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Camellia - Ethnik Khemikal Teknologi

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Topic Starter
Mykaterasu
This beatmap was submitted using in-game submission on 25 January 2018 at 18:46:40

Artist: Camellia
Title: Ethnik Khemikal Teknologi
Tags: Ethnic Chemical Technology Tropical Carnivorous Chimera INVAIDAS FROM DA JUNGLE かめるかめりあ kamel 大箭将也 masaya oya kametek Psystyle Hardstyle
BPM: 150
Filesize: 25799kb
Play Time: 06:13
Difficulties Available:
  1. Tropikal Karnivorous Khimera (5.03 stars, 1353 notes)
Download: Camellia - Ethnik Khemikal Teknologi
Information: Scores/Beatmap Listing
---------------
WARNING! We're detecting extreme SV levels in your area. Tread carefully explorer, and watch the shapes these monsters are using! Looks like one shape is always fast!
Redownload if downloaded before the 6th of November, 2017.

Artwork by Jorge Jacinto; Deviant Art


Mapping blankets on a curved monitor is actually going to make me bald I swear to god I'm going insane.
Asherz007
Me + BPM manipulation for slider tick changer = grr

irc for the record
2017-09-01 21:39 Mykaterasu: owo
2017-09-01 21:39 Asherz007: yo
2017-09-01 21:39 Mykaterasu: you likey?
2017-09-01 21:39 Asherz007: standard mapping's always interesting to look at :P
2017-09-01 21:39 Asherz007: nice song choice
2017-09-01 21:40 Mykaterasu: ty
2017-09-01 21:40 Asherz007: the default hs tho :3
2017-09-01 21:41 Asherz007: nice use of slider art too
2017-09-01 21:41 Mykaterasu: ty
2017-09-01 21:44 Asherz007: p long break in the middle tho, has to be said
2017-09-01 21:44 Mykaterasu: Most tech maps have that
2017-09-01 21:44 Mykaterasu: at least the good ones anyway
2017-09-01 21:44 Asherz007: fair enough lol
2017-09-01 21:45 Mykaterasu: It's mostly because mapping the piano would be more difficult than the parts either side of it
2017-09-01 21:45 Mykaterasu: and everything else is 1/4 noise
2017-09-01 21:45 Mykaterasu: so it wouldn't really convey fluid increases and decreases in difficulty
2017-09-01 21:46 Asherz007: 04:41:835 (1,1,1) - Minor concern. The third one is shorter so idk whether having the same pattern for it would be a good idea
2017-09-01 21:48 Mykaterasu: that really isn't a problem when it's dotted
2017-09-01 21:49 Mykaterasu: in a mapping sense, if the next rhythm was 3/4 away, the next object would be underneath again
2017-09-01 21:49 Mykaterasu: most dotted rhythms end after 3 objects anyway
2017-09-01 21:49 Mykaterasu: so people usually don't struggle with that
2017-09-01 21:50 Asherz007: fair enough then lol
2017-09-01 21:50 Asherz007: Kinda a typical thing of camellia anyway lol
2017-09-01 21:53 Asherz007: 04:57:635 (2,1) - I remember hearing something about this but idk about movement, that ok?
2017-09-01 21:53 Mykaterasu: its fine
2017-09-01 21:54 Mykaterasu: change in rotation is on the barline
2017-09-01 21:54 Asherz007: I guess the thing is about the bpm manipulation
2017-09-01 21:54 Asherz007: cus 75 is not camellia xd
2017-09-01 21:55 Asherz007: why's is there
2017-09-01 21:55 Asherz007: *it
2017-09-01 21:55 Mykaterasu: to go under the sv limit
2017-09-01 21:55 Asherz007: just change it in the .osu file
2017-09-01 21:55 Mykaterasu: we're capped at 0.5
2017-09-01 21:55 Asherz007: caps pfft
2017-09-01 21:56 Mykaterasu: there's not much to infer the pulse there
2017-09-01 21:56 Mykaterasu: so I think it fits
2017-09-01 21:56 Asherz007: still bpm manipulation tho bc essentially every camellia song is flat bpm
2017-09-01 21:57 Mykaterasu: hm ig
2017-09-01 21:58 Asherz007: I mean it's in the quieter sections, but I reckon 150 should still be used
2017-09-01 22:00 Asherz007: Unless you're doing some seemingly random slider tick manipulation
2017-09-01 22:01 Asherz007: Though that might mislead people
2017-09-01 22:01 Mykaterasu: that is the other thing
2017-09-01 22:01 Mykaterasu: The marimba in the back is syncopated
2017-09-01 22:02 Mykaterasu: so ticks in 1/2 time in 150 bpm are playing exactly opposite what the marimba is doing
2017-09-01 22:02 Mykaterasu: and it feels a little iffy
2017-09-01 22:02 Mykaterasu: once other parts come in it's fine
2017-09-01 22:03 Mykaterasu: but without that it's lopsided
2017-09-01 22:04 Asherz007: Something tells me someone else gonna shout out you for this manipulation though, that's the thing
2017-09-01 22:04 Mykaterasu: If it's the one thing that prevents this map from being ranked, sure I'll change
2017-09-01 22:05 Mykaterasu: but tick manipulation is allowed for justifiable reasons
2017-09-01 22:05 Mykaterasu: and the map is equally passable with hr no matter what tick rate is used
2017-09-01 22:05 Mykaterasu: so it's fine imo
2017-09-01 22:05 Asherz007: Fair enough I guess.
2017-09-01 22:06 Asherz007: Oh right.
2017-09-01 22:06 Asherz007: Why don't you just mute the slidertick hitsound instead?
2017-09-01 22:07 Asherz007: I mean, if it gets in the way, I think you can mute it without being penalised
2017-09-01 22:07 Mykaterasu: That would be an apt solution
2017-09-01 22:07 Mykaterasu: then it's just about having 1 solution over another
2017-09-01 22:08 Asherz007: I mean,
2017-09-01 22:08 Asherz007: ACTION is editing [https://osu.ppy.sh/b/904030 Camellia - dreamless wanderer [lost]]
2017-09-01 22:08 Mykaterasu: I'll consult ever useful #modhelp
2017-09-01 22:08 Asherz007: Ranked with silent slidertick
2017-09-01 22:09 Asherz007: I think it's as long as sliderslide and slidertick aren't both muted, you're good
2017-09-01 22:10 Mykaterasu: sure
2017-09-01 22:11 Mykaterasu: although people who choose to opt out of custom hitsounds will get that bad ticks
2017-09-01 22:11 Mykaterasu: I think that seems wise to emulate previous ranked maps
2017-09-01 22:11 Asherz007: Mhm
2017-09-01 22:12 Asherz007: Do you need the timing point changes or are you good with doing them yourself
2017-09-01 22:12 Mykaterasu: no I broke the cap upwards just fine
2017-09-01 22:12 Mykaterasu: but downwards I was hesitant due to tickrate
2017-09-01 22:13 Asherz007: I mean you're fine with changing in .osu
2017-09-01 22:14 Mykaterasu: yeah
2017-09-01 22:14 Mykaterasu: its simple
2017-09-01 22:14 Asherz007: Ok. Need a silent hs?
2017-09-01 22:14 Mykaterasu: wait we have a problem
2017-09-01 22:14 Mykaterasu: this is unrankable
2017-09-01 22:15 Asherz007: What why
2017-09-01 22:16 Mykaterasu: http://puu.sh/xpclQ/c1e49cd952.jpg
2017-09-01 22:17 Asherz007: which slider is that
2017-09-01 22:17 Mykaterasu: I don't think ticks are allowed to intercept the end circle
2017-09-01 22:17 Mykaterasu: the first
2017-09-01 22:17 Mykaterasu: actually its fine
2017-09-01 22:17 Mykaterasu: they all do that
2017-09-01 22:17 Mykaterasu: so it's unavoidable
2017-09-01 22:17 Asherz007: lol
2017-09-01 22:18 Asherz007: client usually hides the ones that are too close I think
2017-09-01 22:18 Asherz007: But should be fine
2017-09-01 22:18 Mykaterasu: well that's exactly the problem
2017-09-01 22:18 Mykaterasu: having feedback on something you can't see is counterintuitive
2017-09-01 22:18 Asherz007: Apart from this one isn't
2017-09-01 22:19 Mykaterasu: no it is being hidden
2017-09-01 22:19 Mykaterasu: if it intercepts then it should be hidden
2017-09-01 22:19 Mykaterasu: which generally isn't ok
2017-09-01 22:19 Asherz007: Is it concrete in rc tho
2017-09-01 22:20 Mykaterasu: it's a guideline
2017-09-01 22:20 Mykaterasu: avoid using high tick rates combined with low sv - receiving feedback from slider ticks that are not visible can be uncomfortable
2017-09-01 22:21 Asherz007: Can you get lower than tick rate 1
2017-09-01 22:21 Mykaterasu: no without changing the bpm
2017-09-01 22:21 Mykaterasu: not*
2017-09-01 22:21 Mykaterasu: so no basically
2017-09-01 22:22 Mykaterasu: I don't know if the feedback they're talking about is auditory or visual
2017-09-01 22:23 Mykaterasu: if it's auditory then silencing it is a must
2017-09-01 22:23 You *could* change in .osu but I can't remember whether it's rankable or not
2017-09-01 22:24 Mykaterasu: I'll just make it all 150 and silence
2017-09-01 22:24 Mykaterasu: and hold my breath
2017-09-01 22:24 Asherz007: lol
2017-09-01 22:25 Asherz007: I'll see if I can find out about that tick rate
2017-09-01 22:26 Mykaterasu: now where did I put that blank wav
2017-09-01 22:26 Mykaterasu: it might be in my skin somewhere
2017-09-01 22:26 Asherz007: I mean I have one but it's 2 seconds long lol
2017-09-01 22:27 Mykaterasu: my skin's sliderslide is blank
2017-09-01 22:27 Mykaterasu: so I'll just repurpose that
2017-09-01 22:27 Asherz007: k
2017-09-01 22:28 Asherz007: And this is why I don't mod standard xd
2017-09-01 22:31 Mykaterasu: done
2017-09-01 22:33 Asherz007: sweet
Affirmation
Q

