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Baby's breath - Habataki no Birthday (TV Size) [OsuMania]

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Topic Starter
Drum-Hitnormal
This beatmap was submitted using in-game submission on October 1, 2018 at 5:32:29 AM

Artist: Baby's breath
Title: Habataki no Birthday (TV Size)
Source: 天使の3P!
Tags: tenshi no 3p! angel's 3piece! 五島 潤 jun gotou 紅葉谷希美 nozomi momijidani 金城そら sora kaneshiro opening
BPM: 181
Filesize: 16934kb
Play Time: 01:28
Difficulties Available:
  1. EZ - 5Key (1.45 stars, 292 notes)
  2. HD - 5Key (3.08 stars, 845 notes)
  3. NM - 5Key (2.23 stars, 565 notes)
Download: Baby's breath - Habataki no Birthday (TV Size)
Download: Baby's breath - Habataki no Birthday (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Video and Audio encoded by FruityEnLoops - Check out his Video/Audio Encoding & Editing queue here!

5K HD - 100%
5K NM - 100%
5K EZ - 100%

Redownload after July 30, 2018 for mp3/hitsound change

Bubble
Maxus

Qualify
_Stan

blobdash
♥♥
Unpredictable
from visionary modding queue (also hiiii),

1|2|3|4|5


General
- So I'm not sure if you're aware, but there are two ranked ver. for this set (for standard). but the thing i would like to mention is your mp3 for this song. take for example this https://osu.ppy.sh/s/670800 . compare this song by the preview points and the ranked ver. sounds a lot louder and cleaner than the one you have now. not sure if you want to go through the hassle of changing it, but I would change the mp3 on this map to the ranked ver.

- Also there's some tags from the ranked set that would be nice if you were to add: "tenshi no 3p! angel's 3piece! 五島 潤 jun gotou 紅葉谷希美 nozomi momijidani 金城そら sora kaneshiro tv size opening" (I know some of them you have already, but I thought I'll just put all the tags needed here anyways.)

5K EZ
- 00:39:689 (39689|0) - and 00:39:689 (39689|0) - i feel like these shouldn't be on the same column with the 1/2 jack. for something like an ez diff, i think this map should avoid stuff like this. in the end it's just going to make it a lot harder for new players learning 5k. would move this 00:37:037 (37037|4) - to column 1
00:39:689 (39689|0) - and this to column 3

- 00:57:175 - would have a note here for the vocals come in and there's a noticeable sound here too that can add effect when playing

- 01:11:678 (71678|4) - this LN should extend up to 01:12:341 - for the drumroll

- would rather have this 01:21:291 (81291|2) - on column 5 because you don't have much on column 5 at this part and I don't want this part to be totally one-hand sided, better to keep balance here while maintaining rhythm.

5K NM
- would move 00:19:468 (19468|3) - this over to column 1 since the flow of your pattern here moves from right to left and it could be an easy slip up for new players.

- would move this 01:07:037 (67037|4) - to column 1 and this 01:07:203 (67203|3) - to column 5. I think this switch in columns makes the patterns a bit less dense for the right hand and plays smoothly as well.

- 01:13:667 (73667|2,73667|0,73832|1,73998|2,73998|4,74164|3,74330|2,74330|0,74495|1,74661|4,74661|2,74827|3) - so this follows the song just fine, but I'm not too fond of the pattern here. im fine with the patterns being repetitve and what not, just not the 1/1, 4 stack on column 3. I think it would easier for players to just get more of a variety of patterns on different columns instead of creating that 4 stack.

5K HD
- 01:11:678 (71678|0) - not quite sure how i feel about this LN here. I just think the LN is unnecessary, especially when you're playing a 1/4 stream at the same time. i can just see a lot of players having a hard time because of it :P

-01:22:285 (82285|0,82368|1,82451|2,82534|3,82617|4,82700|3,82783|2,82866|1) - not too fond of this stream here, (a bit of bias but im not too fond of streams when flowing the opposite way, make a 1/2 jack.) personally, I would put 01:22:700 (82700|3) - this at 2 and 01:22:866 (82866|1) - this at 4 but up to you though.

- 01:23:777 (83777|0,83943|0,84109|0) - i don't particulary like these 1/2 jacks on top of the LN. just a bit unnecessarily harder and it just doesn't match with the LN tbh. would move them over to column 2 and 01:24:274 (84274|1) - this to column 1.

thanks for sending your request through the visionary queue! hmu if you need any more mods! :D
Topic Starter
Drum-Hitnormal

Unpredictable wrote:

from visionary modding queue (also hiiii),

1|2|3|4|5


General
- So I'm not sure if you're aware, but there are two ranked ver. for this set (for standard). but the thing i would like to mention is your mp3 for this song. take for example this https://osu.ppy.sh/s/670800 . compare this song by the preview points and the ranked ver. sounds a lot louder and cleaner than the one you have now. not sure if you want to go through the hassle of changing it, but I would change the mp3 on this map to the ranked ver. Will discuss with mp3/video provider (FruityEnLoops)

- Also there's some tags from the ranked set that would be nice if you were to add: "tenshi no 3p! angel's 3piece! 五島 潤 jun gotou 紅葉谷希美 nozomi momijidani 金城そら sora kaneshiro tv size opening" (I know some of them you have already, but I thought I'll just put all the tags needed here anyways.) Added

5K EZ
- 00:39:689 (39689|0) - and 00:39:689 (39689|0) - i feel like these shouldn't be on the same column with the 1/2 jack. for something like an ez diff, i think this map should avoid stuff like this. in the end it's just going to make it a lot harder for new players learning 5k. would move this 00:37:037 (37037|4) - to column 1
00:39:689 (39689|0) - and this to column 3Fixed

- 00:57:175 - would have a note here for the vocals come in and there's a noticeable sound here too that can add effect when playingadded note at 00:57:258 (57258|4) - instead for vocal, better structure

- 01:11:678 (71678|4) - this LN should extend up to 01:12:341 - for the drumroll Fixed

- would rather have this 01:21:291 (81291|2) - on column 5 because you don't have much on column 5 at this part and I don't want this part to be totally one-hand sided, better to keep balance here while maintaining rhythm. Fixed

5K NM
- would move 00:19:468 (19468|3) - this over to column 1 since the flow of your pattern here moves from right to left and it could be an easy slip up for new players. Fixed

- would move this 01:07:037 (67037|4) - to column 1 and this 01:07:203 (67203|3) - to column 5. I think this switch in columns makes the patterns a bit less dense for the right hand and plays smoothly as well.Fixed

- 01:13:667 (73667|2,73667|0,73832|1,73998|2,73998|4,74164|3,74330|2,74330|0,74495|1,74661|4,74661|2,74827|3) - so this follows the song just fine, but I'm not too fond of the pattern here. im fine with the patterns being repetitve and what not, just not the 1/1, 4 stack on column 3. I think it would easier for players to just get more of a variety of patterns on different columns instead of creating that 4 stack. Rearranged the whole kiai section to be more structured

5K HD
- 01:11:678 (71678|0) - not quite sure how i feel about this LN here. I just think the LN is unnecessary, especially when you're playing a 1/4 stream at the same time. i can just see a lot of players having a hard time because of it :PIt is part of this structure 01:09:689 (69689|0,70186|4,70683|2,71180|3,71678|0) - I don't want break it here, feels not too hard to play imo, beside its hard difficulty i think its ok, no change

-01:22:285 (82285|0,82368|1,82451|2,82534|3,82617|4,82700|3,82783|2,82866|1) - not too fond of this stream here, (a bit of bias but im not too fond of streams when flowing the opposite way, make a 1/2 jack.) personally, I would put 01:22:700 (82700|3) - this at 2 and 01:22:866 (82866|1) - this at 4 but up to you though.changed direction of the flow

- 01:23:777 (83777|0,83943|0,84109|0) - i don't particulary like these 1/2 jacks on top of the LN. just a bit unnecessarily harder and it just doesn't match with the LN tbh. would move them over to column 2 and 01:24:274 (84274|1) - this to column 1.Rearranged

thanks for sending your request through the visionary queue! hmu if you need any more mods! :D
Thank you for mod
blobdash
o/!
Indeed, the mp3 quality is close to 128kbps while ranked maps are at 192. MP3 was also coming from the anime itself, which is significantly lower quality.
Though, note that it was 9 months ago, high quality releases were not out yet.

