh/yaEg2/0b7020fa65.png wanted it to be symmetrical and also the head and tail match up to the length of the 1/4 sliders
01:56:734 (1) - not sure whats up with this slider. I would first raise the sv, and second make it a 1/2 slider and put a circle where this one ends i think it i got it uhhh hopefully better now
02:01:216 (1,2) - I think these could be kick sliders. done
02:11:906 (1,2,3) - this is undermapped. Use some reverses i think its fine, the song is less intense here than it both before and after this part and i wanted a clearly defined end to the kiai. also dont want to ruin my pattern
02:13:630 (3) - This sound is much stronger in the jump pattern so making it stand out more by spacing it further would be good.
This is just an example and might be too big spacing for you but something like this https://puu.sh/yaEpr/dff669b257.png would be better changed
Try to use this rule more for your jump patterns by empathising the snare drum or another prominent sound by spacing it.
You can also stack the previous 1/2 circle to give more empathise to the next note because your going from no movement to a lot. However this really only works if you do it consistently.
02:22:596 (1) - overlap fixed
02:26:044 (4,2) - Try to avoid stuff like this. Look back through all your patterns to make sure they don't overlap or if your going to do it, overlap them half way. That way everything is cute and pretty <3 hopefully fixed, and yeah i try to always look out for stuff like that but in that situation it seemed kind of unavoidable
Imo it needs a lot of work to reach ranked, but its got a lot of interesting ideas. Keep up the good work :)
thanks for big mod

i dont expect rank from this, its only my second map ive finished after all
b00

huntress wrote:

awake now

b00 wrote:

From my modding queue
00:05:009 (1) - not sure why this is a kick slider. It seems to be the only place you've used this in the beginning. The sound isn't that strong to be a kick slider so I would just use another circle fixed
00:16:906 - missing a note here. I would make this 00:16:734 (5,6,7,8,9) - whole section a stream
00:18:113 - same thing here
00:18:803 - and here
Im sure you can see the pattern by now. There are a few more like this. the secondary rythym that starts is really faint there before i actually put in the 5 note streams at the end and i wanted those to be emphasized the strongest so i only used triples up until then. starting at 00:19:837 (6,7,8) - is where it becomes more prominent so thats where the rythym started fully representing it. i might change some stuff idk
00:20:700 (1,2,3,4,5) - you did it here tho :/
00:22:596 (1,2) - kick sliders work here because your in a strong build up and 2 is a strong sound.
00:23:630 (1,2) - I would lower the spacing here to drastically show the difference between this part and the previous part spacing is lower, sv is lower, and its full beat rythym at the start i think it should be fine
00:24:320 (2) - also nc this done
00:37:940 (6,7,8,1) - your following vocals, and when their recessive your following the synth in the background. So here 00:37:940 (6) - should be a slider fixed
00:42:251 (6,7,8,9) - these overlaps look kinda ugly wanted to differentiate spacing from the following pattern because theyre the same but yeah i see what you mean, ill fix
00:43:802 (4,6,1) - clean this pattern up to be a perfect triangle fixed
00:46:216 (2,3,4) - you could make these reverses to cover the synth and keep the player holding on the vocals. if it was all held rythym wouldnt be dense enough here right after the intensity starts to build up
00:48:803 (3,4,5,6) - not sure why the spacing is so big here
00:48:630 (2) - 00:48:975 (4) - these two should actually be 1/2 sliders since your mapping vocals. Your rthythm in this area is a bit all over the place. changed all of this stuff
00:49:492 (7) - again stuff like this seems kinda werid. You can simply use a 1/2 reverse here
00:51:734 (2) - reverse done
00:54:492 (2,3,4) - ^^ no i like these i think theyre important for showing the buildup and the synth sound is a lot more prominent here
00:59:147 (1,2) - these should be a 1/2 slider imo. You can start the build up with jumps when the vocals come in i feel like the spacing difference is enough, theres just a bunch of stuff going on so 1/2 circles are fine anyways. and changing it would ruin my pattern
01:00:699 (1) - There is no sound on the blue tick here. Why use a double reverse to cover sounds that arent there?
2 kick sliders would have worked better here. done
01:10:182 (3) - I think this could be a 1/4 slider too. Have a 1/2 gap between the notes here seems kinda odd
01:09:837 (1,2,3,4,5,6,1,2,3,4,5) - same with this section. Constant 1/4 would play well here because its a build up. circle is on the bass kick, slider is on the synth sound thats different from the rest
In fact all your kiai seems to be done like this. In my honest opinion I think it would play better as all 1/4 with fewer 1/2 gaps just because of the intensity of the song
But that would require a lot of work to remap and change it so you might want to check with some other people before doing so. specifically wanted to have a good amount of variety on the rythym and map the distinct sounds in kiais so the kicks as circles was an important part of it, if thats not okay then this is getting graveyarded lmao and im finding a new song lmfao
01:21:389 (1) - this slider is kind of ugly. Something like this would be cooler https://puu.sh/yaEdr/d5c2a3ebe8.png changed
01:28:826 - this section feels undermapped. Maybe a spinner? i had a spinner there earlier but it was basically unplayable the motion was way too awkward leading into the next jumps idk
01:43:458 (5) - stuff like this looks sorta ugly too. Try to bend the end of the slider back into its self more like : https://puu.sh/yaEg2/0b7020fa65.png wanted it to be symmetrical and also the head and tail match up to the length of the 1/4 sliders
01:56:734 (1) - not sure whats up with this slider. I would first raise the sv, and second make it a 1/2 slider and put a circle where this one ends i think it i got it uhhh hopefully better now
02:01:216 (1,2) - I think these could be kick sliders. done
02:11:906 (1,2,3) - this is undermapped. Use some reverses i think its fine, the song is less intense here than it both before and after this part and i wanted a clearly defined end to the kiai. also dont want to ruin my pattern
02:13:630 (3) - This sound is much stronger in the jump pattern so making it stand out more by spacing it further would be good.
This is just an example and might be too big spacing for you but something like this https://puu.sh/yaEpr/dff669b257.png would be better changed
Try to use this rule more for your jump patterns by empathising the snare drum or another prominent sound by spacing it.
You can also stack the previous 1/2 circle to give more empathise to the next note because your going from no movement to a lot. However this really only works if you do it consistently.
02:22:596 (1) - overlap fixed
02:26:044 (4,2) - Try to avoid stuff like this. Look back through all your patterns to make sure they don't overlap or if your going to do it, overlap them half way. That way everything is cute and pretty <3 hopefully fixed, and yeah i try to always look out for stuff like that but in that situation it seemed kind of unavoidable
Imo it needs a lot of work to reach ranked, but its got a lot of interesting ideas. Keep up the good work :)
thanks for big mod

