I have no experience in mapping, but that is besides the point; try to ignore my experience when answering this question.
I would be repeating myself, but, why is it that mapping for difficulty is frowned upon? I don't get it.
The concern of trying to portray the song as accurately is understandable, however a rebuttal to that would be the sheer amount of low BPM anime openings that don't deserve the difficulty they are mapped at.
Not only that, but many metal/high BPM electronic songs have easy difficulty charts, and that seems to be okay with everyone.
What if a mapper wants to make a challenging map for every class of players and have it ranked at the same time? Why do people say that mapping for difficulty shouldn't be a thing? What is the point of "difficulty spreads" if trying to reach a specific star rating so.. frowned upon?
I have downloaded many chart packs, and I've noticed a very apparent saturation of 4*-5* difficulties... as for 7*+, not so much, in fact they're less than a hundred, while i have thousands of insane charts.
When watching top players play, it's obvious that THEY are lacking challenging charts of their favourite songs... so they are forced to use modifications to compensate. This is the only rhythm game I've seen with this problem.
So, what's the deal?
I would be repeating myself, but, why is it that mapping for difficulty is frowned upon? I don't get it.
The concern of trying to portray the song as accurately is understandable, however a rebuttal to that would be the sheer amount of low BPM anime openings that don't deserve the difficulty they are mapped at.
Not only that, but many metal/high BPM electronic songs have easy difficulty charts, and that seems to be okay with everyone.
What if a mapper wants to make a challenging map for every class of players and have it ranked at the same time? Why do people say that mapping for difficulty shouldn't be a thing? What is the point of "difficulty spreads" if trying to reach a specific star rating so.. frowned upon?
I have downloaded many chart packs, and I've noticed a very apparent saturation of 4*-5* difficulties... as for 7*+, not so much, in fact they're less than a hundred, while i have thousands of insane charts.
When watching top players play, it's obvious that THEY are lacking challenging charts of their favourite songs... so they are forced to use modifications to compensate. This is the only rhythm game I've seen with this problem.
So, what's the deal?