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posted
Sorry for my control mistake... any MAT deny the kudos above plz...
posted

winber1 wrote:

sorry for the really late mod.

Hard

--00:27:474 (2) - not much point in slowing SV here and in places similar to this, but it's fine. I think slowing SV between two part of lyrics to connect them is more suitable

00:26:698 (4) - new combo k
00:27:474 (1) - remove combo k
00:28:767 (3) - new combo k
00:49:457 (5) - new combo? k
01:01:353 (2) - similar to what I said at the top of this mod, the SV change really isn't necessary. it also looks a little weird because this time the SV change is more noticeable due to the fact that this slider and the slider before it have the same rhythm yet one is clearly shorter.
01:06:009 (4) - 1 grid to the left to make a triangle? fixed
01:17:905 (4) - SV change is kinda pontless and just looks a little weird compared to the other sliders.
02:10:922 (5) - ^ some reason i don't mind as much if you slowed down 1/1 tick sliders. however, when u slow down 1/2 tick sliders, they just feel a lot more noticeable. I'm just gonna stop commenting on this now. If you want to fix any of these, feel free to, or ignore them if you want.
02:39:630 (7,1,2,3,1,2,3,4) - a little confusing at first. http://puu.sh/bvRx http://puu.sh/bvRB Something like this could be a little easier to read (i couldn't fit it all in one pic, so there's two). Changed
03:01:871 (5) - new combo? k

Normal

--SV is a little low imo. things like 02:39:888 (1) will confuse beginners.
--I would also map the same parts of the song... since you made all the difficulties... if it was a guest diff I don't mind as much. Same as in easy.

00:28:767 (5) - new combo? k
00:55:664 (4) - you really shouldn't do this imo. This SV change actually confused me lmao. The squiggly slider makes the player think slider is slowing down or something when it actually doesn't. I would use 1x SV.
01:12:216 (4) - ^
02:12:216 (4) - ^
02:28:767 (4) - ^
03:01:871 (4) - ^ i stil don't agree with this SV change
03:18:423 (4) - ^
All 2x SV changed to 1x in this diff

Easy

00:44:026 (1,2,3) - *nazi* not spaced evenly
01:23:335 (1,2) - it's better to follow the music more in easier difficulties, so perhaps you could do this: http://puu.sh/bvUF Or you could break combo 2 up into two sliders (the second slider starting at 01:24:887 - )
03:29:543 (1,2) - ^ I think it's more easier if I set two 3-reverse sliders, and I think it's a better way to follow the rhythm in this part in my pattern

good luck
Thx :)
posted

Jayel wrote:

Hello, glad to mod your map!

[General]
Nothing.

[Easy]
Found nothing special. but.. there are some comboes that are not quite proper for Easy difficulty.
This is optional, but you may have to make some changes from them.
Here's the list:
00:31:094(1,2,3)
00:44:542(2,3,4)
00:47:646(1,2,3)
01:09:111(5,1)
01:47:646(1,2,3)
02:02:387(3,4,5)
02:04:197(1,2,3,4)
02:25:663(5,1)
03:15:318(5,1)
I think nothing wrong in the above list, or I may misunderstand your meaning...

[Normal]
I think the slider velocity in this diff is a little bit slow.
If you did it on purpose, it's fine, but if not you'd better make it faster.
Also optional. Don't take this seriously.
I will consider to remap NORMAL diff because of it's slow SV and boring layout, since you are not the first person to suggest this

[Hard] (OH YEAH! I LIKE JUMPING! :p)
01:25:404(1,2,3,4,5) - Why do you need these circles?
02:41:956(1,2,3,4,5) - ^
03:31:611(1,2,3,4,5) - ^
The rhythm in these parts are created by some previous modders but not follow the music, and I think it's really good :)

Nothing else. :)


Great song!
I'd love to give you star, take it!!

Your map is good enough. Nothing much to be modded from me.
Hope your map can be ranked.

See you and good luck!
Thx :)
posted
General:
  1. As this is an old map, it uses the old slider algorithm. I would highly recommend deleting all curved sliders and making them again, using the new slider algorithm. Will make it look a lot neater.


Hard:
  1. Quite a linear map, but surprisingly done pretty well. I had fun playing this.

