may be add "Full ver." in title?
Thanks.wcx19911123 wrote:
from my queue
[General]
I'm not sure 0 bytes hitsound files are rankble or not .. As far as I know they are, but they aren't recommended, I'll swap to 44b ones just in case.
[Easy]
lead-in 1500 is too huge for this diff.. Lowered to 1 second.
00:24:668 - volume down plz , it is become quiet too suddenly on 00:25:310 (2,3) .. Nah I don't think it's too loud, I'll keep it.
01:01:895 (2) - make it symmetrical? It is. If you mean that I should center it on the playfield, then that could be a problem, because the notes after start where the slider is centered.
02:00:932 - clap here , or use normal hitsound , much better imo It's already using a normal hitsound.
[Normal]
00:29:802 (1,2) - stack better plz Done.
01:56:761 (1,2,3,4,5,6) - to many notes on red line maybe confusing for newbies imo I'll leave it. The previous similar part also had everything on red ticks, but they were sliders. By this time, a person should already expect red ticks here. It's okay for a normal imo, there is also an easier diff.
03:26:922 (1,2) - I suggest move 2 down a bit , they are too close now , looks not that good imo.. Fixed in a different way.
[Hard]
00:45:203 (1,2) - I think this 2 slider is too close.. do things like this plz http://puu.sh/8xK3 Problem is, if I do that, the distance might be confusing. Like it is now, it's not.
02:43:285 (1,2,3,4) - jump is too huge .. anyway I missed here when first play.. maybe just me , but I suggest you reduce spacing here.. Will think about it. It's not wrong as it is now but if more people find it bad I'll change it.
02:58:847 (1) - change combo color , it blend into spinner.. I can't, red is the only color available. I will add a new combo color sometime later.
[Insane]
00:33:973 (4) - I don't know why a 3/4 slider and a circle 1/4 after it.. do they fit the song 0.0? It's the drums.
00:41:673 (2,3) - ^ , I think 2 end at 00:41:834 is much better Oh dear. Fixed.
that's all
C3 go go
Alright, deemed the mod as useful.S h i o n wrote:
:) Hi. ( From your modding queue ,
Hope my mod will be helpful ~
Easy
- 00:23:866 (5) - start on 00:23:705 and end on 00:24:347 ? That fits the music most imo. I disagree, sorry. ;x;
- 01:15:852 (1) - start from 01:16:012 ? That will be the same as Normal and feel better imo. Ok. Added a note too.
- 01:35:264 (2) - I'd advise using a whistle or just nothing. At least 60% for a clap ? Now it came way too suddenly... Yep, you're right, what was I thinking.
Normal
- 01:33:980 (1) - Will it start on 01:33:820 because you follow the vocal mostly ? It is following the vocal. Atleast the heavy part of it. I like it this way so I will leave it.
- 01:59:007 (5) - New combo ? Nah.
- 02:42:643 (4) - Remove new combo and 02:43:766 (5) - New combo here , since new players will probably confuse about (5,6,7) I think it's fine. There was a section like this before and the music is kinda the same. Can't be that confusing.
Hard
- 00:13:760 (1) - Slow it a bit down (x0.8 feels better) ? It has gone mad... Eh, what? Sorry I don't understand. ;x;
- 01:58:045 (3) - A bit overlapped so that kinda hard to make out the ending of this slider. Should be okay. By the time you get to this slider, slider 1 is already gone, and the slider end is not hidden behind a hitburst.
InsaneBeloved song :3
- 00:28:037 (3,4,5) - Really really unexpected jumps...especially for the beginning part. Fixed somehow, I had no idea how to do this, hope this works better.
- 01:05:103 (2,3,4,5,6) - This plays really awkward,especially you have a jump for (2). My suggestion : 01:04:943 (2) - add oen note. And then two 1/2 sliders Nah. I left that spot unmapped on purpose, to keep the more or less constant rhythm the map has.
- 02:09:274 (5,6,7,8,9) - ^ Same here.
- 01:33:980 (1,3) - Remove whistles to emphasize your whistle hitsounds on 01:32:536 (4,1,2,3,4,5,6,7) No. The whistles follow the voice.
