forum

sakuraburst - serotonin [OsuMania]

posted
Total Posts
6
Topic Starter
Caoutchouc
This beatmap was submitted using in-game submission on Monday, January 14, 2019 at 2:30:15 PM

Artist: sakuraburst
Title: serotonin
Tags: trance sv teleport water ethyne 2-chloro-3-(trichloromethyl)pentane
BPM: 170
Filesize: 6337kb
Play Time: 02:34
Difficulties Available:
  1. C10H12N2O - 4Key (3.3 stars, 871 notes)
  2. C2H2 - 4Key (1.61 stars, 363 notes)
  3. C6H10Cl4 - 4Key (2.42 stars, 622 notes)
  4. H2O - 4Key (0.85 stars, 164 notes)
Download: sakuraburst - serotonin
Information: Scores/Beatmap Listing
---------------
Reupload if dl before 01/01/2019 for new bg

Thanks Evening and Tidek for suggestions ^^
Thanks Sitekx for advice about lns xd
Thanks to Envory and [ Scarlet Red ] for the mod

Woo time to remake this, at least the top diff
tons of tiny changes
Envory
Hi Fran!
Ok lets go..


|1|2|3|4|



Pls check ur AiMod



C6H10Cl14
00:19:091 (19091|3,19091|2,19267|0,19267|1) - for this i've a suggest > https://osu.ppy.sh/ss/9026074
00:30:562 (30562|0,30562|1) - Those kick sound didn't too loud so del that note at col 2
02:14:591 (134591|3) - move to col 3 for jack layering.. ( more suitable)




C10H12N20
00:15:032 (15032|0) - this ln move to col 2
01:32:679 - add 1 note at col 1
01:38:326 - add 2 notes?
02:02:503 (122503|3,122547|2,122591|1,122635|0,122679|3,122723|2,122767|1,122812|0,122856|3,122900|2,122944|1,123032|3,123032|0,123032|1) - ctrl+h for finger balancing
02:14:591 (134591|3) - move to col 3 for jack layering.. (more suitable)



Ok GL~
Topic Starter
Caoutchouc

Envory wrote:

Hi Fran! - please don't shorten my nickname ;-; I'm going to change it when I get my supp
Ok lets go..


|1|2|3|4|



Pls check ur AiMod



C6H10Cl14
00:19:091 (19091|3,19091|2,19267|0,19267|1) - for this i've a suggest > https://osu.ppy.sh/ss/9026074 - ok!
00:30:562 (30562|0,30562|1) - Those kick sound didn't too loud so del that note at col 2 - ok!
02:14:591 (134591|3) - move to col 3 for jack layering.. ( more suitable) - I don't quite get what do you mean by "more suitable" but in my opinion it plays better when it's where it is.




C10H12N20
00:15:032 (15032|0) - this ln move to col 2 - That placement is not random, I wanted to make stress on this finger without making it this jack/slider shield thing. Yes I know the sound doesn't end there.
01:32:679 - add 1 note at col 1 - ok!
01:38:326 - add 2 notes? - Forgot about this sound :p Done!
02:02:503 (122503|3,122547|2,122591|1,122635|0,122679|3,122723|2,122767|1,122812|0,122856|3,122900|2,122944|1,123032|3,123032|0,123032|1) - ctrl+h for finger balancing - ok!
02:14:591 (134591|3) - move to col 3 for jack layering.. (more suitable) - I don't quite get what do you mean by "more suitable" but in my opinion it plays better when it's where it is.



Ok GL~
Thanks for the mod o/
[ Scarlet Red ]
Alright! From my NM queue, let's see what this got.

