Back to track, let's go!
I did adjust some of the settings to have it fit the spread better now, though.Mao wrote:
Moreover, not concerning the difficulties mentioned above and not part of the actual pop, I think fieryrage's diff could profit from some more mods as in its current state, it's just jumpy pattern -> two sliders -> jumpy patterns -> two sliders which is incredibly boring to play with the patterns all feeling the same. I think this concept is fine for this song since the rhythm supports this mainly with the vocals increasing pitch during the jump patterns, so I want to represent that as best as I can with jumps that gradually space out instead of having, for example, sliders. It's boring to play, yeah, but the song isn't really the best in terms of unique rhythms and other gimmicks that I could add to the map.
osu file format v14
[General]
AudioFilename: Harumachi Your Mother.mp3
AudioLeadIn: 0
PreviewTime: 179
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[Editor]
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DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:Fiery's Extra
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller Sharkie fieryrage
BeatmapID:1396152
BeatmapSetID:652412
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apparently people take out their claws when I use it lolKuron-kun wrote:
why no furry bg?
15:37 ezek: https://ezekk.s-ul.eu/7KcS4FWT
15:38 mancuso_JM_: lol
15:38 ezek: me esta matando eso desde antier xD
15:39 mancuso_JM_: xDDDD
15:39 mancuso_JM_: che.. ya estoy mirando tu mapa
15:40 mancuso_JM_: queres que modee tus dificultades por aca o no hay tiempo? :thinking:
15:40 ezek: como sea :3c
15:41 mancuso_JM_: Bueno.. asi justifico menos supongo xD
15:41 ezek: lol
15:42 mancuso_JM_: primero que nada, me pregunto si hay alguna posibilidad de hacer el BG de la diff mas dificil del mismo tamaño y formato que la otra imagen
15:42 mancuso_JM_: (1920x1080 /.
15:42 mancuso_JM_: .png)
15:42 ezek: nop, ya consegui la mejor resolucion de la pagina del artista
15:42 ezek: oh si, tienes que dejar razon por la cual estas en desacuerdo con mao aparte de que yo ya deje mis razones por que luego te acusan de b4b y nos mandan a probation como le hicieron con regraz
15:43 ezek: el mayor problema era la diff de sharkie (segun mao), pero ya no esta esa diff ahora
15:43 mancuso_JM_: imposible que me acusen por b4b, si no tengo ningun mapa
15:43 mancuso_JM_: ni siquiera una gd en pending xDDD
15:43 mancuso_JM_: yo despues hablo con Mao igual
15:44 ezek: sacan cualquier bobada, esperemos que vaya bien
15:45 mancuso_JM_: siguiendo con sugerencias, intenta disminuir el volumen considerablemente en la linea del offset (si, la -349) al menos hasta 60%, solo tienes la voz y se siente muy alto
15:45 mancuso_JM_: despues puedes agregar una linea verde en 00:01:341 - aumentando el volumen
15:45 mancuso_JM_: que es donde comienza el instrumental
15:46 ezek: suena bien, lo hare
15:47 mancuso_JM_: lo haces en las gd o lo posteo despues tambien?
15:47 ezek: lo hare en las gds, no es algo que ocupe pedir permiso lul
15:47 mancuso_JM_: eso es cierto
15:48 mancuso_JM_: por cierto, creo que es el primer mapa que te veo mapear tan simetrico xDDD
15:49 ezek: hehe :3c
15:49 ezek: como es corto no me dio flojera
15:50 mancuso_JM_: bueno.. en Easy 00:13:172 (3) - nc por los platillos, siento necesario remarcar eso
15:50 mancuso_JM_: 00:21:622 (1,2) - mejor intercambiar estos por el cambio de transicion
15:50 ezek: hecho ambos
15:52 mancuso_JM_: Normal: 00:07:890 (6) - / 00:21:411 (6) - eliminaría estas notas, no hay necesidad de hacer un mapeo tan constante en esta dificultad, ademas enfatiza mejor el cambio de combo ese pequeño espacio en blanco
15:53 ezek: no me gusta la idea de ignorar esas vocals :c
15:53 ezek: sin esos circulos siento muy vacio
15:54 mancuso_JM_: siento esas dos tan parecidas a 00:04:510 - y 00:18:031 - que me parecio algo extraño
15:55 ezek: como? :o
