thank you~~ ;_; omgWiinter wrote:
hitcircleoverlay is from S i R i R u's CLANNAD skin
thank you~~ ;_; omgWiinter wrote:
hitcircleoverlay is from S i R i R u's CLANNAD skin
Byakugan249 wrote:
Sorry about the delay i had to work on my maps.
Easy:
00:31:014(1,2) - can u do it like this? http://puu.sh/6K19 ok
01:06:091(2) - Aline it to the end of the slider. it should be like this or close http://puu.sh/6K4B but distance snap dont let me... lol
02:50:399(3) - Make the slider repeat once and add 3 circles like so http://puu.sh/6K5C done
02:55:476 - add a circle and make it clap k
03:06:091(5) - x:124 y:220 for the end point wot for? O_o
Normal:
00:50:168(4) - NC fixed
03:13:476(4) - 1 grid down ok o_o
Hard:
01:06:091(1) - stack it on (5) at 01:04:245 no thx
This is the best i can do. GL
Megurine Luka wrote:
Hi. /me from my Queue
[General]
del osb since you dont have any storyboard things. meh is this necessary?
[Easy]
00:35:168 (x) - add circle nah
00:45:322 (3,4) - stack is too difficult for Easy players, make a square or something it is? O_o ok
00:50:168 (1) - hmm>http://puu.sh/6O22 no thx
01:01:476 (4) - this stack is fine, but NC please~:3 kk
01:02:860 (7) - no stack then y the previous one is fine? D:
01:07:476 (x) - add circle nah
01:51:091 (1) - red tick note is not recommended in easy, del there arent many of them, i guess it cant be that hard
02:08:399 (x) - add circle no
02:15:783 (4) - hmm>http://puu.sh/6O2Q hmm.. i'll consider this
02:32:860 (3) - NC k
02:40:245 (1) - no stack y? O_o
02:52:706 (x) - add circle no thx
03:04:937 (3) - same with before, del ^
03:09:783 (5) - no stack fine =3=
03:12:322 (2) - hmm>http://puu.sh/6O3x done
[Normal]
AR-1 hmm.. give me a good reason for this? o_o
00:51:322 (x) - add circle nope
00:58:937 (x) - add circle stack with 5 ^
01:59:399 (5) - end at 01:59:860 i want it end at white tick
no others found
[Hard]
nothing find.
Good map.
Good luck.
160,84,12091,2,0,B|212:84|264:108,1,100,8|001:22:783 (6) - can't notice the acceleration 030
Shulin wrote:
All opinions based on playing you map, mainly hitsounds this time but w/e. Feel free to ignore anything or everything ^_^SPOILERGeneral:
-- Get rid of that awful green colour lol, maybe add another grey or just leave it as 3 combo colours? uhm... black? xD
-- Kiai is different on hard at 00:16:245 (4) - add this to the other diffs? i decided to remove it
-- Add "John Travolta Wanna be" to tags since it's from that mini album (stupid album title, probably the worst I've heard xD) < agree u_u
Easy:
00:10:706 (3) - I think the slider tick clap sounds too loud here, try 50% volume. k but i think 60% is better ._.
00:13:476 (3) - ^
00:31:014 (1) - Finish? nah
00:31:937 (2) - Reduce the slider tick clap volume to 50% I think it's too loud. k
00:43:014 (3) - ^ ^
01:13:937 (5) - What happened to the clap? i forgot D:
01:14:860 (6) - ^
01:30:091 (1) - Finish at 50-60%? sound good o3o
01:46:706 (x) - Note + finish? I suppose you could make a slider here too xD kk slider
01:57:783 (2) - I think this sounds better ending at 01:58:706, also reduce the slider tick clap to 50%? done
02:14:860 (2) - Clap > whistle? k
02:15:783 (4) - ^
03:13:014 (3) - Clap? ehe
Normal:
00:31:014 (1) - Finish? uhmm.. no '3'
00:43:937 (5) - New combo?
