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315 STARS (DRAMATIC STARS, Beit, S.E.M, High x ...

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Lobelia
I'm not bt :o
Sandrew

Lobelia wrote:

I'm not bt :o
jb都笑爆了hhhhh :D
Topic Starter
Shiratori

Sandrew wrote:

Lobelia wrote:

I'm not bt :o
jb都笑爆了hhhhh :D
jb都笑爆了hhhhh :D
Otosaka-Yu
求你了,top diff上六星吧
Lobelia

Suzuki_1112 wrote:

求你了,top diff上六星吧
你在做梦
Yugu
Topic Starter
Shiratori

Yugu wrote:

吓死以为是摸
Dokatu
M4M

His mod - (CLICK)

General:

_Star's Insane :
  1. Where is the Background? Put it.
Advenced :
  1. Title: Maybe "Advanced"?

Sandrew's Normal

  1. 00:47:990 (3,4) - Broken flow. Try "CTRL + H" slider #3.
  2. 00:43:884 (1) - Try it. (PIC)
  3. 00:50:200 (3) - Copy slider # 2 and CTRL + H.

Advenced

  1. 00:57:937 (1,2,3,4) - Unevenly. (PIC)
  2. 00:58:726 (4) - Copy the slider 00: 59: 358 (1) and CTRL + H.
  3. 01:12:621 (2) - Copy the slider # 3 and CTRL + H & CTRL + G.

Hard

  1. 00:38:358 (2) - Copy the slider # 1 and CTRL + H & CTRL + G.
  2. 00:59:042 (8) - Try it. (PIC)
  3. 01:09:147 (8) - ^
  4. 01:04:253 (7) - NC.
  5. 01:05:516 (10) - ^
  6. 01:17:042 (3) - ^
  7. 01:21:937 (6) - ^
  8. 01:23:200 (10) - ^
Topic Starter
Shiratori

XFroceS wrote:

M4M

His mod - (CLICK)

General:

_Star's Insane :
  1. Where is the Background? Put it.
Advenced :
  1. Title: Maybe "Advanced"?

Sandrew's Normal

  1. 00:47:990 (3,4) - Broken flow. Try "CTRL + H" slider #3.
  2. 00:43:884 (1) - Try it. (PIC)
  3. 00:50:200 (3) - Copy slider # 2 and CTRL + H.

Advenced

  1. 00:57:937 (1,2,3,4) - Unevenly. (PIC)emmm fixed?
  2. 00:58:726 (4) - Copy the slider 00: 59: 358 (1) and CTRL + H.
  3. 01:12:621 (2) - Copy the slider # 3 and CTRL + H & CTRL + G.

Hard

  1. 00:38:358 (2) - Copy the slider # 1 and CTRL + H & CTRL + G.NO need
  2. 00:59:042 (8) - Try it. (PIC)emm? ok
  3. 01:09:147 (8) - ^ok
  4. 01:04:253 (7) - NC.ok
  5. 01:05:516 (10) - ^no,i think no need to NC frequently
  6. 01:17:042 (3) - ^^
  7. 01:21:937 (6) - ^ok
  8. 01:23:200 (10) - ^frequently
Topic Starter
Shiratori
star's insane
00:01:884 (5,6) - 可以尝试https://puu.sh/yH0Aq/c150a1ec2b.png
00:03:779 (1,2) - 节奏太拖
00:04:884 (2) - 尾音建议clickable
00:06:305 (1,2) - 这个要不要平行
00:09:463 (3,4,5,6,7) - 这个1/4跳不懂
00:12:858 (3,4) - 不太懂 正常叠就ok
00:13:884 (1,2,3) - 2可以顺flow 然后3可以blanket
00:14:516 (4,5) - 这俩 让4 5水平比较好
00:15:621 (2) - ctrl g?
00:17:832 (2,3) - ^
00:18:463 (5,6,7) - 好像塞得有点爆
00:19:411 (2) - 把2叠3尾巴后面
00:21:779 (2) - ctrl g
00:21:463 (1,2,3,4) - 我是想做滑条跳的 该不该看你
00:25:095 (5,6) - 不太好 顺flow吧
00:26:516 - 一个circle 后面偷懒一点 嘻嘻(主要好像有点塞满)
00:27:463 (3,4,1) - 有点突兀的折返跳
00:28:253 (2) - 顺flow
00:35:674 (7,8,9,10,11) - 都是1/2滑条比较好
00:39:147 (1) - https://puu.sh/yH0U9/dff64d1582.png 可以考虑这种节奏
00:47:200 (2) - 有点多余
00:50:200 (3) - 改俩circles
00:51:779 (1,2,3,4) - 搞个更好看的跳
00:54:305 (1,2) - 这个和00:54:779 (1,2) - 目测ds你最好统一一下
00:56:832 (1,2,3,4,5,6,7) - 这段其实全是1/4 你折返滑条跳玩一下
01:17:358 (2,3,4) - 翘的有点丑

就这样 no kd
Houtarou Oreki
Hey, a m4m from my queue.

Sandrew's Normal

As I mod only 2 diffs (Amamiya didn't specify which ones, it's in the rules of my queue), for this one I'll just remind to check AiMod (ctrl+shift+a):
unsnapped objects,
preview time has to be the same on all difficulties, and this difficulty doesn't even have one.

Advenced

Is this diff's name really supposed to be "Advenced"? Correct spelling of this word is "Advanced". I understand this is probably just a spelling error.

Hard

Adjust the volume. I would place NCs more often, on sounds like 00:31:568 (5). Having 2-digit combos on a hard diff is quite weird.

00:08:832 (1) - Inconsistent spacing. Slower slider is enough for the sound. Place it as far as previous notes, because it has the same distance in sound. But keep the spacing as it is now for following notes, the later ones are fine because the music is already slower.
00:26:516 (1) - Move it a bit to the left. It's on the edge, and this makes 00:27:147 (2) stack weird.
00:35:200 (4) - Maybe stack with 00:34:411 (2) or move it somewhere else? In my opinion it doesn't look good as it is now.
01:17:358 (4) - Bad to read. Too close distance. Will mistake players. For example 01:11:990 (1,2) and 01:09:463 (1,2) are like this. Players think this look means "1/4 apart", but this one is 1/2 apart.

This is just a pro-tip:
01:23:674 (6,7,8) - If you want 7 and 8 to be the same way as 6 and 7, copy 6 and 7, paste it and stack higher slider with 7. For perfection. Hope it's not hard to understand.

_Star's Insane

00:21:147 (3,1) and 00:23:042 (2,3) - I just want to tell you, that I think this is a correct way to "stack", as it's only used for these specific sounds. 00:24:937 (4,5) - has other sounds, so it's also good. I agree with you on both stacking ways.
00:56:042 (2,1) - Guess that's a little inconsistency? To be honest, I would rather have it in an another way. Follow the same pattern as the previous notes, BUT because the sound on 00:56:200 (1) is higher and different, use a bit more distance than with previous notes. It would emphasize the sound nicely in my opinion. It's even already differently shaped. I don't think stack is good here.
00:59:516 - Why this volume? I really noticed it when playing, it feels completely off and doesn't fit the music. Makes my fingers feel weird. Guess it's just a mistake, surely should be changed.
01:00:463 (6,7) - I think this pattern does not fit here...
01:00:463 (6,7) - ...but if you want to leave it as it is, these could be stacked more precisely (they are off just a little bit, 01:00:621 (7) is on x64 y46 instead of x63 y45).

I like the stacking choices, how the streams are done and the occasional jumps are also nicely executed. The visuals are really good, and the patterns flow nicely. This all combines into quite a nice diff.

