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Takamori Natsumi, Sendai Eri, Asakawa Yuu, Tanezaki Atsumi -

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Topic Starter
Shima Rin

_Stan wrote:

Tofu, :) sorry for late, i'm for real !

|1|2|3|4|

Normal
  1. 00:02:362 - Support to change these two to col [2] [1], it will be more nice to distinguish 00:02:197 - heavy beat
  2. 00:28:736 - Exchange these two, when LN set at side and add a note next it, these two will more like the whole thing in right hand, meanwhile, 00:29:065 - the gap of col [3] exactly make a intervein with 00:29:395 (29395|2) -
  3. 00:42:087 (42087|1) - what dose it means? some background kick there

Hard
  1. 00:13:241 - same to above
  2. 00:24:862 - add a note? cuz I hear a beat sound here
  3. 00:26:758 - 00:27:417 - add a note, make them two, cuz you can hear obviously that here it's a heavy beat, and you did at 00:28:076 - 00:28:736 - , so why ignore it here? the ones I use double all have cymbals

Insane
  1. 00:28:653 - I know you intend to make two notes here at first, cuz you'll thing col [2] will make a mini-jack and it's not cool, so you make 1 here, but I still think add a note will be reasonable, 1) it's hardest diff, 2) It's actually should be but i would like to prevent such, and u can see that from my other parts too
  2. 00:42:087 - delete a note, it's not so loud or heavy, not necessary
  3. 00:43:901 (43901|0) - make col [1] to col [3], then col [1] will be empty, so when you hit 00:44:230 - ,you can feel the sound shift and tone down clearly

Great map, it's so neat without any technologic and rhythm error, just few problems. :) Good luck
Others all fixed. Thanks for mods o/
-GluenShurtlyn-
Hello tofu!

Normal

  • add 00:36:978 (36978|3) - 放俩应该看上去稍好些...
    add 00:38:296 (38296|3) - 同上,以及为下面三个改动做个铺垫
    move 00:38:461 (38461|3) - to 00:38:461 (38461|2) -
    move 00:38:626 (38626|2) - to 00:38:626 (38626|1) -
    move 00:38:791 (38791|0) - to 00:38:791 (38791|3) - 感觉这样的话,Note走向会和音乐比较符合
Insane
  • add 00:28:653 (28653|1) - 和前面同样的Note形态对上或许会好一些
希望对你有帮助 :D
ExNeko
捏口摸捏口

Insane
不换个有个性的难度名吗?
00:01:291 (1291|2) - double,因为是最后一个
00:06:648 (6648|3,7307|0) - 放LN,跟e和no的音,要不然这一段就有些单调
00:07:967 (7967|2) - 抓喵喵喵的音,理由同上
00:46:703 (46703|3,46703|2,46703|0) - 做LN跟喵的音一直到最后
Hard
00:07:967 (7967|3) - triple for cymbal
00:46:703 (46703|3) - triple,因为是最后一个
Normal
00:06:648 (6648|1,7307|2) - 同insane
00:35:000 (35000|0,36318|3) - LN
00:46:044 (46044|0,46044|3) - col2,3
00:46:373 (46373|1,46373|0,46538|1,46538|2,46703|2,46703|3) - col14,23,14,这种排列的打击感很符合这种声音
Topic Starter
Shima Rin

-GluenShurtlyn- wrote:

Hello tofu!

Normal

  • add 00:36:978 (36978|3) - 放俩应该看上去稍好些...
    add 00:38:296 (38296|3) - 同上,以及为下面三个改动做个铺垫
    move 00:38:461 (38461|3) - to 00:38:461 (38461|2) -
    move 00:38:626 (38626|2) - to 00:38:626 (38626|1) -
    move 00:38:791 (38791|0) - to 00:38:791 (38791|3) - 感觉这样的话,Note走向会和音乐比较符合 重新调整了这整个一块
Insane
  • add 00:28:653 (28653|1) - 和前面同样的Note形态对上或许会好一些 我想尽量避免minijack
希望对你有帮助 :D
谢谢摸图!

