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Yooh - Road To The LegenD,

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Topic Starter
lazygirl
This beatmap was submitted using in-game submission on Monday, 5 March 2018 at 08:10:22

Artist: Yooh
Title: Road To The LegenD,
Source: SOUND VOLTEX III GRAVITY WARS
Tags: Red Road Hardcore EDM Electronic SDVX 3 SDVX3 The 4th KAC オリジナル楽曲コンテスト Konami Arcade Championship Original Song Contest
BPM: 205
Filesize: 8099kb
Play Time: 05:01
Difficulties Available:
  1. Victory RoaD, (7,08 stars, 1481 notes)
Download: Yooh - Road To The LegenD,
Information: Scores/Beatmap Listing
---------------


Banner by GreenHue

Thanks to all modders and playtesters who contributed heavily to this ^^

Official source: http://blackyooh.edp-edp.com/

Thanks to Naotoshi and AyanokoRin for the time spent improving the set :)
tokiko
  • [Road To The LazY,]
  1. 00:19:358 (1,2,1) - little spacing issue
  2. 00:35:967 (8,1,1,1,1) - i don't know about that but maybe it considered as unrankable since it's some things from rc that i don't correctly remember
  3. 00:47:358 (5,1) - i suppose it should be spaced like that
  4. 00:48:918 (1,1,1,1) - they're visually a bit too close, try to add more spacing between them (00:51:260 (1,1,1) - here it looks fine, maybe it's because of angles)
  5. 00:59:016 (8,2) - stack machine broke
  6. 01:08:236 (7) - you can add nc to all patterns like these
  7. 01:53:016 (3,1) - a bit weird blanket or it's just me
  8. 03:02:236 (2,4) - blanket blanket, try to make a better shape for (4) end
  9. 03:03:553 (1,3) - stack
good luck in your RoaD To The RanK,
Topic Starter
lazygirl

tokiko wrote:

  • [Road To The LazY,]
  1. 00:19:358 (1,2,1) - little spacing issue Nah I think this is fine
  2. 00:35:967 (8,1,1,1,1) - i don't know about that but maybe it considered as unrankable since it's some things from rc that i don't correctly remember Should be rankable, the sliders are entirely visible
  3. 00:47:358 (5,1) - i suppose it should be spaced like that Nope not on purpose, fixed
  4. 00:48:918 (1,1,1,1) - they're visually a bit too close, try to add more spacing between them (00:51:260 (1,1,1) - here it looks fine, maybe it's because of angles) Nah should be fine, plus both of them are exactly the same
  5. 00:59:016 (8,2) - stack machine broke Typical osu, it's perfectly stacked on my end xD
  6. 01:08:236 (7) - you can add nc to all patterns like these No need, it would kind of break my current NC rules
  7. 01:53:016 (3,1) - a bit weird blanket or it's just me Looks fine to me :o
  8. 03:02:236 (2,4) - blanket blanket, try to make a better shape for (4) end Should look better now :3
  9. 03:03:553 (1,3) - stack Same as earlier, it's perfectly stacked on my end :(
good luck in your RoaD To The RanK,
Linada
short discord mod
Linada - Last Thursday at 8:31 AM
01:47:455 (1,2,3,4,5,6) - t'a pas nc
01:14:675 (1,2,1,2,1,2,1,2) -
02:55:943 (3,4,5) - pas trop fan du flow la, tu perds m'emphasize de 5 sur un flow linéaire, tu pourrais mettre 5 sur 02:56:528 (1) - maybe idk
apres t'a l'air de le faire a chaque fois donc ignore
lazyboy007 - Last Thursday at 8:35 AM
ouais c'est en fait les notes sont plus faibles j'utilise ca comme manière d'emphasis ^^
Linada - Last Thursday at 8:35 AM
03:04:138 (3) - fix stack reeeeee
lazyboy007 - Last Thursday at 8:35 AM
y'a une fois ou je le casse comme le 5 est différent
Linada - Last Thursday at 8:36 AM
03:08:821 (2) - nc
03:28:138 (1,2,3,4,1,2,3,4,1) - stylé
lazyboy007 - Last Thursday at 8:37 AM
:3
streamjumps j'aime bien hehe
Linada - Last Thursday at 8:37 AM
j'aime vraiment trop tron kiai
lazyboy007 - Last Thursday at 8:37 AM
:o
merci ^^
Arutsuki
hi i mod

long name
•00:24:040 (1,2,1) - shouldn't the spacing here be decreasing rather than increasing? 00:24:040 (1,2) - being strong sounds while 00:24:333 (1) - being the opposite
•00:29:601 (1,1) - since you're emphasising these it would make more sense to give at least a tiny emphasis to 00:29:309 (3,3) - as well
•00:33:114 (1,2,3) - same drums as 00:28:431 (5,6,7) - , i get the intensity is different now but the spacing shouldnt change completely, just increase but keep the same points of emphasis
•^ same with 00:33:406 (1,2,3,4,1) - and 00:28:723 (8,9,10,11,1) -
•^ 00:34:138 (4,5,6,1,2,3) -
•00:34:870 (3,4,5,6) - this flows just as bad as it emphasises the pitch, something like this would improve both and keep your visual spacing intact http://puu.sh/yOL1A/f7c4ed7099.jpg
•00:52:358 (4,1) - should have decreasing spacing relative to 00:52:138 (1,2,3,4) - since it's a lower pitch http://puu.sh/yOL4Z/e59173b237.jpg
•00:53:309 (7,8,3,4) - different sounds yet mapped the same as 00:52:723 (3,4) - 00:50:675 (5,6,7,8) - etc, could do better with some linear flow if you wanna emphasise those two drums being the same, or just stack them so they're different (or just do something like at 00:54:772 (1,2,1,2) - so you keep good structure)
•00:54:918 (2,2) - you could replace these with low sv kicksliders to cover 00:54:992 - and 00:55:577 - which you skipped
•00:56:821 (7,8,1) - same here, although you usually dont prioritise 1/2s over 1/4s so i guess you just misheard?
•01:05:309 (1,2,3,4,5,6,7,8) - here you could really improve the movement, something like http://puu.sh/yOLd1/17704798f7.jpg to keep it similar with the way you handled 00:46:577 (1,2,1,2,3,4,5,1) -
•01:29:016 (2,3,4,5,1) - would be cool if you gave more spacing and some more challenging movement for this cuz I think the way it is doesnt do it justice, the stream is nearly the same as any other in the map and it maps something that stands out above anything. maybe something like http://puu.sh/yOLki/fadcb379c4.jpg or http://puu.sh/yOLlq/3c38db7393.jpg would work
•01:31:943 (3,4,5,6,1) - same could be said for this, not necessarily more spacing but something to express you're not just mapping the same drums
•01:42:772 (3,4,5,6,7,8,9) - similarly here, could use some different kind of flow or arrangement since it's a different sounding part than 01:38:089 (1,2,3,4,5,6,7,8,1) - or 01:41:016 (1,2,3) -

good luck~
Topic Starter
lazygirl

Arutsuki wrote:

hi i mod

long name
•00:24:040 (1,2,1) - shouldn't the spacing here be decreasing rather than increasing? 00:24:040 (1,2) - being strong sounds while 00:24:333 (1) - being the opposite while it's true there's no sound on 1, the emphasis is more on the back to quiet feel it has. Not quite sure how to put it in words though :?
•00:29:601 (1,1) - since you're emphasising these it would make more sense to give at least a tiny emphasis to 00:29:309 (3,3) - as well That would make it pretty cancerous to play tho imo. Also, my emphasis goes more on the synth that the beat here, so it would probably also feel pretty weird and disconnected.
•00:33:114 (1,2,3) - same drums as 00:28:431 (5,6,7) - , i get the intensity is different now but the spacing shouldnt change completely, just increase but keep the same points of emphasis emphasis is on synth here,
the synth was completely absent before. Plus again, while before it was a visual thing, the triple plays very much stationary on the aim, yet on the spaced triple you're doing a 180, jumping on a blue tick after a 180 doesn't sound too good to me :p

•^ same with 00:33:406 (1,2,3,4,1) - and 00:28:723 (8,9,10,11,1) - Again, one has synth the other barely has anything but the drums
•^ 00:34:138 (4,5,6,1,2,3) - Ok for this one it makes sense ^^
•00:34:870 (3,4,5,6) - this flows just as bad as it emphasises the pitch, something like this would improve both and keep your visual spacing intact http://puu.sh/yOL1A/f7c4ed7099.jpg while the snare's pitch does go up,
it also gets high passed, meaning to me the bass impact of it is much lower than the kick's. Spacing more on kicks is justified here imo

