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Kurokotei - Galaxy Collapse [Taiko]

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Topic Starter
tatatat
This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 12:41:37 AM

Artist: Kurokotei
Title: Galaxy Collapse
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: speedcore kurokotei dialgadu77 sayaka touhou marathon seirensen star lotus ship nue houjuu ZUN Team Shanghai Alice 東方Project
BPM: 270
Filesize: 13741kb
Play Time: 06:44
Difficulties Available:
  1. Uneventful Hypernova Billions of Light-Years Away (4.02 stars, 1899 notes)
Download: Kurokotei - Galaxy Collapse
Information: Scores/Beatmap Listing
---------------
Not the hardest taiko marathon?
There is custom hitsounds!
Difficulty is purposefully low.
I've been working on it since 8/20/17 so please don't get angry and say I'm trying to speedrank. @_@ I didn't want to upload an unfinished product.
Song is originally by Kurokotei. Check out his soundcloud here
Bep bap
Uneventful Hypernova Billions of Light-Years Away

I suppose I should say why I've broken guidelines c:
The 1.0 Scroll Velocity is intentional, I believe 1.4 was just too fast for the level of difficulty I am trying to achieve, and 1.0 makes it far easier to read.
The 1/3 used in the map is for better gameplay. 1/4 is too fast for this difficulty, and I can't fit 4 1/4 object in the start of a beat and the end of the next beat, which is where I placed the 1/3 for during the bursty sort of held screechy noise. In order to make the map both fun and challenging. Pretty much, I've undermapped the potential 1/4 or 1/8 on an ambiguously snapped instrument to 1/3 for gameplay purposes, because its fun, and it improves gameplay.
======================
At the beginning of the map, the map is supposed to get progressively more difficulty until the spinner at 00:10:901 (8) - getting harder in 4 sections. Its a repeating theme throughout the map to get more difficult over time and to have 2&4 sections.
Thanks - Magic Girl -
for this masterpiece. https://imgur-archive.ppy.sh/r1ZnpU6.png
Faputa

From PM, I like taking PM requests. (;
d = don;
k = kat;
D = big don;
K = big kat
[A diff with a long name]
◇02:59:453 - add a kiai section here and ends it at 03:50:653

◆00:09:346 (1,2,3,4,5,6,7) - ctrl+g for variety
◇00:10:901 (8) - move to 00:11:346 for parallel rhythm structure
◆00:11:568 (1,2,3,4,5,6,7,8,9,10,11) - Same as above ^
◇00:38:679 (17,18,19) - change them all to k for better representation of the music
◆00:39:124 (21,22,23,24,25,26,27,28,29) - ks change to ds and vice versa for the reason same as above ^
◇00:44:124 (48) - change to k for the reason same as above ^ and variety
◆00:52:901 (5,6,7) - change them all to k for better representation of the music, I'll not mention this anymore
◇00:59:790 (3,4,5,6) - ctrl + g for the reason same as above
◆01:02:124 - add one note here will be nice, but you need to think of the previous one about whether keeping its finish or not
◇01:14:679 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - the music have some different sounds join in, so for variety sake and to make the map more fun to play, do some varieties
◆01:25:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suggest emphasizing the cymbal sounds
◇01:57:790 (1) - Idea: remove this and add a slider at 01:57:346 with high SV extending to 01:57:790
◆02:17:390 (22) - change to k?
◇03:15:253 (20) - change to k for variety, okay no more variety stuffs, I hope you'll get it
◆03:18:253 (39,40,41) - change to kdk
◇03:43:853 (1,2) - change to kk
◆03:50:653 (13,1) - This can't be here, because it oppose the playability and relation to the music a lot. Try removing 03:50:756 (1)
◇03:51:997 (5,6) - change to KK, to follow the music, and to make 03:52:308 (7) move comfortable to hit
◆03:55:618 (17) - change to K, or you may keep it (bec it sounds good)
◇04:35:685 (6,7,8,9) - change to kkkd
◆04:43:240 (3) - change to k, for high pitch, not super important sound
◇04:50:129 - You can still add a note here and other places to follow the piano and synth sounds that represent the melody
◆04:53:907 (17,18,19,20,21,22,23,24) - ctrl + g, you'll get it.
[]
No more important issues :)
Good luck with the map, call me anytime if you want me to mod, every gamemodes except CTB :P
Topic Starter
tatatat

jack1817 wrote:


From PM, I like taking PM requests. (;
d = don;
k = kat;
D = big don;
K = big kat
[A diff with a long name]
◇02:59:453 - add a kiai section here and ends it at 03:50:653I agree with this c:

◆00:09:346 (1,2,3,4,5,6,7) - ctrl+g for varietyCtrl+G does nothing here. like no notes move @_@ Except the note at 00:10:012 - does weird stuff
◇00:10:901 (8) - move to 00:11:346 for parallel rhythm structureI'm not seeing this help much. There is 9 objects in a row every time.
The structure is consistent?

◆00:11:568 (1,2,3,4,5,6,7,8,9,10,11) - Same as above ^I don't know what you mean by same as above. CTRL+G it all? move stuff? @_@
◇00:38:679 (17,18,19) - change them all to k for better representation of the musicIt felt awkward at first because the player is trained to alternate between don's and kats at the end of each stream and the next object, but after a few tries it felt fine. The player just needs to be more aware. Done! Also done everywhere else.
◆00:39:124 (21,22,23,24,25,26,27,28,29) - ks change to ds and vice versa for the reason same as above ^ The objects here are very closely following the pitch of the kicks. c:
◇00:44:124 (48) - change to k for the reason same as above ^ and varietyI'm just not seeing a noticeable change in pitch or this improving gameplay.
◆00:52:901 (5,6,7) - change them all to k for better representation of the music, I'll not mention this anymoreDone!
◇00:59:790 (3,4,5,6) - ctrl + g for the reason same as above I don't know what this same reason above is. Make sure to include timestamps when referring to previous suggestions? I do agree though that it is better to play so change accepted. I'm still not so sure how I'm going to represent these ends, and I expect more changes will probably be made.
◆01:02:124 - add one note here will be nice, but you need to think of the previous one about whether keeping its finish or notI don't think this pattern is intuitive, its an awkward difficulty spike.
◇01:14:679 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - the music have some different sounds join in, so for variety sake and to make the map more fun to play, do some varietiesWill do c:
◆01:25:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suggest emphasizing the cymbal soundshehe, already planned to c:
◇01:57:790 (1) - Idea: remove this and add a slider at 01:57:346 with high SV extending to 01:57:790I already had a spinner at 01:57:346 -
before, but I ultimately decided against it. The endpoint for the slider that would make the most sense would be 01:57:568 - , and thats just too short of a spinner. Oh. A slider? Hmm, well it plays well, and you definitely need an SV to prevent it from overlapping with the next section. I don't think I'm going to include a spinner here right now though.

◆02:17:390 (22) - change to k?Done! Also done in every other instance of the pattern.
◇03:15:253 (20) - change to k for variety, okay no more variety stuffs, I hope you'll get itIt already is K? rip variety stuffs
◆03:18:253 (39,40,41) - change to kdkChanged first note to K. Didn't change the third note to K because of pitch.
◇03:43:853 (1,2) - change to kkChanged.
◆03:50:653 (13,1) - This can't be here, because it oppose the playability and relation to the music a lot. Try removing 03:50:756 (1)Realized finisher was ghost note, changed 03:50:653 - to finisher instead.
◇03:51:997 (5,6) - change to KK, to follow the music, and to make 03:52:308 (7) move comfortable to hitDone! Also improved other sections similar to reduce strain on the player.
◆03:55:618 (17) - change to K, or you may keep it (bec it sounds good)Done!
◇04:35:685 (6,7,8,9) - change to kkkdDone. A good reasoning to help me and others in the future would have been that the note at 04:35:907 - is the same pitch as the note at 04:37:462 - c:
◆04:43:240 (3) - change to k, for high pitch, not super important soundAlready is K? If you're talking about its bigness, all notes are big in this section when the piano plays a two note chord c:
◇04:50:129 - You can still add a note here and other places to follow the piano and synth sounds that represent the melodyRepresented piano sounds. c:
◆04:53:907 (17,18,19,20,21,22,23,24) - ctrl + g, you'll get it.Done I believe.
[]
No more important issues :)
Good luck with the map, call me anytime if you want me to mod, every gamemodes except CTB :P
Thanks for the mod! I'll look over it soon. c:
Zing
Random mod is random.


