forum

KASAI HARCORES - Cycle Hit [Taiko]

posted
Total Posts
156
show more
Topic Starter
Axer

Nifty wrote:

hmm, I'm back

00:15:092 - no note here, but there's one 00:12:349 - here. Make these spaces identical.
00:43:635 - delete note, nothing here.
01:16:292 (406,407) - ctrl-g, should be the repetition of the two d k before this.
01:44:063 - Completely useless sv, hardly noticeable, just make it drop to 1.0x here and then climb to 1.25x or something interesting.
02:51:349 - noticeable drum is noticeable, would put a d here.
03:07:720 (1) - this isn't an issue but why is this a finisher lmao.
04:00:692 (222) - this ain't a finisher, has no more emphasis than 04:00:349 - .

gl
Applied everything, thanks for mod.
Also the spinner is finisher because I dunno, I made it finisher one time and never changed it.
Raphalge
axer wanted more mod
15:56 Axer: hoiles
15:56 Axer: awoha
16:32 Axer: RAFA
16:32 Raphalge: hello again
16:32 Raphalge: i was taking a shit so i missed your message
16:32 Axer: *slide hard
16:33 Axer: http://puu.sh/zqIMK/cd525e1521.jpg
16:33 Axer: • //// •
16:33 Raphalge: b o i
16:33 Axer: MOD kasoi
16:33 Axer: hit your wife
16:33 Raphalge: what
16:34 Axer: I need mods for cycle hit
16:34 Raphalge: i already modded though lol
16:34 Axer: Yeah but I need more apparently
16:35 Axer: pwease
16:35 Raphalge: i mean i guess i can take a quick look but i doubt i'll find anything new
16:35 Axer: Loock closer
16:35 Axer: Nifty found a bunch of flaws
16:35 Axer: thanks in advance ;w;
16:35 Raphalge: im bad at finding objectively bad stuff though
16:39 Raphalge: 00:59:406 (320) - change to k?
16:39 Raphalge: sounds like a set of double notes at this part
16:40 Raphalge: same with 00:59:749 (324) -
16:40 Axer: changed to k
16:42 Raphalge: 02:15:606 (66,67) - invert to match 02:04:463 (14,15,16) - ?
16:42 Axer: See
16:42 Axer: you're smart
16:42 Axer: you are actually finding stuff I wouldn't have noticed
16:42 Axer: inverted.
16:43 Raphalge: im just scanning through it in the editor lol
16:46 Raphalge: 03:34:977 - this stream feels kinda weird in terms of flow so
16:46 Raphalge: in order to make the singletap section at 03:29:492 - feel more powerful than the one before it
16:46 Axer: it feels to convert-like?
16:46 Raphalge: (since there's some more piano or whatever now)
16:46 Raphalge: you could add d's at 03:31:377 - , 03:31:377 - and 03:34:806 -
16:47 Axer: you added the same stamp twice • •
16:47 Raphalge: o
16:47 Raphalge: 03:34:120 -
16:47 Raphalge: replace the middle one with that
16:48 Axer: should I make the stream more fun though?
16:48 Raphalge: i mean
16:48 Raphalge: you could
16:48 Axer: do you think it's too boo with only kdkdk
16:48 Axer: like adding some kdkdkk
16:48 Raphalge: that could work yeah
16:49 Axer: aight done.
16:52 Raphalge: okay that's it
16:52 Axer: oki
16:52 Axer: post this in the forum and I'll send kds your way
Lumenite-
risky trap roleplay
10:32 Axer: HENLO
10:32 incandescence: hi there