15:56 mancuso_JM_: siento que la voz en todos esos tiempos actua de la misma manera, tener notas en algunos puntos y en otros no me parecio extraño
15:57 mancuso_JM_: simplemente eso xD
15:57 ezek: en las que si tengo nota tambien lo uso de build up para el finish 00:08:101 (1) - 00:21:622 (1) -
15:57 ezek: y en las que no tiene pues no sigue una nota con finish
15:58 mancuso_JM_: 00:18:242 (1) - eso tiene finish xD
15:58 ezek: o raiyos
15:59 mancuso_JM_: igual me conformo con que cambies el finish por el whistle
15:59 mancuso_JM_: no es algo que afecte tanto y en parte tiene sentido
15:59 ezek: ok, lo cambio por whistle, que horror acomodar tando para la simetria lol
15:59 ezek: tanto*
16:00 mancuso_JM_: lol
16:00 ezek: aunque.. en las demas diffs sigue siendo finish... tengo que dejar el finish argh
16:00 ezek: buscare mejor solucionnn
16:00 mancuso_JM_: cambia el patron jajaja
16:01 mancuso_JM_: bueno.. yo sigo, si cambias algo en eso me avisas
16:02 ezek: si, agregue la nota mejor, pero ando acomodando la simetria
16:03 mancuso_JM_: 00:08:946 (2,3,1) - eso suena raro, parece que queres seguir la voz pero a la vez el downbeat ese en 00:09:791 (1) - y al final no sigue ni una cosa ni la otra xD. Te dejo dos opciones [http://up.ppy.sh/files/hc.jpg para seguir la voz] o [http://up.ppy.sh/files/hc(1).jpg en caso que quieras seguir respetando el downbeat]
16:05 mancuso_JM_: 00:26:904 (4,5,6,7) - [https://osu.ppy.sh/ss/10660952 hazlo por mi :c]
16:05 ezek: segui el downbeat
16:06 ezek: y.. sliders curveaditos hechos
16:06 mancuso_JM_: 00:28:383 (1,1) - mejor deja esta tecnica para las dificultades a partir de la hard :p (supongo que sabes a lo que me refiero)
16:06 mancuso_JM_: eso seria todo en la normal
16:07 ezek: me parece bien el del spinner, no es un bpm muy alto que digamos y esta facil de atrapar
16:09 mancuso_JM_: en general suelen no reaccionar muy bien los que juegan Normal a este estilo de patrones, ademas creo que te puede ayudar mejor a la progresion de las dificultades, ya que la unica con un spinner solo es la Easy (por razones logicas)
16:10 ezek: hmm ok, aplicado
16:11 mancuso_JM_: Hard: 00:09:158 (4) - supongo que podrias reducir este slider en 1/2 y agregar una nota en 00:09:580 - , la razon es la misma de la Normal
16:12 ezek: ok, hecho
16:15 mancuso_JM_: 00:22:467 (3,4,1) - / 00:24:369 (5,6,1) - en general los jumps que utilizaste en esta dificultad son para enfatizar los downbeats, excepto en estos caso. De todos modos, la idea es logica, pero podrias hacerlo un poco menos evidente, por ejemplo en el primer caso puedes ubicar 00:22:890 (4) - en x:424 y:240 para tener un espacio consistente
16:18 ezek: oki doki
16:19 ezek: mira aqui esta la hard para que veas como lo hice https://ezekk.s-ul.eu/m0uWOaRW
16:21 mancuso_JM_: :ok_hand:
16:22 ezek: :eyes:
16:22 mancuso_JM_: creo que en la Insane no hay nada para decir xD
16:22 ezek: yeeiii :D
16:23 mancuso_JM_: igual dije "creo" haha
16:23 ezek: chan chaan chaaaaaaaan
16:25 mancuso_JM_: no.. no hay nada :p
16:26 ezek: yaiiiiiiiiiiiiiiiiiiiiii :DDD
16:27 mancuso_JM_: me podria poner pesado diciendo "es puro 1/2 con poca variedad" pero la cancion es asi y el uso de los jumps y ritmo es coherente
16:27 mancuso_JM_: asi que paso de eso xD
16:27 ezek: phew
16:28 mancuso_JM_: Maximum Drama Power : 00:07:573 - te exijo agregar una nota como taiko mapper/modder que soy xD, okno pero el drum que esta ahi es bastante evidente
16:29 ezek: caso no escucho nada o.o
16:29 ezek: casi*
16:30 mancuso_JM_: no? yo lo escucho tan bien xd
16:30 mancuso_JM_: al final debe ser el oido de taiko si jeje
16:30 ezek: lul
16:31 ezek: ademas no poner nota ahi se me hace mejor por que genera mas constraste con 00:07:890 (8,9) -
16:32 mancuso_JM_: quizas un mayor spacing entre 00:07:467 (6,7) - entonces, lo mismo del drum y a su vez hace mejor constraste en mi opinion
16:32 mancuso_JM_: (7) alrededor de 120,144 estaria bien
16:33 ezek: ok, aplicado
16:34 mancuso_JM_: cambiando un ratito de tema, soy yo o los servidores de osu! andan bastante mal ultimamente?
