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Camellia - Ethnik Khemikal Teknologi

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Topic Starter
Mykaterasu

Yuuya_ke wrote:

would this help by any chance: this
I changed bg, & I already knew the tsabo was the previous artist.
Faputa
From my Queue,
STD NM

[Storyboarding related]
⏩01:17:054 - If there’s the waves flowing down here and rising up at 01:18:654 -, just like 04:29:054 - and 04:30:654 -, shouldn’t it have a kiai section staring from 01:18:654 -, or 04:29:054 - ?
⏩03:01:054 - The sound spectrum here seems not a appropriate approach given you reflected the sounds sensitively at the beginning of the song (starting from 00:03:454 - ) For I suggest is to keep following the song and if you want, you can make it less sensitive but not like the current style.


[Tropikal Karnivorous Khimera]
⏩01:12:254 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For tidy-sake, make the spacings between each sets of combos increase geometrically, right now the first set is 0.21x, then 0.21x, 0.32x, 0.40x, 0.50x, 0.62x, 0.68x, 0.78x.
⏩03:33:054 (1,1) - The blanket at the middle part of 03:36:254 (1) - and the end part of 03:33:054 (1) - is a bit disoriented. Try lowering the end section of 03:36:254 (1) - .
⏩04:05:854 (4,5,6,7,8,1) - The little burst can be placed better? It visually looks a bit unsatisfying right now.
⏩04:13:454 (3,4,5) - This has a larger distance snap than 04:22:454 (5,6,1) - . But I prefer making both of spaced like 04:22:454 (5,6,1) - .
⏩04:52:654 (1) - Is there a reason why there’s a NC here?
⏩05:06:254 (1) - Make this circle as enclosed as possible by making the anchor of it shapes the same with 01:43:854 (1) - .
⏩05:27:554 (6,1) - 05:33:954 (6,1) - I’m not sure about this, but you missed sounds of these places. Shouldn’t you treat them like 04:34:754 (1) - ?

Sorry for the short mod but the map is too good for me :o
Good luck with the map!
Axaptice
hi i mod from my q
00:55:454 (5,6,7,8,1,2,3,4) - im having trouble understanding the logic behind the spacing of the sliders here. imo 5 and 6 should be stacked but they arent
01:37:054 (1,2,3,4,5) - this stream should be slightly curved at least as far as i can tell based on the previous stream
01:45:254 (1) - this slider should probably be slightly different if only to have it be a variation from the ones after it as the sound is slightly different
01:51:654 (1) - ^ etc
01:57:454 (3,4) - maybe replace the head of 3 with a normal circle and the tail of 3 + 4 with a new slider? i dunno i just dont like how that sound was ignored
02:22:254 (1,2,3,4) - thoughts on making the stream look like this? https://i.imgur.com/pOPjhdV.png
02:37:954 (2) - maybe im just not hearing it but im not sure why this is different
03:39:454 (1) - you could probably make this prettier
04:42:854 (1) - why nc

not really many things to say about this one, i really liked it. hope this helped, gl with this!
bite you death
hello, from my queue


  • general
  1. hitsounds are way too loud
  2. work on your ncs, they seem random and sometimes you spam them for no reason

    TKK
  3. 00:44:854 (1,2,3) - i dont hear the sound you're mapping 2 and 3 to, rhythm could be changed to this to fit the song better
  4. 00:47:454 (3) - extend to 1/2 and remove repeat would fit more here
  5. 00:49:254 (1,2) - blanket better :^)
  6. 01:00:654 (8) - this seems too far away from previous object
  7. 01:15:454 (1,2) - could make these 2 sliders vertical so it would be more similar to 01:12:254 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  8. 01:18:254 - could delay kiai end to 01:18:554 -
  9. 01:19:054 (3,4,1) -, 01:19:454 (1,2,3) - and 01:20:054 (4,5,1) -, same sound yet very different spacing, last throughout this whole section of the song, choose either of them
  10. 01:30:654 (9,10,12) - unecessary whistles
  11. 01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - could do something like this to make this less bland
  12. 01:34:654 (1,2) - why do you start mapping this sound when you've ignored it previously at 01:33:054 (1) - 01:33:854 (1) -
  13. 01:36:054 (1,3) - swap nc
  14. 01:36:454 (1,2) - swap nc or remove nc
  15. 01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sudden introduction of a pattern like this, maybe use it a bit before this so the player can get used to playing this pattern?
  16. 01:42:654 (1,2) - extend these 2 ticks so it follows the sound more accurately
  17. 01:45:054 (1,1,1,1,1,2,3,4,1,1,2,3,4,1,1,1,1,1,1,1) - nc fest, consider removing some of them
  18. 01:50:254 (1,1,1,2,1,1,1,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,1,2,3,1) - same here
  19. 01:56:954 - could add a circle here
  20. 01:57:854 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ncs pls
  21. 02:03:054 (1,1,1,2,1,1,1,1,1,1,1,1) - ncs...
  22. 02:06:654 (1,2,1,2) - add a tick to these repeatsliders
  23. 02:10:754 (3) - could angle this downwards for better visual flow like so
  24. 02:13:954 (3) - this could be angled upwards for better visual flow
  25. 02:15:854 (1) - ctrl g for better visual flow and normal flow
  26. 02:17:154 (3) - angle downwards for visual flow
  27. 02:21:054 (1,1,1,2,1) - i would swap nc on all of these
  28. 02:23:454 (2,3) - stack tails with 02:22:654 (1) -
  29. 02:23:054 (3,1) - point these sliders towards eachother more like so
  30. 02:36:254 (1) - why is this so much faster? the sound here is the same as at 02:35:454 -
  31. 02:41:054 (1,2,3) - rhythm could be changed to this
  32. 02:47:454 (1,2,1) - same as above
  33. 04:03:854 - this should be clickable imo
  34. 04:02:654 (4,5) - extend 1 tick each
  35. 04:04:354 (3) - nc
  36. 04:24:254 (1) - extend a bit
  37. 04:27:454 (1,1,1,1) - extend these 1 tick each
  38. 04:38:654 (1,2) - rotate like 30 degrees to emphasise this sound instead of making it the same as 04:38:254 (4,5,6,7) -
  39. 04:41:854 (1,1) - iirc this is unrankable but im unsure
  40. 04:41:854 (1,1,1,1,1,1) - why nc spam
  41. 04:58:854 (1,3) - swap nc
  42. 05:17:454 (1,2,3,4,5,6,1,2) - too many ideas at once
  43. 05:17:454 (1,2,3,4,5,6,1,2) - move to 148,147 for better blanket
  44. 05:53:854 (1,1) - bad blanket
cool map, needs a bit of polishing before rank, especially ncs, but cool map nonetheless!

gl
Topic Starter
Mykaterasu
My internet cuts out, & by the time I get it back I have 3 mods waiting for me. aaaaa

Faputa wrote:

From my Queue,
STD NM

[Storyboarding related]
⏩01:17:054 - If there’s the waves flowing down here and rising up at 01:18:654 -, just like 04:29:054 - and 04:30:654 -, shouldn’t it have a kiai section staring from 01:18:654 -, or 04:29:054 - ? I don't really consider 01:18:654 - a kiai section, since it's pretty much just a section for kicks + a little bass. It still has a drop, though, so that took the kiai instead.
⏩03:01:054 - The sound spectrum here seems not a appropriate approach given you reflected the sounds sensitively at the beginning of the song (starting from 00:03:454 - ) For I suggest is to keep following the song and if you want, you can make it less sensitive but not like the current style. I'll play around with this effect a little more.


