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sasakure.UK x DECO*27 - 39

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Akitoshi
@Electoz deleted spinner and mapped with sliders and circles (top 50 will b the same score mmm)

thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 166653
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:39
TitleUnicode:39
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Finshie
Version:Akitoshi's Easy
Source:
Tags:hatsune miku sankyuu vocaloid Akitoshi Lince Chekito RVMathew
BeatmapID:1417871
BeatmapSetID:667433

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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278,127,166396,1,8,0:0:0:0:
317,206,166739,6,0,P|266:239|192:236,2,120,6|0|8,0:0|0:0|0:0,0:0:0:0:
393,162,168110,2,0,P|444:195|518:192,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
347,86,169481,6,0,L|175:78,1,160,6|0,0:0|0:0,0:0:0:0:
105,112,170510,1,8,0:0:0:0:
42,173,170853,2,0,P|29:228|53:300,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
105,112,172224,6,0,P|165:138|219:130,1,120,4|0,0:0|0:0,0:0:0:0:
291,82,173081,1,2,0:0:0:0:
374,111,173424,2,0,L|357:282,1,160,0|0,0:0|0:0,0:0:0:0:
335,355,174453,1,0,0:0:0:0:
255,317,174796,6,0,P|181:296|140:308,1,120,0|8,0:0|0:0,0:0:0:0:
57,332,175653,2,0,L|45:238,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
92,176,176339,1,8,0:0:0:0:
141,103,176681,2,0,L|129:9,2,79.9999999999999,8|8|8,0:0|0:0|0:3,0:0:0:0:
202,166,177710,6,0,P|281:182|354:144,1,160,12|8,0:0|0:0,0:0:0:0:
411,84,178739,1,8,0:0:0:0:
481,136,179081,2,0,L|476:223,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
401,262,179767,2,0,L|406:349,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
322,370,180453,6,0,P|265:352|221:257,1,160,8|8,0:0|0:0,0:0:0:0:
236,180,181481,1,8,0:0:0:0:
315,141,181824,2,0,L|406:146,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
481,128,182510,2,0,P|490:85|478:34,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
400,22,183196,6,0,L|309:17,1,79.9999999999999,8|8,0:0|0:0,0:0:0:0:
232,21,183881,1,8,0:0:0:0:
170,83,184224,1,8,0:0:0:0:
172,170,184567,1,8,0:0:0:0:
172,170,185939,6,0,P|228:156|324:208,1,160,6|8,0:0|0:0,0:0:0:0:
305,285,186967,2,0,P|253:307|178:298,1,120,0|8,0:0|0:0,0:0:0:0:
67,255,187996,2,0,L|60:131,1,120,8|8,0:0|0:0,0:0:0:0:
56,47,188853,1,8,0:0:0:0:
185,72,189367,6,0,B|235:93|235:93|350:79,1,160,4|8,0:0|0:0,0:0:0:0:
394,11,190395,2,0,P|372:57|403:167,1,160,0|0,0:0|0:0,0:0:0:0:
457,221,191424,2,0,P|420:210|332:229,1,120,8|8,0:0|0:0,0:0:0:0:
275,282,192281,2,0,P|238:271|150:290,1,120,8|8,0:0|0:0,0:0:0:0:
53,147,193481,6,0,P|112:160|212:130,1,160,6|8,0:0|0:0,0:0:0:0:
270,74,194509,1,0,0:0:0:0:
376,152,195023,2,0,L|389:285,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
367,64,196395,1,8,0:0:0:0:
240,100,196909,6,0,P|181:77|84:92,1,160,6|8,0:0|0:0,0:0:0:0:
29,157,197937,2,0,L|38:286,1,120,0|8,0:0|0:0,0:0:0:0:
152,342,198966,2,0,P|213:327|277:334,1,120,8|8,0:0|0:0,0:0:0:0:
342,282,199823,2,0,P|403:267|467:274,1,120,8|8,0:0|0:0,0:0:0:0:
497,192,200680,1,8,0:3:0:0:
449,118,201023,5,14,0:0:0:0:
Parachute
Hellooo, quick mod for chekito's diff as requested :3

Well i kinda find it sad that your hs are so silent. I rlly had to turn down the music quiet a bit to hear them. But what i find rlly weird is that at 00:10:741 - They are more silent than before and after this section and i dont rlly see a reason why you'd do that. I think you messed up the volume here since you dont even hear the claps anymore. maybe u wanted to make them a bit more silent before the lyrics start but then id rather go for gradually decreasing it by a tiny bit instead of just cutting it at this point.
01:16:909 - Same here just cutting the volume seems rlly weird imo
03:00:453 (1) - 03:03:196 (1) - i think a finish would fit at the beginning of these.