ExNeko wrote:

捏口摸捏口

Insane
不换个有个性的难度名吗? 吼啊
00:01:291 (1291|2) - double,因为是最后一个 没什么需要强调的乐器元素啊
00:06:648 (6648|3,7307|0) - 放LN,跟e和no的音,要不然这一段就有些单调 还是觉得保持一下比较好的说,要不然双键三键的这个pattern会被打破
00:07:967 (7967|2) - 抓喵喵喵的音,理由同上
00:46:703 (46703|3,46703|2,46703|0) - 做LN跟喵的音一直到最后 还是以鼓点为主,就不用了吧
Hard
00:07:967 (7967|3) - triple for cymbal
00:46:703 (46703|3) - triple,因为是最后一个 这个难度最好还是不用三键了
Normal
00:06:648 (6648|1,7307|2) - 同insane 同Insane
00:35:000 (35000|0,36318|3) - LN 不用了
00:46:044 (46044|0,46044|3) - col2,3 改了
00:46:373 (46373|1,46373|0,46538|1,46538|2,46703|2,46703|3) - col14,23,14,改了这种排列的打击感很符合这种声音
射射捏口摸捏口o(* ̄▽ ̄*)ブ
No_sync
hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: SKIP
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS?
  1. Seems good enough, but there are some things that i think aren't necessary. Links, btw: http://nora-anime.net/music/ , https://nora-anime.booth.pm/items/598119
    1. Tags1: "Nora to Oujo to Noraneko Heart Hato Nora, Princess and Stray Cat Noratoto ノラとと Opening TV Size はと 森慎太郎 Mori Shintarou ミントフォレスト Mintoforesuto Mintforest パトリシア・オブ・エンド Patricia of End Patorishia obu Endo 黒木未知 Kuroki Michi 夕莉シャチ Yuuri Shachi 明日原ユウキ Ashitabara Yuuki" Change to -> "Nora to Oujo to Noraneko Heart Nora, Princess, and Stray Cat Noratoto ノラとと Opening TV Size はと Hato 森慎太郎 Mori Shintarou ミントフォレスト Mintforest パトリシア・オブ・エンド Patricia of End 黒木未知 Kuroki Michi 夕莉シャチ Yuuri Shachi 明日原ユウキ Ashitabara Yuuki" (I think that using some of those romaji makes it redundant; Fixed some comma/s left for the translation of the source)
    2. Tags2: "HARUKAZEグッズセットC92 Goods Set" (Add these. Based on the second link, is the publisher that sold at C92 some goods that include the full version of the song as well.)
Widescreen Support: PASS
Preview Point: PASS?
  1. I rather use the preview point on 00:28:736 , so the song can start just before the vocal. I think that fits better.
AiMod Things: PASS?
  1. Custom samples. Ok, but i would change the Hitsound Set used to Soft set, instead of Normal set. Normal set is present in all diffs, Screenshot: https://puu.sh/xy859.png . In general, (leaving aside which skin is used) the Normal set is more louder than the Soft one.

Mod!
[Beginner Neko]
00:02:362 (2362|1,2527|0) - I think will look better if these notes go towards the chord on 00:02:692. Like this: https://osu.ppy.sh/ss/9103626

00:10:604 (10604|3,10604|2) - I think this chord will look better on |0||3| instead of |2||3| for cymbal. Some rearrange that i was thinking, maybe like this: https://osu.ppy.sh/ss/9103862

00:12:747 - This part can fit better for the drumroll, maybe like this: https://osu.ppy.sh/ss/9103916 <- Some extra rearrange was made to keep it balanced.

00:18:022 (18022|2) - The previous notes are well positioned in my opinion, except this Longnote. Because you swapped between left and right hand for each note. I rather move this Longnote to |1| instead.

00:22:142 (22142|3,22142|0,22307|1,22472|2,22637|3,22637|0,22802|1,22967|2,23131|0,23131|3) - I know that will be repetitive, but that is the intention in this part of the song in my opinion. I rather rearrange these notes like this: https://osu.ppy.sh/ss/9104010

00:26:428 - In this part, i rather do some rearrange following the synth sounds, maybe like this: https://osu.ppy.sh/ss/9104085

00:31:044 (31044|3,31044|0,31208|2,31373|1) - I'm hearing some claps in the song? Well, i think will fit better if you repeat a little bit this part in particular (and the next ones that sound like this part) Maybe like this: https://osu.ppy.sh/ss/9104144

00:35:000 (35000|3,35000|0,35164|2,35329|1) - Like the suggestion of above, maybe like this: https://osu.ppy.sh/ss/9104161

00:36:318 (36318|3,36318|0,36483|1,36648|2) - ^In this case, like this: https://osu.ppy.sh/ss/9104172

00:41:923 (41923|2,42087|1) - I think will look better on |0||3| so it will be different from the notes on 00:41:428 (41428|2,41593|1) . Like this: https://osu.ppy.sh/ss/9104219

00:45:384 (45384|1) - This note for kick... i think all this section will look better without this note because you are following the synth with those chords. (...but in Advanced there is a short stream there and will look weird that in Beginner there wasn't a note at least...) Up to you.

