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Demetori - Fall of Fall ~ The Door Into Summer [Taiko]

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Total Posts
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Topic Starter
Remus
This beatmap was submitted using in-game submission on 31 октября 2017 г. at 19:30:14

Artist: Demetori
Title: Fall of Fall ~ The Door Into Summer
Source: 東方風神録~ Mountain of Faith.
Tags: touhou project fuujinroku lebenstrieb & todestrieb 秋めく滝 autumnal waterfall stage 4 犬走椛 inubashiri momiji zun comiket 91 c91 metal marathon
BPM: 180
Filesize: 8486kb
Play Time: 05:08
Difficulties Available:
  1. Taiko Stage (5,34 stars, 2045 notes)
Download: Demetori - Fall of Fall ~ The Door Into Summer
Information: Scores/Beatmap Listing
---------------
Thanks to Surono for tags.
Surono
mod
14:28 Remus: Hi o/
14:28 Remus: Are you free now for testplay?
14:28 Surono: beggarrrrrr
14:28 Surono: nice mep
14:28 Remus: Hahah
14:28 Surono: or idk, yeh
14:28 Surono: /np
14:28 Remus: Thanks but not them :D
14:28 Surono: maybe i luv dat song so yeah i play that mostly
14:29 Surono: yeh ikr
14:29 Surono: :DDDDDDD
14:29 Surono: /np wat ur need
14:29 Remus: lol
14:29 *Remus is listening to [https://osu.ppy.sh/b/1369892 Demetori - - Fall of Fall ~ The Door Into Summer]
14:29 Remus: I need your expert (short) view /o/
14:29 Remus: (testplay of werid moments xd)
14:29 *Surono is listening to [https://osu.ppy.sh/b/1228763 Demetori - Fall of Fall ~ The Door Into Summer]
14:30 Surono: lol i mapped that song too, demetori <3
14:30 Remus: Love Demetori too :)
14:30 Surono: :V
14:30 Surono: DemetoriForce intensifies
14:30 Remus: :D
14:39 Remus: so fast with HR, damn :c
14:39 Surono: yeah nub ww
14:39 Remus: Nah, just slider velocity is too op
14:39 Surono: ,.
14:40 Surono: delete that strip on title
14:40 Remus: ~?
14:40 Surono: title
14:40 Remus: Ah
14:41 Surono: - Fall of Fall ~ The Door Into Summer - > Fall of Fall ~ The Door Into Summer
14:41 Remus: done
14:41 Remus: Yeah, got it
14:41 Remus: I was blind just at the moment
14:41 Surono: wew
14:41 Surono: 0,0,"bg.jpg",0,0 -> 0,0,"bg.jpg",0,100
14:42 Surono: twice 0,0,"bg.jpg",0,0 in notepad lol
14:42 Remus: wtf, hahaha
14:42 Remus: Fixed
14:42 Remus: Thanks
14:43 Surono: timing by yourself?
14:43 Remus: no, took from std ranked version
14:43 Remus: of NWolf, as i remember
14:44 Surono: 00:00:379 - 00:05:712 - 00:11:045 - 00:16:378 - 00:17:712 - etc etc lul , ah I see they for metronome
14:45 Remus: Aren't they necessary?
14:45 Surono: remove them... seems from 00:19:712 - here are messed
14:46 Surono: 00:00:379 - just need this only
14:46 Surono: all bpm is 180.. orz timing guitar
14:47 Surono: 00:21:532 - finish, 00:26:865 - and etc that had cymbal.. this map lack of finisher on cymbal overall
14:48 Remus: 00:20:365 (29) - here is need imo
14:48 Remus: because of offset, no?
14:48 Surono: nope, i dont see they had offset chaanged
14:48 *Surono is editing [https://osu.ppy.sh/b/1228763 Demetori - Fall of Fall ~ The Door Into Summer [Taiko Fall]]
14:48 Remus: Oh, got it
14:49 Remus: Fixed, you are right
14:49 Surono: 01:05:282 - noticeable sounds, could be added notes and etc
14:51 Remus: Hm
14:51 Surono: okey just it i can do for your map, i dont have time to point out some minor things because theres many things i want point out XD
m1kado
Thank for very much for your support :oops:
This map is very good. So please forgive me for not having little written
mod
00:42:615 change d

