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Panda Eyes - ILY

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Fanteer
Update pls last diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69702
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 51974,80066
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.599999

[Metadata]
Title:ILY
TitleUnicode:ILY
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:M a r v o l l o
Version:Fanteer's Final Level
Source:
Tags:shmiklak marvollo m_a_r_v_o_l_l_o fanteer drumstep Dnb Melodic Electro Dubstep harmonic war ep
BeatmapID:1385398
BeatmapSetID:653534

[Difficulty]
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CircleSize:4.2
OverallDifficulty:9
ApproachRate:9.8
SliderMultiplier:1.9
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120,308,59884,1,10,0:1:0:0:
192,76,60020,1,2,0:0:0:0:
312,232,60157,2,0,L|308:312,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
456,52,60430,2,0,L|384:60,1,71.2500027179719,2|0,0:1|0:0,0:0:0:0:
312,232,60702,2,0,L|382:225,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
108,202,60974,2,0,L|100:281,1,71.2500027179719,10|0,0:1|0:0,0:0:0:0:
248,152,61247,2,0,L|244:80,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
28,172,61520,6,0,B|14:301|14:301|46:326|63:378,1,213.750008153916,6|0,0:1|0:0,0:0:0:0:
245,205,62065,1,10,0:1:0:0:
101,273,62202,1,2,0:0:0:0:
277,361,62339,2,0,L|357:357,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
99,175,62611,2,0,L|27:171,1,71.2500027179719,2|0,0:1|0:0,0:0:0:0:
225,287,62884,2,0,L|296:283,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
171,57,63157,2,0,L|167:133,1,71.2500027179719,8|0,0:1|0:0,0:0:0:0:
296,282,63430,2,0,L|292:210,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
408,40,63702,5,6,0:1:0:0:
512,204,63839,1,2,0:0:0:0:
280,48,63975,1,2,0:0:0:0:
504,92,64111,1,2,0:0:0:0:
293,211,64248,2,0,L|221:207,1,71.2500027179719,8|2,0:1|0:0,0:0:0:0:
384,352,64520,2,0,L|456:348,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
144,140,64793,2,0,P|128:168|120:208,1,71.2500027179719,2|0,0:1|0:0,0:0:0:0:
380,208,65066,2,0,P|373:173|356:142,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
161,356,65339,2,0,L|245:352,1,71.2500027179719,8|0,0:1|0:0,0:0:0:0:
72,201,65611,2,0,L|0:198,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
288,288,65884,5,6,0:1:0:0:
184,88,66020,1,2,0:0:0:0:
380,208,66157,1,2,0:0:0:0:
172,112,66293,1,2,0:0:0:0:
364,44,66429,2,0,L|448:40,1,71.2500027179719,8|0,0:1|0:0,0:0:0:0:
243,115,66702,2,0,L|159:111,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
440,262,66975,2,0,P|460:290|468:330,1,71.2500027179719,2|0,0:1|0:0,0:0:0:0:
215,178,67248,2,0,P|222:143|243:114,1,71.2500027179719,0|0,0:0|0:0,0:0:0:0:
375,329,67520,2,0,L|295:325,1,71.2500027179719,10|0,0:1|0:0,0:0:0:0:
425,176,67793,2,0,L|505:172,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
153,272,68066,5,6,0:1:0:0:
225,35,68202,1,2,0:0:0:0:
179,283,68339,1,2,0:0:0:0:
96,64,68475,1,2,0:0:0:0:
336,112,68611,2,0,P|345:144|348:184,1,71.2500027179719,10|2,0:1|0:0,0:0:0:0:
179,283,68884,2,0,P|181:247|191:213,1,71.2500027179719,2|0,0:0|0:0,0:0:0:0:
288,32,69157,6,0,P|348:20|419:69,1,142.500005435944,2|0,0:1|0:0,0:0:0:0:
390,340,69702,5,6,0:0:0:0:
401,258,69839,1,2,0:0:0:0:
346,194,69975,1,2,0:0:0:0:
336,112,70112,1,2,0:0:0:0:
237,313,70247,5,0,0:0:0:0:
415,142,70384,1,0,0:0:0:0:
199,180,70520,1,0,0:0:0:0:
401,258,70656,1,0,0:0:0:0:
217,61,70793,5,0,0:0:0:0:
237,313,70929,1,0,0:0:0:0:
336,112,71065,1,0,0:0:0:0:
95,180,71202,1,0,0:0:0:0:
332,95,71338,5,0,0:0:0:0:
237,313,71474,1,0,0:0:0:0:
329,78,71611,5,0,0:0:0:0:
356,282,71747,1,0,0:0:0:0:
326,61,71884,5,0,0:0:0:0:
447,350,72020,1,0,0:0:0:0:
256,231,72157,2,0,P|261:188|268:146,1,85.4999973907472
477,22,72429,5,0,0:0:0:0:
326,61,72565,1,0,0:0:0:0:
506,124,72702,1,0,0:0:0:0:
393,24,72838,1,0,0:0:0:0:
478,202,72974,5,0,0:0:0:0:
320,63,73111,1,0,0:0:0:0:
