All maps must be sightreadable on the first attempt. Thus, there should not be any hidden or otherwise ambiguous patterns of hitobjects. One common mistake is having a hitcircle with a slider under it (but the slider ends where the hitcircle is). This type of pattern is very hard to read; especially so when snaking sliders are disabled. Using new combos to differentiate hitobjects will avoid issues like this.As others, even some in the MAT/BAT, have pointed out, this is 100% subjective. People have different skills in sightreading maps, so there's no way this can be effective as a rule
I suggest to remove this outright.