[adf]
00:39:035 (1,1) - blanket
00:58:935 (7,1) - don't make jump as you did.
01:46:135 (3,4) - flow looks hard
02:51:435 (1,2,1,2,1,2,1,2) - make increasing DS?
03:52:235 (1) - bad wiggles can be unrankable.

GL
Topic Starter
Mykaterasu

Neoskylove wrote:

Q

[adf]
00:39:035 (1,1) - blanket k
00:58:935 (7,1) - don't make jump as you did. Changed but not removed.
01:46:135 (3,4) - flow looks hard Hard flow doesn't make bad flow. Without a justification with what you think is wrong, this is just an observation.
02:51:435 (1,2,1,2,1,2,1,2) - make increasing DS? It is...
03:52:235 (1) - bad wiggles can be unrankable. Define bad wiggle then.

GL
Affirmation
KDs?
Topic Starter
Mykaterasu
Nogar
Love the map :D
Mking
Hey there! here from my modding queue ~

[General]
Overall I like the song and the map, but I'd request to up the CS to 3 maybe, as this would fit it still and it would make the map slightly harder + it will buff the star rating to over 5 stars which fits the map better (actually 4.99 but oh well)

[Tropikal Karnivorous Khimera]
00:48:035 (5,6) - slider doesnt feel in line which it could be for aesthetics
01:20:035 (4,5,1) - maybe have 4 and 5 aim at the slider instead of to the other side, like this
01:21:035 (1,2,3) - space these like 01:21:635 (4,5,1) - these as theyre almost the same pattern
01:43:835 (1) - ctrl g
02:22:235 (1) - make this slider part of the spaced stream? its a different sound + would buff the diff to over 5 stars with cs 3 xd
04:40:535 (2,3,4,5) - switch 3 and 5? flows better

Not really that much but its pretty clean already its so nice hope it gets ranked
gl!
Topic Starter
Mykaterasu

Mking wrote:

Hey there! here from my modding queue ~

[General]
Overall I like the song and the map, but I'd request to up the CS to 3 maybe, as this would fit it still and it would make the map slightly harder + it will buff the star rating to over 5 stars which fits the map better (actually 4.99 but oh well) A change like this can always be reverted, so I'll bite and see if it sticks.

[Tropikal Karnivorous Khimera]
00:48:035 (5,6) - slider doesnt feel in line which it could be for aesthetics Fixed
01:20:035 (4,5,1) - maybe have 4 and 5 aim at the slider instead of to the other side, like this
These are to accentuate the 2 ways the bass moves in this section. At the end of the bar, it either moves upwards or downwards. If upwards, this type of movement is used. If downwards, spaced straight lines are used.
01:21:035 (1,2,3) - space these like 01:21:635 (4,5,1) - these as theyre almost the same pattern They may be similar play-wise but they're representing two very different musical motifs; ergo they can't be mapped the same.
01:43:835 (1) - ctrl g Ok.
02:22:235 (1) - make this slider part of the spaced stream? its a different sound + would buff the diff to over 5 stars with cs 3 xd Sure I could change how its designed a bit, although I don't think it's enough to push it a bit higher.
04:40:535 (2,3,4,5) - switch 3 and 5? flows better I don't agree.