453,286,73247,1,0,0:0:0:0:
488,33,73384,1,0,0:0:0:0:
218,138,73520,5,0,0:0:0:0:
478,202,73656,1,0,0:0:0:0:
149,219,73793,5,0,0:0:0:0:
419,132,73929,1,0,0:0:0:0:
165,56,74065,5,0,0:0:0:0:
402,230,74202,1,0,0:0:0:0:
216,304,74338,2,0,P|220:252|228:220,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
48,320,74611,5,0,0:0:0:0:
315,362,74747,1,0,0:0:0:0:
109,202,74884,2,0,P|66:207|25:216,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
194,18,75156,1,0,0:0:0:0:
228,219,75293,1,0,0:0:0:0:
58,15,75429,1,0,0:0:0:0:
24,216,75566,1,0,0:0:0:0:
123,94,75702,5,0,0:0:0:0:
157,295,75839,1,0,0:0:0:0:
290,134,75974,5,0,0:0:0:0:
256,335,76111,1,0,0:0:0:0:
373,44,76247,5,0,0:0:0:0:
407,245,76384,1,0,0:0:0:0:
200,154,76520,2,0,P|205:109|220:71,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
356,333,76793,5,0,0:0:0:0:
96,248,76929,1,0,0:0:0:0:
374,149,77065,2,0,P|417:153|458:162,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
198,376,77338,5,0,0:0:0:0:
118,19,77474,1,0,0:0:0:0:
108,342,77611,1,0,0:0:0:0:
270,60,77747,1,0,0:0:0:0:
15,254,77884,5,0,0:0:0:0:
463,145,78020,1,0,0:0:0:0:
49,109,78156,5,0,0:0:0:0:
507,298,78293,1,0,0:0:0:0:
213,0,78429,5,0,0:0:0:0:
274,382,78565,1,0,0:0:0:0:
451,145,78702,2,0,P|442:103|430:62,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
181,172,78974,5,0,0:0:0:0:
367,208,79111,1,0,0:0:0:0:
154,70,79247,1,0,0:0:0:0:
211,280,79384,1,0,0:0:0:0:
276,37,79520,5,0,0:0:0:0:
126,248,79656,1,0,0:0:0:0:
335,127,79793,1,0,0:0:0:0:
86,14,79929,1,0,0:0:0:0:
352,124,80065,5,0,0:0:0:0:
99,167,80202,1,0,0:0:0:0:
369,121,80338,5,0,0:0:0:0:
184,313,80474,1,0,0:0:0:0:
386,118,80611,5,0,0:0:0:0:
382,361,80747,1,0,0:0:0:0:
191,207,80884,2,0,P|200:165|215:125,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
31,363,81156,5,0,0:0:0:0:
184,313,81292,1,0,0:0:0:0:
24,256,81429,1,0,0:0:0:0:
124,377,81565,1,0,0:0:0:0:
215,125,81701,5,0,0:0:0:0:
31,363,81838,1,0,0:0:0:0:
270,302,81974,1,0,0:0:0:0:
24,256,82111,1,0,0:0:0:0:
198,106,82247,5,0,0:0:0:0:
126,345,82384,1,0,0:0:0:0:
71,86,82520,5,0,0:0:0:0:
270,302,82656,1,0,0:0:0:0:
295,106,82793,5,0,0:0:0:0:
19,176,82929,1,0,0:0:0:0:
270,302,83066,2,0,P|266:259|259:217,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
107,339,83338,5,0,0:0:0:0:
323,372,83474,1,0,0:0:0:0:
109,248,83611,2,0,P|65:255|33:283,1,85.4999973907472
295,106,83884,1,0,0:0:0:0:
244,380,84020,1,0,0:0:0:0:
56,65,84156,1,0,0:0:0:0:
107,339,84292,1,0,0:0:0:0:
218,15,84429,5,0,0:0:0:0:
191,265,84565,1,0,0:0:0:0:
324,44,84702,5,0,0:0:0:0:
340,294,84838,1,0,0:0:0:0:
433,31,84974,5,0,0:0:0:0:
492,274,85110,1,0,0:0:0:0:
310,128,85248,2,0,P|313:85|323:43,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
464,368,85520,5,0,0:0:0:0:
188,202,85656,1,0,0:0:0:0:
408,291,85793,2,0,P|455:282|493:273,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
154,61,86065,5,0,0:0:0:0:
282,348,86202,1,0,0:0:0:0:
366,7,86338,1,0,0:0:0:0:
121,304,86474,1,0,0:0:0:0:
488,144,86611,5,0,0:0:0:0:
24,39,86747,1,0,0:0:0:0:
488,240,86884,5,0,0:0:0:0:
24,345,87020,1,0,0:0:0:0:
256,14,87156,5,0,0:0:0:0:
256,370,87293,1,0,0:0:0:0:
408,103,87429,2,0,P|366:93|324:86,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
53,259,87702,6,0,L|59:179,1,76,4|0,0:2|0:0,0:0:0:0:
129,120,88247,1,0,0:0:0:0:
193,53,88520,6,0,P|204:178|60:182,1,304,2|0,0:0|0:0,0:0:0:0:
294,29,89884,6,0,L|370:25,1,76,4|0,0:0|0:0,0:0:0:0:
456,51,90429,1,0,0:0:0:0:
505,129,90702,6,0,P|370:90|371:17,1,228,2|0,0:0|0:0,0:0:0:0:
456,51,91793,1,0,0:0:0:0:
325,211,92065,6,0,L|249:204,1,76,4|0,0:0|0:0,0:0:0:0:
178,259,92611,1,0,0:0:0:0:
267,290,92884,6,0,P|235:187|128:177,1,228,2|0,0:0|0:0,0:0:0:0:
178,259,93974,1,0,2:0:0:0:
329,349,94247,6,0,L|404:345,1,76,4|0,0:0|0:0,0:0:0:0:
461,272,94793,1,0,0:0:0:0:
395,55,95065,1,0,0:0:0:0:
Topic Starter
Shmiklak
updated
Kujinn
MaridiuS
Prior to this mod, fanteer adjusted some structure in all of his kias which is why the bubble was self-popped.