00:57:368 (1) - Rlly not much of a fan of this velocity change.. ^^ I dont htink the sound here is rlly strong enough to do it especially to 1.75... maybe a bit lower would be enough already.

01:20:680 (3,4,5,6,1) - Dont think that low spacing on this stream is good on such a special sound. Id rather have a bit more movement here

02:37:824 (2,3) - I think these have too high spacing since its the same as the next parts and all the non chorus parts but i feel like this should have way less spacing, or at least 02:38:167 (4) - emphesize this more with spacing or something.

03:00:367 - Why did you lower the volume from here on?

03:20:509 - and why dont you start the stream from here where the sound actually begins? same for 01:20:680 (3,4,5,6,1) though. i think that would make it also better to play even with lower spacing because it just bugs me that youre missing this 1 beat from the music

Overall i do like it however 1 thing about your map still kinda feels weird for me.
I kinda feel like a lot of jumps and stacks were put in randomly and dont follow anything but aesthetics.
Some examples:

00:09:027 (3,4,1) - In this pattern you emphesized the 4 with a pretty big jump + flowchange but i dont think 4 has any importance music-wise
00:12:798 (1,2,3) - Here too. 1 isnt emphesized at all but 2 is, and 3 is again a movement break and i dont really think 2 is emphesized in the music here again.
00:28:054 (2,3,4,5) - I think these problems only occur on these verses? I hope thats the right word. You randomly make stacks that interrupt the movement and mostly its just randomly, or at least it seems so for me, or just to make some aesthetics and idk i think you could follow the music a bit better by making stacks be something important or make them consistent with something but right now i dont rlly see that.. >.<

Anyways, it is fun to play and the aesthetics are awesome :3 i just think you could follow the music a bit better in some sections, or maybe i just cant see what you want to represent.
Gl x3
Noffy
http://info.miku.sega.jp/747
i suggest adding
初音ミク Project DIVA Arcade
to source
or tags
it was featured in that game

also, no video? ):
Lince Cosmico

Parachute wrote:

Hellooo, quick mod for chekito's diff as requested :3

Well i kinda find it sad that your hs are so silent. I rlly had to turn down the music quiet a bit to hear them. But what i find rlly weird is that at 00:10:741 - They are more silent than before and after this section and i dont rlly see a reason why you'd do that. I think you messed up the volume here since you dont even hear the claps anymore. maybe u wanted to make them a bit more silent before the lyrics start but then id rather go for gradually decreasing it by a tiny bit instead of just cutting it at this point.
01:16:909 - Same here just cutting the volume seems rlly weird imo
03:00:453 (1) - 03:03:196 (1) - i think a finish would fit at the beginning of these. hs issues were fixed by Finshie

00:57:368 (1) - Rlly not much of a fan of this velocity change.. ^^ I dont htink the sound here is rlly strong enough to do it especially to 1.75... maybe a bit lower would be enough already. I kinda disagree to your suggestion, I think that 1,75x is perfect to represent the highest pitch that the vocal has on this specific part, its like a "¡SAN! kyuu" so the "SAN" must be emphasized imo

01:20:680 (3,4,5,6,1) - Dont think that low spacing on this stream is good on such a special sound. Id rather have a bit more movement here

02:37:824 (2,3) - I think these have too high spacing since its the same as the next parts and all the non chorus parts but i feel like this should have way less spacing, or at least 02:38:167 (4) - emphesize this more with spacing or something. the spacing seems fine imo, btw i changed02:38:167 (4) - 's SV into a higher one to fit the SAN emphasis

03:00:367 - Why did you lower the volume from here on? It was 80%, seems like finshie changed it while fixing it, btw it was still 70 because I forgot to change it after changing the previous one

03:20:509 - and why dont you start the stream from here where the sound actually begins? same for 01:20:680 (3,4,5,6,1) though. i think that would make it also better to play even with lower spacing because it just bugs me that youre missing this 1 beat from the music I doesn't feel like there's a sound on 03:20:594 - at all, I mean, It would fit as a stream, but it would also fit as a normal circle + stream. It's all because of 01:20:680 (3,4,5,6,1) - ,
I could've added a 7 notes stream there too, but I didnt so I could follow the drums, so I did it 5 notes later on again so it would be consistent.


Overall i do like it however 1 thing about your map still kinda feels weird for me.
I kinda feel like a lot of jumps and stacks were put in randomly and dont follow anything but aesthetics. I kinda followed everything so thats why it feels weird
Some examples:

00:09:027 (3,4,1) - In this pattern you emphesized the 4 with a pretty big jump + flowchange but i dont think 4 has any importance music-wise It was done like that so 00:09:370 (1) - could have some importance
00:12:798 (1,2,3) - Here too. 1 isnt emphesized at all but 2 is, and 3 is again a movement break and i dont really think 2 is emphesized in the music here again. You have a point here, and I think you're right, but the rhythm seems working good with this aesthetic so I don't think it's wrong at all,
even thought the spacing doesn't follow the rhythm intensity at all, it still gives the feeling that you're playing the rhythm, as it should be

00:28:054 (2,3,4,5) - I think these problems only occur on these verses? I hope thats the right word. You randomly make stacks that interrupt the movement and mostly its just randomly, or at least it seems so for me, or just to make some aesthetics and idk i think you could follow the music a bit better by making stacks be something important or make them consistent with something but right now i dont rlly see that.. >.< ewwwwwww this wasn't a random stack, just hear at 00:28:054 (2,3) - on the guitar, it feels fitting a lot imo

Anyways, it is fun to play and the aesthetics are awesome :3 i just think you could follow the music a bit better in some sections, or maybe i just cant see what you want to represent. thanks dude, and thanks for the mod, keep countiing with me for future mods ;)
Gl x3
discord fish
Topic Starter
Finshie
  1. All diffs updated
  2. Volume changes (made it louder cus its abit low)
  3. Fixed some missing hitsounds
  4. Source Metadata added (thanks to noffy)
  5. Video added (also thanks to noffy owo)
Electoz
hp should +1 on every diffs (apart from easy) cuz 3.17* Hard with 4 hp is uhhh way too lenient
hp 5 on insane should be bumped up too if you did the thing above

mathew what exactly did you rework, I was expecting stuff like "this is spaced for aesthetics' sake e.g. 00:47:768 (5,6) - 00:54:110 (7,8) - 02:48:110 (7,8) - 03:00:110 (8,1) - but I don't see anything of that kind in the part you reworked
some explanation would be nice if this is intentional

chekito even though the remapped part has a higher SV and 1/2 stacks it has lower spacings than the part before so it balanced out the intensity and that doesn't really differentiate these two parts 02:46:739 - 02:57:710 - much (aka I'm suggesting to use higher spacings on the remapped part)
02:13:139 (2,1) - actually could've reworked to make them stacked like other instances
02:57:281 (5) - I don't know if finshie recopied hitsounds on your diff or what but drum clap is still not here
also video missing

finshie for stacking stuff I was referring to the way you did stacks in the first half of both kiais like 00:46:910 (3,5) - 00:49:653 (3,5) - 02:46:910 (2,4) - 02:48:281 (3,5) - etc you get the idea so I asked whether stuff like 00:50:682 (1,2,3,4,5,6,1,2,3,4,5,6) - 02:52:053 (1,2,3,4,5) - were intentional
but according to what you replied then I assume it's not *that* intended to begin with? I'm fine with either way if that's the case

if you don't apply what I mentioned above then it's fine as long as you justify them properly
RVMathew

Electoz wrote:

hp should +1 on every diffs (apart from easy) cuz 3.17* Hard with 4 hp is uhhh way too lenient Changed to 5
hp 5 on insane should be bumped up too if you did the thing above

mathew what exactly did you rework, I was expecting stuff like "this is spaced for aesthetics' sake e.g. 00:47:768 (5,6) - 00:54:110 (7,8) - 02:48:110 (7,8) - 03:00:110 (8,1) - but I don't see anything of that kind in the part you reworked
some explanation would be nice if this is intentional
The spacings you mentioned above were intentional, and after further clarification I fixed 00:57:710
The change in slider directions are done to make the map more interesting and gives the player a good challenge.
Thanks
Topic Starter
Finshie

Electoz wrote:

hp should +1 on every diffs (apart from easy) cuz 3.17* Hard with 4 hp is uhhh way too lenient
hp 5 on insane should be bumped up too if you did the thing above

finshie for stacking stuff I was referring to the way you did stacks in the first half of both kiais like 00:46:910 (3,5) - 00:49:653 (3,5) - 02:46:910 (2,4) - 02:48:281 (3,5) - etc you get the idea so I asked whether stuff like 00:50:682 (1,2,3,4,5,6,1,2,3,4,5,6) - 02:52:053 (1,2,3,4,5) - were intentional
but according to what you replied then I assume it's not *that* intended to begin with? I'm fine with either way if that's the case yes those 2 you pointed out wasnt that intended but tried to make follow the flow the previous ones had :x

if you don't apply what I mentioned above then it's fine as long as you justify them properly
Lince Cosmico

Electoz wrote:

hp should +1 on every diffs (apart from easy) cuz 3.17* Hard with 4 hp is uhhh way too lenient
hp 5 on insane should be bumped up too if you did the thing above i'll let this to finshie tbh i dont really care if he change my hp


chekito even though the remapped part has a higher SV and 1/2 stacks it has lower spacings than the part before so it balanced out the intensity and that doesn't really differentiate these two parts 02:46:739 - 02:57:710 - much (aka I'm suggesting to use higher spacings on the remapped part) I don't really think higher spacing would make too much of a difference ont his part, the increase of SV is already enough in my opinion, also I want to give the impression that you're actually playing the drums, but I don't want it to go really hard, so my best option was doing these kind of stacks that actually aren't really intense nor hard to play, but they're the best thing to do for me. If you still disagree with my statement then I'll properly add spacing to the remapped part, but take in mind that I'd prefer to not do it
02:13:139 (2,1) - actually could've reworked to make them stacked like other instances 02:11:082 (1,1) - I wanted to keep this blanket tbh,
also since it's a calm part I don't think it's much of a problem if I break the structure just a bit

02:57:281 (5) - I don't know if finshie recopied hitsounds on your diff or what but drum clap is still not here I don't remember correctly but I could've remake this stream so it might've lost its hitsounds, I'll tell finshie to recopy and add the clap
also video missing wtf finshu?


if you don't apply what I mentioned above then it's fine as long as you justify them properly
owowo
Topic Starter
Finshie
  1. hp updated on normal to chekito's diff
  2. missing hitsound and video on chekito
Electoz
Bubbled!
Topic Starter
Finshie
Thanks! :D
DeRandom Otaku
[Insane]
  1. 00:24:625 (8) - This covers the same sounds as 00:23:083 (1,2,3,4) - so yep adding circle for 00:24:968 - will be better for emphasis and consistency
  2. 00:21:540 - 00:17:426 - Theres a big difference between both of these beats, the beat on 00:21:540 - just doesn't work well without a circle considering that the vocal is there. Skipping this just feels weird and empty
  3. 00:31:825 - same thing
  4. 00:34:396 (1) - same thing as 00:24:625 (8) -
  5. 01:05:939 - From here onwards the sections are a lot more calm than the kiai obviously but your HS volume is the same and it makes the claps sound a bit too loud than necessary so yea decrease volume here or increase volume in kiai
  6. 01:40:225 (2,3,1,2,3,4,5,6) - Some whistles in this part would go nicely with the piano sounds here
[Chekito]
  1. 00:09:027 (3,4,1) - Bad here to have 00:09:370 (1) - even though it has a really strong snare. Give it more spacing for more emphasis
  2. 01:50:339 (5,1) - and same here. the head of 01:50:511 (1) - has a cymbal and a stronger vocal than 01:50:339 - so yea it should get the spacing it deserves
  3. 02:21:882 (4,1) - and same here as well
  4. 02:31:653 (1) - NC is unnecessary here
  5. 02:45:196 (7,1) - 02:56:167 (4,1) - 03:01:482 (5,1) - same spacing thing for these as well
[Hard]
  1. 00:23:083 (1,2,3,4) - Since these sliders follow vocals (and the cymbals obviously) it will be better to change 00:24:625 (4) - this to a 1/2 slider and add a circle at 00:24:968 - instead because of the vocal and the snare at the red beat, which should be clickable
  2. 03:20:509 (4,5,6,1) - Out of all the sounds here ,the sound at 03:21:023 - is the strongest one and you emphasized it the least out of all those sounds
The hs volume thing from top difficulty goes for rest difficulties too. call me back, I will see how stuff is handled first tho
RVMathew

DeRandom Otaku wrote:

[Hard]
  1. 00:23:083 (1,2,3,4) - Since these sliders follow vocals (and the cymbals obviously) it will be better to change 00:24:625 (4) - this to a 1/2 slider and add a circle at 00:24:968 - instead because of the vocal and the snare at the red beat, which should be clickable. Applied
  2. 03:20:509 (4,5,6,1) - Out of all the sounds here ,the sound at 03:21:023 - is the strongest one and you emphasized it the least out of all those sounds
    I always have the final note end at the centre. To solve the problem with emphasis, I rearranged 4,5,6,1 like so: https://osu.ppy.sh/ss/10431123 . Since the notes are getting stronger the distance between them increases gradually.

The hs volume thing from top difficulty goes for rest difficulties too. call me back, I will see how stuff is handled first tho
Thanks for the mod.
Topic Starter
Finshie

DeRandom Otaku wrote:

[Insane]
  1. 00:24:625 (8) - This covers the same sounds as 00:23:083 (1,2,3,4) - so yep adding circle for 00:24:968 - will be better for emphasis and consistency fixed
  2. 00:21:540 - 00:17:426 - Theres a big difference between both of these beats, the beat on 00:21:540 - just doesn't work well without a circle considering that the vocal is there. Skipping this just feels weird and empty added a note
  3. 00:31:825 - same thing also added a note
  4. 00:34:396 (1) - same thing as 00:24:625 (8) - it feels kinda weird to play with a clickable note at the end since this is the only one that doesnt have a clap sound on it so i think its fine as it is.
  5. 01:05:939 - From here onwards the sections are a lot more calm than the kiai obviously but your HS volume is the same and it makes the claps sound a bit too loud than necessary so yea decrease volume here or increase volume in kiai decreased the volume after kiai and also adjusted some other hitsound volumes
  6. 01:40:225 (2,3,1,2,3,4,5,6) - Some whistles in this part would go nicely with the piano sounds here tried (default whistle) but it doesnt sound that better to me
The hs volume thing from top difficulty goes for rest difficulties too. call me back, I will see how stuff is handled first tho
Thanks for modding! hitsound volume levels readjusted to all diffs
Lince Cosmico

DeRandom Otaku wrote:

[Chekito]
  1. 00:09:027 (3,4,1) - Bad here to have 00:09:370 (1) - even though it has a really strong snare. Give it more spacing for more emphasis I don't really think it's bad, the "pause" that you have to do with the cursor is enough emphasis imo
  2. 01:50:339 (5,1) - and same here. the head of 01:50:511 (1) - has a cymbal and a stronger vocal than 01:50:339 - so yea it should get the spacing it deserves spacing isn't the only way to emphasize babyrage
  3. 02:21:882 (4,1) - and same here as well x2
  4. 02:31:653 (1) - NC is unnecessary here Yeah you're right, removed
  5. 02:45:196 (7,1) - 02:56:167 (4,1) - 03:01:482 (5,1) - same spacing thing for these as well same reply from me as well, I just can't agree to adding spacing there, they're meant to not be spaced so it would't make sense to add it
The hs volume thing from top difficulty goes for rest difficulties too. call me back, I will see how stuff is handled first tho finshie handle this uwu
code on discord fish fish
DeRandom Otaku
q
RVMathew
Woot!
Noffy
errrm
just re-dl'd when i saw this to play it and saw
uh
chekito's insane is missing video :?
Lasse
yea, fix the missing video
Topic Starter
Finshie
i thought i checked it already :x video added to lince's diff
Lasse
k
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