Not really that much but its pretty clean already its so nice hope it gets ranked
gl!
Cheers for the mod.
Saltssaumure
Hi from my modqueue.

[TKK]
Maybe increase OD to 8.5? I shitspam through the streams yet I always seem to be hitting 300s.
02:27:435 (1,2,1,2,1,2) - change to 1/3 rhythm isn't readable here, as the shape of the sliders is still very similar to those before. The new combo colour helps somewhat but it's also used for regular rhythms in other parts of the map, so it doesn't clearly indicated a change in rhythm.
02:51:435 (1,2,1,2,1,2,1,2,1) - this part feels quite jarring. the music slowly increases in intensity, but here it goes from slow 1/1 directly into a spinner (which is variable intensity, but most people will go as fast as possible).
03:29:835 (1) - uninteresting slider shape.
04:41:835 (1,1,1) - might be unrankable bc they're almost identical and stacked on top of each other. also ctrl+g the last one to show that it's shorter rhythm?
04:55:035 (2,3) - could use different slider shapes to represent the "screeching" sound better.

This is pretty darn cool bc even with the highly variable SV it never forces you to sliderbreak. Good luck with the map!
Topic Starter
Mykaterasu

Saltssaumure wrote:

Hi from my modqueue.

[TKK]
Maybe increase OD to 8.5? I shitspam through the streams yet I always seem to be hitting 300s. I was doing some previous testing on ODs and I came to the conclusion that while low bpm isn't common, it shouldn't be catered for, so I settled with OD9. This confirms my assumption, so that's nice.
02:27:435 (1,2,1,2,1,2) - change to 1/3 rhythm isn't readable here, as the shape of the sliders is still very similar to those before. The new combo colour helps somewhat but it's also used for regular rhythms in other parts of the map, so it doesn't clearly indicated a change in rhythm. As far as tampering without the SV goes, this is easily done by making the first slider a reverse slider.
02:51:435 (1,2,1,2,1,2,1,2,1) - this part feels quite jarring. the music slowly increases in intensity, but here it goes from slow 1/1 directly into a spinner (which is variable intensity, but most people will go as fast as possible). I thought it best to have two instances of an increase and decrease in difficulty separated by the break. I can see how this can be jarring, but I'll have to think about if this section needs something more over a longer period of time.
03:29:835 (1) - uninteresting slider shape. That can be arranged.
04:41:835 (1,1,1) - might be unrankable bc they're almost identical and stacked on top of each other. also ctrl+g the last one to show that it's shorter rhythm? I've alleviated all these concerns apart from the stacking. Hopefully this will suffice.
04:55:035 (2,3) - could use different slider shapes to represent the "screeching" sound better. That can also be arranged

This is pretty darn cool bc even with the highly variable SV it never forces you to sliderbreak. Good luck with the map!
Cheers
Gordon
From my modding queue with Scarlet!

Overall looks and seems very fun to play. Just have a few things to point out and all

Mod
00:31:435 (3) - Fill the reverse to the next white tick sounds a bit better though I know you'd want the sudden gap in music. I mean both work well but I think an extended would work well here. Take a listen to it.
00:44:235 (4) - ^ Same
00:47:035 (2) - You can get away with putting a note here on the blue tick before the slider.
01:01:435 (3,4,5) - Might be a little bit of a jump in difficulty since mostly everything in this section is closer together. 01:03:235 (3,4,5) - Spacing like this would be fine for the 1:01 timer mark.
01:04:635 (3,4,5,6) - I'd bring this 4 notes closer to the long reverse cause this will be susceptible to breaking early on. Which you are probably aiming for. But so far the first minute has been close knit patterns. SO maybe keep that in mind
01:41:035 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Interesting concept I just don't know if it looks clean or not. Maybe look back at and think of other patterns? Like it seems fine and playable it's just confusing me.

Really liking the stream shapes between 2:09 and 2:22 GJ

02:25:335 (4,5,6,7,8) - Intentional I know but it doesn't look clean to me. Feels like 8 is in no-mans-land. Either space out 6 and 7 more or make the 5-8 closer.
02:32:235 (1,2,3,4,1,2,3,4) - Like the last one of these review look over different patterning maybe. Never really encountered a stream like this.
03:36:235 (1) - Maybe a new shape for this slider? Could get a little more creative. Explore
04:59:335 (6,1) - Gap here might be a little over the top.
05:15:435 (1,2,3) - Rethink spacing
05:17:735 (4,5) - Seems like a weird jump
05:21:635 (3,4,1) - Spacing. Though intentional and playable I know
Overall watch some of the spacings on the streams

BG Video is littttty!

Overall really fun map! Keep it up broham

Soul/Mistaken~
Topic Starter
Mykaterasu

Mistaken wrote:

From my modding queue with Scarlet!

Overall looks and seems very fun to play. Just have a few things to point out and all

Mod
00:31:435 (3) - Fill the reverse to the next white tick sounds a bit better though I know you'd want the sudden gap in music. I mean both work well but I think an extended would work well here. Take a listen to it. Even if it would sound better, it seems very wrong to have a 5-note repeat slider in a map that only has 4-note repeat sliders or extended higher division sliders. I see what you mean, but ontop of that it wouldn't represent the vocals anymore so I'd have to pass.
00:44:235 (4) - ^ Same
00:47:035 (2) - You can get away with putting a note here on the blue tick before the slider. The only reason 00:40:035 (2,1) - this works is because (2) inhabits a red tick. This one sits on a blue and doesn't have the sound I'm looking for.
01:01:435 (3,4,5) - Might be a little bit of a jump in difficulty since mostly everything in this section is closer together. 01:03:235 (3,4,5) - Spacing like this would be fine for the 1:01 timer mark. People should be able to handle basic stack spacing emphasis., especially at this circle size.
01:04:635 (3,4,5,6) - I'd bring this 4 notes closer to the long reverse cause this will be susceptible to breaking early on. Which you are probably aiming for. But so far the first minute has been close knit patterns. SO maybe keep that in mind Yeah ok.
01:41:035 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Interesting concept I just don't know if it looks clean or not. Maybe look back at and think of other patterns? Like it seems fine and playable it's just confusing me. Most play-testers have no problem with it.