[top]
  1. 00:41:338 (7,8,9,10) - The blue ticks in this pattern are inaudible, I'd advise doing 2 sliders instead. Atm its about as hard as the main melody you're trying to emphasize like this 00:42:430 (2,3,4) - . Same goes to all 4 circles on that part 00:50:065 (7,8,9,10) - . Doing larger 1/4 jumps or even include 1/8 usage for these sounds should better represent the song because imo placing circles on sounds that aren't distinct (don't even exist) is not something that represents the song well.
  2. 00:41:747 (10,1) - Atm (1) is overemphasized compared to other NCed long sliders since its a huge jump and flow is uncomfortable since it goes in the direction from where the cursor came forcing another snap. Preferably you should just reduce the spacing and possibly include something like https://i.imgur.com/QNVup91.jpg where the slider goes upwards.
  3. 01:08:611 (5) - You should make this into 2 circles to follow the higher pitch on the sliderend which didn't happen on previous such patterns. It will also be consistent with 00:59:884 (5,6,7) - both are on the third downbeat.
[Extreme]
  1. 01:08:611 (5) - Same as I said on top diff. However, it would be nice to also make this into 2 circles 00:59:884 (5) - to emphasize the pitch, you know, such loud pitch was not present in other similar patterns.
  2. 01:10:247 - Regarding the kiai on this difficulty, I think it should be adjusted a bit because in the current state sliders were used on really distinct notes happening on 1/4 intervals like 01:11:065 (6) as well as being used to emphasize notes which don't have a sound 1/4 after it like 01:14:338 (7) . Since the song has plenty of sounds in 1/4 intervals you could include more stacking or less spaced notes to follow them on point while still giving emphasis to the most important ones.
  3. 01:11:065 (6,1,2,3,4,5,6,7) - These sounds are in the same grouping since they have the same pitch on same intensity yet (6) ends on such a synth. It would be more relevant to the song if 6 was made into 2 circles and it being NCed instead of 01:11:338 (1) - unless you'd like a 1-2 spam.
  4. 01:12:429 (1,2) - They end on synths which are weak, but also they start on synth that are weak, so one solution after making them into 4 circles would be to stack them in pairs of 2 https://i.imgur.com/ZkvcpzC.jpg although it's just a suggestion this one in the current state is okay to be kept since they're weak but maybe you find this more interesting.
  5. 01:14:884 (3,4) - Okay now this is the problematic one (3) is a lot more distinct than (4) so to make that shine it would be sweet to make (3) into a slider.
    I had to listen in slow motion to realize that (4) isn't an overmap. Same goes to all analogous parts like 01:17:065 (3,4) - 01:23:611 (3,4) - and 01:25:792 (3,4) - .
  6. 01:15:156 (5,6) - These are actually really loud synths on 1/4 timing, so this is what I'm insisting to make into 4 circles, preferably jumps, the sliderends are too strong compared to 01:14:338 (7) - for example which end on nothing. 01:23:883 (5,6) - goes for this too.
  7. 01:17:338 (5,6) - The difference in pitch between these 4 sounds and these 01:17:884 (1,2,3,4,5,6,7) - is really small for these two to be sliders. It feels like its there for playability conventions whereas they are about the same intensity.
  8. 01:17:611 (6) - Missed a whistle here.
It's a bit problematic since by applying this stuff this map will look like top diff but nerfed... so you could think of a concept to group the weaker sounds in a really small jumps or even stacks to get the highest points emphasized which will be a nice difference from top diff considering the top diff is mainly jumps.

