This map has been deleted on the request of its creator. It is no longer available.
stolen, nuke thisShortthu wrote:
MP3 + timingstolentaken from this mapset
Thanks for take a look (because i can't call this modding lol) at my map!OsuDans wrote:
Hi Hi! Here from My Modding QueueEasyperfect no problem
xdNormalthis is supposed to be a normal ?, I see it very difficult for a novice player xdxd, but good is his map
yes, the whole mapset is hard lol, this normal would fit the spreadHardperfect no problem (LOL)
XDxdXDinsaneperfect no problem (XDDD)
lmaoMemoriesthis is great GL!! I Hope I've helped00:21:236 (1) - Ctrl + G? i prefer current state xd
Well I never saw an insane and an extra mapped to 1/2 lmao xDDD not quite understand what you mean tho uwu
thanks for modding!Forzaken4K wrote:
'ello there! From my queue.
Here's my try at modding.Memories00:34:417 (1) - maybe remove NC and put on 00:34:720 (3) removed NC, but won't put on 00:34:720 (3) - because there is no reason
00:41:236 (4,2) - perhaps you could stack these o ok
01:01:842 (7) - ctrl + g would make a better flow agrea
01:06:008 (2,5) - stack? lolInsane01:03:054 (5) - put this on 01:03:205 (1) sliderend bad flow imo
01:08:660 (3,4,5) - think these are too far it's fine
01:26:084 (6) - nc here ok
01:34:266 (3) - this one is pretty damn low, and a bit off-screen it's not off-screen, you can use test mode
01:41:842 (6) - nc? ok
01:43:205 (1) - put the red dot directly on top of the tick (looks nice) lolHard01:01:160 (2) - this circle is pretty hard to see it's fine
01:03:584 (2) - ^^ it's still fine
01:06:008 (2) - ^^ still fine
01:38:508 (1) - stack is off yeha
I tried, hope I've helped!
Pretty damn good map tho, only thing that bothers me are the overlaps.
thAnkz foR modDinGs!!11!1!!!Hikan wrote:
Hi! From my queue rly
00:11:236 - start from here you fucking lazy trước cũng map chỗ đó mà HP diff cuối drain ghê quá nên thôi zzz
Es
https://puu.sh/xSUyY/9c8a7139f5.png
00:33:054 (1,2) - 00:40:327 (1,2) - inconsistent shapes 00:33:054 (1,2) - ok, 00:40:327 (1,2) - no fck u
00:44:569 (4) - 00:51:842 (4) - 01:22:145 (2) - slider nghieng = thu ngu lon nhat the gian. Tot hon thi dung bao gio xai slider nghieng vi xau map, hoi nghieng la du 00:53:660 (3) - no thank s
00:48:357 (2,3,4) - rhythm oc cho, thu extend 2 ra downbeat roi dat 3 vao tick trang de giu gap 1/1 cho do dang map nhac chu khong phai drum
00:54:266 (4,3) - overlap nham nhi, thu https://osu.ppy.sh/ss/9269763 nice pattern and what is that rhythm
btw fixed overlap
01:00:478 (2,3) - circle o (2) roi 3/2 slider cool
01:02:902 (2,3,4) - 01:05:327 (2,3,4) - https://puu.sh/xSUTz/ad5dc20966.png g
rhythm the deo gi the nay, khinh thuong rhythm easy a? joke
01:10:630 (3,4) - (3) de slider thi moi keo ra dc vocal, nhac no y chang (1,2) thi dung doi rhythm. 01:11:235 - vocal o day cung can nhan manh chu reverse thi ko giup dc gi remap the whole kiai when
01:22:751 (3,4,1,2) - nhac khac nhau sao lai de pattern giong nhau. Cha co structure. Dac biet 01:24:569 - o day can dc nhan manh ok
01:25:175 (3,4) - ne stack, bi chui may lan vi vu stack o easy ok
01:30:327 (4,1) - blanket g
01:31:842 (2) - map ?
