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posted
not repeating strategas' stuff

hitsounds
00:21:392 - 00:25:892 - etc. dont really know what calls for the kick hitsound here, sounds especially out of place on the lower diffs. should prob just stick with s:c1 normal samplesets

extra
00:15:392 (2,1) - pretty much the same as 00:16:592 (2,1) - musically, so could use the 3/4 slider here too
01:03:842 (4,5) - i reckon breaking up the pattern here from 01:02:492 (1,2,3) - works better with the piano. also could have a rhythm change for better differentiation and map 01:03:992

insane
01:52:142 (1) - sv change should already be intuitive enough, so its probably best to keep consistent nc patterns with 01:49:292 (1,2,3,4,5,6)

normal
00:37:292 (8) - i honestly dont think this needs to be so undermapped, 1/1 repeat slider works decently to map the drums before stream or could even do something like 01:34:892 (1)

o
k
posted

Pentori wrote:

not repeating strategas' stuff
extra
00:15:392 (2,1) - pretty much the same as 00:16:592 (2,1) - musically, so could use the 3/4 slider here too dropping consistency for the 1/4 -> 2/4 -> 3/4 pattern
01:03:842 (4,5) - i reckon breaking up the pattern here from 01:02:492 (1,2,3) - works better with the piano. also could have a rhythm change for better differentiation and map 01:03:992 current one fits the piano better

Strategas wrote:

no slider slide mute? no
[ex]
00:52:892 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - spacing of streams stays very similar when the pitch is doing a lot of things im just kinda holding back on difficulty cuz it might be a little excessive
00:56:942 (2) - this is stronger than 00:56:342 (1,2,3) - yet it's a repeat slider and the other thing is circles repeating a pattern from 00:37:292 (1,2,1,2) -
01:51:542 (1,2,1,2,1,2,1,2,1,2) - similar thing, spacing stays the same when it shouldn't same as above, but also i think spacing isn't as important as recognition of the 'star-shape' and its relation to the melody
posted

Pentori wrote:

normal
00:37:292 (8) - i honestly dont think this needs to be so undermapped, 1/1 repeat slider works decently to map the drums before stream or could even do something like 01:34:892 (1)

o
k
o
k
posted

Strategas wrote:

hi
[hard]
00:26:342 (4,1) - edgy jump if you do stuff like 00:12:992 (3,1) - rly confusing for scrubs when 1/2 and 1/1 gap looks exactly the same spacing and pattern i don't really think thats a problem? It looks kinda similiar, but they are not identical. Plus jumps are introduced at 00:21:242 (5,1) - so the player should be already aware of new stuff coming at him git gud
02:13:592 (2,4) - I'd expect way more note density when the song is going nuts ok y e
https://puu.sh/xJrzD/0c0600bfa3.osu
posted
posted
https://soundcloud.com/adaptor166/in-na ... issezfaire - meta


might wanna add this to tags also - "株式会社ナノコネクト様" , "nanobeat" and "収録楽曲"
posted
nice :(
posted

C00L wrote:

https://soundcloud.com/adaptor166/in-nanobeatlaissezfaire - meta


might wanna add this to tags also - "株式会社ナノコネクト様" , "nanobeat" and "収録楽曲"
pretty sure the fields should be

title: LAISSEZ:FAIRE
rom title: LAISSEZ:FAIRE

current title has an additional space and rom title is missing the colon
posted
bub
posted
the title should be: LAISSEZ: FAIRE



with a space inbetween im pretty sure, it doesn't really indicate from the soundcloud meta that there should be no space
posted
posted
oop

soundcloud uses full length colon which just becomes a colon, but idont think that matters anyway
posted
shouldn't the diff names be fixed
posted
since they were team sample text presumably all the diffs were a collaboration of the team
posted
So if I make a team called Taki and Mitsuha I can make all my diffs "Taki and Mitsuha's _____"?
posted
pls
posted

Monstrata wrote:

So if I make a team called Taki and Mitsuha I can make all my diffs "Taki and Mitsuha's _____"?
Cmon monstrata, there is context behind those diffnames
posted

Monstrata wrote:

So if I make a team called Taki and Mitsuha I can make all my diffs "Taki and Mitsuha's _____"?
Let me join 👀
posted
changed tags

we reached a compromise to add sample text in the description in order to keep the difficulty naming, which seems fine IMO
posted
Just "Sample Text" isn't really appropriate since it isn't indicating the difficulties are a collab by themselves. In it's current state, this will serve only to confuse players.

Adding "Team" before "Sample Text" or replacing each diff with "Collab ______" would be much more appropriate.
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