Really hope you guys find this mod useful.
Topic Starter
Shiratori

Houtarou Oreki wrote:

Hey, a m4m from my queue.

Sandrew's Normal

As I mod only 2 diffs (Amamiya didn't specify which ones, it's in the rules of my queue), for this one I'll just remind to check AiMod (ctrl+shift+a):
unsnapped objects,
preview time has to be the same on all difficulties, and this difficulty doesn't even have one.

Advenced

Is this diff's name really supposed to be "Advenced"? Correct spelling of this word is "Advanced". I understand this is probably just a spelling error.yell, but now change the diff name may have many unexpect error:{

Hard

Adjust the volume. I would place NCs more often, on sounds like 00:31:568 (5). Having 2-digit combos on a hard diff is quite weird.

00:08:832 (1) - Inconsistent spacing. Slower slider is enough for the sound. Place it as far as previous notes, because it has the same distance in sound. But keep the spacing as it is now for following notes, the later ones are fine because the music is already slower.fixed
00:26:516 (1) - Move it a bit to the left. It's on the edge, and this makes 00:27:147 (2) stack weird.ok
00:35:200 (4) - Maybe stack with 00:34:411 (2) or move it somewhere else? In my opinion it doesn't look good as it is now.its nothing
01:17:358 (4) - Bad to read. Too close distance. Will mistake players. For example 01:11:990 (1,2) and 01:09:463 (1,2) are like this. Players think this look means "1/4 apart", but this one is 1/2 apart.ok

This is just a pro-tip:
01:23:674 (6,7,8) - If you want 7 and 8 to be the same way as 6 and 7, copy 6 and 7, paste it and stack higher slider with 7. For perfection. Hope it's not hard to understand.
thanks

_Star's Insane

00:21:147 (3,1) and 00:23:042 (2,3) - I just want to tell you, that I think this is a correct way to "stack", as it's only used for these specific sounds. 00:24:937 (4,5) - has other sounds, so it's also good. I agree with you on both stacking ways.
00:56:042 (2,1) - Guess that's a little inconsistency? To be honest, I would rather have it in an another way. Follow the same pattern as the previous notes, BUT because the sound on 00:56:200 (1) is higher and different, use a bit more distance than with previous notes. It would emphasize the sound nicely in my opinion. It's even already differently shaped. I don't think stack is good here.
00:59:516 - Why this volume? I really noticed it when playing, it feels completely off and doesn't fit the music. Makes my fingers feel weird. Guess it's just a mistake, surely should be changed.
01:00:463 (6,7) - I think this pattern does not fit here...
01:00:463 (6,7) - ...but if you want to leave it as it is, these could be stacked more precisely (they are off just a little bit, 01:00:621 (7) is on x64 y46 instead of x63 y45).

I like the stacking choices, how the streams are done and the occasional jumps are also nicely executed. The visuals are really good, and the patterns flow nicely. This all combines into quite a nice diff.

Really hope you guys find this mod useful.
Sandrew

XFroceS wrote:

Sandrew's Normal

  1. 00:47:990 (3,4) - Broken flow. Try "CTRL + H" slider #3.imo it's fine
  2. 00:43:884 (1) - Try it. (PIC)reverse is enough and won't be too hard
  3. 00:50:200 (3) - Copy slider # 2 and CTRL + H.ok
@Houtarou Oreki, all mentioned is fixed
also add combo color
lzsb快把倒计时都关了
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26200
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Reason!!
TitleUnicode:Reason!!
Artist:315 STARS
ArtistUnicode:315 STARS
Creator:Amamiya Kanade
Version:Sandrew's Normal
Source:アイドルマスター SideM
Tags:DRAMATIC STARS 天道輝 仲村宗悟 桜庭薫 内田雄馬 柏木翼 八代拓 Beit 鷹城恭二 梅原裕一郎 ピエール 堀江瞬 渡辺みのり 高塚智人 S.E.M 硲道夫 伊東健人 舞田類 榎木淳弥 山下次郎 中島ヨシキ High×Joker 伊瀬谷四季 野上翔 秋山隼人 千葉翔也 若里春名 白井悠介 冬美旬 永塚拓馬 榊夏来 渡辺紘 W 蒼井享介 山谷祥生 蒼井悠介 菊池勇成 Jupiter 天ヶ瀬冬馬 寺島拓篤 御手洗翔太 松岡禎丞 伊集院北斗 神原大地 EFFY SHINTA-LOW Arte Refact 佐々木裕 ランティス 松井洋平 真崎エリカ 結城アイラ 脇眞富
BeatmapID:1481631
BeatmapSetID:683384

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"54354534_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,315.789473684211,4,2,0,100,1,0
305,-133.333333333333,4,2,0,100,0,0
5358,-100,4,2,0,100,0,0
59358,-100,4,2,0,100,0,1
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69463,-100,4,2,0,100,0,1
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Combo2 : 0,202,0
Combo3 : 0,128,0
Combo4 : 192,192,192

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Topic Starter
Shiratori
[quote="Sandrew
lzsb快把倒计时都关了
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26200
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Reason!!
TitleUnicode:Reason!!
Artist:315 STARS
ArtistUnicode:315 STARS
Creator:Amamiya Kanade
Version:Sandrew's Normal
Source:アイドルマスター SideM
Tags:DRAMATIC STARS 天道輝 仲村宗悟 桜庭薫 内田雄馬 柏木翼 八代拓 Beit 鷹城恭二 梅原裕一郎 ピエール 堀江瞬 渡辺みのり 高塚智人 S.E.M 硲道夫 伊東健人 舞田類 榎木淳弥 山下次郎 中島ヨシキ High×Joker 伊瀬谷四季 野上翔 秋山隼人 千葉翔也 若里春名 白井悠介 冬美旬 永塚拓馬 榊夏来 渡辺紘 W 蒼井享介 山谷祥生 蒼井悠介 菊池勇成 Jupiter 天ヶ瀬冬馬 寺島拓篤 御手洗翔太 松岡禎丞 伊集院北斗 神原大地 EFFY SHINTA-LOW Arte Refact 佐々木裕 ランティス 松井洋平 真崎エリカ 結城アイラ 脇眞富
BeatmapID:1481631
BeatmapSetID:683384

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"54354534_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,315.789473684211,4,2,0,100,1,0
305,-133.333333333333,4,2,0,100,0,0
5358,-100,4,2,0,100,0,0
59358,-100,4,2,0,100,0,1
68832,-100,4,2,0,100,0,0
69463,-100,4,2,0,100,0,1
82095,-100,4,2,0,100,0,0
87147,-100,4,2,0,100,0,0


[Colours]
Combo1 : 0,0,0
Combo2 : 0,202,0
Combo3 : 0,128,0
Combo4 : 192,192,192

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256,192,87147,12,0,89674,0:0:0:0:
好好好
[/quote]
HabiHolic
M4M! sorry for late :3

[Sandrew's Normal]

00:21:463 (1) - spiner ending 00:22:726 - here cuz 00:23:990 (1) - this note for 1ms lol
00:29:516 (2,3) - 00:30:779 (5,6) - 00:39:621 (2,3) - Ctrl+G plz. flowing vocal
00:40:885 (5,6,7) - that is patten like 00:39:147 (1,2,3) - here.
01:02:358 (2,3) - same Ctrl+G

[Advenced]

00:21:147 (7,1) - check for distance
00:26:516 (1) - change for slider 1/1?
00:37:253 (8,9) - distance for need far
00:43:095 (1,2,3,4) - wow.. this overlap is very harder patten now diff imo..lol
00:59:358 (5) - NC here.

hmmm.. that diff need for check for many distance...


