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Utsu-P - Uchuujin no I Love You

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Topic Starter
Net0
This beatmap was submitted using in-game submission on terça-feira, 11 de setembro de 2018 at 15:44:02

Artist: Utsu-P
Title: Uchuujin no I Love You
Tags: Aliens I Love You my song is shit utsup metal vocaloid algorithm rock power Noffy Hatsune Miku 初音ミク
BPM: 200
Filesize: 26924kb
Play Time: 05:16
Difficulties Available:
  1. Kegare (5,83 stars, 1324 notes)
Download: Utsu-P - Uchuujin no I Love You
Information: Scores/Beatmap Listing
---------------
Glad some people like this map, thank you all.
First approval map, really old diff.
Tarrasky
aceita gd? rs
faço mais low star q a sua, ofc
Marianna
why this is so good?
Ataraxia
cuzinho

[General]

  1. MP3 Nice
  2. Aimod Nice
  3. BG Nice


[Kegare]
  1. 00:37:025 (1,1) - this distance should be greater than now, you made a strong movement on 00:29:375 (1,1,1,1) - , 00:31:775 (1,1,1,1) - , 00:34:175 (1,1,1,1) - and 00:36:575 (1,1,1,1) - with normal flow, to here 00:37:025 (1,1) - , u made a little DS... i recommend u to pick the 00:37:175 (1) - and move more dowm (example: http://puu.sh/y3T4v/f38d26d38a.jpg)
  2. 03:55:175 (1,2,3,4) - this is really unexpected, because u made a strong stream here 03:51:875 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and u "close" the stream in 03:53:975 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , when u close the stream, you give the player focus in a tiny area (select all to see, you will see a tiny square of this part) and here u made a unexpected explosion 03:55:175 (1,2,3,4) -
  3. 04:25:475 (9,1) - that "half-overlap" o.o , u should distance more them


    i recommend you to just alternate the velocity to 1.80x instead 2.00x , you will see the difference
  4. 04:57:425 (1) - i recommend you to use other hitsound way here, i have made a special style for you, i hope u enjoy

    https://puu.sh/y3V8s/aff61d8ed0.rar

    (alternate to S:99 to activate)

[Hitsounds]
  1. 00:01:325 (2,3) - they are 2 desnecessary inherit points with the same velocity and volume
  2. in my opinion, the rain hitsound NEEDS to be audible, the one now "don't exist" for me, pick them and play in audacity, just enhance the dBs to +7~9
  3. 00:58:175 (1) - and 01:00:575 (1) - this finish its really necessary ?
  4. 01:19:775 (1,2,3,4,5) - use the soft hitclap 2 here too
  5. 02:54:875 (9,10) - i think you miss the hitsounds lol
  6. 02:57:125 (4) - miss clap in head ?
  7. 04:25:325 (8) - "blank" hitsound, miss too ?
  8. a General thing, mute ALL sliderticks in the map

o Mapa em geral esta muito bom, com seu conceito bem definido e de forma limpa, sinceramente, espero que esse mapa nao gera tanta drama pq ele ta mais que aceitavel , ate o propio Mari achou isso (çlive).

enfim, boa sorte !

Tarrasky wrote:

aceita gd? rs
faço mais low star q a sua, ofc
SEU FALSO !
teamo
Topic Starter
Net0

Ataraxia wrote:

cuzinho

[General]

  1. MP3 Nice
  2. Aimod Nice
  3. BG Nice

[Kegare]
  1. 00:37:025 (1,1) - this distance should be greater than now, you made a strong movement on 00:29:375 (1,1,1,1) - , 00:31:775 (1,1,1,1) - , 00:34:175 (1,1,1,1) - and 00:36:575 (1,1,1,1) - with normal flow, to here 00:37:025 (1,1) - , u made a little DS... i recommend u to pick the 00:37:175 (1) - and move more dowm (example: http://puu.sh/y3T4v/f38d26d38a.jpg)
  2. 03:55:175 (1,2,3,4) - this is really unexpected, because u made a strong stream here 03:51:875 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and u "close" the stream in 03:53:975 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , when u close the stream, you give the player focus in a tiny area (select all to see, you will see a tiny square of this part) and here u made a unexpected explosion 03:55:175 (1,2,3,4) -
  3. 04:25:475 (9,1) - that "half-overlap" o.o , u should distance more them