Really liking the stream shapes between 2:09 and 2:22 GJ

02:25:335 (4,5,6,7,8) - Intentional I know but it doesn't look clean to me. Feels like 8 is in no-mans-land. Either space out 6 and 7 more or make the 5-8 closer. Very intentional, not only is it spaced like this in other places like 02:22:235 (1,2,3,4) - here at the start of this section, but it also brings out the synth on 02:25:735 (8) - .
02:32:235 (1,2,3,4,1,2,3,4) - Like the last one of these review look over different patterning maybe. Never really encountered a stream like this. Without a justifiable reason to tamper with it I don't see much reason to change something that most seem ok with.
03:36:235 (1) - Maybe a new shape for this slider? Could get a little more creative. Explore The 2 previous shapes have been mostly concave, I think it's time for a convex shape, don't you?
04:59:335 (6,1) - Gap here might be a little over the top. People can manage in cs3
05:15:435 (1,2,3) - Rethink spacing As above & see below
05:17:735 (4,5) - Seems like a weird jump After 5mins of tech map, variable spacing is totally playable and not a new concept. If there is a problem with the actual pattern in terms of playability, you need more than to say "It's weird" or so, since that isn't a justification for something to be wrong. Many "weird" things can be/are rankable if applied correctly, so this a statement alone isn't useful to me.
05:21:635 (3,4,1) - Spacing. Though intentional and playable I know As above
Overall watch some of the spacings on the streams

BG Video is littttty! Cheers

Overall really fun map! Keep it up broham

Soul/Mistaken~
ty for mod.
Yuuya_ke
We're detekting ekstreme Slider Velositi levels in your area. Tread kharefulli, eksplorer.
Maxylan
Better late than never, hehe... But I'm back from my vacation and ready to mod!
NM From my "Modding Madness!" queue!

[]

Tropical something something
Let me start off by saying, I like it. I like how it plays and it's somewhat fun with the inconsistencies as they add variety to the somewhat repetitive music, but just keep in mind too many inconsistencies also feels really odd. I can see repeated elements in a lot of places but overall what the song has in gameplay it lacks in rhythm and that's my takeaway from the many playtests I did. Oh yeah, and if I mention something more than once it's a repeated thing, I don't want to point out every single instance because that just makes this a nazi-wall-of-text mod lol

00:33:435 (4,5) - Flows weird.
00:45:635 (2,3,4) - Overmapped because there ain't no sound on blue tick, also wildly inconsistent with 00:32:635 (2,3) - which is the exact same sound.
01:19:735 (2,3) - 01:21:335 (2,3) - This entire part focus on emphasising the white ticks with sliders yet here and there it's replaced with double-taps even if there's no discernable change in the music. Just because it's a repeated element doesn't mean it's a good one since it's so inconsistent with the song.
01:20:035 (4,5,1) - 01:21:635 (4,5,1) - These are also a part of the problem mentioned above, I get the reason you're using double-taps is to allow for these two patterns, but once again, they kind of stick out, a lot. Don't get me wrong I admire that you're trying to bring variety to a repetitive song but do it in a more consistent way if you insist on using this, like implement it more often or the other way around, implement it less often and only when the song supports it.
01:25:735 (2,3) - 01:27:335 (4,1) - I don't like how some of these are angled because they imply movement against the flow. I had no problem with this in playtests but it can feel iffy for players on a 4* level and could follow visual flow better.
01:31:235 (1) - Although there's no problem with this I dislike when people only use a new combo to emphasise a sound instead of adding something more meaningful, like distance, or changing it to a slider.
01:47:435 (1) - 01:49:035 (1) - That's the same sound as all these other bent sliders 01:47:035 (4) - 01:46:635 (1) - yet mapped with a circle making it inconsistent.
02:01:835 (1,2,3,4,5,6,7,8,1) - Overlap fiesta. Overlaps do not equal bad all the time, but big clusters overlapping like this does equal bad. With a little more effort put into object placement, I'm sure you can find something more aesthetically pleasing for this part =p
02:09:435 (1,1) - This could lead better into that and this 02:09:635 (1,1) - could lead better into the stream.
02:09:835 (1) - At the risk of sounding rude, the fact that you just made this entire section just a long stream seems really lazy to me. It doesn't fit with the song at all, period, and it's the most questionable rhythm choice so far. The stream spacing getting smaller/larger is the only thing that remotely fits but you don't even have to use lower playback rate to tell that there ain't a sound on every single tick that warrants a stream through the entire section.
02:24:235 (1) - Exactly the same as 02:22:635 (1) - but then you go from an appropriate rhythm choice (sliders) to another stream? Lazy lol =p
[]

This mod is already too long so will cut of there, and sorry for being rude near the end but this map has tons of potential that's why the rhythm choice baffles me. Good luck with the map!
Topic Starter
Mykaterasu

Maxylan wrote:

Better late than never, hehe... But I'm back from my vacation and ready to mod!
NM From my "Modding Madness!" queue!

[]

Tropical something something
Let me start off by saying, I like it. I like how it plays and it's somewhat fun with the inconsistencies as they add variety to the somewhat repetitive music, but just keep in mind too many inconsistencies also feels really odd. I can see repeated elements in a lot of places but overall what the song has in gameplay it lacks in rhythm and that's my takeaway from the many playtests I did. Oh yeah, and if I mention something more than once it's a repeated thing, I don't want to point out every single instance because that just makes this a nazi-wall-of-text mod lol