There you go : https://puu.sh/AkHOn/4df9eeca31.mp3
The offset should be good, but I don't have a good hearing for timing, so yeah. I rechecked though, it seemed fine.

The video is still synced, so there should be no problems
AlexisLexii
|1|2|3|4|5|

Simple Mod


Diff names


SPOILER
since this mapset only have 5 keys I suggest you remove the 5k in the diff names

EZ


SPOILER
00:34:385 (34385|1,34716|1) - - would put this at column 4 for PR
00:43:169 (43169|2) - move to 5 for PR
01:11:180 (71180|3) - move to 2 for PR
01:26:595 (86595|3) - move to 3 so that it will be a bit easier and predictable for beginners

NM


SPOILER
00:03:390 (3390|2,4053|2,4716|2,5379|2) - putting all these notes in the same place seems a bit repetitive and don't give any distinction for the pitch changes, maybe you can do something like this https://osu.ppy.sh/ss/11165618
00:08:694 - again same with above, I suggest this kind of pattern: https://osu.ppy.sh/ss/11165645
00:34:053 (34053|1) - ^ suggesting this pattern https://osu.ppy.sh/ss/11165730, your choice.
00:33:888 - would do something like this https://osu.ppy.sh/ss/11165746
01:07:203 (67203|3) - ghost note?
01:15:158 (75158|1) - ghost note?
01:17:479 - add note? prefferably at 1

HD


SPOILER
00:13:998 - would remove a note here, can't really tell what all the notes are representing, the sound is not that loud imo
00:34:053 - would do something like this for pitch https://osu.ppy.sh/ss/11165940
can't find anything else aside that i think this diff is nice and well polished, here take my star ༼ つ ◕_◕ ༽つ
Topic Starter
Drum-Hitnormal

keziah wrote:

|1|2|3|4|5|

Simple Mod


Diff names


SPOILER
since this mapset only have 5 keys I suggest you remove the 5k in the diff names
Fixed

EZ


SPOILER
00:34:385 (34385|1,34716|1) - - would put this at column 4 for PR No change, keep it easy for this
00:43:169 (43169|2) - move to 5 for PRFixed
01:11:180 (71180|3) - move to 2 for PRFixed
01:26:595 (86595|3) - move to 3 so that it will be a bit easier and predictable for beginnersThought 4 would be easier, but changed

NM


SPOILER
00:03:390 (3390|2,4053|2,4716|2,5379|2) - putting all these notes in the same place seems a bit repetitive and don't give any distinction for the pitch changes, maybe you can do something like this https://osu.ppy.sh/ss/11165618 Fixed
00:08:694 - again same with above, I suggest this kind of pattern: https://osu.ppy.sh/ss/11165645 Fixed
00:34:053 (34053|1) - ^ suggesting this pattern https://osu.ppy.sh/ss/11165730, your choice. Fixed
00:33:888 - would do something like this https://osu.ppy.sh/ss/11165746 Fixed
01:07:203 (67203|3) - ghost note?My bad, deleted
01:15:158 (75158|1) - ghost note? deleted
01:17:479 - add note? prefferably at 1Fixed

HD


SPOILER
00:13:998 - would remove a note here, can't really tell what all the notes are representing, the sound is not that loud imoRemoved note at 3
00:34:053 - would do something like this for pitch https://osu.ppy.sh/ss/11165940
can't find anything else aside that i think this diff is nice and well polished, here take my star ༼ つ ◕_◕ ༽つ
Thought these 3 are same pitch, thanks
Sorry for late reply, thank you so much for modding
Jesuren
hoiiii hoiii
1|2|3|4|5
[EZ]
LN end should be here 00:13:667 after that, add one note on 1|2|3|4|5, i think it looks better (on th same place of course)

[NM]
00:13:667 same, but in this case add 1 or 2 notes on any place u want
00:50:462 (50462|0,50794|0) - move them to 1|2|3|4|5, looks better imo

[HD]
01:21:954 (81954|3) - i would suggest u to add another note here
well there's nothing bad, good luck m8

btw sorry for being late, i had some problems irl and now i dont have keyboard, and well it's hard to mod, actually i'm using windows kb app XDDD
Topic Starter
Drum-Hitnormal

Jesuren wrote:

hoiiii hoiii
1|2|3|4|5
[EZ]
LN end should be here 00:13:667 after that, add one note on 1|2|3|4|5, i think it looks better (on th same place of course) Fixed

[NM]
00:13:667 same, but in this case add 1 or 2 notes on any place u want Fixed
00:50:462 (50462|0,50794|0) - move them to 1|2|3|4|5, looks better imo Fixed

[HD]
01:21:954 (81954|3) - i would suggest u to add another note here Fixed
well there's nothing bad, good luck m8

btw sorry for being late, i had some problems irl and now i dont have keyboard, and well it's hard to mod, actually i'm using windows kb app XDDD
Thank you so much for mod, really appreciated
Ibrahim
hello dude good to see you again ! btw im here because your request so here i go

Easy

00:04:053 - the chord is change here and 00:04:716 - 00:05:379 - i know you make layering from before but it will be good if you follow the music , i have suggestion pattern like this https://osu.ppy.sh/ss/11337456
00:11:015 - this part im kinda doubt with the 1/2 jack because it's more hard than NM diff so i suggest make it these note 00:11:180 (11180|4,11180|0) - to col 2 and 4
00:12:672 (12672|4) - move this note to col 2 for hand balance like you did in NM diff also if you apply my suggestion move this note 00:13:667 (13667|0) - to col 5
00:13:998 - add one more note for finish? i think the sound is clear to hear
00:16:650 - same as above
00:19:302 - saame tho
00:21:954 - same add for finish
00:24:606 - ^
00:35:877 (35877|0,36042|0,36208|1,36540|4,36705|4,36871|3) - these kinda hard to hit for newbie player because they press in one hand so how to move these note to col 3 00:36:208 (36208|1,36871|3) -
00:38:529 (38529|4,38694|4,38860|3,39192|0,39357|0,39523|1) - same how about make it like this for layering the note before https://osu.ppy.sh/ss/11337564
00:42:838 - how about like this for hand balance https://osu.ppy.sh/ss/11337582
00:53:446 (53446|3,53777|2) - ctrl +G for hand balance also 00:53:777 - add for finish tho
00:56:429 - add for finish