01:09:865 change k

01:11:365 cange k

01:25:865 change k

01:41:032 change k

01:41:198 change k

02:19:698 - 02:20:365 .1/3 change dkkdkkd

02:59:365 change d

02:59:865 change d

03:00:365 change d

03:00:865 change d

03:03:865 change d

03:04:032 change d

03:39:365 - 03:40:032 .1/3 change kddkddk

04:02:198 change d

04:24:782 change d

04:24:865 change k
good luck! :)
Topic Starter
Remus

m1kado wrote:

Thank for very much for your support :oops:
This map is very good. So please forgive me for not having little written

mod
00:42:615 change d i did here guitar emphasizing 00:41:865 (179,181,182,185,187,188) - , so i'll keep it here

01:09:865 change k fixed

01:11:365 cange k fixed

01:25:865 change k fixed

01:41:032 change k fixed

01:41:198 change k fixed

02:19:698 - 02:20:365 .1/3 change dkkdkkd fixed

02:59:365 change d

02:59:865 change d

03:00:365 change d

03:00:865 change d

03:03:865 change d

03:04:032 change d fixed all that moments, thanks

03:39:365 - 03:40:032 .1/3 change kddkddk fixed

04:02:198 change d oh, sure, drum here D:

04:24:782 change d

04:24:865 change k 04:24:782 (1733,1734) - changed it to dk, yeah
good luck! :) owo
Thanks for mod :D
DeletedUser_6637817
Hey! M4M!

Metadata seems fine!

00:21:699 - to 00:43:032 -
I dont really like this section.
You place notes where you hear drum.
But you color to guitar, when sometimes the drum's kick and snare are more important to be listened to (00:30:865 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111) - )

00:58:365 (285,286) - change to d? Same kick sound as 00:57:865 (281) -

01:14:032 (384) change the kat to don? Its a kind of lower snare noise than the others
01:15:032 (390) - same here

01:24:365 - to 01:27:032 -
In this section you should either pay attention to guitar OR instruments, the way it is right now switches between those two too often.
Please decide on one where you put the kats :/

01:37:532 - to 01:48:198 - Is again confusing why the kats are put that way...
It doesnt fit the drums or the guitar very well, please make your emphasis more clear.

03:04:115 - and 03:04:282 -
I think you can bridge this gap, since the 1/4 is still souding here.

Rest of the map is pretty fine.
But what you should pay more attention to is what you focus on in the other parts.
Sometimes it sounds very confusing if the guitar is the focus or the Drums are the focus.
Topic Starter
Remus

Nepuri wrote:

Hey! M4M!

Metadata seems fine!

00:21:699 - to 00:43:032 -
I dont really like this section.
You place notes where you hear drum.
But you color to guitar, when sometimes the drum's kick and snare are more important to be listened to (00:30:865 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111) - ) i think, that guitar is main instrument here, because it's louder and by that tonality - mixing well with sounds of drums, which i emphasized as kats before this section

00:58:365 (285,286) - change to d? Same kick sound as 00:57:865 (281) - changed only 00:58:532 (286) -

01:14:032 (384) change the kat to don? Its a kind of lower snare noise than the others
01:15:032 (390) - same here 01:14:032 (384,390) - changed that and other similar

01:24:365 - to 01:27:032 -
In this section you should either pay attention to guitar OR instruments, the way it is right now switches between those two too often.
Please decide on one where you put the kats :/ fixed a bit stream; actually i mapped guitar, than drums here
fixed some kats

01:37:532 - to 01:48:198 - Is again confusing why the kats are put that way...
It doesnt fit the drums or the guitar very well, please make your emphasis more clear.
okay, cause of that notice i decided to remap 30% of map with better drum rhythmics, thanks

03:04:115 - and 03:04:282 -
I think you can bridge this gap, since the 1/4 is still souding here. yeah, forgot about that

Rest of the map is pretty fine.
But what you should pay more attention to is what you focus on in the other parts.
Sometimes it sounds very confusing if the guitar is the focus or the Drums are the focus.
Thanks a lot for that!
frukoyurdakul
Hello, M4M promise.