•00:52:358 (4,1) - should have decreasing spacing relative to 00:52:138 (1,2,3,4) - since it's a lower pitch http://puu.sh/yOL4Z/e59173b237.jpg There's a crash there as well as a kick that overshadows the synth. if i wanted to follow the synth here I'd do it with kicksliders. Don't think it fits though.
•00:53:309 (7,8,3,4) - different sounds yet mapped the same as 00:52:723 (3,4) - 00:50:675 (5,6,7,8) - etc, could do better with some linear flow if you wanna emphasise those two drums being the same, or just stack them so they're different (or just do something like at 00:54:772 (1,2,1,2) - so you keep good structure) The sounds are only different in pitch, but it's always twice the same note with the second one being much weaker than the first.
Also the 1212 stacks you showed are different in terms of emphasis, they are the strongest part of the measure, and deserve their own special emphasis. The others are much weaker in comparison

•00:54:918 (2,2) - you could replace these with low sv kicksliders to cover 00:54:992 - and 00:55:577 - which you skipped Don't like the idea of a kickslider. Also I don't need to map every sound, leaving some unmapped isn't an issue. I think this follows the important sounds nicely though so not sure. If someone else suggests a better change I'm open.
•00:56:821 (7,8,1) - same here, although you usually dont prioritise 1/2s over 1/4s so i guess you just misheard? The 1/4 is super weak here
•01:05:309 (1,2,3,4,5,6,7,8) - here you could really improve the movement, something like http://puu.sh/yOLd1/17704798f7.jpg to keep it similar with the way you handled 00:46:577 (1,2,1,2,3,4,5,1) - They both flow the same way, spacing changes and it's a symmetry but that's all that changes :P also your example would break the consistency for the part
•01:29:016 (2,3,4,5,1) - would be cool if you gave more spacing and some more challenging movement for this cuz I think the way it is doesnt do it justice, the stream is nearly the same as any other in the map and it maps something that stands out above anything. maybe something like http://puu.sh/yOLki/fadcb379c4.jpg or http://puu.sh/yOLlq/3c38db7393.jpg would work The examples you gave would be way too different from the mapping ideas in my map :/ I think this fits as is, it's much higher spacing that the other streams in this part, and is also much more of a streamjump than any so far. I don't want it to stand above any streams from the second part either (the kiai) because it's much weaker than said kiai. Also it's not a 2+2 sound, it's one sound playing 4 times followed by a distorted bass, so a 2+2 is not justified.
•01:31:943 (3,4,5,6,1) - same could be said for this, not necessarily more spacing but something to express you're not just mapping the same drums All drum 5 streams are lines, this is a circular stream, plus it's more spaced. I could map it as a gradually lower spacing stream though, but I'm not sure that's the best to play/read in the situation, mainly since I'd have to jump on 6-1 and decelerating only to have a quick acceleration on the last note sounds particularly straining for such a weak sound.
•01:42:772 (3,4,5,6,7,8,9) - similarly here, could use some different kind of flow or arrangement since it's a different sounding part than 01:38:089 (1,2,3,4,5,6,7,8,1) - or 01:41:016 (1,2,3) - Mostly different on pitches played only, doesn't justify changin flow. Spacing is the only change to reflect this.

good luck~ty :)
Kirylln
too
Road to my ever-awaiting enD,
These color schemes and no color hax ahhhhh kil me
Those blankets are tight
Might want to check ai mod

00:14:967 (1,2,3,4) -wouldn’t this kinda contradict the music? Consider the increasing whoosh sound and melody?
00:32:528 (1,3) -it is stuff like this that triggers me
01:29:016 (2,3,4,5) -kinda bland for this kind of sound imo, why not try sth more exciting, this perhaps?
01:30:479 (3) -kinda strange how you continue the flow here considering that you didn’t in the previous similar sounds 01:32:821 (3) -here too. This section isn’t rlly that different from the rest so it rlly doesn’t make sense to me
01:36:333 (6) -didn’t nc here but 01:41:016 (1) -here tho? Aren’t they technically the same sound. 01:45:699 (7) -here and 01:50:382 (1) -here too. Unless I missed sth, its best if you just stick to one nc pattern.
02:56:089 (4,5) -if you have alreasy done this kind of half stack then why not just make a triple, the music supports it anw
04:07:943 (1) -imo would be nicer if you make this different instead of being in the same pattern of the other ones since it represents a pretty distinct sound
04:54:845 (1) -triggered cuz no cul slifer
samu
Topic Starter
lazygirl

Kirylln wrote:

too
Road to my ever-awaiting enD, Something like that 8-)
These color schemes and no color hax ahhhhh kil me :3 I may change the colors idk yet
Those blankets are tight Tight is good
Might want to check ai mod Fixed all important issues (still need to reencode to 192kbps tho)

00:14:967 (1,2,3,4) -wouldn’t this kinda contradict the music? Consider the increasing whoosh sound and melody? Feels weird changing melody midway through, makes a clunky transition. Plus the sound I've been following this far is still present
00:32:528 (1,3) -it is stuff like this that triggers me I can confirm that it does indeed not touch http://puu.sh/yPrih/9bc301add9.jpg :^) should be fine
01:29:016 (2,3,4,5) -kinda bland for this kind of sound imo, why not try sth more exciting, this perhaps? the sound definitely isn't a 2+2 sound so a 2+2 stream would just be wrong there imo. I may increase spacing if people keep telling me it's not intense enough but I think it's ok. Compared to the rest of the section it's very spaced, and compared to the kiai, it's much less intense. It's a good middle ground between the first and second drop's intensities
01:30:479 (3) -kinda strange how you continue the flow here considering that you didn’t in the previous similar sounds 01:32:821 (3) -here too. This section isn’t rlly that different from the rest so it rlly doesn’t make sense to me I'll think about it, but it's mostly just comfortable flow i'm using on these. The fact that I continue the rotation shouldn't be too much of an issue I think.
01:36:333 (6) -didn’t nc here but 01:41:016 (1) -here tho? Aren’t they technically the same sound. 01:45:699 (7) -here and 01:50:382 (1) -here too. Unless I missed sth, its best if you just stick to one nc pattern. yes agree, removed the unnecessary NC's
02:56:089 (4,5) -if you have alreasy done this kind of half stack then why not just make a triple, the music supports it anw The synth goes in 1/2, the reason spacing changes like that as well as flow is the lowered intensity on those two notes ^^
04:07:943 (1) -imo would be nicer if you make this different instead of being in the same pattern of the other ones since it represents a pretty distinct sound Replaced the 1/8 with a sinlge circle
04:54:845 (1) -triggered cuz no cul slifer The only thing I'd see fitting here would be a repeat going with the gong sound maybe. Dunno if that'd be better than the spinner, I'll see what other mods say ^^
samu
Thanks a bunch ^^
Jean-Michel Jr
Yo

why does Yooh uses a "," at the end of a title wtf
Might want to include source and tags that would fit LegenD. since it's an extended version

00:13:857 (4,1,3) - You could make the angles happen at sounds like 00:15:466 - or 00:15:905 -
00:33:174 (1,2,3) - I'd move this a bit to the left to make 00:33:174 (1) - more in the continuity of the shape of the stream before
00:40:783 (1,2,3,4,5,6,7,8,1) - I don't like this pattern, but I guess it works so whatever
00:58:052 (4,5) - Not a fan of directly stacked sliders for no real reason here
02:41:369 (1,2) - Some overlaps here and there 02:41:954 (1,2) - aren't looking too good to me
02:55:637 (4,1) - There are lots of these 1/4 jumps occuring through the kiai, but I don't think they're nice at the end of a 5 note stream
03:27:905 (1,2,3,4) - A slider would just fit better here imo, maybe make it like this ?
03:30:539 (1,2,3,4,1,2,3,4) - I don't like the idea of having decreasing spacing (making you slow down) then a 1/4 jump (making you accelerate a lot) then having low spacing again (making you slow down) then increasing spacing (making you accelerate) in less than a second, eventhough it represents the song well.
03:37:564 (1,2,3,4) - , 03:39:905 (1,2,3,4) - and 04:05:662 (1,2,3,4) - all feel pretty boring, even more so that they are the same pattern repeated.
03:45:686 - Sounds used for the stream end here, and there's nothing important on 03:45:759 (1) - , so I don't get why it's even father away
From 04:00:978 - to 04:05:661 - , just wanted to say wow, it's really cool !
Nothing much to say on the outro, it's well done.