- 01:48:098 (1) - Delete this ? This slider breaks the flow imo. My suggestion : Add three 1/2 notes on 01:47:938(a), 01:48:098(b) and 01:48:258(c) , then stack (b,c). No thanks.
- 02:11:841 (1,2,3,4) - Just use streams here ? Those unexpected 1/4 sliders will kill players' combo hits ... T.T No, it's easy. ;x;
- 02:37:991 (x) - One note and stack on (5) ? No thanks.
Uhh, well, I took your bg and I changed some stuff already, but okay I will deem this as useful. Mostly because of the background lol.hoLysoup wrote:
hihi~
Everything here are suggestions only.
Since it's black all around anyway, use this bg if you'd like..? I didn't crop out the window that you did.
Thanks for the pic. I only found that pic I had, and it was in widescreen so I had to crop it to 4:3. I edited it a bit though, to my liking.
[Insane]
00:18:892 (3,4) - how about a ctrl+r on both these sliders individually like this: http://puu.sh/96yb Nah I like how they are now.
00:46:486 (1,2) - with the previous rhythm, I don't know there's a pause between these two. Maybe extend (1) like: http://puu.sh/96yk ? or add repeat on (1) to follow the vocals Nah, sorry. ;x;
00:51:620 (1,2) - same as above^
00:56:433 (4) - how about move to x:424 y:108? and maybe adjust the jump length after because it will be quite a big jump. but just a suggestion for better flow. Nah I like how it flows at the moment. The pattern was intentional to be like this from the start too.
01:50:665 (1,2) - because you use lots of patterns like this throughout the difficulty maybe don't ctrl+r these short sliders if they're not right after one another? because the pause in between kinda threw me off outta nowhere especially since lots of this pattern were used before and they were right after the other. Also, at almost 190bpm it's kinda hard to sight read right away there's a pause in between. I like the way it is. Most people who played it didn't have problems with it either. It has a new combo too, which could indicate something different.
01:55:799 (1,2) - ^ here too I would suggest just add a repeat on (1). It doesn't break the flow and it's understandable right away.
01:55:799 (1,2) - ^ Same stuff, no thanks.
02:50:665 (8) - mm stack onto (4)? Nah.
other than those Insane is very nice :> imo those break the good flow.
[hard]
Um.. I don't think you need that short of combo chain? a lot of the combos end at (2)... and hp drain is already lower than 5. So, I do not think you need such short combos throughout the difficulty. Combos follow the music. When I swap to another musical line, I new combo it. That's why some combos are really short. Since this is relatively high bpm, I think lower drain helps a bit for the people that are new to hards.
01:34:622 (3,4,1) - make this jump distance the same? :O Eh, what? It is the same o_o, if you think the spacing between 4 and 1 only, that's intentional, just look at the next combo how it goes. :p
02:21:948 (1) - ehh.. this is a pretty short spinner for Hard imo. and there's lots of inhereted line in there that's really not being used. Can't really hear the tiny volume difference while spinning anyway. delete them? This spinner is okay. OD is kinda low so you only need about 200 rpm to 300 it. The lines don't matter that much tho.
02:41:681 (3) - NC here instead Nah, the new combo here is because I swap to the drums.
[Normal]
these suggestions are just to make Normal even easier.
01:57:563 (2,3,4,5) - imo maybe change into 2 repeat sliders or so? mm the rhythm change may be a bit surprising Nah, this part repeats just like before, where it was a repeat slider to make the player notice the rhythm.
02:20:184 (1) - many inhereted lines on this spinner too. remove them? Doesn't matter, the spinners are completely silent. :p
02:43:766 (2,3,4) - ^combine into a repeat slider? Same stuff.
I can't find anything else
I can't find anything to improve in Easy.. really nice mapset!
!