[Expert]
Idk i'm not really strict on this sr as it will be hard to adjust stuff to follow the song as well as possible.
  1. 01:08:611 (5) - Same as I said on top diff. However, it would be nice to also make this into 2 circles 00:59:884 (5) - to emphasize the pitch, you know, such loud pitch was not present in other similar patterns.
  2. 01:12:156 (6) - missed a whistle
  3. 01:17:065 (3,4) - Similar to what I was talking in Extreme difficulty, 4 is not at all distinct like 3 is. 01:25:792 (3,4) - same.
  4. 01:15:156 (3,4,5) - This is in the lower pitch than 01:15:702 (1,2,3,4,5) - yet it has bigger jumps, I'd advise you to change it. In fact, while reducing the jumps you should increase them in 01:15:702 (1,2,3,4,5) since it's about the most intense pitch in the song. 01:23:883 (3,4,5) - Same.
[Insane]
  1. 01:17:338 (3,4,5,6) - Since these are the highest point and on its counterpart 01:26:064 (3,4,5,6,1) - you didn't do any overlapping it'd be sweet not to overlap this pattern too. It serves as nice contrast, emphasis by patterning together with spacing leaves a stronger impression.
  2. 01:17:611 (5) - Missed a whistle. 01:21:973 (5) - same.
[Light Insane]
  1. 01:12:157 (4) - missed a whistle 01:17:611 (6) - saem
  2. 01:10:247 - Okay so generally the kiai has this overlapping sliders that are not consistent and look pretty weird: 01:11:338 (1,2,3,4) - . It would be much better to simply copy and paste 01:11:338 (1,3) - and rotate to about 30 degrees which will make it more tidy. (1) and (3) overlap a bit less but (2) and (4)
    overlap almost fully, there's no obvious change in music to warrant that and it just looks and plays weird at times. This goes to most of the kiai. If you insist 01:12:157 (4) - to be different since its a bit different sound, then I suggest to make it consistently different, you have patterns that are quite similar with amount of overlap like 01:13:520 (1,2,3,4) .
  3. 01:27:838 (1) - Nobody like spinners... It'd be a much better choice to just casually follow the melody like you did on the start. I don't see the spinner fitting here at all considering that there's no consistent noise which warrants that. Same goes to all of your diffs. Maybe it can stay on easy though so people can spin to win #1.
[Hyper]
  1. 01:12:156 (7) - Whistle, 01:17:610 (6) - saem Yea check all diffs for this parts if you miss wHISTLES.
[hard]
its fine owo