Pretty short mod after all, tell me if you'd like me to mod another map of yours. This one is nice, good luck !
Topic Starter
lazygirl

Jean-Michel Jr wrote:

Yo

why does Yooh uses a "," at the end of a title wtf
Might want to include source and tags that would fit LegenD. since it's an extended version No clue why he does that. Also, LegenD is in the song's title, not sure what tags to add.

00:13:857 (4,1,3) - You could make the angles happen at sounds like 00:15:466 - or 00:15:905 - I could but the sliders would probably look pretty bad if I did, also I chose to keep the previous pattern
00:33:174 (1,2,3) - I'd move this a bit to the left to make 00:33:174 (1) - more in the continuity of the shape of the stream before I fear 2 might stack too much if I do so, also it's pretty much in the continuity, although not perfectly aligned
00:40:783 (1,2,3,4,5,6,7,8,1) - I don't like this pattern, but I guess it works so whatever It keeps the logic of grouping jumps by 2, also fits the song
00:58:052 (4,5) - Not a fan of directly stacked sliders for no real reason here Why specifically there? I do that a lot in general :P
02:41:369 (1,2) - Some overlaps here and there 02:41:954 (1,2) - aren't looking too good to me Not overlapping http://puu.sh/yPYE4/4ef4391207.jpg Fixed the second one though
02:55:637 (4,1) - There are lots of these 1/4 jumps occuring through the kiai, but I don't think they're nice at the end of a 5 note stream It's kind of the entire logic of the map. Even in the first kiai it was indicated all throughout, it's consistent and all. Yeah sure it's hard to play, but this map is meant to be difficult ^^
03:27:905 (1,2,3,4) - A slider would just fit better here imo, maybe make it like this ? I wanna differentiate this rhythmically. It's a full on drumm roll,
and I think ignoring it would be a mistake.

03:30:539 (1,2,3,4,1,2,3,4) - I don't like the idea of having decreasing spacing (making you slow down) then a 1/4 jump (making you accelerate a lot) then having low spacing again (making you slow down) then increasing spacing (making you accelerate) in less than a second, eventhough it represents the song well. Replaced with constant spacing
03:37:564 (1,2,3,4) - , 03:39:905 (1,2,3,4) - and 04:05:662 (1,2,3,4) - all feel pretty boring, even more so that they are the same pattern repeated. I don't think anything else would be more fitting, full 1/1's wouldn't fit,
increasing spacing wouldn't make it better imo, since it's 3/2 clickable rhythm so eeeeeeeh. Although I know it's much more intense than the parts around it, I feel like the "calm in the midst of the storm" feeling is there. Like you know you're gonna die in the next second after playing that haha.

03:45:686 - Sounds used for the stream end here, and there's nothing important on 03:45:759 (1) - , so I don't get why it's even father away I don't know why I did that hah, removed 1 and rotated stream to stack on the next object ^^
From 04:00:978 - to 04:05:661 - , just wanted to say wow, it's really cool ! Thanks :D that's my fav part haha
Nothing much to say on the outro, it's well done. ty ^^

Pretty short mod after all, tell me if you'd like me to mod another map of yours Nah this is a good mod no need to fret :3. This one is nice, good luck !
Thanks for mod ^^
Ayzer
un mod
11:25 Ayzer: 00:38:442 (1,2,3,4,5,6,7,8) -
11:26 Ayzer: j'aurai pas fais le 5-6 comme ça
11:26 Ayzer: genre quand tu suis le violon, c'est différent des 4 premiers
11:26 lazyboy007: hm c'est la continuation du pattern d'avant
11:26 Ayzer: ouais je sais
11:26 lazyboy007: ouais mais la différence est légère
11:26 Ayzer: je pinalle
11:27 Ayzer: pinaille
11:27 lazyboy007: c'est bien
11:27 lazyboy007: :3
11:27 Ayzer: 00:47:808 (1,2,3,4,5,6,7,8) -
11:27 Ayzer: ici ça représente mieux
11:27 Ayzer: je trouve
11:28 Ayzer: 00:55:052 - tu skip un sound
11:28 Ayzer: peut-être un kick slider sur le 2 ?
11:28 Ayzer: pareil pour ceux d'après
11:29 lazyboy007: premier truc ouais c'est meilleur mais bon l'intensité est plus elevée je peux me permettre du mouvement moins agréable encore
11:29 lazyboy007: le son skippé c'est voulu
11:29 lazyboy007: ca donne moins d'impact au 2 si je le change imo et un stacked kickslider ca sera cancer a read
11:30 Ayzer: 01:16:198 (2,3,4,5,1) - chelou à jouer, mais c pteet fait exprès
11:31 lazyboy007: le drop entier est incomfortable
11:31 lazyboy007: c'est l'objectif ^^
11:31 lazyboy007: sauf les sauf plus spaced
11:32 Ayzer: ok j'étais pas sûr vu que lui me parait plus chiant à jouer que les autres
11:32 Ayzer: nice kiai :o
11:33 lazyboy007: merci :D
11:33 Ayzer: 03:24:686 (1,2,3,4,1) - tous les spacing 4-1 sont peutêtre un peu abusés par contre
11:34 lazyboy007: nah c'est même pas les plus durs a jouer dans la map
11:34 lazyboy007: ca flow bien donc c'est assez simple
11:34 lazyboy007: même moi je les fc
11:35 Ayzer: 03:59:515 (3,4,5,6,1) - lui jle trouve pas trop justifié dans la song
11:35 Ayzer: enfin si cv
11:36 lazyboy007: je pense je jump tjr sur le clap
11:36 lazyboy007: sauf la mais jsp pq lul 03:50:149 (10,11,12,13,1) -
11:36 lazyboy007: je fix ca
11:37 Ayzer: 04:50:149 (1,2,3,4) - ici (jprend l'exemple ici, mais ça se voit dans d'autres endroits) tu pourrais plus reflect la song en changeant de direction pour montrer que le violon descend puis monte
11:37 lazyboy007: pour le 2-3?
11:38 lazyboy007: jsp la part est tellement calme j'ai fais les rotation en suivant les pads
11:38 lazyboy007: pas le violon même
11:39 lazyboy007: c'est d'ailleurs pour ca que 04:37:271 (1,2,1,2) - est différent
11:39 Ayzer: je voispas trop ce que tu suis là
11:40 Ayzer: les pads cad ?
11:40 lazyboy007: les notes que je représentais en slider avant
11:41 Ayzer: ah oui je vois
11:41 Ayzer: okok
cool map :p
[ IWeenox ]
Hey :)

[Victory RoaD,]

00:00:979 (1,2) - could be better blanket
01:05:369 (1,2,3,4,5,6,7,8) - not the same combo color as 00:46:637 (1,2,3,4,5,6,7,1) - yet it is the same sound
01:27:320 (3) - maybe if you put a slider here to there 01:27:539 (3) - it would emphasize the scratch sound making this part less repetitive ?
01:50:735 (9) - here too ?
03:45:027 (2) - wrong hitsound here imo (look at samplset and addition to the top left)
03:48:100 (1,2,3,4,5,6,7,8,9,10) - your hitsounds sounds weird here
03:36:686 (5) - make a slider here to map the blue tick sound ? sounds better
Topic Starter
lazygirl

[ IWeenox ] wrote:

Hey :)

[Victory RoaD,]

00:00:979 (1,2) - could be better blanket Fixed a little
01:05:369 (1,2,3,4,5,6,7,8) - not the same combo color as 00:46:637 (1,2,3,4,5,6,7,1) - yet it is the same sound I didn't color hax anything :P
01:27:320 (3) - maybe if you put a slider here to there 01:27:539 (3) - it would emphasize the scratch sound making this part less repetitive ? Nah scratch sound is way too weak, the violin is way more prominent
01:50:735 (9) - here too ?
03:45:027 (2) - wrong hitsound here imo (look at samplset and addition to the top left)
03:48:100 (1,2,3,4,5,6,7,8,9,10) - your hitsounds sounds weird here Yup fixed ^^
03:36:686 (5) - make a slider here to map the blue tick sound ? sounds better Pretty weak sound compared to the rest honestly :P Decided to skip that on purpose
jeanbernard8865
for the love of god please raise your timeline zoom

a
  1. 00:34:930 (3,4,5,6,1) - while the snare does becomes less important here and the switch of higher spacing from the snares to the kicks makes sense, spacing should still be bigger here, as it is a finisher to the phrase

  2. 00:55:637 - missing out on a beat here, make sure this is intentional

  3. 01:00:686 (5,6) - flow here feels too clockwise compared to 00:58:344 (5,6) - where these two still look more or less in the continuation of each other while 00:58:344 (5,6) - explicitly breaks implied slider flow, suggest putting it downwards
    SPOILER


    notice the 3/4 square for structure

  4. 01:01:564 (9) - maybe increase spacing after this cause the snare is stronger than the following ones