68,216,179328,5,2
76,132,179649,1,2
156,108,179970,6,0,B|136:192|204:244,1,153.6,6|0
Only fixed the spinner in normal.kosiga wrote:
hi
From your modding queue
here my mod ~ all suggestion
[General][Easy]
- Song Folder - remove osb file
- Song Setup - Audio Lead-In - Only easy is different (1004) change 1004⇒1500 ? or 1000 ? (Probably is only easy because time to begin is different? )
[Normal]
- 00:44:882 - I think there is music here 00:44:561 (4) - change slider 00:44:561~00:44:882
- 01:10:558 (3) - 1grid up x128,y284
- 01:16:012 (1) - spinner start 01:15:852
- 01:37:831 (4) - use 01:36:547 (3) copy (Ctrl+V,H) and Rotate by 90°
- 01:49:061 - same 00:44:882
- 02:04:462 (3) - 1grid left x288,y252
- 02:20:184 (1) - spinner start 02:20:023
- 02:59:970 (1) - overlap with 02:59:649 try this ↓
68,216,179328,5,2
76,132,179649,1,2
156,108,179970,6,0,B|136:192|204:244,1,153.6,6|0- 03:33:018 (2) - 1grid up x132,y308
- 03:39:849 (1) - spinner start 03:39:849 ? (1/4beat)
[Hard]
- 01:16:012 (1) - spinner start 01:15:852
- 01:34:622 (2) - stack. use DS 0.0x
- 02:20:184 (1) - spinner start 02:20:023
- 03:17:938 (1) - ^ 03:17:777 (different from the easy)
[Insane]
- 00:57:724 (2) - 1grid up x180,y324
- 01:31:413 (5) - add new combo and 01:31:574 remove new combo
- 02:18:579 (3) - stack. use DS 0.0x + Shift
that's all
- 01:30:611 (4) - I think that there is not it at the jump. use DS 1.1x ?
very nice song and mapset~
No changes, sorry. ;x;Star Stream wrote:
grid = Tiny
Easy
Good~!
Normal
01:33:980 (1) - start = 01:33:820 - end = 01:34:462 - ?
01:36:547 (4,5) - like this? http://puu.sh/97yK
02:35:585 (5,1,2) - like this? http://puu.sh/97z1 02:36:708 - is a circle
02:40:718 (5,1,2,3) - ^
03:37:189 (4) - 2grid left the slider tick?(x:152 y:16)
Hard
01:34:622 (3) - end = 01:34:782 - and add a return arrow ?
02:34:782 (3) - 1grid up the slider tick? (x:224 y:360)
Insane
00:28:358 (5) - x:95 y:221
00:36:700 (4) - 1grid up?
it's my favorite anime and song. and great map! ><
No changes. Let me explain why.bossandy wrote:
Hi hi ~ here is my mod ( I hope it is helpful for you^^
Easy:SPOILER00:32:368 (3) - remove whistle start ( I think the Lyrics sound is down
01:03:820 (1) - remove whistle ,make it sound volume follow lyrics~
01:14:087 (1) - ^
02:07:991 (1) - ^
02:50:986 (2) - spacing ( but just 1grid Error Don't mind >_<
03:06:066 (2) - remove whistle
03:06:387 (3) - remove whistle start
03:16:012 (1) - remove whistle
03:36:547 (1) - add whistle?
03:40:103 (1) - move sprinner start at 03:39:849 ,end at 03:43:662
Normal:SPOILER00:01:216 (3) - spacing
00:04:253 (1) - remove whistle start
00:11:089 (2) - remove whistle start
00:30:443 (2) - make it overlapping
00:40:711 (2) - ^
00:41:994 (2) - remove whistle
00:52:903 ~ 00:55:149 - It is near kiai time, so I think the rhythm need follow "music" ,not lyrics. Change it like this :
01:02:536 (1) - remove whistle
01:03:178 (3) - NC
01:08:312 (3) - NC
01:07:670 (1) - remove whistle
01:12:804 (1) - ^
01:13:446 (3) - NC
01:14:729 (1) - remove NC
01:35:905 (2) - ^
02:07:349 (3) - NC
02:12:483 (3) - NC
02:35:585 (5) - NC
02:35:745 (1) - remove NC
02:37:670 (1) - ^
02:38:633 (2) - NC
02:40:718 (4) - ^
02:40:879 (1) - remove NC
02:42:643 (1) - ^
02:43:766 (6) - NC
02:57:403 (1) - make spinner start at 02:57:403 , end at 02:58:686
03:05:103 (3) - NC
03:10:237 (3) - ^
03:15:371 (3) - ^
Hard:SPOILER00:11:943 I think this green line is too quiet maybe try 25% volume?