Savelog of conversation:
SPOILER
22:39 tatatat: hi! can you testplay my map?
22:39 *tatatat is playing [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse [Uneventful Hypernova Billions of Light-Years Away]] <Taiko>
22:40 Zing: Hello
22:40 tatatat: bap c:
22:40 Zing: I'm a tad salty because I wanted to make a nerfed Galaxy Collapse myself
22:40 tatatat: o
22:40 Zing: Also that name is sh~~
22:40 Zing: But I'll try it
22:40 tatatat: C:
22:41 tatatat: the diff name is supposed to emphasize how easy it is.
22:48 Zing: There's a lot of work to be done
22:49 tatatat: yeah, I kinda figured so.
22:49 Zing: Generally, large stretches of all bigs cannot be acceptable except for in very few cases
22:49 tatatat: ahhh. I didn't know that.
22:49 tatatat: I can do something about that c:
22:50 Zing: In other places, you subverted the typical structure of a sped-up Muzukashii to revel in odd 1/3 and 1/4 bursts. This is universally frowned upon.
22:51 Zing: I will collect a summary of locations fitting these and more, and you will have a mod on your desk by tomorrow night
22:51 tatatat: hehehe. okay.
22:51 tatatat: I know where the bursts you are talking about are.
22:51 tatatat: I just don't know how to represent them better.
22:51 tatatat: I knew they'd be a problem @_@
22:52 Zing: Do you know how to map a Muzukashii?
22:53 tatatat: kinda? I just really don't know what else to do for them.
22:54 Zing: Start with a base 1/1 - 1/2 rhythm with the occasional 2/1 break.
22:54 tatatat: yeah I didn't include many breaks.
22:55 tatatat: I think I sorta mapped an Inner Muzukashii? Not hard enough to be an oni, but harder than a normal muzukashii.
22:55 Zing: I'm talking length in beats. So 1/1 is one beat, 1/2 is half a beat, and so on
22:56 Zing: This song is fast enough where mapping it like a Muzu makes for a great middle Oni level
22:56 tatatat: yeah.
22:56 Zing: You can consider tweaks after you get that base pattern down. Like those 1/3 bursts and even a couple 1/4 in the kiais
22:57 Zing: There are parts in your map that do this well.
22:57 tatatat: is it the part where I repeat the same structure multiple times?
22:58 Zing: The slowed down parts are done beautifully
22:58 tatatat: wait I think thats most of my map, not very descriptive.
22:58 tatatat: o
22:58 tatatat: thanks c:
22:59 Zing: 03:11:453 (26,27,28,29,1) - This part is an absolute nono. Did you mean to stick (27) a half beat sooner?
23:00 Zing: 03:19:653 (46,47,48,49,50,51) - You can mix it up a little too. Like, a pattern like this can be dd-dkdd instead of ddd-kdd
23:01 Zing: The solo is ripe with ways to use even-numbered bursts, if you wish to use them
23:01 tatatat: Oh at 03:19:653 (46,47,48,49,50,51) - I mapped the Kicks, and when the synth(?) changed pitch. should I still map to something that isn't neccesarily.. there?
23:02 tatatat: mapped kicks to 1/1
23:02 tatatat: but yeah, the kiai times are really.. bland.
23:02 Zing: They're not necessarily bad, but they can get boring
23:03 Zing: 00:45:346 (6,1,2,3,4,5) - Between 6 and 1 is a poorly-placed break, perhaps nixing 5 would make it better? Also, 1-4 would be better as 1/3 instead of 1/4
23:04 Zing: Actually, considering the break after (5), you can add an extra hit on that white tick between 6 and 1.
23:05 tatatat: hmm, okay c:
23:05 tatatat: I fixed the entire first big kat/don section
23:06 tatatat: using hitsounding stuff.
23:06 Zing: 00:52:235 (2,3,4,5,6,7,8) - There can be some notes between 4 and 5. A recommendation would be k-k-d-d-d---kkk-d, rather than k-k-d-------(k-k-k-)d
23:07 tatatat: alright
23:08 tatatat: fixed
23:08 Zing: 00:57:568 (1,2,3,4,5) - 1/4 couplet bad, 1/2 burst pattern that starts on a red tick for no reason bad
23:08 Zing: That can actually explain a lot of the map
23:09 Zing: It's okay to flesh the couplets out into monochrome triplets
23:09 Zing: No more than one at a time for this difficulty, though
23:11 Zing: 01:25:346 (1,2,3,4,5,6,7,8,9,10,11,12) - Since this part is more intense than the ones before it, I would recommend throwing extra 1/2 patterns into it
23:12 Zing: Particularly for (9-12): d---kkk-d---kkk- would be a good one
23:12 tatatat: is "-" 1/2 beat?
23:13 tatatat: 1/2 beat rest
23:13 Zing: I am using a 1/4 beat resolution, so the dash represents a rest
23:13 Zing: One dash represents a quarter beat of rest, so half-beats are signified by a note followed by a single dash
23:14 Zing: The triple dash creates a 1/1 note
23:14 tatatat: o okay
23:14 Zing: In parentheses I am using 1/6 resolution
23:15 Zing: One character equals 1/6 of a beat, rather than 1/4 beat
23:15 Zing: In those cases
23:15 tatatat: okay.
23:16 Zing: 01:42:679 (1,2,3,4) - Wherever there is this 1/4 quad, replace it with either a 1/3 quad or a 1/4 triplet with a note afterward
23:16 Zing: So, instead of kkdd- go (k-k-d-)d or kkd-d
23:19 Zing: I don't have anything else to say, since all the rest of the song is similar and has similar issues
23:19 Zing: So, I'll leave you to it.
23:20 tatatat: okay c:
23:20 Zing: By the time you finish with it, it should be less than 4.5* or deserve such a star rating

In summary, this has a bit to go before it's rankable. But, the song is easy to map a Muzu-type difficulty on, so it's good practice.
Topic Starter
tatatat

Zing wrote:

Random mod is random.