[_Star's Insane]

good diff :3 but.. only ine pick..

01:04:726 (2) - that Ctrl+G flow better lol

GL!
Topic Starter
Shiratori

HabiHolic wrote:

M4M! sorry for late :3

[Advenced]

00:21:147 (7,1) - check for distance
00:26:516 (1) - change for slider 1/1?
00:37:253 (8,9) - distance for need far
00:43:095 (1,2,3,4) - wow.. this overlap is very harder patten now diff imo..lol
00:59:358 (5) - NC here.
All fixed thanks!
hmmm.. that diff need for check for many distance...



GL!
_Star

Amamiya Kanade wrote:

star's insane
00:01:884 (5,6) - 可以尝试https://puu.sh/yH0Aq/c150a1ec2b.pngfix
00:03:779 (1,2) - 节奏太拖fix
00:04:884 (2) - 尾音建议clickablefix
00:06:305 (1,2) - 这个要不要平行fix
00:09:463 (3,4,5,6,7) - 这个1/4跳不懂
00:12:858 (3,4) - 不太懂 正常叠就okfix
00:13:884 (1,2,3) - 2可以顺flow 然后3可以blanketfix
00:14:516 (4,5) - 这俩 让4 5水平比较好fix
00:15:621 (2) - ctrl g?fix
00:17:832 (2,3) - ^fix
00:18:463 (5,6,7) - 好像塞得有点爆跟鼓点,改成连打了
00:19:411 (2) - 把2叠3尾巴后面fix
00:21:779 (2) - ctrl gfix
00:21:463 (1,2,3,4) - 我是想做滑条跳的 该不该看你fix
00:25:095 (5,6) - 不太好 顺flow吧fix
00:26:516 - 一个circle 后面偷懒一点 嘻嘻(主要好像有点塞满)fix,改成长滑条
00:27:463 (3,4,1) - 有点突兀的折返跳fix
00:28:253 (2) - 顺flowfix
00:35:674 (7,8,9,10,11) - 都是1/2滑条比较好感觉重叠好
00:39:147 (1) - https://puu.sh/yH0U9/dff64d1582.png 可以考虑这种节奏跟鼓点,你这样乱掉了
00:47:200 (2) - 有点多余del
00:50:200 (3) - 改俩circles改了会很怪.....
00:51:779 (1,2,3,4) - 搞个更好看的跳fix
00:54:305 (1,2) - 这个和00:54:779 (1,2) - 目测ds你最好统一一下
00:56:832 (1,2,3,4,5,6,7) - 这段其实全是1/4 你折返滑条跳玩一下感觉还是连跳好一点,改了排序
01:17:358 (2,3,4) - 翘的有点丑fix

就这样 no kd
给少年牛逼
_Star

Houtarou Oreki wrote:

Hey, a m4m from my queue.

Sandrew's Normal

As I mod only 2 diffs (Amamiya didn't specify which ones, it's in the rules of my queue), for this one I'll just remind to check AiMod (ctrl+shift+a):
unsnapped objects,
preview time has to be the same on all difficulties, and this difficulty doesn't even have one.

Advenced

Is this diff's name really supposed to be "Advenced"? Correct spelling of this word is "Advanced". I understand this is probably just a spelling error.

Hard

Adjust the volume. I would place NCs more often, on sounds like 00:31:568 (5). Having 2-digit combos on a hard diff is quite weird.

00:08:832 (1) - Inconsistent spacing. Slower slider is enough for the sound. Place it as far as previous notes, because it has the same distance in sound. But keep the spacing as it is now for following notes, the later ones are fine because the music is already slower.
00:26:516 (1) - Move it a bit to the left. It's on the edge, and this makes 00:27:147 (2) stack weird.
00:35:200 (4) - Maybe stack with 00:34:411 (2) or move it somewhere else? In my opinion it doesn't look good as it is now.
01:17:358 (4) - Bad to read. Too close distance. Will mistake players. For example 01:11:990 (1,2) and 01:09:463 (1,2) are like this. Players think this look means "1/4 apart", but this one is 1/2 apart.

This is just a pro-tip:
01:23:674 (6,7,8) - If you want 7 and 8 to be the same way as 6 and 7, copy 6 and 7, paste it and stack higher slider with 7. For perfection. Hope it's not hard to understand.

_Star's Insane

00:21:147 (3,1) and 00:23:042 (2,3) - I just want to tell you, that I think this is a correct way to "stack", as it's only used for these specific sounds. 00:24:937 (4,5) - has other sounds, so it's also good. I agree with you on both stacking ways.thxxxxx
00:56:042 (2,1) - Guess that's a little inconsistency? To be honest, I would rather have it in an another way. Follow the same pattern as the previous notes, BUT because the sound on 00:56:200 (1) is higher and different, use a bit more distance than with previous notes. It would emphasize the sound nicely in my opinion. It's even already differently shaped. I don't think stack is good here.fixed
00:59:516 - Why this volume? I really noticed it when playing, it feels completely off and doesn't fit the music. Makes my fingers feel weird. Guess it's just a mistake, surely should be changed.this is a finish volume. i want to put it at the beginning because it makes it have more sense of rhythm
01:00:463 (6,7) - I think this pattern does not fit here...fix that.
01:00:463 (6,7) - ...but if you want to leave it as it is, these could be stacked more precisely (they are off just a little bit, 01:00:621 (7) is on x64 y46 instead of x63 y45).

I like the stacking choices, how the streams are done and the occasional jumps are also nicely executed. The visuals are really good, and the patterns flow nicely. This all combines into quite a nice diff.

Really hope you guys find this mod useful.
thanks mod!so good!! :) :)
Dubturt
hi queue

general
  1. where are the hs
  2. you gonna use the defaultlt colours?
Sandrew's Normal
  1. i dont think its best to use a black combo colour, people who dim the game 100% and use the maps combo colors will have a problem
  2. 00:40:885 (5,6) - for me it sounds better if you delete 00:40:885 (5) - then move 00:41:042 (6) - to the red tick before it
  3. 01:18:147 (4,1) - i dont think having 1 stacked under 4 will help in reading, since this is the lowest difficulty
Advanced
  1. 00:04:411 (3,4) - why ignore the distance spacing like 00:01:884 (3,4)
sorry short
nika mika
(・w・)
https://osu.ppy.sh/beatmapsets/711481#osu/1504029
[_Star]
00:05:358 (3) - nc
00:07:253 (5,6) - 叠在2上
->00:08:200 (3,4,5,6) - 参考上一段?
00:09:463 (3,4,5,6) - 形状可以摆正……或者算了
00:21:147 (3) - 换成短间距连打会爽
00:23:832 (6) - 加个圈
00:35:990 (8) - b...blanket!
00:44:832 (3) - ^
00:46:095 (6) - ^
00:57:463 (5,6,7,8) - 和之前的有点挤
01:05:516 (6) - nc
01:00:621 (1) - nc
01:02:990 (6) - nc
01:06:226 (3,4) - 也是很挤

[Hard]
00:26:832 - 这个鼓还是别漏了吧
00:36:937 - ^
00:31:884 (2,3,4,5,6) - hard来说这个节奏太密了 23换成滑条盖过去?
00:50:200 (5) - 这都不nc的吗……
00:54:305 (5) - ^
01:15:779 (6) - ds 顺便三角
01:24:621 (1,2,3) - 间距会不会太大了
01:25:884 (1,2,3) - ^

[RsAk]
00:11:358 (1) - some suggestions:
00:11:516 - add a circle here and move this looong slider to 00:11:674 - while change sv so that you keep this 00:12:463 (2) - unchanged
00:13:095 (1,2,3,4,5,6) - using this pattern 00:12:621 (1,2,3,4,5) - but shaping an arc and put a circle further at 00:13:568 -
00:20:990 (4,5) - change to a kick slider?
00:23:200 (4,5,1,2,3,4) - this pattern together with low sample volume makes it not fitting the sliding melody here, i recommend using a hold slider or just simple streams
01:07:648 (4,1) - flow is somewhat hard to follow
01:13:095 (1) - closer?
i would change its shape though... with a sharp angle
01:27:147 (1) - m
DreaM117er
我的媽媽,看到你才想起來要還摸 :?