10:32 Axer: • •!!
10:33 Axer: Am here to make moer questions
10:50 Axer: so
10:50 Axer: Are you free • •?
11:00 incandescence: i'm mapping catch at the moment lol
11:01 Axer: Oh sorry ><
11:47 incandescence: okay hello
11:55 incandescence: oh your back ok
11:55 incandescence: you appear and disappear
11:55 Axer: • •
11:55 Axer: Yeah, my connection is bonkers
12:00 incandescence: i'm going to play through cycle hit
12:00 incandescence: and if it's all good i'll nominate it
12:01 incandescence: but i'll fix every little thing i see wrong first xD
12:01 Axer: Please do ><
12:02 Axer: Raphalge said he was bad at noticing those small problems
12:03 Axer: but he did a very good job
12:03 incandescence: raphalge should be a bn
12:03 incandescence: it's sad that he didn't meet activity requirements for this cycle ):
12:03 Axer: aw
12:03 Axer: he's very nice
12:04 incandescence: agree
12:05 incandescence: also
12:05 incandescence: i like what you did with the 1/8 doublets in that one kiai
12:05 incandescence: was very intuitive
12:05 Axer: what kiai • •
12:05 incandescence: i wanna say it was the 3rd or 4th
12:06 Axer: thanks • //// •
12:06 incandescence: i'll be honest with you
12:06 incandescence: i'm a hard bn to make happy
12:07 incandescence: when your focus is on ranking a map as fast as possible instead of taking some time to think about quality and making sure you have a quality product
12:07 incandescence: i get really mad because that's just selfish
12:09 Axer: yeah
12:09 Axer: I realized that
12:09 incandescence: so, truly, thank you for being so open minded about this map
12:09 incandescence: i know you didn't really wanna change it
12:09 Axer: I don't dislike you though, I can see the reasoning of your suggestions
12:09 incandescence: but i do appreciate that you're looking at other options
12:10 Axer: I reacted in a very childish manner but the are some things that you have to adapt to
12:10 Axer: It's not like I can kick in and off nowhere rank a 8* map with kddk 1/6 streams
12:11 Axer: Besides, I was so glad when I got rid of the kddk
12:12 incandescence: 03:18:520 (1) - have this section start with a lower SV due to low intensity
12:12 incandescence: probably 1.0x
12:12 incandescence: then it'll grow to 1.1x
12:12 incandescence: etc.
12:13 Axer: aight
12:13 incandescence: 03:45:263 (145,146,147) - try doing d K K instead
12:13 incandescence: feels more comfortable than the D D D
12:13 Axer: and also sounds better
12:15 incandescence: when did you ask fruko to look at this >
12:15 incandescence: ?*
12:15 Axer: yesterday iirc
12:16 Axer: I asked frucko to just give me some tips
12:16 Axer: Like, some questions so I could understand stuff better
12:16 Axer: and just his opinion of the map in general
12:17 incandescence: hmm ok
12:18 Axer: I gtg in a few minutes ;_;
12:19 incandescence: well i gotta say
12:19 incandescence: i'm taking a risk with this
12:20 incandescence: but what's being a bn without risk