Savelog of conversation:
SPOILER
22:39 tatatat: hi! can you testplay my map?
22:39 *tatatat is playing [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse [Uneventful Hypernova Billions of Light-Years Away]] <Taiko>
22:40 Zing: Hello
22:40 tatatat: bap c:
22:40 Zing: I'm a tad salty because I wanted to make a nerfed Galaxy Collapse myself
22:40 tatatat: o
22:40 Zing: Also that name is sh~~
22:40 Zing: But I'll try it
22:40 tatatat: C:
22:41 tatatat: the diff name is supposed to emphasize how easy it is.
22:48 Zing: There's a lot of work to be done
22:49 tatatat: yeah, I kinda figured so.
22:49 Zing: Generally, large stretches of all bigs cannot be acceptable except for in very few cases
22:49 tatatat: ahhh. I didn't know that.
22:49 tatatat: I can do something about that c:
22:50 Zing: In other places, you subverted the typical structure of a sped-up Muzukashii to revel in odd 1/3 and 1/4 bursts. This is universally frowned upon.
22:51 Zing: I will collect a summary of locations fitting these and more, and you will have a mod on your desk by tomorrow night
22:51 tatatat: hehehe. okay.
22:51 tatatat: I know where the bursts you are talking about are.
22:51 tatatat: I just don't know how to represent them better.
22:51 tatatat: I knew they'd be a problem @_@
22:52 Zing: Do you know how to map a Muzukashii?
22:53 tatatat: kinda? I just really don't know what else to do for them.
22:54 Zing: Start with a base 1/1 - 1/2 rhythm with the occasional 2/1 break.
22:54 tatatat: yeah I didn't include many breaks.
22:55 tatatat: I think I sorta mapped an Inner Muzukashii? Not hard enough to be an oni, but harder than a normal muzukashii.
22:55 Zing: I'm talking length in beats. So 1/1 is one beat, 1/2 is half a beat, and so on
22:56 Zing: This song is fast enough where mapping it like a Muzu makes for a great middle Oni level
22:56 tatatat: yeah.
22:56 Zing: You can consider tweaks after you get that base pattern down. Like those 1/3 bursts and even a couple 1/4 in the kiais
22:57 Zing: There are parts in your map that do this well.
22:57 tatatat: is it the part where I repeat the same structure multiple times?
22:58 Zing: The slowed down parts are done beautifully
22:58 tatatat: wait I think thats most of my map, not very descriptive.
22:58 tatatat: o
22:58 tatatat: thanks c:
22:59 Zing: 03:11:453 (26,27,28,29,1) - This part is an absolute nono. Did you mean to stick (27) a half beat sooner?
23:00 Zing: 03:19:653 (46,47,48,49,50,51) - You can mix it up a little too. Like, a pattern like this can be dd-dkdd instead of ddd-kdd
23:01 Zing: The solo is ripe with ways to use even-numbered bursts, if you wish to use them
23:01 tatatat: Oh at 03:19:653 (46,47,48,49,50,51) - I mapped the Kicks, and when the synth(?) changed pitch. should I still map to something that isn't neccesarily.. there?
23:02 tatatat: mapped kicks to 1/1
23:02 tatatat: but yeah, the kiai times are really.. bland.
23:02 Zing: They're not necessarily bad, but they can get boring
23:03 Zing: 00:45:346 (6,1,2,3,4,5) - Between 6 and 1 is a poorly-placed break, perhaps nixing 5 would make it better? Also, 1-4 would be better as 1/3 instead of 1/4
23:04 Zing: Actually, considering the break after (5), you can add an extra hit on that white tick between 6 and 1.
23:05 tatatat: hmm, okay c:
23:05 tatatat: I fixed the entire first big kat/don section
23:06 tatatat: using hitsounding stuff.
23:06 Zing: 00:52:235 (2,3,4,5,6,7,8) - There can be some notes between 4 and 5. A recommendation would be k-k-d-d-d---kkk-d, rather than k-k-d-------(k-k-k-)d
23:07 tatatat: alright
23:08 tatatat: fixed
23:08 Zing: 00:57:568 (1,2,3,4,5) - 1/4 couplet bad, 1/2 burst pattern that starts on a red tick for no reason bad
23:08 Zing: That can actually explain a lot of the map
23:09 Zing: It's okay to flesh the couplets out into monochrome triplets
23:09 Zing: No more than one at a time for this difficulty, though
23:11 Zing: 01:25:346 (1,2,3,4,5,6,7,8,9,10,11,12) - Since this part is more intense than the ones before it, I would recommend throwing extra 1/2 patterns into it
23:12 Zing: Particularly for (9-12): d---kkk-d---kkk- would be a good one
23:12 tatatat: is "-" 1/2 beat?
23:13 tatatat: 1/2 beat rest
23:13 Zing: I am using a 1/4 beat resolution, so the dash represents a rest
23:13 Zing: One dash represents a quarter beat of rest, so half-beats are signified by a note followed by a single dash
23:14 Zing: The triple dash creates a 1/1 note
23:14 tatatat: o okay
23:14 Zing: In parentheses I am using 1/6 resolution
23:15 Zing: One character equals 1/6 of a beat, rather than 1/4 beat
23:15 Zing: In those cases
23:15 tatatat: okay.
23:16 Zing: 01:42:679 (1,2,3,4) - Wherever there is this 1/4 quad, replace it with either a 1/3 quad or a 1/4 triplet with a note afterward
23:16 Zing: So, instead of kkdd- go (k-k-d-)d or kkd-d
23:19 Zing: I don't have anything else to say, since all the rest of the song is similar and has similar issues
23:19 Zing: So, I'll leave you to it.
23:20 tatatat: okay c:
23:20 Zing: By the time you finish with it, it should be less than 4.5* or deserve such a star rating

In summary, this has a bit to go before it's rankable. But, the song is easy to map a Muzu-type difficulty on, so it's good practice.
Thanks for the mod! I've updated the map with your suggestions and more c:
Raphalge
only addressing my main concerns to avoid this turning into a wall of text but i might sneak in something really minor because im tired

[im not typing this diffname]
00:09:346 (1) - I can see why you did this the way you did, staying with the main 1/1 theme but adding more notes to the new and faster piano. But since only this combo starts on a small white tick it makes the section feel chunky when playing. I think you should either make it consistent by moving 00:10:901 (8) - to 00:11:346 - and 00:12:679 (6) - to 00:13:568 -

00:46:457 - this break point feels really abrupt, when you've mapped this song to mainly 1/2 it basically becomes 135bpm singletapping, and with the underlying pattern being d k d k d k it's not very straining if you ask me. So you could really do with filling this part in since I don't think you need so many break points.

00:53:568 - same thing as the last point pretty much, but here it's a whole bunch of 2/1 breaks with quints in-between. Imagine if this was mapped at 200bpm, don't you think it'd feel pretty weird to play?

00:59:346 (1) - these doubles felt really weird when I was trying the map, why did you deviate from what you did at points like 00:38:679 (17) - ?
I think the flow here would be greatly improved if you did something like this here instead.

01:02:124 - add a note here? To make it a bit more interesting than just d d d d c:

01:05:679 - ^ and so on

01:27:346 (10) - these doubles feel really out of place :S why not just 1/3 quads again?

01:43:346 - weird break thing comes up here and 01:50:457 - here again

01:56:235 (1) - there are those 1/3 doubles again

01:57:790 - would you consider adding like a 1.05x sv increase here or something? It's a huge drop from the previous section and I think the players who'd actually find this "somewhat" challenging would be pretty thrown off by it. (also the finishers became pretty hard to read but hey that might just be me)

02:54:445 - ??? this is unnecessarily confusing D: just filling in a note on each white tick would make this a lot smoother. Also why do you start the 1/4 at 02:55:964 (9) - ? Wouldn't it make more sense to start it on a proper, strong beat? Like 02:55:791 - for example.

03:04:753 - weird break here, since there's a pretty clear sound why not add a note and turn 03:04:853 (14) - into a quad? I doubt it'd suddenly make the section unplayable or anything.

03:11:153 - add things here and at 03:11:653 - to make things more consistent too?

03:37:653 (62,63,64,65) - move this to 03:37:453 - ? the way you have it right now made me pause the editor and go "hold on, what?" also with the way you've mapped so far it'd make more sense for 03:37:853 (66) - to be a single note since it's the start of a new section

03:47:453 (1) - this part's acceptable but maybe you could turn these quads into quints? It'd make more sense considering this is just one long stream in sayaka's version

05:09:518 - same thing as 03:04:753

05:35:443 - this is where I missed!!!!! This being the only 1/4 triples in the map confused the hell out of me and I instinctively hit them as quads, I'd say it'd be smoother if you just turned it into a kkkkd burst until 05:35:818 - but that might be a bit hard, up to you.

05:54:661 (2) - shouldn't this be at 05:54:568 - ...? It just feels straight-up unsnapped as it is.

05:56:443 (8,9,10) - weird choice to deviate from your previously established rhythm. I'd say you should move 05:56:443 (8) - to 05:56:349 - in order to keep things consistent

06:03:568 - pls add ntoe :^(

06:11:818 - ^here too AWA

06:15:943 (36) - this double is kinda weird but if you add a note at 06:15:755 - it might feel more natural, again, idk.

06:18:568 - Y U NOT PUTTING nOTES like U DID BE4?

06:27:568 (30) - ^ REEEEE

06:40:318 - I don't think this note needs to be here, with the gaps that come before it a long string of 1/2 feels off.