[General]
  1. Tag放這麼多,最重要的GDer怎麼沒放進去啊...?
  2. 缺難度,CW上自己寫的 8-)
[Normal]

  • 00:01:884 (3,4) - 最簡單的Normal不用太擔心節奏,像這樣給他放下去一樣沒問題的: http://puu.sh/yPtko/4afa4b2706.jpg
    00:08:832 (1,2) - 感覺一個2大白線的spinner更好,00:11:200 - 尾巴停在"啊"的地方2333
    00:12:621 (1) - http://puu.sh/yPtpz/04cae25abc.jpg
    00:47:990 (3,4,1) - 這裡節奏怪怪的啊?? 重新思考下好嗎??
  1. 後面還好
[Advanced]

  • 00:08:911 (1) - 同Normal
    00:26:516 (1,2) - DS要跟好
    01:24:621 (1,2,3,4) - 都改他改成1/2,結尾不要放這麼簡單
[Hard]

  • 00:02:358 (4,10) - NC
    00:05:358 (1,2) - NC對調
    00:29:042 (1,2) - 00:30:305 (1,2) - 1/1+circle 節奏錯了
    00:36:621 (8) - 這裡不用停頓,中間空出來的白線也做出來
    00:52:726 (4,1) - 00:53:989 (4,5) - 爆炸
  1. 建議轉盤前最後的大節可以作難點,看你
[Insane]

  • 00:11:200 (1) - 妳這樣放還不如把00:11:516 - 這個音也做出來。是我會這樣放: http://puu.sh/yPtP9/31de908af5.jpg
    00:21:463 (1,2,3,4) - 跳點跳點啊,你的I也太簡單了吧?? 然後這裡00:43:095 (1,2,3,4,5,6,7,8) - 做得這麼好?? :?
    00:58:884 - 這裡有一組連打
    01:06:226 (8) - 沒放好??

先這樣,如果不夠再叫我補摸 :?
Topic Starter
Shiratori
缺tag我的锅我的锅
li已经在路上了
@M神 ADV all fixed
Hard00:36:621 (8) - 改起来有点费劲 待定
@mika
[Hard]
00:26:832 - 这个鼓还是别漏了吧这个我想表达一个停顿感
00:36:937 - ^同m神改起来麻烦
00:31:884 (2,3,4,5,6) - hard来说这个节奏太密了 23换成滑条盖过去?ok
00:50:200 (5) - 这都不nc的吗……ok
00:54:305 (5) - ^ok
01:15:779 (6) - ds 顺便三角ok
01:24:621 (1,2,3) - 间距会不会太大了大丈夫
01:25:884 (1,2,3) - ^大丈夫
Sandrew

HabiHolic wrote:

[Sandrew's Normal]
00:21:463 (1) - spiner ending 00:22:726 - here cuz 00:23:990 (1) - this note for 1ms lol
00:29:516 (2,3) - 00:30:779 (5,6) - 00:39:621 (2,3) - Ctrl+G plz. flowing vocal
00:40:885 (5,6,7) - that is patten like 00:39:147 (1,2,3) - here.
01:02:358 (2,3) - same Ctrl+G
all fixed

Dubturt wrote:

hi queue
Sandrew's Normal
  1. i dont think its best to use a black combo colour, people who dim the game 100% and use the maps combo colors will have a problem
  2. 00:40:885 (5,6) - for me it sounds better if you delete 00:40:885 (5) - then move 00:41:042 (6) - to the red tick before it
  3. 01:18:147 (4,1) - i dont think having 1 stacked under 4 will help in reading, since this is the lowest difficultyI will fix it if more people mention that
others all fixed

DreaM117er wrote:

[Normal]

  • 00:01:884 (3,4) - 最簡單的Normal不用太擔心節奏,像這樣給他放下去一樣沒問題的: http://puu.sh/yPtko/4afa4b2706.jpg主要是想压星……现在都能压到vocal上暂时不改
    00:08:832 (1,2) - 感覺一個2大白線的spinner更好,00:11:200 - 尾巴停在"啊"的地方2333
    00:12:621 (1) - http://puu.sh/yPtpz/04cae25abc.jpg补了前面的鼓,后面跟钢琴改了个长滑条
    00:47:990 (3,4,1) - 這裡節奏怪怪的啊?? 重新思考下好嗎??
  1. 後面還好
thx for modding :)
麻烦帮我加tag,加完把你的diff文件传给我
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26200
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Reason!!
TitleUnicode:Reason!!
Artist:315 STARS
ArtistUnicode:315 STARS
Creator:Amamiya Kanade
Version:Sandrew's Normal
Source:アイドルマスター SideM
Tags:DRAMATIC STARS 天道輝 仲村宗悟 桜庭薫 内田雄馬 柏木翼 八代拓 Beit 鷹城恭二 梅原裕一郎 ピエール 堀江瞬 渡辺みのり 高塚智人 S.E.M 硲道夫 伊東健人 舞田類 榎木淳弥 山下次郎 中島ヨシキ High×Joker 伊瀬谷四季 野上翔 秋山隼人 千葉翔也 若里春名 白井悠介 冬美旬 永塚拓馬 榊夏来 渡辺紘 W 蒼井享介 山谷祥生 蒼井悠介 菊池勇成 Jupiter 天ヶ瀬冬馬 寺島拓篤 御手洗翔太 松岡禎丞 伊集院北斗 神原大地 EFFY SHINTA-LOW Arte Refact 佐々木裕 ランティス 松井洋平 真崎エリカ 結城アイラ 脇眞富
BeatmapID:1481631
BeatmapSetID:683384

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"54354534_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,315.789473684211,4,2,0,100,1,0
305,-133.333333333333,4,2,0,100,0,0
5358,-100,4,2,0,100,0,0
59358,-100,4,2,0,100,0,1
68832,-100,4,2,0,100,0,0
69463,-100,4,2,0,100,0,1
82095,-100,4,2,0,100,0,0
87147,-100,4,2,0,100,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,202,0
Combo3 : 0,128,0
Combo4 : 192,192,192

[HitObjects]
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63,262,2832,2,0,P|67:298|99:338,2,75.0000028610231
146,269,3780,1,0,0:0:0:0:
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338,341,8516,1,0,0:0:0:0:
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14,251,29990,1,0,0:0:0:0:
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194,159,31253,1,0,0:0:0:0:
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312,256,32832,2,0,B|394:283|364:332|490:348,1,200
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317,137,46726,5,0,0:0:0:0:
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428,208,55253,2,0,L|278:215,1,150
162,127,56200,1,0,0:0:0:0:
86,60,56516,1,0,0:0:0:0:
65,155,56832,6,0,B|23:223|60:286|60:286|55:335|55:335|133:321|216:331,1,350
221,232,58253,2,0,P|201:227|170:227,1,50
162,127,58726,2,0,P|217:128|271:147,1,100
318,60,59358,6,0,L|431:58,1,100
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256,192,87147,12,0,89674,0:0:0:0:
Lobelia
根本没人摸我啊QAQ你叫我来改摸
Venix
Metadata check as requested~

  1. Artist: 315 STARS(DRAMATIC STARS、Beit、S.E.M、High✕Joker、W、Jupiter)
  2. Romanised Artist: 315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter)
  3. Title: Reason!!