[Tropikal Karnivorous Khimera]
⏩01:12:254 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For tidy-sake, make the spacings between each sets of combos increase geometrically, right now the first set is 0.21x, then 0.21x, 0.32x, 0.40x, 0.50x, 0.62x, 0.68x, 0.78x. Fixed
⏩03:33:054 (1,1) - The blanket at the middle part of 03:36:254 (1) - and the end part of 03:33:054 (1) - is a bit disoriented. Try lowering the end section of 03:36:254 (1) - . Sure
⏩04:05:854 (4,5,6,7,8,1) - The little burst can be placed better? It visually looks a bit unsatisfying right now. Nice catch
⏩04:13:454 (3,4,5) - This has a larger distance snap than 04:22:454 (5,6,1) - . But I prefer making both of spaced like 04:22:454 (5,6,1) - . I don't think it matters too much, but I'll look into it.
⏩04:52:654 (1) - Is there a reason why there’s a NC here? The divisor is different.
⏩05:06:254 (1) - Make this circle as enclosed as possible by making the anchor of it shapes the same with 01:43:854 (1) - . I'd prefer to keep their centre sizes separate because they're different sounds, but I see what you mean. I'll think about it.
⏩05:27:554 (6,1) - 05:33:954 (6,1) - I’m not sure about this, but you missed sounds of these places. Shouldn’t you treat them like 04:34:754 (1) - ? Nice spot, I think I can do something with these.

Sorry for the short mod but the map is too good for me :o uwu
Good luck with the map! tyvm

UnNVus wrote:

hi i mod from my q
00:55:454 (5,6,7,8,1,2,3,4) - im having trouble understanding the logic behind the spacing of the sliders here. imo 5 and 6 should be stacked but they arent If 00:55:254 (3,4,5,6) - were stacks, you'd get a 00:55:254 (3,4,5) - 1/4 stack and then a 00:55:454 (5,6) - 1/2 stack. By spacing them, I can avoid this to keep rhythm nice and readable.
01:37:054 (1,2,3,4,5) - this stream should be slightly curved at least as far as i can tell based on the previous stream I don't really believe that the shape of a stream has to be that precise. If anything, this streams shape would be showing an increase in simplicity going up into the next passive build
01:45:254 (1) - this slider should probably be slightly different if only to have it be a variation from the ones after it as the sound is slightly different I don't think people would notice the different when playing at full speed. Better to leave it as is.
01:51:654 (1) - ^ etc
01:57:454 (3,4) - maybe replace the head of 3 with a normal circle and the tail of 3 + 4 with a new slider? i dunno i just dont like how that sound was ignored I think 01:57:054 (1,2,3) - representing the 3 kicks is more important than that sound there, it doesn't really happen in this section, so I wanna prioritise that.
02:22:254 (1,2,3,4) - thoughts on making the stream look like this? https://i.imgur.com/pOPjhdV.png Preferably not, that makes 2 stand out more than 3.
02:37:954 (2) - maybe im just not hearing it but im not sure why this is different Some kinda cut snare is playing there.
03:39:454 (1) - you could probably make this prettier I'll work on it.
04:42:854 (1) - why nc Can't remember xd
not really many things to say about this one, i really liked it. hope this helped, gl with this!

bite you death wrote:

hello, from my queue


  • general
  1. hitsounds are way too loud oops
  2. work on your ncs, they seem random and sometimes you spam them for no reason I'll take a sweep.

    TKK
  3. 00:44:854 (1,2,3) - i dont hear the sound you're mapping 2 and 3 to, rhythm could be changed to this to fit the song better It's the glitchy pitchbends of the vocals.
  4. 00:47:454 (3) - extend to 1/2 and remove repeat would fit more here I've done this for most of the important pitch bends before, so this should be ok.
  5. 00:49:254 (1,2) - blanket better :^) done
  6. 01:00:654 (8) - this seems too far away from previous object I think it's fine. 1/2 sliders are pretty stable to jump to any location regardless of distance.
  7. 01:15:454 (1,2) - could make these 2 sliders vertical so it would be more similar to 01:12:254 I'd rather show change in rhythm by a change in directionality.(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  8. 01:18:254 - could delay kiai end to 01:18:554 - Sure
  9. 01:19:054 (3,4,1) -, 01:19:454 (1,2,3) - and 01:20:054 (4,5,1) -, same sound yet very different spacing, last throughout this whole section of the song, choose either of them. They're doing very different things to emphasise the music.
  10. 01:30:654 (9,10,12) - unecessary whistles Whistles are showing the voice.
  11. 01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - could do something like this to make this less bland It's bland on purpose for contrast.
  12. 01:34:654 (1,2) - why do you start mapping this sound when you've ignored it previously at 01:33:054 (1) - 01:33:854 (1) - Because there are more important sounds playing there, and this sound is on lowpass until 01:34:654 - here.
  13. 01:36:054 (1,3) - swap nc Sure
  14. 01:36:454 (1,2) - swap nc or remove nc
  15. 01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sudden introduction of a pattern like this, maybe use it a bit before this so the player can get used to playing this pattern? It's a pretty self-explanatory pattern since most people just read it as a slow stream, without travelling up/down in this case.
  16. 01:42:654 (1,2) - extend these 2 ticks so it follows the sound more accurately

    The Ranking Criteria wrote:

    Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.
  17. 01:45:054 (1,1,1,1,1,2,3,4,1,1,2,3,4,1,1,1,1,1,1,1) - nc fest, consider removing some of them I tried using combo colours to my advantage, but I guess with them off it's pretty nonsensical.
  18. 01:50:254 (1,1,1,2,1,1,1,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,1,2,3,1) - same here
  19. 01:56:954 - could add a circle here Yeah, why not.
  20. 01:57:854 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ncs pls
  21. 02:03:054 (1,1,1,2,1,1,1,1,1,1,1,1) - ncs...
  22. 02:06:654 (1,2,1,2) - add a tick to these repeatsliders As above
  23. 02:10:754 (3) - could angle this downwards for better visual flow like so I'd rather have the tail point towards the next object.
  24. 02:13:954 (3) - this could be angled upwards for better visual flow This is exactly the same as the example you gave on the previous point. I don't understand what you're trying to say.
  25. 02:15:854 (1) - ctrl g for better visual flow and normal flow Changing direction of flow makes 02:16:054 (2,3,1) - these objects accented.
  26. 02:17:154 (3) - angle downwards for visual flow
  27. 02:21:054 (1,1,1,2,1) - i would swap nc on all of these I wouldn't.
  28. 02:23:454 (2,3) - stack tails with 02:22:654 (1) - done.
  29. 02:23:054 (3,1) - point these sliders towards eachother more like so ok
  30. 02:36:254 (1) - why is this so much faster? the sound here is the same as at 02:35:454 - ? No... There's a new sound here, exactly the same as 01:19:454 -
  31. 02:41:054 (1,2,3) - rhythm could be changed to this Too active for my goal here, I wanna gradually decrease in intensity for the break.
  32. 02:47:454 (1,2,1) - same as above
  33. 04:03:854 - this should be clickable imo It would be nice, but then it would betray the expected rhythm when you have to play the 04:04:054 (2) - 1/3 rhythm here, making virtually impossible to map, even passively.
  34. 04:02:654 (4,5) - extend 1 tick each
  35. 04:04:354 (3) - nc
  36. 04:24:254 (1) - extend a bit
  37. 04:27:454 (1,1,1,1) - extend these 1 tick each People will break here since they're not expecting these to be double repeats.
  38. 04:38:654 (1,2) - rotate like 30 degrees to emphasise this sound instead of making it the same as 04:38:254 (4,5,6,7) - The NC does plenty of that already.
  39. 04:41:854 (1,1) - iirc this is unrankable but im unsure Changed a little to make sure it is.
  40. 04:41:854 (1,1,1,1,1,1) - why nc spam. To show contrast in these objects of similar spacing.
  41. 04:58:854 (1,3) - swap nc NCs are hooking into the synth, not the percussion.
  42. 05:17:454 (1,2,3,4,5,6,1,2) - too many ideas at once shifted to a more congruent idea.
  43. 05:17:454 (1,2,3,4,5,6,1,2) - move to 148,147 for better blanket
  44. 05:53:854 (1,1) - bad blanket fixed
cool map, needs a bit of polishing before rank, especially ncs, but cool map nonetheless!