I hope this is somewhat comprehensible jesus, the mod just gets dumber and dumber the more I write
Topic Starter
tatatat

Raphalge wrote:

only addressing my main concerns to avoid this turning into a wall of text but i might sneak in something really minor because im tired


[im not typing this diffnameUneventful Hypernova Billions of Light-Years Away]
00:09:346 (1) - I can see why you did this the way you did, staying with the main 1/1 theme but adding more notes to the new and faster piano. But since only this combo starts on a small white tick it makes the section feel chunky when playing. I think you should either make it consistent by moving 00:10:901 (8) - to 00:11:346 - and 00:12:679 (6) - to 00:13:568 - Ahh starting on big white ticks. okay. I'll fix it c:

00:46:457 - this break point feels really abrupt, when you've mapped this song to mainly 1/2 it basically becomes 135bpm singletapping, and with the underlying pattern being d k d k d k it's not very straining if you ask me. So you could really do with filling this part in since I don't think you need so many break points.I did that because I was sure how to map the excessive amounts of kicks. I think I figured out a solution though. c:

00:53:568 - same thing as the last point pretty much, but here it's a whole bunch of 2/1 breaks with quints in-between. Imagine if this was mapped at 200bpm, don't you think it'd feel pretty weird to play?Fixed!

00:59:346 (1) - these doubles felt really weird when I was trying the map, why did you deviate from what you did at points like 00:38:679 (17) - ?
I think the flow here would be greatly improved if you did something like this here instead.I'm thinking that that is just too hard.

01:02:124 - add a note here? To make it a bit more interesting than just d d d d c: I'm still quite iffy about this. The note that should be placed there definitely SHOULD be a kat, but placing a kat there breaks up the flow. But then again the same sound is also not represented at 01:21:401 - and other similar positions. I'll try placing a don in that position in the pattern after the first bookmark.
01:05:679 - ^ and so on

01:27:346 (10) - these doubles feel really out of place :S why not just 1/3 quads again?Fixed!

Just fixed this stuff by making the second half symmetrical to the first half.
============

=01:43:346 - weird break thing comes up here and 01:50:457 - here again
=
=01:56:235 (1) - there are those 1/3 doubles again
============

01:57:790 - would you consider adding like a 1.05x sv increase here or something? It's a huge drop from the previous section and I think the players who'd actually find this "somewhat" challenging would be pretty thrown off by it. (also the finishers became pretty hard to read but hey that might just be me)Found another solution using SVs to gradually slow down before the section.

02:54:445 - ??? this is unnecessarily confusing D: just filling in a note on each white tick would make this a lot smoother. Also why do you start the 1/4 at 02:55:964 (9) - ? Wouldn't it make more sense to start it on a proper, strong beat? Like 02:55:791 - for example.Fixed second suggestion.
I don't know quite what you meant, but https://osu.ppy.sh/ss/8935089 this density is not fun or playable. Did fix 02:54:407 - not being a big kat though c:

03:04:753 - weird break here, since there's a pretty clear sound why not add a note and turn 03:04:853 (14) - into a quad? I doubt it'd suddenly make the section unplayable or anything. It was a quad before, and I outlined the section with bookmarks. It just wasn't the level of difficulty I am looking for. I may consider making it a quad again in the future.

03:11:153 - add things here and at 03:11:653 - to make things more consistent too?Consistent with what? Am kinda confused.

03:37:653 (62,63,64,65) - move this to 03:37:453 - ? the way you have it right now made me pause the editor and go "hold on, what?" also with the way you've mapped so far it'd make more sense for 03:37:853 (66) - to be a single note since it's the start of a new sectionDone! Will also be done in all instances of this pattern in the map as well.

03:47:453 (1) - this part's acceptable but maybe you could turn these quads into quints? It'd make more sense considering this is just one long stream in sayaka's versionI've very rarely used sayaka's version as a reference. I took some timing point, and a few spinners, and thats it. Any other similarities are coincidental. c: However, I do agree 5 object "streams" would be better since they'd end on a white tick c: Done!

05:09:518 - same thing as 03:04:753

05:35:443 - this is where I missed!!!!! This being the only 1/4 triples in the map confused the hell out of me and I instinctively hit them as quads, I'd say it'd be smoother if you just turned it into a kkkkd burst until 05:35:818 - but that might be a bit hard, up to you.I did purposefully include a harder pattern since the section is more intense. O random comment, they are 1/3 not 1/4, but you're pretty tired :p I'll do something about it though c:

05:54:661 (2) - shouldn't this be at 05:54:568 - ...? It just feels straight-up unsnapped as it is.Fixed!

05:56:443 (8,9,10) - weird choice to deviate from your previously established rhythm. I'd say you should move 05:56:443 (8) - to 05:56:349 - in order to keep things consistentDone! it was a mistake

06:03:568 - pls add ntoe :^(Done!

06:11:818 - ^here too AWADone!

06:15:943 (36) - this double is kinda weird but if you add a note at 06:15:755 - it might feel more natural, again, idk.Theres nothing there to map to. I mapped to the changing synth pitches and the start of each piano stair thingy.

06:18:568 - Y U NOT PUTTING nOTES like U DID BE4?Done!

06:27:568 (30) - ^ REEEEEPlace kat at 06:27:849 -

06:40:318 - I don't think this note needs to be here, with the gaps that come before it a long string of 1/2 feels off.

Placed note at 06:27:568 - , hitsounded cymbals in end of song. Might hitsound the notes that coincide with piano chords at very end
I hope this is somewhat comprehensible jesus, the mod just gets dumber and dumber the more I write
Thanks for the... "^ REEEEE"??? Thanks for the mod :P I'll be looking over it right now.
_yu68
Hello.

mod
[Uneventful Hypernova Billions of Light-Years Away]
  1. change HP6.5 to about 4~5? High HPdrain is awkward because the map has many notes.
  2. 00:35:346 (18) - change to d? The 1/4 drum at 00:35:346 - would be emphasized by d.
  3. 01:32:235 (18) -
  4. 00:45:790 (1,2,3,4) - change to kkkk? In order that could hit easier next D.
  5. 01:42:679 (1,2,3,4) -
  6. 00:57:124 (11) - 00:58:012 (5,6) - delete? It could be easier to read and hit by making 2/1 like 00:54:235 - .
  7. 01:54:013 (1) - 01:54:901 (7,8) -
  8. 01:27:346 (10,11,12,13,14,15,16,17) - How about you begin 1/3 01:27:124 - 01:27:568 - here? It would more clearly match to the song.
  9. 02:43:320 - 02:44:222 - add d? I think the point where density changes is strange a bit.
  10. 02:55:445 (6) - move to 02:55:330 - ? It would matches to cymbal.
  11. 03:11:753 (27) - move to 03:11:653 - ? It would matches to bass drum.
  12. 05:16:518 (27) - ^
  13. 03:24:653 (76) - change to k? It could be easier hit 03:24:853 (77,78,79,80) - .
  14. 03:36:853 (57) - change to d? same reason as ^
  15. 05:31:130 (9) - change to k? same pitch as 05:32:630 (18) -
  16. 05:37:880 (51,52) - change to kk like other patterns?

good luck~
Topic Starter
tatatat

_yu68 wrote:

Hello.

mod
[Uneventful Hypernova Billions of Light-Years Away]
  1. change HP6.5 to about 4~5? High HPdrain is awkward because the map has many notes. I'm not sure if I'm going to change the HP drain. As it is right now the player is allowed 75 or more misses while still being able to pass. I think thats enough misses. With 5 hp the player is allowed about 110 misses max.
  2. 00:35:346 (18) - change to d? The 1/4 drum at 00:35:346 - would be emphasized by d. Done! Changed entire pattern to dkdkd. dkddd was just too awkward to play.
  3. 01:32:235 (18) - Same as above c:
  4. 00:45:790 (1,2,3,4) - change to kkkk? In order that could hit easier next D. Done!
  5. 01:42:679 (1,2,3,4) -u-
  6. 00:57:124 (11) - 00:58:012 (5,6) - delete? It could be easier to read and hit by making 2/1 like 00:54:235 - .
  7. 01:54:013 (1) - 01:54:901 (7,8) - Done!
  8. 01:27:346 (10,11,12,13,14,15,16,17) - How about you begin 1/3 01:27:124 - 01:27:568 - here? It would more clearly match to the song.
    Agreed! Fixed.
  9. 02:43:320 - 02:44:222 - add d? I think the point where density changes is strange a bit.Agreed. I might also move it up farther in the future if necessary.
  10. 02:55:445 (6) - move to 02:55:330 - ? It would matches to cymbal. Done! Also added cymbal hitsound to object c:
  11. 03:11:753 (27) - move to 03:11:653 - ? It would matches to bass drum. Done!
  12. 05:16:518 (27) - ^ Done!
  13. 03:24:653 (76) - change to k? It could be easier hit 03:24:853 (77,78,79,80) - .Easier to hit, but doesn't match the changing pitch of the synth sound thingy. Done either way c:
  14. 03:36:853 (57) - change to d? same reason as ^Done!
  15. 05:31:130 (9) - change to k? same pitch as 05:32:630 (18) - Done!
  16. 05:37:880 (51,52) - change to kk like other patterns? Done!