00:10:922 (1,2,3,4,5,6,1,2,3,4) - Notice how you move in perfect 90 degree angles here. This is good. But...
01:00:836 (1,2) - Stuff like this where it isn't perfectly linear makes the map look a lot messier, so if you could adjust it so that it's as perfectly right angled as possible, that would be great. This not-perfect-straight-line stuff happens multiples times throughout the map, so fix them all if you can.
01:07:302 (1,2,3,4,5,6) - But yeah, I didn't really like how you moved away from the very strict 90 degree angles you used in the first verse. Now stuff like this just looks out of place and messy.
01:07:560 (2,6) - These two aren't even on the same axis, and they're slightly touching each other, so it appears unappealing to the eye.
01:08:594 (6,7,8) - Also again with the perfect 90 degree angle thing, as well as (7) slightly touching (8).
01:13:509 (1,2,3,4,5) - Position something like [url=osu.ppy.sh/ss/1003554]this[/url]? Basically make (2,3) 180 degrees aligned, make (4) go straight down and position (5) in the gap between (2,3).
01:15:836 (4,1,2,3,4) - This doesn't look very good. Position something like this for same effect but better look.
01:45:319 (1,2,3) - Since there's only three here, position them so they're 120 degrees away from each othere? Here, something like this.
01:56:440 (4,5) - 180 degrees please~
02:01:095 (3) - Take off one repeat, then add a beat.
02:09:888 (1,4,5) - All these touching each other don't look very good so space apart a bit.
02:13:767 (2,3) - Would play a lot better if you position (3) at x:56 y:192. Move the next beats accordingly to this position.
02:21:009 (7,3) - Touching, please space apart. I won't mention it again.
02:25:664 (7,8) - Move (8) so that it goes straight up from (7).

Normal+:
00:21:784 (4,5) - Same thing in hard, with the perfect right angle stuff. Fix if you can, or ask someone else for help with it!
00:36:784 (5,3) - Make (3) stack perfectly under (5).
01:37:302 (1,2,3) - Move (3) left so it's in the gap of (1,2) and makes a perfect triangle.
01:36:267 (4,2,4) - Same thing here.
01:45:319 (5,6,7) - Touching >.> won't mention it again.
02:28:766 (4,5) - Move (5) so it's in the gap of the slider head and end of (4).

Easy:
00:19:714 (2,4) - Fix up these sliders using the new slider algorithm. As in, delete those sliders and remake them. If you don't fix up for any of the other difficulties, at least in Easy, as it's more obvious.
00:31:612 (2,4) - Touching... move so it's in the middle of slider end (2) and slider head (3). Again, I won't mention it again as once per diff. is enough :P
01:47:647 (1,2,3) - By the way, this type of touching is fine. It's only when it doesn't have to touch, then it annoys me lol.

Not a bad map. Good luck with it.
posted

YGOkid8 wrote:

General:
  1. As this is an old map, it uses the old slider algorithm. I would highly recommend deleting all curved sliders and making them again, using the new slider algorithm. Will make it look a lot neater.

ok, thx for reminding. I will do that, although it's a large amount of workload

Hard:
  1. Quite a linear map, but surprisingly done pretty well. I had fun playing this.

00:10:922 (1,2,3,4,5,6,1,2,3,4) - Notice how you move in perfect 90 degree angles here. This is good. But...
made some changes

01:00:836 (1,2) - Stuff like this where it isn't perfectly linear makes the map look a lot messier, so if you could adjust it so that it's as perfectly right angled as possible, that would be great. This not-perfect-straight-line stuff happens multiples times throughout the map, so fix them all if you can.
I will do that as possible as I can

01:07:302 (1,2,3,4,5,6) - But yeah, I didn't really like how you moved away from the very strict 90 degree angles you used in the first verse. Now stuff like this just looks out of place and messy.
01:07:560 (2,6) - These two aren't even on the same axis, and they're slightly touching each other, so it appears unappealing to the eye.
01:08:594 (6,7,8) - Also again with the perfect 90 degree angle thing, as well as (7) slightly touching (8).
Made some changes and now it looks like in a symmetrical way, and because of I will redesign all curved sliders in future, many similar problems will be solved

01:13:509 (1,2,3,4,5) - Position something like [url=osu.ppy.sh/ss/1003554]this[/url]? Basically make (2,3) 180 degrees aligned, make (4) go straight down and position (5) in the gap between (2,3).
I found a better layout for this as following your idea

01:15:836 (4,1,2,3,4) - This doesn't look very good. Position something like this for same effect but better look.
ok

01:45:319 (1,2,3) - Since there's only three here, position them so they're 120 degrees away from each othere? Here, something like this.
How clever you are! Why didn't I think out it. fixed!