[Advanced Neko]
00:00:384 - I rather try emphasize better the last part for those synths, maybe like this: https://osu.ppy.sh/ss/9106890

00:07:967 - ...Maybe for those vocals, you can try some stacks. Like this: https://osu.ppy.sh/ss/9106974

00:10:274 to 00:10:604 - There is a drumroll here. Sounds like the drumroll on 00:12:747 to 00:13:241 , but more shorter. You skipped this drumroll intentionally?

00:15:879 (15879|1) - As you mapped, you forgot this one. I think is a Longnote as well for synth. Like this: https://osu.ppy.sh/ss/9107066

00:18:846 (18846|1) - Here i'm not too sure because i can't hear it well. Same as above: https://osu.ppy.sh/ss/9107116

00:20:659 (20659|0,20741|1,20824|2,20906|3,20989|1,21071|2) - For fitting with the vocals, i think will look better like this: https://osu.ppy.sh/ss/9107137

00:21:153 to 00:23:131 - This part look similar to Beginner (just inverted). I would try some harder variation like this: https://osu.ppy.sh/ss/9107192

00:28:653 (28653|2,28736|3) - For synth, in my opinion these two notes will fit better like this: https://osu.ppy.sh/ss/9107235

00:33:681 (33681|0,33846|1,34011|2,34175|1) - For fit better with the guitar riff, like this: https://osu.ppy.sh/ss/9107263

00:38:791 (38791|1,38873|2,38956|3,38956|0) - I was a expecting a trill as well like the others: https://osu.ppy.sh/ss/9107284

00:39:120 - I think will fit better for drumroll like this: https://osu.ppy.sh/ss/9107294 oh... After that, Ctrl+H: https://osu.ppy.sh/ss/9107304

00:45:055 (45055|3,45219|3,45384|2,45549|2,45714|2) - To be a less harder you could try move the chords in columns |2||3| or |0||1|. Maybe like this: https://osu.ppy.sh/ss/9107342

-------------------------

Hitsound:

00:10:274 to 00:10:604 - Also, add Kick Hitsounds on these notes since they sound pretty similar to the drumroll on 00:12:747 to 00:13:241 .

[Super Neko]
00:04:505 (4505|1) - I rather move this to |2| column. There is some pattern that you could notice, if you move this note: https://osu.ppy.sh/ss/9107374 <- is the third one. Also, you could try Ctrl+H 00:04:835 (4835|2,5000|1) . It will be less dense for the right hand.

00:09:780 (9780|0) - Same pattern advice. But a bit different, Move this note to |1| column. The pattern will look like this if you applied: https://osu.ppy.sh/ss/9107429

00:10:274 (10274|2,10439|2,10604|2) - ...But the pattern above mentioned is incomplete with these notes. I would rearrange it like this: https://osu.ppy.sh/ss/9107446 And, finally will look like this: https://osu.ppy.sh/ss/9107452 <- Complete!

00:12:252 (12252|1,12417|1,12582|1,12747|1,12912|1,13076|1,13241|1) - I think there is a way to evade this... Suggestions: https://osu.ppy.sh/ss/9107474 , https://osu.ppy.sh/ss/9107485 Other suggestions need to erase some notes on the triple/Hands before the doubletrill... https://osu.ppy.sh/ss/9107502 Well, Up to you.

00:15:879 (15879|0,15879|3,15879|1,16538|3,16538|0) - Inconsistency? https://osu.ppy.sh/ss/9107559 <- So you hear a Cymbal on that Triple/Hand? Hmmm... Up to you, I also hear some cymbal in these two, but i'm wasn't sure. (i think what that sound is the synth)
For keeping what i said on Advanced, I think you forgot Longnote for synth on 00:15:879 (15879|0,15879|3,15879|1) .