01:41:236 (4) - cuc nay nen de o 01:41:538 - de ko bi loang rhythm ok
00:57:902 (1,2,3,4) - joke joke
01:48:054 - spinner nen dung o day vi no nhac van con keo dai, may diff khac tuong tu joke
Nguyen Trai
00:28:660 (2,3) - 1/1 circle why
00:34:114 (3,4) - overlap qua sâu ok
00:36:084 (2,3,4) - ctrl g rhythm why
00:51:842 (4) - 2 1/2 not mapping vocal
00:56:690 (4,5) - nen combine thanh 1/1 the keo dai vocal not mapping vocal
00:57:296 (1) - reverse thi se ko bi du (2) ok
00:58:357 (4,5,6,7,8,1,2,3,1,2) - quá dense, simplify xem nao, nhac con chua vao den kiai agrea
01:08:054 (4) - shape no
01:17:751 (1) - du nc, combo 123 la qua ngan ok
01:30:023 (7) - nc. reference 01:13:054 (1) - nice reference
01:34:266 (3,4) - ctrl g thi rhythm se do ngu lon hon higher diff
01:42:751 (4) - 3/2 o day la ngon khong ngon
Ho Chi Minh
00:19:569 (1) - extend ra blue tick, hoac red vi nhac van con day khong du spinner recovery
00:20:933 (1) - triple click? no
00:28:205 (1,2,3,4,1,2) - quá rời rạc look fine
00:41:539 (1) - 00:43:660 (4) - nhìn đéo ưa delet map thank
00:40:327 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - cần xem xét lại flow, cái này như merry go round
00:45:175 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - như thế. Chả thể có cái ấn tượng gì với cái gameplay toàn đi một chiều từ lên xuống phải trái
không phải có mỗi 2 chỗ này, quan trọng là phải nắm bắt được cái flow của chính mình chứ ko phải cứ miệt mài đi theo distance snap
will consider
00:59:720 (1,2) - 01:01:160 (2,3) - dễ bị misread vì nó đều stack như twin ok đã bỏ stack
01:18:508 (3,4,5) - 3/4 reverse, rhythm 1/2 o day cha giup dc cai gi
01:25:478 (1,2,3) - cai nay sap xep nhin rat te, thu the nay thi nhin thoang hon rat nhieu https://puu.sh/xSVP6/b35fa3bc40.png cool idea,
but no
01:26:387 (1,2) - stack g
01:36:084 (1,2,1,2,1,2,1,2) - spam circle gium, khong thi lam cai gi cho co structure mot tiit's finek
Ex
00:28:104 (1) - tach ra 2 circle, slider ngu lon the nay misread cang to it's fine
00:28:205 (1) - 1/1 no
00:29:720 (3) - 1/2 no
00:34:114 (1,2,3,4) - flow lul, nen nho o day dang emphasis (4) flow 🅱roke
00:37:599 (4) - stack duoi (3) thi moi tao duoc bat ngo nhung ma t khong muon bat ngo
00:38:205 - random, tham khao may map khac de biet duong ma lam rabbit jump d
00:40:327 (1) - o day 1/1 reverse slider lai cha hay hon? Nhu hien tai thi dang bi trong qua nhieu. Doan nay cung nen de y vocal vi cai rhythm no nhat nheo, thu remap follow vocal let's make the player rest their hand for a bit
00:47:751 (2) - 2 circle vi 2 beat manh bang nhau ok
00:49:417 (2,3,4,5) - overdone, mac du m biet la m dang lam extra nhung van nen lam cho nao hop ly chu ko phai cai nao cung lam xa ra nhu the agrea
00:51:690 (2) - 00:55:327 (2) - triplet gium too simple
00:57:296 (1,2) - 1/1 reverse ok
01:03:508 - o day la 1/6 o do la 1/4
jump to, thay la phat ngan ko muon mod nua bye
Thanks for modding~Dunced wrote:
my boi here I'm late
Memories
my boi I didn't find any timing mistakes GJ
00:48:963 (2,3,1,2,3,4,5) - this jump looks really messy to me, please change <3 no it look ok lol
01:06:993 (1,2,3,1,2,3,1) - jumps need a bit improvement here (a bit messy) just hard to read I'll rearrange them a bit
01:25:478 (1) - (me being picky <3) again, does this have to be right with the stream? it kinda throws me off it's readable xd
01:41:236 (1) - (this one is me being really picky) does it have to be in with the stream? idk it kinda throws me off same with before
all I need to say is make this diff a bit less messy ye, especially in the kiai lol
Memories
Insane
00:56:084 (1) - (picky question mark ?) gross slider, maybe change so it fits in better hmm why did I do that slider lol, ye it look very *stand out* of the map
01:25:175 (1) - circle right here in an incoming small stream? I say place it somewhere else (my opinion it throws people off) like above,