01:56:440 (4,5) - 180 degrees please~ ok
02:01:095 (3) - Take off one repeat, then add a beat. ok
02:09:888 (1,4,5) - All these touching each other don't look very good so space apart a bit. ok
02:13:767 (2,3) - Would play a lot better if you position (3) at x:56 y:192. Move the next beats accordingly to this position. ok
02:21:009 (7,3) - Touching, please space apart. I won't mention it again. ok
02:25:664 (7,8) - Move (8) so that it goes straight up from (7). changed in a better way

Normal+:
00:21:784 (4,5) - Same thing in hard, with the perfect right angle stuff. Fix if you can, or ask someone else for help with it! I will use grid level 4 to align that as perfect as possible
00:36:784 (5,3) - Make (3) stack perfectly under (5). same as above
01:37:302 (1,2,3) - Move (3) left so it's in the gap of (1,2) and makes a perfect triangle. ok
01:36:267 (4,2,4) - Same thing here. I think I can't do this if I do the above one, because I will break the Distance Snap rule
01:45:319 (5,6,7) - Touching >.> won't mention it again. fixed
02:28:766 (4,5) - Move (5) so it's in the gap of the slider head and end of (4). I think it's ok in this way

Easy:
00:19:714 (2,4) - Fix up these sliders using the new slider algorithm. As in, delete those sliders and remake them. If you don't fix up for any of the other difficulties, at least in Easy, as it's more obvious. I will do that
00:31:612 (2,4) - Touching... move so it's in the middle of slider end (2) and slider head (3). Again, I won't mention it again as once per diff. is enough :Pfixed, although break the Distance Snap rule
01:47:647 (1,2,3) - By the way, this type of touching is fine. It's only when it doesn't have to touch, then it annoys me lol.

Not a bad map. Good luck with it.
Thanks for you modding, very useful :)
posted
00:10:922 (1,2,3,4,5,6,1,2,3,4) - i was only referring to this, this one was good as it was before >.>
posted

YGOkid8 wrote:

00:10:922 (1,2,3,4,5,6,1,2,3,4) - i was only referring to this, this one was good as it was before >.>
I think I misunderstood your meaning, ok I will change that back. Thx again :)
posted
From #modreq
给个大方向的mod(其实就是来胡扯两句)/_\
图偏老(编号),虽然很明显翻新过但是mapping style还是旧的……转折非常直,放在3年前也许是好图,也就是偏重节奏而不是流畅度+美观(那时候也美观不了……这个转折大概是夜骑士),可以参考近1年rank图……感觉难以rank,即使rank了也会被那帮新手喷到9星下(我也不会打节奏系的TAT)._.
storyboard给人一种就是要晃你眼睛的感觉……删掉吧……如果不是节奏强烈的歌建议别这样……而且kiai段的闪现效果第三个后就乱了……中间一大段都没效果……删掉比较省事……或者找人加个歌词……
[Normal+]
Normal就Normal,别+……或者这个cs-1叫hard 然后那个叫insane._. 再添个Normal
00:21:267 (3) - 别回旋……不允许._.
还是太直
[Easy]
00:23:335 (2) - 把1包圆
00:25:404 (4) - ^
01:03:163 (2) - 建议少用._.
01:19:715 (2) - Easy建议少用._.
01:45:318 (3) - 弯度太大不美观……特殊需求时使用._.
01:47:647 (1,2,3) - 都叠一起了……这还是Easy?
02:19:715 (2) - 围绕的话做两个滑条画个圈吧……
02:27:991 (1) - 弯度太大不美观……特殊需求时使用._.