    i recommend you to just alternate the velocity to 1.80x instead 2.00x , you will see the difference
  4. 04:57:425 (1) - i recommend you to use other hitsound way here, i have made a special style for you, i hope u enjoy

    https://puu.sh/y3V8s/aff61d8ed0.rar

    (alternate to S:99 to activate)

[Hitsounds]
  1. 00:01:325 (2,3) - they are 2 desnecessary inherit points with the same velocity and volume
  2. in my opinion, the rain hitsound NEEDS to be audible, the one now "don't exist" for me, pick them and play in audacity, just enhance the dBs to +7~9
  3. 00:58:175 (1) - and 01:00:575 (1) - this finish its really necessary ?
  4. 01:19:775 (1,2,3,4,5) - use the soft hitclap 2 here too
  5. 02:54:875 (9,10) - i think you miss the hitsounds lol
  6. 02:57:125 (4) - miss clap in head ?
  7. 04:25:325 (8) - "blank" hitsound, miss too ?
  8. a General thing, mute ALL sliderticks in the map

o Mapa em geral esta muito bom, com seu conceito bem definido e de forma limpa, sinceramente, espero que esse mapa nao gera tanta drama pq ele ta mais que aceitavel , ate o propio Mari achou isso (çlive).
Aquele final quero deixar a explosão porque é referência ao AugoEids, depois qualquer coisa eu mudo, malz, resto ALL FIXED
enfim, boa sorte !

Tarrasky wrote:

aceita gd? rs
faço mais low star q a sua, ofc
SEU FALSO !
teamo
hi-mei
cool shit, will mod this later today
hi-mei
from my queue::

set the leniency to 2 please, the shifting shit like 00:14:975 (3,4) - is triggering me hard, and it also feels weird during the gameplay, like its 1/4s, not 1/2.


objects:
the breath starts from here 00:00:525 - also making this thing clickable is kinda meh, it can be a spinner end or something.

not sure.

00:01:475 (2,3) - 00:02:225 (6,1) - emphasis issue, first one is stronger that second one, it felt really strange during the gameplay
00:26:900 (2,1) - these shud not be stacked, cause 00:26:975 (1) - is stronger than 00:26:900 (2) -

00:34:175 (1,1,1,1) - ok this thing is conceptually different from 00:31:775 (1,1,1,1) - 00:29:375 (1,1,1,1) - and it also hard to read/play, i would make it like these two
00:36:575 (1,1,1,1) - same with this one, i had one idea how to play it

00:38:075 (1,1) - blanket? XD

00:43:175 - nice rhythm filtering from here

00:56:375 (3,4,1) - distance issue, 4 is way too close, or 1 is way too far

01:12:275 (2,3,4,5) - is this fucked on purpose? might be just straight stream?
01:29:375 (1,3,5) - idk these overlaps arent looking good in my opinion

01:52:775 (1,2,3,4,5) - it plays hard, maybe just make thse as straight 72* jumps idk swap 2 with 4, then 3 with 4, then 5 with 4

02:43:775 (1,3) - plz make it blanketing each other

03:07:175 (1,2,3,4) - this thing is really strange to play, and its really strange in editor, the music is escalating, but you ignoring it, im guessing ure following some kind of grid here, but anyway, it completely breaks flow and emphasis. repatternize it.

03:19:775 (1,1,1,1) - are you sure these are scaled equally?