C10H12N2O
  1. 00:21:120 (21120|2,21209|3,21297|2,21385|3) - I'd personally change this section to something like this because it gives it more of a feel for the music.
  2. 00:24:385 (24385|1,24473|2,24562|0,24650|3,24738|0,24826|3) - I'd turn these into 1/8th stutter holds... I guess that's what they're called I have no idea.
  3. 00:26:503 (26503|1,26767|3,26856|0) - I think a way better inverse LN section would work here and look neater as well! Try something like this.
  4. 00:29:767 (29767|2) - Turn this into a hold that reaches into the 1 2 4 hand. (it's a 1/4th hold)
  5. 00:30:385 (30385|3,30385|1) - Take this section and turn it into this.
  6. 00:31:091 (31091|3,31267|1,31267|2,31267|0) - You can add a triplet from the first note into the hand because that's what the music shows.
  7. 00:35:797 (35797|0,35878|1,35966|2,36010|0) - I'd turn these into short holds but I can see you added a hold at the end to signify the high pitch so this isn't too bad.
  8. 00:43:444 (43444|3,43620|2,43797|0,43885|1) - You can also make this an interesting LN section. Experiment with this one similar to the last one (at 00:26:503).
  9. 00:47:326 (47326|0,47326|1) - I don't think this jump is needed. Keep it a simple note.
  10. 00:51:209 (51209|1) - I would add a second hold here (and every other section like this that has a higher pitched synth). Just my opinion on how to go about emphasizing that different pitch.
  11. 00:51:826 (51826|2,51914|0,52091|3,52267|2,52356|1) - Could make this LN section a bit better as well (like the previous two times).
  12. 00:57:562 (57562|1,57738|0,57914|2,57914|3) - Make this LN section more wavy because that's the vibe I get from this part of the song.
  13. 00:58:356 (58356|3,58422|2,58488|1,58554|3,58620|2) - This section actually has sounds at 00:58:267 so I'd start the section there.
  14. 01:00:385 (60385|3,60562|2,60606|1) - Have a drop off from 2, then 3, then 4. (like make 2 end first,then 3 shortly after, and finally 4. Gives it a bit of a wavy effect)
  15. 01:02:503 (62503|2) - Add a second note at the beginning of this hold.
  16. 01:06:253 (66253|0) - Turn this section into something like this.
  17. 01:54:032 (114032|1,114209|3,114297|2,114385|0) - You could add more of a wave-like affect here as well. <-- I guess I wont' explain to fix every LN section but try to fix these up and make these reflect more on the song.
  18. 02:06:120 (126120|3,126187|2,126253|0,126319|3,126385|1) - Make these 1/8th holds.
  19. 02:39:032 (159032|2,159120|1,159209|0,159297|2,159385|1,159473|0,159562|2,159650|1,159738|0,159826|2,159914|1,160003|0,160091|2,160179|1,160267|0,160356|2) - The sounds of this section are very similar to the section in 2:23:238 but they're a different length. I'd try to keep that consistent.


C6H10C14

  1. 00:20:679 (20679|2) - This section (and sections like it) because of it being a "Hard" or "HD" difficulty I suppose, it's not supposed to be too simplistic. You could add another hold during the first to still kind of signify the wave sound. Like this
  2. 00:32:944 (32944|0,33209|3) - I'd say turn these into short burst holds.
  3. 00:41:414 (41414|3,41679|0) - These should be 1/4th size
  4. 01:04:444 (64444|0) - I'd say add another note on 4 here. To I guess signify the crash and end the section better.
  5. 01:59:679 (119679|1,119856|0) - Change these to 1/4th instead.
  6. 02:03:297 (123297|1,123297|1,123562|2) - Change both to 1/4th holds.
  7. 02:11:414 (131414|2) - I don't like this being directly after the hold. Please think about fixing it.
  8. 02:11:767 (131767|0,132032|3) - Change to 1/4th
  9. 02:17:679 (137679|2,137679|0) - This jump also does not need to be there.
  10. 02:23:326 (143326|3,143326|3,143326|2) - You could probably add some notes in the empty section right after this note.


C2H2

  1. 00:41:414 (41414|1,41679|2) - I'd shrink these holds down.
  2. 01:01:620 (61620|3,61797|0) - Make these both jumps. 3 4, then 1 2.
  3. 02:25:885 (145885|2,145973|1,146062|0,146150|3,146238|2) - I think you did too many notes here. I'd prefer it if there were notes only on the more emphasized beats.


H2O

Yeah, I'm gonna be honest. I can't find anything wrong with this difficulty, good job.


Overall, really fun chart and very interesting. I didn't find anything wrong with the SVs so imo you should leave them how they are (unless you know what could be fixed). Good luck with whatever you want to do with this!
Topic Starter
Caoutchouc

[ Scarlet Red ] wrote:

Alright! From my NM queue, let's see what this got.