NM

00:15:490 - to 00:16:650 - change the pattern ? idk why you make this same pattern lol
00:16:650 - also add one note for finish
00:24:274 (24274|1) - move to col 3 for hand balance
00:45:490 (45490|4) - move to col 3 for hand balnce
00:46:982 - add one for finish
i think the problem is same like Easy dfficult , balamcing it's important for NM and EZ diff owo


sorry if i cant help.
good luck!
Topic Starter
Drum-Hitnormal

Ibrahim wrote:

hello dude good to see you again ! btw im here because your request so here i go

Easy

00:04:053 - the chord is change here and 00:04:716 - 00:05:379 - i know you make layering from before but it will be good if you follow the music , i have suggestion pattern like this https://osu.ppy.sh/ss/11337456 Fixed
00:11:015 - this part im kinda doubt with the 1/2 jack because it's more hard than NM diff so i suggest make it these note 00:11:180 (11180|4,11180|0) - to col 2 and 4Thought jack would be easier, fixed
00:12:672 (12672|4) - move this note to col 2 for hand balance like you did in NM diff also if you apply my suggestion move this note 00:13:667 (13667|0) - to col 5 Moved LN to col 1 instead
00:13:998 - add one more note for finish? i think the sound is clear to hear I want avoid doubles in easy, dont want make it too hard
00:16:650 - same as above ^
00:19:302 - saame tho ^
00:21:954 - same add for finish ^
00:24:606 - ^ ^
00:35:877 (35877|0,36042|0,36208|1,36540|4,36705|4,36871|3) - these kinda hard to hit for newbie player because they press in one hand so how to move these note to col 3 00:36:208 (36208|1,36871|3) - Fixed
00:38:529 (38529|4,38694|4,38860|3,39192|0,39357|0,39523|1) - same how about make it like this for layering the note before https://osu.ppy.sh/ss/11337564 fixed
00:42:838 - how about like this for hand balance https://osu.ppy.sh/ss/11337582 Fixed
00:53:446 (53446|3,53777|2) - ctrl +G for hand balance also 00:53:777 - add for finish tho Fixed
00:56:429 - add for finish I want avoid doubles in easy, dont want make it too hard


NM

00:15:490 - to 00:16:650 - change the pattern ? idk why you make this same pattern lol ok changed
00:16:650 - also add one note for finishFixed
00:24:274 (24274|1) - move to col 3 for hand balance Fixed
00:45:490 (45490|4) - move to col 3 for hand balnce Fixed
00:46:982 - add one for finish Fixed
i think the problem is same like Easy dfficult , balamcing it's important for NM and EZ diff owo


sorry if i cant help.
good luck!
Thanks for mod, its really helpful
Turrim
M4M

fuck osu crash i lost modding record :<

you could make it more dense these parts: 00:11:678 -,00:12:175 -,00:12:672 -

00:13:998 - ~ 00:21:788 - I'd recommend to keep the jacks on the same column similar to patterns below


it is better make more noootes(*Same as the top log):00:33:888 -,00:34:053 - ,00:34:385 - ,00:34:716 - 00:40:518 -,00:42:838 - ,00:43:169 -

00:48:473 (48473|4,48473|0,48639|4,48639|0) - how about make it like here?00:11:015 (11015|1,11015|4,11015|0,11180|0,11180|4,11180|1) -

00:49:634 - add note
00:51:125 - ^
00:53:777 - ^
00:59:081 - how about this?
01:17:645 - add 1 column note
01:20:297 - add 2 column note
01:23:280 (83280|4) - move 4 column
01:24:274 - add 5 column note
01:26:098 (86098|1,86098|0,86263|1,86263|0) - i think it's better to keep it with 1 note.


Expression of sound is a important part :>
Topic Starter
Drum-Hitnormal

Turrim wrote:

M4M

fuck osu crash i lost modding record :<
you could make it more dense these parts: 00:11:678 -,00:12:175 -,00:12:672 - I think double is enough

00:13:998 - ~ 00:21:788 - I'd recommend to keep the jacks on the same column similar to patterns below Fixed


it is better make more noootes(*Same as the top log):00:33:888 -,00:34:053 - ,00:34:385 - ,00:34:716 - 00:40:518 -,00:42:838 - ,00:43:169 - Fixed

00:48:473 (48473|4,48473|0,48639|4,48639|0) - how about make it like here?00:11:015 (11015|1,11015|4,11015|0,11180|0,11180|4,11180|1) - Fixed

00:49:634 - add note fixed
00:51:125 - ^fixed
00:53:777 - ^fixed
00:59:081 - how about this? fixed
01:17:645 - add 1 column notefixed
01:20:297 - add 2 column notefixed
01:23:280 (83280|4) - move 4 columnfixed
01:24:274 - add 5 column notefixed
01:26:098 (86098|1,86098|0,86263|1,86263|0) - i think it's better to keep it with 1 note. I think 2 is better

Expression of sound is a important part :>


Thank u very much for mod
-MysticEyes
Hello! Modding as requested (I guess this technically counts as a M4M!)

[General]
The offset's definitely too early. I thiiiink it should be 773.

[EZ]
00:51:125 (51125|3) - This should go to 2 or 3 for PR since the instruments (and pitches) at this point are pretty different from 00:51:788 (51788|3) -

01:20:297 (80297|1) - Should be a regular note like 01:17:645 (77645|4) - since they represent the same sound. You could add a note on 01:20:628 - as well.

[NM]
00:11:712 - , 00:12:209 - , and 00:12:706 - These spots could use an extra note for impact

00:49:005 (49005|4,49087|3,49170|2,49336|0,49502|1,49668|2,49668|4) - I think this should be a little more distinct from 00:46:353 (46353|4,46435|3,46518|2,46684|0,46850|1,47016|2,47016|4) - since they're pretty different musically.

[HD]

00:11:712 - , 00:12:209 - , and 00:12:706 - Also feel like these could use an extra note but it isn't too big of a deal here

00:16:484 (16484|2) - Guessing that this might be intentional due to 00:16:650 (16650|4,16650|2,16650|0) - but if it isn't I think you should add an additional note here since you did at other hat+guitar points.

00:35:545 - Note missing

00:42:175 (42175|0) - should go in a different column than 00:42:009 (42009|0) - imo since they represent two different instruments

01:00:573 - should definitely be a triple since it's very similar to 01:00:241 (60241|4,60241|2,60241|0) - in sound

01:02:562 (62562|1) - I think this should go to 5 for hand balance.

01:26:595 (86595|1) - So you'll need to move 01:26:761 (86761|0) - but 01:26:595 (86595|1) - should be a double since it's the same guitar chord as 01:26:263 (86263|1,86263|0) - and the ones before it.

