Hey, back with the m4m. Do you want me to mod the other maps too to try and fit same drain time? D:
- HP 4 seems a bit low for this high of an SR. What about 6?
- OD 7 seems pretty low for a technical map like this. What about 9.2?
- AR seems a little low for how reading heavy this map is, what about 9.7?
- Check AIMod for some timing point conflicts
- 00:16:052 - The sound here should be clickable imo since it's such a prominent sound
- 00:18:870 (2,1,2,3) - slider-tail stack machine broke (some more in the map but dont wanna spam you)
- 00:19:688 (1) - move a bit to fix blanket on 2
- 00:21:325 (1,2,1) - Imo these types of overlaps are really ugly, where there's just a tiny bit that overlaps. It would look a lot better if you made 2 a bit smaller so it overlaps more like this http://osu.ppy.sh/ss/9019879
- 00:24:597 (1) - I think this should be split into to circles, as although it is the same rhythm as 00:24:052 (1) - it has two distinct syllables which warrants a change to reflect that
- 00:27:234 (6,1) - since it's perfectly stacked it's pretty hard to read. If you want the player to have a stop motion for the 1 slider, you could maybe do something like this which achieves pretty much the same thing https://osu.ppy.sh/ss/9019894
- 00:34:143 (2) - shouldn't this be a slow slider like 00:30:325 (2) -
- 00:43:688 - 00:45:870 - entirely up to you, but it would be cool to have a circle on each of these noises
- 00:56:779 (1) - I don't really like this, it goes over a lot of sounds. Like at 00:57:324 - there is a drum hit that is ignored, along with the 1/3 at 00:57:597 -
- 01:04:779 (2,2,2) - Another thing entirely up to you, but I would prefer these to be circles for more aim intensity in the buildup
- 01:28:688 (3) - make this a repeat like 01:29:233 (7) - ?
- 01:32:779 (1,2) - Make some extra overlapping and sharp movements like at 01:15:324 (1,2) -
- 01:41:233 (4) - What about placing this out of the pattern like this? https://osu.ppy.sh/ss/9019918 I think it needs to be placed out of pattern like at 01:23:779 (4) - just for consistency's sake
This map is actually really cool, I can't wait to see the finished result
good luck!! (Also lmk if u want the other maps modded)