03:20:375 (1,2) - 03:20:825 (3,4) - emphasis issue, u know what i mean

03:21:875 (1,2,3,4) - 4 is off
03:24:875 (1) - i would ctrl+g it to keep the flow sharp

03:27:575 (3,4,5,6,7,8,9) - why its a stream? i have no idea since there are no clean 1/4s in music
03:28:775 (3,4,5,6,7,8,9) -
03:29:975 (5,6,7,8,9) -
etc

04:59:975 (1) - from here and further, i dont really like the slider art choice, straight forms doesnt really fit to this song


also in regards of hitsounds, i dont really want to go mad on it, just a suggestion - talk with someone experienced in regards of hitsounding.

good luck
Topic Starter
Net0

hi-mei wrote:

from my queue::

set the leniency to 2 please, the shifting shit like 00:14:975 (3,4) - is triggering me hard, and it also feels weird during the gameplay, like its 1/4s, not 1/2.
I'm going oldstyle on this, only 1/1 gaps are perfect stack

objects:
the breath starts from here 00:00:525 - also making this thing clickable is kinda meh, it can be a spinner end or something.I don't think it's meh, regular start with a 1/1 gap.

not sure.

00:01:475 (2,3) - 00:02:225 (6,1) - emphasis issue, first one is stronger that second one, it felt really strange during the gameplayI'll ctrol+g 00:01:775 (3,4,5,6) - to increase the spacing a bit more
00:26:900 (2,1) - these shud not be stacked, cause 00:26:975 (1) - is stronger than 00:26:900 (2) - I don't see how making them stacked makes the slider there any less emphasized compared to 00:26:900 (2) - considering the slider speed there.

00:34:175 (1,1,1,1) - ok this thing is conceptually different from 00:31:775 (1,1,1,1) - 00:29:375 (1,1,1,1) - and it also hard to read/play, i would make it like these two
00:36:575 (1,1,1,1) - same with this one, i had one idea how to play itThey're supposed to be different. First two introduces the rhythm while the other two I could start making them harder to read. Sorry you couldn't get them at first but that's how it is. Same thing happens as well on the second repetition of this guitar later on the song with some spacing variation

00:38:075 (1,1) - blanket? XDLook at this 00:37:625 (3) - and 00:38:375 (1) - . They're not supposed to blanket sorry.

00:43:175 - nice rhythm filtering from here

00:56:375 (3,4,1) - distance issue, 4 is way too close, or 1 is way too farI don't think the spacing here is off, 00:56:975 (1) - should be more spaced compared to 00:56:375 (3,4) - and it's mapped liked that in all the verses of the song.

01:12:275 (2,3,4,5) - is this fucked on purpose? might be just straight stream?It was supposed to be just Y:1 different value, thanks for noticing, made them straight
01:29:375 (1,3,5) - idk these overlaps arent looking good in my opinionI did a lot of overlaps like that. All of them are geometric made so yeah, not just random overlaps.

01:52:775 (1,2,3,4,5) - it plays hard, maybe just make thse as straight 72* jumps idk swap 2 with 4, then 3 with 4, then 5 with 4It is supposed to be linear and hard, so yeah

02:43:775 (1,3) - plz make it blanketing each otherIf you pay close attention to the flow and pattern construction of 02:44:225 (3,4,5) - + 02:44:975 (1,2,3) - you will see why I didn't blanket them.

03:07:175 (1,2,3,4) - this thing is really strange to play, and its really strange in editor, the music is escalating, but you ignoring it, im guessing ure following some kind of grid here, but anyway, it completely breaks flow and emphasis. repatternize it.I could map it consistent with the star at 01:52:775 (1,2,3,4,5) - if you think the flow there is really that horrible to follow I'll change that into something else linear like

03:19:775 (1,1,1,1) - are you sure these are scaled equally?Is there anything you find odd about it? Just did copy pasting and scale tool

03:20:375 (1,2) - 03:20:825 (3,4) - emphasis issue, u know what i meanDifferent spacing but the same difficulty, in this case I don't an issue here.

03:21:875 (1,2,3,4) - 4 is offFixed
03:24:875 (1) - i would ctrl+g it to keep the flow sharpThis way is more overwhelming

03:27:575 (3,4,5,6,7,8,9) - why its a stream? i have no idea since there are no clean 1/4s in music
03:28:775 (3,4,5,6,7,8,9) -
03:29:975 (5,6,7,8,9) -
etcAt first I didn't overmapped this part, but there's a lot of 1/4 noises in the back that the 1/2 sliders and the repeats were all off with the song itself. So I decided to give it a bit of help and map the streams there.