Sorry if this isn't too useful since I'm not that familiar with the keymode. Good luck!
[ Archvii ]
Hello dude nice to meet you, i dont know is helping you or not so let me try.
1|2|3|4|5

EZ
00:05:877 - i think you can add note at column 4 for switch pattern to 00:06:042 -
00:13:667 (13667|4) - move this to column 4 because its different pitch from 00:14:330 (14330|4) -
00:29:744 - it is problem if add note at column 4? i think its better.
00:44:827 (44827|0,44993|1,45158|2,45324|3) - you can rearrange like this https://osu.ppy.sh/ss/11427605 because i played too weird for roll pattern.
00:46:319 (46319|3) - you can change to ln start at 00:46:153 - end at 00:46:153 - because following vocal and in ln it already includes drum sounds.
00:46:650 (46650|0) - you can delete it, i hear drum sounds at there (playback rate 25%). but sounds too blurring.
00:46:982 (46982|4) - you can extend it to 00:48:473 -
00:47:645 (47645|1,47976|1,48308|3) - i dont know what you follow in this part, you can delete it and follow sounds like this 00:47:479 (47479|0,47810|3,48142|4) -
00:48:971 (48971|3) - same issue with 00:46:319 (46319|3) -
00:49:634 (49634|4) - extend it to 00:51:125 -
00:50:297 (50297|1,50628|3) - same issue with 00:47:645 (47645|1,47976|1,48308|3) - you can delete and follow sounds like 00:50:131 (50131|0,50462|2,50794|4) -
00:53:280 (53280|4) - ghost note?
00:56:429 (56429|1) - end at 00:56:926 - and add a note .
00:57:258 - you follow vocal, 00:59:578 - and 00:59:910 - you should add note at there because follow vocal, imo its better.
01:20:628 - missed note.
01:22:285 (82285|0) - this ln start at 01:22:120 - end at 01:22:617 - . if you agreed with this you can delete 01:22:120 (82120|1) -

NM
00:35:711 (35711|3) - you can changed to ln like this 00:37:700 (37700|3) -
00:44:661 (44661|0,44827|1,44993|2,45158|3,45324|4,45490|2) - you can rearrange like https://osu.ppy.sh/ss/11427883 because its too weird if roll pattern.
00:52:617 (52617|1,52783|1) - you can move it to column 1 because to be the same with 00:53:114 (53114|4,53280|4) -
00:56:429 - to 01:00:241 - for this part i have a suggestion for pattern like this https://osu.ppy.sh/ss/11428010 &
https://osu.ppy.sh/ss/11428030 if you rejected it no problem, cause this is my opinion.

sorry for bad english, i used google translate.
I hope this will help you.
Good luck dude
Topic Starter
Drum-Hitnormal

-MysticEyes wrote:

Hello! Modding as requested (I guess this technically counts as a M4M!)

[General]
The offset's definitely too early. I thiiiink it should be 773. Fixed

[EZ]
00:51:125 (51125|3) - This should go to 2 or 3 for PR since the instruments (and pitches) at this point are pretty different from 00:51:788 (51788|3) - Fixed

01:20:297 (80297|1) - Should be a regular note like 01:17:645 (77645|4) - since they represent the same sound. You could add a note on 01:20:628 - as well.Kept both as LN, added the note

[NM]
00:11:712 - , 00:12:209 - , and 00:12:706 - These spots could use an extra note for impact Added

00:49:005 (49005|4,49087|3,49170|2,49336|0,49502|1,49668|2,49668|4) - I think this should be a little more distinct from 00:46:353 (46353|4,46435|3,46518|2,46684|0,46850|1,47016|2,47016|4) - since they're pretty different musically. Changed

[HD]

00:11:712 - , 00:12:209 - , and 00:12:706 - Also feel like these could use an extra note but it isn't too big of a deal here I think 2 is enough

00:16:484 (16484|2) - Guessing that this might be intentional due to 00:16:650 (16650|4,16650|2,16650|0) - but if it isn't I think you should add an additional note here since you did at other hat+guitar points. Added

00:35:545 - Note missing Added

00:42:175 (42175|0) - should go in a different column than 00:42:009 (42009|0) - imo since they represent two different instruments Rearranged

01:00:573 - should definitely be a triple since it's very similar to 01:00:241 (60241|4,60241|2,60241|0) - in sound Added

01:02:562 (62562|1) - I think this should go to 5 for hand balance. Fixed

01:26:595 (86595|1) - So you'll need to move 01:26:761 (86761|0) - but 01:26:595 (86595|1) - should be a double since it's the same guitar chord as 01:26:263 (86263|1,86263|0) - and the ones before it. Added and rearranged

Sorry if this isn't too useful since I'm not that familiar with the keymode. Good luck!
It is very helpful, thank you for mod
Topic Starter
Drum-Hitnormal

[ Archvii ] wrote:

Hello dude nice to meet you, i dont know is helping you or not so let me try.
1|2|3|4|5

EZ
00:05:877 - i think you can add note at column 4 for switch pattern to 00:06:042 - added
00:13:667 (13667|4) - move this to column 4 because its different pitch from 00:14:330 (14330|4) - Fixed
00:29:744 - it is problem if add note at column 4? i think its better.Added
00:44:827 (44827|0,44993|1,45158|2,45324|3) - you can rearrange like this https://osu.ppy.sh/ss/11427605 because i played too weird for roll pattern. Rearranged
00:46:319 (46319|3) - you can change to ln start at 00:46:153 - end at 00:46:153 - because following vocal and in ln it already includes drum sounds. No change, the LN is for the cymal
00:46:650 (46650|0) - you can delete it, i hear drum sounds at there (playback rate 25%). but sounds too blurring. Keeping this
00:46:982 (46982|4) - you can extend it to 00:48:473 - No change, its for cymbal
00:47:645 (47645|1,47976|1,48308|3) - i dont know what you follow in this part, you can delete it and follow sounds like this 00:47:479 No change, following the drum(47479|0,47810|3,48142|4) -
00:48:971 (48971|3) - same issue with 00:46:319 (46319|3) - No change
00:49:634 (49634|4) - extend it to 00:51:125 - No change
00:50:297 (50297|1,50628|3) - same issue with 00:47:645 (47645|1,47976|1,48308|3) - you can delete and follow sounds like 00:50:131 (50131|0,50462|2,50794|4) - No change
00:53:280 (53280|4) - ghost note? Kick here
00:56:429 (56429|1) - end at 00:56:926 - and add a note . Added note
00:57:258 - you follow vocal, 00:59:578 - and 00:59:910 - you should add note at there because follow vocal, imo its better. Added
01:20:628 - missed note. Added
01:22:285 (82285|0) - this ln start at 01:22:120 - end at 01:22:617 - . if you agreed with this you can delete 01:22:120 (82120|1) - No change

NM
00:35:711 (35711|3) - you can changed to ln like this 00:37:700 (37700|3) - Fixed
00:44:661 (44661|0,44827|1,44993|2,45158|3,45324|4,45490|2) - you can rearrange like https://osu.ppy.sh/ss/11427883 because its too weird if roll pattern. Fixed
00:52:617 (52617|1,52783|1) - you can move it to column 1 because to be the same with 00:53:114 (53114|4,53280|4) - Rearranged
00:56:429 - to 01:00:241 - for this part i have a suggestion for pattern like this https://osu.ppy.sh/ss/11428010 &
https://osu.ppy.sh/ss/11428030 if you rejected it no problem, cause this is my opinion. Rearranged it

sorry for bad english, i used google translate.
I hope this will help you.
Good luck dude
Thank you for mod, really appreciated!
FAMoss
Hi V1 i miss you
Hi Dudehacker, as request

|1|2|3|4|5|

[EZ]
- 00:11:049 (11049|0,11049|4,11214|3,11214|1) - imo too hard for easy with variation, suggest make it similar like NM
- 00:35:911 (35911|0,36076|0,36574|4,36739|4) - jack in middle finger (col 1 and col 5) are too hard for easy, make it in index finger more comfortable
[NM]
- 00:00:773 - double, since you mapped triple in beginning HD
- 00:33:756 - suggest to add a slider to covered the audible roll drum
- 00:35:248 - too ambigous if it single, the sound is mixing with kick and cymbal, just make it double
- 01:17:016 - can you make it vary to follow roll drum
[HD]
- i guess the vocal starting here 00:00:607 - as she said haji
- i thought you copy paste for guitar pitch from NM and add some sliders to make it different https://osu.ppy.sh/ss/11439505 and covered the vocal, everyone who mod this can comprehensible, try to make it variation
- 00:11:712 - 00:12:706 - triple for emphasis and also to covered the cymbal
- also the gap are very far 00:12:706 - https://osu.ppy.sh/ss/11439512 with jacking in HD and simplify placing notes in NM, you must to fix it
- 00:33:839 - i still hear the drum sound here
- audible drum here 00:40:883 - can make to the jack, the sound is similar like in 00:41:546 -
- 00:45:192 - guess the drum it's different from here, suggest to swap
- 00:46:518 - make it double, to distinguish the sound of drum roll you make and also the endings are mixed with the hat
- 00:50:662 - it should be like this https://osu.ppy.sh/ss/11439532 the audible hihat sound in blue tick 00:50:745 -
- 00:57:955 - double, snare sound like you did below
[Hitsound]
- can you amplify LR_Ride Med.wav, checked and its too lower image here
- LR_HiHat Synth Fast.wav too image here
- L hat.wav also image here