Resource: https://www.lantis.jp/sidem/releaseinfo ... 34671.html (Official site)
Topic Starter
Shiratori

Venix wrote:

Metadata check as requested~

  1. Artist: 315 STARS(DRAMATIC STARS、Beit、S.E.M、High✕Joker、W、Jupiter)
  2. Romanised Artist: 315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter)
  3. Title: Reason!!


Resource: https://www.lantis.jp/sidem/releaseinfo ... 34671.html (Official site)
special thanks
_Star

nika mika wrote:

(・w・)
https://osu.ppy.sh/beatmapsets/711481#osu/1504029
[_Star]
00:05:358 (3) - ncfix
00:07:253 (5,6) - 叠在2上感觉这样flow不好.....= =
->00:08:200 (3,4,5,6) - 参考上一段?^
00:09:463 (3,4,5,6) - 形状可以摆正……或者算了
00:21:147 (3) - 换成短间距连打会爽ojbk
00:23:832 (6) - 加个圈
00:35:990 (8) - b...blanket!这咋包!?
00:44:832 (3) - ^fix
00:46:095 (6) - ^fix
00:57:463 (5,6,7,8) - 和之前的有点挤重了个叠
01:05:516 (6) - ncfix
01:00:621 (1) - ncfix
01:02:990 (6) - ncfix
01:06:226 (3,4) - 也是很挤故意摆这里的打起来会比较顺手ww

[Hard]
00:26:832 - 这个鼓还是别漏了吧
00:36:937 - ^
00:31:884 (2,3,4,5,6) - hard来说这个节奏太密了 23换成滑条盖过去?
00:50:200 (5) - 这都不nc的吗……
00:54:305 (5) - ^
01:15:779 (6) - ds 顺便三角
01:24:621 (1,2,3) - 间距会不会太大了
01:25:884 (1,2,3) - ^

[RsAk]
00:11:358 (1) - some suggestions:
00:11:516 - add a circle here and move this looong slider to 00:11:674 - while change sv so that you keep this 00:12:463 (2) - unchanged
00:13:095 (1,2,3,4,5,6) - using this pattern 00:12:621 (1,2,3,4,5) - but shaping an arc and put a circle further at 00:13:568 -
00:20:990 (4,5) - change to a kick slider?
00:23:200 (4,5,1,2,3,4) - this pattern together with low sample volume makes it not fitting the sliding melody here, i recommend using a hold slider or just simple streams
01:07:648 (4,1) - flow is somewhat hard to follow
01:13:095 (1) - closer?
i would change its shape though... with a sharp angle
01:27:147 (1) - m
谢摸谢摸 :) :) :)
_Star

DreaM117er wrote:

我的媽媽,看到你才想起來要還摸 :?

[General]
  1. Tag放這麼多,最重要的GDer怎麼沒放進去啊...?
  2. 缺難度,CW上自己寫的 8-)
[Normal]

  • 00:01:884 (3,4) - 最簡單的Normal不用太擔心節奏,像這樣給他放下去一樣沒問題的: http://puu.sh/yPtko/4afa4b2706.jpg
    00:08:832 (1,2) - 感覺一個2大白線的spinner更好,00:11:200 - 尾巴停在"啊"的地方2333
    00:12:621 (1) - http://puu.sh/yPtpz/04cae25abc.jpg
    00:47:990 (3,4,1) - 這裡節奏怪怪的啊?? 重新思考下好嗎??
  1. 後面還好
[Advanced]

  • 00:08:911 (1) - 同Normal
    00:26:516 (1,2) - DS要跟好
    01:24:621 (1,2,3,4) - 都改他改成1/2,結尾不要放這麼簡單
[Hard]

  • 00:02:358 (4,10) - NC
    00:05:358 (1,2) - NC對調
    00:29:042 (1,2) - 00:30:305 (1,2) - 1/1+circle 節奏錯了
    00:36:621 (8) - 這裡不用停頓,中間空出來的白線也做出來
    00:52:726 (4,1) - 00:53:989 (4,5) - 爆炸
  1. 建議轉盤前最後的大節可以作難點,看你
[Insane]

  • 00:11:200 (1) - 妳這樣放還不如把00:11:516 - 這個音也做出來。是我會這樣放: http://puu.sh/yPtP9/31de908af5.jpg感觉仔细听了之后发现这个音不太准.....不过还是做上去了ww
    00:21:463 (1,2,3,4) - 跳點跳點啊,你的I也太簡單了吧?? 跳了跳了orz然後這裡00:43:095 (1,2,3,4,5,6,7,8) - 做得這麼好?? :?
    00:58:884 - 這裡有一組連打????!!这里连打真的好吗?我感觉不太行...
    01:06:226 (8) - 沒放好??故意这样放的,连上去顺一点w

先這樣,如果不夠再叫我補摸 :?
谢摸~~~ :)
Topic Starter
Shiratori
所以说我求您们快下音效让我copy[
Lily Bread
有两个地方感觉有点奇怪

[Hard]
00:10:411 (1,2,3,4) - 稍微拉开点?遮住一半挺奇怪的

00:32:832 (1) - 怪怪的耶,用滑条填满怎么样
https://puu.sh/zcPJ2/3b577d10ac.png

gl
Topic Starter
Shiratori
All fixed
-Sh1n1-
Yahallo~~

[General]

  1. what happen with artist at "_St@r's Ins@ne"? shouldn't be "315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter)"?
  2. check artist on every diff, the correct one is "@dv@nced", Dunno why artist doesn't have space at 315 STARS(DRAMATIC STARS、Beit、S.E.M、High✕Joker、W、Jupiter)but you are adding one at romanised 315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter), I recommend you to use the artist from "@dv@nced" diff to the whole mapset
  3. You don't need to add "DRAMATIC STARS Beit S.E.M High×Joker Jupiter" cause it's on the artist, also "w" isn't a tag cause tags should have more than 3 letters.
  4. check you spaces in tags, for example between 成 Jupiter are 3 spaces that should be fixed.
  5. what � means? is that correct or there are something that should be fixed? I don't understand this language but it seems that something is wrong?
  6. why you are not using combo colours? default colours could work for some bgs but as an example, check "Lobeli@'s Extr@", combo colour 2 isn't related with bg that's why I recommend you to use custom colours.