good luck~
Hi! Thanks for the mod and testplay! I'll look over this soon.
IControl
IRC
02:02 tatatat: hi!
02:03 IControl: hey
02:03 IControl: wats sup
02:03 tatatat: could you playtest and/or mod my map? o.o I'll m4m with https://osu.ppy.sh/s/637695 if you want c:
02:03 *tatatat is playing [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse [Uneventful Hypernova Billions of Light-Years Away]] <Taiko>
02:03 IControl: ok
02:03 tatatat: boop
02:03 IControl: can you mod this?
02:03 *IControl is editing [https://osu.ppy.sh/b/1362763 ANM48 - Kemonomimi Everyday [Inner Oni]]
02:04 tatatat: I'm not sure. That might be too hard difficulty wise. I'll check it out though.
02:04 tatatat: My maps star rating is a little inflated @_@
02:05 IControl: i see
02:06 tatatat: What I definitely can do no matter what is hitsound it for you.
02:06 *IControl is listening to [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse]
02:12 tatatat: o
02:13 IControl: ah i dont like custom taiko hit sounds
02:13 tatatat: nice c:
02:13 IControl: just a personal pefrence
02:13 IControl: hmm
02:13 IControl: intresting idea to make an easier verison a map
02:13 IControl: thats already ranked
02:13 tatatat: the ranked one is just too hard @_@
02:14 IControl: it is
02:14 tatatat: thanks cL
02:14 IControl: i cant pass it yet
02:14 tatatat: thanks c: *
02:14 IControl: ah
02:14 IControl: that being said
02:14 tatatat: I can't pass it HT + EZ
02:14 IControl: i feel like the only ideas i can come up with is probly color changes
02:15 IControl: actually
02:15 tatatat: any help is good help c:
02:15 IControl: there was one strucral part
02:15 IControl: im just ganna do irc
02:15 IControl: cuz its not that long
02:15 tatatat: o okay
02:15 tatatat: thats fine c:
02:15 IControl: 00:53:790 -
02:15 IControl: tjos [art
02:16 IControl: asfda
02:16 IControl: this part
02:16 IControl: sounds weird that 00:54:457 -
02:16 IControl: is not mapped to
02:16 IControl: just a one note on these white ticks
02:16 tatatat: yeah, I don't really know what do there.
02:17 IControl: ?
02:17 IControl: i think adding a k on that spot would sound fine
02:17 tatatat: I mean 00:53:790 - through 00:56:901 -
02:18 IControl: yah
02:18 IControl: you could add a k on all those white tics inbtween
02:18 IControl: 00:59:346 -
02:18 IControl: also this part
02:18 IControl: I didnt think the doubles went well with the song
02:18 IControl: i would just add spinner
02:19 IControl: at 00:59:568 -
02:19 IControl: till here 01:00:235 -
02:19 IControl: and remove this 00:59:401 (2) -
02:20 tatatat: added k's inbetween the five note sections c: gonna check out that other stuff
02:21 IControl: make sure you do the k thing to all sections in the map
02:21 IControl: like01:51:346 -
02:21 tatatat: mhm c:
02:21 IControl: okay
02:22 IControl: thats pertty much it
02:22 tatatat: okay! thanks c:

Quick summary: I asked tatatat to make 00:53:346 - denser and map the to important notes at the white tic. Also to improve the transition at 00:59:346 -
Topic Starter
tatatat

IControl wrote:

IRC
02:02 tatatat: hi!
02:03 IControl: hey
02:03 IControl: wats sup
02:03 tatatat: could you playtest and/or mod my map? o.o I'll m4m with https://osu.ppy.sh/s/637695 if you want c:
02:03 *tatatat is playing [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse [Uneventful Hypernova Billions of Light-Years Away]] <Taiko>
02:03 IControl: ok
02:03 tatatat: boop
02:03 IControl: can you mod this?
02:03 *IControl is editing [https://osu.ppy.sh/b/1362763 ANM48 - Kemonomimi Everyday [Inner Oni]]
02:04 tatatat: I'm not sure. That might be too hard difficulty wise. I'll check it out though.
02:04 tatatat: My maps star rating is a little inflated @_@
02:05 IControl: i see
02:06 tatatat: What I definitely can do no matter what is hitsound it for you.
02:06 *IControl is listening to [https://osu.ppy.sh/b/1395568 Kurokotei - Galaxy Collapse]
02:12 tatatat: o
02:13 IControl: ah i dont like custom taiko hit sounds
02:13 tatatat: nice c:
02:13 IControl: just a personal pefrence
02:13 IControl: hmm
02:13 IControl: intresting idea to make an easier verison a map
02:13 IControl: thats already ranked
02:13 tatatat: the ranked one is just too hard @_@
02:14 IControl: it is
02:14 tatatat: thanks cL
02:14 IControl: i cant pass it yet
02:14 tatatat: thanks c: *
02:14 IControl: ah
02:14 IControl: that being said
02:14 tatatat: I can't pass it HT + EZ
02:14 IControl: i feel like the only ideas i can come up with is probly color changes
02:15 IControl: actually
02:15 tatatat: any help is good help c:
02:15 IControl: there was one strucral part
02:15 IControl: im just ganna do irc
02:15 IControl: cuz its not that long
02:15 tatatat: o okay
02:15 tatatat: thats fine c:
02:15 IControl: 00:53:790 -
02:15 IControl: tjos [art
02:16 IControl: asfda
02:16 IControl: this part
02:16 IControl: sounds weird that 00:54:457 -
02:16 IControl: is not mapped to
02:16 IControl: just a one note on these white ticks
02:16 tatatat: yeah, I don't really know what do there.
02:17 IControl: ?
02:17 IControl: i think adding a k on that spot would sound fine
02:17 tatatat: I mean 00:53:790 - through 00:56:901 -
02:18 IControl: yah
02:18 IControl: you could add a k on all those white tics inbtween
02:18 IControl: 00:59:346 -
02:18 IControl: also this part
02:18 IControl: I didnt think the doubles went well with the song
02:18 IControl: i would just add spinner
02:19 IControl: at 00:59:568 -
02:19 IControl: till here 01:00:235 -
02:19 IControl: and remove this 00:59:401 (2) -
02:20 tatatat: added k's inbetween the five note sections c: gonna check out that other stuff
02:21 IControl: make sure you do the k thing to all sections in the map
02:21 IControl: like01:51:346 -
02:21 tatatat: mhm c:
02:21 IControl: okay
02:22 IControl: thats pertty much it
02:22 tatatat: okay! thanks c:

Quick summary: I asked tatatat to make 00:53:346 - dense and map the to important notes and to improve the transition at 01:27:124 -
Thanks a lot for the mod, all changes suggested have been made.
_Rise
Hello. M4M
Sorry for my bad English ;w;

