This would be a great skin if it had anything resembling a reasonable level of contrast. The hitcircles and slider trail have, at best, a difference of 20 levels of luminosity from the cursor (usually 10, and as little as 2 during kiai), and the cursor is bright white! On top of that, virtually no contrast is created through differentation of hue or saturation. You have white for primary elements, and for secondary elements... barely off-white salmon. If there wasn't a border around the cursor I would legit not be able to see the cursor at all, and it's really not a good idea to have all the contrast in this skin dependent on a single, fragile point of failure.
If you'd bothered to look at the skin I sent you on Discord you would have a perfect counter-example of the critical failure in this skin's execution, because contrast through balance of luminosity is literally the core, fundamental concept of my upcoming skin. Disappointing, because there are some really interesting ideas in here. I like the inverse brightness technique, the execution of the playfield border, and the alignment of the panels. But, the excessive brightness and lack of contrast undermines all of those ideas, unfortunately.