I couldn't find many mistakes, so the mod for [Hard] is just subjective stuff. I'm also tired.
[General]
- [Normal] / [Hard] felt more like [Normal] / [Insane]. It would be really beneficial to add another difficulty, like you did in Renai Circulation.
- I'm not sure if I've told you to use Tick Rate 2 on all difficulties before, I think Sakura Hana has. The main reasons that people (like me) bring up to encourage people to use it are less empty sliders, appropriate HP recovery during sliders, and it'll make the player follow the track more closely. This is still your choice though so yeah.
- The green sections appear to be slightly different on each difficulty, make them consistent?
- People might bother me about bubbling a map that's only been in Pending for 6 days...
[Hard]
00:32:887 (4,5,6,7) - I'm not so sure about the accelerated spacing here. It seemed a bit unpredictable, but then as I thought it over more, it didn't really seem that bad. So yes, it should be fine after all.
01:00:074 (7,8,9,1) - For something that personally bothers me, putting new combos under stacks like this looks a bit odd (in my opinion) so it might be good to avoid patterns like this. Then again, I'm tired.
I couldn't really find anything else wrong with the other difficulties. Forum PM me after fixes... but it might be a good idea to wait for a couple more days/mods, as this map hasn't been Pending for very long yet. So yeah. Thanks.