00:34:294 (3) - remove finish ,not thing special here
02:18:579 (3) - make it overlapping
02:21:948 (1) - Is it too short? plz remove 02:23:071 (1) - ,and make the spinner end here!
Insane:SPOILER00:18:892 (3) - use "Reverse Selection"
00:19:213 (4) - ^ ( I think it's favorable for most of the user ) Like this :
00:31:085 ~ 00:32:368 I think the rhythm need change ,like this :
00:33:812 (3) - I don't know why small jump here...
02:06:708 (3) - use "Reverse Selection"
02:07:028 (4) - ^
02:16:975 (3,4) - ^P.S.All of the diff need change 00:14:401 timing point to Inherited point
I'm a new modder.
Forgive me with my bad mod (and poor English too...
Nice map! Good luck! Star~
That's called a metronome reset. It is necessary for big white ticks to be correct.bossandy wrote:
All of the diff need change 00:14:401 timing point to Inherited point
No change orz.KingsAL2 wrote:
Just try to have a mod4mod T.T
[All]
Just listen this song 4mins X 4 (Above) OMG and ORZ isn't a bit long T.T
***************BIG PROBLEM
Found in AI-Mod
More than 1/4 of the map is kiai time. Consider reducing this.
Maybe reduce one part of the kiai time. This isn't a problem really, I assure you that alot of maps have this. :p
[Insane]
00:38:786 (1) - Remove new combo (Because the distance of 00:38:625 (5,1) is X1.1 but 00:39:106 (2,3) are aready X2). And so new combo 00:39:267 (3). Nah. The combos follow the music. The spacing isn't confusing at all, it's quite intuitive, so it doesn't really need a new combo anyway. The minijumps new combos (those short 1-2 ones) are to emphasize the change in the musical line I follow.
01:39:595 (2) - To out-standing that finish, try to lower 01:39:114 (1-2nd) to 50%. And the finish will sound better. Or upper it to 60% is better not really sure 55% is okay, I see no reason to change it. ;x;
02:23:071 (2) - Normal finish is better Nah, there is no real beat in the music, just the percussion, that's why I think soft is better.
02:50:986 (1-2nd,2-2nd) - Remove wistle? While I do like this suggestion, I won't change it purely because the section which is mapped this way had no vocals. Here you have vocals and whistles bring it out nicely.
Thanks for the mod, although nothing changed. ;x;Mura_77 wrote:
HI~
[Easy]
00:15:042 (1,2) - Umm,, i think these two can be put on the same horizon(y:116) This is on purpose. I don't like "perfect" lineups.
00:19:534 (3,4) - ↑ the same Y:336
00:22:743 (4) - i think u can try to make this slider retrace one more to 00:23:705 and add a note at 00:24:347
this make me feel more fluency I like this better because it kinda separates the main part from the last part.
01:14:729 (3) - try to retrace one more to 1:16:012 , and put the spinner at 1:16:173 end at same point I don't like doing this in easy diffs. It won't be hard, but it would throw the player off and give too much of advantage towards better players.
02:18:900 (3) - ↑ the same
[Normal]
00:00:836 (2) - the distance. Try to put it on y:84 It's distance snapped already so I'll leave it as it is.
00:36:219 (3) - 00:37:502 (1) make the second slider at y:192 I don't get this. It's distance snapped like it is now, unless I am mistaken, do you want me to create a jump?
01:47:777 (1) - New combo here , remove next new combo behind
02:35:585 (1) - ↑ the same
02:35:585 (1) - ↑
02:40:718 (4) - ↑
Combos follow the music. At certain points I use combos differently so stuff doesn't look awkward, but i like how this looks and it fits the music, so no change, sorry. ;x;
Actually i think there four difficulties are pretty good XD
I found no mistakes in last two
Alright, hope u can get it ranked soon
Thanks! Deemed as useful.Chewin wrote:
Hai lolcubes :3
Easy:Normal:
- 00:25:951 (3) - I don't like this white/red sliders.. Can't you make 1/1 sliders? In this way.. http://puu.sh/9NtO (An example: http://puu.sh/9NtT) The sound is better. This doesn't really follow the music, while my sliders do. Won't change, sorry.