00:16:208 (16208|1,16373|1,16868|1,17033|1,17197|1) - Leaving aside what you do above, i think this stack can be changed of place: https://osu.ppy.sh/ss/9107582

00:18:351 (18351|2,18516|2,18846|2,19011|2) - I think will look better like this instead: https://osu.ppy.sh/ss/9107602

00:18:846 (18846|2,18846|3,18846|0) - Same doubt about that synth Longnote (like Advanced difficulty): https://osu.ppy.sh/ss/9107612

00:26:016 (26016|2,26181|2,26346|2,26511|2) - I think that you can move 00:26:016 (26016|2) - to |3|.

Those jumpstreams <3

00:33:022 - This part look similar to Advanced. Some alternative suggestions: https://osu.ppy.sh/ss/9107680 , https://osu.ppy.sh/ss/9107697 , https://osu.ppy.sh/ss/9107711 Well, up to you.

00:45:055 (45055|0,45219|0,45384|0,45549|0,45714|0) - Same as Advanced, i think you can do it easier: https://osu.ppy.sh/ss/9107752

00:46:703 (46703|3,46703|2,46703|0) - No nya! end? (lol) Suggestions: https://osu.ppy.sh/ss/9107761 , https://osu.ppy.sh/ss/9107766 . Well, you could use one longnote at the end of the other difficulties as well...

-------------------------

Hitsound:

00:10:274 to 00:10:604 - Also, add Kick Hitsounds on these notes since they sound pretty similar to the drumroll on 00:12:747 to 00:13:241 .

Ga! To! Sorry, spanish~ lol.

Good luck! :)
Envory
Diffnme suggest: SuperNeko :arrow: NekoNyan
:v
Yukari_Sama
this map is very good from me,i can't found anything and iam so lazy for modding =w=
so take my star OwO)L
MeAqua tete
Best Anime Song in 2017 Summer for mapping
Topic Starter
Shima Rin

No_sync wrote:

hi!

From my NM/M4M queue. <- *Sellout link*
As requested! :)

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: SKIP
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS?
  1. Seems good enough, but there are some things that i think aren't necessary. Links, btw: http://nora-anime.net/music/ , https://nora-anime.booth.pm/items/598119
    1. Tags1: "Nora to Oujo to Noraneko Heart Hato Nora, Princess and Stray Cat Noratoto ノラとと Opening TV Size はと 森慎太郎 Mori Shintarou ミントフォレスト Mintoforesuto Mintforest パトリシア・オブ・エンド Patricia of End Patorishia obu Endo 黒木未知 Kuroki Michi 夕莉シャチ Yuuri Shachi 明日原ユウキ Ashitabara Yuuki" Change to -> "Nora to Oujo to Noraneko Heart Nora, Princess, and Stray Cat Noratoto ノラとと Opening TV Size はと Hato 森慎太郎 Mori Shintarou ミントフォレスト Mintforest パトリシア・オブ・エンド Patricia of End 黒木未知 Kuroki Michi 夕莉シャチ Yuuri Shachi 明日原ユウキ Ashitabara Yuuki" (I think that using some of those romaji makes it redundant; Fixed some comma/s left for the translation of the source)
    2. Tags2: "HARUKAZEグッズセットC92 Goods Set" (Add these. Based on the second link, is the publisher that sold at C92 some goods that include the full version of the song as well.)
Widescreen Support: PASS
Preview Point: PASS?
  1. I rather use the preview point on 00:28:736 , so the song can start just before the vocal. I think that fits better.
AiMod Things: PASS?
  1. Custom samples. Ok, but i would change the Hitsound Set used to Soft set, instead of Normal set. Normal set is present in all diffs, Screenshot: https://puu.sh/xy859.png . In general, (leaving aside which skin is used) the Normal set is more louder than the Soft one.

Mod!
[Beginner Neko]
00:02:362 (2362|1,2527|0) - I think will look better if these notes go towards the chord on 00:02:692. Like this: https://osu.ppy.sh/ss/9103626

00:10:604 (10604|3,10604|2) - I think this chord will look better on |0||3| instead of |2||3| for cymbal. Some rearrange that i was thinking, maybe like this: https://osu.ppy.sh/ss/9103862

00:12:747 - This part can fit better for the drumroll, maybe like this: https://osu.ppy.sh/ss/9103916 <- Some extra rearrange was made to keep it balanced.