i dont expect rank from this, its only my second map ive finished after all
No problemo dude. Hope you keep mapping! :)
Smokeman
NM from q (you asked only for the top diff)


Future Tone

There are problems with your structure and the way you arrange objects.

00:00:872 - 00:06:389 - I would try to keep the rhythm in the beginning less dense than it is right now. The Triplets put way too much pressure on notes which arent even that audible.
00:06:389 - 00:22:940 - i would make the triplets 1/4 repeat sliders or just 1/4 sliders if the lead into a slider with the last note.
I see you increased the spacing according to the build-up in intensity but i belive emphasising a section liek this with different rhythm pattern would give it the nuance it really deserves.
00:24:320 (2) - this note is longer that just one full beat slider : s
00:25:527 - https://puu.sh/ybyOe/00f3b55fe2.png i think a rhythm like this would fit better. You woupld follow the vocals more and have less wierd off beat slider-heads
00:48:458 (1,2,3,4,5,6) - you usually priorotised vocals, so it felt wierd when these were mapped to the background precussion sounds.
01:07:078 (1) - have this longer. It confused me a bit because it made me think 01:07:251 (2,1,2) - will be 1/2 sliders :S You should pay attention to how your visuals communicate to the player what he is going to play!
01:09:320 (6) - jsut put a nother 1/4 slider here to complete the build up of that wierd motor sound. Here an example of how i felt the movement in this section should be https://puu.sh/ybygf/b52e56e6b5.png (note: i used lower AR to fit all objects in one image)
01:10:182 (3) - you shoudl avoid this many breaks when you have such an intense wub part. The break at 01:09:751 - is cool and good but 01:10:268 - feels more like a hiccup when the song keeps building up
01:11:647 - 01:15:096 - 01:20:096 - 01:20:268 - 01:21:820 - some more examples. Goes on in the sceond kiai 01:29:147 - ...
01:28:803 - i would think this is an imprtant beat to hit in the song.
01:59:913 - i noticed you do these pattern kind of carelessly. You shoudl take in consideration that the player will briefly stop his momentum on when he sees this and thus will break his momentum

I only scratched the surface a bit here. There are just so many things you copuld clean up XD
I believe there is much more to say but you should first focus on these things.

cheers
Topic Starter
huntress

Smokeman wrote:

NM from q (you asked only for the top diff)


Future Tone

There are problems with your structure and the way you arrange objects.

