Kana Nishino - Still love you

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Topic Starter
Modem

Geminous wrote:

Goodbye Difficulty:

00:30:347 ~ This circle and slider are a little hard to read after the note right before them is the same position but a longer delay (This isn't that big of a deal though because the AR is so low) No change sorry uwu

01:42:160 (5,6) ~ Since you're mapping the vocals, I would recommend deleting these two circles and making a slider that starts at 01:42:253 and ends at 01:42:441 Actually, I'm mapping the vocal and the drum in this section ;)

01:42:535 ~ This slider is kinda strange to play, I would rotate it 90 degrees clockwise and move it to somewhere closer to x363, y251 Nope sorry, I think it is pretty fine owo/

This is all I could get, I'm better at modding harder songs so yeah :/
Thanks for the mod~! >w</
Topic Starter
Modem

Kisses wrote:

General
Might be a good idea to end the spinner at 04:00:535 so it isn't too long for the lower diffs. Fixed~!
inputoverlay-key.png Is this file used? Yep. It is the heart-shaped icon things at the right owo/



Timing points
Go over the diffs and delete any unnecessary green lines so that you have 1 consistent volume throughout the different sections. For example I don't see it necessary to have at 20% at 01:33:535 and 25% at 02:03:535 . Would work just as fine to use the same volume for the whole section. Silenced 1/8 slider ends are ok but I do not recommened lowering the volume for stuff like 02:03:347 Okay fixed~! But I wanna keep the volume for the part like 01:33:535 and 02:03:535 because I want to lower down the volume for the drum so that it blends well with the background music. Because if I use the same volume as the previous timing, then it would be too loud >w<

Goodbye
OD and HP are way too high for this kind of map, especially for those playing with DT (if you care for DT players lol). Try OD 6.5/7 and HP 6 Okay, Fixed~!

00:26:785 (1) - 01:56:785 (1) - 00:38:785 (1) - Sorry I should have made it more clear, I felt the SV increase on the sliders was forced as well. Another thing to point out is that there are only 3 times in the whole map despite the sound occurring many more times. Okay, I reduced the velocity into 1.5x. Hopefully it is fine now owo/

Hard
HP5.5/6 OD 5.5/6 Fixed~!

02:48:535 (1) - I was talking about the entire section. Having un-emphasised objects like 02:49:097 (2,3,4) -02:52:285 (3,4,5,6) - etc. use the same visual spacing as 02:46:847 (3,4,5,6,7,8,9) . Oh okay XD. Fixed~!

Advanced
03:12:347 (1) - Because you're mapping to the vocals it feels better to delete this circle and start on 03:12:535 (1) imo Fixed~!
[]w ~ ヽ(°∀°人´ヮ´)ノ
Thank you very much Kisses~! <(˶′◡‵˶)>

Updated~! >w</
_handholding
Top
00:38:785 (1) - I don't think I can rank this because of the way you covered up the anchor point with 00:38:410 (6) . Make it a bit more visible

Other stuff
AR 7/7.5 for hard? It's the same AR as advanced atm

01:18:535 (1) - This music behind the spinner is a bit louder here than the one at the end. Maybe 10/15% volume?

Add "Darling" to the tags because that's the name of the album
[]~
Topic Starter
Modem

Kisses wrote:

Top
00:38:785 (1) - I don't think I can rank this because of the way you covered up the anchor point with 00:38:410 (6) . Make it a bit more visible Fixed~!

Other stuff
AR 7/7.5 for hard? It's the same AR as advanced atm Okay, fixed~!

01:18:535 (1) - This music behind the spinner is a bit louder here than the one at the end. Maybe 10/15% volume? Fixed~!

Add "Darling" to the tags because that's the name of the album Okay, added~! >w</
[]~ ೭੧(❛▿❛✿)੭೨
Thank you very much Kisses~! o(*^▽^*)o


Updated~! >w</
_handholding
Metadata in description ~
Topic Starter
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Kisses wrote:

Metadata in description ~
Thank you very muuuuuchhhh Kisses!!! O(≧∇≦)O
timemon
nice map and it's bubbled too

btw I think the offset is too early atm it's 535, but I think it should be around 542-544

03:14:044 (1,1,1,3) - you should make the blanket visually the same because they are so close to each other. one of them is slightly bigger. For consistency.
03:51:535 - also around the ending I think the music starts to get off sync as well. I'm not sure about this kind of stuff so just pointing it out.

Good luck getting this set ranked!
Lasse

timemon wrote:

btw I think the offset is too early atm it's 535, but I think it should be around 542-544
agree, I got something similar to that and current seemed a bit early. ~542 is nicer I think
also ending sounds indeed off, even with the new timing, and 03:54:535 (1) - is really noticeable
something like https://i.imgur.com/FWIbXwB.jpg seems nicer, but better have someone else check it too

(I'll mod with the old timing so only apply this after you checked the whole mod)

e/n are kinda dense, could both be ar+1 imo, easy maybe even ar=3.5


goodbye
od7? current seems too lenient
could also probably lower ar a bit, 8-8.2 seems nicer
00:19:097 (2,3) - slider entry movement is kinda gross. something like https://i.imgur.com/OrDbtKm.jpg would make it cuter
00:29:972 (3,4,1) - 03:34:097 (2,4,5) - https://i.imgur.com/Vgq5ctK.jpg and look at this again
00:31:285 (3) - similar to first point, but here you could just use a straight slider which makes visuals much less broken https://i.imgur.com/3dQOrCN.jpg
02:06:535 (1,2) - pretty much same, just rotate 02:06:722 (2) - by ~15° to fix, current feels so forced
02:39:347 (7,1) - can you tone this down a bit? suddenly such intense movement in calm part :/ like https://i.imgur.com/yGK7Rk0.jpg
03:31:285 (4,5) - movement feels so out of place with other movement in this part and just very awkward to play
03:51:160 (5,1) - more weird slider movement things that happen because of your habit to spam blankets. moving 5 somewhere like https://lasse.s-ul.eu/JbuQX8Rr.jpg would make it nicer



hard
od6, same reasons as top diff
01:59:972 (7,8,9,1) - 01:59:972 (7,8,9,1) - pretty big diffspikes considering intensity of the part
02:22:097 (2,3) - movement like this is just complete ??? and you seem to have lots of similar stuff... mainly comes from how you just force blankets everywhere lol https://lasse.s-ul.eu/A0YDC42K.jpg
03:18:347 (8,2,3) - enable stacking

advanced
the perfect stacks are a bit questionable for this level of difficulty


easy
00:43:285 (2,3,4) - really easy to misread since even visual spacing + low ar and 2 leads into 4, just not having some forced blanket here would be nice
things like 00:45:535 (1,2,3) - are so much easier to read
01:08:035 (3,4,1) - just..why.. this is so forced visually and movement wise
01:09:535 (1,2,3) - same
02:35:785 (4,5) - why is this way harder than the same thing in first and last chorus?



make sure timing is fine before getting map rebubbled or whatever, gl
Topic Starter
Modem

Lasse wrote:

timemon wrote:

btw I think the offset is too early atm it's 535, but I think it should be around 542-544
agree, I got something similar to that and current seemed a bit early. ~542 is nicer I think
also ending sounds indeed off, even with the new timing, and 03:54:535 (1) - is really noticeable
something like https://i.imgur.com/FWIbXwB.jpg seems nicer, but better have someone else check it too Fixed~!

(I'll mod with the old timing so only apply this after you checked the whole mod) Okay~!

e/n are kinda dense, could both be ar+1 imo, easy maybe even ar=3.5 Fixed~!