C10H12N2O
  1. 00:21:120 (21120|2,21209|3,21297|2,21385|3) - I'd personally change this section to something like this because it gives it more of a feel for the music. - ok
  2. 00:24:385 (24385|1,24473|2,24562|0,24650|3,24738|0,24826|3) - I'd turn these into 1/8th stutter holds... I guess that's what they're called I have no idea. - I already had players complaining that such short lns just melt your accuracy so i decided to remove them.
  3. 00:26:503 (26503|1,26767|3,26856|0) - I think a way better inverse LN section would work here and look neater as well! Try something like this. - ok
  4. 00:29:767 (29767|2) - Turn this into a hold that reaches into the 1 2 4 hand. (it's a 1/4th hold) - ok
  5. 00:30:385 (30385|3,30385|1) - Take this section and turn it into this. - ok
  6. 00:31:091 (31091|3,31267|1,31267|2,31267|0) - You can add a triplet from the first note into the hand because that's what the music shows. - I hope that i did this right
  7. 00:35:797 (35797|0,35878|1,35966|2,36010|0) - I'd turn these into short holds but I can see you added a hold at the end to signify the high pitch so this isn't too bad. - same as above, lns melt accuracy
  8. 00:43:444 (43444|3,43620|2,43797|0,43885|1) - You can also make this an interesting LN section. Experiment with this one similar to the last one (at 00:26:503). - ok
  9. 00:47:326 (47326|0,47326|1) - I don't think this jump is needed. Keep it a simple note. - ok
  10. 00:51:209 (51209|1) - I would add a second hold here (and every other section like this that has a higher pitched synth). Just my opinion on how to go about emphasizing that different pitch. - I think it would play really weird with this ln trill.
  11. 00:51:826 (51826|2,51914|0,52091|3,52267|2,52356|1) - Could make this LN section a bit better as well (like the previous two times). - ok
  12. 00:57:562 (57562|1,57738|0,57914|2,57914|3) - Make this LN section more wavy because that's the vibe I get from this part of the song. - ok
  13. 00:58:356 (58356|3,58422|2,58488|1,58554|3,58620|2) - This section actually has sounds at 00:58:267 so I'd start the section there. - ok
  14. 01:00:385 (60385|3,60562|2,60606|1) - Have a drop off from 2, then 3, then 4. (like make 2 end first,then 3 shortly after, and finally 4. Gives it a bit of a wavy effect) - ok
  15. 01:02:503 (62503|2) - Add a second note at the beginning of this hold. - ok
  16. 01:06:253 (66253|0) - Turn this section into something like this. - This would be hard to play with sv meaning i'd have to remove it whereas i don't feel like it's necessairy
  17. 01:54:032 (114032|1,114209|3,114297|2,114385|0) - You could add more of a wave-like affect here as well. <-- I guess I wont' explain to fix every LN section but try to fix these up and make these reflect more on the song. - Is this really necessairy? If so then explain what do you mean by wave-like :/
  18. 02:06:120 (126120|3,126187|2,126253|0,126319|3,126385|1) - Make these 1/8th holds. - Again, much harder to acc.
  19. 02:39:032 (159032|2,159120|1,159209|0,159297|2,159385|1,159473|0,159562|2,159650|1,159738|0,159826|2,159914|1,160003|0,160091|2,160179|1,160267|0,160356|2) - The sounds of this section are very similar to the section in 2:23:238 but they're a different length. I'd try to keep that consistent. - These are slower and so I feel like this is the best thing to do.


C6H10C14

  1. 00:20:679 (20679|2) - This section (and sections like it) because of it being a "Hard" or "HD" difficulty I suppose, it's not supposed to be too simplistic. You could add another hold during the first to still kind of signify the wave sound. Like this - Uhh maybe however I'd like to leave that triple chord there and I think of the wobble as a progression of sound and not it's sudden new trait.
  2. 00:32:944 (32944|0,33209|3) - I'd say turn these into short burst holds. - These don't feel like they ought to be lns at all nor bursts. I want to keep this diff simple even for hard diff.
  3. 00:41:414 (41414|3,41679|0) - These should be 1/4th size - One of them should
  4. 01:04:444 (64444|0) - I'd say add another note on 4 here. To I guess signify the crash and end the section better. - This sound is quiet, I don't think it's necessairy.
  5. 01:59:679 (119679|1,119856|0) - Change these to 1/4th instead. - I don't think it's a good idea, it'd be harder to acc.
  6. 02:03:297 (123297|1,123297|1,123562|2) - Change both to 1/4th holds. - They don't sound like held sounds at all...
  7. 02:11:414 (131414|2) - I don't like this being directly after the hold. Please think about fixing it. - ok
  8. 02:11:767 (131767|0,132032|3) - Change to 1/4th - ok
  9. 02:17:679 (137679|2,137679|0) - This jump also does not need to be there. - ok
  10. 02:23:326 (143326|3,143326|3,143326|2) - You could probably add some notes in the empty section right after this note. - These sounds begin early coming in the way of jumps. It'd be harder to play for no real reason, I'll leave it as it is.