- i can say the map are too simplify and oversimplified, not balance for drum and layer mixing but i hope you can make it better (: good luck
Topic Starter
Drum-Hitnormal

FAMoss wrote:

Hi V1 i miss you
Hi Dudehacker, as request

|1|2|3|4|5|

[EZ]
- 00:11:049 (11049|0,11049|4,11214|3,11214|1) - imo too hard for easy with variation, suggest make it similar like NM 12 into 45 then
- 00:35:911 (35911|0,36076|0,36574|4,36739|4) - jack in middle finger (col 1 and col 5) are too hard for easy, make it in index finger more comfortable Fixed
[NM]
- 00:00:773 - double, since you mapped triple in beginning HDfixed
- 00:33:756 - suggest to add a slider to covered the audible roll drumfixed
- 00:35:248 - too ambigous if it single, the sound is mixing with kick and cymbal, just make it doublefixed
- 01:17:016 - can you make it vary to follow roll drum fixed
[HD]
- i guess the vocal starting here 00:00:607 - as she said haji Wasn't sure if i could have a vocal there, since i thought all diff need start at same time. Fixed
- i thought you copy paste for guitar pitch from NM and add some sliders to make it different https://osu.ppy.sh/ss/11439505 and covered the vocal, everyone who mod this can comprehensible, try to make it variation okay will try to fix this on weekend
- 00:11:712 - 00:12:706 - triple for emphasis and also to covered the cymbal Fixed
- also the gap are very far 00:12:706 - https://osu.ppy.sh/ss/11439512 with jacking in HD and simplify placing notes in NM, you must to fix it I dont understand what u mean, can u explain in more detail pls
- 00:33:839 - i still hear the drum sound hereadded
- audible drum here 00:40:883 - can make to the jack, the sound is similar like in 00:41:546 - cant really hear it, but i trust u, fxied
- 00:45:192 - guess the drum it's different from here, suggest to swapYou are right, its a kick, fixed
- 00:46:518 - make it double, to distinguish the sound of drum roll you make and also the endings are mixed with the hatfixed
- 00:50:662 - it should be like this https://osu.ppy.sh/ss/11439532 the audible hihat sound in blue tick 00:50:745 - I don't hear the hat, but i trust u
- 00:57:955 - double, snare sound like you did below Fixed
[Hitsound]
- can you amplify LR_Ride Med.wav, checked and its too lower image here
- LR_HiHat Synth Fast.wav too image here
- L hat.wav also image here

- i can say the map are too simplify and oversimplified, not balance for drum and layer mixing but i hope you can make it better (: good luck
Ok i will rework this part on weekend when i have more time
Thanks you for detailed mod, really helpful
Leniane
Heya Dudehacker

1|2|3|4|5

HD
What stood out to me is that the whole first part is mapped with Ln for vocals(which I love) but one was skipped and that felt a bit weird to me so make this a hold 00:01:270 -

00:02:596 (2596|2) - This one needs to extend to 00:03:093 - since it really ends on 00:03:052 -

00:03:093 (3093|4) - I think this one is fine since one vocal is stopping but what you also could do is extend it till 00:03:424 - and make this tap 00:03:093 (3093|3) - a hold till 00:03:093 (3093|3) - here.

00:04:916 - Here it does sound a bit different in the vocals so you could make 00:04:916 (4916|1) - a hold.

I would suggest to add another tap somewhere here 00:13:701 - for the louder sound here, or add a hold till 00:14:032 - for the guitar.

00:24:640 (24640|0) - What is this hold for?

00:35:413 - Nothing for this sound here?

00:43:866 - Needs to be a double since 00:43:535 - this is also a double and they have the same sounds.

00:46:850 - Double cause of 00:46:518 - is the same sound.

00:47:016 - Would make this into a triple then.

00:48:093 - Add a note for this sound pref on lane 1.

00:49:336 (49336|0,49502|1) - I would ctrl + J this because it's like a falling down sound with these 00:49:005 -

00:50:745 - Feels like a ghost note but it could be the guitar.

00:53:148 (53148|1) - What is this hold for? If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal.

00:53:480 - If you were going for the vocals I would represent this here too with a hold.

00:55:800 - ^

00:56:132 - ^

00:56:463 (56463|3) - "If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal."

01:06:574 (66574|2) - Move this to lane 4.

01:11:380 - Kinda miss a double for this but a single would work if you think a double is too much.

01:15:192 - Skipped hihat you've represented them through out the whole map so it would feel weird to not have it here.

01:17:016 - I would represent this streamy bit in the song since this is the kiai and it's not that high in density compared to the start.

01:23:314 - I would add another hold here since it brings back a bit of the other "Smile-And-Peace!" where triple holds were used.

01:23:811 - ^

01:24:308 - ^

Sorry if this mod is really bad, it's my first time modding 5k map.
Topic Starter
Drum-Hitnormal

Leniane wrote:

Heya Dudehacker

1|2|3|4|5

HD
What stood out to me is that the whole first part is mapped with Ln for vocals(which I love) but one was skipped and that felt a bit weird to me so make this a hold 00:01:270 - Sry i forgot this, fixed

00:02:596 (2596|2) - This one needs to extend to 00:03:093 - since it really ends on 00:03:052 - Fixed

00:03:093 (3093|4) - I think this one is fine since one vocal is stopping but what you also could do is extend it till 00:03:424 - and make this tap 00:03:093 (3093|3) - a hold till 00:03:093 (3093|3) - here. Sry i dont get this, i think you made a typo

00:04:916 - Here it does sound a bit different in the vocals so you could make 00:04:916 (4916|1) - a hold.Fixed

I would suggest to add another tap somewhere here 00:13:701 - for the louder sound here, or add a hold till 00:14:032 - for the guitar.Fixed

00:24:640 (24640|0) - What is this hold for?Cymbal

00:35:413 - Nothing for this sound here? added

00:43:866 - Needs to be a double since 00:43:535 - this is also a double and they have the same sounds.added

00:46:850 - Double cause of 00:46:518 - is the same sound. Fixed

00:47:016 - Would make this into a triple then.fixed

00:48:093 - Add a note for this sound pref on lane 1.added

00:49:336 (49336|0,49502|1) - I would ctrl + J this because it's like a falling down sound with these 00:49:005 - fixed

00:50:745 - Feels like a ghost note but it could be the guitar. Someone told me to add it, i cant hear either.

00:53:148 (53148|1) - What is this hold for? If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal.its cymbal, not vocal

00:53:480 - If you were going for the vocals I would represent this here too with a hold.keep

00:55:800 - ^ keep

00:56:132 - ^ keep

00:56:463 (56463|3) - "If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal." keep

01:06:574 (66574|2) - Move this to lane 4. fixed

01:11:380 - Kinda miss a double for this but a single would work if you think a double is too much. added 1 note

01:15:192 - Skipped hihat you've represented them through out the whole map so it would feel weird to not have it here. added

01:17:016 - I would represent this streamy bit in the song since this is the kiai and it's not that high in density compared to the start. fixed

01:23:314 - I would add another hold here since it brings back a bit of the other "Smile-And-Peace!" where triple holds were used. Added

01:23:811 - ^ Added

01:24:308 - ^ Added

Sorry if this mod is really bad, it's my first time modding 5k map.
Really nice mod, thanks so much
FAMoss
w
new samples, looking good ( ͡° ͜ʖ ͡°)

Samples

- maybe you can up the hat sample up to 80% because are too low
- drum rpd is too low, you can get new one here

Other

- 01:01:767 - 100% volume is too noisy and can not be felt from the music, try 80% or 85%
- 00:23:811 - 00:24:308 - it should add the tom drum beside with C, check here 00:11:049 -
- 00:34:419 - 00:34:750 - i guess this is HHOpen, the cymbal only audible here 00:34:087 -
- 00:40:220 - this hat part are different with other, which the hat has wave sound, may add the cymbal or low crash
- 00:45:855 - 00:46:021 - should be tom2 i guess
- 00:49:005 - there is nothing sound, the drum are audible here 00:49:046 - 00:49:087 - 00:49:129 - with 1/8 snap
- these two part 00:49:336 - 00:49:502 - has same transition, its a tom
- 00:50:165 - add hhopen maybe?
- 00:58:784 - i guess it's kick with tom
- 01:10:469 - its C
- 01:12:043 - W beside rpd
- 01:20:165 - missing hat
- 01:22:651 - W beside rpd
- 01:25:054 - no drum there i guess
Topic Starter
Drum-Hitnormal

FAMoss wrote:

w
new samples, looking good ( ͡° ͜ʖ ͡°)

Samples

- maybe you can up the hat sample up to 80% because are too low
- drum rpd is too low, you can get new one here

Other

- 01:01:767 - 100% volume is too noisy and can not be felt from the music, try 80% or 85%
- 00:23:811 - 00:24:308 - it should add the tom drum beside with C, check here 00:11:049 -
- 00:34:419 - 00:34:750 - i guess this is HHOpen, the cymbal only audible here 00:34:087 -
- 00:40:220 - this hat part are different with other, which the hat has wave sound, may add the cymbal or low crash
- 00:45:855 - 00:46:021 - should be tom2 i guess
- 00:49:005 - there is nothing sound, the drum are audible here 00:49:046 - 00:49:087 - 00:49:129 - with 1/8 snap
- these two part 00:49:336 - 00:49:502 - has same transition, its a tom
- 00:50:165 - add hhopen maybe?
- 00:58:784 - i guess it's kick with tom
- 01:10:469 - its C
- 01:12:043 - W beside rpd
- 01:20:165 - missing hat
- 01:22:651 - W beside rpd
- 01:25:054 - no drum there i guess
Fixed everything u mentioned, thank you so much for helping me again
Maxus
Hello dude, finally i'm arrived :3

[General]
Do you have any reference that stated Baby's Breath as artist name? based on official site at http://www.tenshi-no-3p.com/product/cd01.php , it should be "Baby's breath"

OD for ez probably should be 6.5?

Make sure to delete the hitsound difficulty before having this map bubbled.

[EZ]
00:22:982 (22982|0,23811|0) - Kinda awkward having this LN as jack when the pitch is already quite different, probably make something like this? http://puu.sh/BuWhY/42f0797553.png , i think it will be more structured and overall give emphasis towards pitch differences.

00:33:922 (33922|0,34087|1,34419|1,34750|1) - Probably makes it 3-1-1-1 instead? from structure perspective it will be better and not makes all the note at left side too.

00:39:557 (39557|4,39723|2) - a bit ambiguous in terms of structure, having 00:39:557 (39557|4) - at col 4 instead will be better.

00:45:192 (45192|3,45358|3) - I don't think these notes should be jacked because both hold a different sound. even at NM diff you didn't jack these sounds.

00:53:148 (53148|3,53314|4) - Try makes it col 5 and col 4 to makes it more flow with the overall structure?

00:59:115 - Add note here to maintain the consistency with the main beat you mapped at 00:59:612 (59612|3,59944|4) - ? while i know you probably do this for easier pattern at easy difficulty, but even at normal diff you already have much harder 3 1/2 jack notes there, so from spread perspective i find it more promising to map the sound here and also be more consistent with the prominent beat of the song. try at col 1 to make it easier for beginner to press.

00:59:944 (59944|4) - I find it better to turn this into LN to make the vocal that you mapped be more consistent.

01:03:756 (63756|1,64087|3,64419|0,64750|2,65082|4,65413|1,65745|3,66076|0,66408|2,66739|4,67071|1,67402|3,67734|0,68065|2,68397|4,68728|1,69060|3) - I'm sorry if this appear to be nazi, but even for beginner difficulty, i find it a bit too monotonous if you mapped it with same exact pattern for quite long time here, i expect you to variate it so that the difficulty doesn't being too monotonous.

01:11:712 - Try map this drum with 1/2 stream note instead of only single LN? because your NM has pure 1/4 stream, so the gap is too large if you only map this with single LN.

01:12:375 - Same here, you probably wanna variate it for same reason as above.

01:17:016 (77016|1,77181|1) - Move the jack to col 5? because i find that 01:17:016 (77016|1,77181|1,77347|0,77513|2) - very difficult to alternate for beginner player with how it stacked to the left hand, so having more balance here will do good.

[NM]
00:23:811 (23811|4) - The LN intentionally be the different length with EZ diff? based on what i looked at 00:51:159 - , it's probably intentional, but i wanna make sure since you make it the same length between NM and EZ at 00:22:485 - and 00:22:982 -

00:40:552 - Add note here for finish sound? since even at 00:41:049 - and 00:41:712 - you make it 1 LN+ 1 note.

00:47:513 (47513|0,47844|3,48176|4) - Since these 3 sounds are the same distinct clap sound, probably you can try make the trill concept based on those sounds as the momentum? What i mean is something like http://puu.sh/BuWWe/cad9a99497.png

00:56:960 (56960|1) - Try move to col 3 to avoid a bit awkward trill at 00:56:960 (56960|1,57126|0,57292|1) -

01:19:668 - At here the pattern structure should be changed again i think? what i mean is that, at 01:17:679 - you use 1st concept, at 01:18:673 - you use 2nd concept, and at 01:19:668 - it should be 3rd concept to make the changing concept be consistently different. I will suggest something like this: http://puu.sh/BuX2Z/fee4f42f19.jpg

01:22:319 - A bit awkward you didn't map the roll drum here when you did it at 01:11:712 -

[HD]
00:11:214 (11214|1) - Probably can move to col 4 to differentiate the triple with the one at 00:11:049 - , because both have different sound.

00:33:756 - Actually it's fine to add the note here so the short stream can be hit more naturally imo.

