I would like to re-approach this problem mentioned here: viewtopic.php?f=30&t=51304&hilit=pause
Of course keep the counter-cheating functions active like "Please wait 2 seconds before pausing again".
I know retrying the song helps us avoid such confusion and we're sometimes afraid to hit the continue button but I just thought I would make resuming songs a little more convenient.
Though MY thoughts to address such problems are as follows. When resuming songs, have players mouse over the orange cursor. As soon as the he/she does, the metronome - ticking to current beat rate specified by the beatmap - ticks off in a "1... 2... 1,2,3,4" sort of fashion or something similar to that. (It doesn't HAVE to be metronome) After "4" the song resumes. But if the user mouses away from the orange cursor while ticking, ticking stops and stays paused. I'm thinking which is better: normal counting or counting down to your resume? I'll let your imagination kick in when dealing with pausing offbeat.Kecco wrote:
A lot of times, during the gameplay of a beatmap, we are forced to pause for whatever reason, but when we resume playing by clicking the cursor, a lot of times we fail because we can't pick up the same rhythm as before.
Of course keep the counter-cheating functions active like "Please wait 2 seconds before pausing again".
I know retrying the song helps us avoid such confusion and we're sometimes afraid to hit the continue button but I just thought I would make resuming songs a little more convenient.