00:33:435 (4,5) - Flows weird. I can't discern how you think that.
00:45:635 (2,3,4) - Overmapped because there ain't no sound on blue tick, also wildly inconsistent with 00:32:635 (2,3) - which is the exact same sound. Changed to be rhythmically accurate, but still varied.
01:19:735 (2,3) - 01:21:335 (2,3) - This entire part focus on emphasising the white ticks with sliders yet here and there it's replaced with double-taps even if there's no discernable change in the music. Just because it's a repeated element doesn't mean it's a good one since it's so inconsistent with the song. Changed
01:20:035 (4,5,1) - 01:21:635 (4,5,1) - These are also a part of the problem mentioned above, I get the reason you're using double-taps is to allow for these two patterns, but once again, they kind of stick out, a lot. Don't get me wrong I admire that you're trying to bring variety to a repetitive song but do it in a more consistent way if you insist on using this, like implement it more often or the other way around, implement it less often and only when the song supports it. These patterns closely follow the bass synth variation so if anything they're supposed to stick out.
01:25:735 (2,3) - 01:27:335 (4,1) - I don't like how some of these are angled because they imply movement against the flow. I had no problem with this in playtests but it can feel iffy for players on a 4* level and could follow visual flow better. This isn't intended for normal 4* players. The map is generally under starred.
01:31:235 (1) - Although there's no problem with this I dislike when people only use a new combo to emphasise a sound instead of adding something more meaningful, like distance, or changing it to a slider. I was using this to reset the custom colours, but a jump back to red should be ok on its own.
01:47:435 (1) - 01:49:035 (1) - That's the same sound as all these other bent sliders 01:47:035 (4) - 01:46:635 (1) - yet mapped with a circle making it inconsistent. Can't be avoided, it's mapped so that it's easily identifiable though, perfectly stacked and NC on the object underneath to show it's different.
02:01:835 (1,2,3,4,5,6,7,8,1) - Overlap fiesta. Overlaps do not equal bad all the time, but big clusters overlapping like this does equal bad. With a little more effort put into object placement, I'm sure you can find something more aesthetically pleasing for this part =p Harks back to this spacing 01:02:635 (1,2) - which appears throughout the map as an easily identifiable short-hand for 3/4 rhythms.
02:09:435 (1,1) - This could lead better into that and this 02:09:635 (1,1) - could lead better into the stream. If everything lead perfectly into everything else there'd be no impactful gameplay on certain objects.
02:09:835 (1) - At the risk of sounding rude, the fact that you just made this entire section just a long stream seems really lazy to me. It doesn't fit with the song at all, period, and it's the most questionable rhythm choice so far. The stream spacing getting smaller/larger is the only thing that remotely fits but you don't even have to use lower playback rate to tell that there ain't a sound on every single tick that warrants a stream through the entire section. There totally is a sound on every tick. Not only that, but streams provide a good contrast of gameplay from the previous section while also linking it to the 2nd chorus.
02:24:235 (1) - Exactly the same as 02:22:635 (1) - but then you go from an appropriate rhythm choice (sliders) to another stream? Lazy lol =p Answered above.
[]

This mod is already too long so will cut of there, and sorry for being rude near the end but this map has tons of potential that's why the rhythm choice baffles me. Good luck with the map!
tyfm
negusver
M4M from your queue

Disclaimer: I'm not good at judging structure yet. It's likely that some or most my suggestions for rhythm and flow are biased towards my own mapping style and generally inconsistent. Also, as I can't play or pass the map, my judgements concerning movement and emphasis may be off.
Whenever I feel that's the case, I'll try to bracket the suggestion. Feel free to disregard those.

( 00:14:635 (1) - I don't really like the shape of this. The theme doesn't change and merely increases in volume, so I'd try to relate them somewhat with the upcoming sliders and simplify it. Also let it start at 00:16:235 - , I don't hear any relevant sounds before. )
( 00:21:035 (1,1,1,1) - steadily increase in volume, so an idea to represent that would be to increase the sv from object to object. Could do the reverse of this at the end of the song )
( 00:27:235 (1,2) - I think mapping this with circles only would be a good way to distinguish the voice from the intro, also would make 00:28:235 - clickable, which is good i think )
( 00:29:435 (3,4) - I think not stacking these takes away emphasis from 00:30:435 (1) - as it doesn't break the established movement (emphasis of no voice/voice is same rn) )
00:33:435 (4,5,6) - I think the spacing of this is inappropriatly high, volume/tension of music doesn't increase and pitch even decreases from 00:32:035 (1,2,3) - . I'd just arrange them in a stream
( 00:42:435 - I'd like to see this be clickable. Also movement of 00:41:835 (1,2,3) - again takes away emphasis from 00:43:235 (1) - , so I'd use a different rhythm )
00:43:835 (2,3,4) - movement here is so much more than 00:31:035 (2,3) - and I don't see a reason to increase it
00:45:535 (2) - delete this imo, there's no sound
make spacing from 00:45:635 (3,4) - bigger than 00:45:835 (4,5) - because lower volume → less emphasis
( 00:46:635 (1,2) - I think I'd reduce the spacing with this, because you don't really want to have that much movement in breaks )
( 00:48:835 (7,1) - same )
( 00:53:035 (1,2) - I don't like the emphasis of this, I think something like https://drive.google.com/uc?id=0BzAUOW6 ... XJlbmh1R00 would do a better job to create a difference in movement towards incoming voice )
( 00:55:435 (5,6) - decrease spacing here, increase at 00:56:035 (8,1) - , because voice is very continuous at 00:55:635 (6,7,8) - and changes at 00:56:235 (1) - )
( 00:56:135 - is very loud, I'd turn 00:56:035 (8) - into circles and do something like https://drive.google.com/uc?id=0BzAUOW6 ... 25HOGJIQXM , (of course that doesn't make sense structurally…) )

From 01:18:235 - on I had to check things at 50% playback to understand anything, so my judgements are biased.

( 01:18:635 (1,2,3) - angle ( https://drive.google.com/uc?id=0BzAUOW6 ... UZ6aXZlaWM ) and 01:20:035 (4,5,1) - angle ( https://drive.google.com/uc?id=0BzAUOW6 ... W9McElfQnc ) play very differently even though its the same motive, same for 01:21:635 (4,5,1) - , like 01:23:735 (2,3,4,1) - are sharper again )
01:28:935 (4,1,2,3) - why stop movement here, I don't hear any change
01:30:035 - the stream starts here, I'd also increase movement towards 01:30:035 (3) - for better emphasis
( 01:36:835 (4,1) - I'd increase spacing, also you could increase spacing of 01:37:035 (1,2,3) - compared to 01:37:235 (3,4,5) - to account for lower pitch )

couldn't find anything in the upcoming part :(

02:42:635 (1) - that's a very wide angle of entry compared to 02:45:835 (1) -

( 04:03:435 (1) - Probably silly, but I think increasing the sv of this and do something like https://drive.google.com/uc?id=0BzAUOW6 ... DlNR3VUOWc may create more emphasis of the scratching sound that causes increased rhythm desity and movement at 04:04:335 - )

I feel bad for not finding anything… This is all pretty flawless :(

( 05:33:635 - not quite sure why you ignore the tire sound that has been emphasized before )

( 05:37:035 (3,1) - and 05:40:235 (3,1) - I personally think stacking these would create better emphasis but preference )
Topic Starter
Mykaterasu

negusver wrote:

M4M from your queue

Let's not waste space shall we?
Disclaimer: I'm not good at judging structure yet. It's likely that some or most my suggestions for rhythm and flow are biased towards my own mapping style and generally inconsistent. Also, as I can't play or pass the map, my judgements concerning movement and emphasis may be off.
Whenever I feel that's the case, I'll try to bracket the suggestion. Feel free to disregard those.