- 00:28:518 (3) - The same? ^ And on next parts
- 01:15:852 (1) - Spinner, start in on the white big tick (01:16:012) All other spinners start just like this, cause that's the spot where the vocal starts. The reason why it's there in the first place, so no change.
- 02:20:184 (1) - ^
Hard:
- 00:19:534 (2) - You have to set here new combo like the hard and insane diff and not on 00:19:213 (1) A good point and a nice find. The only thing is, the comboing in normal is done in a similar way like it is in easy. Hard and Insane follow more stuff, like all melodies, drums and vocals, while this part in normal follows melody exclusively. The new combo should actually be at 00:18:892, but there is a slider end and I can't put one there. :\
- 01:08:312 (3) - new combo (like 00:58:045 (1) - ) This is how the combos should look like. The only reason 00:58:045 is a new combo, because I really hate starting kiai time on anything other than (1). That's why I won't place a new combo like you suggested, hopefully you understand the combo logic hehe.
- 01:15:852 (1) - This spinner and i think the others too, the same of easy ^
- 02:12:483 (3) - new combo
- 02:37:670 (1) - No new combo and use it on the next (2)?
- 03:10:237 (3) - new combo
- 03:16:654 (5) - ^ 'cause you used it on previous parts o: Nice find. This also goes for 02:18:900 (5) I guess. Fixed.
Nah.
- 00:15:363 (4) - move it at x88 y88
- 02:20:665 Add a circle (I suggest you x188 y64)
Insane:No to hitsounds, the hitsounds I made are placed with care and unless I missed something, I won't change, sorry.
- 00:26:433 (4) - You could do a blanked with (2) in this way: http://puu.sh/9Nmu
- 01:35:264 (1) - Remove new combo here and use it on the next slider Good catch, thanks.
Here for the insane, but it could be for the others too, hitsounds suggestion:- 00:58:686 (2) - Add whistle
- 00:59:970 (2) - ^
- 01:03:820 (2) - ^
- 01:05:103 (2) - ^
- 01:06:387 (2) - ^
- 01:08:954 (3) - At the beginning (always whistle xD)
- 01:10:237 (3) - ^
- 01:10:558 (4) - ^
- 01:11:841 (4) - ^
(If you follow it, make the same at 02:02:216 and 02:59:970)
Wops, so pro beatmaps, good luck for the rank, star
Fixed the spinner and leadin.winber1 wrote:
Insane
00:29:641 (5) - it seems your are following the vocals with your new combo, so you could add a new combo here since that is where a new phrase in the vocals strarts (and then remove the next combo). Or this could just be me. This is true, but I stop following the vocals with the combos just at that spot, which you can see all the way up to kiai. I can't explain my weird combo logic really, but this is intentional.
00:37:181 (5,6) - some reason this always reads as a jump to me. I would like a note at 00:37:342, but that's just me. No. Adding a note here makes no sense because there is nothing (significant) in the music for it.
00:39:909 (5) - you could add a new combo here, as i explained before.
01:33:820 (6) - ^
01:38:633 (1) - i would remove this combo I see what you mean, but the combo logic I use kinda makes me want to put it here as well. Unfortunately, it's a lonely slider, but if you look at all other kiai ends, the combo logic is the same, it's just that you have the piano arpeggio going here and I new combo'd it because it's something new.
01:44:087 (x,x) - i like it better if you add two notes here and 01:44:167 (red and blue tick), then add a new combo at 01:44:087 - and remove the original combo. (and use normal hitsounds for the two notes). When I'm playing, it originally felt like I was playing something later than I should have. Nah. There is nothing in the music for them. I map the music, not how I feel the music.
03:30:451 (1) - i would remove combo and add new combo to next note. Nah, the end of the slider starts the next section, besides I used this combo logic on pretty much all of the sliders which end on white ticks and start something new. Also I think that it improves readability like this.
Hard
00:29:641 (5) - same as insane. you could consider starting the new combo here ( and to other places similar to this)
00:56:753 (1,2,3,1,2) - make these an equilateral triangle symmetric about the y-axis? (00:56:753 (1,2,3) - with these notes exactly on the origin) Nah. Just lower the AR and you will see the pattern I made, it actually continues all the way to the kiai.
