[Extra]
■ Please find a more suitable clap. The standard clap is somewhat unsuitable for this and really starts to be obnoxious after a few seconds of hearing it constantly.
■ 01:05:911 (3) - There is no indication what kind of timing this Circle could have, as all the players knows from before is that slow Sliders exist. Might want to NC this to give a little hint. If you applied this, apply it to all the others with same rhythm in this section as well.
■ 01:17:556 (2) - I'd also NC this and all its friends here. Again, this is a timing change and to me it'd feel appropriate to have a new combo here - not as necessary though.
■ 01:40:243 (6,7) - How about something like this? Feels more cleaned up and has better angles imo.
it will kill the "+ x0.50 of spacing on every next note"concept■ 01:46:710 (1) - Position 336/384 or around would be a better place for it so that the spacing makes sense with 01:46:331 (6,7) - in mind. Would prefer it to be further down, but that's not possible unless you'd move the Sliders away. Good sideeffect is that it increases spacing from (1) -> (2) a bit, which makes the slowdown easier to read.
i get used to use x4 spacing on strong sounds after 1/4 sliders and about second point - sounds are the same and it will be pretty strange if there will be a different spacings between objects■ 01:57:248 (7,1) - Fix the visual spacing here. Doesnt matter if the spacing is higher than the others, having it look like this makes things odd. If you cant find a way to make the overlap with the previous Slider (4) feasable, youre also able to move (6) towards the top of the screen.
■ 01:58:862 (1) - Similar as above, 184/132 would work (Also lines up with previous objects for a triangle, so that's ... something).
i still want it to be as it is right now uuh■ 02:03:799 (2,3,4) - I'd move this somewhere else, maybe change the shape a bit if possible. Having all the previous Kicksliders indicate a quick 1/4 rhythm, this one isnt and allows for players to misread 02:04:274 (1,2) - by clicking earlier as intended. Moving it down for more spacing would work, but Im not sure that it looks too good. Maybe you'll find a better fix.
i don't think that it's a big problem since i use x1.5 spacing on triples in the whole part and players shuld be able to read that one too■ 02:07:217 (5,6,7) - Might want to go zig-zag with these as well to follow the trend that the previous Kicksliders have started? Move (6) up and to the right a bit, then adjust (7) and have (8) be at a straight line for a finisher. Adjust similar combos if you feel like it or as in examples given.
it's kinda ruins the spacing consistency, dunno02:07:217 (5,6,7,8) -
02:08:736 (5,6,7,8) -
02:13:293 (5,6,7,8) -
etc.
All of these changes would seem to be more in style with the Kickslider patterns in the following sections of the map (especially the streamy part), so a change would make sense.
■ 02:11:014 (1) - Similar as others above, I think that having this one near 488/232 would fit more.
i still prefer my way of emphasis...■ 02:11:964 (1) - Could go 28/252, might need to adjust 02:12:154 (2,3,4) - then.
■ 02:28:672 (6) - You probably want to move this one a bit further away as well. Spacing between this and (5) is basically the same as itself and (7 8 9) - which would be okay if it wasnt for the different timings. One is 1/2, one is 1/4. Those shouldnt have the same spacing.
■ 03:16:141 (6) - Space this similar to how you spaced 03:15:381 (4,5) - . Place it to 240/60.
■ 03:22:407 (1) - 03:25:445 (1) - Not sure why these are suddenly 1/1 while the rest isnt. Either place some more of these in a consistent manner, or keep them away completely. It caught me really offguard that those are there without any real reason to be.
the reason is me trying to follow the guitar■ 03:41:964 (8) - If you changed the position of various other combos like this, change this one too.
still no change■ 04:24:685 (1) - 04:36:837 (1) - Same here, if you have changed a similar one like this before, change these ones too.
^■ 05:14:527 (8) - 05:26:679 (8) - These two really look like they could be 1/4 from the previous Kickslider. Maybe space the (8)s a bit further away to make things double clear.
■ 05:52:786 (1,2,3,1,2,3,1,2,3,4,5) - It's probably for the best if you kept the spacing more simplistic here. There's alot of weird minijumps from one object to another here which play oddly. It's easy to mess up, especially for the 05:53:736 (3,4,5) - part.
■ 07:31:602 (1,2) - Silence Sliderends.
■ 07:47:397 (2,3,4) - into 07:47:974 (1) - Those feel waaaaay overspaced for what the map actually is and/or has to offer. Tone them down a bit.
thaaat's the same "+ x0.50"concept but with more notes■ 08:24:296 (4,5,6,7,8,9) - 08:28:489 (2,3,4,5,1,2,3,4,5,6) - This as well. Im not sure why you went full apeshit on the ending like that. You had a nice straight difficulty curve going, but suddenly it's all through the roof with 1/8s into irregular rhythms as spaced streams. Calm those down a bit :v
this is what the song doing but yeah, decreased spasing here a bitProbably the most Nazi thing I ever wroteLet me start of by saying that the intro is 100% fine the way it is and that the following will only add some unnecessary work, but I wanted to add a personal note into it;
/// You could map the entire intro with only slightly curved Sliders, like the type that is your very first object, 00:02:000 (1) - . It might seem odd, but there's a simple reason to it.
The entire intro is made up of extremely soft, comfy, calm, thoughtfulish (etc...) sounds with very little variation or changes in pitch. This is a perfect ground for very soft, comfy, calm (etc...) Sliders, which would be the just slightly curved ones. Some others, like the hard-red-anchor Sliders feel out of place here, similar rules follow for straight Sliders. It really doesnt seem like much, but simple things like that really add up to the feeling that the map reflects the song in every aspect possible. Soft music with little variation shouldnt mapped with many different, possible rough/hard feeling Sliders after all, right?
If you have no idea what to do with a overload of curved Sliders, try triangle combos with them. Anything works, really, as long as there are no hard corners.
This is true for both "intros", the one at 00:02:000 (1) - and the one at 07:22:819 (1) -
good thing, changed