[General]

01:16:365 - The kiai point should be here, not on the next pattern. This way it starts late.

About hitsounds: Below 60% they are pretty hard to hear (except for the beginning), so I recommend increasing them by 10%, like if you have 55 change it to 65, if you have 50 change it to 60 etc...

I believe you need to shift the beginning offset about -13 ms, that way it will fit with 00:21:699 - this timing point, and the notes will come on time as well. I didn't notice a big difference on the beginning but I'm pretty sure after 00:20:378 - this spot the notes start to come late. And, after you do that you can delete 00:21:699 - this one as well, since there are no measure resets. Check the offsets though after editing that part, some notes could be unsnapped due to the rounding errors. Remember to snap the inherited points as well.

[Inner Oni]

00:31:032 - Hmm, to follow the drums how about kkddddkkddddk D ? The don finisher will be consistent with 00:26:865 (70) - this and the stream will sound better.

00:48:198 (222) - How about a finisher? I believe it's neccessary to make it consistent with other patterns plus there is a different crash cymbal.

00:53:532 (254) - ^

00:58:865 (287) - ^

01:03:365 (314) - I'll suggest a kat because of the pretty strong snare sound.

01:25:365 (450,451) - How about ctrl + g on those? The second one has a snare sound and with this way it sounds better.

01:42:865 (566) - I also suggest a finisher here for the same reasons as above.

01:46:199 (588,589,590,591) - You can also have a 5-plet here, due to the guitar sound and make it consistent with 01:44:199 (573,574,575,576,577) - this pattern.

01:48:199 (602) - Finisher will be better on this.

01:53:532 (638) - ^

01:55:282 - I think you can add a note here. If you do that, changing the stream to kdkkddk will fit the guitar and drums better.

01:56:532 (657,658,659) - Instead of this, how about deleting 01:56:532 (657) - this one and making this 01:56:699 (659) - k? There is a snare sound on the last note and no sound on the first one. It'll create some variation between these simple patterns and will fit the song better.

02:09:532 (732) - You can add a finisher for the same reasons as above.

02:14:865 (766) - ^

02:19:476 (795) - How about making this kat? Will sound better with the snare drum on it.

The suggestions I've made about kiai (patterns) also applies on the 2nd one.

02:53:032 - This feels a bit odd. The drums are not continuous, and you have a stream. The drums are continuous on 02:59:032 - this part and yet you divided into patterns. Maybe reversing them will be good.

03:21:115 (1280,1281) - You can reverse this one, since you already mapped 03:20:615 (1277,1278) - this one reversed, It'll create a more challenging rhythm and follow the drums better. If you apply this, change 03:23:782 (1302,1303) - this one also.

03:25:698 - End the kiai here, it flashes for nothing. Also it'll arrange the SV change on the bar line.

03:35:365 (1378,1379,1380,1381,1382,1383,1384,1385,1386) - This pattern is a bit long. The drums are in 1/2 after 03:35:698 - this note (excluding 1/8 snare hit) and you used 5-plets to provide a better structure, and deleting 03:35:782 (1383,1385) - those two and making 03:35:865 (1384,1386) - those two dons will follow the drums properly and create a better structure.

03:41:032 (1416,1417,1418) - Because you are following guitar, I should mention these notes should be in 1/4, not 1/3. However, I don't support combining instruments like this, guitar and drums are pretty much different on there and following them both makes these weird snappings. Not maybe on this spot, but 03:49:032 - this one sounds weird. Either follow drums or guitar, it'll be better.

03:52:365 - The kiai is starting late. It should start here, on the measure start.

04:05:532 (1601) - Finisher will be good, since there is a crash cymbal.

04:07:032 - This pattern does not suit with any of the instruments, I'd say follow drums because they are more clear to hear and map.

04:52:198 (1904) - You can put a finisher on this one, it'll be better.

04:56:198 - Same pattern suggestion with 00:31:032.

05:02:865 (1984) - Finisher also.