[S@ndrew's Norm@l]

  1. swap combo colour 2 and and 3 for a better transition between combos, I mean I didn't notice there was a NC at 00:05:358 (1) - cause 00:04:411 (6,1) - are basically the same colour.
  2. 00:02:832 (4) - add NC, this part is too long imo
  3. 00:12:621 (2) - your diff is working as the loweest one, I think this is hard to read for newcomers, also extra difficult cause you have an stack with previous note and normal distance with the next one, try to make a simple slider.
  4. 00:33:779 - did you miss a clap here?
  5. 00:40:411 (1) - remove nc or add one at 00:30:305 (4) - but they should keep consistency imo.
  6. 00:40:885 (2,3) - I think you could improve this pattern a bit, 00:40:885 (2,3) - antiflow movement, 00:41:358 (3) - not a nice curve (weird tbh), also why slider at 00:41:358 (3) -? shouldn't be this one a note as 00:40:095 (3) - for consistency?
  7. 01:07:253 (2,3,4) - flow isn't at all good here, try stacking 01:07:726 (3) - at tail of 01:08:832 (5) -

[@dv@nced]

  1. 00:00:305 (1,2) - distance here isn't keeping consistency with the rest of your pattern, increase to 1.60 or reduce 00:01:253 (2,3) - into 1.30, looks messy.
  2. 00:01:884 (3,4,1) - overlap doesn't looks clean, add a little bit of more distance to mark avoid the unsightly orverlap or totally the opposite, this is probably the calmest part of the song, so if you wanna add overlap, decrease to to show how calm this part is at gameplay.
  3. 00:02:832 (1,2) - why 1.00 of distance? intro have weird changes of distances, try to keep a general distance to this kind of patterns pls.
  4. 00:14:516 (3,4,5) - triangle in not perfect and it's clearly visible cause distance between 00:15:147 (5,6) - is 1.51x instead of 1.60x
  5. 00:17:674 (4,6) - try to separate this kind of sliders, they are too close and doesn't looks good with the rest of the difficulty cause you were keeping a nice visual distances throughout the whole diff.
  6. 00:21:147 (7,1) - same as above, specially cause the rest of the pattern ( 00:21:463 (1,2,3,4) - ) mark the distance very well.
  7. 00:31:568 (4,5,6,7) - are you sure you wanna add this kind of jumps at an advanced difficulty?
  8. 00:32:832 (1,2) - same as above, kinda weird that your kiai wich is supposed to be the most intense part of the song doesn't have this kind of jumps while a normal part like this one does.
  9. 00:47:358 (7,1) - why this distance here? instead of that I suggest you to add a note at 00:47:832 -, there is a sound that support it.

[H@rd]

  1. 00:00:305 (1,2,3) - keep the same distance for consistency pls
  2. 00:03:779 (5,6,1,2,3) - New combos looks random, I recommend you to add nc at 00:03:779 - cause vocal change and 00:06:305 - cause rhythm change, new section, then remove at 00:04:884 - cause vocal is still a part of 00:03:779 (5,6) -.
  3. 00:08:832 (1) - spinner is too early, you miss a note at 00:08:832 -, kinda weird that advanced also has a note here.
  4. 00:08:832 (1,1,2,3,4,1) - there are lot of things that could be improved at this part:
    1.- one of them is 00:11:753 (1) -, spinner is too short for this kind of difficulty.
    2.- 00:10:411 (1,2,3,4) - distance is broken, very confusing cause 1/4 ( 00:10:411 (1,2) - ) and 1/1 ( 00:10:884 (2,3) - ) have the same distance.
    3.- 00:11:358 - is strong enough to deserve a note or something
    My suggestion at this part is change 00:08:832 (1) - into objects, start your spinner at 00:10:253 - cause at 00:10:095 - you should put the last note of this section, spinner should finish at 00:11:358 - to add more enphasis to such sound, rest could work perfect as break and start with mapping again at 00:12:621 -
  5. 00:29:042 - 00:30:305 - 00:31:568 - 00:32:832 - as I said before, your NCs looks random and try to fix it by yourself, compare how many notes do you have on patterns like 00:34:095 (1,2,3,4,5,6,7,8,9,10) - with 00:32:832 (1,2,3,4) - 00:30:305 (1,2,3,4) - 00:29:042 (1,2,3) - etc.
  6. 00:35:200 (4,5,6,7,8) - I kinda understand your pattern but my main problem is your visual distance, while 00:35:200 (4,5,6) - are keeping a decent visual space, 00:35:674 (5,7) - break the esthetic of the rest of your patterns
  7. 00:36:621 (8,9) - why no stack like 00:26:516 (1,2) - if you are basically following the same sounds.
  8. 00:51:779 (1,2,3,4,1,2,3,4,1) - aren't they too much for this kind of difficulty? keep in mind that you won't find this kind of jumps at kiai while it should be totally the opposite
  9. 01:24:621 (1,2,3,4,1,2,3,4) - same as above. I mean instead of jumps there I recommend you to enphasize 01:02:990 - 01:13:095 - cuz vocal.
  10. 00:56:832 (1) - why antiflow with 00:56:200 (9) - and 00:57:305 (2) -? looks unsightly, press ctrl+h but keep the same position and distance.
  11. 01:27:147 (1) - Spinner too early imo, you are skipping a note at 01:27:147 -, then you can add your spinner

8-) I will continue... sorry if it's taking me so long uwu university and killing me D: tomorrow should be finished yes or yes.
Sandrew

-Sh1n1- wrote:

Yahallo~~
[S@ndrew's Norm@l]

  1. swap combo colour 2 and and 3 for a better transition between combos, I mean I didn't notice there was a NC at 00:05:358 (1) - cause 00:04:411 (6,1) - are basically the same colour.ok
  2. 00:02:832 (4) - add NC, this part is too long imook
  3. 00:12:621 (2) - your diff is working as the loweest one, I think this is hard to read for newcomers, also extra difficult cause you have an stack with previous note and normal distance with the next one, try to make a simple slider.change to 2 1/2 sliders like 117 said before
  4. 00:33:779 - did you miss a clap here?ok
  5. 00:40:411 (1) - remove nc or add one at 00:30:305 (4) - but they should keep consistency imo.forgot to remove this nc, thx
  6. 00:40:885 (2,3) - I think you could improve this pattern a bit, 00:40:885 (2,3) - antiflow movement, 00:41:358 (3) - not a nice curve (weird tbh), also why slider at 00:41:358 (3) -? shouldn't be this one a note as 00:40:095 (3) - for consistency?adjust the long slider, 00:41:358 (6) - no change cuz there are vocal on 00:41:516, a note is not enough
  7. 01:07:253 (2,3,4) - flow isn't at all good here, try stacking 01:07:726 (3) - at tail of 01:08:832 (5) -ok
I will let kanade put his hitsound in hard and advanced and then copy his hitsound, so for now the hitsound in my diff maybe less
thx for modding, it solved many problems I found before but not sure how to fix :D
群主sb快把general好好改改惹
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26200
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Reason!!
TitleUnicode:Reason!!
Artist:315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter)
ArtistUnicode:315 STARS(DRAMATIC STARS、Beit、S.E.M、High✕Joker、W、Jupiter)
Creator:Amamiya Kanade
Version:S@ndrew's Norm@l
Source:アイドルマスター SideM
Tags:DRAMATIC STARS 天道輝 仲村宗悟 桜庭薫 内田雄馬 柏木翼 八代拓 Beit 鷹城恭二 梅原裕一郎 ピエール 堀江瞬 渡辺みのり 高塚智人 S.E.M 硲道夫 伊東健人 舞田類 榎木淳弥 山下次郎 中島ヨシキ High×Joker 伊瀬谷四季 野上翔 秋山隼人 千葉翔也 若里春名 白井悠介 冬美旬 永塚拓馬 榊夏来 渡辺紘 W 蒼井享介 山谷祥生 蒼井悠介 菊池勇成 Jupiter 天ヶ瀬冬馬 寺島拓篤 御手洗翔太 松岡禎丞 伊集院北斗 神原大地 EFFY SHINTA-LOW Arte Refact 佐々木裕 ランティス 松井洋平 真崎エリカ 結城アイラ 脇眞富 Lobelia [ Abhor ] Sandrew _Star Ryuusei Aika
BeatmapID:1481631
BeatmapSetID:683384

