hello!
[Hard]
good luck!
[Hard]
- Hitsounds?
- What's about some custom diffname?
- Think about working around hitsound volume. For instance, 00:13:296 (2,3,4) - they're kinda weaket than 00:11:826 (1) - or 00:14:767 (1) - so having lower volume is pretty logical, isn't it? 00:19:179 (2,3,4) - as well. 00:25:061 (2,3,4) - etc, etc. I think you've got the idea of mine. And it's totally worth it as for me.
- 00:58:154 (3,4) - this whistling sound is quite prominent so consider making spacing bigger.
- 01:01:649 (5,1) - it's too way prominent for being anti-jump'd. Also, it's new measure.
- 01:26:845 (1,2,3,4) - what's the point of acceleration here? Music isn't really meant to going faster. It's better to make spacing bigger only to 01:27:581 - this sound.
- 01:32:730 (1,2,3,4) - making spacing emphasis bad in sake of having better aesthetic structure? One of the solutions but this certain pattern goes kinda out of the context.
- 01:36:776 (3,4,1) - just a suggestion. Try to move it a bit right to make it more emphasize. Non-stright pattern looks pretty cute. Example.
- 01:43:029 (1) - the same suggestion as for 01:01:649 (5,1) -. Also, if there are some more of this kind consider changing them, too.
- 01:44:501 (1) - you emphasized it with NC but spacing is lower than 01:43:765 (3,4) - , kinda lacking emphasis. Just move slider a bit further to make spacing bigger.
- 01:54:800 (1,2,3) - and 01:55:535 (1,2,3) - music is different but patterns are not. Consider mapping according to music. Like make it non-stacked 01:55:903 (3) - and make triangle or something else you find more relevant.
- 02:00:677 (1) - bigger spacing?
- 03:05:345 (1) - that's actually nice slider. How about to add something like this one throughout the diff consistently.
- Also, if I'm not mistaken you used reverse sliders twice in your map? Maybe try add some extra of them to make rhythm more various.
good luck!