C2H2

  1. 00:41:414 (41414|1,41679|2) - I'd shrink these holds down. - One of them
  2. 01:01:620 (61620|3,61797|0) - Make these both jumps. 3 4, then 1 2. - These sounds are always mapped with a single note, I don't see a reason to suddenly break it there
  3. 02:25:885 (145885|2,145973|1,146062|0,146150|3,146238|2) - I think you did too many notes here. I'd prefer it if there were notes only on the more emphasized beats. - ok


H2O

Yeah, I'm gonna be honest. I can't find anything wrong with this difficulty, good job. - Thanks


Overall, really fun chart and very interesting. I didn't find anything wrong with the SVs so imo you should leave them how they are (unless you know what could be fixed). Good luck with whatever you want to do with this!
MEGAtive
Hi. (Late) Mod from my modding queue.

sakuraburst - serotonin



[General]
Metadata:
  1. You don't need to put Water Ethyne in the tags just because it's used as diffname for lower difficulty. Just delete them.
  2. Can you tell me what contribution does Evening has here? Didn't seem like he did an Edit for Background or contributing a GD here. All you wrote in the Creator's word is that he has suggestions here (probably the SVs). Since he only has suggestions in this map (which we can call modding a difficulty) you should remove his name.

Timing: No problem, I think
Hitsounds: You need to hitsound this mapset
Graphics: Correct resolution
Folder: No unused files

[C10H12N2O]
Mods
  • I know why people can't pass this. Because this is a huge memorization chart from start till the end. Took me several tries to memorize the chart so I can pass this. Also missnapping here and there makes it hard to determine the snapping just be listening while playing. Suggestions here mainly discussing SVs and snapping so brace yourself.
  1. 00:18:385 - Eh it's pretty weird to end the LN here. The string doesn't stops here. It actually stops at 00:18:562 - when the snare's punding. End the LN there. Ending it here would only make a confusion for player. Moreover the scroll are being affected by SV multiplier which makes it harder to time.
  2. 00:19:444 - TBH this is kinda hard to play since the LN stops 1/4 earlier than the triples and another note is placed in the same hand at 00:19:797 - . My suggestion would be end the LN right at the white line and put the note at different hand. My suggestion would look like https://rhythmega.s-ul.eu/i9rcv22t but you may change the order of the notes as long it's the same concept of layering. It applies too at parts like 00:25:091 - and stuffs so you may apply this to the next sections as well.
  3. 00:20:326 - Well if you listen carefully at this part, it's actualy 1/6. Simplifying this as 1/4 would make it feel offsync especially when it's being automated with SV gimmicks.
  4. 00:21:209 - This is also 1/6. You may want to resnap the gimmick so it would sync properly.
  5. 00:21:650 - IMO this SV is pretty awkward since there's no sound cue of what to expect. The next thing the players know is that the notes glitched closer to the receptor. I'm actually disagree with this kind of thing but if you can provide me with a solid reasoning I would let this slide.
  6. 00:23:767 (23767|0) - Should be snapped at 00:23:797 - for a more precise snapping.
  7. 00:24:032 - Also this part is in 1/6.
  8. 00:24:209 - Snapping here goes like https://rhythmega.s-ul.eu/3MnBgl1l from what I hear.
  9. 00:26:503 - I can say that this went with 1/6 for sure, not 1/8. https://rhythmega.s-ul.eu/A6QjcdD2 is more sync compared to the previous pattern.
  10. 00:27:385 - At this point, the snap sounds more like 1/6 than 1/8 if you count the occurence of the metallic slaps.
  11. 00:29:679 - Just saying that this is 1/6.
  12. 00:30:179 (30179|2) - Should be snapped at 00:30:179 - as 1/12.
  13. 00:30:341 (30341|2) - At 00:30:326 - Same as 00:30:517 (30517|0) -
  14. 00:31:973 - From my hearing, the snapping actually goes like https://rhythmega.s-ul.eu/zSawWpU3
  15. 00:35:812 - A pretty weird snapping :/ https://rhythmega.s-ul.eu/1bQZVFHm is the closest to sync from what I hear.
  16. 00:38:503 - This section is in 1/6. Listen carefully.
    Just to make sure here, everytime I suggests new snappings (which is actually pretty sync IMO), you should rework your SVs to fit the new snapping, ok? Well if I dropped all of the snapping problems here, this list would be filled with those so I guess you could help yourself by listening it closer than before and count the occurence of the sounds.
  17. 00:58:091 - There's a normal note at |1|. Move the LN elsewhere so you can see there's a note.
  18. 01:08:679 - 01:11:679 - These sections are really hard to determine. The nature of the SVs make it hard to time whilst the rhythm of the instruments are not constant. Suggestion would be recalculate the SVs output so it doesn't confuse players.
  19. 01:49:598 - This is plain evil lmao. Players wouldn't really expect the notes would be teleported right at them.

    I can say this is a pretty interesting map concept. But memorization doesn't do well in a map, especially when it's ranked. Most people that plays ranked maps won't be fond of memorizing a chart.

Good luck with your mapset.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply