Hello everyone! Please don't skim this post, it covers a lot of information and I don't want the point to be missed!
I've been thinking about this rule for a while and from looking at newly ranked maps (and old classics) I've come to the conclusion that this rule needs reworking.
First, here's why this rule isn't going to work well as it currently stands.
Short multiple repeat sliders would no longer be rankableThis is a big, big BIG issue with this rule.
This is a multiple repeat slider with two repeats. Every repeat of this slider lasts
a mere 83 ms, so
it isn't feasible to notice the second repeat. Even if the player DID have the superhuman reaction time to notice a repeat,
it blends in with the rest of the circle almost perfectly!Can you see the repeat?
Just barely if you look at it for a while (most definitely not in 83ms)
This is definitely not the only map that uses these kind of sliders. Countless others use these short multiple repeat sliders.
So why do they work right now?
Because
players don't actually look for the second repeat.If you're playing through a map and you come across a short slider with a repeat visible, you're not going to let go as soon as the first repeat ends, you're going to wait for the slider to visibly and audibly end. Players have been waiting for short sliders to end for years now, it's part of how we play! We notice the first repeat and hold on until we're sure the slider has ended. And you know what?
It plays great. It has always been widely accepted in maps to do this and because of this short multiple repeat sliders
are readable.The above information establishes why this rule needs reworking, and I will now propose a solution to this issue.
Instead of
"[Rule] Repeat arrows on sliders must be visible"
The rule should be
[Rule]The first repeat arrow on sliders must be visibleAs long as players can see the first repeat arrow on a slider, they will intuitively hold on until the slider finishes. There is no need to see the second, third, etc. repeats because they were never relied on in the first place.
Changing the rule would still prevent badly hidden repeat sliders and would allow the short sliders that players know and love.
Here's an example of what the modified rule would allow and disallow.
Unrankable repeat sliders under the modified ruleThis repeat is hidden by the previous hitburst. This would be
unrankable on the modified rule because the first repeat of the slider is not visible. This is what people usually mean when they say "hidden repeat"
Like before, except this slider is shorter. Still, the first repeat is not visible, therefore under the modified rule it is
unrankable. Rankable repeat sliders under the modified ruleAll of these pictures are going to be taken from currently ranked maps from 2010-2011. Keep in mind that these are ranked maps that would be turned unrankable with the new rule!
Slider with two repeats
This slider would be
rankable under the modified rule because the second repeat iis not feasibly visible. These kind of sliders are used in almost every ranked map's insane nowadays (and they play great!) These sliders have never really been considered unrankable until now. They're a vital part of mapping.
Slider with three repeats
Same as above, except with three repeats. Still, the first repeat arrow is visible so under the modified rule it would be
rankable.Kicksliders with 2 repeats each
These kicksliders both have their second repeats hidden but are easily playable because their
first repeats are visible. Circle then Slider with three repeats
The second repeat is completely hidden and the third repeat is very well hidden yet the slider is still readable. Under the modified rule this would be
rankable since the first repeat is visible
Please consider and understand that this new rule would render almost every map unrankable. Also, please take into consideration my proposed rule change - I feel that it will solve any issues that arise with hidden repeats. I'm only here to help.