gl
Mini Gaunt
From my Q
Tropical KK
Hoyl storyboard and custom hitsound OWO

01:15:454 (1,2,3,4,1) - (Suggestion) Increase DS over these 5 objects to help build the bass drop intensity
01:17:054 (1,1) - (Suggestion) Turn 01:17:054 (1) - into an EXTREMELY slow slider that extends to the end of 01:18:254 (1) - to (again) build to the bass drop, as most sound stops here.
01:19:454 (1) - Very nice representation of the music through slider owo
01:29:354 (2) - Consider making this object more visible, the single circle after a repeating slider is going to be both very awkward to play, but also very unexpected. Players should have a little bit more warning of that object.
01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - (Suggestion) Make this stream suddenly slow and overlap at 01:30:254 (5) - instead of at 01:29:854 (1) -
01:51:654 (2) - I like this repetitive use of awkward movement to emphasize the sound played there
01:55:254 (2) - On that topic, maybe lower the DS of this since there isn't anything being emphasized by the awkward movement here, or just flip the slider 180 degrees
03:01:054 - I would consider mapping this section with very slow, clean sliders and easy to follow rhythms. With slow sliders and simple rhythms it acts like a break still but makes a unique section in the map.
03:52:254 (1) - Fucking great OWO good job
04:30:654 - (Suggestion) in this section its much more intense musically then all the other parts of the song, maybe consider increasing overall spacing on all the 1/4 streams to reflect intensity in cursor movement while still rewarding precise aim.
05:06:954 (4,1) - This might be too unexpected for the player, but maybe not. No NEED to change it, but consider organizing it a different way while still keeping the 1/4 jump
05:08:454 (1) - (Suggestion) Maybe change slider shape to something akin to 04:55:654 (3) - to make the sound more unique. 05:15:054 (1) - Same thing here
Overall, very well made map. A lot of effort clearly went into this, good luck if you are going for rank!

Take my star uwu
Topic Starter
Mykaterasu
Denied
Considered/Will Test
Accepted

Mini Gaunt wrote:

From my Q
Tropical KK
Hoyl storyboard and custom hitsound OWO rwr

01:15:454 (1,2,3,4,1) - (Suggestion) Increase DS over these 5 objects to help build the bass drop intensity It would make sense, but I would prefer these holds to be more playable. Dropping combo on these objects is one of the worst feelings ever, so I wanna keep it pretty simple.
01:17:054 (1,1) - (Suggestion) Turn 01:17:054 (1) - into an EXTREMELY slow slider that extends to the end of 01:18:254 (1) - to (again) build to the bass drop, as most sound stops here. O my, I have to think about that one.
01:19:454 (1) - Very nice representation of the music through slider owo ty
01:29:354 (2) - Consider making this object more visible, the single circle after a repeating slider is going to be both very awkward to play, but also very unexpected. Players should have a little bit more warning of that object. I guess its position isn't great in terms of readability, but it does obey the expected rhythm since we've been playing this for 13 measures now.
01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - (Suggestion) Make this stream suddenly slow and overlap at 01:30:254 (5) - instead of at 01:29:854 (1) - I can see what you're going for, but I don't think those objects need a little love, so I'd rather pass.
01:51:654 (2) - I like this repetitive use of awkward movement to emphasize the sound played there thanky
01:55:254 (2) - On that topic, maybe lower the DS of this since there isn't anything being emphasized by the awkward movement here, or just flip the slider 180 degrees I don't really get what you're after with this point
03:01:054 - I would consider mapping this section with very slow, clean sliders and easy to follow rhythms. With slow sliders and simple rhythms it acts like a break still but makes a unique section in the map. My worst concern with this is the slider section afterwards. If I were to map this section how I would want to, then it's very likely that the player would bleed out during the slider section, especially on HR. I'll experiment to see what I can get away with, but I can't say yes to this straight away.
03:52:254 (1) - Fucking great OWO good job wow stop praising me uwu
04:30:654 - (Suggestion) in this section its much more intense musically then all the other parts of the song, maybe consider increasing overall spacing on all the 1/4 streams to reflect intensity in cursor movement while still rewarding precise aim. I can definitely see where you're coming from here.
I remember when I found some camellia maps that didn't have high spacings on the main drop I flipped my shit. Now though, I'm in the camp that because of the greater complexity in rhythm, it's almost necessary to keep these objects closer together so that it's easier to understand the rhythms. The circle size is still pretty large, so the distance covered from these compact spacings is also relatively large. I'll look to see what I can do but when I mapped this section, initially I tested with larger spacings, and it didn't feel this clean.

05:06:954 (4,1) - This might be too unexpected for the player, but maybe not. No NEED to change it, but consider organizing it a different way while still keeping the 1/4 jump Yeah I can always nerf it if it comes out of nowhere. I think it's reasonably expectable, but I can always move it just that bit closer so it looks like a 1/4
05:08:454 (1) - (Suggestion) Maybe change slider shape to something akin to 04:55:654 (3) - to make the sound more unique. 05:15:054 (1) - Same thing here. That original shape is 1/1, it might be a little jarring to suddenly change it to 1/2, but I'll see what I can do
05:15:054 (1) - Same thing here oooh yeah, that'd be sick.
Overall, very well made map. A lot of effort clearly went into this, good luck if you are going for rank! :P