04:59:975 (1) - from here and further, i dont really like the slider art choice, straight forms doesnt really fit to this songIt's not just random sliderart choice,
there's a meaning to all of them if you're enthusiast enough to find out what it is.



also in regards of hitsounds, i dont really want to go mad on it, just a suggestion - talk with someone experienced in regards of hitsounding.I'm really experienced in hitsounding. It's probably one of the best points of this map.

good luckThanks a lot for the mod, sorry for not applying some stuff x.x
hi-mei
if you really want to talk about some stuff ure unsure with, hook me up in-game
Sutherland
here's modding :3

Kegare
00:06:875 (4) - remove NC
00:07:175 (1) - set NC
00:13:775 (3,4,5,6) - this pattern disturbs consistency. change like 00:08:975 (3,4,5,6) - this one
00:16:475 (4) - set NC
00:38:675 (1,1) - make more precise blanket slider
00:43:175 (1,2,3) - music in this part doesn't have a equal sound to each circle. for example, change the pattern like this https://osu.ppy.sh/ss/9678967
01:21:275 (1,2,3,4) - distance is not equal
01:52:775 (1,2,3,4,5) - star-shaped pattern would be better in my opinion. but if you keep this pattern, that's okay
01:57:575 (1,2,3) - same with 00:43:175 (1,2,3) -
02:26:975 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - music in this part is become intense. so increasing distance snap will be proper.
stream after 03:44:675 (3,4,5,6) - and 03:51:875 (3,4,5,6) - i think streams aren't suitable in that part. so change to another patterns.

that's all
good luck :3
Topic Starter
Net0

-Unlimit- wrote:

here's modding :3

Kegare
00:06:875 (4) - remove NCBut there's no NC where you're asking to remove
00:07:175 (1) - set NCThere's already an NC here.
00:13:775 (3,4,5,6) - this pattern disturbs consistency. change like 00:08:975 (3,4,5,6) - this oneThere's a clap sound, that's why it's not consistent with the previous one
00:16:475 (4) - set NC Sure
00:38:675 (1,1) - make more precise blanket sliderThat's not a blanket slider
00:43:175 (1,2,3) - music in this part doesn't have a equal sound to each circle. for example, change the pattern like this https://osu.ppy.sh/ss/9678967 I agree that the sound is different, but your pattern doesn't suggest that and so neither my current does. I'll remap this part to make the sound of 00:43:175 -
distinct compared to the other two sounds. Thanks for noticing that.

01:21:275 (1,2,3,4) - distance is not equal I think 0,01 is not that off
01:52:775 (1,2,3,4,5) - star-shaped pattern would be better in my opinion. but if you keep this pattern, that's okay But this is a star shaped pattern o.o
01:57:575 (1,2,3) - same with 00:43:175 (1,2,3) - Sure
02:26:975 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - music in this part is become intense. so increasing distance snap will be proper.The spacing is consistent with the previous similar part
stream after 03:44:675 (3,4,5,6) - and 03:51:875 (3,4,5,6) - i think streams aren't suitable in that part. so change to another patterns.Streams are great there. If you a better suggestion feel free to post it ^^

