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Annabel - Signal Graph (TV Size) [Osu|Taiko]

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gary00737
oh sh!t , i am forget to reply mods OTZ


all fixed , thank you for the modding <3
Net0
Just a final re-check

Hard diff
00:27:314 (2) - Sure you want a clap here? Seems out of the hitsound pattern since the clap sound is actually going on 00:28:033 (4) - /00:29:470 (4) - /00:30:907 (4) - etc

Normal diff
Please don't use normal-hitwhistle for snare sounds like you did here; 00:29:470 - /00:32:344 - /00:35:218 - /00:38:093 - please use claps instead.
00:38:452 - ~ 00:49:769 - the clap was abused here, it was supposed to be used on; 00:39:530 - /00:40:967 - /00:42:404 - /00:43:841 - /00:45:278 - /00:46:715 - /00:48:152 - /00:49:590 - , the red ticks can use soft-hitwhistles for vocal lines and the white ticks can either be soft-hitnormal or any kick sample.
00:49:230 (1,3) - Should probably switch NCs here
gary00737
Yeah~~~~

all fixed ! thank you for modding!!
Asuka_-
@tomokaさん
Hardの00:27:314 (2) - のclap外してwhistle入れてください>w<
Topic Starter
Tomoka Rin
分かりました!
直したあとアップロードします
Topic Starter
Tomoka Rin
All Fixed and Updated.

Thank you all.
Net0
I don't quite get the usage of normal-whistles 00:28:033 - /00:30:907 - /00:33:781 - /00:36:655 - but it's not specifically wrong. Standard diffs all seem fine to me. Let me know when you're ready :3
gary00737
oh it is my wrong , sorry OTZ

fixed
Topic Starter
Tomoka Rin
As gary said, upload and recheck the Normal diff

Also, the Hard diff will keep the hitsound.

All Updated !
Net0
Okay standard is ready, make sure that Stefan agree with mod replies and I'll bubble
edit: metadata used is the following;
http://www.lantis.jp/en/artist.php?id=c ... e6a2eac7bb
http://www.lantis.jp/title/koichoco/
https://www.youtube.com/watch?v=tJYQ8thzBb0

Remove "boss" from tags, add "opening" if possible. I also recommend getting a video if you can.
Topic Starter
Tomoka Rin

Net0 wrote:

Okay standard is ready, make sure that Stefan agree with mod replies and I'll bubble
edit: metadata used is the following;
http://www.lantis.jp/en/artist.php?id=c ... e6a2eac7bb
http://www.lantis.jp/title/koichoco/
https://www.youtube.com/watch?v=tJYQ8thzBb0

Remove "boss" from tags, add "opening" if possible. I also recommend getting a video if you can.
done!
Net0
祝賀
edit: 恭喜
:3
Topic Starter
Tomoka Rin

Net0 wrote:

祝賀
edit: 恭喜
:3
謝謝 :D
Stefan
aight
Asuka_-
gratz! & 1000post
Topic Starter
Tomoka Rin

Stefan wrote:

aight
thank you a lot Stefan >_<

Asuka_- wrote:

gratz! & 1000post
1000 post おめ!
こっちも300超えたw
Charlotte
congratz :)
Lasse
some things that stood out to me while looking over the standard diffs:

normal
00:00:548 (1,2,3,4,5) - what happened to the hitsounding here? it just sounds pretty random and doesn't go well with the clickable rhythm that was mapped. hitsounding all of them with only a whistle on head, like 00:00:548 (1) - would be nicer

also, with how dense the kiai rhythm is, this should really be ar 5.5 or 6
hp5 might also be a bit high

easy
slidertick hs on easy are pretty questionable since they end up making ticks give the same hitsound feedback as other, more relevant gameplay objects like clickable objects and slidertails. on spots like 01:15:817 (1) - it even causes the tick (which is also invisible here since it overlaps tail) to give more feedback than the repeat which is completely unreasonable
00:54:260 (2) - is pretty weird rhythm wise since song changes so much during the slider which makes it just feel really out of place in gameplay, same for
01:05:578 (3) -
these could work in a different context, but here ending them on 00:55:158 - 01:06:655 - would work better and be much less irritating for new players
bossandy

Lasse wrote:

some that stood out to me while looking over the standard diffs:

easy
slidertick hs on easy are pretty questionable since they end up making ticks give the same hitsound feedback as other, more relevant gameplay objects like clickable objects and slidertails. on spots like 01:15:817 (1) - it even causes the tick (which is also invisible here since it overlaps tail) to give more feedback than the repeat which is completely unreasonable
00:54:260 (2) - is pretty weird rhythm wise since song changes so much during the slider which makes it just feel really out of place in gameplay, same for
01:05:578 (3) -
these could work in a different context, but here ending them on 00:55:158 - 01:06:655 - would work better and be much less irritating for new players
Weird ticks ;_;
I fix all the sliders with disappeared ticks , and change both sliders u mention above , about the feedback same as tick , I think it is fine since it fits the music really well! Thanks for check Lasse! :)
Lasse
as requested
Topic Starter
Tomoka Rin

Lasse wrote:

as requested
Thank you Lasse ;)

and

@bossandy , @gary

I had update the modified version from you both

thank you for modify it so quickly >_<
Net0

Lasse wrote:

some that stood out to me while looking over the standard diffs:

normal
also, with how dense the kiai rhythm is, this should really be ar 5.5 or 6I think AR 5 for a normal diff works fine here, using 6 would be a huge AR gap from easy-normal
hp5 might also be a bit highI'm fine with this change
Lasse
requalified

ar5 is alright to keep on normal
Mafumafu
The sliderslide sounds like a slidertick, which is quite interesting.
Flask
讚喔
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