05:08:115 (2028,2029,2030) - I hear those as 1/6, but i'm not entirely sure. However I'd like to suggest changing 05:08:365 (2031,2032,2033,2034,2035) - this pattern to ddddK, with this way I didn't understand the song is ended :D

Cool map, nice song! Good luck on the ranking way, I hope it helps :^)
Topic Starter
Remus

frukoyurdakul wrote:

Hello, M4M promise.

[General]

01:16:365 - The kiai point should be here, not on the next pattern. This way it starts late. sure, forgot about that lol

About hitsounds: Below 60% they are pretty hard to hear (except for the beginning), so I recommend increasing them by 10%, like if you have 55 change it to 65, if you have 50 change it to 60 etc... done, changed a bit

I believe you need to shift the beginning offset about -13 ms, that way it will fit with 00:21:699 - this timing point, and the notes will come on time as well. I didn't notice a big difference on the beginning but I'm pretty sure after 00:20:378 - this spot the notes start to come late. And, after you do that you can delete 00:21:699 - this one as well, since there are no measure resets. Check the offsets though after editing that part, some notes could be unsnapped due to the rounding errors. Remember to snap the inherited points as well. i think it's fine then, but thought is useful - if someone will say me about this,
i'll change


[Inner Oni]

00:31:032 - Hmm, to follow the drums how about kkddddkkddddk D ? The don finisher will be consistent with 00:26:865 (70) - this and the stream will sound better. well, i got your offer - but won't that part more related to guitar? I mean except drums here the backgorund sound is empty,
so guitar better to emphasize.
Anyway, i'll try this one, but like kkddkdkkddkdk. The idea with emphasizing 00:32:198 (112) - is good, tho. Let's see if someone will decide to discuss about that part.

00:48:198 (222) - How about a finisher? I believe it's neccessary to make it consistent with other patterns plus there is a different crash cymbal. sure

00:53:532 (254) - ^ sure

00:58:865 (287) - ^ sure

01:03:365 (314) - I'll suggest a kat because of the pretty strong snare sound. you are right

01:25:365 (450,451) - How about ctrl + g on those? The second one has a snare sound and with this way it sounds better. hm, looks nice

01:42:865 (566) - I also suggest a finisher here for the same reasons as above. right

01:46:199 (588,589,590,591) - You can also have a 5-plet here, due to the guitar sound and make it consistent with 01:44:199 (573,574,575,576,577) - this pattern. put ddkdk here, thanks.

01:48:199 (602) - Finisher will be better on this. you should be my personal expert for finishers :^)

01:53:532 (638) - ^ right

01:55:282 - I think you can add a note here. If you do that, changing the stream to kdkkddk will fit the guitar and drums better. fine

01:56:532 (657,658,659) - Instead of this, how about deleting 01:56:532 (657) - this one and making this 01:56:699 (659) - k? There is a snare sound on the last note and no sound on the first one. It'll create some variation between these simple patterns and will fit the song better. fixed + 01:57:199 (664) - made it kat to follow kat's line here then

02:09:532 (732) - You can add a finisher for the same reasons as above. r

02:14:865 (766) - ^ r

02:19:476 (795) - How about making this kat? Will sound better with the snare drum on it. i think it's fine there

The suggestions I've made about kiai (patterns) also applies on the 2nd one.

02:53:032 - This feels a bit odd. The drums are not continuous, and you have a stream. The drums are continuous on 02:59:032 - this part and yet you divided into patterns. Maybe reversing them will be good. i did that because of emphasizing guitar here as main instrument + also gaps for 02:59:532 (1071,1075,1079) - those kats are the best (imo) way to emphasize them and sound there; but idea is useful, if people will talk about it - i will change , thanks

03:21:115 (1280,1281) - You can reverse this one, since you already mapped 03:20:615 (1277,1278) - this one reversed, It'll create a more challenging rhythm and follow the drums better. If you apply this, change 03:23:782 (1302,1303) - this one also. looks like it's good like this

03:25:698 - End the kiai here, it flashes for nothing. Also it'll arrange the SV change on the bar line. yes

03:35:365 (1378,1379,1380,1381,1382,1383,1384,1385,1386) - This pattern is a bit long. The drums are in 1/2 after 03:35:698 - this note (excluding 1/8 snare hit) and you used 5-plets to provide a better structure, and deleting 03:35:782 (1383,1385) - those two and making 03:35:865 (1384,1386) - those two dons will follow the drums properly and create a better structure. sure

03:41:032 (1416,1417,1418) - Because you are following guitar, I should mention these notes should be in 1/4, not 1/3. However, I don't support combining instruments like this, guitar and drums are pretty much different on there and following them both makes these weird snappings. Not maybe on this spot, but 03:49:032 - this one sounds weird. Either follow drums or guitar, it'll be better. it's subjective part, but i'll leave it for another mention of other people; i just emphasize guitar here, but only 03:49:532 (1470,1471,1472) - is higher in tonality enought to make it triple of emphasized drums.