that's all
good luck :3 Thanks a lot for modding :D
TheKingHenry
Hello mod from my queue~
Kegare
  1. The timing point that is at 04:09:575 - could/should be at 03:59:975 - instead considering that's already where the time signature fucks up
  2. 00:06:575 (3) - wouldn't this be supposed to be stacked with 00:05:975 (1,1) - in similar fashion how most of these patterns are stacked
  3. 01:24:575 - imo smth like very low SV and that breakdown kinda way of doing this kiai would feel a lot better but since you've done it like this I'll also see to it like this
  4. 01:33:575 (1,2,3,4) - very strong sounds, should be higher spacing than this (considering sounds very quiet compared to these might have higher spacing here)
  5. 01:38:375 (1,4,5) - stacking 01:38:375 (1,4) - instead of 01:38:375 (1,5) - looks better, same with more places, next time at 01:48:275 (2,4,5) -
  6. 01:52:775 (1,2,3,4,5) - these are already having higher spacing but not sure if linearish spacings really catches the edge of these sounds
  7. 02:26:975 (1,3) - fix stack
  8. 02:34:175 (1,2,3,4,5) - good idea but needs clearly more spacing if you actually want some emphasis on these strong sounds
  9. 03:27:575 - with how you've mapped these drum rolls this is going to be like the most intense part of the song, which it shouldn't be, it's still fairly calm. For drum rolls I'm fine with using a lot of circles but atleast have very small spacing since the sounds are minimal (spacing like 03:21:875 (1,2,3,4) - would fit these; that being said spacing that is currently here would fit this one instead but let's leave that at that)
  10. 03:47:975 (1,2,3,4,5,6) - if this is supposed to be decreasing spacing stream, spacing between 03:48:350 (6,7) - doesn't really fit
  11. 05:09:575 (1) - way too loud sliderend hitsound when there's nothing in the music (vocal point 1/2 before)
  12. I'm still not quite convinced the way you handled the kiais expresses the music in best possible way but that's subjective I guess.
Good luck!
Topic Starter
Net0

TheKingHenry wrote:

Hello mod from my queue~
Kegare
  1. The timing point that is at 04:09:575 - could/should be at 03:59:975 - instead considering that's already where the time signature fucks upI'll change that after if it's really needed, I'll save keep this in mind, thanks for noticing.
  2. 00:06:575 (3) - wouldn't this be supposed to be stacked with 00:05:975 (1,1) - in similar fashion how most of these patterns are stacked Sure, why not
  3. 01:24:575 - imo smth like very low SV and that breakdown kinda way of doing this kiai would feel a lot better but since you've done it like this I'll also see to it like this Sorry I didn't understand your point here.
  4. 01:33:575 (1,2,3,4) - very strong sounds, should be higher spacing than this (considering sounds very quiet compared to these might have higher spacing here)The emphasis here is done by flow contrast, not spacing.
  5. 01:38:375 (1,4,5) - stacking 01:38:375 (1,4) - instead of 01:38:375 (1,5) - looks better, same with more places, next time at 01:48:275 (2,4,5) - Ok ^^
  6. 01:52:775 (1,2,3,4,5) - these are already having higher spacing but not sure if linearish spacings really catches the edge of these soundsIt does imo
  7. 02:26:975 (1,3) - fix stackSure
  8. 02:34:175 (1,2,3,4,5) - good idea but needs clearly more spacing if you actually want some emphasis on these strong soundsIncreased spacing in this case for better emphasis
  9. 03:27:575 - with how you've mapped these drum rolls this is going to be like the most intense part of the song, which it shouldn't be, it's still fairly calm. For drum rolls I'm fine with using a lot of circles but atleast have very small spacing since the sounds are minimal (spacing like 03:21:875 (1,2,3,4) - would fit these; that being said spacing that is currently here would fit this one instead but let's leave that at that)Hmm again not really sure what's your point here x.x
  10. 03:47:975 (1,2,3,4,5,6) - if this is supposed to be decreasing spacing stream, spacing between 03:48:350 (6,7) - doesn't really fit I changed that looked really odd as well
  11. 05:09:575 (1) - way too loud sliderend hitsound when there's nothing in the music (vocal point 1/2 before) Fixed!
  12. I'm still not quite convinced the way you handled the kiais expresses the music in best possible way but that's subjective I guess. Music expression xD .
    I tend to map more the melody, but I'm still not sure on what terms you're talking about the kiai not being representative of the song :/
Good luck! Thank you :>
ItashaS13

