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fourfolium - STEP by STEP UP

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Topic Starter
Azinlen
This map has been deleted on the request of its creator. It is no longer available.
Cyron
Hi, i can mod this but it's a bit early since there is only one diff. Anyway here you go:

- 00:01:975 (1,3) - make the distance from those bigger so that they don't overlap
- 00:03:518 (1,3) - same as above
- 00:02:489 (2) - maybe stack this on top of 00:01:461 (2) . 00:02:489 (2,3) - distance between those seem a bit too high
- 00:09:089 (1,1,1) - i think you should make those either 1 or 2 spinners. 3 seems a bit overkill
- 00:14:489 (1,6) - don't overlap those. Or maybe move this 00:15:518 (6) - down and to the right a bit to form some better blanket with 00:15:689 (1) -
- 00:16:375 (3) - Also, i think the end of this slider should be on top of 00:15:689 (1)
- 00:17:232 (1) - stack the beginning of this slider on this 00:16:375 (3)
- 00:18:089 (5,1) - i don't think those should overlap
- 00:18:432 (1,2,3) - same stuff as above
- 00:27:861 (6) - maybe rotate this to be the mirrored object of 00:28:204 (1) -
- 00:37:975 (2,3) - those are too close to each other compared to the rest of the jumps. Also it sounds like there should be a jump there
- 00:50:832 (3,1) - too close
- 00:57:861 (3) - Seems like a missing note here.
- 01:04:889 (4) - i think you should ctrl+g this
- 01:19:804 (5) - this slider is wrong. the sound is on 01:19:975 - not on 01:20:146. You could remove the first 2 notes and move the slider 2 ticks to the left
- 01:22:375 (3) - this slider feels a bit weird up here
- 01:23:404 (2,3,4,5,6,7) - Maybe space those some more for extra pp gains, lol jk

Also, will this be the highest difficulty or are you planning to make an even harder one?

That's it, hope it helps! GL
Fretzi
Hey, here's a quick NM for your #modreqs post

Extra:

00:01:975 (1) - curve this more to differenciate it from the first two sliders
00:08:661 (4) - I believe this is better if you shorten it down by 1 tick and move 00:09:004 (1) - further away (to emphesize the clap) (https://osu.ppy.sh/ss/9280322)
00:24:089 (1,2,3) - in my eyes, a back and forth jump would fit here better (stack 00:24:432 (3) - below 00:24:089 (1) - ) https://osu.ppy.sh/ss/9280339
00:33:175 (5) - add a new combo here to make it more readable
00:57:861 (1,2,3) - add two circles as this is similar to 01:03:518 (4,5,6,7,1) -
01:03:518 (4,5,6,7,1) - this short burst feels too close to the previous slider. Try Ctrl+H to flip it and move the start of the burst to where the slider originally was https://osu.ppy.sh/ss/9280481
01:04:889 (4,1) - this has the same issue as the abovementioned. My suggestion looks like this https://osu.ppy.sh/ss/9280536 ( 01:05:746 (4) - is under 01:05:232 (1) - and 01:05:575 (3) - is under 01:04:889 (4) - )
01:07:804 (1,2) - I would move 01:07:804 (1) - higher and use Ctrl+J to flip it, leading nicely into 01:08:318 (2) - https://osu.ppy.sh/ss/9280569
01:17:575 (1) - move this higher
01:19:632 (3,4,5) - this part sounds a little empty, so I tried to find a better fitting pattern. My suggestion is a 5-circle burst, followed by a half-a-beat long slider, kinda like this https://osu.ppy.sh/ss/9280409
01:25:118 (4) - This sounds better to me if you just shorten it down to one full beat rather than one and a half, but this is up to you to decide

A really nice map, well done :)
I assume you're already working on more difficulties? They are needed if you seek for a rankable map.
Topic Starter
Azinlen

Cyron wrote:

Hi, i can mod this but it's a bit early since there is only one diff. Anyway here you go: Thanks!

- 00:01:975 (1,3) - make the distance from those bigger so that they don't overlap ok
- 00:03:518 (1,3) - same as above ok
- 00:02:489 (2) - maybe stack this on top of 00:01:461 (2) . 00:02:489 (2,3) - distance between those seem a bit too high ok
- 00:09:089 (1,1,1) - i think you should make those either 1 or 2 spinners. 3 seems a bit overkill no
- 00:14:489 (1,6) - don't overlap those. Or maybe move this 00:15:518 (6) - down and to the right a bit to form some better blanket with 00:15:689 (1) - ok
- 00:16:375 (3) - Also, i think the end of this slider should be on top of 00:15:689 (1) no
- 00:17:232 (1) - stack the beginning of this slider on this 00:16:375 (3) no
- 00:18:089 (5,1) - i don't think those should overlap ok
- 00:18:432 (1,2,3) - same stuff as above ok
- 00:27:861 (6) - maybe rotate this to be the mirrored object of 00:28:204 (1) - no
- 00:37:975 (2,3) - those are too close to each other compared to the rest of the jumps. Also it sounds like there should be a jump there ok
- 00:50:832 (3,1) - too close no
- 00:57:861 (3) - Seems like a missing note here. added a hitsound
- 01:04:889 (4) - i think you should ctrl+g this ok
- 01:19:804 (5) - this slider is wrong. the sound is on 01:19:975 - not on 01:20:146. You could remove the first 2 notes and move the slider 2 ticks to the left no
- 01:22:375 (3) - this slider feels a bit weird up here no
- 01:23:404 (2,3,4,5,6,7) - Maybe space those some more for extra pp gains, lol jk yea, i'm needed up stars

Also, will this be the highest difficulty or are you planning to make an even harder one? Of course!

