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Diao ye zong - Tied Corruption

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Topic Starter
tokiko
This beatmap was submitted using in-game submission on 05 October 2017 at 18:57:06

Artist: Diao ye zong
Title: Tied Corruption
Source: 東方Project
Tags: 東方求聞史紀 ~ Perfect Memento in Strict Sense Hieda no Akyuu 稗田 阿求 阿礼の子供 Child of Are ジャパニーズサーガ Japanese Saga 喩 Metaphor めらみぽっぷ Meramipop C88 Team Shanghai Alice ZUN
BPM: 134
Filesize: 13205kb
Play Time: 06:26
Difficulties Available:
  1. Lunatic (3.84 stars, 1121 notes)
Download: Diao ye zong - Tied Corruption
Information: Scores/Beatmap Listing
---------------
Reiji-RJ
Pro already!
Glass
Mostly suggestions

- Add some default soft whistles in the beginning
00:58:550 (1,2,3,4,5,6,7,8) - I think a lot of players will have trouble with this stream, maybe use sliders instead?
01:04:549 (1,2,1,2) - This seems a bit awkward to play, change it to this to make it more smooth?
01:11:713 (1,2,1,2) - same as ^
01:13:504 (7,8,1) - Make the spacings even
01:53:131 (1,2,1,2,1) - I think these sliders look better when they are not stacked
03:38:802 to 03:53:131 - this could be a good time for a break section
04:05:668 (1,2,3,4,1) - unstack
05:22:011 - add a note here
05:22:459 - ^
05:46:862 (1,2,1,2) - unstack
Topic Starter
tokiko

Glass wrote:

Mostly suggestions

- Add some default soft whistles in the beginning oke
00:58:550 (1,2,3,4,5,6,7,8) - I think a lot of players will have trouble with this stream, maybe use sliders instead? i want all this sounds to be clickable!
01:04:549 (1,2,1,2) - This seems a bit awkward to play, change it to this to make it more smooth? fix fix
01:11:713 (1,2,1,2) - same as ^ ^
01:13:504 (7,8,1) - Make the spacings even it will kill my special emphasis methods
01:53:131 (1,2,1,2,1) - I think these sliders look better when they are not stacked olverlapped sliders looks cute and a bit more readable imo
03:38:802 to 03:53:131 - this could be a good time for a break section
04:05:668 (1,2,3,4,1) - unstack ^
05:22:011 - add a note here i don't use 1/2 in the end of two last kagome-kagome parts as you can see 06:19:101 - here as well, because u feel that it's a bit outweighed
05:22:459 - ^ ^
05:46:862 (1,2,1,2) - unstack same as before
thank you!
den0saur
  1. I wanted to shortly tell which redlines are placed not very well, but it is too confusing so i just timed that small bit (from 00:58:393 to 00:59:400)
    SPOILER
    5670,447.761194029851,4,2,1,10,1,0
    58393,594.059405940594,4,2,1,20,1,0
    58690,789.473684210526,4,2,1,20,1,0
    58887,882.352941176471,4,2,1,20,1,0
    59107,857.142857142857,4,2,1,20,1,0
    59339,491.803278688525,4,2,1,20,1,0
    59400,447.761194029851,4,2,1,45,1,0
    381788,454.201362604088,4,2,0,45,1,0
    382242,476.190476190476,4,2,0,45,1,0
    382718,521.739130434783,4,2,0,45,1,0
    383239,545.454545454546,4,2,0,45,1,0
    385420,576.923076923077,4,2,0,45,1,0
    385996,441.176470588235,4,2,0,45,1,0
    386210,447.761194029851,4,2,0,10,1,0
    try it, must be better!
    I corrected offset by few ms, and also corrected the slowdown at the end. This is a whole timingpoints section ^
  2. 00:31:192 (4) - only my personal preference, but i think overlap like this looks better https://osu.ppy.sh/ss/9254424
  3. 01:04:549 (1,2,3,4,5) - i red what Glass said in his mod and i think this is still confusing. (also you saw how i played it xd). https://osu.ppy.sh/ss/9254416 this may be better (look at (4)). if you going to change it, fix on all other identical cases
  4. 01:13:728 (1) - blacking out the background here looks kind of out of place and not very effective.
  5. 03:24:474 (1) - same here
  6. 02:59:176 (3,4,1) - this is 1/6. there is a lot of 1/6 bells actually in this part of a song. for example this 02:57:161 (3,4,5,6,7) - too. double check everything.
  7. 03:09:026 (1,2,3) - hardly readable as it is intended.
  8. 03:02:982 (1) - i would rather shade the background on this section
  9. 04:20:892 (3) - do you really need this kind of overlapping in this map?
  10. 04:25:370 (1) - how about removing NC here and placing here 04:26:265 (2) - ?
  11. i highly suggest picking some colors of higher hue (for red and grape colors in particular) because its very uncomfortable to play with such dark colors.
  12. in general these storyboard fadeouts look not very effective yet and unlogical to me. as i explained, imo fading should be used on indeed calm parts and not where its medium intense+singing. it worked well on "owaranu matsuri", but i think it doesnt on this one. for references how to do such things better i recommend looking at this map https://osu.ppy.sh/b/1315318 where storyboard is pretty simple yet done in similar manner and methods.
i like the song and map a lot and i hope you find my suggestions useful tokiko-chan :heart_eyes:
BanchoBot
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