( 00:14:635 (1) - I don't really like the shape of this. The theme doesn't change and merely increases in volume, so I'd try to relate them somewhat with the upcoming sliders and simplify it. Also let it start at 00:16:235 - , I don't hear any relevant sounds before. ) This is where the marimba comes in. This shape also mimics the bg, and moves in time with the phrases of said marimba
( 00:21:035 (1,1,1,1) - steadily increase in volume, so an idea to represent that would be to increase the sv from object to object. Could do the reverse of this at the end of the song ) Done
( 00:27:235 (1,2) - I think mapping this with circles only would be a good way to distinguish the voice from the intro, also would make 00:28:235 - clickable, which is good i think ) Circles there don't feel as clean as it should. I want this to be a relatively chill section that doesn't have too many 1/2 rhythms between circles.
( 00:29:435 (3,4) - I think not stacking these takes away emphasis from 00:30:435 (1) - as it doesn't break the established movement (emphasis of no voice/voice is same rn) ) This doesn't really make sense. 4 is stationary for so long that the jump from 3 is ok, and 5>1 is longer than 4>5 so 1 is emphasised? But instead you're finding a problem with 3-4 that makes 1 not emphasised when it's half a measure away.
00:33:435 (4,5,6) - I think the spacing of this is inappropriatly high, volume/tension of music doesn't increase and pitch even decreases from 00:32:035 (1,2,3) - . I'd just arrange them in a stream Most certainly not. 00:32:035 (1,2,3) - Minimal movement, less intense rhythms > 00:33:435 (4,5,6) - More movement, more intense rhythms.
( 00:42:435 - I'd like to see this be clickable. Also movement of 00:41:835 (1,2,3) - again takes away emphasis from 00:43:235 (1) - , so I'd use a different rhythm ) Debatable upon the stress on leaving a slider end.
00:43:835 (2,3,4) - movement here is so much more than 00:31:035 (2,3) - and I don't see a reason to increase it
00:45:535 (2) - delete this imo, there's no sound These have been changed
make spacing from 00:45:635 (3,4) - bigger than 00:45:835 (4,5) - because lower volume → less emphasis From a gameplay perspective these use little movement so a large jump is expected
( 00:46:635 (1,2) - I think I'd reduce the spacing with this, because you don't really want to have that much movement in breaks ) No thanks.
( 00:48:835 (7,1) - same )
( 00:53:035 (1,2) - I don't like the emphasis of this, I think something like https://drive.google.com/uc?id=0BzAUOW6 ... XJlbmh1R00 would do a better job to create a difference in movement towards incoming voice ) Hell no that looks disgusting lol
( 00:55:435 (5,6) - decrease spacing here, increase at 00:56:035 (8,1) - , because voice is very continuous at 00:55:635 (6,7,8) - and changes at 00:56:235 (1) - ) Or I could just increase 8 > 1
( 00:56:135 - is very loud, I'd turn 00:56:035 (8) - into circles and do something like https://drive.google.com/uc?id=0BzAUOW6 ... 25HOGJIQXM , (of course that doesn't make sense structurally…) ) At least you know why I'm denying this one.

From 01:18:235 - on I had to check things at 50% playback to understand anything, so my judgements are biased.

( 01:18:635 (1,2,3) - angle ( https://drive.google.com/uc?id=0BzAUOW6 ... UZ6aXZlaWM ) and 01:20:035 (4,5,1) - angle ( https://drive.google.com/uc?id=0BzAUOW6 ... W9McElfQnc ) play very differently even though its the same motive, same for 01:21:635 (4,5,1) - , like 01:23:735 (2,3,4,1) - are sharper again ) Yes... It's because they're different things.
01:28:935 (4,1,2,3) - why stop movement here, I don't hear any change Turn off fx volume and you might hear it more clearly.
01:30:035 - the stream starts here, I'd also increase movement towards 01:30:035 (3) - for better emphasis Doesn't make sense from a gameplay perspective.
( 01:36:835 (4,1) - I'd increase spacing, also you could increase spacing of 01:37:035 (1,2,3) - compared to 01:37:235 (3,4,5) - to account for lower pitch ) The shape and trajectory of these streams follow the bass synth, not the kick. This would feel lopsided to suddenly cater to the kick.

couldn't find anything in the upcoming part :(

02:42:635 (1) - that's a very wide angle of entry compared to 02:45:835 (1) - The distance is pretty low so it's fine.

( 04:03:435 (1) - Probably silly, but I think increasing the sv of this and do something like https://drive.google.com/uc?id=0BzAUOW6 ... DlNR3VUOWc may create more emphasis of the scratching sound that causes increased rhythm desity and movement at 04:04:335 - ) Not my thing

I feel bad for not finding anything… This is all pretty flawless :(

( 05:33:635 - not quite sure why you ignore the tire sound that has been emphasized before ) I thought I couldn't fit it in previously but I found a way

( 05:37:035 (3,1) - and 05:40:235 (3,1) - I personally think stacking these would create better emphasis but preference )
xd mod formatting. Use lists and list elements until modding v2 please; It's a nightmare to navigate your mod in the text editor.
tyfm
- titan
hi, nm from queue (sorry i'm so late)

SPOILER
banner thing looks like this in my browser. might wanna change it

also can you lower ar to 9? at the slow parts (especially the start) ar9.2 feels way too fast (especially with cs3) and it's a slow song so ar9 feels fine. (i would suggest even lower like ar8.7 but most people don't like ar below 9.)
02:49:854 (1,3) - blanket is slightly off
03:29:854 (1,1) - super picky but this isn't perfectly centered
03:45:854 (1,1) - this can blanket better
03:49:054 (1,1) - ^
04:10:654 (6) - touches bottom thing on the default skin (which if i remember correctly is against guidelines but idk if it matters here)
04:14:954 (2) - same here (and i'm probably missing some more)
04:36:454 (2,1) - bad blanket
04:43:054 (1) - when i played through this, i couldn't even see this circle (because it's gray) and i almost failed. it makes sense to have it gray, but i'd recommend changing it for readability
04:45:554 (4,5,6) - touches hp bar in default skin
05:47:454 (1,1) - not perfectly centered
05:53:854 (1,1) - ^

sorry for the super short mod, i'm terrible with high diffs and worse with technical ones :/
really fun map btw, good luck!
Topic Starter
Mykaterasu

