- Frontier -'s m
thank you~~- Frontier - wrote:
q[General][Normal]
- Well, there are two blank letters between "merodiafureru", so you might consider deleting one blank letter.fixed
- You might try to play the map with Nightcore mod. If you hear the song with nightcore edition thoroughly, you could see that the cymbal sound doesn't fit with the song pretty well. In order to fix this, I recommended to move the Timing point by 1463 (to offset 1107), giving the perfectly cymbal sound which perfectly synchronize with the song in Nightcore mode. fixed
I recommend to reduce the usage of 1/2-beat slider patterns or hitobjects with 1/2-beat gaps in the intro part because the intro part has more rhythm density than the kiai part, which the kiai part should deserves more density. ty,ill make it as consideration
- 00:16:107 (1) - Try to compared this slider with these hitobjects at 00:13:180 (2,3) -. You could see that the instrument rhythm patterns are totally the same, but why the first one mapped with a 1/1-beat slider and a circle, while the last one mapped with 1/1-beat slider with a reverse? Consider making them the same for consistency between map. nope,dont like to use all the same pattern,01:26:351 (2,3) - 01:29:278 (1) - you can see my placement of that two place are also different
- 00:45:558 (2,3) - Also, try to compared these hitobjects with 00:33:851 (2) -. The vocal's rhythms on both parts are totally the same! Consider making the same please, for consistency. although they have the same voice here,you can see the sound after it is not that same,so i make these patern just to make them differently
- 00:49:400 (1) - It might be too frequent to add a new combo here since the sound isn't that much contrast with the previous rhythm, so adding a new combo here might be dispensable. You might consider removing this new combo at here, and also remove new combo at 00:50:863 (1) - also. Adding a new combo will be better for some rhythm like 00:52:143 (1) - because it hasn't as the same sound as the previous part. just keep it for now since i think it would be hard to read without these ncs
- 01:07:509 (4) - Compared this again with 01:04:583 (4) -, you could see that they are totally the same in terms of vocal's rhythm. I understand what you've tried to emphasize the snare sound at 01:07:692 -. So it might be better to change the slider at 01:04:583 (4) - to 1/2-beat slider instead to emphasize the snare sound better. As same as 01:16:290 (4) - if you apply this suggestion. dont want to keep that same,you can se my place of that two pattern,i used that two patterns twice,one 1/1 and one 1/2 pattern followed,so i think that would not be a problem
- 01:36:229 (3) - I recommend to add a new combo here. It's okay if you think that it might be too frequent. But I think adding a new combo here could indicate players the 1/2 hitobjects better, since the previous notes are filled with sliders which filled with 1/2-beat gap, but no 2 circles with 1/2-beat gap yet.ok
[Hard]I'm gonna end at here. GL~
- 00:07:143 (2) - Even this works the same as a plain circle, I wouldn't recommend making these kind of sliders in this part. Because the triplets in the instrumental is pretty low, there is no any significant discernible sound to make a jump here, but still, there is a jump between the slider (2) and the slider (3). This doesn't seem to be appropriate with the song. I recommend to use triplet notes in this case or moving the slider (2) near the slider (3) enough to make the slider (2)'s tail overlap with the slider (3)'s head.i think that would be considered as a single click like a note,and shouldnt be so hard to play-.- just keep,if another one mentioned that,ill change that one
- 00:10:253 (2,3,4,5,6,7) - The long chains of hitcircles with 1/2-beat gap should be avoided in Hard difficulty. Because Normal hasn't introduced this long chains of hitobjects before, so the players might not being familiar with and leading to miss these notes. This long chains would be better to stay in higher difficulties instead of Hard. Consider adding something like 1/2-beat slider to avoid this difficulty spike.dont these are too hard for h,also ill change that pattern if another mentioned
- 00:20:131 - The discernible sound here is quite audible for players to hear, being a slider end might not be appropriate. Maybe try to shorten the slider 00:19:765 (4) - and add a hitobject at 00:20:131 - instead, so that it could represent the sound better. its true,fixed
- 00:26:168 (2) - The vocals is landed in every 1/2 beat here, so using 1/1-beat slider might not be suitable with the song. Maybe you try to make 1/2-beat slider with a repeat instead of 1/1-beat slider. As same as 00:32:022 (2) -, please fix this if you agree with this suggestion.its true,but i would like to use sth easier in that part so i used 1/1 sliders here
- 01:24:522 (1,2,3,4,5) - It might be better if you made them a perfectly symmetrical pentagon here.fixed