00:00:872 - 00:06:389 - I would try to keep the rhythm in the beginning less dense than it is right now. The Triplets put way too much pressure on notes which arent even that audible. got rid of first triple and changed second to 1/4 reverse slider
00:06:389 - 00:22:940 - i would make the triplets 1/4 repeat sliders or just 1/4 sliders if the lead into a slider with the last note.
I see you increased the spacing according to the build-up in intensity but i belive emphasising a section liek this with different rhythm pattern would give it the nuance it really deserves. the triplets closer to the beginning are to emphasize the one sound out of the norm in that section. once the secondary beat comes in the spacing increases and the rythym gets much more dense i think that adequately represents it
00:24:320 (2) - this note is longer that just one full beat slider : s changed to reverse slider
00:25:527 - https://puu.sh/ybyOe/00f3b55fe2.png i think a rhythm like this would fit better. You woupld follow the vocals more and have less wierd off beat slider-heads changed rythym a bit
00:48:458 (1,2,3,4,5,6) - you usually priorotised vocals, so it felt wierd when these were mapped to the background precussion sounds. that is mapped to the vocals tho
01:07:078 (1) - have this longer. It confused me a bit because it made me think 01:07:251 (2,1,2) - will be 1/2 sliders :S You should pay attention to how your visuals communicate to the player what he is going to play! increased sv to match the others
01:09:320 (6) - jsut put a nother 1/4 slider here to complete the build up of that wierd motor sound. Here an example of how i felt the movement in this section should be https://puu.sh/ybygf/b52e56e6b5.png (note: i used lower AR to fit all objects in one image) changed
01:10:182 (3) - you shoudl avoid this many breaks when you have such an intense wub part. The break at 01:09:751 - is cool and good but 01:10:268 - feels more like a hiccup when the song keeps building up the circle has the bass kick on it, and the slider has the different synth sound on it
01:11:647 - 01:15:096 - 01:20:096 - 01:20:268 - 01:21:820 - some more examples. Goes on in the sceond kiai 01:29:147 - ... a 1/4 slider and a 1/2 circle are the same tapping rythym and the spacing hasnt changed, so it really isnt a "break" at all. its good that it feels something like a "hiccup" though because i specifically did it most of the time to prioriize the bass kick, which isnt a held sound so i felt a circle would be more appropriate in breaking the monotony of 1/4 spam
01:28:803 - i would think this is an imprtant beat to hit in the song. changed
01:59:913 - i noticed you do these pattern kind of carelessly. You shoudl take in consideration that the player will briefly stop his momentum on when he sees this and thus will break his momentum well the flow changeds after the 1/2 slider so that was the point? dont know how i could change it

I only scratched the surface a bit here. There are just so many things you copuld clean up XD
I believe there is much more to say but you should first focus on these things.

cheers
thanks for mod
Cheri
Hey from my queue - modding the top difficulty only as ya said

  • General
  1. Please Check Aimod
  2. 01:04:319 (1,1) - having these 2 stack in the timeline is unrankable - move the spinner back to 01:04:406 -
  3. Audio preview time is conflicted with Easy


  • Future tone
  1. 00:04:492 (5) - tbh the overlap hear don't look that good and it would be more clean looking if you it ontop of the slider and adjust 00:03:975 (2) - and 00:04:147 (3) - like this (I move the pattern so you can actually see what I am talking about)
  2. [00:11:303 - nothing in this blue tick to have it a repeatable slider so I think it be better to just make 00:11:216 (4) - a 1/2 slider instead
  3. 00:12:940 (7) - rotate this to negative - 10 (use selective centre) and move it to X: 203 Y: 260 - This way it would flow better and look better at the same time
  4. 00:16:216 (2) - a player could easily mistake this as 1/2 consider how you space this map - I suggest you make this closer to the kick slider here 00:16:044 (1) - (I am aware this isn't the only time but I felt it be redundant to point it out more than once)

that will be all - I don't much like modding maps like this much sorry

GL :)
that be all -
Topic Starter
huntress

Hailie wrote:

Hey from my queue - modding the top difficulty only as ya said

  • General
  1. Please Check Aimod
  2. 01:04:319 (1,1) - having these 2 stack in the timeline is unrankable - move the spinner back to 01:04:406 - oops
  3. Audio preview time is conflicted with Easy


  • Future tone
  1. 00:04:492 (5) - tbh the overlap hear don't look that good and it would be more clean looking if you it ontop of the slider and adjust 00:03:975 (2) - and 00:04:147 (3) - like this (I move the pattern so you can actually see what I am talking about)
    whoops i guess they didnt stack properly, that wasnt intentional
  2. [00:11:303 - nothing in this blue tick to have it a repeatable slider so I think it be better to just make 00:11:216 (4) - a 1/2 slider instead changed
  3. 00:12:940 (7) - rotate this to negative - 10 (use selective centre) and move it to X: 203 Y: 260 - This way it would flow better and look better at the same time changed a bit
  4. 00:16:216 (2) - a player could easily mistake this as 1/2 consider how you space this map - I suggest you make this closer to the kick slider here 00:16:044 (1) - (I am aware this isn't the only time but I felt it be redundant to point it out more than once) its about the same spacing as the other 1/2 jumps and the slider is visibly shorter so its fine



that will be all - I don't much like modding maps like this much sorry

GL :)
that be all -
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