  • Kegare
    01:28:475 (2,3,1) - this was really unconfortable to play, maybe move 01:28:625 (3) - to 255|139 stacked on 01:29:825 (3) - sliderend, that would play a lot better
    01:37:625 (8,9) - too much spacing, I see you were using high spacing on beats that have claps but this one doesn't
    01:39:575 (6) - more spacing (according to that)
    03:25:475 (2,3) - I understand that this one have more spacing than the rest because its the last one, but the spacing doesn't really increase consecutively in this section, this for example 03:22:775 (1,2,3) - and 03:20:375 (1,2,3) - both have same spacing but 03:22:775 (1,2,3) - feels way more intense. Also on every pair of sliders you always used the same shape of slider except for this one 03:25:175 (1,3) -
    03:17:975 (1,3) - 03:20:375 (1,2,3) - could look neater as you always used perfect shapes and symmetry so maybe make blankets with both sliders like http://prntscr.com/horoyt
    03:47:675 (5) - why do the stream doesn't change direction on here?
    03:47:975 (1) - remove the soft
    03:47:975 (1,2,3,4,5) - these snares could be emphasized more, maybe smth like http://prntscr.com/horqon (well, or different if you change the direction of the stream in 5, I can't see why it doesnt change tho)
    03:53:975 (1) - this change should be sharper, maybe just rotate the whole thing after it
    03:55:175 (1,2) - flow on here is really awkward coming from that stream (I know you may not change as you used the same placement for the other parts like this but maybe you can find a better way to place it to make it flow better coming from the stream)
    04:48:275 (2,3,5,6,8,9) - maybe move this whole thing down? because spacing seems too short in there
    04:50:675 (2,3,5,6,8,9) - same thing, but ehh there's something weird with that pattern because spacing on here 04:50:825 (3,4) - is like too short04:51:425 (6,7) - 04:52:025 (9,10) - bigger and short again, while the song doesn't really change and you used more spacing before. imo these parts should have more spacing in general and for better buildup to this 04:54:275 (3,4,5) - (which appears like from nowhere, suddenly, big spacing)
gl
Wishkey
Yow! Sweet someone using gongs again for hs

Technical unrankable stuff
unused hs
normal-sliderslide.wav
normal-sliderslide12.wav
soft-sliderslide.wav

---
soft-hitfinish53.mp3 change to .wav
---
04:09:575 volume lvl and custom set needs to be the same for green/red lines
---
delay > 5ms in audacity
soft-hitfinish10.wav
soft-hitfinish3.wav

Diff
  1. 00:00:575 (1) - might aswell silence the end here completely for the fade out feel
  2. 00:07:175 (1,3) - would stack these on the head like you did at 00:05:975 (1,3) - goes better with your concept in this section
  3. 00:13:925 (4,5) - thougts about control + g these 2? Leaves sole emphasis on 5 instead of 6 aswell
  4. 00:17:075 (3,4) - that bell hs thingy should be on the (3) instead of (4) for consistency with the rest, might have something to do with this rhythm choice here 00:17:225 (4,1) - kidna feel (1) is too long atm and should start at the skipped white tick where the vocal reaches it strong point
  5. 00:20:225 (2) - would consider for these and similar in this section like 00:28:325 (1,2,3,4) - where got that insane snares to add a clap aswell, with how heavy feedback the map this kinda felt like something was missing here while playing, a bit more impact on these would be nice
  6. 00:26:675 (1) - missing hs on head
  7. 00:29:375 (1,1,1,1) - and similar, silence the ends here? Goes well with the break in the music to only have 4 beats feedbackwise
  8. 00:44:375 (3,2) - nazi stack
  9. 00:50:525 (1) - bit like previous with the skipped white tick here where the exteded vocal is effectivly starting similar for later ones
  10. 00:50:975 (1,2,3,4,5,6,7,8) - dunno what you're exactly following here exacly tbh, vocals go a bit unique rhythm for these 00:52:175 (5,6,7,8) - with looks like you were following that
  11. 01:32:075 (2,3,4,5) - would rearaggenge this slighly to something like this to make it play smoother
  12. 02:34:175 (1,2,3,4,5) - hs are kinda mismatched hear with the instruments also why not space this out a bit more its so insanely strong same for 02:36:575 (1,2,3,4,5,6,7) - just felt way too easy to play with what sounds like one of the high points in the music
  13. kinda similar issues for the latter half but for the rest its pretty cool and plays really well
Cool map! Main thing I'd go over again is the hitsound usage for that insanely powerful snare which is the highpoint in those buildup sections but is currently kinda underemphasized like 02:34:175 (1,2,3,4,5) - and a bit questionable hitsound usage to represent that powerful snare also like 02:34:175 (1,2,3,4,5) - with 2 and 5 sound really similar in the music while 1 has 0 additions an other has all 3, and 02:34:775 (4) - soft whisles really don't match the impact atm, rest of the hitsounds sounded pretty on point tho while playing.