That's it, hope it helps! GL Thanks! GL
Topic Starter
Azinlen

Fretzi wrote:

Hey, here's a quick NM for your #modreqs post

Extra:

00:01:975 (1) - curve this more to differenciate it from the first two sliders no
00:08:661 (4) - I believe this is better if you shorten it down by 1 tick and move 00:09:004 (1) - further away (to emphesize the clap) (https://osu.ppy.sh/ss/9280322) no
00:24:089 (1,2,3) - in my eyes, a back and forth jump would fit here better (stack 00:24:432 (3) - below 00:24:089 (1) - ) https://osu.ppy.sh/ss/9280339 no
00:33:175 (5) - add a new combo here to make it more readable ok
00:57:861 (1,2,3) - add two circles as this is similar to 01:03:518 (4,5,6,7,1) - no
01:03:518 (4,5,6,7,1) - this short burst feels too close to the previous slider. Try Ctrl+H to flip it and move the start of the burst to where the slider originally was https://osu.ppy.sh/ss/9280481 no
01:04:889 (4,1) - this has the same issue as the abovementioned. My suggestion looks like this https://osu.ppy.sh/ss/9280536 ( 01:05:746 (4) - is under 01:05:232 (1) - and 01:05:575 (3) - is under 01:04:889 (4) - ) no
01:07:804 (1,2) - I would move 01:07:804 (1) - higher and use Ctrl+J to flip it, leading nicely into 01:08:318 (2) - https://osu.ppy.sh/ss/9280569 ok
01:17:575 (1) - move this higher ok
01:19:632 (3,4,5) - this part sounds a little empty, so I tried to find a better fitting pattern. My suggestion is a 5-circle burst, followed by a half-a-beat long slider, kinda like this https://osu.ppy.sh/ss/9280409 no
01:25:118 (4) - This sounds better to me if you just shorten it down to one full beat rather than one and a half, but this is up to you to decide no

A really nice map, well done :) Thanks!
I assume you're already working on more difficulties? They are needed if you seek for a rankable map. Of course!
Aeril
  1. 00:01:975 (1,2,3) - kinda a large jump for the intro to the song
  2. 00:04:032 (2,3,4) - this too
  3. 00:06:946 (3) - why does this end here and not extend to the next white tick, you seem to be mapping vocals and thats when it should end
  4. 00:09:089 (1,1,1) - seriously? 3 spinners in a row? the first two arent fitting at all though the last one is fine, suggest mapping those first 2
  5. 00:24:089 (1,2,3) - these would be more fitting to have larger jumps than they are now
  6. 00:24:604 (4) - i would nc this because these sounds dont match the previous
  7. 00:25:461 (1,2) - id suggest turning this into one slider so that rhythm isnt all just 1/2
  8. 00:26:489 (6,1) - you map vocals but these have the vocal lines land on slider ends, suggest turning 00:26:318 (5) - this into a 1/2 slider and 00:26:661 - this as well
  9. 00:28:546 (2) - id turn this into a slider to 00:28:889 (4) - here also because there isnt exactly 00:28:718 (3) - a note here
  10. 00:29:575 (1,2) - you did the same thing as before
  11. 01:09:346 (1) - id suggest redoing this part because you stay in the top left corner until 01:13:975 (3) - and its meh
  12. 01:22:889 (1) - remove nc here and add one 01:22:718 (4) - here so that its easier to read
Topic Starter
Azinlen

Aeril wrote:

  1. 00:01:975 (1,2,3) - kinda a large jump for the intro to the song ok
  2. 00:04:032 (2,3,4) - this too ok
  3. 00:06:946 (3) - why does this end here and not extend to the next white tick, you seem to be mapping vocals and thats when it should end ok
  4. 00:09:089 (1,1,1) - seriously? 3 spinners in a row? the first two arent fitting at all though the last one is fine, suggest mapping those first 2 no
  5. 00:24:089 (1,2,3) - these would be more fitting to have larger jumps than they are now ok
  6. 00:24:604 (4) - i would nc this because these sounds dont match the previous ok
  7. 00:25:461 (1,2) - id suggest turning this into one slider so that rhythm isnt all just 1/2 ok
  8. 00:26:489 (6,1) - you map vocals but these have the vocal lines land on slider ends, suggest turning 00:26:318 (5) - this into a 1/2 slider and 00:26:661 - this as well ok
  9. 00:28:546 (2) - id turn this into a slider to 00:28:889 (4) - here also because there isnt exactly 00:28:718 (3) - a note here no
  10. 00:29:575 (1,2) - you did the same thing as before no
  11. 01:09:346 (1) - id suggest redoing this part because you stay in the top left corner until 01:13:975 (3) - and its meh idk
  12. 01:22:889 (1) - remove nc here and add one 01:22:718 (4) - here so that its easier to read ok
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