[Normal]
  1. 00:22:247 (1,2,3,4,1,2,3,4,1,2,3) - This is a long 1/2 train, compared to anything else in the map like 00:39:702 (1,2,3,4,1,2,3,4,1,2,3) - its about as dense. I couldn't find any way to make it less dense but you could instead do stacks https://i.imgur.com/pC1PYxo.jpg to tone it down. 00:17:884 - You could possibly base your structure on that since atm its quite intense compared to next 2 sections which sound harder.
Topic Starter
Shmiklak
Kept spinner in Normal for some difference in the top.
Everything else was fixed in my difficulties including hitsounding. Waiting for Fanteer.

EDIT: Also added Namki to the tags because he made hitsounding for this beatmap.
EDIT2: Added SB by smau5
Kilabarus
oh, good SB finally?
Fanteer
Topic Starter
Shmiklak
Updated. Fixed SB and HS stuff so we are probably ready to re-go.
MaridiuS
Fanteer have you applied everything? If there is something u didnt you should express why.
Fanteer

MaridiuS wrote:

Fanteer have you applied everything? If there is something u didnt you should express why.
Everything from your mod was applied
MaridiuS
I'm quite satisfied with the changes, good job!

Last minor concerns

[Normal]
01:27:974 - Can you make the pulses come out of the spinner (storyboard) on the specific piano notes, do you think it would be a good idea?

[Final Level]
00:41:611 (8,1) - Aesthetic concern, why don't you just blanket it like this https://i.imgur.com/84sRW3U.jpg atm it looks really clunky because the big slider is close to 00:41:338 (7) - even though their shapes are not in cohesion (random curves vs straight eww).
00:43:793 (8,1) - https://i.imgur.com/RdxeAx2.jpg a little bit of nitpicking, but connecting them like this seems better because if the shapes are not coherent (or angles w/e) you can just connect the patterns via a slidertail, idk if you think this looks better.


[Insane]
01:17:338 (3,4,5,6) - Okay I worded it badly, I meant to NOT overlap this, while keeping 01:26:064 (3,4,5,6) - how they were (my bad, the point was confusing). Because if they are different from the others they are emphasized even better since they're the strongest point in the song.



Ren will recheck this after this was replied to since the mapset got major changes so we can avoid unnecessary bubble pops if he disagrees with the current state.
Fanteer
https://my.mixtape.moe/jkgouu.txt - Insane
https://my.mixtape.moe/rracpw.osu - Final level ( I don't know why this is not txt file )

MaridiuS wrote:

I'm quite satisfied with the changes, good job!