GL!
Marianna
Oie

Kegare


  1. 00:13:775 (3,4,5,6) - Eu não entendo o porque de isso ser diferente dos outros se segue o mesmo som que possui a mesma intensidade dos anteriores, ao meu ver não há nada que mude aqui para resultar essa mudança drástica de uma hora pra outra. Aconselho que mantenha a consistência com as outras sequências ou que pelo menos mude uma ou outra das sequências passadas.


  2. 00:17:225 (4) - Novamente algo inconsistente, eu até entendo porque mudar tão drasticamente aqui, mas em todos os outros o som do vocal era no mesmo lugar que esse é: no tick vermelho. Você pode prestar atenção, em todos o vocal tem essa "subida" por assim de dizer no tick vermelho e em todos eles você decidiu colocar o circle no tick branco, logo após o vermelho, mas mudar aqui tão drasticamente e fazer um jump, que na minha opinião é bem desconfortável, já que os outros foram algo bem mais confortáveis (00:05:975 (1,2,3,4,1,2,3) - esse por exemplo, que aliás, tem o mesmo som daqui 00:15:575 (1,2,3,1,2,3,4,1) - ) é algo bem inconsistente, aconselho mudar para algo mais parecido com esse 00:05:975 (1,2,3,4,1,2,3) - que segue melhor o vocal.


  3. 01:02:975 (1,2,3,4) - O hitsound nessa área da a entender que você está mappeando o drum, fazendo assim com que essa nota 01:03:575 (5) - fique um pouco deslocada por você estar claramente seguindo a guitarra aí, ainda com o hitsound do drum, o que é um pouco desconfortável sonoramente porque se você estava segundo o drum e deveria fazer uma pausa aí, mas com o som da guitarra ele continua, aconselho usar um hitsound que funciona tanto para o drum quanto pra guitarra, talvez com mais whistles ficaria bem melhor.


  4. Em toooda essa 01:12:575 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sessão você seguiu o instrumental, mas aqui 01:18:275 (5,6) - , especificamente aqui, você escolheu usar o vocal, é um pouco inconsistente que isso aconteça pois de certa forma quebra tudo o que você fez lá atrás e é um pouco desconcertante mudar para o vocal assim, de uma hora pra outra, aconselho que continue o que você começou aqui 01:17:375 (1,2,3,4) - e faça um stack de dois circles aqui 01:18:275 (5) - pois na minha opinião seria muito melhor pois formaria uma sequencia que segue o que as antecessores estava seguindo.
    *nota: 01:18:875 (2,3,4,5,1,2) - aqui, por outro lado, já faz mais sentido que você use o vocal já que o drum sumiu e o ponto alto dessa sessão é o vocal.

Só apontei essas coisas por que elas se repetem, o resto tá ótimo, mesmo xD
Feliz ano novo!!
Pachiru
Here is my M4M (sorry for being quite late to the party!)

[Kegare]
  1. 00:14:375 (1,2) - For this pattern, since you're using a special pattern here 00:13:775 (3,4,5,6) - that do spaced back and forth, you should apply it on the following slider. That would have more sense with your style, and be less misleading. Here is my suggestion.