Mod
[Uneventful Hypernova Billions of Light-Years Away]
  1. HP Drain rate - Decrase to about 4? Marathon beatmaps in taiko have to be low HP.
  2. 00:52:679 (6) - Change to k? I felt something wrong with the three consecutive d at 00:52:457 (4,5,6) .
  3. 01:03:346 (14) - Change to d? I hear the melody sounds ringing down here.
  4. Also I suggest 01:06:901 (14) , 01:10:457 (14) , 01:14:012 (14) , 01:17:568 (15) , 01:21:124 (15) and 01:24:679 (15) should be changed in the same way as ^.
  5. 01:28:235 (18,19) - Ctrl + G? To follow melody line.
  6. 01:49:568 (6) - Change to k? Same reason as 00:52:679 (6)
  7. 01:56:457 (1) - Move the end point of this spinner to 01:57:346 ? I think the sound that should follow with this spinner is stopped here.
  8. 02:04:590 (22) - Change to d? kkkdd is slightly unnatural.
  9. 02:17:390 (22) - ^
  10. 02:30:190 (22) - ^
  11. 02:55:791 (7,8,9,10) - Resnap to 2/3 or 02:56:022 - Add d?
  12. 03:23:653 (71) and/or 03:23:853 (72) - Change to k? To follow high melody sound.
  13. 03:36:053 (53) - Change to k? I felt a sense of incongruity as d are continuous 03:35:453 (49,50,51,52,53,54,55) .
  14. 03:55:204 (13,14,15,16) - Change to dk_kd(1/2)? Considering the pattern.
  15. 04:07:018 (13) - Change to d? Same reason as 01:03:346 (14) .
  16. 04:10:574 (14) , 04:14:130 (14) , 04:17:685 (14) , 04:21:241 (15) , 04:24:796 (15) and 04:28:352 (15) - ^
  17. 04:41:018 (23) - Change to d? Same reason as 02:04:590 (22) .
  18. 05:28:618 (72) - Change to k? To follow high melody sound.
  19. 05:34:880 (32) or 05:35:068 (33) - Change to k? I felt a sense of incongruity as d are continuous 05:34:318 (28,29,30,31,32,33,34) .
  20. 06:29:068 (37) - Change to k? To follow high melody sound.
  21. 06:41:818 (1) - Move the end point of this spinner to 06:44:818 ? The piano sound that rings here is stopped at 06:44:818 .

I enjoyed the costom hitsounds :)
Good luck for approval!
Topic Starter
tatatat

_Rise wrote:

Hello. M4M
Sorry for my bad English ;w;

[Uneventful Hypernova Billions of Light-Years Away]
  1. HP Drain rate - Decrase to about 4? Marathon beatmaps in taiko have to be low HP. I know that marathon's usually have lower HP, but because of things like how easy the difficulty is compared to its star rating,
    my vision for its intended difficulty, and to be able to be a challenge to players who skill level is just at or below the map's difficulty: I felt that 6.5 is a good balance between the 8HP I had the difficulty at at first, and the 4-5HP other mapper's want me to use. TL;DR: I want people to be able to die.
  2. 00:52:679 (6) - Change to k? I felt something wrong with the three consecutive d at 00:52:457 (4,5,6) . The D here is representing the pitch of the the kick. Also kkddk is probably too hard/awkward for the level of difficulty I intended. Having a d before the 1/3 "stream" in the next pattern that starts with a k follows the overall pattern of alternating between k and d.
  3. 01:03:346 (14) - Change to d? I hear the melody sounds ringing down here. I might consider changing this object to a d simply for the contrasting pitch. Otherwise the note at 01:03:346 (14) - is the same pitch as the note at 01:03:346 (14) - , so both should be k or d for consistency.
  4. Also I suggest 01:06:901 (14) , 01:10:457 (14) , 01:14:012 (14) , 01:17:568 (15) , 01:21:124 (15) and 01:24:679 (15) should be changed in the same way as ^. Will apply all changes equally if such a change is made. c: At the moment however I don't see such a change being made.
  5. 01:28:235 (18,19) - Ctrl + G? To follow melody line. Done! Also follows alternating theme with the start of the next section.
  6. 01:49:568 (6) - Change to k? Same reason as 00:52:679 (6) Denied.
  7. 01:56:457 (1) - Move the end point of this spinner to 01:57:346 ? I think the sound that should follow with this spinner is stopped here.
    I agree and thought the same I just wanted both sounds to be represented. I split them into two spinners, and I'll see how this works.
  8. 02:04:590 (22) - Change to d? kkkdd is slightly unnatural. I feel that how it is currently better represents the pitch, and the same melody has been represented that way many times in this section and in the final section of the map.
  9. 02:17:390 (22) - ^
  10. 02:30:190 (22) - ^
  11. 02:55:791 (7,8,9,10) - Resnap to 2/3 or 02:56:022 - Add d? 2/3? I don't know how to snap to that. I ended up changing this pattern to 2 triplets, which should better represent the intensity of this section.
  12. 03:23:653 (71) and/or 03:23:853 (72) - Change to k? To follow high melody sound. I agree that they are somewhat of a higher pitch than the other synth(?) noises, but changing either one of them is awkard to play and breaks up the ddkddk pattern after the 1/2 triplet, and if I changed the first one I'd have to change the second one due to the pitch, and if I only changed the second one dkkddk would be weird.
  13. 03:36:053 (53) - Change to k? I felt a sense of incongruity as d are continuous 03:35:453 (49,50,51,52,53,54,55) . I ended up changing 03:35:453 - to K instead because it had the same pitch as the note before it. Also changed (03:09:853 (15) - ) and deleted (03:09:453 - )based on this logic as well
  14. 03:55:204 (13,14,15,16) - Change to dk_kd(1/2)? Considering the pattern. Done! Also done at the same pattern later.
  15. 04:07:018 (13) - Change to d? Same reason as 01:03:346 (14) . Same reason as before.
  16. 04:10:574 (14) , 04:14:130 (14) , 04:17:685 (14) , 04:21:241 (15) , 04:24:796 (15) and 04:28:352 (15) - ^ Same reason as before
  17. 04:41:018 (23) - Change to d? Same reason as 02:04:590 (22) . Same reason as before.
  18. 05:28:618 (72) - Change to k? To follow high melody sound. Same reason as before.
  19. 05:34:880 (32) or 05:35:068 (33) - Change to k? I felt a sense of incongruity as d are continuous 05:34:318 (28,29,30,31,32,33,34) . 05:35:068 - Changed to k based on previous pitch and pattern reasoning c:
  20. 06:29:068 (37) - Change to k? To follow high melody sound. Done! I hope this isn't inconsistent with anything else I've done.
  21. 06:41:818 (1) - Move the end point of this spinner to 06:44:818 ? The piano sound that rings here is stopped at 06:44:818 . After increasing my volume to 100% and looking at this further, either one works. 06:44:818 - is about when it fades out 50% and 06:45:005 - is when it almost completely fades out. I think I'm going to keep it as it is.

I enjoyed the costom hitsounds :) Thanks! C: I also fixed some inconsistencies in hitsounds during this mod, and the super loud sliders.
Good luck for approval!
Hi! Thanks for the mod! I'll be going over it shortly.

Other comments:
I decided to improvise a musical layer for the first time, placing a note at 03:04:653 - and the other melodies similar to it. I hope I've improvised correctly in order to improve the playability of the map and the pattern. Also umm there was a note missing at 03:12:053 - for some reason. Also changed 03:30:453 (22,24) - to d's and 03:30:653 (23) - to a k based on pitch recognition making a nice dkdk pattern c: . Also changed 03:35:653 (50,51,52) - to all k's to match the similar melody at 03:10:053 (15,16,17) - . Also added a note at 03:34:153 - that was missing. Also added triplets at 03:36:053 (54,55,56,57,58,59) - matching the triplets at 03:10:453 (18,19,20,21,22,23) - . Also made each now 03:26:053 (5,6,7,8,10) - pattern into two triplets. Changed 05:10:418 (21,1,2,3,4,5) - to ddkkdd along with other similar patterns.
JarvisGaming
Hai from M4M queue:
I will dump all of my current maps, so don't mod anything yet.
Sorry for the inconvenience. I will PM you once I have a map ready.