Take my star uwu
Cheers
JeZag
hey man, saw your reddit post so i came here

check your AI mod and fixed the unsnapped object ends

00:29:454 (3) - I would NC every "group" that is separated by 2/1 in the timeline
00:39:054 (2) - picky, but this isnt a perfect blanket. the end is too little curved and the beginning of the 2nd curve is too curved.
you can make it perfect by trying to make the anchors a "perfect and symmetric" trapazoid
00:40:054 (3) - imo the NC should be on here and not 00:40:254 (1) - cause it sounds like the phrase begins here.
01:06:654 (1,2,3,4) - for your pink groups of two, i think you can make the distance larger to make up for the fact that every two is stacked. else, i think it is not intense enough relatively to the rest of the buildup
01:40:254 (1) - i think you want to make 01:40:254 (1,2) - ease into the stream, but i think this repeated slider would be better split into two close 1/4 sliders (so that the vocals are clicked)
01:49:954 (2) - i dont think this is on purpose (unsnapped)
01:55:454 (1) - for flow, i think this is better ctrl + G, so that it comes from 01:55:254 (2) - better (also i think it fits better, cause the bass from 01:55:254 (2) - almost slides into this one)
01:55:854 (1,2) - i think you can make larger spacing here for more umph. try placing (2) at roughly (300, 50)
01:56:454 (2) - i think this plays better as just hitcircles as head and tail leading into 01:56:654 (1) - (just like all your other 3 streams like 01:55:654 (2,3,1) - ) i know you want emphasis, but maybe increase DS a bit?
02:09:454 (1) - this feels like a good slow slider to me (then immediately contrast it to 02:09:654 (1) - )
02:22:554 (4) - i dont like this linear jump, i think its better with a tiny bit of curve.
02:33:054 (1,1) - i think SV can be larger for this (make it swing more)
02:35:454 (1,2,3,1) - hmm, i dont like the 1/1 gap. consider filling it
same with the other 1/1 gaps, but especially before the SV changes like 02:42:654 (1) -

02:48:254 (1,2) - for this section, i think you should consider grouping every two with a hitcircle in between
02:51:454 (1) - for 150 bpm, there isnt much stress in doing just stacked triplets for this section (personally i think this shouldnt tone down yet, so dont make it like the very end)
02:59:454 i think this is much better place to start the spinner. just do triplets until then (and make it die down into 1/1 plain circles if you want)
03:33:054 (1) - can you make the last red anchor a bit earlier? i think its late just a bit
03:36:254 (1) - i know the red anchor at the end is for the bass, but i think its better as the vocals right before
03:59:454 (2,3) - i really want you to fill in the beats, cause it sounds like theres a strong pickup in the drums. if you dont want much density, just stack it onto the next slider+repeats
04:04:354 (3,4,5,6) - i dont think this rhythm + pattern fits this part
try this rhythm instead
and feel free to make the slider funky
04:24:254 (1) - these sliders definitely need to be 1/4 longer, otherwise it loses the stressful feeling of holding it out
04:29:054 (1,2) - i know this part is rhythm simplification, but it feels off...
04:55:654 (3) - this should be 1/4 longer for more sustain imo (even tho you want it to be parallel to 04:55:054 (2) - , i think its better this way)
05:02:054 (2,3,1) - abuse slider leniency lots more here. more distance between pls (easy fix is move all of 05:01:054 (1,2,3,4,1,2,3,4,1) - left more)
05:12:254 (1) - you can do something wacky with stacked hitcircle and slider right after if you want to
05:12:254 (1) - also i think that the end should lead into 05:13:054 (1) - using a stream pickup, instead of being this abrupt
05:15:654 (2,3) - i dont like this spacing because it feels too different from how youve placed things earlier (this is too experimental for the rest of what youve done, and it doesnt quite fit either imo)
05:17:454 (1,2,3,4) - i dont like this grouping cause i feel like the emphasis in the music should be on 05:17:654 (3,4) - and not 05:17:554 (2) -
05:19:854 (1,2) - dood this is the perfect place for a 1/4 stream using 1/8 sliders
05:20:254 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - i like this interpretation, but i think it should start growing at 05:21:054 (9) - (maybe even 05:20:854 (7) - )
05:30:854 (1,2,3,4,5,6) - keep this DS same as the other times imo (roughly 1.4)
05:34:054 (1,2,3,4,5,6) - i would recommend starting a lot larger (around 1.2 maybe) and then decreasing rapidly. otherwise, it feels too different from the previous 1.4 ds streams

overall very fun map, and sweet sb. good luck with this map and your future maps!
SPOILER
and if you feel like returning a favor back, check out my map and give me a mod :^)
Topic Starter
Mykaterasu

JeZag wrote:

hey man, saw your reddit post so i came here

check your AI mod and fixed the unsnapped object ends

00:29:454 (3) - I would NC every "group" that is separated by 2/1 in the timeline agreed
00:39:054 (2) - picky, but this isnt a perfect blanket. the end is too little curved and the beginning of the 2nd curve is too curved. fixed
you can make it perfect by trying to make the anchors a "perfect and symmetric" trapazoid
00:40:054 (3) - imo the NC should be on here and not 00:40:254 (1) - cause it sounds like the phrase begins here. sure
01:06:654 (1,2,3,4) - for your pink groups of two, i think you can make the distance larger to make up for the fact that every two is stacked. else, i think it is not intense enough relatively to the rest of the buildup I can make the scaling more obvious, but I want the first rep to be easier to understand so that it's a lot more obvious what I'm doing here.
01:40:254 (1) - i think you want to make 01:40:254 (1,2) - ease into the stream, but i think this repeated slider would be better split into two close 1/4 sliders (so that the vocals are clicked) I see what you mean, but I think I value the contrast more than the rhythm to the vocals.
01:49:954 (2) - i dont think this is on purpose (unsnapped) It's on purpose, in the past, this slider/sliders like this with an extra reverse causes unexpected breaks since this isn't easily visualised as a 1/12 rhythm.
01:55:454 (1) - for flow, i think this is better ctrl + G, so that it comes from 01:55:254 (2) - better (also i think it fits better, cause the bass from 01:55:254 (2) - almost slides into this one) But then 01:55:454 (1,2) - this won't really make much sense flow wise, I'd rather have it like this so it feels more like back-and-forth movement than circular flow.
01:55:854 (1,2) - i think you can make larger spacing here for more umph. try placing (2) at roughly (300, 50) I sure can
01:56:454 (2) - i think this plays better as just hitcircles as head and tail leading into 01:56:654 (1) - (just like all your other 3 streams like 01:55:654 (2,3,1) - ) i know you want emphasis, but maybe increase DS a bit? I don't particularly agree
02:09:454 (1) - this feels like a good slow slider to me (then immediately contrast it to 02:09:654 (1) - ) While I agree that it would be better serviced as a slider, I don't like the way it plays when it is a slider.
02:22:554 (4) - i dont like this linear jump, i think its better with a tiny bit of curve.
no thanks
02:33:054 (1,1) - i think SV can be larger for this (make it swing more) sure
02:35:454 (1,2,3,1) - hmm, i dont like the 1/1 gap. consider filling it I'd rather not. I want to hammer home that this section is very different to the drop at the beginning
same with the other 1/1 gaps, but especially before the SV changes like 02:42:654 (1) -

02:48:254 (1,2) - for this section, i think you should consider grouping every two with a hitcircle in between 02:48:254 - This is a good idea,
I can use this to re-work the build-up section into the break