it's readable, you can read through the approach circle and the combo color, also those are 1 beat long so it wouldn't be a problem at all
also question: why keep a lot of the map at the straight bottom? idk lol
Insane
Easy
Clear my boi
Easy
Normal
since its still normal, keep this at highest please (my opinion) (CS:3 AR:4 OD:4 HP: 4) I prefer my current settings xd
everything else is clear
Normal
Hard
the AR is way too high for an hard map, I recommend this for max on each (CS:4, AR:6.5, OD:6, HP:5.5) I still prefer my current settings lol
everything else is good
Hard
lol I thought I did a bad job mapping (I couldn't find much at alllll) so I tried my best to map every diff to make up for it
gl with the rest of this map
thanks for the aesthetic mod!timemon wrote:
mod
MemoriesInsane
- I don't quite like your aesthetic and your excessive overlapping. like here 01:09:720 (2,2) - you partial overlap the circles which make it really close to the 01:10:781 (2,1) - slider. probably I did some adjustment before and didn't notice 👀, btw fixed xd
- 01:19:872 (5,3) - there is no reason for these two to be so close to each other, find spread them out no need for them to be overlapping each other on the playfield nice
- 01:36:084 - shouldn't this section be the most intense one? it has lower SV and not even Kiai time. The snare is going 1/1. hmm I think not...? that's why I didn't make this kiai and lower the SV
- 01:06:993 (1,2,3,1,2,3) - could rearrange this around a bit better, looks messy yea
Again you overlap too much. :c
- 01:11:842 (1,1) - blanket ye 👀
- 01:06:993 (1,2,3,1,2,3,1) - you should rearrange this a bit better, looks really messy atm ok
- 01:16:993 (3,1) - this should go parallel with the each other. ye
- Blankets should be the same distance apart, look at 01:30:630 (1,1) - and 01:31:842 (3,5) - . they vary so much in distance when they're so close to each other. Make it consistent please. oh
- 01:27:599 (1) - you blanketed this but not this? 01:26:993 (3) - oops
- 01:37:296 (1,2,3,4) - this looks really messy, not all objects are the same distance visually apart from each other. rearranged some objects a bit
HardNormal
- 00:59:417 (4,5) - visual spacing, you have to account the stacking too, atm they look uneven oh, but what you mean by saying they look uneven?
- 01:02:599 (4,5) - why is this so close to the slider moved them out a bit
- 01:36:084 (1,2,1,2,1,2,1,2) - lol this pattern looks really lazy and does a poor job at represent music, at least you should follow the 1/1 snare drum closely with 1/2 sliders. lol, time to spam circles like hikan 👀
Not a fan of your rhythm in Normal but it is okay I think.
- 01:18:508 (6) - this should be 3/4 with reverse I was about to say I follow the drum here but I did 3/4 reverse in the other parts too so ok
GL
Thanks for modding!PeterEU wrote:
Easy
00:30:023 (4,1) - overlapping this like that is very bad idea in easy its too confusing for beginners fixed
Normal
00:53:660 (3,4) - 3 is facing top and jump to 4 feels uncomfortable I think it's pretty ok and not too uncomfortable
01:20:327 (4) - would place it lower https://osu.ppy.sh/ss/9469001 moved down a bit but not making a triangle lol
Hard
00:30:023 (1) - its placer weirdly jump 00:30:023 (1,1) is weird the music changed so the flow should be too
00:57:296 (5) - new combo if I NC there the combo would be too short here, will change if I get more complain :p
00:59:720 (1,2,3) - weird stacking 00:59:417 (4,5) is also stacked and then 01:00:023 (3) isnt I have some reason to stack 00:59:720 (1,2) - , it's because I want it consistent like in other parts after that (01:02:145 (1,2) - , 01:04:569 (1,2) - ). 00:59:417 (4,5) being stacked because I mapped the drum here
01:18:811 (5) - looks weird it doesn't lol