[An Adsurdly Long Diff Name]

wew here we go
00:49:457 (8) - d
00:54:790 (20) - ^
00:56:568 (8) - ^
01:07:124 (15) - ^
01:10:679 (15) - ^
01:14:235 (15) - ^
01:24:901 (16) - ^
01:46:346 (8) - ^
01:51:679 (20) - ^
What am I doing
01:53:457 (8) - ^
01:57:346 (1) - maybe replace it with a slider
02:04:390 (21) - d
02:12:990 (7) - ^
02:25:790 (7) - ^
03:00:453 (6) - k
03:02:053 (6) - ^
03:03:653 (6) - ^
03:06:853 (6) - ^ (Ok you get what I mean)
03:12:153 - d
03:18:653 (42) - k
03:50:353 - d
Ok this song is repetitive
Everything else is fine, gl for rank

I suck at modding:
https://gyazo.com/81767e7a53d38d54403c80cf14e2d873
Topic Starter
tatatat

JarvisGaming YT wrote:

Hai from M4M queue:
I will dump all of my current maps, so don't mod anything yet.
Sorry for the inconvenience. I will PM you once I have a map ready.

[An Adsurdly Long Diff Name]

wew here we go
00:49:457 (8) - d
00:54:790 (20) - ^
00:56:568 (8) - ^
01:07:124 (15) - ^
01:10:679 (15) - ^
01:14:235 (15) - ^
01:24:901 (16) - ^
01:46:346 (8) - ^
01:51:679 (20) - ^
What am I doing
01:53:457 (8) - ^
01:57:346 (1) - maybe replace it with a slider
02:04:390 (21) - d
02:12:990 (7) - ^
02:25:790 (7) - ^
03:00:453 (6) - k
03:02:053 (6) - ^
03:03:653 (6) - ^
03:06:853 (6) - ^ (Ok you get what I mean)
03:12:153 - d
03:18:653 (42) - k
03:50:353 - d
Ok this song is repetitive
Everything else is fine, gl for rank

I suck at modding:
https://gyazo.com/81767e7a53d38d54403c80cf14e2d873
Your mod wasn't very helpful. It was just a wall of timestamps with letters. Try including your reasoning with every suggestions and clearly marking duplicate suggestions (such as exact same pattern/melody). Sorry. I'll still mod your map though.
Suisei XYousoro
I have never modded anything that isn't a Muzukashii difficulty before.

For now, I only intend to mod on sections that aren't too stream-heavy in the case of Oni/Inner Oni/Ura Oni-type diffs.

01:54:012 - Add a kat here

01:54:901 - ^

01:55:124 (17) - change to d

02:31:790 (29) - change to k

Good luck
Topic Starter
tatatat

XYousoro wrote:

I have never modded anything that isn't a Muzukashii difficulty before.

For now, I only intend to mod on sections that aren't too stream-heavy in the case of Oni/Inner Oni/Ura Oni-type diffs.

01:54:012 - Add a kat here

01:54:901 - ^

01:55:124 (17) - change to d

02:31:790 (29) - change to k

Good luck
Sorry, if I make these changes it will make the section too dense and hard, thanks for the suggestions though! Try adding reasoning for your suggestions in future mod posts to help the mapper understand your suggestions though.
Poii
somebody need ice CREEEEAAAAAAMMMM!!!!!!!


i scream mod haaahaaahaaahaa!!!!!!
firstly :3
you have unsanpped greenline :3

i love touhou, the game not the song >:|

00:14:012 (7) - why this one isnt here 00:13:568 - ? i mean, make some transition before this part 00:14:235 -
i dunno why but i dont like this part 00:57:346 - :3 just personaly

01:07:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - for this part, i think dkkdkkdkdkdkkdk :3 just try it, it seem good th, same suggest for next part

01:16:235 (8) - why not d ? the other is d

02:35:390 - faak xD this part is cool, i love this

04:04:352 - same suggestion like 01:07:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -

05:50:818 - that monostream xD

:3 overall not challenging at all, too much reapeted part, but its oky your diff is good tho i cant find much error

Goodluck for rank monstratatat xD

psst
its oky if you wont to do m4m, i just give you some lil suggestion, if you still want to do m4m mod https://osu.ppy.sh/s/655062 or https://osu.ppy.sh/s/626831
Topic Starter
tatatat

PoPoii wrote:

somebody need ice CREEEEAAAAAAMMMM!!!!!!!


i scream mod haaahaaahaaahaa!!!!!!
firstly :3
you have unsanpped greenline :3

Fixed!
i love touhou, the game not the song >:|

00:14:012 (7) - why this one isnt here 00:13:568 - ? i mean, make some transition before this part 00:14:235 - I changed how I approached the transition into the next section.
i dunno why but i dont like this part 00:57:346 - :3 just personaly Me either, but I don't know what else to do with it.

01:07:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - for this part, i think dkkdkkdkdkdkkdk :3 just try it, it seem good th, same suggest for next part Don't know why you chose there, but I decided to mix up that part in an entirely different way.

01:16:235 (8) - why not d ? the other is d It is d?

02:35:390 - faak xD this part is cool, i love this C:

04:04:352 - same suggestion like 01:07:568 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -

05:50:818 - that monostream xD I changed it up a bit. c:

:3 overall not challenging at all, too much reapeted part, but its oky your diff is good tho i cant find much error

Goodluck for rank monstratatat xD

psst
its oky if you wont to do m4m, i just give you some lil suggestion, if you still want to do m4m mod https://osu.ppy.sh/s/655062 or https://osu.ppy.sh/s/626831
Thanks for the mod!
Lumenite-
[uneventful map billions of pixels away]
this is going to be a short mod because for the most part the simplified rhythms although boring are correct.
00:57:012 - You're cutting the density too soon here, imo you should increase the dentisy instead of cutting it in half. I understand 1/3 might be difficult for the difficulty you're trying to achieve here, but it's not so hard as to cut off all the noises just for certain sound emphasizion.
01:53:901 - ^
03:04:453 (12,13,14,15,16,17) - the rhythm slightly changes here, so keeping constant 1/2 xxx notes is both boring and rhythmically incorrect. The following pattern is much more suitable for such a pattern change, and yes this applies to all places congruent to it:
03:47:453 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - This doesn't sound very correct rhythmically nor is it fun to play. I think the following is (still boring) but more rhythmically accurate: . I highly recommend color variation as well, but that's not up to me.
05:39:568 (65) - I suggest deleting this note as it'll place more emphasis on 05:39:380 (64) - which is where the more obvious hit is.
06:03:568 (35) - For similar reasons as above, this not should also be deleted imo (along with 06:27:568 (31) - )
06:41:818 (1) - This slider should end on the release of the piano key, which is on 06:44:818 - , and not 06:45:005 - .

good luck with this map
Topic Starter
tatatat

Taikocracy wrote:

[uneventful map billions of pixels away]
this is going to be a short mod because for the most part the simplified rhythms although boring are correct.
00:57:012 - You're cutting the density too soon here, imo you should increase the dentisy instead of cutting it in half. I understand 1/3 might be difficult for the difficulty you're trying to achieve here, but it's not so hard as to cut off all the noises just for certain sound emphasizion. I think I fixed it?
01:53:901 - ^
03:04:453 (12,13,14,15,16,17) - the rhythm slightly changes here, so keeping constant 1/2 xxx notes is both boring and rhythmically incorrect. The following pattern is much more suitable for such a pattern change, and yes this applies to all places congruent to it: I know it follows the rhythm more, and thats why I placed the bookmark there, but its too hard.
03:47:453 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - This doesn't sound very correct rhythmically nor is it fun to play. I think the following is (still boring) but more rhythmically accurate: . I highly recommend color variation as well, but that's not up to me. I don't see how its more rhythmically accurate, so I can't make any changes.
05:39:568 (65) - I suggest deleting this note as it'll place more emphasis on 05:39:380 (64) - which is where the more obvious hit is. This pattern happens at least 4-5 times throughout the map, why did you choose this random one near the end? Although the first one is more important, they both have the same pitch and a similar volume.
06:03:568 (35) - For similar reasons as above, this not should also be deleted imo (along with 06:27:568 (31) - ) This note represents the start of the piano(?) stairs.
06:41:818 (1) - This slider should end on the release of the piano key, which is on 06:44:818 - , and not 06:45:005 - . Enough people have complained about this, I guess I'll do it.

good luck with this map
thanks for the mod c:
ASPIRIN

hello there



the mod

Mapping



00:08:679 00:10:457 00:12:235 - Notes before it is strong piano white ticks, I think there's no need to skip a note
Anyway, i hear piano sounds in every red tick, it will be logical if you place note here

00:15:124 - 00:27:568 - you need to make a more variation here

00:56:235 - 00:58:012 - white ticks is important there for rhythmics
Like a piano at the beginning of a song - i hear lost sounds in every red tick. Anyway, this is my opinion...