  5. 01:06:247 (8) - buffering derp here ? a 1/4 gap is enough and a 3/8 one like you have here might sound awkward rhythmically to some people

  6. 01:11:515 (2,3) - this pattern is exactly similar to 01:06:832 (2,3) - while 01:02:149 (2,3) - indicates that this particular violin chord should be different. suggest placing it on top of 01:12:393 (6)’s tail for similar flow yet an unique patterning within the phrase without breaking the flow of the jumps afterwards

  7. 01:15:686 - 01:15:832 - i clearly hear snares here and while youre right in that not every sound needs to be mapped, a 5-note stream would make for a nice finisher so it seems like those are worth mapping

  8. 01:18:247 (1,3) - stacking derped

  9. 01:29:369 (1) - suggest changing rhythm into 2 kicks since theres a clear change in pitch at 01:29:515 -

  10. 01:38:881 (6) - placement of this circle seems to be out of any other arrangement within those jumps, suggest making a perfect triangle with 01:38:296 (2,4) -

  11. 03:19:857 (5,2) - excuse my pixel perfectionist side but these are slightly off

  12. 03:21:759 (3,4,5,6) - if i may suggest these being kicksliders to help build the intensity up from 03:12:393 (3,4,5,6) -

  13. 03:35:222 (1,4) - another stacking derp here

  14. 03:39:686 - 03:39:832 - should be caught as that sound is rather hard to miss and there is no change in flow or spacing that could be interpreted as showing the difference from 03:39:320 (1,2,3) - where it isnt here

  15. 03:42:100 (4) - maybe put it further to mimic the spacing from 00:28:052 (1,2,3) - 00:28:491 (5,6,7) - etc

  16. 04:54:905 (1) - suggest lowering volume throughout this spinner to follow the fadeout in the song

confirmé when
Topic Starter
lazygirl

AyanokoRin wrote:

for the love of god please raise your timeline zoom never!

a
  1. 00:34:930 (3,4,5,6,1) - while the snare does becomes less important here and the switch of higher spacing from the snares to the kicks makes sense, spacing should still be bigger here, as it is a finisher to the phrase Increased overall spacing

  2. 00:55:637 - missing out on a beat here, make sure this is intentional It is, I feel the violin notes are more important than that beat, and mapping it as a 5 stream undermines the note, while making it a kickslider just doesn't really represent the part too well.

  3. 01:00:686 (5,6) - flow here feels too clockwise compared to 00:58:344 (5,6) - where these two still look more or less in the continuation of each other while 00:58:344 (5,6) - explicitly breaks implied slider flow, suggest putting it downwards Good point
    SPOILER


    notice the 3/4 square for structure

  4. 01:01:564 (9) - maybe increase spacing after this cause the snare is stronger than the following ones true. increased the entire stream's spacing

  5. 01:06:247 (8) - buffering derp here ? a 1/4 gap is enough and a 3/8 one like you have here might sound awkward rhythmically to some people Definitely a derp

  6. 01:11:515 (2,3) - this pattern is exactly similar to 01:06:832 (2,3) - while 01:02:149 (2,3) - indicates that this particular violin chord should be different. suggest placing it on top of 01:12:393 (6)’s tail for similar flow yet an unique patterning within the phrase without breaking the flow of the jumps afterwards Are you sure they are different? I feel like they're exactly the same when listening to the 3 consecutively. The bass I think is the only thing changing pitch.

  7. 01:15:686 - 01:15:832 - i clearly hear snares here and while youre right in that not every sound needs to be mapped, a 5-note stream would make for a nice finisher so it seems like those are worth mapping Yeah I know those snares are there, but skipping over them is in my opinion important for the sounds I'm focusing. The snares are super weak, and I don't think making a 5 stream with spacing according to the violin's pitch would be good. It'd misrepresent either how weak the snares are or how intense the violin is, all while breaking my previous patterning. Don't like the idea of a 5 stream here.

  8. 01:18:247 (1,3) - stacking derped Fixed

  9. 01:29:369 (1) - suggest changing rhythm into 2 kicks since theres a clear change in pitch at 01:29:515 - The sound changes pitch all along, not just at that particular timestamp ^^

  10. 01:38:881 (6) - placement of this circle seems to be out of any other arrangement within those jumps, suggest making a perfect triangle with 01:38:296 (2,4) - sure, moving 6 there doesn't break what I was going for

  11. 03:19:857 (5,2) - excuse my pixel perfectionist side but these are slightly off Sheesh sooorry >:( Nah thanks, wouldn't have noticed, fixed

  12. 03:21:759 (3,4,5,6) - if i may suggest these being kicksliders to help build the intensity up from 03:12:393 (3,4,5,6) - The only thing changing in these patterns is the pitch of the next note (the combo 1 slider). Don't think it'd be fitting for the jump itself to change

  13. 03:35:222 (1,4) - another stacking derp here Huh it's all gucci on my screen :thinking: moved and restacked to make sure

  14. 03:39:686 - 03:39:832 - should be caught as that sound is rather hard to miss and there is no change in flow or spacing that could be interpreted as showing the difference from 03:39:320 (1,2,3) - where it isnt here Put a 1/8 kickslider on 3 ^^

  15. 03:42:100 (4) - maybe put it further to mimic the spacing from 00:28:052 (1,2,3) - 00:28:491 (5,6,7) - etc Good idea

  16. 04:54:905 (1) - suggest lowering volume throughout this spinner to follow the fadeout in the song Shortened spinner by a full measure and lowered volume by 5 every time the gong sounds

confirmé when Demain 8-)
Fursum
h i free mod

00:34:198 (1,2,3) - as you ignored some percussion on previous streamy section, having these triples in uniform spacing/pattern would do better as each note has some kind of percussion and grouping 2 feels weird

00:39:027 (5,6,7,8) - in this section grouping these same sounds in similar patterns would fit nicely instead of having the last notes with low spacing only
i mean 5-6 and 7-8 are the same notes with different percussion but you spammed circles so following the organ thing will make the most sense
also you did it in the next section anyways

01:29:076 (2,3,4,5,1,1) - this pattern could use some more strain-emphasis-contrast as it is quite louder and different from the section

01:34:271 (8,9,10,11,12) - in this map i dont really like the variable spacing and broken patterns on the streams. came up with some stuff for this particular stream
box
https://puu.sh/yTycG/ed2ad33e99.png
https://puu.sh/yTyet/6b71eb9442.png
i guess the second one fits better with the other stream aesthetic stuff

02:02:149 (2) - you could nc on this as well to remove the follow point cause it breaks the high movement as it appears before the circle and naturally you move before seeing the circle

02:29:661 (1,2,3,4) - this pattern contradicts the white noise buildup and the next pattern has too much of a spacing difference for a steady buildup

03:27:905 (1,2,3,4) - i think you can ignore the very much inaudible percussion for the prominent synth with a higher sv slider cause the stream into stream doesnt feel like a good choice to enter another section

02:31:710 - as this is quite similar to these sounds 00:19:418 (1,2) - you could use the same thing as theres nothing on the blue tick and percussion stops at 02:31:710 -

03:37:564 (1,4) - you can add two clicks or a triple in between those sliders because the really low density with low spacing is too big of a contrast in the kiai

03:46:637 - for this section i feel like some of the sliders are really awkward because of the offbeat percussion even if some of the synths overlap with regular metronome. i think its better to follow the percussion as it represents the song better with offbeat metronome
Topic Starter
lazygirl

Fursum wrote:

h i free mod

00:34:198 (1,2,3) - as you ignored some percussion on previous streamy section, having these triples in uniform spacing/pattern would do better as each note has some kind of percussion and grouping 2 feels weird Will keep in mind but I ignored it in the previous section for playability. Had I prioritized consistency, I'd have blue tick streams with a jump to the second note, which would be horrible to play I think.

00:39:027 (5,6,7,8) - in this section grouping these same sounds in similar patterns would fit nicely instead of having the last notes with low spacing only
i mean 5-6 and 7-8 are the same notes with different percussion but you spammed circles so following the organ thing will make the most sense
also you did it in the next section anyways Changed them ^^

01:29:076 (2,3,4,5,1,1) - this pattern could use some more strain-emphasis-contrast as it is quite louder and different from the section I think it'd be overdone if I did more, it's already way more spaced than anything in the first drop, and also close to some of the way more intense stuff in the second drop. Buuuut since you're like the 3rd to notice, I'll increase spacing a bit.