  2. 00:21:575 (2,3) - Those sliders are pretty close from each other while being based on strong sounds. Since you're using a style where you emphasize the strong drum sound, you should try to space them a bit more, so it would fit with the rest of this part, where you mapped it with spaced sliders. (i.e like 00:19:775 (1,2) - ) // A spacing like this would be nice. It's quite minor, but it still need to be considered.

  3. 00:23:975 (2,3,4,5,1,2,3,4) - You should space the stream more from the previous circle, cause the spacing is pretty low, and it doesn't emphasize the strong drum sounds you mapped with stream. Try something like this, I'm sure it can give a better feedback of the song.

  4. 00:28:775 (4) - Comparing the sound intensity during this part 00:28:325 (1,2,3) - I really think that the circle 4 should have more spacing than the rest, since it's placed on a strong sound that should be emphasized more than it actually is. Also, while we're talking of this pattern, this circle 00:28:625 (3) - is the most spaced, but it's placed on the most silent sound of the pattern, so technically, it should be the one that is the less spaced on this part.

  5. 00:50:525 (1) - The rhythm you follow here isn't really accurate and it can be pretty misunterstand. From what I've noticed in your pattern, you're mapping the "mhhh" sound of Miku, and the place where you start your slider isn't starting on this sound, so it leave the vocal sound unclickable while it deserves. So, I suggest you this, that respects the rhythm you chose on this calm part. (it goes same for this pattern: 01:00:125 (1,1) - )

  6. 01:30:275 (5) - Previously on this pattern 01:28:775 (1,1,1,2,3,4) - , you're using a circular flow, and then you're suddenly changing the flow 01:30:275 (5) - here to make something that goes on a different direction. It can be pretty uncomfortable to play, especially since there is nothing in the song that allow such counterflow. So yeah, that would be pretty nice and give a better gameplay on this part if you're fixing that slider. You mapped it in a good way here: 02:43:175 (1,1,1,2,3,4,5) - without making it uncomfortable, so if you wanna take example on this pattern, that's nice!

  7. 02:05:075 (1,1) - I pointed out this previously on the calm part, but I have a concern about this. Why those two sliders are not consistant while they're based on the same sound? You need to fix this. You can apply the suggestion I gave you cause it still fit with the style you use on the second calm part.

  8. 03:44:675 (3,4,5,6) - & 03:51:875 (3,4,5,6) - Since those part of the stream is representing a sound that is different from the rest of the streams, I suggest you to replace this as a 1/4 repeater. It would make the rest of the stream more special and give a proper interpretation of that small section of your stream.

  9. 04:12:425 (3,4,5) - As I said previously, during all the song, you're mapping this sound with a pleasant flow that plays very well, but on the pattern I timestamped, there is an issue with the flow, this time it's quite uncomfortable, and you need to fix it. Here is my suggestion to this issue.

  10. 04:28:175 (1,1,1) - This idea is very good in my opinion and fit well with what your map is based on, the vocals. That wouldn't be bad if you use it more often in the map, so it would add creativity and a better representation of the song instead of just having 1/2 patterns all around. However, I don't think it's useful to add slow sliders after this 04:37:775 - since it gets more intense after this "checkpoint".


[Settings]
  1. You have a timing line here 04:09:575 - which is used on another timing line. They're both using different hitsounds sample and volume and it can cause mess on the map. You'd better move the greenline settings to the redline and then delete the greenline.

  2. Your hitsound "soft-hitfinish53.mp3" should be converted into .wav instead. I converted it for you.

  3. Also, I notice a lot of sliderslide on your map folder. I don't think it's necessary to have so much sliderslide files, at least having one in normal-hitsound and soft-hitsound and drum-hitsound is enough if you're using them. It also cause the unused hitsounds, since 3 of them are unused.


That's all for me! I hope it will help you. The weather hitsounding is pretty creative on this kind of map I liked it! :)
Have a good day and feel free to ask me if you want to have more details about my mod~
Topic Starter
Net0
Applied some stuff, sorry for long delay to update.
Kuron-kun
notificação de email
BanchoBot
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