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really helpful, tyyyyToshino Kyoko wrote:
Hi my M4M part :3
Tbh I'm a fan of symmetric style
[General Stuff :]
This might be a problem ? i changed mp3 but still gives that error,
so i will try to fix asap lolChallenging
- 00:26:120 (5) - I think this slider doesn't look good with the pattern you made here, plus it's not alligned with 00:26:977 (6) maybe if you make 00:26:120 - and 00:26:548 - clickable it will be better ? yeah i can understand all this part is quite hard to map, though i am mostly vocal mapper,
also i think it is alligned well, dunno what should i do here tbh- 01:24:406 (4,7) - Maybe make the visual spacing between those two the same as 01:24:620 (5,6) - alright fixed it a bit
- 02:13:263 (7,8,9) - Ocd triggered damn fixed
- 02:29:763 (8,9) - Is there a reason for them to not be double circles ? i did the same at the end of the diff, i didn't want to add more double circles than necessary, otherwise spread is quite unbalanced
- 03:20:978 (4,5,6,7) - Same a three up for consistency fixed as well
Advanced
- 00:43:263 (5,6,7,8,9) - Rhythm is a bit weird imo, might be confusing for new players, I think that 00:44:120 - should be clickable yeah hard to map consider this map is not really for "new" players, i think you already noticed this diff is more advanced than a "normal" diff should be, that's why challenging diff is something like between hard and insane, in case that someone is "new" player it is way more better for him playing light diff instead of advanced
- 00:58:263 (7,1) - This overlap isn't very good looking was intentional but it's ok
- 01:19:263 (1) - Maybe rotate that slider to make it allign with 01:20:120 (2) ? straight pattern is fine i think
- 01:43:263 (1) - This slider might be better if it was centered, that would mean moving 01:43:906 (2,3) - too exactly, it breaks the consistent distance so i had to rearrange the pattern, i think it's ok
I'm very bad at modding low diff sorry ><
Not much to say about Light diff, I think it's pretty good
I hope this was useful, have a Nice Day and Good Luck ! :3
but 192 is better than vbr, so if you have 320kbps go for itNyukai wrote:
anything from 128 to 192 kbps is fine i think
gracias ~MoodyRPG wrote:
LightAdvanced
- 01:49:307 (4) - No esta simetrico a mi parecer lo intento fixear pero por más que hago siempre hay 1 pixel de más, realmente no se nota demasiado pero no sé cómo solucionarlo
- 02:49:735 (2) - Este slider no se oye bien, podrias añadir una nota aqui y mover el slider, te quedaria algo asi rompería la simetría, además por qué no se oye bien? está marcando dos sonidos muy claros, tanto dos círculos como un slider se oye bien imo
Challenging
- 01:34:735 (4) - Este slider toca un poco el slider (1), podrias moverlo mas abajo imo dep patrón, pero supongo que ahora está mejor
- 02:56:164 (2) - No me gusta modear blankets pero este se ve feo xD indeed, quisiera hacer algo con lo que stackear el próximo slider,
quizá ahora está mejor o no séBuen mapa, GL
- 00:17:592 (1) - Mejora un poco el stack cierto
thank you so muchhhhAleksander92 wrote:
Hi!
(NC - new combo, OC - old combo)
[Worlds][Advanced]
- 00:12:878 (2) - // 00:13:307 (3) - Why their y's are different (332 & 336 respectively)? Don't those mean to be symmetrical? god damn nice catch, obviously this was not intentional
- 00:12:450 (1,2,3,4) - I'm not sure, but maybe you want to replace those with two parallel 1/1 sliders of speed 0.65? Looks slightly better for me, personal view nah its fine like this :3c
- 00:14:592 - // 00:15:235 - I don't really think that these and following sliderend mutes are necessary, especially when you're muting those ones and not muting other, like 00:21:021 (1) - or 00:16:735 (6) - . Non-muted versions sound more naturally. i mute ONLY if there's not any sound there,
i mean sliders follow vocal and are correct, but unless it's unrankeable i will keep muting cause i can't hear anything there related to music. meanwhile 00:27:878 (1) - at the end of this we can clearly hear something really low- 00:22:735 (4,5,1) - Personal opinion - 3 consecutive sliders of different forms representing same music feel bad. Also there's no symmetry or art between them. Maybe make 00:22:735 (4,5) - slider same form with ctrl+H symmetrically and 00:24:450 (1) - straight between them? alright just fixed last slider tho
- Hitsound clap volumes before first chorus and on it - they are unexpectedly loud after calm part (though I like the hitsounds). Maybe make it not 70/100, but 60/90 (only on this part)? you think so? i mostly use 100 cause i couldn't hear properly claps...