02:51:454 (1) - for 150 bpm, there isnt much stress in doing just stacked triplets for this section (personally i think this shouldnt tone down yet, so dont make it like the very end) as above
02:59:454 i think this is much better place to start the spinner. just do triplets until then (and make it die down into 1/1 plain circles if you want)
03:33:054 (1) - can you make the last red anchor a bit earlier? i think its late just a bit as above
03:36:254 (1) - i know the red anchor at the end is for the bass, but i think its better as the vocals right before sure
03:59:454 (2,3) - i really want you to fill in the beats, cause it sounds like theres a strong pickup in the drums. if you dont want much density, just stack it onto the next slider+repeats I don't think they're audible+consistent enough to do that, plus I don't want to mix up the themes I have for each section
04:04:354 (3,4,5,6) - i dont think this rhythm + pattern fits this part
try this rhythm instead
and feel free to make the slider funky ok
04:24:254 (1) - these sliders definitely need to be 1/4 longer, otherwise it loses the stressful feeling of holding it out Definitely
04:29:054 (1,2) - i know this part is rhythm simplification, but it feels off... Not much I can do about that one, the 1/8 is pretty awful to play when accurately notated.
04:55:654 (3) - this should be 1/4 longer for more sustain imo (even tho you want it to be parallel to 04:55:054 (2) - , i think its better this way) Doesn't play that great like this.
05:02:054 (2,3,1) - abuse slider leniency lots more here. more distance between pls (easy fix is move all of 05:01:054 (1,2,3,4,1,2,3,4,1) - left more) Found another solution
05:12:254 (1) - you can do something wacky with stacked hitcircle and slider right after if you want to I'd rather not.
05:12:254 (1) - also i think that the end should lead into 05:13:054 (1) - using a stream pickup, instead of being this abrupt I think that being this abrupt helps the map rather than hurts it.
05:15:654 (2,3) - i dont like this spacing because it feels too different from how youve placed things earlier (this is too experimental for the rest of what youve done, and it doesnt quite fit either imo) Spacings like this can be surprisingly comfortable/readable, even if they're not used throughout the map.
05:17:454 (1,2,3,4) - i dont like this grouping cause i feel like the emphasis in the music should be on 05:17:654 (3,4) - and not 05:17:554 (2) - Depends on what instrument you like, yet having a 3-stack gives off a stronger visual theme since we have 05:17:554 (2,3,4,5,6,1) - this going on, so I stuck with this.
05:19:854 (1,2) - dood this is the perfect place for a 1/4 stream using 1/8 sliders I'm not a fan of consecutive higher divisor sliders, their feedback is too low to be enjoyable.
05:20:254 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - i like this interpretation, but i think it should start growing at 05:21:054 (9) - (maybe even 05:20:854 (7) - ) I stuck as closely to the melody as possible, and there definitely is a larger change in filters at 05:21:454 (1) -
05:30:854 (1,2,3,4,5,6) - keep this DS same as the other times imo (roughly 1.4) I want it to increase over time so there's contrast when the filter is applied on the 4th time around.
05:34:054 (1,2,3,4,5,6) - i would recommend starting a lot larger (around 1.2 maybe) and then decreasing rapidly. otherwise, it feels too different from the previous 1.4 ds streams as above

overall very fun map, and sweet sb. good luck with this map and your future maps!
SPOILER
and if you feel like returning a favor back, check out my map and give me a mod :^)
ty for mod
papapa213
from your q
mod
01:25:854 (3) - seems to miss nc , you have nc on 01:19:454 (1) - and 01:32:254 (1) -
01:56:254 (1,2,3,1,2,3) - sounds like this ↓
01:58:054 (2) - I think flow like this will be better

02:50:854 - 02:52:454 - 02:54:054 - 02:57:254 - I think these position need to click
04:49:054 (1) - move to 04:49:154 (2) - slider's head will be better?
04:55:854 - this voice sound not like 04:55:054 (2) - , try to use 1/2 reverse slider?
05:08:454 (1) - it sounds like this ↓
05:20:854 (7) - nc?
05:37:254 (1) - I think you can use slider with more anchor point and change sv to express this sound

my mod is noob :o :o
Topic Starter
Mykaterasu

papapa213 wrote:

from your q
mod
01:25:854 (3) - seems to miss nc , you have nc on 01:19:454 (1) - and 01:32:254 (1) - Good catch
01:56:254 (1,2,3,1,2,3) - sounds like this ↓ sure
01:58:054 (2) - I think flow like this will be better breaks the theme. It moves like this intentionally.

02:50:854 - 02:52:454 - 02:54:054 - 02:57:254 - I think these position need to click no thanks
04:49:054 (1) - move to 04:49:154 (2) - slider's head will be better? 04:38:254 (4,5,6,7,1,2) - There's no basis for that assumption, it's a decision that makes very little impact in gameplay, and I'm choosing to be consistent in this decision.
04:55:854 - this voice sound not like 04:55:054 (2) - , try to use 1/2 reverse slider? no
05:08:454 (1) - it sounds like this ↓ I'm not converting the 1/1 slider, but I will change something
05:20:854 (7) - nc? ok
05:37:254 (1) - I think you can use slider with more anchor point and change sv to express this sound The combo colour is enough.

my mod is noob :o :o
don't embed spoiler boxes with spoiler boxes please, it's awful to navigate.
papapa213

Mykaterasu wrote:

don't embed spoiler boxes with spoiler boxes please, it's awful to navigate.
oh, sorry, I see
coke bottle
Hi! is my first wub wub map mod so may be terrible lmao

storyboard owo

blankets is amazing omg

shit mod down there. its legit ss--->short shit

probs no fix for anything lmao

01:34:454 (4,5,1,2) - why click 4 times? the parts before is 2 or 3 times click so 4 may be unexpected+i don't see why clicking 4 times would represent the music bettter

02:03:054 (1,1) - for these 2 i would prefer you switch their nc colour causse for the distorted/glitchy sound u used grey colour for 01:50:654 (1) - so why use blue for 02:03:454 (1) - ? change back to grey and change 02:03:054 (1) - to blue or something else\

04:43:254 (1) - put this to grey colour?
Topic Starter
Mykaterasu

Reynolduh wrote:

Hi! is my first wub wub map mod so may be terrible lmao

storyboard owo

blankets is amazing omg

shit mod down there. its legit ss--->short shit

probs no fix for anything lmao

01:34:454 (4,5,1,2) - why click 4 times? the parts before is 2 or 3 times click so 4 may be unexpected+i don't see why clicking 4 times would represent the music bettter I believe it's much better to portray the most unorthodox parts of the music, than to focus down on the same theme throughout. There's a synth part that comes in with this rhythm, and it's within expectation to map it.

02:03:054 (1,1) - for these 2 i would prefer you switch their nc colour causse for the distorted/glitchy sound u used grey colour for 01:50:654 (1) - so why use blue for 02:03:454 (1) - ? change back to grey and change 02:03:054 (1) - to blue or something else\ The difference between colour sets represent the type of sound, not the gameplay/glitchy-ness. The whites/greys are for low impact sound, the pink and cyan are for moderate sounds, and the red and blue are for kiai + heavily distorted/high impact sounds. It's not an exact science on which colour to use though, it's a very subjective choice on which colour to choose for what.

04:43:254 (1) - put this to grey colour? Highly intense glitch noise gets the highly intense glitch colour. See above.
I'm sure there's a lot more you could take issue with than just combo colours & a rhythm. 01:34:654 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - This whole section is aesthetically the weakest part of the map, and is the most likely extract to be re-adjusted.