00:18:022 (18022|2) - The previous notes are well positioned in my opinion, except this Longnote. Because you swapped between left and right hand for each note. I rather move this Longnote to |1| instead.

00:22:142 (22142|3,22142|0,22307|1,22472|2,22637|3,22637|0,22802|1,22967|2,23131|0,23131|3) - I know that will be repetitive, but that is the intention in this part of the song in my opinion. I rather rearrange these notes like this: https://osu.ppy.sh/ss/9104010

00:26:428 - In this part, i rather do some rearrange following the synth sounds, maybe like this: https://osu.ppy.sh/ss/9104085

00:31:044 (31044|3,31044|0,31208|2,31373|1) - I'm hearing some claps in the song? Well, i think will fit better if you repeat a little bit this part in particular (and the next ones that sound like this part) Maybe like this: https://osu.ppy.sh/ss/9104144

00:35:000 (35000|3,35000|0,35164|2,35329|1) - Like the suggestion of above, maybe like this: https://osu.ppy.sh/ss/9104161

00:36:318 (36318|3,36318|0,36483|1,36648|2) - ^In this case, like this: https://osu.ppy.sh/ss/9104172

00:41:923 (41923|2,42087|1) - I think will look better on |0||3| so it will be different from the notes on 00:41:428 (41428|2,41593|1) . Like this: https://osu.ppy.sh/ss/9104219

00:45:384 (45384|1) - This note for kick... i think all this section will look better without this note because you are following the synth with those chords. (...but in Advanced there is a short stream there and will look weird that in Beginner there wasn't a note at least...) Up to you.

[Advanced Neko]
00:00:384 - I rather try emphasize better the last part for those synths, maybe like this: https://osu.ppy.sh/ss/9106890

00:07:967 - ...Maybe for those vocals, you can try some stacks. Like this: https://osu.ppy.sh/ss/9106974

00:10:274 to 00:10:604 - There is a drumroll here. Sounds like the drumroll on 00:12:747 to 00:13:241 , but more shorter. You skipped this drumroll intentionally?

00:15:879 (15879|1) - As you mapped, you forgot this one. I think is a Longnote as well for synth. Like this: https://osu.ppy.sh/ss/9107066

00:18:846 (18846|1) - Here i'm not too sure because i can't hear it well. Same as above: https://osu.ppy.sh/ss/9107116

00:20:659 (20659|0,20741|1,20824|2,20906|3,20989|1,21071|2) - For fitting with the vocals, i think will look better like this: https://osu.ppy.sh/ss/9107137

00:21:153 to 00:23:131 - This part look similar to Beginner (just inverted). I would try some harder variation like this: https://osu.ppy.sh/ss/9107192

00:28:653 (28653|2,28736|3) - For synth, in my opinion these two notes will fit better like this: https://osu.ppy.sh/ss/9107235

00:33:681 (33681|0,33846|1,34011|2,34175|1) - For fit better with the guitar riff, like this: https://osu.ppy.sh/ss/9107263

00:38:791 (38791|1,38873|2,38956|3,38956|0) - I was a expecting a trill as well like the others: https://osu.ppy.sh/ss/9107284

00:39:120 - I think will fit better for drumroll like this: https://osu.ppy.sh/ss/9107294 oh... After that, Ctrl+H: https://osu.ppy.sh/ss/9107304

00:45:055 (45055|3,45219|3,45384|2,45549|2,45714|2) - To be a less harder you could try move the chords in columns |2||3| or |0||1|. Maybe like this: https://osu.ppy.sh/ss/9107342

-------------------------

Hitsound:

00:10:274 to 00:10:604 - Also, add Kick Hitsounds on these notes since they sound pretty similar to the drumroll on 00:12:747 to 00:13:241 .

[Super Neko]
00:04:505 (4505|1) - I rather move this to |2| column. There is some pattern that you could notice, if you move this note: https://osu.ppy.sh/ss/9107374 <- is the third one. Also, you could try Ctrl+H 00:04:835 (4835|2,5000|1) . It will be less dense for the right hand.