16:34 ezek: la verdad no se lol
16:35 mancuso_JM_: las pocas veces que me he conectado a la pagina, muchas veces que sale el cartel "algo esta mal bla bla bla"
16:35 mancuso_JM_: (ahora me esta pasando por ejemplo)
16:35 ezek: voy a ver
16:35 ezek: uff si anda lenta la wea
16:36 mancuso_JM_: "No pippi, that's a bad pippi!" xD
16:36 ezek: xDDDD
16:37 ezek: no pippi, no me toques el pippi xp
16:37 ezek: something's not right
16:37 ezek: click here for osu! staus!
16:37 mancuso_JM_: parece que se me arreglo
16:38 ezek: igual
16:39 ezek: ya hice update al mapa uwu
16:42 mancuso_JM_: cs 6.3? xDD.. no hace la gran diferencia pero al menos parece que discutimos algo sobre esto jajaja
16:43 ezek: hmmmmmmmmmm
16:43 ezek: ok seÑor
16:43 mancuso_JM_: es lo maximo que se puede reducir para que no afecte la estetica del mapa, mas de eso ya queda feo
16:43 ezek: updated~
I do agree with you in this my friend. I personally don't have major problems with this difficulty, if you ask me, everything is well emphasized.fieryrage wrote:
Mao wrote:
Moreover, not concerning the difficulties mentioned above and not part of the actual pop, I think fieryrage's diff could profit from some more mods as in its current state, it's just jumpy pattern -> two sliders -> jumpy patterns -> two sliders which is incredibly boring to play with the patterns all feeling the same. I think this concept is fine for this song since the rhythm supports this mainly with the vocals increasing pitch during the jump patterns, so I want to represent that as best as I can with jumps that gradually space out instead of having, for example, sliders. It's boring to play, yeah, but the song isn't really the best in terms of unique rhythms and other gimmicks that I could add to the map.
At least we increased a bit the circle size (0.2 ticks) because I don't want to destroy mapper composition. I don't feel the map really forced and it can be played well by pro players.ezek wrote:
Mao wrote:
Hey ezek, I'm popping your bubble because I still have some concerns about the mapset in general that I think weren't addressed properly.
[Maximum Clover Power]
Anyways, I don't agree with the map not fitting the song, in fact the pattern-based emphasis works pretty well.
My major complaint about this difficulty however is that even if you mapped it with CS6.5 in mind, you did not execute it very well in my opinion. While the map itself play fine, every jump plays like a full screenjump. Due to that the difficulty feels like it's risen artificially like you would play it with Hardrock enabled.
My suggestion to fix this issue is to just turn down the CS by at least one, so you'd still have a pretty low CS but improve the map's feel greatly. Umm.. isn't that the purpose if CS in first place? This is subjective, something that is up for the mapper. It would be like saying that the CS on pishi's low CS extras make them feel too easy. You even mentioned the thing that actually matters, which is the map fitting the song. The patterns and the jumps represent the song while CS is is there to make a challenge. I feel my map wouldn't be the same if I increase CS, and as you mentioned, I mapped with CS6.5 in mind. So I'm not changing CS for the likes of others, it would just ruin my creation. (If that isn't enough, I could say the small cs represents the cuteness of the voices because small = cute.)
mancuso_JM_ wrote:
[Fiery's Extra]
- 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
- 00:02:820 (6,7,1) - A bit nitpicky but make sure to stack them properly. It's the only stacked pattern that is not perfectly stacked i blame editor for this one
- 00:15:284 (2) - Make this slider curved. It looks much better than a stright slider. oke
- 00:23:101 (1) - This one flows and look a bit weird. I prefer to see something like this instead. 00:22:256 (4,5,6,1) - would screw up this blanket if I did, and I think it flows fine as it is
osu file format v14
[General]
AudioFilename: Harumachi Your Mother.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 37033,47139,57244,67507,74928,77454,97665,102718,107770,118033,125454,140297,158454
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:Fiery's Extra
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
BeatmapID:1396152
BeatmapSetID:652412
[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8.4
ApproachRate:8.6
SliderMultiplier:2.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"TwoRooms.png",0,0
//Break Periods
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osu file format v14
[General]
AudioFilename: Harumachi Your Mother.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:ReFaller's Light Insane
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
BeatmapID:1384827
BeatmapSetID:652412
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1
[Events]
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Thanks fur the mod! x3Kuron-kun wrote:
hai cutie
[Easy][Normal]
- 00:21:622 (4,1) - You've probably misplaced NCs here. Nah, the nc is at 00:23:101 (1) - because of the different snapping, as suggested by mancuso
[Hard]
- Some NCs feel a bit out of place in this diff as sometimes you add it after every 2nd downbeat and sometimes you add one every downbeat. Happens, for example, in this section 00:01:341 (1) - and 00:14:862 (1) - . Even though they sound having the same structure, you added a different NC patternization in them. yeah, I made them consistent
- 00:08:946 (2) - Forgot to add a whistle in slider's head. and I also forgot the clap in the tail lol, fixed
- 00:09:580 - What about adding a circle here to map the vocal? It feels a bit empty since you're trying to vary the rhythm but here you have 3 consecutives 1/1 sliders. yes, applied
[Mk's Light Insane]
- this diff is really cute thanks!