Ty for praise & mod anyway.
Silverdesu
silverdesu!

original artist for the background is Jorge Jacinto

also use khimera it sounds less stupid
Topic Starter
Mykaterasu
sweet. I'm glad someone was able to find it. Cheers silv.
tin frog
hi! nm from my queue. if anything is wrong with my mod let me know!

tropical ultimate chimera or something idk
00:58:654 (4,5,6,7,1) - this part and the other parts like it play really weird and don't really have any support
01:25:054 (1,2) - this doesn't look very good imo
01:29:754 (4,1) - same as 00:58:654
01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is the same pattern as 02:32:254 (1,2,3,4,1,2,3,4) but the second one has much more support for it
02:22:254 (1,2,3,4) - similar to 00:58:654, i'm not gonna go on with this because i can't be bothered
03:29:854 (1,1,1) - these slider shapes don't really fit with the aesthetic of the map
03:52:254 (1) - ^

cool map, i like it and it's fun to play
Topic Starter
Mykaterasu

xiqingwa wrote:

hi! nm from my queue. if anything is wrong with my mod let me know!

tropical ultimate chimera or something idk
00:58:654 (4,5,6,7,1) - this part and the other parts like it play really weird and don't really have any support They're totally fine. They're not even complete jumps since they're still overlapping.
01:25:054 (1,2) - this doesn't look very good imo I like how it looks.
01:29:754 (4,1) - same as 00:58:654
01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is the same pattern as 02:32:254 (1,2,3,4,1,2,3,4) but the second one has much more support for it Still isn't much reason to change it here. They're both showing the same thing, but spamming claps would make the first time god awful.
02:22:254 (1,2,3,4) - similar to 00:58:654, i'm not gonna go on with this because i can't be bothered You mean 00:58:654 - , that format is wrong and if you keep pointing out something that appears throughout the section, does it not strike you that it's a theme of the section. Learn to put words into criticising a theme, as opposed to simply pointing at it, because not being bothered isn't helping anyone.
03:29:854 (1,1,1) - these slider shapes don't really fit with the aesthetic of the map Variety is the spice of life. The song changes up its themes, so I am within every ability to change mine too.
03:52:254 (1) - ^

cool map, i like it and it's fun to play
Mappers choose what they think is right when they make maps. Only going as far as to point it out something doesn't have any effect, because most of the time the mapper knows they've put it there. Point out what makes the idea bad in a mod next time.
Wishkey
Heyo! from queue

Unused stuff:
ban3.wav
drum-hitfinish2.wav
itwasme.wav

Diff
  1. 00:40:654 (3,4) - would try something like this rhythm here instead, because 00:41:854 (4) - starts on a fadeout vocal and you skip some pretty strong beat in this slider currently, can make 00:42:454 - clickable too afterwards which is nice with the new sentence starting
  2. 00:46:254 (5,1) - try control g the rhyhm here, end of (5) is really strong with what you're following and ending of the vocal sentence
  3. 01:27:754 (2,3) - would move these up a bit to like y:280 keeps the flow momentum more going and reduces that noticable larger jump then the rest of the section
  4. 01:37:454 (5,6) - 2 sliders would fit better here, since the music is 2-2 focused here
  5. 01:42:654 (1,2,3) - sounds like 1/8s too like at 01:15:854 (2,3) - and 02:06:654 (1,2) -
  6. 01:49:954 (2) - 1/8s to red
  7. 01:56:254 (1,2,1) - both end clickable or both ends not clickable makes more sense here since its basicly a repeat of itself in the music
  8. 02:08:254 (1,2,1,2) - sounds a bit off rhythm here, like 02:08:854 (1,2) - sounds it kinda speeds up on the tail so having the tail clickable with 2 1/4s would fit here better imo, and could make 02:08:554 (2) - into a return if you agree for example
  9. 02:19:254 (2,1) - the same shapes but half the sv kinda threw me off here since up to this point it seems like it was indicated with different shapes like 02:17:654 (2,1) - so maybe chane the shape of (1) here slightly
  10. 02:22:454 (3,4) - 3 sounds stronger then 4 here, could maybe overlap 3 with 4 here so you have a 2-2 double pattern 3-1 pattern feels off here when the entire section is 2-2 patterned too
  11. 02:36:154 - honestly this section threw me off with deciding to skip these when this part of the song is identical to 01:18:654 (1,2,3,4,1) - so expected same rhyhm density here with how strong these drums are too, same here 02:36:654 (3,4) - 3 a slider aswell for that similar extended sound like 4 just feels a lot better with the music and map to me. Prob done for rhythm diversity but it feels really off with the music and the map imo, might consider looking into this if it gets brought up again.
  12. 04:43:054 (1,1) - 2 connected sounds wiht different pitches here again, might wanna have both of them a buzz return, also ending on the buzz on the blue ticks feels a bit better polarity wise
  13. 05:01:854 (1,2) - that 1/8 is pretty audible on 100%, would consider mapping it to have some unique in the 1/4 circle stuff like you did at 05:27:554 (6,1) -
  14. 05:15:454 (1) - starting the increased sv back here feels better and bit more consistent with similar stuff like 05:02:254 (1,1) -
  15. 05:17:154 (2) - doing your sv thing fits here too with that unqiue sound and with the storyboard
gl!
Topic Starter
Mykaterasu

Wishkey wrote:

Heyo! from queue

Unused stuff:
ban3.wav
drum-hitfinish2.wav
itwasme.wav
good spots

Diff
  1. 00:40:654 (3,4) - would try something like this rhythm here instead, because 00:41:854 (4) - starts on a fadeout vocal and you skip some pretty strong beat in this slider currently, can make 00:42:454 - clickable too afterwards which is nice with the new sentence starting yeah this rhythm is wack. I'll see what I can do.
  2. 00:46:254 (5,1) - try control g the rhyhm here, end of (5) is really strong with what you're following and ending of the vocal sentence not a bad idea here.
  3. 01:27:754 (2,3) - would move these up a bit to like y:280 keeps the flow momentum more going and reduces that noticable larger jump then the rest of the section sure thing
  4. 01:37:454 (5,6) - 2 sliders would fit better here, since the music is 2-2 focused here rhythm could use a rejig here, but I don't think this is the one. The synth here is pretty syncopated so I don't think it would sound right.
  5. 01:42:654 (1,2,3) - sounds like 1/8s too like at 01:15:854 (2,3) - and 02:06:654 (1,2) - fixed
  6. 01:49:954 (2) - 1/8s to red while red is my go-to glitch colour, it's not really needed here since the ncs do a good enough job of showing the rhythm. I'd rather just keep NC'ing consistant.
  7. 01:56:254 (1,2,1) - both end clickable or both ends not clickable makes more sense here since its basicly a repeat of itself in the music good catch, I didn't intend this to happen.
  8. 02:08:254 (1,2,1,2) - sounds a bit off rhythm here, like 02:08:854 (1,2) - sounds it kinda speeds up on the tail so having the tail clickable with 2 1/4s would fit here better imo, and could make 02:08:554 (2) - into a return if you agree for example I don't really feel like it's out of time here. Although some camellia synths do notoriously have some type of filter that makes it seem like it comes in a bit later than it actually does.
  9. 02:19:254 (2,1) - the same shapes but half the sv kinda threw me off here since up to this point it seems like it was indicated with different shapes like 02:17:654 (2,1) - so maybe chane the shape of (1) here slightly The directionality matters for this shape. Hook at the start is 1/2, hook at the end is 1/4
  10. 02:22:454 (3,4) - 3 sounds stronger then 4 here, could maybe overlap 3 with 4 here so you have a 2-2 double pattern 3-1 pattern feels off here when the entire section is 2-2 patterned too yup, I originally saw it as 2 sets of 3s sharing an object, but that can easily be misinterpreted as 3-1 so it's best to stick to the normal ideology here.
  11. 02:36:154 - honestly this section threw me off with deciding to skip these when this part of the song is identical to 01:18:654 (1,2,3,4,1) - so expected same rhyhm density here with how strong these drums are too, same here 02:36:654 (3,4) - 3 a slider aswell for that similar extended sound like 4 just feels a lot better with the music and map to me. Prob done for rhythm diversity but it feels really off with the music and the map imo, might consider looking into this if it gets brought up again. People have told me that the rhythm here is weird since it doesn't copy the rhythm of the previous section, but I feel like it plays a little too overdone when every 4th 1/4 is used up. I'll fill them in since it's easy to remove and see what happens.
  12. 04:43:054 (1,1) - 2 connected sounds wiht different pitches here again, might wanna have both of them a buzz return, also ending on the buzz on the blue ticks feels a bit better polarity wise I made it so 04:43:054 (1) - contrasts 04:43:254 (1) - a lot by being a circle and slider respectively.
    I also don't want to put in too many unpredictable drops, so ending 04:43:254 (1) - is a good way of doing that.
  13. 05:01:854 (1,2) - that 1/8 is pretty audible on 100%, would consider mapping it to have some unique in the 1/4 circle stuff like you did at 05:27:554 (6,1) - I'd love to put it in but its a bitch to read when on the 2nd object like here.
  14. 05:15:454 (1) - starting the increased sv back here feels better and bit more consistent with similar stuff like 05:02:254 (1,1) - Sure I'll try it out.
  15. 05:17:154 (2) - doing your sv thing fits here too with that unqiue sound and with the storyboard doneski
gl!
Cheers and ty for the mod!
Destirox
04:29:054 (1,2) - feels so underwhelming like i expected a fast slider or a larger gap, or maybe even replaced by circles
04:41:854 (1,1) - maybe second slider ctrl+g, or a break in flow from the stream
04:30:254 (1,2,1) - one big jump and the next is not, but I guess is ok
05:19:054 (1,2,3,4,1,2,3,4) - feels kind of bad there is no increase in spacing or speed
Topic Starter
Mykaterasu

Destirox wrote:

04:29:054 (1,2) - feels so underwhelming like i expected a fast slider or a larger gap, or maybe even replaced by circles intended
04:41:854 (1,1) - maybe second slider ctrl+g, or a break in flow from the stream no need
04:30:254 (1,2,1) - one big jump and the next is not, but I guess is ok 04:30:254 (1,2) - Compare ambient sound between these 2 and 04:30:454 (2,1) - these 2
05:19:054 (1,2,3,4,1,2,3,4) - feels kind of bad there is no increase in spacing or speed Don't want to go too overboard, still has to be comfortable. This still contrasts with 05:20:254 (1) - so it's fine.
cheers!
ItashaS13

  • Tropikal Karnivorous Khimera
    01:01:454 (3,4,5) - 01:03:254 (3,4,5) - any reason behind these? I dont really hear anything in the music different to make them stand out
    01:22:554 (4,1) - these breaks the flow from 01:22:254 (3) - the others parts when you used such pattern you didnt break the flow
    01:25:754 (2,1) - I think this one is okay because you have that sound on the 2 so breaking the flow for better emphasize goes well on here
    01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel like this plays really easy and slow and doesn't really fits the song as it build up to this part, you were using high spacing for some triplets and high difficulty in general, but this is underwhelming
    02:06:254 (1,2) - maybe use more spacing? song builds up intensity but map goes easier
    02:14:954 (2,4) - avoid overlap :'v
    02:32:254 (1,2,3,4,1,2,3,4) - pretty much the same as the other stream similar to this, maybe try something like https://osu.ppy.sh/ss/9763722
    04:56:854 (3,1) - blanket owo
    as a general and nitpicky stuff, I didnt really liked the red and blue combo colours
the last part (kiai) was really fun :´p gl
Topic Starter
Mykaterasu

Itasha_S13 wrote:


  • Tropikal Karnivorous Khimera
    01:01:454 (3,4,5) - 01:03:254 (3,4,5) - any reason behind these? I dont really hear anything in the music different to make them stand out Just feel they're more pronounced I guess.
    01:22:554 (4,1) - these breaks the flow from 01:22:254 (3) - the others parts when you used such pattern you didnt break the flow I don't really consider this the breaking of flow. It just moves forwards.
    01:25:754 (2,1) - I think this one is okay because you have that sound on the 2 so breaking the flow for better emphasize goes well on here
    01:41:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel like this plays really easy and slow and doesn't really fits the song as it build up to this part, you were using high spacing for some triplets and high difficulty in general, but this is underwhelming The difficulty wasn't the concern here. This is designed in this way, 1) to build by using the rhythm without relying on really low spacing and 2) to differentiate from the last section where clean streams are used
    02:06:254 (1,2) - maybe use more spacing? song builds up intensity but map goes easier In an ideal world, I would probably increase spacing, but I don't want to overdo it. I hate random sliderbreaks as much as the next guy, and I don't want this map to breach that design decision.
    02:14:954 (2,4) - avoid overlap :'v Yes m'lord.
    02:32:254 (1,2,3,4,1,2,3,4) - pretty much the same as the other stream similar to this, maybe try something like https://osu.ppy.sh/ss/9763722 oof, that's a bit extreme. I'll consider giving it a buff, but I don't think it'll ever reach that degree.
    04:56:854 (3,1) - blanket owo Yes m'lord.
    as a general and nitpicky stuff, I didnt really liked the red and blue combo colours :< I went with the neon colours for the middle colours,
    and just thought it'd make sense to go full red and blue from cyan and pink. But I'm colourblind so whaddoIknow¯\_(ツ)_/¯
the last part (kiai) was really fun :´p gl cheers
tyvm for the mod!
error_exe777
you know for my first standard mod i've picked a really difficult map

oh uh btw since im mainly mania, alot of what i say may seem stupid since im used to the kind of mania modding style. forgive me if i try to change anything fundamental or whatever

delete camellia
[General]
  1. Check aimod, there are some unsnapped sliderends
  2. Kiai at 01:17:054 - seems odd since its kind of a calm section before the "drop" essentially. i would prefer it were to flash to have the flashy thingy but not for the whole section. seems a bit excessive
  3. The timing point seems odd, since it starts at essentially background noise. imo would be better at 00:14:654 - since that is where the main melody sounds start. though, its a pretty long gap so up to you
  4. Diffname is a bit long but i guess its okay.
[Tropikal Karnivorous Khimera]

00:42:254 (1,2,3) - the jumps here seems a bit excessive since its a pretty calm section and give quite a bit of contrast from the rest when the music is essentially the same. it seems you tried to differentiate something with these 00:42:254 (1,2) - being a larger gap than 00:42:454 (2,3) - these but this in itself seems backwards. i would prefer the last two notes to be further than the first two since the vocals are more prominent

01:25:054 (1,2) - i understand the use of kicksliders here but doesn't give much emphasis over maybe stacking two circles. plus, its essentially the same pattern as these 01:08:254 (1,2,3,4) - and the same combo colour so would kind of lead the player into thinking its for the same sound when in reality its not