00:36:408 (36408|0,36574|1,36739|2,37071|0,37237|1,37402|2) - Actually i think this shouldn't be at same column. While it's true both are having the same pitch, however at 00:38:397 - you mapped all the guitar at all different column. So to make it consistent, you should make it different column too here. I will suggest something like http://puu.sh/BuXeY/96d167d1a9.png

00:49:046 (49046|4,49087|3,49129|2) - These are wrong snaps, should be 1/6 snap.

01:12:706 - until 01:13:535 - I think you should make jack pattern here? otherwise it's kinda awkward and inconsistent with how you did in comparison with other section where you use the jack rather consistently.

01:17:016 - Pattern here are kinda odd because of how you made 01:17:264 (77264|4,77347|1) - , i will probably do something like https://puu.sh/BuXnQ/2dfd33e702.png

01:20:662 - I think this should at least be double, because you even made the clap sound into triple at 01:04:750 - , so having this suddenly single becoming really inconsistent.

01:20:993 - Just to confirming, the whole double here following vocal or instrument? because you seemed to mixed them with double for instrument for something like 01:21:656 - , and it makes the whole layering kinda confusing imo.

Okay, call me again when you already done.
Topic Starter
Drum-Hitnormal

Maxus wrote:

Hello dude, finally i'm arrived :3

[General]
Do you have any reference that stated Baby's Breath as artist name? based on official site at http://www.tenshi-no-3p.com/product/cd01.php , it should be "Baby's breath"

OD for ez probably should be 6.5?

Make sure to delete the hitsound difficulty before having this map bubbled.

[EZ]
00:22:982 (22982|0,23811|0) - Kinda awkward having this LN as jack when the pitch is already quite different, probably make something like this? http://puu.sh/BuWhY/42f0797553.png , i think it will be more structured and overall give emphasis towards pitch differences.

00:33:922 (33922|0,34087|1,34419|1,34750|1) - Probably makes it 3-1-1-1 instead? from structure perspective it will be better and not makes all the note at left side too.

00:39:557 (39557|4,39723|2) - a bit ambiguous in terms of structure, having 00:39:557 (39557|4) - at col 4 instead will be better.

00:45:192 (45192|3,45358|3) - I don't think these notes should be jacked because both hold a different sound. even at NM diff you didn't jack these sounds.

00:53:148 (53148|3,53314|4) - Try makes it col 5 and col 4 to makes it more flow with the overall structure?

00:59:115 - Add note here to maintain the consistency with the main beat you mapped at 00:59:612 (59612|3,59944|4) - ? while i know you probably do this for easier pattern at easy difficulty, but even at normal diff you already have much harder 3 1/2 jack notes there, so from spread perspective i find it more promising to map the sound here and also be more consistent with the prominent beat of the song. try at col 1 to make it easier for beginner to press. Yes, i wanted to put a note on col 1, but wasnt sure if it would be too hard for easy. Now i can safely put one there.

00:59:944 (59944|4) - I find it better to turn this into LN to make the vocal that you mapped be more consistent. Made it 1/2 LN, to have some gap till next 2 LN

01:03:756 (63756|1,64087|3,64419|0,64750|2,65082|4,65413|1,65745|3,66076|0,66408|2,66739|4,67071|1,67402|3,67734|0,68065|2,68397|4,68728|1,69060|3) - I'm sorry if this appear to be nazi, but even for beginner difficulty, i find it a bit too monotonous if you mapped it with same exact pattern for quite long time here, i expect you to variate it so that the difficulty doesn't being too monotonous.

01:11:712 - Try map this drum with 1/2 stream note instead of only single LN? because your NM has pure 1/4 stream, so the gap is too large if you only map this with single LN.

01:12:375 - Same here, you probably wanna variate it for same reason as above.

01:17:016 (77016|1,77181|1) - Move the jack to col 5? because i find that 01:17:016 (77016|1,77181|1,77347|0,77513|2) - very difficult to alternate for beginner player with how it stacked to the left hand, so having more balance here will do good.

[NM]
00:23:811 (23811|4) - The LN intentionally be the different length with EZ diff? based on what i looked at 00:51:159 - , it's probably intentional, but i wanna make sure since you make it the same length between NM and EZ at 00:22:485 - and 00:22:982 - Fixed them to be same length, same as easy

00:40:552 - Add note here for finish sound? since even at 00:41:049 - and 00:41:712 - you make it 1 LN+ 1 note.

00:47:513 (47513|0,47844|3,48176|4) - Since these 3 sounds are the same distinct clap sound, probably you can try make the trill concept based on those sounds as the momentum? What i mean is something like http://puu.sh/BuWWe/cad9a99497.png

00:56:960 (56960|1) - Try move to col 3 to avoid a bit awkward trill at 00:56:960 (56960|1,57126|0,57292|1) -

01:19:668 - At here the pattern structure should be changed again i think? what i mean is that, at 01:17:679 - you use 1st concept, at 01:18:673 - you use 2nd concept, and at 01:19:668 - it should be 3rd concept to make the changing concept be consistently different. I will suggest something like this: http://puu.sh/BuX2Z/fee4f42f19.jpg

01:22:319 - A bit awkward you didn't map the roll drum here when you did it at 01:11:712 -

[HD]
00:11:214 (11214|1) - Probably can move to col 4 to differentiate the triple with the one at 00:11:049 - , because both have different sound.

00:33:756 - Actually it's fine to add the note here so the short stream can be hit more naturally imo.

00:36:408 (36408|0,36574|1,36739|2,37071|0,37237|1,37402|2) - Actually i think this shouldn't be at same column. While it's true both are having the same pitch, however at 00:38:397 - you mapped all the guitar at all different column. So to make it consistent, you should make it different column too here. I will suggest something like http://puu.sh/BuXeY/96d167d1a9.png

00:49:046 (49046|4,49087|3,49129|2) - These are wrong snaps, should be 1/6 snap.

01:12:706 - until 01:13:535 - I think you should make jack pattern here? otherwise it's kinda awkward and inconsistent with how you did in comparison with other section where you use the jack rather consistently.

01:17:016 - Pattern here are kinda odd because of how you made 01:17:264 (77264|4,77347|1) - , i will probably do something like https://puu.sh/BuXnQ/2dfd33e702.png

01:20:662 - I think this should at least be double, because you even made the clap sound into triple at 01:04:750 - , so having this suddenly single becoming really inconsistent.

01:20:993 - Just to confirming, the whole double here following vocal or instrument? because you seemed to mixed them with double for instrument for something like 01:21:656 - , and it makes the whole layering kinda confusing imo. removed a note at 1:21:656

Okay, call me again when you already done.
No comment = fixed.

Thanks for help
Maxus
It's been long time since last time i icon in V1 :)

Anyway, having a bit minor fix and now seems alright, good luck dude!
tatatat

Maxus wrote:

It's been long time since last time i icon in V1 :)

Anyway, having a bit minor fix and now seems alright, good luck dude!
eventually modding v1 will be gone foreverr, spooky init?
_Stan
Ah, I think I'll take a look later
Unpredictable
congratz dudehacker! wish i could've checked this when i was a BN but im glad this is getting pushed either way!

also loli rock band ftw
_Stan
Sorry for late
-

EZ
  1. 00:58:949 (58949|2) - , You can hear the vocal sound except 00:59:115 (59115|0) - , this LN

    should be started at 00:59:115 - not 00:58:949 - , it;s something like (may-la-di-ii, that ii

    sound. xd terrible expression). According to your pattern setting, this section you all catch the

    vocal, so I think it's better to catch them here carefully.

