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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Osu|Taiko]

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Topic Starter
Nao Tomori
added taiko diffs!!
and changed bg
Ovoui
slt k1 & nao

[Oni]

  • - 00:14:517 (8,9,10,11,12) - tu peux speed up comme le début wallah
    - 00:22:017 - tu map pas le drum ici?
    - 00:30:150 (86) - déplace 1/2 earlier pour être sur le voca? comme nao
[Muzukashii]

  • - t'as oublié de baisser OD?
    - 00:14:517 - tu veux pas speed up comme la Oni?
[Futsuu]

  • - HP6 pour les Ranking Criteria (no fake, ask Kin)
    - OD4 is better I think
Kin

Ovoui wrote:

slt k1 & nao

[Oni]

  • - 00:14:517 (8,9,10,11,12) - tu peux speed up comme le début wallah fixed
    - 00:22:017 - tu map pas le drum ici? nn je préfère le vocal
    - 00:30:150 (86) - déplace 1/2 earlier pour être sur le voca? comme nao oui
[Muzukashii]

  • - t'as oublié de baisser OD? change en 4.5
    - 00:14:517 - tu veux pas speed up comme la Oni? non, je considère que sur la muzu il faut éviter les SV
merci bb
Kurai
wesh

[Kin's Oni]
  • - 00:00:996 (1,2) - change en D D pour plus de cohérence.
    - 00:08:390 (37) - tu le préfères pas en d?
[Kin's Muzukashii]
  • - 00:13:249 - tu mets pas de note ici ?
[Futsuu]
  • - To fit taiko standards, I believe you should have HP6 & OD4
    - 00:06:066 (14) - Considering how you've been using big notes throughout the map, I believe this one should be a D
    - 00:12:404 (32,33,34) - Make this a d d K because k d K feels awkward and a bit noisy as well. Plus, having two d before the K would help accentuating the big note as it will stand out more. It will also perfectly contrast with 00:14:094 (36,37,38) - .
    - 00:19:587 (51) - Make it a big note as well. Would be more consistent with the way you used big notes throughout the map. In this case, these two in particular: 00:22:967 (61) - & 00:16:207 (42) - .
    - 00:21:911 (58) - d? It's weird to have a 2 k's following one another here as the pitch in the vocals is much weaker here than at 00:21:700 - . And again, it would also contrast well with 00:20:432 (53,54,55) - .
    - 00:28:883 (81) - Consider removing the finish. It would give 00:29:305 (82) - much more impact.
Topic Starter
Nao Tomori

Kurai wrote:

[Futsuu]
  • - To fit taiko standards, I believe you should have HP6 & OD4
    - 00:06:066 (14) - Considering how you've been using big notes throughout the map, I believe this one should be a D
    - 00:12:404 (32,33,34) - Make this a d d K because k d K feels awkward and a bit noisy as well. Plus, having two d before the K would help accentuating the big note as it will stand out more. It will also perfectly contrast with 00:14:094 (36,37,38) - .
    - 00:19:587 (51) - Make it a big note as well. Would be more consistent with the way you used big notes throughout the map. In this case, these two in particular: 00:22:967 (61) - & 00:16:207 (42) - .
    - 00:21:911 (58) - d? It's weird to have a 2 k's following one another here as the pitch in the vocals is much weaker here than at 00:21:700 - . And again, it would also contrast well with 00:20:432 (53,54,55) - .
    - 00:28:883 (81) - Consider removing the finish. It would give 00:29:305 (82) - much more impact.
thanks for modding - all fixed.
Chromoxx
hi, quik check for taiko

General
Add Kiai time?

Oni:
looks p good

Muzu:
HP6 since it's short af
nerf general pattern lengths? when comparing to how easy the oni is the muzu is pretty hard imo, you can also notice this when comparing the note count

Futsuu:
HP7 since short af
00:19:587 - cut this pattern somewhere in the middle since it's kinda too long imo
- patterns in general are kinda repetitive, too much ddk in the start imo, maybe use a few different patterns like kdk dkd or something too?

call me back w
Topic Starter
Nao Tomori
cant add kiai cuz the entire thing is kiai

fixed other stuff
Chromoxx
oh also one thing about the std diffs....

ktg: ctrl A and you'll see a very large portion of the playfield to the top left is completely unused, maybe try to spread the map out a little bit more?
Topic Starter
Nao Tomori
That's on purpose
Chromoxx
something being on purpose doesn't mean it's good.. i'd prefer some sort of explanation for this at least since as it is now i see no logical reason to not use the playfield completely and limit yourself to basically only the bottom half...
Topic Starter
Nao Tomori
Similarly, there's no logical reason to map with a symmetrical style, or to use slightly curved sliders, or 1/1 sliders with large amounts of curves. These are things that are created by a mapper's decision rather than a song choice.
It's just the structure he used to organize the map is based on layers running diagonally top right to bottom left, and going up and down. As such, the top left ends up underutilized since his structuring of patterns doesn't lead them to go to that side.

Considering the song itself is the literally shortest drain time possible, not using the entire screen is not something I would consider a significant detriment. It's simply a side effect of the rigid pattern structure that he applied while mapping.
Kin

Kurai wrote:

wesh

[Kin's Oni]
  • - 00:00:996 (1,2) - change en D D pour plus de cohérence. fixed
    - 00:08:390 (37) - tu le préfères pas en d? bof, pour le vocal je préfère le k
[Kin's Muzukashii]
  • - 00:13:249 - tu mets pas de note ici ? nn c moche
@chromoxx
nerfed muzu + HP6 fixed.


Thanks!
Chromoxx
oh ye, remove the finishers in 1/2 patterns on the futsuu pls, since they are kinda confusing for that level
Topic Starter
Nao Tomori
ok
Chromoxx
map the actual full version next pls.....
Chromoxx
also touched up some last things about the futsuu in irc :p
Topic Starter
Nao Tomori
before he bubbled
Monstrata
i love this song so much ^___^
Kurai
^^
Surono
I thought its different ver but it just preview.. dem weeberz..
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