00:09:780 (9780|0) - Same pattern advice. But a bit different, Move this note to |1| column. The pattern will look like this if you applied: https://osu.ppy.sh/ss/9107429

00:10:274 (10274|2,10439|2,10604|2) - ...But the pattern above mentioned is incomplete with these notes. I would rearrange it like this: https://osu.ppy.sh/ss/9107446 And, finally will look like this: https://osu.ppy.sh/ss/9107452 <- Complete!

00:12:252 (12252|1,12417|1,12582|1,12747|1,12912|1,13076|1,13241|1) - I think there is a way to evade this... Suggestions: https://osu.ppy.sh/ss/9107474 , https://osu.ppy.sh/ss/9107485 Other suggestions need to erase some notes on the triple/Hands before the doubletrill... https://osu.ppy.sh/ss/9107502 Well, Up to you.

00:15:879 (15879|0,15879|3,15879|1,16538|3,16538|0) - Inconsistency? https://osu.ppy.sh/ss/9107559 <- So you hear a Cymbal on that Triple/Hand? Hmmm... Up to you, I also hear some cymbal in these two, but i'm wasn't sure. (i think what that sound is the synth)
For keeping what i said on Advanced, I think you forgot Longnote for synth on 00:15:879 (15879|0,15879|3,15879|1) .

00:16:208 (16208|1,16373|1,16868|1,17033|1,17197|1) - Leaving aside what you do above, i think this stack can be changed of place: https://osu.ppy.sh/ss/9107582

00:18:351 (18351|2,18516|2,18846|2,19011|2) - I think will look better like this instead: https://osu.ppy.sh/ss/9107602

00:18:846 (18846|2,18846|3,18846|0) - Same doubt about that synth Longnote (like Advanced difficulty): https://osu.ppy.sh/ss/9107612

00:26:016 (26016|2,26181|2,26346|2,26511|2) - I think that you can move 00:26:016 (26016|2) - to |3|.

Those jumpstreams <3

00:33:022 - This part look similar to Advanced. Some alternative suggestions: https://osu.ppy.sh/ss/9107680 , https://osu.ppy.sh/ss/9107697 , https://osu.ppy.sh/ss/9107711 Well, up to you.

00:45:055 (45055|0,45219|0,45384|0,45549|0,45714|0) - Same as Advanced, i think you can do it easier: https://osu.ppy.sh/ss/9107752

00:46:703 (46703|3,46703|2,46703|0) - No nya! end? (lol) Suggestions: https://osu.ppy.sh/ss/9107761 , https://osu.ppy.sh/ss/9107766 . Well, you could use one longnote at the end of the other difficulties as well...

-------------------------

Hitsound:

00:10:274 to 00:10:604 - Also, add Kick Hitsounds on these notes since they sound pretty similar to the drumroll on 00:12:747 to 00:13:241 .

Ga! To! Sorry, spanish~ lol.

Good luck! :)
General things all fixed. For most things mentioned in Beginner and Advanced I fixed, but except some in the top diff since I have some ideas of patterning that I wanna keep. Thanks! ;)

atian540 wrote:

this map is very good from me,i can't found anything and iam so lazy for modding =w=
so take my star OwO)L
Thanks for stars o/
Himari Kino
Kumano ~ Kumano
Litharrale
it's happen finally!

1|2|3|4

this set is good

add a hitnormal.wav (must do this)

So I like this set a lot but my biggest qualm with it is that you've missed out on a lot of mapping opportunities that probably should be mapped.

For example in the insane you have this standard bass clap section that starts here 00:02:692 (2692|3) - which is no problem but it goes on for a little too long. 15% of the whole map to be exact which is fairly significant

To break it up you could map the long vocal here 00:06:648 (6648|1) - or an EVEN better opportunity that you should 100% do is the nyans here 00:07:967 (7967|2) - representing these in some way would break up the standard section and fit in very well with the song.

For the advanced more examples would be the same nyan section as in the insane and here 00:30:384 (30384|3) -

same for the beginner

some notes for beginner

00:00:219 (219|1,384|2,549|3,714|1,879|0,1044|2,1208|3) - trying to make the same kind of pattern as in the higher diffs is pretty meh here. I think you should focus on the synths more than just a stair

00:03:022 (3022|0,3681|2) - usually snares are doubles and the basses 00:03:351 (3351|3,3351|1) - are singles :thinking:

00:22:637 (22637|0,22637|3,23131|0,23131|3) - repeated use of [14] is ok here but I dont think it should carry through to the next section 00:23:791 (23791|3,23791|0,24945|0,24945|3) - since they're not similar

00:27:087 (27087|3) - should be doubled since its as strong as the other doubles
Topic Starter
Shima Rin

Litharrale wrote:

it's happen finally!