- titan wrote:

hi, nm from queue (sorry i'm so late)

SPOILER
banner thing looks like this in my browser. might wanna change it done

also can you lower ar to 9? at the slow parts (especially the start) ar9.2 feels way too fast (especially with cs3) and it's a slow song so ar9 feels fine. (i would suggest even lower like ar8.7 but most people don't like ar below 9.) PLANET//SHAPER is even slower and is AR9.3. I think this song with AR9.2 is totally fine.
02:49:854 (1,3) - blanket is slightly off Fixed
03:29:854 (1,1) - super picky but this isn't perfectly centered There isn't a whole number coordinate that fits perfectly, but I can improve it a little.
03:45:854 (1,1) - this can blanket better probs can
03:49:054 (1,1) - ^ I don't see a problem with this one
04:10:654 (6) - touches bottom thing on the default skin (which if i remember correctly is against guidelines but idk if it matters here) Everything is offscreen in 4:3 ratio, which is a rule. The default skin line is a guideline, small exceptions which occur 2-3 times in a map isn't a big problem, it's only when it happens frequently
04:14:954 (2) - same here (and i'm probably missing some more)
04:36:454 (2,1) - bad blanket Spaced
04:43:054 (1) - when i played through this, i couldn't even see this circle (because it's gray) and i almost failed. it makes sense to have it gray, but i'd recommend changing it for readability That can be arranged.
04:45:554 (4,5,6) - touches hp bar in default skin
05:47:454 (1,1) - not perfectly centered Fixed
05:53:854 (1,1) - ^ Fixed

sorry for the super short mod, i'm terrible with high diffs and worse with technical ones :/
really fun map btw, good luck!
thanks for the mod
Jean-Michel Jr
Hi, M4M from your queue

a mod
00:21:054 (1,1,1,1) - Wouldn't it make more sense to make these sliders finish at the white tick after ?
00:38:054 (4) - I think this slider has a useless point in it
From 01:07:454 - to 01:12:254 - , you always follow the same logic of having 4 spaced sliders , then 2 and 2 sliders overlapping. It's pretty neat, but then 01:05:854 (1,2,3,4,1,2,3,4) - feels kind of out of place, so I would suggest giving it the same logic as the other sliders
01:11:454 - Imo, this is a bad use of cut streams ; the music doesn't support it that much, and the jumps sometimes go in a straight line or with a 90° angle, without any reason
02:14:654 (1,1,2,1,2,1,2,1,2) - I understand you want to spice things up since the whole section would only be streams if you didn't make that change, but you're missing a lot of important sounds doing so, I would recommand placing kicksliders instead of these circles 02:14:654 (1,2,2,2,1,2) - , and a 1/8 reverse slider here 02:15:554 (2) -
02:12:254 (1,2,3,4,5,6,7,8,1) - This shape resembles a circle but isn't really, I think it'd look neat if you tried to match this slider https://puu.sh/xGNGe/231dcdb80d.jpg
02:20:254 (1) - I suggest this rhythm instead here https://puu.sh/xGNrS/4b201aed13.jpg
02:24:254 (1,2,3,4,5,6,7,8,1) - This stream doesn't look very good because of the way it ends, It'd be nice to give it more roundness
02:26:454 (3) - This slider could beneficiate from improved blankets with 02:25:854 (1,2) -
03:33:054 (1,1) - I don't like these slider's shapes but I guess it's subjective
03:52:254 (1,1) - Fix blanket
04:24:254 (1,2,1,2,1,2,1,2,1) - Might be better to just add a circle on every blue tick as well
Good job on the first kiai !
05:17:754 (4,5,6,1) - I don't think this fits well

Nice map, good luck !
Topic Starter
Mykaterasu

Jean-Michel Jr wrote:

Hi, M4M from your queue

a mod
00:21:054 (1,1,1,1) - Wouldn't it make more sense to make these sliders finish at the white tick after ? It would be an equally viable decision. I felt that if I used the slider end to represent the marimba 00:22:054 - here it would be more unorthodox and interesting that making a simple 3/1 slider. I'd rather keep it how it is.
00:38:054 (4) - I think this slider has a useless point in it If used that to represent aggressive changes. The vocals definitely do something funky there.
From 01:07:454 - to 01:12:254 - , you always follow the same logic of having 4 spaced sliders , then 2 and 2 sliders overlapping. It's pretty neat, but then 01:05:854 (1,2,3,4,1,2,3,4) - feels kind of out of place, so I would suggest giving it the same logic as the other sliders I thought about this one before and I'm in the same camp.
01:11:454 - Imo, this is a bad use of cut streams ; the music doesn't support it that much, and the jumps sometimes go in a straight line or with a 90° angle, without any reason They were in a pattern, but it wasn't immediately visible. Jumpstreams given a more recognisable visual structure.
02:14:654 (1,1,2,1,2,1,2,1,2) - I understand you want to spice things up since the whole section would only be streams if you didn't make that change, but you're missing a lot of important sounds doing so, I would recommand placing kicksliders instead of these circles 02:14:654 (1,2,2,2,1,2) - , and a 1/8 reverse slider here 02:15:554 (2) - That seems like a very unclean solution. The readability of something like that would be awful since it's effectively unprepared dotted rhythms which the map isn't based around.
02:12:254 (1,2,3,4,5,6,7,8,1) - This shape resembles a circle but isn't really, I think it'd look neat if you tried to match this slider https://puu.sh/xGNGe/231dcdb80d.jpg It was intended to be curvy, but never circular. Doesn't seem like an issue.
02:20:254 (1) - I suggest this rhythm instead here https://puu.sh/xGNrS/4b201aed13.jpg I prefer mine, it's more interesting.
02:24:254 (1,2,3,4,5,6,7,8,1) - This stream doesn't look very good because of the way it ends, It'd be nice to give it more roundness That's a bit vague. I don't think the stream looks overtly ugly here. Variable spacing streams don't really have to maintain constant curvature, because otherwise you'd get incredibly sharp angles at the ends.
02:26:454 (3) - This slider could beneficiate from improved blankets with 02:25:854 (1,2) - This is a direct copy + paste of the previous pattern and yet it's not blanketed anymore. Angle transformation in the editor is whack.
03:33:054 (1,1) - I don't like these slider's shapes but I guess it's subjective ¯\_(ツ)_/¯
03:52:254 (1,1) - Fix blanket Sure
04:24:254 (1,2,1,2,1,2,1,2,1) - Might be better to just add a circle on every blue tick as well It used to be like that originally, but it didn't feel very clean to play so I chose to leave blue tick circles out.
Good job on the first kiai !
05:17:754 (4,5,6,1) - I don't think this fits well Adjusted