03:52:365 - The kiai is starting late. It should start here, on the measure start. fixed

04:05:532 (1601) - Finisher will be good, since there is a crash cymbal. yeah

04:07:032 - This pattern does not suit with any of the instruments, I'd say follow drums because they are more clear to hear and map. leave it for another mention; looks fine to me, +guitar 1/3 is rare and make this part's variability better

04:52:198 (1904) - You can put a finisher on this one, it'll be better. r

04:56:198 - Same pattern suggestion with 00:31:032. done already

05:02:865 (1984) - Finisher also. r

05:08:115 (2028,2029,2030) - I hear those as 1/6, but i'm not entirely sure. However I'd like to suggest changing 05:08:365 (2031,2032,2033,2034,2035) - this pattern to ddddK, with this way I didn't understand the song is ended :D it is almost impossible to hear that 1/6 during the play, but i'll remember that moment, ok; i will not change 05:08:532 (2032) - , but i'll put 05:08:698 (2034) - here big note, let's try it

Cool map, nice song! Good luck on the ranking way, I hope it helps :^) [b]helped a lot :>/b]
Thanks!
Topic Starter
Remus
Also took 3 IRC mods, but modders didn't want to put it on forum, tho...

We were talking about SV changes (delete some odd moments), instruments to better emphasize some moments with (mainly did some changes on guitar related stuff to drum emphasizing).

Much of discussion's time took the moment at 3:43, exactly: is this part need to be emphasized like 1/3 guitar, or continue to map drums here. Personally i think, that it should be guitar here:
1) guitar sounds in 1/3 are rare and need to be emphasized
2) variability of song in general and this part too will be better, if i put here some 1/3 pattern
3) self feelings, that guitar tonality here is enough to be emphasized, rather than tonality of drums

Thanks to modders for some ideas and suggestions.
gaston_2199
Hi!
Inaugurating my new format xD