[Insane]
- This diff ends before having 30s of play time. You can either remove the last slider and add a spinner like the rest of the mapset or extend it until 00:30:284 - added spinner
- 00:06:622 (2) - Uma coisa meio besta mas esse é o único slider da diff inteira que tá offbeat. Seria melhor se você pudesse deixar ele começando no tick branco igual todo o resto. MkGuh said it was for the vocals
[Maximum Clover Power]
- I can't stop loving your cute symmetryc style UwU
[]
- 00:24:580 (8,1) - The only thing I could notice while testplaying is that these notes are a bit too far from each other. It's okay to be that far, though, since the song gets stronger there, but you have to suddenly move your cursor to the far left and then loop it. That kinda breaks the flow a bit. Would be better if you could make the movement more intuitive (or cicular) or at least approach these notes a bit more k, I made them closer and rotated a bit the circle to improve flow.
ow o o wo
lmk if those explanations need any clarification! ty for mod~Kuron-kun wrote:
[Fiery's Extra]
- I kinda agree with what Mao stated some months ago about the jumps → sliders → jumps → slider thing. I do believe you can emphasize better the vocal to better represent the song like, for example, adding more 1/1 sliders when the vocal extends. But if you really, really, really want to keep this style, you can adjust some jumps to make them more unique in some parts as I'll suggest a few things below. the main issue i have with "adding sliders to better represent the vocals" is that the places i can do those in (save for 00:03:664 (4) - 00:17:186 (4,1) - these two, which i don't really want to do as it'd be inconsistent with the parts afterwards + the fact there's a noticeable sound on the white tick that i don't want to leave unmapped) have a noticeable triple that i don't want to leave unmapped, i.e. 00:20:566 (4,5,1) - here; in general the song doesn't really have much to offer in terms of unique rhythms, it's quite literally just your generic anime girl singing, the only real rhythm differentiations are near the end starting 00:21:622 (1) - here and 00:13:172 (1) - this two second part, which i feel i represented well for rhythm changes since 00:13:172 (1,2,1,2,1,2) - the 1-2s here represent the cymbals and 00:23:101 (1) - the extended sliders here follow the vocals + there's no sound on the white tick that is as noticeable as 00:03:876 (1) - over here. yes, it's boring and not really unique, but i don't really want to undermap the instruments in the song to make it so, if that makes sense
00:03:876 (1) - You can notice the background sound changes a bit here and would be a nice spot to add a back and forth jump here by moving 00:03:876 (1) - to x:492 y:111. it changes a bit which is why it isn't a full-on back and forth, if it was a back and forth it'd have to be basically the same rhythm imo, so i prefer the jumps as they are rn
00:21:622 (1) - Instead of a circle you can add a 1/2 slider so it doesn't feel like it's spamming a lot of jumps. If you want something different you can even add a 3/4 slider there since this section pretty much supports it. ehh, vocals play on the red tick which aren't applicable for instance 00:23:101 (1) - for these rhythms, having the vocal be clickable here makes more sense imo to help introduce the new rhythm (where a triple starts 00:22:256 (4,5,6) - here instead of later) as well as the 1/1 sliders
And about the 1/1s you can add some in the beginning to extend and emphasize the vocal a bit more (as I said before) if you want to. see above
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)fieryrage wrote:
mancuso_JM_ wrote:
[Fiery's Extra]
- 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
mm, alright, I don't really have a big issue changing it, I was more just concerned over the fact that other people told me to emphasize the vocals here instead of having something similar to ezek's, but changed by reducing the spacing of the star, should be good now I think?mancuso_JM_ wrote:
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)
- 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
I'm really sure you can make something more interesting there.