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"54354534_p0.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5358,-100,4,2,6,73,0,0
11674,-100,4,2,5,83,0,0
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154,254,72621,2,0,L|216:253,1,50,0|0,0:0|0:0,0:0:0:0:
230,295,72937,1,8,0:0:0:0:
230,295,73095,2,0,B|275:342|344:303|344:303|405:342|466:295,1,250,0|0,0:0|0:0,0:0:0:0:
399,219,74200,1,8,0:0:0:0:
462,141,74516,6,0,P|412:118|347:134,1,100,8|8,0:0|0:0,0:0:0:0:
284,69,75147,2,0,P|234:46|169:62,1,100,8|8,0:0|0:0,0:0:0:0:
90,54,75779,2,0,P|76:107|103:168,1,100,0|8,0:0|0:0,0:0:0:0:
50,242,76410,2,0,P|36:295|63:356,1,100,8|8,0:0|0:0,0:0:0:0:
137,290,77042,6,0,P|190:303|251:276,1,100,8|8,0:0|0:0,0:0:0:0:
320,337,77674,2,0,P|343:344|367:337,1,50,8|0,0:0|0:0,0:0:0:0:
412,314,77990,1,8,0:0:0:0:
412,314,78147,2,0,L|420:158,1,150,0|8,0:0|0:0,0:0:0:0:
332,114,78937,2,0,L|326:213,1,100,8|8,0:0|0:0,0:0:0:0:
419,164,79568,5,0,0:0:0:0:
250,56,80200,2,0,L|36:56,1,200,0|0,0:0|0:0,0:0:0:0:
124,241,81463,2,0,L|174:241,1,50,0|0,0:0|0:0,0:0:0:0:
229,324,81937,6,0,L|57:324,1,150,0|8,0:0|0:0,0:0:0:0:
46,177,82884,2,0,L|55:109,1,50,0|8,0:0|0:0,0:0:0:0:
79,84,83200,2,0,L|229:84,1,150,0|8,0:0|0:0,0:0:0:0:
324,52,83990,1,8,0:0:0:0:
305,150,84305,1,8,0:0:0:0:
399,117,84621,6,0,L|505:117,1,100,8|8,0:0|0:0,0:0:0:0:
486,216,85253,2,0,L|386:216,1,100,8|8,0:0|0:0,0:0:0:0:
373,315,85884,2,0,B|266:317|266:317|200:354|200:354|76:355,1,300,8|8,0:0|0:0,0:0:0:0:
256,192,87147,12,0,89674,0:0:0:0:
Hollow Wings
m4m

General

  1. 常规图不需要太多摸了,直接找泡就行了,当然态度是好的。
  2. 默认皮肤颜色改一下?

Lobeli@'s Extr@

  1. 00:00:305 (1) - objs' volume from this slider seems too quiet for most players in this part. even here's intro of the song, it deserve larger ones to make them clear enough to heard for giving feedback to players.
  2. 00:38:832 (5,6) - this jump is too large for that quiet part imo.
  3. generall fine to me.

Rs@k's Extr@!!

  1. 01:02:200 (2,3) - this jump is too big to the average level in this diff. i think it can be shorten while keeping the organizations.
  2. 01:06:937 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - these streams are following no sounds in blue ticks, and for those streams plays really hard, i think they are not that appropriate to express the music in that tough way. just using 1/2 notes can be a lot better, there's no need to buffer difficult in place like this.
  3. 01:11:042 (2,3,4) - sudden small jumps after series of larger ones, i think these can be big jumps as well for following those clear vocal beats.
  4. map is some kind of fine to me as well, jumps at 01:12:936 (7,1) - should be watched out a bit as well.

_St@r's Ins@ne

  1. 00:13:884 (1) - ctrl+g. do that and can arragen both jumps before and after this slider better, have a check.
  2. hmmm, most of 1/1 jumps among 1/2 ones have similar absolute distance setting to those 1/2 ones, which makes me feel that those ds controlling are just random... we shall usually set jumps' distances based on their gap, unless it needs to be some special pattern which i don't see any in this diff... maybe this is just not my type.

H@rd

  1. 00:13:884 (3) - downbeat here, add nc.
  2. 梗还是有点少,图本身没啥问题。另外音效有点单一了,不是说用的音效数量多就好,还是用的方法的问题。

@dv@nced

  1. 00:36:621 (7) - add nc and 00:37:884 (1) - remove nc.
  2. 00:41:674 (4) - add nc. hmmm...... 后面你自己check吧,总之无脑downbeat下nc,其他需要特殊处理的情况你这都没按照一个系统的处理法则处理,所以看上去很乱,建议整个图自己过一遍。(所谓的downbeat你可以先无脑理解为长白线)
  3. 音效还是别扭,建议你看看反震的图,很多都是默认音效下的音效,用的很好,可以参考参考。

S@ndrew's Norm@l

  1. fine.
老实说这个diff名真的智障。。。233

good luck
Topic Starter
Shiratori

Hollow Wings wrote:

m4m

General

  1. 常规图不需要太多摸了,直接找泡就行了,当然态度是好的。
  2. 默认皮肤颜色改一下?

H@rd

  1. 00:13:884 (3) - downbeat here, add nc.
  2. 梗还是有点少,图本身没啥问题。另外音效有点单一了,不是说用的音效数量多就好,还是用的方法的问题。

@dv@nced

  1. 00:36:621 (7) - add nc and 00:37:884 (1) - remove nc.
  2. 00:41:674 (4) - add nc. hmmm...... 后面你自己check吧,总之无脑downbeat下nc,其他需要特殊处理的情况你这都没按照一个系统的处理法则处理,所以看上去很乱,建议整个图自己过一遍。(所谓的downbeat你可以先无脑理解为长白线)
  3. 音效还是别扭,建议你看看反震的图,很多都是默认音效下的音效,用的很好,可以参考参考。

S@ndrew's Norm@l

  1. fine.
老实说这个diff名真的智障。。。233
我也觉得智障
good luck
thanks all fixed 淫笑我再自己琢磨一下
Topic Starter
Shiratori
感天动地之我上bg了
Topic Starter
Shiratori

Amamiya Kanade wrote:

-Sh1n1- wrote:

Yahallo~~

[General]

  1. what happen with artist at "_St@r's Ins@ne"? shouldn't be "315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter)"?
  2. check artist on every diff, the correct one is "@dv@nced", Dunno why artist doesn't have space at 315 STARS(DRAMATIC STARS、Beit、S.E.M、High✕Joker、W、Jupiter)but you are adding one at romanised 315 STARS (DRAMATIC STARS, Beit, S.E.M, High x Joker, W, Jupiter), I recommend you to use the artist from "@dv@nced" diff to the whole mapset
  3. You don't need to add "DRAMATIC STARS Beit S.E.M High×Joker Jupiter" cause it's on the artist, also "w" isn't a tag cause tags should have more than 3 letters.
  4. check you spaces in tags, for example between 成 Jupiter are 3 spaces that should be fixed.
  5. what � means? is that correct or there are something that should be fixed? I don't understand this language but it seems that something is wrong?
  6. why you are not using combo colours? default colours could work for some bgs but as an example, check "Lobeli@'s Extr@", combo colour 2 isn't related with bg that's why I recommend you to use custom colours.