Nice map, good luck !
Cheers
Baack
Hey, from my queue, this may be fast for me, but I'll give it a try. :oops:

Tropikal Karnivorous Kimera
00:21:054 - Maybe a hitcircle here then a slider?
00:22:654 - ^^
00:27:254 (1) - Curved fits better than sharp;
00:27:854 (2) - Flip horizontally for better flow;
00:32:054 (1) - Sharp aswell, to replicate 00:30:454 (1)
00:44:854 (1) - Maybe sharp angled?
00:49:854 - Like this
01:15:454 (1) - Replace spinner with a repeating slider;
01:25:254 (2) - Remove NC
01:34:654 (1) - This should be a slider, since the slider next to it doesn't have a sound in the music, and it is unconfortable to play;
01:35:454 (1) - ^^
01:37:854 (1) - Maybe start with a stack until 01:38:254
01:49:054 (1) - This should be a slider, since the slider next to it doesn't have a sound in the music;
02:20:254 (1) - ^^
03:26:554 - Maybe a hitcircle here?
03:29:754 - Slider start could be here;
03:33:054 (1) - There's a gray notch at the end of the slider, was that intentional?
03:42:654 (1) - Could start on the blue tick;
04:32:254 (1,2) - Unconfortable to play;
04:43:054 (1,2) - Try this
04:45:054 (1,2) - Unconfortable to play, this repeats itself, I think you can find those;
05:12:254 (1) - Maybe make this a bit more choppy with more red notches;

At least I tried, maybe some were my personal opinion, sorry if I didn't help. This is a great map and song btw.
Topic Starter
Mykaterasu

Forzaken4K wrote:

Hey, from my queue, this may be fast for me, but I'll give it a try. :oops:

Tropikal Karnivorous Kimera
00:21:054 - Maybe a hitcircle here then a slider? I prefer to leave this section rhythmically barren for contrast.
00:22:654 - ^^
00:27:254 (1) - Curved fits better than sharp; I suppose
00:27:854 (2) - Flip horizontally for better flow; Sliders with such a low spacing and slow rhythm don't really have natural flow properties.
00:32:054 (1) - Sharp aswell, to replicate 00:30:454 (1) Made them all curvy for for this section. Makes the sharper slider shapes stand out more.
00:44:854 (1) - Maybe sharp angled?
00:49:854 - Like this I never really felt like 00:51:054 - should be clickable, so I went with this passive rhythm instead. It helps contrast the next section particularly well.
01:15:454 (1) - Replace spinner with a repeating slider; Sure
01:25:254 (2) - Remove NC I put the NC there to show that it's not the same as 01:01:054 (1,2) - this, which might be a common expectation. I'll make this change, but I might revert it later.
01:34:654 (1) - This should be a slider, since the slider next to it doesn't have a sound in the music, and it is unconfortable to play; There is most certainly a sound there, and it also matches the structure of the previous 4 bars
01:35:454 (1) - ^^
01:37:854 (1) - Maybe start with a stack until 01:38:254 nah
01:49:054 (1) - This should be a slider, since the slider next to it doesn't have a sound in the music; You were fine with 01:29:054 (1,2,3) - this but not this? This is for accenting the synths that fade in.
02:20:254 (1) - ^^
03:26:554 - Maybe a hitcircle here? Most certainly not.
03:29:754 - Slider start could be here; Viable choice but not what I'm going for.
03:33:054 (1) - There's a gray notch at the end of the slider, was that intentional? yes
03:42:654 (1) - Could start on the blue tick;
04:32:254 (1,2) - Unconfortable to play; Apparently stacks are uncomfortable to play? I don't understand what you're saying here.
04:43:054 (1,2) - Try this 04:43:254 (1) - This needs to have contrast otherwise it won't work. 04:43:054 (1) - is fine how it is.
04:45:054 (1,2) - Unconfortable to play, this repeats itself, I think you can find those; I don't have a clue what you mean.
05:12:254 (1) - Maybe make this a bit more choppy with more red notches; I can do that

At least I tried, maybe some were my personal opinion, sorry if I didn't help. This is a great map and song btw.
Yuuya_ke
would this help by any chance: this

fuck m
Topic Starter
Mykaterasu

Yuuya_ke wrote:

would this help by any chance: this
I changed bg, & I already knew the tsabo was the previous artist.
Faputa
From my Queue,
STD NM

[Storyboarding related]
⏩01:17:054 - If there’s the waves flowing down here and rising up at 01:18:654 -, just like 04:29:054 - and 04:30:654 -, shouldn’t it have a kiai section staring from 01:18:654 -, or 04:29:054 - ?
⏩03:01:054 - The sound spectrum here seems not a appropriate approach given you reflected the sounds sensitively at the beginning of the song (starting from 00:03:454 - ) For I suggest is to keep following the song and if you want, you can make it less sensitive but not like the current style.


[Tropikal Karnivorous Khimera]
⏩01:12:254 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For tidy-sake, make the spacings between each sets of combos increase geometrically, right now the first set is 0.21x, then 0.21x, 0.32x, 0.40x, 0.50x, 0.62x, 0.68x, 0.78x.
⏩03:33:054 (1,1) - The blanket at the middle part of 03:36:254 (1) - and the end part of 03:33:054 (1) - is a bit disoriented. Try lowering the end section of 03:36:254 (1) - .
⏩04:05:854 (4,5,6,7,8,1) - The little burst can be placed better? It visually looks a bit unsatisfying right now.
⏩04:13:454 (3,4,5) - This has a larger distance snap than 04:22:454 (5,6,1) - . But I prefer making both of spaced like 04:22:454 (5,6,1) - .
⏩04:52:654 (1) - Is there a reason why there’s a NC here?
⏩05:06:254 (1) - Make this circle as enclosed as possible by making the anchor of it shapes the same with 01:43:854 (1) - .
⏩05:27:554 (6,1) - 05:33:954 (6,1) - I’m not sure about this, but you missed sounds of these places. Shouldn’t you treat them like 04:34:754 (1) - ?

Sorry for the short mod but the map is too good for me :o
Good luck with the map!
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