01:03:790 - you lost short fast stream here
01:07:346 - ^
01:10:901 - ^
01:14:457 - ^

01:21:790 (1) - Sound like a good note for make it finisher

01:25:346 (1,2,3,4,5,6,7,8) - Finishers spam, i think this is too hard and unreasonably, because before it moment is a lot of patterns like this but without finishers...

01:53:346 (6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - white ticks is important there for rhythmics

02:04:790 (22) - before finisher should be placed note of the opposite color

02:10:590 - i thinks this is important sound (also look at next 3 big white ticks)

02:22:190 - You lost a stream

02:23:390 - lost sounds again

02:34:990 (6,1) - You lost a stream again

02:55:791 (7,8,9,10,11,12) - hm, i think it will be better if you will not skip a note is centre of this stream.

03:09:453 - dont breack rhythmics, place note here
03:35:053 - ^

03:11:253 (24,25,26,27,28,29,30) - i hear big stream here
03:37:053 (64,65,66,67,68,69,70,71) - ^

03:55:204 (13,14,15,16) - invert color for variation here

03:56:859 (21) - Good tip - use more sliders in hard fast streams

04:07:463 - lost stream
04:11:018 - ^
04:14:574 - ^
04:18:130 - ^

04:29:018 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Finishers spam
04:46:796 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - ^, unrank

04:59:240 (13,14,15,16,17) - But this moment with finishers is good


Ok, your first problem is "you pick too controversial track for taiko", i mean this song is too rapid and strange with confused sounds; second problem is - you losing a lot of sounds, be a bit more careful; and third problem is not variation of patterns, make it more intresing.

Good luck :) ;)
Topic Starter
tatatat

ASPIRIN wrote:

hello there



the mod

Mapping



00:08:679 00:10:457 00:12:235 - Notes before it is strong piano white ticks, I think there's no need to skip a note
Anyway, i hear piano sounds in every red tick, it will be logical if you place note here I know that usually the start of the measure should be emphasized, but if I place a note there and delete the note afterwards the same pattern won't repeat.

00:15:124 - 00:27:568 - you need to make a more variation here I agree that variation would be nice, but I have no other patterns in mind to place for the second have after the big kat at 00:21:346 -

00:56:235 - 00:58:012 - white ticks is important there for rhythmics
Like a piano at the beginning of a song - i hear lost sounds in every red tick. Anyway, this is my opinion... If a place notes there it'll be too hard, and if I place notes there anyways and delete the notes at (00:56:457 - , 00:57:346 - , 00:58:235 - ) it'll feel extremely off.

01:03:790 - you lost short fast stream here
01:07:346 - ^
01:10:901 - ^
01:14:457 - ^I decided to remove the breaks in between the 1/1 stuff by just making it constant 1/1 until the second section.

01:21:790 (1) - Sound like a good note for make it finisher Thats what the hitsound is there for :p

01:25:346 (1,2,3,4,5,6,7,8) - Finishers spam, i think this is too hard and unreasonably, because before it moment is a lot of patterns like this but without finishers... Finishers are for emphasis.

01:53:346 (6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - white ticks is important there for rhythmics

02:04:790 (22) - before finisher should be placed note of the opposite color That doesn't apply to 1/2 150bpm streams.

02:10:590 - i thinks this is important sound (also look at next 3 big white ticks) Its silent for emphasis on the instrument I am representing before and after it.

02:22:190 - You lost a stream There isn't a synth noise there.

02:23:390 - lost sounds again There isn't a synth noise there.

02:34:990 (6,1) - You lost a stream again ???

02:55:791 (7,8,9,10,11,12) - hm, i think it will be better if you will not skip a note is centre of this stream. If I do that it'll be much harder to hit for newer players, however I did fix something there by extending the stream to start from 02:55:560 - instead of 02:55:791 -

03:09:453 - dont breack rhythmics, place note here Silence is for emphasis
03:35:053 - ^

03:11:253 (24,25,26,27,28,29,30) - i hear big stream here Most noises that can be represented as a stream have bookmarks around them.
03:37:053 (64,65,66,67,68,69,70,71) - ^ There is a stream there.

03:55:204 (13,14,15,16) - invert color for variation here Color is matching the pitch.

03:56:859 (21) - Good tip - use more sliders in hard fast streams I used sliders here because streams wouldn't represent the intensity of the music well.

04:07:463 - lost stream Variation is present in this section.
04:11:018 - ^
04:14:574 - ^
04:18:130 - ^

04:29:018 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Finishers spam
04:46:796 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - ^, unrank Its rankable.

04:59:240 (13,14,15,16,17) - But this moment with finishers is good


Ok, your first problem is "you pick too controversial track for taiko", i mean this song is too rapid and strange with confused sounds; second problem is - you losing a lot of sounds, be a bit more careful; and third problem is not variation of patterns, make it more intresing.

Good luck :) ;)
just went over the mod, thanks!
Topic Starter
tatatat
Going to be adding a mania GD sometime soon. c:
Raytoly
Hi,I need to help you
modding
00:01:346 (4,8,12,16) change to d
00:07:124 I think ddkdkkd is better change you 00:08:901 00:10:679 00:12:457 changr too
00:56:901 d
00:57:790 k
00:58:679 d
00:59:124 k
01:02:012 and 01:05:568 kdkdkkdk is better
01:03:790 and 01:03:790 01:10:901 delete
01:10:457 01:14:012 d
01:53:790 d
01:54:679 k
01:55:568 d
01:56:012 k
02:59:453 add finish
03:25:053 k
04:05:685 kdkdkkdk ^01:02:012
04:52:129
05:04:218
Ok,good luck for rank :)
Topic Starter
tatatat

Cocoaaa wrote:

Hi,I need to help you
modding
00:01:346 (4,8,12,16) change to d
00:07:124 I think ddkdkkd is better change you 00:08:901 00:10:679 00:12:457 changr too
00:56:901 d
00:57:790 k
00:58:679 d
00:59:124 k
01:02:012 and 01:05:568 kdkdkkdk is better
01:03:790 and 01:03:790 01:10:901 delete
01:10:457 01:14:012 d
01:53:790 d
01:54:679 k
01:55:568 d
01:56:012 k
02:59:453 add finish
03:25:053 k
04:05:685 kdkdkkdk ^01:02:012
04:52:129
05:04:218
Ok,good luck for rank :)
woah, sneaky mod. I'll check it out tomorrow!
Poii

tatatat wrote:

Going to be adding a mania GD sometime soon. c:
we have 4k mania :3 need 7k xD but its up to you
[R]
yo

[Long diffname]
00:09:568 - | 00:10:012 - u may delete ti give variety
00:13:124 - | 00:13:568 - ^

00:14:235 - start from here maybe you can remap, the triplet is weird with 2/1 break
this is my suggestion pattern(cursor at 00:15:790 - )

or this (cursor 00:16:012 - )


00:56:235 - add note, a bit weird if break start here
01:53:124 - ^
04:59:574 - change D, no different sound here
05:00:240 - ^

05:51:099 - | 05:51:474 - | 05:51:849 - | 05:52:224 - you may delete because pattern is too long, break made to give "an increasing pattern"
05:53:443 - kdkdk change kkkkd

that's all from me
good luck
Faputa
Can I do a 4K or 5K GD? I am quite confident in making mania diffs of the map. :3
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