About the other pattern that it was rejected, it doesn't look totally neat but it works well with the music, so I won't bother you with it.
I suppose this is the only problem that I have with this map right now.
osu file format v14
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
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Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
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Yeah.. nobody wanted to discuss about it with you :facepalm:, I'm just kiddingSinnoh wrote:
can we stop putting furry bgs on harumachi clover
I haven't seen it discussed anywhere, I don't think it's appropriate to have a completely unrelated niche slapped on the set for the sake of your personal tastes.
i already told him he should just photoshop the anime girls onto the foxes, honestly a better solutionNao Tomori wrote:
L
agree with sinnoh tho - _ -
just photoshop fox ears onto the chicks in the bg ez pz
Who is this someone else? thinking emojiezek wrote:
At least you weren't trying to ruin my maplike someone else.
That's for you to research (it's actually pretty easy to find), I'm not gonna be explicit :eyes:Kisses wrote:
Who is this someone else? thinking emojiezek wrote:
At least you weren't trying to ruin my maplike someone else.
Hakura wrote:
hey! i got a few questions for the top diff. hi!
00:03:665 (3) - you seem to map just a circle here but when the song repeats at 00:17:186 (3) - but the later one gets all hold emphasis while the first one doesn't. why? even though it's similar in the music, it's not the same word, so I don't see any problem with spicing things up with something different
00:04:298 (6) - from what i got you seemed to follow vocal everywhere but here suddenly you map a tail on the vocal to emphasise something else, which seems really inconsistent For 00:04:298 (6) - I focused on the drum thingy because the holding vocal faded away and the sound at 00:04:298 (6) - seems prevalent to me. The reason why I left the vocal on the tail is to give a better highlight to the drum by leaving that vocal mapped in a passive way. This also helps to create more contrast with the next vocal pattern at 00:04:721 - . I also did it at 00:17:820 (5) - but the difference is that there's 1/4 after it since there are drum sounds, works the same anyway.
00:08:101 (1,2,3,4) - exactly what is being followed in the song? it's not emphasising anything that you mapped to before so the exception feels really random Well, of course it's not emphasizing something that I mapped before because there's no part sounding the same as this one before
00:16:340 (8,9,1,4,5,1,4,5,6) - any reason for these triples not to be spaced unlike the rest of the map? the song isn't changing a bit here from what it was in the first half. There are many triplets and I don't want all of them to be the same
00:24:791 (1) - no movement change here? just spacing doesn't make this slider stand out at all it's good enough imo, it makes a sharp turn aside from having a jump
if you wanted variety, it doesn't make sense to force it upon a 30 second map. the gameplay lasts for that short and really doesn't feel repetitive at all when you play through it because the map finishes faster than you blink. that's up to the mapper, you can make your own harumachi with identical patterns if you want
and no... there are no missing hitsounds on fiery's diff, it's like that on every diff as Kuron saidLog Off Now wrote:
in addition to the points hakura raised, i have a few extra concerns i have with the top difficulty of the set
00:11:481 (1,2,3,4,5,6,7,8) - this is a similar comment to what hakura made here 00:08:101 (1,2,3,4) - . the rhythm doesn't really seem to follow anything, but more importantly in my opinion the positioning of the notes don't offer any emphasis either, which is what makes the rhythm feel more bland. for example 00:12:115 (4,5,6) - here there is a clear 3 note pattern in the guitar, but the stacking nor rhythm reflect that read below
00:12:960 (8,1) - spacing here doesn't match the spacing concept you use previously where in it follows the intensity of the vocals, and considering that this is probably the most vocally intense part of the song, it's a strange choice to stray from that idea imo. feels kinda underwhelming to play compared to the rest of the star pattern after this which is spaced more This is a reply for both points. As you can hear, there's an extended vocal in the pattern, so without the beginning of a vocal, I preferred to focus on the background music by making it into simple 1/2 stacks and leaving intenser parts for vocals. As you can see, 00:12:749 (7) - here is where vocals begin, so there's a bigger jump than from the rest of the pattern, but since there are vocals I also decided to not make it a stack. I see you're concerned about the jumps between these notes not being as big as the star pattern, but the reason why they're this way, is because starting from 00:13:172 - here, the strong instrumental part is supporting the vocals as well, so it makes sense to use a bigger spacing here and leave 00:12:749 (7,8) - with less spacing to generate more contrast.
00:23:101 (1) - minor thing but if you wanted to you could consider silencing these slider ends, since theres no sounds on these blue ticks well, I find this a good suggestion but I don't think it's worth the dq just for this xp
when a set gets dq'd, it can never be qualified again. it has never been done before. /sGabe wrote:
why y’all scared of dqs