Queue
= Suggestions
= Examples/Screenshots
= Unrankable
I'm a bit worried about the difficulty disparity between the Natsuny and Void diffs. Not only are their ratings fairly far apart, but Void is a pretty tricky aim-intensive map that could easily pass as a 5.7* in terms of difficulty.
It's a pretty nice set you've got here. I didn't have much to say on each diff, which is a pretty good sign. I'm sure it won't take long for rank.
Good luck~
= Suggestions
= Examples/Screenshots
= Unrankable
General
- Don't take my word for it since I'm colourblind, but aren't Colours 2 + 3 a bit too similar? I'd swap 3 and 4 around so you're constantly swapping from the Blue palette to the Red palette.
Mk's Easy
- 00:10:915 (1) - This is a pretty odd shape to start on, and it's red anchor isn't very pronounced either. I think you should make its design a bit clearer, or perhaps a normal straight would be a bit more appropriate.
- In a similar vain, I think 00:17:437 (2) - 00:20:046 (2) - these sliders are a bit too obtuse for the structure you have here.
- 00:53:959 (1) - The spinner itself is nice, but of course the bar gap after it is mandatory & I don't think that break feels great here. Perhaps a 3/1 slider could replace this spinner to allow for some game-play in the first bar of the kiai?
AsaNe's Normal
- 00:28:361 (4,5,1) - This feels a bit lopsided to stay on the offbeat so actively. I feel like something has to change somewhere. My best guess is a rhythm like this; 1/1 sliders are cool.
- 00:53:959 (1) - You're a god, this is awesome. Colourhax with a grey or something?
Advanced
- 00:19:230 (2) - could blanket 00:18:741 (1) - 's head a little better. It'd make this overlap a bit more pleasing to look at. Same goes for 00:22:654 (1,2) - these guys too.
- 00:21:839 (2,3) - Stacking makes the blanket go
- 00:28:361 (2) - Off-screen/cutting.
- 00:53:959 (1) - Perhaps make this shape with a red anchor or 2? It'd be nice contrast between the distorted guitar and the vocals coming up on the next slider one redanchory boi
Hard
- 00:11:894 (3,1) - I like how this jump is lower spacing since there isn't a significant sound playing on this downbeat, and this should be continuing throughout the map imo. There are some spots where I think the spacing should be reduced a tad, like 00:14:502 (3,1,2) - , 00:17:111 (3,1) - in these places,
or 00:38:144 (4,1) - here where there isn't a chord changing or a cymbal noise. I think if you included more variance in these spacings by reducing a few of them depending on the intensity (or lack thereof) it would be a more interesting experience. - 00:14:013 (2) - I think you can move this guy higher up so the end of 00:13:524 (1) - lands in the middle of the body. 2's head won't go under the default health bar here.
- 00:24:448 (2) - 00:50:046 (1) - 01:13:524 (1) - ans possibly 01:14:176 (3) - Off-screen/cutting.
- 00:54:203 (2,3,4,5,6,7,8,9) - I think this is way too difficult for a hard. Repeated triples, especially at this bpm, require a good amount of precision that isn't really expected of players yet. I would consider changing 00:54:611 (6,7) - to a 1/2 slider and perhaps also 00:53:959 (1,2) - to a 3/4 slider to nerf; and even that would be considered pretty difficult for a Hard.
Light Insane
- 00:14:013 (2,3,1) - Parallel arrangements like this are quite nice, why don't you do that for all 4 phrases in this intro? i.e. 00:11:894 (3) - ctrl+h etc...
- 00:28:361 (3) - Off-screen/cutting.
- 00:51:024 (5,6,1) - After this wide angled jump, it might be nice to move 00:51:513 (2) - closer to 00:51:350 (1) - for a little break in movement. This is a light insane after all.
- 00:53:959 (1,2) - I'm not a fan of this overlap since at first glance it's easy to read as an unaccented triple. I'd rather this is spaced out so we get to see the whole first circle - that's how we commonly expect accented triples to be laid out.
- 01:11:894 (4,5) - I don't think this stack has much place here since 01:12:057 (5) - is quite important as a sound, it would be much better serviced as some sort of movement and/or 01:12:057 (5) - as a 1/1 slider?
Natsuny's Insane
- I have no quarrel with using 1/2 stacks multiple times, but I don't think they can be used in loads of different situations in the same section. If you're going to use stacks, generally they're for;
1) Showing 2 sounds are the same by making their positions the same.
2) Showing the 2nd sound is soft by hiding the 2nd object under the first / 1st note is more important than 2nd because you can see it.
3) Showing the 1st sound is soft by forcing no movement after hitting it / 2nd note is more important than 1st since it starts movement again.
And the worst thing you can do is to mix these together - which is what you've done here. It kinda kills the meaning of your stacks. 00:29:013 (6,1) - 00:29:991 (4,5) - 00:32:274 (2,3) -
Really try to home in on the sound that you're looking to bring out, and keep to that for your 1/2 stacks.
That said, my favourite is 00:29:991 (4,5) - because it mimicks the singer taking a breath with a break in gameplay & my least favourite is 00:23:796 (5,1) -since having movement between these two objects would be way more interesting and probably reflect the intonation of the voice better. - 00:39:937 (3) - Off-screen/cutting.
- 00:53:959 (1,2) - To be honest, this'd be way more readable as a pure circles. Generally as long as they're not overlapped/stacked perfectly they're surprisingly readable, so in this map a spacing of 0.4~0.8x between the 2 circles each would probably be an easier sightread then the sliders you have now.
- 01:08:307 (1) - This NC is pretty deadly, I found myself wanting to hit 01:08:470 (2) - instead since I couldn't see 1 and I felt like the important objects (beats) should be on the outside (01:08:144 (5,2,4,6) - ). It's interesting though, so if you wanna keep this I recommend doing this pattern a couple more times than just twice.
I'm a bit worried about the difficulty disparity between the Natsuny and Void diffs. Not only are their ratings fairly far apart, but Void is a pretty tricky aim-intensive map that could easily pass as a 5.7* in terms of difficulty.
Void Genome
- 00:10:915 - Isn't this section a bit too hard for the intro? If anything it should be easier than 00:21:350 - this section.
- 00:36:187 (4) - 00:41:241 (4) - 00:48:741 (1) - 01:12:220 (1) - Off-screen/cutting.
- 00:40:915 (1,2,3) - Don't really agree with this triple, can't really feel any kinda musical reason to put it here. Similarly I don't get why 00:33:823 (3) - is here either.
- 00:53:959 (1,2) - Similar to the Natsuny diff, I think these sliders would be much more enjoyable and sight-readable as half-stacked circles.
- 00:55:263 - I feel like the movement in this kiai is a little overdone. There are no visibly short jumps or 1/1 sliders interspersed between hard parts so everything just blurs into one and it doesn't really feel like it's portraying anything anymore. It's well designed, but I think it's a little too much of everything. If the other sections were less intensive with their spacings, I think this section would be more acceptably justified as a heavily contrasting section.
It's a pretty nice set you've got here. I didn't have much to say on each diff, which is a pretty good sign. I'm sure it won't take long for rank.
Good luck~