from my queue::
set the leniency to 2 please, the shifting shit like 00:14:975 (3,4) - is triggering me hard, and it also feels weird during the gameplay, like its 1/4s, not 1/2.
objects:
the breath starts from here 00:00:525 - also making this thing clickable is kinda meh, it can be a spinner end or something.
not sure.
00:01:475 (2,3) - 00:02:225 (6,1) - emphasis issue, first one is stronger that second one, it felt really strange during the gameplay
00:26:900 (2,1) - these shud not be stacked, cause 00:26:975 (1) - is stronger than 00:26:900 (2) -
00:34:175 (1,1,1,1) - ok this thing is conceptually different from 00:31:775 (1,1,1,1) - 00:29:375 (1,1,1,1) - and it also hard to read/play, i would make it like these two
00:36:575 (1,1,1,1) - same with this one, i had one idea how to play it
00:38:075 (1,1) - blanket? XD
00:43:175 - nice rhythm filtering from here
00:56:375 (3,4,1) - distance issue, 4 is way too close, or 1 is way too far
01:12:275 (2,3,4,5) - is this fucked on purpose? might be just straight stream?
01:29:375 (1,3,5) - idk these overlaps arent looking good in my opinion
01:52:775 (1,2,3,4,5) - it plays hard, maybe just make thse as straight 72* jumps idk swap 2 with 4, then 3 with 4, then 5 with 4
02:43:775 (1,3) - plz make it blanketing each other
03:07:175 (1,2,3,4) - this thing is really strange to play, and its really strange in editor, the music is escalating, but you ignoring it, im guessing ure following some kind of grid here, but anyway, it completely breaks flow and emphasis. repatternize it.
03:19:775 (1,1,1,1) - are you sure these are scaled equally?
03:20:375 (1,2) - 03:20:825 (3,4) - emphasis issue, u know what i mean
03:21:875 (1,2,3,4) - 4 is off
03:24:875 (1) - i would ctrl+g it to keep the flow sharp
03:27:575 (3,4,5,6,7,8,9) - why its a stream? i have no idea since there are no clean 1/4s in music
03:28:775 (3,4,5,6,7,8,9) -
03:29:975 (5,6,7,8,9) -
etc
04:59:975 (1) - from here and further, i dont really like the slider art choice, straight forms doesnt really fit to this song
also in regards of hitsounds, i dont really want to go mad on it, just a suggestion - talk with someone experienced in regards of hitsounding.
good luck