01:34:271 (8,9,10,11,12) - in this map i dont really like the variable spacing and broken patterns on the streams. came up with some stuff for this particular stream
box
https://puu.sh/yTycG/ed2ad33e99.png
https://puu.sh/yTyet/6b71eb9442.png
i guess the second one fits better with the other stream aesthetic stuff The specific shape here is intended, 01:34:271 (8,9) - are like the doubles from earlier, so spacing stays the same, while 01:34:344 (9,10,11,12,1) - is a variable spacing stream like the rest from the map.

02:02:149 (2) - you could nc on this as well to remove the follow point cause it breaks the high movement as it appears before the circle and naturally you move before seeing the circle True

02:29:661 (1,2,3,4) - this pattern contradicts the white noise buildup and the next pattern has too much of a spacing difference for a steady buildup Redid the pattern

03:27:905 (1,2,3,4) - i think you can ignore the very much inaudible percussion for the prominent synth with a higher sv slider cause the stream into stream doesnt feel like a good choice to enter another section Don't think the percussion is that inaudible, plus this stream is good emphasis for the synth imo. It also servers as a transition to the tech streams, as this one is relatively easy to hit compared to some of the next.

02:31:710 - as this is quite similar to these sounds 00:19:418 (1,2) - you could use the same thing as theres nothing on the blue tick and percussion stops at 02:31:710 - tru

03:37:564 (1,4) - you can add two clicks or a triple in between those sliders because the really low density with low spacing is too big of a contrast in the kiai Don't want to overmap, also I like this kind of calm in the middle of the kiai. It adds tension imo, and you're expecting something powerful to come :P

03:46:637 - for this section i feel like some of the sliders are really awkward because of the offbeat percussion even if some of the synths overlap with regular metronome. i think its better to follow the percussion as it represents the song better with offbeat metronome I prioritized the synths all along the kiai, I think it'd be a mistake to change now. Would be way too unexpected for the player and would make for inconsistencies.
Ayy thanks for the mod ^^
sammish
quick mod dont kds if it didnt help


general
the combo colours feel like this is set up for colourhax but there are none so that's something you could try
I noticed a few 45 degree sliders, I'd suggest avoiding that, it can look a bit ugly
keep visual spacing in mind, having inconsistencies with how much a slider overlaps a circle etc also makes it generally look worse

victory road

00:11:515 (2) - this is too close to the previous slider, for this segment try to keep equal visual spacing it'll make everything look a whole lot smoother :)
00:34:052 (3,5) - these end up being played just as normal jumps, so you should space them more from 00:34:198 (1,1)
00:37:271 (1) - maybe place this apart from the sliders since it's a different sound?
00:38:442 (1) - this part is good!!!
00:45:466 (1) - from here onwards Id say pay attention to how you do visual spacing and overlaps
01:05:369 (1) - this being the same shape as previous ones despite being a different sound, and different length of the note makes this part jarring. Rhythm was hard to get at first glance
01:10:930 (9,10,11,12) - just imo but having this as kicksliders would let you have both the drums and the violin(?) mapped
01:13:564 (1) - the overlapping thing you do with jumps and streams can be hard to read, but its not necessarily an issue
01:33:466 (1,2,3,4,5,6,7) - Im gonna steal this c:
01:35:808 (1,2,3,4,5,6) - I don't normally point out blankets but, c'mon this one's so easy :?
01:59:222 (1) - up to you but there's a sound on 01:59:515 you could map
02:56:003 (3,4,5) - and 02:57:174 (3,4,5) - wide angles are a pain to play, but I get what you're going for with it. Personally I'd make them fully straight lines but hey its once again up to you
02:56:588 (1) - 02:55:637 (4) - fix stack
03:23:369 (5) - Id suggest shifting this left to about x:352 y:240
03:29:076 (2) - and 03:29:662 (2) - this misses a downbeat on the red tick that's pretty prominent imo
04:00:979 (1) - this entire segment feels very dense on the right side, the way you did it earlier was better
whatever I said about the kiai is repeated throughout the map, alot of it is subjective so up to you as always
nothing to say about the end bit


overall gl ranking and finding a bn for 7* :o
Topic Starter
lazygirl

sammish wrote:

quick mod dont kds if it didnt help


general
the combo colours feel like this is set up for colourhax but there are none so that's something you could try I guess I could, I'll maybe just remove the two very light colors tho
I noticed a few 45 degree sliders, I'd suggest avoiding that, it can look a bit ugly Don't think I've seen any out of context 45° sliders in the map :(
keep visual spacing in mind, having inconsistencies with how much a slider overlaps a circle etc also makes it generally look worse Put my priority on movement and spacing in this map, the visual spacing and the overlaps were sacrificed in that process. In the end, I also WANT the map to look unclean, mostly in the kiai, as that's what the song suggests to me. Also I suck at slider design.

victory road

00:11:515 (2) - this is too close to the previous slider, for this segment try to keep equal visual spacing it'll make everything look a whole lot smoother :) flipped the slider for more spacing between the two ^^
00:34:052 (3,5) - these end up being played just as normal jumps, so you should space them more from 00:34:198 (1,1) I think it's fine that way, if you replace with circles, you'll notice the spacing is 1.6x, compared to 2.0x on the next jump ^^
00:37:271 (1) - maybe place this apart from the sliders since it's a different sound? I like the continuity since the previous sound continues :)
00:38:442 (1) - this part is good!!! ty :3
00:45:466 (1) - from here onwards Id say pay attention to how you do visual spacing and overlaps Explanation from above
01:05:369 (1) - this being the same shape as previous ones despite being a different sound, and different length of the note makes this part jarring. Rhythm was hard to get at first glance Well the slider is exactly as long as previous one, and the red tick shape is simply to differentiate the 1/3's. This part is consistent with the 1/3 pattern from earlier, except the sliders are way more angular looking because of higher pitch.
01:10:930 (9,10,11,12) - just imo but having this as kicksliders would let you have both the drums and the violin(?) mapped True, but this is the case for all the streams in the section. I chose to stick with the drums,
because the 5 streams with mini jumps at the end allow me to slowly introduce the player to my future 5 streams with jump at the end. Plus, the drums are decently louder than the violin here. Also yeah I think it's a violin? :?

01:13:564 (1) - the overlapping thing you do with jumps and streams can be hard to read, but its not necessarily an issue I like the emphasis it gives ^^
01:33:466 (1,2,3,4,5,6,7) - Im gonna steal this c: Shameless >:(
01:35:808 (1,2,3,4,5,6) - I don't normally point out blankets but, c'mon this one's so easy :? nah man that was hard af :c Jk fixed.
01:59:222 (1) - up to you but there's a sound on 01:59:515 you could map I could, but it's weak so maaaybe idk
02:56:003 (3,4,5) - and 02:57:174 (3,4,5) - wide angles are a pain to play, but I get what you're going for with it. Personally I'd make them fully straight lines but hey its once again up to you The entire map is wide angle heaven :')
02:56:588 (1) - 02:55:637 (4) - fix stack Donezo, 1px shift lol
03:23:369 (5) - Id suggest shifting this left to about x:352 y:240 Would not respect the DS I've used thus far on these
03:29:076 (2) - and 03:29:662 (2) - this misses a downbeat on the red tick that's pretty prominent imo I think the way it's done right now fits the synth well, as well as accounts for previous patterns, so I don't like making the red tick clickable here :c
04:00:979 (1) - this entire segment feels very dense on the right side, the way you did it earlier was better Rotated stuff around, it's way more centered now ^^
whatever I said about the kiai is repeated throughout the map, alot of it is subjective so up to you as always
nothing to say about the end bit


overall gl ranking and finding a bn for 7* :o Thanks xD
Ty for the mod c:
neonat
Have SOUND VOLTEX III in the source

00:15:027 (1,2,3,4) - do you really want/need this pattern to be so high up that 00:16:198 (2) overlaps the HP bar?
00:20:296 (2,3,4,5,6,7,8) - 00:24:393 (1,2,3,4,5,6,7) - whistles on them? Either that or have the same volume as the part at 02:32:003
00:28:491 (5,6,7) - odd way of grouping - 00:28:491 (5,7) are the same beat in the song
00:34:198 (1,2,3) - 00:34:783 (1,2,3) - strong beats are on 00:34:345 (3,3) - but the bigger spacing is between 00:34:198 (1,2,1,2) -
00:44:735 (4,5) - spacing kinda lacklustre here, strong change in the violin pitch at 00:44:881 (5) -
01:20:149 (4,5) - swap places? The song does give off that kind of up down feel with the music, that would mean shifting 01:20:442 (6) as well closer down left
02:40:783 (5,6,7) - same as 00:28:491 (5,6,7)


Good Luck
Topic Starter
lazygirl

neonat wrote:

Have SOUND VOLTEX III in the source Ok cool done ^^

00:15:027 (1,2,3,4) - do you really want/need this pattern to be so high up that 00:16:198 (2) overlaps the HP bar? Oh I didn't notice it did, should be fixed now ^^
00:20:296 (2,3,4,5,6,7,8) - 00:24:393 (1,2,3,4,5,6,7) - whistles on them? Either that or have the same volume as the part at 02:32:003 oh yea increased volume to fit
00:28:491 (5,6,7) - odd way of grouping - 00:28:491 (5,7) are the same beat in the song oh I did that because 6 is a snare sound, so I wanted the jump to it to be bigger, same logic as the other similarly shaped triples,
but the snare has different placement

00:34:198 (1,2,3) - 00:34:783 (1,2,3) - strong beats are on 00:34:345 (3,3) - but the bigger spacing is between 00:34:198 (1,2,1,2) - Same logic as the one just above, but I guess you might be right, don't know if I should rather keep my previous logic or break it for the kick, I'll see what future mods might have to say ^^
00:44:735 (4,5) - spacing kinda lacklustre here, strong change in the violin pitch at 00:44:881 (5) - yup fixed
01:20:149 (4,5) - swap places? The song does give off that kind of up down feel with the music, that would mean shifting 01:20:442 (6) as well closer down left ya why not ^^
02:40:783 (5,6,7) - same as 00:28:491 (5,6,7) yep same reasoning ^^


Good Luck
Thanks for the mod :)
Kite
00:47:125 (2,3,4) - I think it would be a lot better to follow same rhythm as you did previously 00:46:832 (2,1) - , puts mor emphasis on the melody and people won't be caught off guard by the 1/3s that much
01:05:857 (4,5) - same here if you decide to do it
01:29:076 (2,3,4,5,1) - the uneven spacing to 1 really triggers me lol, think you can make the spacing overall bigger and keep it connected to the slider; I know this is kind of a theme in the map but here it really doesn't work as well as all the other times imo
01:32:003 (3,4,5,6) - I think you can do something more interesting here, quite unique sounds occuring
01:51:832 (2,3) - might be confusing since you spaced previous 1/2 patterns like this, but should not be a huge issue when people pay attention
02:50:296 (2,3) - what do you think about a slider here instead and start the next stream with circles only here 02:50:442 (1) - since it sticks out more compared to the ones before
03:28:491 (1,2,3,4) - I really don't like this compressed stream, kinda feels out of place in the whole section when it comes to appearance
03:33:174 (1,2,3,4) - ^

This is all, pretty neat map you have here.
jeanbernard8865
Call me back next weekend so we can sort everything out and im willing to icon this if you have a non probation bn who can qual
Topic Starter
lazygirl

Kite wrote:

00:47:125 (2,3,4) - I think it would be a lot better to follow same rhythm as you did previously 00:46:832 (2,1) - , puts mor emphasis on the melody and people won't be caught off guard by the 1/3s that much I quite like the emphasis on the 1/3's here, since before, the kick did pure double, whereas now the kick was on full 1/3's. I also never noticed any of the playtesters get caught of guard by it so I don't think it's too big an issue for sightreading ^^
01:05:857 (4,5) - same here if you decide to do it
01:29:076 (2,3,4,5,1) - the uneven spacing to 1 really triggers me lol, think you can make the spacing overall bigger and keep it connected to the slider; I know this is kind of a theme in the map but here it really doesn't work as well as all the other times imo Aight noone likes this stream anyways :')
01:32:003 (3,4,5,6) - I think you can do something more interesting here, quite unique sounds occuring Did a decelerating stream
01:51:832 (2,3) - might be confusing since you spaced previous 1/2 patterns like this, but should not be a huge issue when people pay attention Hehehe lowered spacing a bit to distinguish it
02:50:296 (2,3) - what do you think about a slider here instead and start the next stream with circles only here 02:50:442 (1) - since it sticks out more compared to the ones before I like having the kickslider on the snare sound, plus the violin sound the previous kicks represented is still there. But since it's not too noticeable I guess I changed the shape of the kick to be more crooked as well as increasing its speed, should distinguish it at least visually ^^
03:28:491 (1,2,3,4) - I really don't like this compressed stream, kinda feels out of place in the whole section when it comes to appearance Decompressed it a bit
03:33:174 (1,2,3,4) - ^ I think this one should be fine as is, it's now same spacing as the one mentionned above

This is all, pretty neat map you have here.
Aight thanks for the mod :D

AyanokoRin wrote:

Call me back next weekend so we can sort everything out and im willing to icon this if you have a non probation bn who can qual
Aight cool stuff, time to spam bn's again ^^
Alheak
  1. the clear combo colours are way too similar
  2. careful with blankets like 00:08:003 (3,4) - or 00:17:369 (3,4) - which look like ass if not pixel-perfect
  3. 00:57:174 (1,2,3,4,5,6) - honestly i don't like this pattern (and similar ones) at all because the flow is really awkward, in this example you start off with a circular flow but the transition from (2) to (3) feels bad because the players expects the flow to either continue in the same direction or break in the opposite direction (by ctrl+g (3) and (4) for ex)
    basically choose which kind of flow you want and stick with it
  4. 03:28:783 (1,2,1,2) - why did you stop actively following the lead synth? this feels kinda weird
  5. 03:45:759 - where tf is the spinner 😃
  6. 03:57:613 (4,5,6,7,8,9) - either both doubles or both triples but not this please, plus you once again stopped following the lead synth for some reason
  7. it's probably just me so ignore this if you're sure of what you did but if not: be careful with your linear flow, it can give a nice effect in some patterns but if not handled perfectly it often feels quite awkward to play (ex: 00:23:808 (8,1,2,1) - 00:58:637 (6,7,8) - 01:05:174 (3,1,2) - 01:14:735 (1,2,1,2,1,2,1,2) - 01:47:149 (5,6,7,1,21,2) - 01:56:296 (3,4,5,6,1) - 02:56:003 (3,4,5) - )
    if it was your intent it's fine, but otherwise i'd suggest to reconsider your flow a bit, like i said it might just me being bad but at 205 bpm you should be especially careful of linear and "too precise" flow
good luck
Topic Starter
lazygirl

Alheak wrote:

  1. the clear combo colours are way too similar Darkened 4 and 6, should be fine now ^^
  2. careful with blankets like 00:08:003 (3,4) - or 00:17:369 (3,4) - which look like ass if not pixel-perfect aight fixed
  3. 00:57:174 (1,2,3,4,5,6) - honestly i don't like this pattern (and similar ones) at all because the flow is really awkward, in this example you start off with a circular flow but the transition from (2) to (3) feels bad because the players expects the flow to either continue in the same direction or break in the opposite direction (by ctrl+g (3) and (4) for ex)
    basically choose which kind of flow you want and stick with it I mean pretty much everything in the map is based on breaking flow expectations and using counter-flow/unintuitive flow, so I think it fits within the structure of the map ^^
  4. 03:28:783 (1,2,1,2) - why did you stop actively following the lead synth? this feels kinda weird Hm that was supposed to follow the synth :( The sliders are there because intensity is somewhat lower, so I didn't feel the need for using jump. It also translates rhythmically quite well from patterns like 03:16:491 (1,2,3) - here e.g.
  5. 03:45:759 - where tf is the spinner 😃 Dunno what you're talking about, it's always been there :^)
  6. 03:57:613 (4,5,6,7,8,9) - either both doubles or both triples but not this please, plus you once again stopped following the lead synth for some reason
  7. it's probably just me so ignore this if you're sure of what you did but if not: be careful with your linear flow, it can give a nice effect in some patterns but if not handled perfectly it often feels quite awkward to play (ex: 00:23:808 (8,1,2,1) - 00:58:637 (6,7,8) - 01:05:174 (3,1,2) - 01:14:735 (1,2,1,2,1,2,1,2) - 01:47:149 (5,6,7,1,21,2) - 01:56:296 (3,4,5,6,1) - 02:56:003 (3,4,5) - )
    if it was your intent it's fine, but otherwise i'd suggest to reconsider your flow a bit, like i said it might just me being bad but at 205 bpm you should be especially careful of linear and "too precise" flow Yeah as I said earlier,
    the map was based on different flow methods ^^ I believe this all fits nicely into the map structure so I don't think it's an issue
good luck
Ty for the mod :3
jeanbernard8865
mom i bubbled a map

changed a stream to be more fitting and lowered the hp to 5.5 cause some nc spams break drain ( also put 1/4 sliders on some snares at 03:39:613 (3,4,1) - )
Nao Tomori
victory road

random stuff
00:00:979 (1,2) - these all look so cramped lol just space them out some more

00:04:491 (4,1) - dont see the point of having a jump this big, it does feel weird even if the map uses very high spacing in the intense parts.