00:43:937 (5,1,2,3) - Maybe think about using custom whistle 2 here like in [Hard] it's should be 00:44:399 (2,3,4) - but done
00:45:783 (4) - Finish? nup
00:58:014 (x) - Note? Kind of wanted one here =P alright
01:13:476 (2) - Whistle? forgot = =
01:14:399 (4) - ^
01:20:629 (3) - Whistle end? k
01:21:783 (5) - Whistle? (You use this pattern at 02:14:399 (1,2,3) -) fixed
01:30:091 (1) - Finish (about 50-60% volume)? ^
01:46:706 (x) - Note + finish? ^
02:14:860 (2) - Clap instead of whistle done
03:04:245 (3) - Move to 03:04:014? I think the rhythm is better if you continue to follow the vocal here. oh well
03:12:322 (1) - Remove new combo? fixed
03:13:476 (4) - New combo here?
Hard:
00:31:014 (1) - Finish?
00:43:706 (6) - Add whistle to the end? will consider this =/
00:44:399 (2) - Remove clap? done
00:45:322 (5) - ^
00:45:783 (9) - Add finish?adding finish's somehow working in this diff O_o
00:59:629 (4) - Clap? i want no hitsound there =/
01:00:091 (7) - Whistle? You could change it for clap but I think 00:59:860 (5,6,7,8,9) - definitely needs something. hmm.. clap then
01:29:860 (1) - Finish? Reduce the volume to about 50-60% if you do this. k
01:46:706 (x) - Note + finish? (Seems odd where it starts, compare to 00:31:014 (1,2,3) - ) fixed
01:46:937 (x) - Note? not really like this.. but.. well
02:51:322 (4) - New combo works well here I think.done
03:13:476 (4) - New combo? ^
finally done orz
I think the map is great, you should contact a MAT =)
wew thx shulin~~~
wmfchris wrote:
SPOILERThe soft whistle sounds nice but can be softer. -5dB would be good. i think it's fine
[Hard]
00:12:091 (5) - minor slider shape fixing such that (5) is pointing (2,4)160,84,12091,2,0,B|212:84|264:108,1,100,8|0fixed, not really see da difference though o_o
01:22:783 (6) - can't notice the acceleration 030 yes, but not easy to miss either
01:29:629 (6) - clap since it's already got whistle there, i dont wanna add clap
01:59:168 (6) - place around (68,124) so that the notes looks like a square? i didnt try to make a square.. D:
02:05:168 (6) - to make it symmetrical left+up 1 grid lv4 i dont wanna make it symmetrical, it's a square xD
02:43:937 (7) - an accent (finish) may work well here?hmm, will think abt this
02:46:476 (3) - hidden behind (1), maybe it can be more easily read if it's on the right-bottom side of the sliders? i just wanna make it stack with (1), is it really that hard to read? D:
[Normal]
00:44:399 (1,2,3,4) - need more soft whistle? and (1,2,3) spcaing problem, despite the coming notes I think (2) can be placed in correct spacing rather than being put like this intentionally. added whistle, and yes i tried to make a little jump here, hope it's ok?
02:12:091 (2) - spacing, right 1 grid lv4, you might need to move the next (1) as well as you stacked that (1) on this note. fixed
02:31:476 onwards : try more whistles? e.g., like: alright, i'll add more whistle thx for suggestions
---------
02:31:476 (2,4)
02:32:860 (1), 02:33:783 (2)
02:36:091 (2)
02:37:947 (4)
---------
1) Agreed with Shulin's general problems.
2) Lacks soft whistle for me, it serves as a light sound than the custom clap here.
3) A steady spacing is quite important for beginners, and I think more of it is needed in [Normal] ok i'll w8 for more mod abt this
And as good as usual, good luck!
thx for modding ^^
Rei_Fan49 wrote:
[request from queue]
[Easy]
> 1/2 is really sudden lol
> overall is ok~
01:00:552 (2,3,1) - i don't sure to give the stacking and reverse path to beginner kk fixed
01:01:937 (2,3,4) - ^
01:28:706 (2) - New Combothen combo in 01:26:860 (1) - is too short
01:29:629 (4) - make straight (from 2 to 3)done
01:51:091 (1,2,3) - 1/2 lol, make them into circle x1 and slider x1 i deleted (1) hope this work
02:49:476 (2) - too long, shorter by 1/2 i think it's fine
03:04:937 (3) - remove k O_o
[Normal]
> no problem except some minor problem for me.
00:07:014 (1,2,3,4) - spread ? no thx
00:37:476 (3,4,5) - inconsistency of spacing/too far i only put a bit jumping here ( i think it goes well with the rhythm?)