1|2|3|4

this set is good

add a hitnormal.wav (must do this) Added

So I like this set a lot but my biggest qualm with it is that you've missed out on a lot of mapping opportunities that probably should be mapped.

For example in the insane you have this standard bass clap section that starts here 00:02:692 (2692|3) - which is no problem but it goes on for a little too long. 15% of the whole map to be exact which is fairly significant

To break it up you could map the long vocal here 00:06:648 (6648|1) - or an EVEN better opportunity that you should 100% do is the nyans here 00:07:967 (7967|2) - representing these in some way would break up the standard section and fit in very well with the song. Added LNs for 'nyans' sounds in advanced and super diffs. Beginner is kinda weird to add since it is mapped in 1/1 but nyan sounds are appearing as 1/2 sounds so i keep it as normal

For the advanced more examples would be the same nyan section as in the insane and here 00:30:384 (30384|3) -

same for the beginner

some notes for beginner

00:00:219 (219|1,384|2,549|3,714|1,879|0,1044|2,1208|3) - trying to make the same kind of pattern as in the higher diffs is pretty meh here. I think you should focus on the synths more than just a stair vary the pattern a little bit (tho i dont find any problem with this pattern, maybe you can give me your idea as well owo)

00:03:022 (3022|0,3681|2) - usually snares are doubles and the basses 00:03:351 (3351|3,3351|1) - are singles :thinking: As you wish, changed all for beginner diffs

00:22:637 (22637|0,22637|3,23131|0,23131|3) - repeated use of [14] is ok here but I dont think it should carry through to the next section 00:23:791 (23791|3,23791|0,24945|0,24945|3) - since they're not similar fixed

00:27:087 (27087|3) - should be doubled since its as strong as the other doubles I double those with kick+cymbal, but here isnt a cymbal sound, so i mapped in single. Do you get it? if not, you can refer to my hitsounds as well about this idea
Thanks for mods! ;)
Litharrale
There seems to be some inconsistencies with the hitsounds

for example 00:16:868 (16868|0) - here in the insane the hitsound used is "kick.wav" but in the beginner its "bass kick.wav" just go through and make sure all the diffs match up. Should be easy since only 3 diffs and its a short song




das a long empty tail on your kick.wav might want to cut it shorter
Topic Starter
Shima Rin

Litharrale wrote:

There seems to be some inconsistencies with the hitsounds

for example 00:16:868 (16868|0) - here in the insane the hitsound used is "kick.wav" but in the beginner its "bass kick.wav" just go through and make sure all the diffs match up. Should be easy since only 3 diffs and its a short song Checked for all. Fixed a few issues and it should be fine now




das a long empty tail on your kick.wav might want to cut it shorter Done, and it is 120ms now, which is ok upon RC
Made a few self changes such as in beginner diff the 00:17:197 - single notes from here are doubled as to correspond more accruately with the impacts of these notes brought by the cymbal sounds, and to contrast with the single kicks here 00:16:868 (16868|3,17033|2) -

Thanks for recheck! ;)
Litharrale
nyan
Weber
Ayy, lets go for double qualify tomorrow!

Beginner Neko!

00:26:428 - Column 1 is empty here for a whole 4 bars, consider moving 00:26:923 (26923|1) - over to it to correct this.


Rest of the set looks solid, Lith wasn't kidding. Call me back!
Topic Starter
Shima Rin

Weber wrote:

Ayy, lets go for double qualify tomorrow!

Beginner Neko!

00:26:428 - Column 1 is empty here for a whole 4 bars, consider moving 00:26:923 (26923|1) - over to it to correct this. Done


Rest of the set looks solid, Lith wasn't kidding. Call me back!
Fixed a few hitsound errors in beginner besides this. Already done a general check for all diffs and I don't see any other problems now ;)

Thanks for check!
Weber
Rank
Topic Starter
Shima Rin

Weber wrote:

Rank
Thanks <3
Yukari_Sama
nice ! gratz !!
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