01:16:975 (3) - i guess it doesn't really make that much sense to say this, it just looks better and i like it better if you added a new combo here and removed it from the next note. Something what you did just makes me feel weird. But that's how the music goes. The emphasis is on the red tick.
02:21:948 (1) - I feel that you are better off just using 1/8 tick repeat slider than a short spinner like this. THe spinner makes sense and I have no problem with it, but if I was mapping this I would just use the 1/8 tick slider thing. I see what you mean, but I think this spinner is quite fine. The map already has low OD, and even people who spin 200 will 300 this spinner. :p (oh and they are 1/6!)
Normal
01:36:547 (4) - new combo?
01:47:777 (5) - new combo and remove combo from next note
Easy
--I'm being a noob for saying this, but the Audio Lead-in time should be 740 be exactly match the other difficulties so that the first note starts at the same time. Or you could make all the audio lead-ins match. Haha, nah you're not being a noob
Gonna use 740 then.
02:45:852 (1) - I like something like this better http://puu.sh/9Q3F You may need to rearrange some spacing. It just felt like the spinner was too long and it skipping some important beats of the some imo. This is called easy for a reason, so people who can't play the already quite easy normal can actually play something.
03:40:103 (1) - not sure if you meant to do this, but the spinner should start at 03:39:722 to match other difficulties. Fixed.
Nice map! :3 Hope this helps.
Ehh, sorry Sekai, I like my combos how they are.-Sekai- wrote:
lolcubes >w< all my mod is just suggestions, so it's ok if you ignore them~ :3
[Easy]
00:20:176 (4) - NC~
00:39:588 (4) - ^
00:39:909 (1) - remove the NC~ :3
02:56:119 (3) - NC~
[Normal]
fine ~ >w<
[Hard]
02:21:307 (1) - remove NC~?
and lol nice diff~
[Insane]
nothing ;w;
sorry for my short mod, but your map is so good. just go rank it D:<
and STARRRRRRRRRRRRRR~ >w< Thanks. ^^
Pretty much the same thing, I like my combos as they are now, sorry. >W<Vicho-kun wrote:
Hi lolcubes! I'm not a good modder but I will try to mod this song that I love >w<
all of this are just suggestion~
[Easy]
03:10:237 (3) - new combo
[Normal]
00:19:213 (1) - remove new combo
00:19:534 (2) - add new combo
01:03:178 (3) - ^
01:08:312 (3) - ^
01:13:446 (3) - ^
02:07:349 (3) - ^
02:12:483 (3) - ^
02:17:617 (3) - ^
03:05:103 (3) - ^
03:10:237 (3) - ^
03:15:371 (3) - ^
[Hard]
fine (:
[Insane]
00:47:449 (1) - remove new combo
00:50:015 (1) - ^
00:52:582 (1) - ^
01:44:087 (x) - why don't you put a note here?
01:46:654 (x) - ^
01:47:938 (x) - ^
01:51:627 (1) - remove new combo
01:56:761 (1) - ^
very nice map <3 I love it :3 sorry but don't have kudos so can't star this :<
KuraiPettan wrote:
EasyNormal
- 00:03:874 - With a note here, it would be much better, Otherwise it feels like something is missing, it could confuse some players. I do see why you think that, but this was intentional. It's the same reason why I didnt map 00:00:456 and 00:00:836. I wanted it to be less dense on the timeline from the normal, which is mapped in a way you suggest.
- 00:09:950 - Same as above
- 00:29:320 (1) - I understand you've ended this slider at this spot to follow the guitar, but it plays awkward (I have the feeling that it ends later than it should). You should follow the vocals instead as you have followed them since the beginning of the map. Actually, I am following the piano here. It has 2 notes which are louder than any other piano notes in the section and I wanted to emphasize that. It's the same as 00:26:753 (1) actually.
- 00:43:919 - The comboing looks unconsistent to me here, maybe add a new combo mark on (3) ? Done.
- 01:01:895 (2) - It's not like it's bad or something, however in my opinion, this slider don't really fit here. Something like this should be better :
- 01:12:162 (2) - Same here Ah, I made this slider on purpose, because each slider tick plays the rhythm of what I tried to follow in hard and insane, the "ticking" melody, or how should I call it hehe. Your suggestion is something I kinda did in normal.