00:31:125 (3) - idk if this is taiko mapping speaking but a double here fits really well, like https://osu.ppy.sh/ss/10290219

00:36:393 (1,1,1) - dont see why these are nc'd

00:55:052 - i think kickslider works well here, since ignoring this tick sounds really weird

00:58:930 (7) - nc on these is nice to differentiate the "response" part of the melody

02:54:832 (3,4) - i think this can follow the melody with a click on this red tick 02:54:978 -

03:08:881 (2) - nc? lol

01:20:296 (5,6,1) - this is really awkward since the expected movement is upwards and none of the other patterns betray implied movement like this

actual stuff
00:31:418 (1,2,3) - these things play pretty awkward imo. since there is such a reduction in cursor movement, it feels very jerky and unpleasant to me. try to space the streams out a bit more from the slider ends if you can.

00:46:637 (1,2,1) - same kind of idea here. since 2-1 are paired together more, having 00:46:637 (1) - spaced further away from it would give it more of a connected feeling imo

01:01:857 (1,2,3) - this is very awkward since it breaks rotation pretty hard, but 3 isnt extremely important so i dont think having that flow change is good

00:46:637 (1,2,1,2) - 01:05:369 (1,2,3,4) - hmm

03:18:247 (4,5,6,7) - these just feel so overspaced. like they are 40% bigger than the previous instance of this but the song is very similar. try to make them more proportional.

03:28:783 (1,2) - i think this needs to follow the 3/4 melody better. having simplification like this is pretty lame imo. even 3 1/2 sliders works better

03:46:930 (1) - it would definitely be more interesting to follow the drum variation instead of sticking to the same melody that has been played. your hitsounding doesn't support the current rhythm either.

03:52:783 (1,2,3,4,5) - this overall feels very weird since there isnt anything important on the first 3 circles. even though theyre low spacing i think sliders work better.
[]
the biggest problem in this map is the spacing of sliders relative to each other compared to the spacing of circles. this applies in certain parts.
00:57:174 (1) - this part for example, the movement for sliders is way way easier than circles, but the parts with circles are not noticeably more intense. as a result you basically sit there for half of a melodic phrase doing nothing then have way faster movement for the 2nd part, though both parts are equal.

this problem is especially evident in patterns like 01:15:905 (1,2,3,4,5,1) - where the kick has a really high amount of movement compared to everything else in order to make a nice looking pattern. if you space out the sliders more then the movement would not feel as out of place.

01:18:539 (2,3,5,6) - same idea here

[]
as such, i think this map can use some more work, especially on the slower parts. i like the interesting jumps in the kiai and whatnot, but still needs polishing before moving forward.

please review this mod and let me know when you replied.
Mun
since its already popped

01:32:003 (3,4,5,6,1) - stream curve and spacing is a little bit malformed

01:47:515 (1,2,1,2,1,2) - a couple things here: 1) the musical pattern these 3 1-2 jumps follow is the same, but the third pair is way more spaced than the others. I'd probably just keep it consistent. 2) visual distance between 01:48:100 (1) - and 01:47:515 (1,2) - is way different from the visual distance between 01:48:247 (2) - and 01:47:808 (1,2) - if you decide not to fix the prior issue, at least fix this

01:50:735 (9,10) - these 2 beats fall on some of the only parts of the whole song without any real drum beat emphasis, but they are not differentiated at all - the spacing is only slightly lowered, and both are actively emphasized, both of which I feel detract from this change in music intensity

01:51:613 (1,2,3,4) - this is a bit of a huge reading challenge

02:21:174 (4,5,1,2,3,4,5) - this whole pattern is extremely different from the way you represent everything else of the exact same musical pattern and intensity in this section, which makes it a bit of a sudden and arbitrary spike

03:37:564 - this is basically the preclimax of the whole song, but the anticlimax of the whole map. I feel like pushing a button every second or so is really boring and doesn't represent the intensity with regard to the rest of the map around it very well
03:39:905 - here too

03:35:222 (1,2,1,2) - these really bother me, as the melody rhythm falls on 03:35:808 - 03:36:027 - 03:36:247 - but you are not actively emphasizing 2/3 of this. I'd suggest shortening 03:35:222 (1,1) - and going with either of the following rhythms




i wanna see this in ranked by the end of the month
jeanbernard8865

Mun wrote:

i wanna see this in ranked by the end of the month
dw one pop is not holding me back
Topic Starter
lazygirl

Naotoshi wrote:

victory road

random stuff
00:00:979 (1,2) - these all look so cramped lol just space them out some more It's intended to have them close together, in order to get the 4 by 4 grouping the song does on the string like sound.

00:04:491 (4,1) - dont see the point of having a jump this big, it does feel weird even if the map uses very high spacing in the intense parts. And continuing on the previous point, the intent is to have very big contrast between the 4 groupings: notes don't change much inside the 4 groupings, but the reset is clearly felt in the song

00:31:125 (3) - idk if this is taiko mapping speaking but a double here fits really well, like https://osu.ppy.sh/ss/10290219 isn't 4-5 a double already though? The repeat is there to follow the synth while making the player play 4-5 as a double like the drums suggest ^^ I don't wanna skip a tick like your example shows

00:36:393 (1,1,1) - dont see why these are nc'd They look too similar to the kicksliders from earlier, so I wanted to distinguish them. The player should see the NC spam and notice that these are most likely not 1/4 sliders like before but that rhythm has indeed changed.

00:55:052 - i think kickslider works well here, since ignoring this tick sounds really weird I fear this will cause both readability issues, as well as dampen the stationary snapping I want the player to have on these notes (hence the perfect stack into low spacing triple forcing the player to quickly snap from one to the other while slowing his movement a lot on the individual patterns)

00:58:930 (7) - nc on these is nice to differentiate the "response" part of the melody Sure thing ^^

02:54:832 (3,4) - i think this can follow the melody with a click on this red tick 02:54:978 - I don't hear any particularly strong sound that would suggest breaking the consistency of the currently ongoing pattern, so I don't think it's a good idea, will just confuse the player

03:08:881 (2) - nc? lol Who needs NC's kappa

01:20:296 (5,6,1) - this is really awkward since the expected movement is upwards and none of the other patterns betray implied movement like this Swapped 4 and 6

actual stuff
00:31:418 (1,2,3) - these things play pretty awkward imo. since there is such a reduction in cursor movement, it feels very jerky and unpleasant to me. try to space the streams out a bit more from the slider ends if you can. The reasoning behind this is double: first it's a blue tick stream, with 1/4 spacing between slider and stream, so I don't want it to read like a 1/2 jump, secondly, this follows the idea of the alternating slow and fast movement that the arpeggio synth suggests to me, so movement here is exactly how I picture it to fit the song ^^

00:46:637 (1,2,1) - same kind of idea here. since 2-1 are paired together more, having 00:46:637 (1) - spaced further away from it would give it more of a connected feeling imo Sure I increased spacing somewhat

01:01:857 (1,2,3) - this is very awkward since it breaks rotation pretty hard, but 3 isnt extremely important so i dont think having that flow change is good The rotation breaking has been present all along, 00:57:174 (1,2,3) - 00:59:515 (1,2,3) - so this one breaks rotation even more to reflect the change in drums and in synth pitch ^^

00:46:637 (1,2,1,2) - 01:05:369 (1,2,3,4) - hmm Fixed NC and spacing haha

03:18:247 (4,5,6,7) - these just feel so overspaced. like they are 40% bigger than the previous instance of this but the song is very similar. try to make them more proportional. Spacing is inline with the higher pitch stuff going on in places like 03:22:198 (6,1) - here. I think it's consistent and logical seeing the pitch changes in the song

03:28:783 (1,2) - i think this needs to follow the 3/4 melody better. having simplification like this is pretty lame imo. even 3 1/2 sliders works better This serves a double role of representing the lower intensity of the song on these sounds, as well as giving the player a tiny bit of rest from the streamjumps that are in those spots. Increasing density here would imo be awful for playability, mainly on such low pitch sounds.

03:46:930 (1) - it would definitely be more interesting to follow the drum variation instead of sticking to the same melody that has been played. your hitsounding doesn't support the current rhythm either. The idea behind this part was to have sliders on the start of the long synth notes, + drum notes when needed (either as passive or active note depending on the synth) the focus here isn't on the drums (as it never was the focus in the song unless whatever synth was playing in a section died to let the drums come out as stronger instrument).