goodbye
od7? current seems too lenient Fixed~!
could also probably lower ar a bit, 8-8.2 seems nicer Fixed~!
00:19:097 (2,3) - slider entry movement is kinda gross. something like https://i.imgur.com/OrDbtKm.jpg would make it cuter Fixed~!
00:29:972 (3,4,1) - 03:34:097 (2,4,5) - https://i.imgur.com/Vgq5ctK.jpg and look at this again Ahahahaha whoops. Fixed~!
00:31:285 (3) - similar to first point, but here you could just use a straight slider which makes visuals much less broken https://i.imgur.com/3dQOrCN.jpg Fixed~!
02:06:535 (1,2) - pretty much same, just rotate 02:06:722 (2) - by ~15° to fix, current feels so forced Nope sorry. I think it is pretty fine
02:39:347 (7,1) - can you tone this down a bit? suddenly such intense movement in calm part :/ like https://i.imgur.com/yGK7Rk0.jpg Fixed~!
03:31:285 (4,5) - movement feels so out of place with other movement in this part and just very awkward to play Nah. I think they are pretty fine
03:51:160 (5,1) - more weird slider movement things that happen because of your habit to spam blankets. moving 5 somewhere like https://lasse.s-ul.eu/JbuQX8Rr.jpg would make it nicer Fixed~!


hard
od6, same reasons as top diff Fixed~!
01:59:972 (7,8,9,1) - 01:59:972 (7,8,9,1) - pretty big diffspikes considering intensity of the part I guess it is fine since I made the rhythm consistent with 00:41:972 (7,8,9,1)
02:22:097 (2,3) - movement like this is just complete ??? and you seem to have lots of similar stuff... mainly comes from how you just force blankets everywhere lol https://lasse.s-ul.eu/A0YDC42K.jpg Lmao
03:18:347 (8,2,3) - enable stacking Fixed~!

advanced
the perfect stacks are a bit questionable for this level of difficulty Okay, fixed~!


easy
00:43:285 (2,3,4) - really easy to misread since even visual spacing + low ar and 2 leads into 4, just not having some forced blanket here would be nice
things like 00:45:535 (1,2,3) - are so much easier to read Okay fixed~!
01:08:035 (3,4,1) - just..why.. this is so forced visually and movement wise I guess the flow is pretty fine o.o
01:09:535 (1,2,3) - same ^
02:35:785 (4,5) - why is this way harder than the same thing in first and last chorus? Okay, I'll change the first and the last chorus into 2 circles to make it consistent



make sure timing is fine before getting map rebubbled or whatever, gl Okay~
Thanks for the mod~! >w</
Topic Starter
Modem

timemon wrote:

nice map and it's bubbled too

btw I think the offset is too early atm it's 535, but I think it should be around 542-544 Okay, Fixed~!

03:14:044 (1,1,1,3) - you should make the blanket visually the same because they are so close to each other. one of them is slightly bigger. For consistency.
03:51:535 - also around the ending I think the music starts to get off sync as well. I'm not sure about this kind of stuff so just pointing it out. I make the blaket for 03:14:785 (1,1) slightly bigger than 03:14:035 (1,1) because there is a change in the slider velocity for 03:15:535 (1) . As for 03:16:285 (3) , that is because it is an indirect blanket. So no change sorry uwu

Good luck getting this set ranked! Thank you! >w<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~!
_handholding
Modem sends me cute PMs
Topic Starter
Modem

Kisses wrote:

Modem sends me cute PMs
Yayyyyy thank you Kisses (*≧▽≦)/
pishifat
advanced/normal
03:49:854 (4) - not sure what this is supposed to be following since there's nothing on the blue tick. hard/goodbye follow vocal thing with clicking on the red tick, so might be better to just use the same rhythm as those

thatsit
callmeback
Topic Starter
Modem

pishifat wrote:

advanced/normal
03:49:854 (4) - not sure what this is supposed to be following since there's nothing on the blue tick. hard/goodbye follow vocal thing with clicking on the red tick, so might be better to just use the same rhythm as those Fixed~!

thatsit
callmeback
Done and updated~!

Thank you very much pishifat~! >w</
pishifat
!!
Topic Starter
Modem
(ʘ ꒳ ʘ✿)
KittyAdventure
Congratulations! :3
Topic Starter
Modem

KittyAdventure wrote:

Congratulations! :3
Thank youuuu >3<
Chocobo
hmmmm,again, when I start modding, it is already ranked XD
Really sorry for that.....
And congratulation!
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