somebody teach me mapping mania fellasHydria wrote:
📝Unpredictable wrote:
actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though
#stealingthunder
somebody teach me mapping mania fellasHydria wrote:
📝Unpredictable wrote:
actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though
#stealingthunder
lmfao fucking deadHydria wrote:
📝Unpredictable wrote:
actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though
#stealingthunder
somebody teach me mapping mania fellasok first you need to get song from sound voltex
instructions unclear, got dick stuck in a toasterUnpredictable wrote:
somebody teach me mapping mania fellasok first you need to get song from sound voltex
then you just make it spammy
and then done. that's the ranked section for ya
Thanks!-Mo- wrote:
Snapping issues:
== 00:36:863 (2) - Should end on the blue tick. fixed
== 04:46:539 (3) - Snapped to 1/16 for some reason. fixed
Other stuff:
- 00:59:692 (1) - This is misleading since it looks exactly the same as the 1/1 slider from 00:58:521 (1) - (the slider tick is hidden in game because it overlaps with the tail). I would've mapped this by shortening this to 1/2 so as to emphasise the silence from the vocals, and then place a circle on 01:00:131 like all of the other similar drum sounds in this diff. Remapped this part, the slider is now 1/2 with volume set to 40% on it's end, also it's ctrl+g'd so it flows nice with circle stacked on 01:00:277 (3) - aaand also done the same on 04:58:521 (1,2) -
- 02:35:692 (3) - I'd move the NC to start here instead so that it's a bit easier to read the timing (02:34:521 (1,2) is 1/2 apart, seperated by a 1/1 gap, then 02:35:692 (3,1,2) is 1/2 apart). done
- Some of the NCing for the burst sections after the first kiai feels kind of inconsistent, some parts you're using long combos and other times they're short. I'll try to make suggestions from what seems to me fits with the NC pattern you were going for.
- 02:26:765 (5) - +NC
- 02:29:106 (5) - +NC
- 03:02:033 (3) - +NC
- 03:24:790 (7) - +NC
- 03:32:106 (1) - -NC
- 03:33:497 (1) - -NC no reason for these single circle combos imo
- 03:42:863 (1) - -NC
(then again I just checked you went through some NC stuff with DRO so idk how much this conflicts with that) Fixed all mentioned above,
also I've modified some NC's while the map was bubbled and now it's submitted, should be way better but I'll look for some more single NC notes
- 03:08:619 (2) - This seems to be following the same sounds as 03:08:326 (2,1) but one has a circle under it and the other doesn't. Up to you I guess. Big white tick, I think that the sound is important enough to be clickable, don't wanna spam 1/8 without main rhythm fundamentals
- 03:53:546 (1) - Similar to before, I think keeping this to 1/1 is better for emphasising the silence in the song. I wanted a really slow slider here exactly for the silence's emphasize, it looks cool and imo doesn't mislead to any shitmisses, testplayed by a lot of people, they didn't say a bad word about his concept :3
- 03:54:424 (2,1) - 03:55:594 (2,1) - These might as well be arranged close to each other so that the rhythm is easier to read through spacing. It doesn't feel like this sort of patterning is used beforehand, and reading approach circles isn't reasonable since your attention is moved away from the next combo due to how 2 is placed near the edge. They're triangles now, nerfed enough :p
- 04:26:911 (1) - Single circle NC thing. removed nc
- 04:29:399 (3) - +NC somewhere around here. done
- 04:58:521 (1) - Misleading slider thing from before. yup fixed
- 05:04:375 - This kiai section (and a little after it) feels more underwhelming compared to your others, especially given that this is leading up to the map finale. I expected a lot more active 1/4 rhythms, but you ended up replacing quite a few of them with 1/4 and 1/4 reversing sliders instead. Stuff like 05:14:911 (1,2,3) would feel a lot better as a stream given how the rest of this map went. I'd recommend just buffing this final section a bit in general by doing this. Personally I like the copy paste idea on this kiai, the point was to make the triples similiar to each other as the beat stays the same, also the vocals repeat the very same "lalala" for the whole time. Each of the triple is supposed to give the player feel of hitting separated patterns without smooth flow, 05:05:399 (6,1,2,3,4,5) - has a smooth flow because of the drums continuity. It is supposed to repeat untill the song changes into more difficult thing. The first part is supposed to be simple, repetitive just to grow harder in the second one. Not changing it :3
DRO can rebubble once the snapping issues are addressed. Good luck.
but it's my show u can't tell me what to do xddDeRandom Otaku wrote:
Preview point was cooler before lol
- 03:01:448 (5,1) - Swap NC's because 03:01:448 (5,6,1,2) - They should all be in same combo done
- 00:28:667 (1) - 00:29:838 (1) - Don't need NC's on these 00:31:009 (3) - 00:32:180 (3) - Didn't have any done
- 03:08:326 (2,1,2) - Kinda agree with mo here, circle at 03:08:765 - would be better because the sounds on 03:08:765 - 03:08:472 - are similar oki
- 03:24:790 (1,2,3,4) - 03:24:570 (6) - should be parts of same combo since the stream sounds start on 03:24:716 - alright
- 03:53:838 - Add a timing point to silence that slider tick done
- 05:20:399 (3) - Two circles just like 05:08:692 (6,7) - because same thing is going on in song aand done
DeRandom Otaku wrote:
Lets give it another shot
Sinnoh wrote:
can you add a silent sliderslide
Guideline:
Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.
03:08:326 (2,3) - 1/8 buzz slider gaps at 205 bpm is a bit iffy, should nerf them so they're all with two repeats or four repeats.
There's a lot of 1/8 gaps in the map, can you remove them since there's too many to count fixed
01:32:911 (2) - 01:48:570 (4) - Sounds like a triple here okay now there's 3 triples lol
03:53:546 (1) - Sound stops on the white tick, slider should too k
05:13:302 (1,2,3) - maybe change this for consistency, since it's the only triangle triple in the map No it has to be special, changes whole kiai mapstyle
will need to rebub if the slider thing is applied
hands* uwu ty for reboobleSinnoh wrote:
When life gives you lemons you make beef stew
Potem mapuje despacitoXVoIR wrote:
finally some GOOD song is getting close to ranked
Albo despacito YOUNG BOZEN RMXXVoIR wrote:
o kurw
:thinking:Mishima Yurara wrote:
buffer sliders
whops sorry i bamboozled u there's 1 at 03:12:424 (1,2) - shud b more like this so its not cancer to play dMishima Yurara wrote:
ohNvm they alrdy r
Sinnoh wrote:
Guideline:
Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.
03:08:326 (2,3) - 1/8 buzz slider gaps at 205 bpm is a bit iffy, should nerf them so they're all with two repeats or four repeats.
There's a lot of 1/8 gaps in the map, can you remove them since there's too many to count
he probably only fixed the one sinnoh mentioned and thought it was good enough lolzdeetz wrote:
one of your BNs told you to change these, why did you say "fixed" if you didn't?
No, we first fixed it and DRO said they are fine so we turned them back to normal lmaoRealazy wrote:
he probably only fixed the one sinnoh mentioned and thought it was good enough lolzdeetz wrote:
one of your BNs told you to change these, why did you say "fixed" if you didn't?
Ye gimmie a whileMishima Yurara wrote:
Epicr
ok but can u buffer thre sliders Plz
Are you sure lolicore is a legit genre? XDMaridiuS wrote:
ey maybe add lolicore to tags idk
thanksOkorin wrote:
"please post on forums that it's fixed"
yhanksSinnoh wrote:
please post on the forum that it's bubbled