嘛……毕竟编号是3xxxx的图……remap吧……Hard建议备份下放在creator's words里……作为老图蛮不错的……
posted

ts8zs wrote:

From #modreq
给个大方向的mod(其实就是来胡扯两句)/_\
图偏老(编号),虽然很明显翻新过但是mapping style还是旧的……转折非常直,放在3年前也许是好图,也就是偏重节奏而不是流畅度+美观(那时候也美观不了……这个转折大概是夜骑士),可以参考近1年rank图……感觉难以rank,即使rank了也会被那帮新手喷到9星下(我也不会打节奏系的TAT)._.
storyboard给人一种就是要晃你眼睛的感觉……删掉吧……如果不是节奏强烈的歌建议别这样……而且kiai段的闪现效果第三个后就乱了……中间一大段都没效果……删掉比较省事……或者找人加个歌词…… kiai time 的storyboard就是在03:29:542停没错啊,我就是这么设计的,不是乱了后半段没效果。闪眼睛吗,white的透明度50%我可以继续下调一点,这个再看看吧
[Normal+]
Normal就Normal,别+……或者这个cs-1叫hard 然后那个叫insane._. 再添个Normal
00:21:267 (3) - 别回旋……不允许._. bug
还是太直
[Easy]
00:23:335 (2) - 把1包圆 没懂。。
00:25:404 (4) - ^
01:03:163 (2) - 建议少用._. 已修改
01:19:715 (2) - Easy建议少用._.
01:45:318 (3) - 弯度太大不美观……特殊需求时使用._. 已修改
01:47:647 (1,2,3) - 都叠一起了……这还是Easy? Distance限制了啊。。实在不行只能改两个note了
02:19:715 (2) - 围绕的话做两个滑条画个圈吧…… 两个slider一个note这里节奏就不对了呀。。
02:27:991 (1) - 弯度太大不美观……特殊需求时使用._. 1,3都已修改

嘛……毕竟编号是3xxxx的图……remap吧……Hard建议备份下放在creator's words里……作为老图蛮不错的…… 怎样重新上传。。不会呀
谢谢 :)
posted
"Random #Modreqs"

[General]
The kiai starts in kind of a strange place on a red tick (and at the end of a slider on Easy which you wouldn't expect). I don't really have a better place for it but get some more opinions if possible.

[Easy]
00:21:266 (4,1) - would look nicer if these weren't overlapping
01:00:577 (3,5) - ^
Nice and simple, but copy and paste is kind of obvious which isn't nice for beginners in my opinion.

[Normal]
No issues. I see other comments about the SV being too low but I think it's a nice balance between Easy/Hard right now.

[Hard]
I am ok with the 0.75x sliders but I think 1.5x is pushing it without much of a warning, Personally I don't think they are needed but they aren't unrankable or anything.
Strange that this map starts earlier than Easy/Normal. Why not bring those 2 to match?
00:08:594 - I know it's to change the patterns around but it always throws me off where there isn't a note at this part (and the one soon after it).
01:10:664 (3,4,1) - Don't like the spacing here, and it isn't worth it for the pattern itself
02:27:473 (4,1) - ^ Same for any others like this. The anti-jump plays badly for me.
03:39:629 - same comment as 00:08:594.

Nothing major to comment on, it is kind of disappointing the maps stay so linear with copy/pasting patterns when this song could have more of a freestyle mapset going along with it but it all plays nicely. Good luck, *Throws Star*.
posted

James2250 wrote:

"Random #Modreqs"

[General]
The kiai starts in kind of a strange place on a red tick (and at the end of a slider on Easy which you wouldn't expect). I don't really have a better place for it but get some more opinions if possible.

[Easy]
00:21:266 (4,1) - would look nicer if these weren't overlapping ok
01:00:577 (3,5) - ^ ok
Nice and simple, but copy and paste is kind of obvious which isn't nice for beginners in my opinion.

[Normal]
No issues. I see other comments about the SV being too low but I think it's a nice balance between Easy/Hard right now.

[Hard]
I am ok with the 0.75x sliders but I think 1.5x is pushing it without much of a warning, Personally I don't think they are needed but they aren't unrankable or anything. 1.5x may deleted in future
Strange that this map starts earlier than Easy/Normal. Why not bring those 2 to match? The part seems too hard and unnecessary for Easy and Normal I guess :P
00:08:594 - I know it's to change the patterns around but it always throws me off where there isn't a note at this part (and the one soon after it). In very earlier version there is a note, and someone suggested to remove it
01:10:664 (3,4,1) - Don't like the spacing here, and it isn't worth it for the pattern itself changed
02:27:473 (4,1) - ^ Same for any others like this. The anti-jump plays badly for me. changed
03:39:629 - same comment as 00:08:594.

Nothing major to comment on, it is kind of disappointing the maps stay so linear with copy/pasting patterns when this song could have more of a freestyle mapset going along with it but it all plays nicely. Good luck, *Throws Star*.
I will try to make a freestyle layout for the map
Thx :)
posted
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