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YUC'e - Sengoku HOP

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Topic Starter
voynich
This beatmap was submitted using in-game submission on Saturday, October 27, 2018 at 12:21:24 AM

Artist: YUC'e
Title: Sengoku HOP
BPM: 220
Filesize: 2819kb
Play Time: 01:42
Difficulties Available:
  1. Usagi no Youna (6.28 stars, 367 notes)
Download: YUC'e - Sengoku HOP
Information: Scores/Beatmap Listing
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i'm probably just leaving this here
i might do something with it soon
Jakomo73
Hey, back with the m4m. Do you want me to mod the other maps too to try and fit same drain time? D:



  1. HP 4 seems a bit low for this high of an SR. What about 6?
  2. OD 7 seems pretty low for a technical map like this. What about 9.2?
  3. AR seems a little low for how reading heavy this map is, what about 9.7?
  4. Check AIMod for some timing point conflicts
  5. 00:16:052 - The sound here should be clickable imo since it's such a prominent sound
  6. 00:18:870 (2,1,2,3) - slider-tail stack machine broke (some more in the map but dont wanna spam you)
  7. 00:19:688 (1) - move a bit to fix blanket on 2
  8. 00:21:325 (1,2,1) - Imo these types of overlaps are really ugly, where there's just a tiny bit that overlaps. It would look a lot better if you made 2 a bit smaller so it overlaps more like this http://osu.ppy.sh/ss/9019879
  9. 00:24:597 (1) - I think this should be split into to circles, as although it is the same rhythm as 00:24:052 (1) - it has two distinct syllables which warrants a change to reflect that
  10. 00:27:234 (6,1) - since it's perfectly stacked it's pretty hard to read. If you want the player to have a stop motion for the 1 slider, you could maybe do something like this which achieves pretty much the same thing https://osu.ppy.sh/ss/9019894
  11. 00:34:143 (2) - shouldn't this be a slow slider like 00:30:325 (2) -
  12. 00:43:688 - 00:45:870 - entirely up to you, but it would be cool to have a circle on each of these noises
  13. 00:56:779 (1) - I don't really like this, it goes over a lot of sounds. Like at 00:57:324 - there is a drum hit that is ignored, along with the 1/3 at 00:57:597 -
  14. 01:04:779 (2,2,2) - Another thing entirely up to you, but I would prefer these to be circles for more aim intensity in the buildup
  15. 01:28:688 (3) - make this a repeat like 01:29:233 (7) - ?
  16. 01:32:779 (1,2) - Make some extra overlapping and sharp movements like at 01:15:324 (1,2) -
  17. 01:41:233 (4) - What about placing this out of the pattern like this? https://osu.ppy.sh/ss/9019918 I think it needs to be placed out of pattern like at 01:23:779 (4) - just for consistency's sake

This map is actually really cool, I can't wait to see the finished result :D good luck!! (Also lmk if u want the other maps modded)
Topic Starter
voynich

Jakomo73 wrote:

Hey, back with the m4m. Do you want me to mod the other maps too to try and fit same drain time? D: nah my guy you're good



  1. HP 4 seems a bit low for this high of an SR. What about 6? hp was usually too taxing to make it high.may reconsider.
  2. OD 7 seems pretty low for a technical map like this. What about 9.2? high od makes it possible to hit a few of the spaced beats.without it,this map would be much harder.
  3. AR seems a little low for how reading heavy this map is, what about 9.7? done.
  4. Check AIMod for some timing point conflicts oof
  5. 00:16:052 - The sound here should be clickable imo since it's such a prominent sound i take this as contrasting with 00:16:143 (4) after it,but i might reconsider.
  6. 00:18:870 (2,1,2,3) - slider-tail stack machine broke (some more in the map but dont wanna spam you) osu! keeps putting it back to 0.2 :(
  7. 00:19:688 (1) - move a bit to fix blanket on 2 didn't even consider.done.
  8. 00:21:325 (1,2,1) - Imo these types of overlaps are really ugly, where there's just a tiny bit that overlaps. It would look a lot better if you made 2 a bit smaller so it overlaps more like this http://osu.ppy.sh/ss/9019879 sdrfeg
  9. 00:24:597 (1) - I think this should be split into to circles, as although it is the same rhythm as 00:24:052 (1) - it has two distinct syllables which warrants a change to reflect that not too sure on this one my gui
  10. 00:27:234 (6,1) - since it's perfectly stacked it's pretty hard to read. If you want the player to have a stop motion for the 1 slider, you could maybe do something like this which achieves pretty much the same thing https://osu.ppy.sh/ss/9019894 i wanna prepare the player for the rest of the map that comes after this though,especially since stacking is heavily exploited in the kiai sections.
  11. 00:34:143 (2) - shouldn't this be a slow slider like 00:30:325 (2) - there's a pattern to be made here my guy:
  12. 00:43:688 - 00:45:870 - entirely up to you, but it would be cool to have a circle on each of these noises i considered it and i'll still consider it,even if it goes to rank (lol not happening) and no one opposes this.i might,but i tried it once and didn't like it.
  13. 00:56:779 (1) - I don't really like this, it goes over a lot of sounds. Like at 00:57:324 - there is a drum hit that is ignored, along with the 1/3 at 00:57:597 - similar to ^,i tried doing something like this,but this stuck.i might reconsider,but atm i don't think i'll change it.
  14. 01:04:779 (2,2,2) - Another thing entirely up to you, but I would prefer these to be circles for more aim intensity in the buildup it already uses uncomfortable flow and decreasing sv to make its point that there's hype,so i dunno.
  15. 01:28:688 (3) - make this a repeat like 01:29:233 (7) - ? the difference between the two sliders is that one has three rhythms (the latter)
    while the other has two noticable ones.plus i don't personally like it.
  16. 01:32:779 (1,2) - Make some extra overlapping and sharp movements like at 01:15:324 (1,2) - consider it done.
  17. 01:41:233 (4) - What about placing this out of the pattern like this? https://osu.ppy.sh/ss/9019918 I think it needs to be placed out of pattern like at 01:23:779 (4) - just for consistency's sake sdfheruagi9

This map is actually really cool, I can't wait to see the finished result :D good luck!! (Also lmk if u want the other maps modded)
i'm tired and don't really want to bother anyone (it's literally three right now) so thanks for the mod i'm going to sleep gn here's your kudosu
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