01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - the stack is quite cool but the combo gets pretty long and the sound isnt technically repeating, well doesnt give that effect since there are extra bg sounds which don't really help. i personally would like another NC halfway through but its up to you

01:33:354 (2,3) - the circle doesnt line up in terms of flow perfectly here whereas the other instances (eg 01:20:554 (2,3) - 01:26:954 (2,3) - ) so would be better if you were to shift the note over slightly to have them line up straight

01:37:854 - these repeating sliders here are really slow coming off the back off the previous section which has fast SVs which makes them feel quite anti-climactic. then when these patterns 01:41:054 - come along it suddenly gives of loads more emphasis when all you're really doing is adding some variation. if i were you, i would change the reversing sliders to something like kicksliders to make that transition a bit smoother

02:22:254 (1,2,3,4) - these are cool butttttt they dont really reflect the music very well since each sound blends in with the other one in a way, and feels more linear. with that big ass gap halfway through it creates a feeling of contrast that is a bit weird when comparing to the song. i would prefer an equally spaced stream but with varying placements on the y axis or something. maybe something like https://osu.ppy.sh/ss/9893354 but with a bit more precision

02:27:454 (1,1,1) - hrrrgh this pattern triggers me since you are directed into the sliderbody of the next slider which creates for some really odd movement and doesnt flow very well. i would highly prefer a pattern where the sliderends flow into the next sliderhead but thats subjective. the pattern may be intended but /shrug

03:01:054 - i like your use of the cross-side notes gimmick thing here

03:29:854 (1) - idk why this is a symmetrical pattern. all the others in the map have been random and unpredictable yet this one is not that. seems a tad inconsistent

04:55:054 (2,3) - these sliders are quite cool butttttttttttttttttttt the sounds behind them differ from eachother. the sound behind the second LN changes/rolls down slightly so you could adjust the slider to show this change in sound, since they are/look copy and pasted as they are now

06:05:054 (1) - the SV change with this slider is very drastic considering the other SVs went down in intervals of about 0.03 yet this one goes down 0.09 which is really weird. i understand the sound is fading out but you can still here it while playing. i would boost the rate to about 0.1x or somin

dear christ

overall i think the map adheres to the style camellia wanted pretty well. though, i think there isnt much of a contrast between the more intense sections of the map, but its probably passable.

i stg if i said LN instead of slider please slap me

good luck lol
Topic Starter
Mykaterasu

error_exe777 wrote:

you know for my first standard mod i've picked a really difficult map

oh uh btw since im mainly mania, alot of what i say may seem stupid since im used to the kind of mania modding style. forgive me if i try to change anything fundamental or whatever

delete camellia
[General]
  1. Check aimod, there are some unsnapped sliderends sliders are fun
  2. Kiai at 01:17:054 - seems odd since its kind of a calm section before the "drop" essentially. i would prefer it were to flash to have the flashy thingy but not for the whole section. seems a bit excessive I don't really consider this drop a kiai since this isn't really a high point of the song, just a really long kick section, so I did a kiai flash on the teknologi so that when it happens next time, the kiai 04:30:654 - here is way more impactful
  3. The timing point seems odd, since it starts at essentially background noise. imo would be better at 00:14:654 - since that is where the main melody sounds start. though, its a pretty long gap so up to you It starts on an instrument, some type of percussive tonal instrument.
  4. Diffname is a bit long but i guess its okay.


    [Tropikal Karnivorous Khimera]

    00:42:254 (1,2,3) - the jumps here seems a bit excessive since its a pretty calm section and give quite a bit of contrast from the rest when the music is essentially the same. it seems you tried to differentiate something with these 00:42:254 (1,2) - being a larger gap than 00:42:454 (2,3) - these but this in itself seems backwards. i would prefer the last two notes to be further than the first two since the vocals are more prominent Vocals are being accented through repeated flow here, although I guess the spacings could be seen as a little too high. Still, this isn't really much, espcially at this bpm.

    01:25:054 (1,2) - i understand the use of kicksliders here but doesn't give much emphasis over maybe stacking two circles. plus, its essentially the same pattern as these 01:08:254 (1,2,3,4) - and the same combo colour so would kind of lead the player into thinking its for the same sound when in reality its not They're not the same, which is why 01:08:254 (1,2) - is a rotation of itself, and 01:25:054 (1,2) - is a flip. Two circles wouldn't produce the desired feeling anyway.

    01:29:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - the stack is quite cool but the combo gets pretty long and the sound isnt technically repeating, well doesnt give that effect since there are extra bg sounds which don't really help. i personally would like another NC halfway through but its up to you People have complained a lot about this stream. I guess I can give it some more flavour, even though it will weaken the theme.

    01:33:354 (2,3) - the circle doesnt line up in terms of flow perfectly here whereas the other instances (eg 01:20:554 (2,3) - 01:26:954 (2,3) - ) so would be better if you were to shift the note over slightly to have them line up straight They're fine

    01:37:854 - these repeating sliders here are really slow coming off the back off the previous section which has fast SVs which makes them feel quite anti-climactic. then when these patterns 01:41:054 - come along it suddenly gives of loads more emphasis when all you're really doing is adding some variation. if i were you, i would change the reversing sliders to something like kicksliders to make that transition a bit smoother This is intentional, the 01:41:054 (1,2,3,4) - circle theme isn't a variation of the sliders, it's a buildup theme.

    02:22:254 (1,2,3,4) - these are cool butttttt they dont really reflect the music very well since each sound blends in with the other one in a way, and feels more linear. with that big ass gap halfway through it creates a feeling of contrast that is a bit weird when comparing to the song. i would prefer an equally spaced stream but with varying placements on the y axis or something. maybe something like https://osu.ppy.sh/ss/9893354 but with a bit more precision zigzag streams don't convey melodic interest very well when they're not accompanied by previous circle streams

    02:27:454 (1,1,1) - hrrrgh this pattern triggers me since you are directed into the sliderbody of the next slider which creates for some really odd movement and doesnt flow very well. i would highly prefer a pattern where the sliderends flow into the next sliderhead but thats subjective. the pattern may be intended but /shrug Sliders at this low of a spacing can be comfortable in any position and rotation

    03:01:054 - i like your use of the cross-side notes gimmick thing here

    03:29:854 (1) - idk why this is a symmetrical pattern. all the others in the map have been random and unpredictable yet this one is not that. seems a tad inconsistent The universe sound now encompasses all things with peace and unity, a total of two times. Hopefully the change in rhythm is ok now.

    04:55:054 (2,3) - these sliders are quite cool butttttttttttttttttttt the sounds behind them differ from eachother. the sound behind the second LN changes/rolls down slightly so you could adjust the slider to show this change in sound, since they are/look copy and pasted as they are now ok changed

    06:05:054 (1) - the SV change with this slider is very drastic considering the other SVs went down in intervals of about 0.03 yet this one goes down 0.09 which is really weird. i understand the sound is fading out but you can still here it while playing. i would boost the rate to about 0.1x or somin you be readin the wrong green line my man

    dear christ

    overall i think the map adheres to the style camellia wanted pretty well. though, i think there isnt much of a contrast between the more intense sections of the map, but its probably passable.

i stg if i said LN instead of slider please slap me

good luck lol
ty for mod
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