03:52:783 (1,2,3,4,5) - this overall feels very weird since there isnt anything important on the first 3 circles. even though theyre low spacing i think sliders work better. I don't understand what you mean :? I'll ask you on discord later
[]
the biggest problem in this map is the spacing of sliders relative to each other compared to the spacing of circles. this applies in certain parts.
00:57:174 (1) - this part for example, the movement for sliders is way way easier than circles, but the parts with circles are not noticeably more intense. as a result you basically sit there for half of a melodic phrase doing nothing then have way faster movement for the 2nd part, though both parts are equal. Going by the violin's pitch, intensity increases gradually on each pack of two measures (I think that's what the gap between big white ticks is called?)
The jumpy part at the end of each second measure doesn't have necessarily higher pitch than the


this problem is especially evident in patterns like 01:15:905 (1,2,3,4,5,1) - where the kick has a really high amount of movement compared to everything else in order to make a nice looking pattern. if you space out the sliders more then the movement would not feel as out of place. Those parts are pretty low intensity though, with the only higher tension stuff happening being in the drums, so spacing is done accordingly. I don't think it's an issue as such,
and I plan on keeping the low slider spacing the way it is right now.


01:18:539 (2,3,5,6) - same idea here

[]
as such, i think this map can use some more work, especially on the slower parts. i like the interesting jumps in the kiai and whatnot, but still needs polishing before moving forward.

please review this mod and let me know when you replied.
Aight thanks, I'll discord PM right away ^^

Mun wrote:

since its already popped

01:32:003 (3,4,5,6,1) - stream curve and spacing is a little bit malformed Nah it's intentional decelerating spacing for the synth pitch

01:47:515 (1,2,1,2,1,2) - a couple things here: 1) the musical pattern these 3 1-2 jumps follow is the same, but the third pair is way more spaced than the others. I'd probably just keep it consistent. 2) visual distance between 01:48:100 (1) - and 01:47:515 (1,2) - is way different from the visual distance between 01:48:247 (2) - and 01:47:808 (1,2) - if you decide not to fix the prior issue, at least fix this I actually do want both 01:48:247 (2) - this to be higher spacing (for the fact that 2 actually has a violin note here, which the previous ones didn't). I also don't want it to be visually associated with the other double, even though it might look nicer, because of said difference in violin.
Plus I avoid a very acute angle on 01:47:954 (2,1,2) - this movement, making it almost similar to a back and forth, even tho I want to preserve rotation here 01:47:954 (2,1,2,1) - in order to break it during the stream for further emphasis.


01:50:735 (9,10) - these 2 beats fall on some of the only parts of the whole song without any real drum beat emphasis, but they are not differentiated at all - the spacing is only slightly lowered, and both are actively emphasized, both of which I feel detract from this change in music intensity Lowered spacing a bit more, but I don't add anything else to differentiate as I want the violin sounds to be clicked actively no matter the circumstance

01:51:613 (1,2,3,4) - this is a bit of a huge reading challenge I know, hence the perfect stack that has until now always been used for special emphasis + the low spacing double making it clear that it's a 1/4. Even if you mess up and read a 1/2 here, you don't miss ^^

02:21:174 (4,5,1,2,3,4,5) - this whole pattern is extremely different from the way you represent everything else of the exact same musical pattern and intensity in this section, which makes it a bit of a sudden and arbitrary spike It's also an odd change in the music with the offbeat drums, so I think this is nice to fit that ^^ it's also somewhat easier to play on the angles, as it flows quite nicely, so the increased spacing shouldn't be an issue.

03:37:564 - this is basically the preclimax of the whole song, but the anticlimax of the whole map. I feel like pushing a button every second or so is really boring and doesn't represent the intensity with regard to the rest of the map around it very well
03:39:905 - here too Nah, drums are basically dead, synth plays at very spaced intervals and this is a good place to but a short break, mainly since it's followed by a big spike in both aim and density.

03:35:222 (1,2,1,2) - these really bother me, as the melody rhythm falls on 03:35:808 - 03:36:027 - 03:36:247 - but you are not actively emphasizing 2/3 of this. I'd suggest shortening 03:35:222 (1,1) - and going with either of the following rhythms See explanation in nao's mod, it's the same concern pretty much ^^




i wanna see this in ranked by the end of the month Ayy captain
Thanks both of you for the mod ^^
jeanbernard8865
Allow me to suggest a perfectly stacked 1/2 for the violins without drum emphasis so that the absence of drums is reflected in the momentum and violins are clickable
Topic Starter
lazygirl

AyanokoRin wrote:

Allow me to suggest a perfectly stacked 1/2 for the violins without drum emphasis so that the absence of drums is reflected in the momentum and violins are clickable
Good idea ^^
jeanbernard8865
also, i strongly disagree with swapping 01:20:149 (4,6) - as the purpose of the map is to reflect the music through flow variations. this exact violin pattern doesnt happen anywhere else in the map because its other logical iteration would be 01:28:783 (1,2,3,4,5,1) - where the composer chose to do something entirely different. betraying movement was fine to begin with, and i think that now the pattern feels too similar to 01:27:027 (1,2,3,4,1) - 01:22:344 (1,2,3,4,1) - etc for an entirely different violin melody
Topic Starter
lazygirl

AyanokoRin wrote:

also, i strongly disagree with swapping 01:20:149 (4,6) - as the purpose of the map is to reflect the music through flow variations. this exact violin pattern doesnt happen anywhere else in the map because its other logical iteration would be 01:28:783 (1,2,3,4,5,1) - where the composer chose to do something entirely different. betraying movement was fine to begin with, and i think that now the pattern feels too similar to 01:27:027 (1,2,3,4,1) - 01:22:344 (1,2,3,4,1) - etc for an entirely different violin melody


Ok I went back on the previous pattern, but rotated 5-6 a bit to avoid the wide angle on 5-6-1 which wasn't intended
jeanbernard8865
“Shitposting” is an Internet slang term describing a range of user misbehaviors and rhetoric on forums and message boards that are intended to derail a conversation off-topic, including thread jacking, circlejerking and non-commercial spamming. On 4chan, the byproduct of shitposting is referred to as cancer.
Nao Tomori
dont rebub over pops unless the popping bn says you can ,
01:27:320 - i think a .5x 3/4 slider would fit very well here with the synth thing (the sudden piano > crescendo)

02:41:954 (1,2) - this looks soooo cramped wtf, space more plz

03:33:466 (1,2) - this also just looks really cramped, compare the visual spacing to all the other patterns like this, those look much better ( 03:35:222 (1,2) - ) so do that

03:48:100 (1) - do this: https://osu.ppy.sh/ss/10346256 so the rhythm follows all the drums properly.
jeanbernard8865
whoops sorry i thought you were fine with it since you said you wouldnt veto
Nao Tomori
why did you pop - _ - i was gonna quali
Pachiru
unprofessional bn
Hysteria
AyanokoooooooooooooooooooooooRIN
Topic Starter
lazygirl

Naotoshi wrote:

dont rebub over pops unless the popping bn says you can ,
01:27:320 - i think a .5x 3/4 slider would fit very well here with the synth thing (the sudden piano > crescendo) sure

02:41:954 (1,2) - this looks soooo cramped wtf, space more plz aight spaced a bit more

03:33:466 (1,2) - this also just looks really cramped, compare the visual spacing to all the other patterns like this, those look much better ( 03:35:222 (1,2) - ) so do that aight more space

03:48:100 (1) - do this: https://osu.ppy.sh/ss/10346256 so the rhythm follows all the drums properly. yep
We lost SR boyz
jeanbernard8865
got confirmation from nao that rebubbling was fine, and this has spent too much time in pending already. let's get this to ranked section !
Topic Starter
lazygirl

AyanokoRin wrote:

got confirmation from nao that rebubbling was fine, and this has spent too much time in pending already. let's get this to ranked section !
HYPE
Realazy
source should be SOUND VOLTEX III GRAVITY WARS since that's the full name of the game

more tags you can add:
SDVX 3 SDVX3 The 4th KACオリジナル楽曲コンテストKonami Arcade Championship Original Song Contest
jeanbernard8865
fucking kill me already
Topic Starter
lazygirl

AyanokoRin wrote:

fucking kill me already
Not yet :lol:
Nao Tomori
lets give it a shot
Topic Starter
lazygirl
HYPE
Darky1
Did they make changes to the ranking criteria? the map doesn't have 5minutes of drain time, but can still be ranked with a single difficulty?

Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
Marathons must have a minimum drain time of 5 minutes. This excludes especially long mapsets from requiring a spread of difficulties.
https://osu.ppy.sh/help/wiki/Ranking_Criteria
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