Last minor concerns

[Final Level]
00:41:611 (8,1) - Aesthetic concern, why don't you just blanket it like this https://i.imgur.com/84sRW3U.jpg atm it looks really clunky because the big slider is close to 00:41:338 (7) - even though their shapes are not in cohesion (random curves vs straight eww). Good idea
00:43:793 (8,1) - https://i.imgur.com/RdxeAx2.jpg a little bit of nitpicking, but connecting them like this seems better because if the shapes are not coherent (or angles w/e) you can just connect the patterns via a slidertail, idk if you think this looks better. done


[Insane]
01:17:338 (3,4,5,6) - Okay I worded it badly, I meant to NOT overlap this, while keeping 01:26:064 (3,4,5,6) - how they were (my bad, the point was confusing). Because if they are different from the others they are emphasized even better since they're the strongest point in the song. changed



Ren will recheck this after this was replied to since the mapset got major changes so we can avoid unnecessary bubble pops if he disagrees with the current state.
Thanks
Topic Starter
Shmiklak
After talking with smau5 (the guy who made SB) we decided that using these pulses on Normal diff in the end is useless, because these pulses are used to emphasis hitbojects and placing them randomly isn't really fittable so we decided to keep it as it is. To confirm that it isn't just my opinion I'm also posting this screenshot:


Also updated Fanteer's difficulties so we are ready for DeRandom Otaku's recheck.
DeRandom Otaku
B
Topic Starter
Shmiklak
💋😘
MaridiuS
forteer
Topic Starter
Shmiklak
감사합니다~
What a nice birthday gift <3 Thank you Ren and Maridius for everything <3
Namki
grats

the highest diff tho

this should be 1/8 01:00:974 (10,11) - cuz the 00:58:793 (9,10) - and 01:07:520 (9,10) - , now it looks kinda inconsistent
schoolboy
happy bday!
Kilabarus
happy D-Day!
_DT3
Ooh happy birthday! Also gratz on qualify!!!!
Topic Starter
Shmiklak

Namki wrote:

grats

the highest diff tho

this should be 1/8 01:00:974 (10,11) - cuz the 00:58:793 (9,10) - and 01:07:520 (9,10) - , now it looks kinda inconsistent
oops. Yes, you are right. Actually inconsistent but idk if it worth DQ tbh, because it can be counted as some variety for this part. If QAT think it worth DQ we don't against fixing this issue.
Fanteer

Namki wrote:

grats

the highest diff tho

this should be 1/8 01:00:974 (10,11) - cuz the 00:58:793 (9,10) - and 01:07:520 (9,10) - , now it looks kinda inconsistent
Really, it was my mistake and I want to fix it
Topic Starter
Shmiklak
Sorry guys for this disqualification!
Doyak
DQ'd by the mapper's request.
Topic Starter
Shmiklak
We've updated the beatmap and fixed the issue!
MaridiuS
Panda 👀
Topic Starter
Shmiklak
🅱️u🅱️🅱️le
Mun
not my kind of map, but mad respect for actually considering and fixing things after qualification instead of BSing your way through it. Not enough people are actually willing to delay their map's ranking to improve it - especially on minor issues like that - and you should know it doesn't go unappreciated.
Topic Starter
Shmiklak
Thank you for this response! We make maps for people, not just for ourselves, so making them better is what we should actually do :3
smau5
what a great guy! :)
DeRandom Otaku
q
Namki
yay
Azer
00:54:974 - 01:09:156 - why are your kicks so inconsistent here and how did this get past everyone that modded this map
Topic Starter
Shmiklak
Could you be a bit more specific? What diff is this?
Okay, I understood you. You mean the hitsounding.These are actually two different sounds because one of them falls on a start of the tact and the second one is just the second downbeat of the tact that isn't as strong as the first one.As you could notice we distinguished all such downbeats with whistles so it should be pretty fine.
Thank you for checking the beatmap and for your response!
Namki
exactly what this young man said
thank you for feedback
ZenzZ_DELETED
01:17:338 (1,2,3,4,1,2,1,2,1,2) - 01:26:065 (1,2,3,4,1,2,1,2,1,2) -, y is this so overjumped
Djulus
Nope, its actually fine
ZenzZ_DELETED
Fill me in on how this spacing makes sense when taking previous patterns and the songs intensity into consideration
Topic Starter
Shmiklak

ZenzZ wrote:

01:17:338 (1,2,3,4,1,2,1,2,1,2) - 01:26:065 (1,2,3,4,1,2,1,2,1,2) -, y is this so overjumped
Actually, it isn't. It makes sense because the song gets stronger and saying that smth is overjumped without any reasoning isn't what we should do according to COC.

Thank you for checking tho!
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