NM
  1. 00:58:949 (58949|0) - same with the EZ one

HD
  1. 00:05:911 - why you ignore the hat note like 00:05:413 (5413|1,5579|1,5745|1) - , if you do

    this on purpose, don't forget to tell me let me know.
  2. 00:24:640 (24640|0,25137|0) - Dose they mean the elect-guitar or something? If yes, why you

    miss to make LN here 00:26:297 - 00:27:292 - , they might are same like 00:24:640 (24640|0) -
  3. 00:56:463 - you can add a note here to emphasize the beat and distinguish it with 00:56:132

    - to show that heavier

-

this mapset is so neat, great job~.hope that mod will be helpful.
Topic Starter
Drum-Hitnormal
[quote=&quot;_Stan&quot;]Sorry for late
-

EZ
  1. 00:58:949 (58949|2) - , You can hear the vocal sound except 00:59:115 (59115|0) - , this LN

    should be started at 00:59:115 - not 00:58:949 - , it;s something like (may-la-di-ii, that ii

    sound. xd terrible expression). According to your pattern setting, this section you all catch the

    vocal, so I think it's better to catch them here carefully.
Fixed

NM
  1. 00:58:949 (58949|0) - same with the EZ one
Fixed

HD
  1. 00:05:911 - why you ignore the hat note like 00:05:413 (5413|1,5579|1,5745|1) - , if you do

    this on purpose, don't forget to tell me let me know. Added note on 3
  2. 00:24:640 (24640|0,25137|0) - Dose they mean the elect-guitar or something? If yes, why you

    miss to make LN here 00:26:297 - 00:27:292 - , they might are same like 00:24:640 (24640|0) -
    Only the really short LN is meant for the high pitch of the guitar, the longer LNs (00:24:640 (24640|0) - 00:29:944 (29944|2) - 00:32:596 (32596|1) - )are for other things, I made them longer
  3. 00:56:463 - you can add a note here to emphasize the beat and distinguish it with 00:56:132

    - to show that heavier Added note on 5

-

this mapset is so neat, great job~.hope that mod will be helpful.[/quote]
Thank you for mod! Updated map
_Stan
checked all things about this map. it's time. i think, to go bubbled~
Topic Starter
Drum-Hitnormal
[quote=&quot;_Stan&quot;]checked all things about this map. it's time. i think, to go bubbled~[/quote]
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?
_Stan

dudehacker wrote:

[quote=&quot;_Stan&quot;]checked all things about this map. it's time. i think, to go bubbled~
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?[/quote]

It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~
FAMoss

_Stan wrote:

dudehacker wrote:

[quote=&quot;_Stan&quot;]checked all things about this map. it's time. i think, to go bubbled~
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?
It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~
for v1
actually _Stan, you can instantly qualified after DH popped his map, because there was not got popped by any BNs, only from the creator itself
not even v2
Maxus
Yeah, next time if it's not anything major or not popped by another BN , you are allowed to directly qualify in v1 (in v2 , you are allowed to qualify without waiting 24 hours again after the first initial 24 hours if it's only pop because update from the mapper.) , just letting this to be known since some people apparently still misunderstand this.

Anyway Dudehacker, you missing 80% volume green line in EZ at 00:06:076 - , fix that and i will qualify it.
Maxus
Qualified then, good luck!
_Stan

FAMoss wrote:

_Stan wrote:

dudehacker wrote:

[quote=&quot;_Stan&quot;]checked all things about this map. it's time. i think, to go bubbled~

I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?


It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~

for v1
actually _Stan, you can instantly qualified after DH popped his map, because there was not got popped by any BNs, only from the creator itself


not even v2


Maxus wrote:

Yeah, next time if it's not anything major or not popped by another BN , you are allowed to directly qualify in v1 (in v2 , you are allowed to qualify without waiting 24 hours again after the first initial 24 hours if it's only pop because update from the mapper.) , just letting this to be known since some people apparently still misunderstand this.

Anyway Dudehacker, you missing 80% volume green line in EZ at 00:06:076 - , fix that and i will qualify it.



ok, I get it, thanks lol
SpectorDG
hello dudehacker sorry but i'm just came to say about current one part of EZ is harder than NM

Left = HD EZ = Right



just how about change styles for each difficulties? like Drums for NM, Vocal/Guitar for EZ until 00:40:552

LR_HiHat Synth Fast is used a once on 00:29:778 - there is have not another hithat for this song?

Sorry it's just my opinion anyways very good map also last v1 i guess :(
Topic Starter
Drum-Hitnormal

SpectorDG wrote:

hello dudehacker sorry but i'm just came to say about current one part of EZ is harder than NM

Left = HD EZ = Right



just how about change styles for each difficulties? like Drums for NM, Vocal/Guitar for EZ until 00:40:552

LR_HiHat Synth Fast is used a once on 00:29:778 - there is have not another hithat for this song?

Sorry it's just my opinion anyways very good map also last v1 i guess :(


Thanks for the mod. I think it is a valid concern.

For EZ i want to keep the drum mapping, keeping it consistent throughout the map instead of switch to vocal/guitar for 5 sec. NM is vocal alternating with guitar, HD is vocal and guitar. I asked 2 friends who are new to rhythm game to testplay and after carefully looking through their replay files, I don't think the difficulty gap between EZ/NM is big enough to justify the mapping style change.

I only used HiHat Synth Fast at 29 sec to create a emphasis, I didn't find another place where I want to use it. I have 2 other hihat hitsounds used throughout the map. I think its fine to have a hitsound even if its used only once.

Conclusion:
No change
Rivals_7
hi

so i was just looking at this and notice pretty small thing but probably worth to say rather than nothing

00:22:982 (22982|3) - (NM) i think this was supposed to be 2 notes like every crash you have done. (ex - 01:10:220 (70220|3,70220|1,70717|1,70717|2) - ). which creates a little bit inconsistency


i dont think i have nothing against spread in terms of layering, but i guess from 1/1 trill on easy into an 1/2 OH trill on normal are a bit too far fetched for players progression imo

probably unpopular opinion tho so yeah.....

v1 is :blobsweat:
Kawawa
Just opinion about what rivals said.
For note note amount that you mention is don't know whether is intention. but It's already done well with a background sample hitsound. and the amount of the note can be changed freely according to the weight feeling the mappers think. so there is no need to limit it. anyway that amount of the note is really small thing in front of the song.
And the 1/2 trill on normal is already structured nicely about accessibility of the music. kick-hihat-snare with the same column. but If you consern about one hand trill, all patterns need to be balanced on both hand and that will be the way for mindblock. so my point is that anything is good. If It's already legit with the song, and when not impossible placements.
Topic Starter
Drum-Hitnormal

Rivals_7 wrote:

hi

so i was just looking at this and notice pretty small thing but probably worth to say rather than nothing

00:22:982 (22982|3) - (NM) i think this was supposed to be 2 notes like every crash you have done. (ex - 01:10:220 (70220|3,70220|1,70717|1,70717|2) - ). which creates a little bit inconsistency


i dont think i have nothing against spread in terms of layering, but i guess from 1/1 trill on easy into an 1/2 OH trill on normal are a bit too far fetched for players progression imo

probably unpopular opinion tho so yeah.....

v1 is :blobsweat:


00:22:982 (22982|3) - (NM) I agree this should have been a double. Like kawawa said already, I think it really is a minor thing, and not really worth the change for 1 note.

For the trill on normal, i also agree with kawawa opinion that mapper should have more freedom on pattern or most mappers will end up making similar maps. It fits the song so it should be good.

Thanks for your feedback, I will be more carefully in the future.
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