- 00:43:628 (6) - // 00:50:485 (8) - // ... - Overmapping? These moments contain 2 strong sounds and you are putting one more note on the blue tick between them. Is it some gimmick? Or just overmap? i can't notice them as overmapping. i mean there's something on blue tick for sure
- 00:44:592 (9,10,11,1) - // 00:51:450 (11,12,13,1) - // 00:58:307 (10,11,12,1) - // ... - These and subsequent moments really ruin symmetry feeling, maybe you can put notes manually like this ( https://puu.sh/xOW4g/6086019e83.png ) to keep symmetry? i don't really think it ruins symmetry,
plus there's no big difference to move distance between circles on triples. it's ok to keep them i guess- You are missing bump 00:53:807 - here and I would also map 00:54:235 - this to make part complete. Maybe map this combo like https://puu.sh/xOWz2/b5ae7a5298.png ? well i guess you noticed there isn't always the need to map everything so here i focused vocals only
- 01:05:485 (9) - Overmapping? maybe yea
- 01:11:057 (6) - Overmapping? nah fits cool here
- 01:04:092 - this is mapped, 01:17:807 - this is not, why? cause i try different stuff even when music is the same. dunno how to explain better, you can check all kiais and see it by yourself
- 01:55:521 - Same moment as in 1st part same as before
- 02:07:200 (8) - Overmapping? ye maybe
- 02:29:807 (8,9) - Maybe do everywhere 1/4 sliders on that moments? Or notes everywhere? I don't really like this inconsistency i just add those sliders here and at the end of the map, always double circles is not funny
- 02:50:378 - Missing note? nah, sounds more clickeable since blue tick
- 02:55:200 (9) - Is this note really needed here? Sound really weak ye sure, as long as it is not overmapped
- 02:56:164 (2) - Want NC here? This stream is not really connected with previous slider, it's being felt like something independent its somehow connected, anyways i pref to do long combos like this
- 03:02:057 (9) - Overmapping? maybe
- 03:07:628 (6) - Overmapping? not here
- 03:00:664 - and 03:14:378 - Same moment as in 1st part same then
[Light]
- Same thing about clap hitsound volumes as in Worlds same then
- 00:42:450 (3,4) - Maybe change this just into 1/1 slider? Even in Worlds you have 1/1. Also further you have 1/1 ( 00:49:307 (3) - ) sure
- 01:15:450 (6,1) - Doesn't this blanket look messy? not wanted to blanket
- 01:44:165 (3,4) - ^^ Same ok
Switching back to Dota triggered
- Looks fine
Good luck further!
not mentioned means fixed, also tried to apply what u said in-game, ty cutieNozhomi wrote:
K real modding now XD[LightBeginner :][Advanced :]
- 00:43:521 (2,3,4) - Spacing.
- 00:57:235 (2,1) - Overlap trigger warning.
- 01:38:164 - I would add a whistle here to emphasis vocal.
- 01:45:878 (3,4,1) - Spacing
- 02:10:735 (1,3) - Could you do a better curve to make flow works nicely with 02:12:021 (2) - and also blanket 02:10:307 (4,4) - ? (like this but better https://puu.sh/xPk6x/d3829719ab.png ) i don't really want to do blanket ;_; i like these curved sliders
[Worlds :]
- 01:40:735 (3,7) - Try to stack that ? hm, but then i am breaking symmetry ;_; i am so unlucky
- 02:17:164 (7,1) - Put a bit more distance between them (1.34x is enough to make them more spaced visually). did something different
- 02:54:021 (5) - Make the curve go for 02:54:664 (6) - and not 02:54:878 (7) - pls.
- 00:16:735 (6,1) - Stack stuff, check them by yourself oki ? aren't they ok? someone already checked this, i thought was fixed
- 00:22:735 (4,5,1) - Tbh it would have more sense to use same shape for 00:22:735 (4,5) - and change for 00:24:450 (1) - because of the start of a new measure who break the slowdown from vocal.
- 02:22:735 (5,6,7) - Spacing.
We also talked irc about diffname of Light, and spread adjustement for Advanced to make the gap with last diff less big due to high 1/4 presence.
And last, I agree than copy pasta is a bit lazy mapping, so think about it for your future maps, because it's always enjoyable to not see copy of structure on a diff, okay ? it's ok, i will try to reduce ;_; you can see i just did copypaste on one kiai and a little part, that's it
Mukyu~