00:44:860 (3,4,5) - ^
01:06:091 (1,2,3) - ^
01:13:476 (2,3,4,5) - ^
01:21:322 (4,5,6) - ^
[Hard]
> nice jumps
> generally a bit confusing for me to read some jumps and stacking (even jumps is easier than stream)
01:09:322 (5) - overlapping slider path (a bit surprising), move it away from (4) i dont think this overlap is unreadable?
02:45:783 (2) - overlapping slider path, not really problem
something is crushes!! XP
Leorda wrote:
Hello
General
* star2.png must not over 52x50 size limit oh...thx for noticing fixed
* It is just me, or the approachcircle is not centered perfectly.....o_o it looks... fine to me
* There is some white spot on hitcircle.png http://osu.ppy.sh/ss/165883 hmm... i dont see anything... may be it's ur skin? i'll set skin preference to avoid this
------------------------------------------------------------------
Easy
00:09:322 (1) - Make curve slider? To make pattern is good to see? (Nazi) done
00:52:245 (x) - Add note here for following synth? It feels empty while gameplay k
01:05:629 (x) - Add note here for following vocal? no thx
02:31:014 (1,2) - Try make a slider like this one, flows makes better if you change this slider http://puu.sh/7bNX ok... o_o
02:34:706 (1) - The curve seems doesn't looks perfect how perfect should it be? ;_;
03:07:476 (x) - Add note here for better flow nup
------------------------------------------------------------------
Normal
01:59:399 (5) - Extend this slider to 01:59:860, since you follow the vocal for this vocal hmm fixed
------------------------------------------------------------------
Hard
00:58:706 (3) - No sudden slow slider speed, please it's not sudden <_<i havent seen anyone miss at this
------------------------------------------------------------------
Normal and Hard seems perfect, for me. I love this song <3
biwako wrote:
Hi,from queue~
This is my mod.
[Easy]
AR-1? uhm, i'll consider this
00:45:783 (4) - add finish hmm.. ok
[Normal]
00:45:783 (5) - add finish done
[Hard]
00:13:706 (4) - stack to 00:13:937 (5) end? nope
01:13:476 (1) - add finish slider start?i think it's better w/o finish
01:14:399 (3) - ^
02:14:399 (1) - ^
02:15:322 (3) - ^
03:01:014 (2,3) - symmetry no thx
nice jumps :3
Teru21 wrote:
SPOILERHi! from teruteru modding & guest diff queue thanks for asking.. here we go. xD
any special why u use an ice-cream image as the background image?? uhmm.. nothing special, i just dun like the idea setting T-ara pic as BG
[Easy]
00:50:168 (1) - how about move it to 00:49:937 and change it into a slider reverse. uhm, nope..
00:57:552 (2) - ^
[Normal]
00:46:245 (1) - not to fit the music. how bout change the beat snap divisor into 1/3 and fit it with the white line. hm, im not sure it's 1/3 or 1/4, may be ur right... but i'll wait for more mods
00:48:091 (1) - ^
00:53:629 (1) - ^
00:55:476 (1) - ^
01:47:168 (2) - ^
01:49:014 (1) - ^
01:54:552 (1) - ^
01:56:399 (1) - ^
[Hard]
01:49:245 - add circle to keep it constant with 01:47:168 (3,4) note is added
01:49:591 - ^DeeN wrote:
SPOILERthx for checking my mapI hate LOL
sorry late
<Easy>
02:05:860 (4) - delete this note k
nice diff but i dont think it's a beginner diff,the silder speed too high (both AR) make it like a normal diff.
<Normal>
00:38:399 (5) - too farfixed
<Hard>
nothing
that's all
thx for modding ^^xykbear wrote:
Request from queueAoi's mod
- General
reduce by 10%, is that ok?
- when your don't have Storyboard,plz delete .osb file and full-submitted i think this has been discussed, it will re-appear after i delete it so...
- 01:15:322 - since vocal end here,you'd better reduce the volume to fit the song
- Easy
no thx
- 00:31:014 (1) - finish at start nope
- 01:07:937 (1) - ^
- 01:14:860 (6) - ^
- 01:51:322 (1,2) - you'd better not use 1/2 beat in a easy diff. i know, i didnt use 1/2 beat that much D:
- 02:08:860 (1) - finish at start
- Normal
nah
- 02:15:783 (4) - finish at end
- Hard
- 00:45:322 (1) - new combo ,or the stream will be confused with 00:44:860 (3) ok o_o
- 01:01:014 (2,7) - stack right...
//too hard unless use hidden mod
Samah wrote:
From queue:SPOILER[General]
The dark grey approach rings are hard to see.
[Easy]
Very nice.
[Normal]
All good.
[Hard]
00:58:706 (3) - This should be a new combo if you're going to put a slowdown here.
01:08:860 (4,5) - Not sure if this is rankable.
01:16:937 (7) - As before, when using velocity changes like this there's usually a new combo to give the player a cue.
Can't really find anything else, sorry.
No kudosu plz.
no change, thx for modding anyway ^^
JoJo wrote:
SPOILERHi ~ Request from kanpakyin's and my queue ~[General]
- Red-You must fix it.
- Blue-You'd better to fix it.
- Black-Suggestion only.
[Easy]
- Would be nice if you resize the BG to 4:3 (1024*768) resolution. lol ok
- I'm not sure but looks you should add cursor.png since you have the cursortrail.png. i prefer default cursor
- In my opinion, the grey combo color is not fit to the BG or the song. Maybe remove it or change to any different color ? er. i think it works well D: if i change into color into white it will be hard to read =3=
- Consider to add "tiara" to tags like this rank one. ok..
[Normal]
- 02:52:706 (x) - I suggest to add sth here. Maybe add a note, or change your pattern such as a slider from 02:52:706 to 02:53:168. no thx
[Hadr]
- 02:36:552 (3) - Nazi. Make the the 1st half of the slider more arc-shaped, and make sure to put red point on the slidertick. +_+ ok fixed... i think
- 02:49:014 (2) - Not stacked perfectly on 02:47:629 (5). fixed
- 03:09:322 (4) - ^ Same and more obvious. Would be nice if you replace this.
k
- 00:43:014 (5) - Be careful about this. Half-hidden reverse arrow. i moved it a bit further, hope it's ok now?
- 00:52:014 (7) - Not stacked perfectly. fixed
- 01:08:860 (4,5) - Nice. But I suggest to rotate the slider 5 at least 5 degrees to make them more readable. 5 degree... lol
- 02:56:168 (2) - Would be nice if you stack this perfectly. done
- 03:10:014 (6,1) - Try to increase the DS here. At least 1.3x in my opinion.
That's it! Very fantastic map ~ Star'd and good luck on ranking ~~ >w</
thx for modding ^^
SliderBorder : 0,0,0
Kiddo-Kun wrote:
SPOILERYo~ Sorry I am late.
[General]
• You must add in a Slider Border Color along with you Hit Circle skin stuff. Otherwise it will clash with the players preferred skin and this will happen: img
So just add this right under the combo color section for every diff in notepad to prevent thisSliderBorder : 0,0,0ok, but i'll set it white
[Hard]
• 00:13:707 (4,5) - There are chances some people will get confused at this note thinking it's a short slider on their first play through. I would move it a bit to the right to eliminate the confusion. I found it also enhances the flow a bit. hmm.. if someone get confused there i dont think moving it a bit to da right could fix the issue
• 00:58:591 - I think you should change this slow down 0.75 instead of 0.50. It's just because I think x0.50 is quite easy to over jump. quite lots of ppl have complained abt this, so i'll fix it to 0.75
• 02:41:399 - I would add in a note here to enhance the flow. If feels so empty here. yea i kinda want it's empty there
• 02:43:937 (8) - Add a finish to this? If feels like there should be extra emphasis on this. done
[Normal]
• 01:59:399 (5) - This slider has a weird feeling. The pattern really does not fit the music. Delete (4) to match 00:58:245 (5) and the music. i think it's fine ._.
• 02:43:937 (5) - Add a finish to this note. Same reason as Hard. k
[Easy]
• 00:50:860 (2,3) - Eh, the flow seems really weird here and a bit confusing for an Easy. I would change this if I were you hmm... then how would u change it if u was me? o_o
• 02:13:245 (4,5) - ^
• 01:28:706 (2,3,4) - I would rotate this pattern here (Ctrl + R). It has a better flow to it that way. k
• 01:51:322 (1) - Quite the confusing spacing here. Newbies might trip up, so check it out. uhm.. my bad
• 02:43:937 (5) - You know what to do here. yea
[Overall]
• Very nice map. I just have some suggestions you need to check out. Hard seems all over the place and a tad confusing at times, but it's a really fun diff. Great map. Have a star
I likey likey dis - I likey likey dat~ ♪Agnes wrote:
SPOILERKazuuumiiii~ Hi! <3 Decided to sweep in and take your request.
[General]
Nothing to poke at.
[Easy]
Nothing to poke at.
[Normal]
Nothing to poke at.
[Hard]
Suggestions~
00:12:552 (1,2) - Try and space the (1) away? The pattern might be a bit troubling to read. fixed
01:08:860 (4,5) - This wouldn't be recommended. Try and space these two sliders apart. readable or not i think it depends, so... may be i'll wait for more mods
There isn't much to input here. Overall, this is a nice mapset. Have a star.
updated, thx for ur help ^^
Sallad4ever wrote:
SPOILERHi kazumi
[General]done =3=
- Please increase the volume for the kiai time, probably around 10% more or max it altogether. Having the chorus the same volume with the non-chorus part are quite plain imo (especially the last chorus) max volume would be too loud, so i increased it by 10%
- You already have a cursortrail.png so add a cursor.png too (use the default one if you don't want to make a custom one)
- Also include a sliderball.png set, cause you have a custom slider follow circle you should add a sliderball set
[Easy]thx for screenshots hoho :3
- 00:50:168 (1,2) - the rhythm of these 2 short sliders are quite confusing for new player, I suggest to use long slider something like this. The SV of this diff is quite high enough so using a short slider are likely to throw new player off
- 00:56:399 (1,2) - same as above, maybe use simple rhythm by using long slider. This is my suggestion done
- 02:12:552 (3,4) - maybe use a simple 2 1/1 slider on 02:12:552 & 02:13:476 or this kind of rhythm (might be a bit hard though) k
- 03:02:399 (5) - this one is fine cause the next object is a slider which have a higher hit tolerance than circle thus t is quite hard to miss the next slider even if this short slider may throw off newbie
[Hard]fixed ^^
- 00:59:860 (5,6,7,8,9) - following the drum on the song, 6 should be on 01:00:437 so the stream would start from 01:00:091 and will include 01:00:552 (1) hm.. now it makes sense, sometime i miss there o_O
- 01:08:860 (4,5) - this is still risky, if you insist on keeping this move 01:09:322 (5) down 2 or 4 grids down (lv 4 grid) ok...
- 01:27:783 (5) - really, this speed up slider should be consistent with the previous one. This slider should be on 01:28:014 following the "Vwee" sound on the song. I don't know why would you make this different than the other similar slider anyway it wasnt there in the beginning, then someone's mod.... orz, ok my bad xD
- 02:46:476 (3) - wow I really don't like this overlapped xD you can do as you like though, this is my personal preference lol
- 03:06:091 (3) - is the whistle slider slide intentional here? the slider sounds better without it
Nice map, the hitsounds are good as always
You can call me back for re-check, you may search for more mod while waiting for me
thx for modding~
yyy: there are various reason for this, but mostly becuz i feel like it xD. This is a happy song, i want a happy BG for it ( T-ara's photos dont seem that way lol)
I appreciate if u get me a better BG
Garven wrote:
SPOILER[General]
I find offset 1466 to be much better. What do you think? uhm.. fixed
[Easy]
Combo colors aren't the same as other difficulties (off by 1,1,1 on the first combo color w) done
[Normal]
01:12:552 (1,2,3,4) - There are some weird spacing changes that I kind of worry about throughout this difficulty. Are they intentional?
00:37:937 (4,5) - ^
00:43:937 (1,2,3,4,5) - ^
fixed things, thx for modding :3
narakucrimson wrote:
SPOILERHi! Just a few things I wanted to say:As for the rest, folder, mapping, and everything are fine!
- I think that you slider boder colour is too white. I'd try using 220,220,220, which is a little darker. It fits the hitcircle a little better imo, but it's your choice ^^
- [Hard]:
- 00:35:850 (3) - As it is placed, the hitburst left by (2) makes it imposible to see if there is a reverse arrow, and you can't tell very well if there is one because of how (4) is placed. I'd strongly suggest you to remake this pattern.
- 02:58:696 (1,3) - This is a bit tricky here. I had to think before hitting cause I couldn't read well where these two were going. I suggest not stacking them and perhaps placing them in some other place.
So, let me know if you make any changes and call me back!
ok updated
thx for ur help =)