[@dv@nced]

  1. 00:00:305 (1,2) - distance here isn't keeping consistency with the rest of your pattern, increase to 1.60 or reduce 00:01:253 (2,3) - into 1.30, looks messy.
  2. 00:01:884 (3,4,1) - overlap doesn't looks clean, add a little bit of more distance to mark avoid the unsightly orverlap or totally the opposite, this is probably the calmest part of the song, so if you wanna add overlap, decrease to to show how calm this part is at gameplay.
  3. 00:02:832 (1,2) - why 1.00 of distance? intro have weird changes of distances, try to keep a general distance to this kind of patterns pls.
    remap beginning
  4. 00:14:516 (3,4,5) - triangle in not perfect and it's clearly visible cause distance between 00:15:147 (5,6) - is 1.51x instead of 1.60xok
  5. 00:17:674 (4,6) - try to separate this kind of sliders, they are too close and doesn't looks good with the rest of the difficulty cause you were keeping a nice visual distances throughout the whole diff.ok
  6. 00:21:147 (7,1) - same as above, specially cause the rest of the pattern ( 00:21:463 (1,2,3,4) - ) mark the distance very well.
  7. 00:31:568 (4,5,6,7) - are you sure you wanna add this kind of jumps at an advanced difficulty?why not?
  8. 00:32:832 (1,2) - same as above, kinda weird that your kiai wich is supposed to be the most intense part of the song doesn't have this kind of jumps while a normal part like this one does.fixed
  9. 00:47:358 (7,1) - why this distance here? instead of that I suggest you to add a note at 00:47:832 -, there is a sound that support it.ok

[H@rd]

  1. 00:00:305 (1,2,3) - keep the same distance for consistency pls
  2. 00:03:779 (5,6,1,2,3) - New combos looks random, I recommend you to add nc at 00:03:779 - cause vocal change and 00:06:305 - cause rhythm change, new section, then remove at 00:04:884 - cause vocal is still a part of 00:03:779 (5,6) -.
  3. 00:08:832 (1) - spinner is too early, you miss a note at 00:08:832 -, kinda weird that advanced also has a note here.
  4. 00:08:832 (1,1,2,3,4,1) - there are lot of things that could be improved at this part:
    1.- one of them is 00:11:753 (1) -, spinner is too short for this kind of difficulty.i think this spinner in auto could have 2000 score,its nothing
    2.- 00:10:411 (1,2,3,4) - distance is broken, very confusing cause 1/4 ( 00:10:411 (1,2) - ) and 1/1 ( 00:10:884 (2,3) - ) have the same distance.fixed
    3.- 00:11:358 - is strong enough to deserve a note or somethingi follow vocal so, it could be igorne
    My suggestion at this part is change 00:08:832 (1) - into objects, start your spinner at 00:10:253 - cause at 00:10:095 - you should put the last note of this section, spinner should finish at 00:11:358 - to add more enphasis to such sound, rest could work perfect as break and start with mapping again at 00:12:621 -
  5. 00:29:042 - 00:30:305 - 00:31:568 - 00:32:832 - as I said before, your NCs looks random and try to fix it by yourself, compare how many notes do you have on patterns like 00:34:095 (1,2,3,4,5,6,7,8,9,10) - with 00:32:832 (1,2,3,4) - 00:30:305 (1,2,3,4) - 00:29:042 (1,2,3) - etc.
  6. 00:35:200 (4,5,6,7,8) - I kinda understand your pattern but my main problem is your visual distance, while 00:35:200 (4,5,6) - are keeping a decent visual space, 00:35:674 (5,7) - break the esthetic of the rest of your patterns
  7. 00:36:621 (8,9) - why no stack like 00:26:516 (1,2) - if you are basically following the same sounds.
  8. 00:51:779 (1,2,3,4,1,2,3,4,1) - aren't they too much for this kind of difficulty? keep in mind that you won't find this kind of jumps at kiai while it should be totally the oppositechange a little
  9. 01:24:621 (1,2,3,4,1,2,3,4) - same as above. I mean instead of jumps there I recommend you to enphasize 01:02:990 - 01:13:095 - cuz vocal.
  10. 00:56:832 (1) - why antiflow with 00:56:200 (9) - and 00:57:305 (2) -? looks unsightly, press ctrl+h but keep the same position and distance.not big problem
  11. 01:27:147 (1) - Spinner too early imo, you are skipping a note at 01:27:147 -, then you can add your spinner
no reply =fixed
8-) I will continue... sorry if it's taking me so long uwu university and killing me D: tomorrow should be finished yes or yes.
Otosaka-Yu
Hi

General

  1. Each diff should be based on each BG to make a custom color
    thats not an unrankable issue anymore it would seem.
  2. hitsound aspect currently i think sandrew's diff is the best. other diff's hitsound i think they are deficiencies, such as some where are quiet but use too much cymbal, or no hitsound.
  3. bg6 is png, plz change it.

S@ndrew's Norm@l

  1. pretty good, fly in the ointment is only snare sound, no kick sound. I suggest you add drum-hitfinish to each of the 1 and 3 white lines.

@dv@nced

make a custom color
There are many hitsound problems, such as:
  1. There is no cymbal sound, which makes the entire map without prominence. I suggest you listen to the cymbal sound in the music, then according to the situation add finish sound.
  2. Why use soft-hitnormal sound? This sound is extremely mismatched with the entire map.
  3. same as Sandrew's diff, no kick sound.
Now let's talk about other issues.

  1. 00:06:147 (2,2) - Why are red lines appear? This will make the player surprised him miss a note. Appear in the red line didn't seize the rhythm, because a large number of rich rhythm are contained in the big white line. So I suggest you move these two notes to the big white line.
  2. 00:30:305 (1,2,3) - They should look like 00:29:042 (1,2,3) - .
  3. 00:31:568 (1,2,3,4) - i think in the advanced should try to avoid such a flow, which will make the player cause trouble. i suggest you 00:31:884 (2,4) - ctrl + g will be a lot easier.
  4. 01:25:253 (3,2) - nazi. overlap, it's kinda ugly
  5. 01:29:674 - The music here is relatively quiet, I think the spinner here should be silent.

H@rd

WTFFFFFFF bg?????
  1. 00:07:253 (4) - maybe move to x:128 y:39 and 00:06:937 (3) - move to x:35 y:153 better for square pattern 00:06:305 (1,2,3,4) -
  2. 00:11:753 (1) - This spinner is too short, the player will be troubled, I suggest you replace the spinner with a slow slider.
  3. 00:15:621 (6) - maybe copy this slider? 00:15:147 (5) - This looks symmetrical.
  4. 00:17:358 (4,7) - blanket
  5. 00:26:832 - miss a kick sound, there isn't only a guitar sound here, there is a kick sound, I think this neglect will give the player an illusion.
  6. 00:36:305 (7,1) - I think there should be add more ds, let vision provide a more appropriate distance. also, 00:36:621 (1,2) - overlap and 00:36:937 - miss kick sound.
  7. 00:37:253 (2) - There is a very loud triple sound here! I think you should replace the slider with this:
  8. 00:40:884 (6) - same as above, suddenly pause let playing feel strange. I think here can add a 1/1 slider like this:
  9. 00:43:095 (5,6,7,8) - Triangles 1/2 like this are already hard in hard, and it would be easy to miss if ds were to be enlarged. I suggest you narrow the scope of this triangle like this:
  10. 00:47:358 (2,3) - why 3/4 slider? this is a lot quieter than the previous rhythm. i suggest you replace this 3/4 slider with a 1/2 slider.
  11. 00:57:463 (3,8) - overlap
  12. 01:12:621 (3,4) - The distance between this slider and the note is a little harder. I think you can put this note stack on this slider.
  13. 01:26:831 (4) - unsnap, also 01:27:147 (5) - too close imo.
wslnm!!!!!!!!!!!!!!!1
Topic Starter
Shiratori
@dvanced all fixed
BanchoBot
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