happy to say i can bring this back around. sr still broken, but oh well :)

i was able to catch that 1.39999x sv error too lol nice
DeletedUser_1981781

incandescence wrote:

happy to say i can bring this back around. sr still broken, but oh well :)

i was able to catch that 1.39999x sv error too lol nice
HOLYYYYYY IT'S HAPPENING! :arrow: :!: :!: :!:
O aaaaaaaaaaaaaaaaaaaaa :arrow:
L aaaaaaaaaaaaaaaaaaaaa :arrow:
Y aaaaaaaaaaaaaaaaaaaaa :arrow:
Surono
wah wahh.. its time
Topic Starter
Axer
KASAI
KASAI
KATOBASE
KASAI
Faputa
CYCLE HIT ftw
_MMMMMM_MMMMMM_
circle gil
Surono
great and good luck ^L_^
goheegy
00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
Surono
00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
Raytoly

Surono wrote:

00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
rip my ears too,I can't hear that in editor :@
OzzyOzrock
ok
Midnaait
l i t e r a l l y m o s t d i s g u s t i n g m a p o f t h e y e a r i n t a i k o o r m a y b e e v e r , t h i s d o e s n ' t n e e d t o e x i s t
 
 
 
 
 
 
 
:^)
Mayuzumi Sayaka
delete this
Topic Starter
Axer

goheegy wrote:

00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
(visibly panicking)
Raiden


no really do you need dq for that finisher
goheegy
Topic Starter
Axer

Raiden wrote:



no really do you need dq for that finisher
You tell me, quality assurer • •
Surono

goheegy wrote:

OSH IT 3-get-red.jpg man
Raytoly

goheegy wrote:

low quality
Topic Starter
Axer

Axer wrote:

Wormi
ayy another one
Yuzeyun

Axer wrote:

Gezoda wrote:

im gonna get thrown out of top 200 with this map
don't worry, it seems it's not going to get ranked anytime soon.



congrats lol
Lumenite-

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
Topic Starter
Axer

incandescence wrote:

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
no bully pls!!
christian forum
gaston_2199
Gratz OwO
Topic Starter
Axer
top 10 anime deaths
frukoyurdakul
I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all.
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one.
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher.
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones.
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better.
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single.
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense?
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing.
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop.
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes.
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod.
vrnl

Axer wrote:

top 10 anime deaths
Raiden
as requested

Topic Starter
Axer

Raiden wrote:

as requested

Here wii go again
DeletedUser_1981781
Quickly! Gather all the Dragon Balls to resurrect World Tour soon! :roll:
Topic Starter
Axer

frukoyurdakul wrote:

I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all. Fixed
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one. Fixed
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher. 03:53:835 (190) -
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones. Fixed
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better. Ok ><
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single. Fixed
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense? There are 1/4 sounds there, all you have to do is listen carefully, that small fraction had only doubles that followed the synth before but I decided to fix them and follow the beat in the background.
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes. Thing is, I could make those finisher but it makes it harder to read and I feel like they're not intense enough to be made finishers.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing. Emphasizes the same way 03:48:349 (159) - and 03:53:835 (190) - do
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop. Fixed, and changed pattern to k k d d k
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes. Fixed
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
I really liked those last finishers, what a shame, fixed

And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod. angery
Thanks for the mod!
BabySnakes
Pls u be my best friend if u no requalify
Topic Starter
Axer

babysnakes wrote:

Pls u be my best friend if u no requalify
:lol:
DeletedUser_1981781
This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7
Topic Starter
Axer

ARGENTINE DREAM wrote:

This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7

Applied everything!
DeletedUser_1981781
wtf that was fast .-.
Lumenite-
02:29:149 (1,2,3,4,5,6) - hi please make these not all kat lol
Lumenite-
ok i think we're good for a second cycle
Topic Starter
Axer
anotah oen
Ideal
wop
Lirai
00:01:035 - Red and Green Line Timing point should have same volume configuration
Topic Starter
Axer

DE-CADE wrote:

00:01:035 - Red and Green Line Timing point should have same volume configuration
Would do it but that would revert the bubble and it's not critical since the sv decreases the volume to 70% already, making the timing point 70% won't change antyhing.
Surono
yeah need to fix it, we donnu what in the future happens if always saying " its fine " so yeah fix DE-CADE point and I will qualify it soon since theres no error gameplay such conflict volume for now as the current state of this map but yeah fix it to avoid something SPOOKY in the future.
Topic Starter
Axer

Surono wrote:

yeah need to fix it, we donnu what in the future happens if always saying " its fine " so yeah fix DE-CADE point and I will qualify it soon since theres no error gameplay such conflict volume for now as the current state of this map but yeah fix it to avoid something SPOOKY in the future.
ok BIG fix over
Surono
Nominated

https://puu.sh/zzq8w/cc1844d1ce.jpg top 10 time traveler, i alzy to editi da meem in pain.texee exde or using omaewa mosdhawd NANI atatataa
pls use ur time machine to get it ranked SOODDENLY
_handholding
I gave fruko kds for his post on page 9 as he wasn't awarded any throughout the entire thread
Surono
how you did that lol thanks kisses
DeletedUser_1981781
This thread was so weird... :roll:
Please sign in to reply.

New reply