- 01:41:681 (1) - The comboing looks unconsistent to me. 01:42:964 (2) should have the new combo mark because the pitch in the vocalist's voice is higher than at (1). Remove (1)'s new combo and add a new combo at (2) then ? I wanted to keep the comboing similar to 00:37:021 (1) though. I think putting this new combo would require changing the section I mentioned, and I would rather not do that because in that section there is a piano which the said slider starts on, while in this one there isn't.
- 02:06:066 (2) - Same as before
- 02:16:333 (2) - Same as before
- 02:43:285 (1,2,3,4) - Even if the spacing is respected, you should space them more (with keeping the proper spacing). I mean something like this for exemple :
When slider notes are too close like this, it may disturb beginners who are still not used to play. They will think something like "omg note are close, I should click now °A°" ... and of course they will click earlier than they should. (I'm not sure if you will understand what I mean xD) Good point. Changed- 02:50:986 (2) - This circle is far from the last note and is on a downbeat, consider adding a new combo mark on it. I can see why you want this, but I dont want it, because that's the calm section of the song, where I used longer combos (more measures per combo I mean). 1-2-3-4 (with a spinner before) creates one part, while the next combo creates the next part.
- 02:56:119 (3) - Same as above This pair of sliders actually follows vocals quite nicely. I didnt map the white tick at 02:57:082, because it's not that important (imo) and this is an easy.
- 03:03:820 (3) - Same as before
- 03:14:087 (3) - Same as before Please let me keep my long sliders.
Awesome ! Thanks!
- 00:23:545 (3,4) - Hm, this pattern looks awkward to me, there is a drumroll (this word is fine, right ? xD) at 00:24:026, that's why (4) should start at this spot. Do something like this then ? Sounds much better : Hmm I see your reasoning but I don't like the suggestion, let me explain. The drum on 00:23:866 is much more important, and your suggestion leaves this one out completely. Even though this is not on a white tick, it's a heavy note and should be mapped imo (it also sounds bad without it). Originally, I had a circle at 00:24:347 ignoring the drumroll, but keeping the rhythm but that was more awkward because it was 3/2 distanced from the previous note. I like odd rhythms, but if I can make it more simple, I always try to do that. Unfortunately I can't think of anything better so I would prefer not to change this.
- 01:33:820 - As you followed the vocals the last pattern, it feels like something is missing here. I suggest you to start 01:33:980 (1) 1/2 earlier. It sounds well and fix the problem The problem with that is that it is inconsistent with 00:29:802 (1), which I was trying to copy, but with small variations. I did take your suggestion to heart, so I added a circle on that spot just before the slider.
- 01:47:777 (5,1) - The comboing looks ugly and is unconsistant here, put the new combo mark on (5), Looks much better ahah It's actually the same as 00:43:759 (1), however I see what you mean, so I changed it in a different way. I removed the combo and only left it on the small repeating slider as a single combo, because my intention there was to swap to the drums, which can be done nicely like this as well.
- 02:35:585 (5,1) - The new combo mark should be on the downbeat ;~;
- 02:40:718 (5,1) - ^ Depends, I tried to follow the vocals hehe. I put a new combo when an "echo" of the main vocal occurs. The slider that has a combo "sooner" that comes afterwards is because the end of it starts a new vocal section, so I find it less awkward this way hehe.
- 02:54:515 - A note would sound awesome here Agreed. Done and changed the combo a little to match the vocals better.
(Please, reply to this post and tell me what you've fixed or not, and why. Tell me what I could improve in my modposts too please >w<)
osuplayer111 wrote:
[Normal]
01:33:980 (2,3) - These sliders could be stacked in a better way. Guess so, fixed.
[Hard]
02:50:344 (4) - New combo. Indeed. Also removed that combo.
02:50:986 (1) - Remove new combo.
[Insane]
02:49:702 (5) - New combo. I'd like to keep this combo this long, usually I used 2 measures per combo in this section. (unless i swapped to another musical line)
Let me know what are you going to do with these suggestions and I'll rank :3 \:D/