[nm]
was told not to look at this but i did a quick peek
00:10:644 (3) - not really following anything
00:12:056 (1,2) - stuff like this can really be symmetrical and nice, they're the same melody after all. 00:14:879 (3,4) - this does exactly that.
00:17:703 (1,2) - missing crashes
00:28:997 (1,2) - why are you killing your polarity like this :S just use a 1/1 slider so you don't get weird 3/2 spacings ,
it sounds more natural too.
00:34:644 (1) - why is this a reverse? theres nothing there
00:47:526 (1) - same about 3/2. i'd do something like
3/2 gaps in the rhythm really suck because they're unintuitive to catch, so try your best to avoid them at all costs!!!!
[hard]
00:00:232 (1,1) - probably want to avoid spacings like this right off the bat
00:07:114 (3) - needs jump to emphasize that crash
00:07:820 (5,6) - ^ these 2 actually are much more suitable for jumps compared to 00:05:526 (2,3) - (which are also really large jumps )
00:13:026 (4) - spacing this properly, or like
http://puu.sh/ycTqP/79da9a324a.jpg since you switching polarity with the kickslider is gunna throw people off
00:28:997 (1) - space this out please, if you want an antijump then stack it. otherwise it just kills spacing consistency
00:32:526 (2) - ^
00:43:114 (1,2,3) - honestly this pattern isn't good to use too many times. by doing this you're saying that 2 and 3 are strong notes and repetitive. (which is not the case)
00:54:408 (1,2,1,2,1,1) - im very sure the emphasis is on every 1/1 instead of every 3/2 like what you're doing here..
01:02:879 (1,2) - 01:14:173 (1,2) - again, don't break spacing because you want to force a certain pattern. Build your pattern based on what you have
01:06:938 (1) - 01:18:232 (1) - 1/1 for vocals like at 01:12:585 (1) -
idk why you like to use reverses so much, most of them don't even land on anything. take 01:24:585 (5) - for example. it really should just be a 1/1
[light insane]
isnt this just your hard but with a slightly harder variation...?
honestly dont be lazy and make a new diff from scratch. hards and insanes (light or whatever doesn't matter) are fundamentally very different, you can't expect to map a proper insane diff based off of a hard (or vice versa, whichever diff you mapped first)
if you remap this, feel free to poke me anytime for a mod on that diff.
and side note: 00:41:703 (1) - stacks where the reverses are covered are unrankable
[tsukiko]
00:07:114 (1) - flow too hard into this one
00:13:026 (3) - 00:14:173 (1,2,3) - 00:17:261 (3) - if u want that snare, this plays much better without that weird kickslider-end on a downbeat thing happening
00:43:644 (2,3,4,5,6,1,2,3,4) - don't do star jumps for no reason please..
01:05:703 (1,2,3,1) - spacing too close. like the green (1) is such a stressed vocal note yet it has no spacing emphasis at all
01:07:644 (4) - same as above about stacked reverse except this one is definitely out
01:26:879 (1) - this is the rhythm i hear
also try to properly emphasize the stressed notes (where u added crashes) with slighter higher spacing. it makes all the difference
glhf