M4M from IRC ~
Some clarifications:
  1. k = kat d = don K = big kat D = big don
  2. It's just suggestions/corrections, you are free to accept them or not.
  3. If you accept my suggestions/corrections, apply also in similar parts.
  4. If you don't accept my suggestions/corrections, clarify why you do not accept them.
[ General]
  1. Fix SliderMultiplier: 1.39999991989136 -> 1.4
  2. 00:00:379 - This isn't the BPM. In the STD ver. the BPM here is 165 until 00:21:045 - . Probably do not feel much at first, but these notes 00:19:712 (25,26,27,28,29,30,31,32,33,34) - do not fall on the tick
  3. 01:16:532 - The kiai time start here 01:16:365 -
  4. Unmark "Widescreen Support" on Setup. This haven't a storyboard
  5. Check snap all notes, some is +1ms like 01:26:699 (461) - 01:26:949 (464) - . To fix this go to "timing" menu (above) and select "Resnap All Notes" (Warning: You need put the divisor on 1/12, to snap also the 1/3 and 1/6 in yours correct place)
  6. A perzonalized diffname would not be bad
[ Inner Oni]
  1. 00:26:448 (66,68) - These haven't particular sound. It 00:26:448 (66) - may be that the guitar is somewhat heard, but it is somewhat minimal. If you want to keep you could delete only 00:26:615 (68) - to emphasizes the drums snare
  2. 00:30:448 (94,95) - Ctrl + G. This notes 00:30:365 (93,95) - hear the same, also make consistency with 00:31:865 (109,110,111) -
  3. 00:37:115 (143,145) - Same as 00:26:448 (66,68) -
  4. 00:41:115 (171,172) - Also the same as 00:30:448 (94,95) -
  5. 00:42:615 (187) - This is the same reason that 00:30:448 (94,95) - . Here have no sound, I would delete to emphasizes the snare
  6. 00:43:365 (191) - The finisher isn't necessary imo. Haven't a stronger sound and is similar to 00:46:032 (208) -
  7. 00:45:365 (204,205,206) - The sound is not what it seems, would have to go k d 1/2 only
  8. 00:47:532 (217,218,219,220,221) - This 00:47:532 (217,218) - would have triplet for the guitar sound (kkd can be). And I would delete 00:47:948 (220) - for the same reason that before, no sound and emphasizes the snare
  9. 01:03:532 (315,316,317,318,319,320,321,322,323,324) - Believe me, this would sound better if you follow the battery. A pattern like ddkkkkdddd i think
  10. 01:04:365 (325,326,330,332) - This is your preference, but you could add finisher to emphasize the guitar. I think it sounds good
  11. 01:06:365 (334,335,336,337,338,339,340,341) - Same as 01:03:698 - , kkkkdddd
  12. 01:09:198 (353) - I think it would keep the consistency of the break here. I understand have drum sound, but it is very low compared to the rest
  13. 01:09:365 (354,355,356,357,358,359) - Maybe it's me, but personally I do not really like the string of dons here. It would change 01:09:698 (356) - to kat to follow the guitar
  14. 01:09:698 (356,363) - I think is better if you make the same that 04:19:032 -
  15. 01:11:448 (366) - This haven't sound, remove
  16. 01:16:282 (399,400) - Delete 01:16:282 (399) - and add finisher 01:16:365 (400) - . It would be good to mark the beginning of kiai
  17. 01:17:198 (406) - The don here don't like me. I listen the guitar here, so I think change this to kat
  18. 01:26:032 - After you followed the guitar here 01:24:365 -, is some weird this notes 01:26:032 (455,456,457,458) - . I think is more comfortable follow the guitar again than drum
  19. 01:26:782 (462) - To vary a bit, I would chage to kat
  20. 01:26:949 (464,465) - Delete 01:26:949 (464) - and add finisher in 01:27:032 (465) -. Same as 01:16:282 (399,400) -
  21. 02:19:032 (792,793,794,795,796,797,798,799,800,801,802,803,804) - The sound does not fit very well, you could change it to dkkkddkddkddk to notice the decrease of the sound
  22. 02:21:032 - ~ 02:24:365 - It feels weird. I think delete the kats to emphasizes the drum on 02:21:698 (808,813,818) -
  23. 02:24:365 (818) - Do you forgot add finisher?
  24. 02:53:448 (1000) - I liste this as don
  25. 03:36:198 (1386) - Finisher?
  26. 03:49:143 (1467,1468,1469) - Is weird if you don't follow all the guitar I think
  27. 03:52:198 - Remove this sv
  28. 04:02:365 (1578,1579,1580,1581,1582,1583,1584) - I think it would be kat to follow better the drum snare
  29. 04:46:532 (1867) - The finisher isn't neccesary imo. Haven't stronger sound
  30. 05:08:198 (2028,2029) - 1/6? lol (If you apply this delete 05:08:448 (2031) - to make more easy to play)
  31. 05:08:365 (2030,2031,2032,2033,2034) - I think it is better to end up with a k k D without trying to continue the stream
That's all, nice map!
Good luck~
Topic Starter
Remus

gaston_2199 wrote:

Hi!
Inaugurating my new format xD ow, i think it's good :>

M4M from IRC ~
Some clarifications:
  1. k = kat d = don K = big kat D = big don
  2. It's just suggestions/corrections, you are free to accept them or not.
  3. If you accept my suggestions/corrections, apply also in similar parts.
  4. If you don't accept my suggestions/corrections, clarify why you do not accept them.
[ General]
  1. Fix SliderMultiplier: 1.39999991989136 -> 1.4 fixed
  2. 00:00:379 - This isn't the BPM. In the STD ver. the BPM here is 165 until 00:21:045 - . Probably do not feel much at first, but these notes 00:19:712 (25,26,27,28,29,30,31,32,33,34) - do not fall on the tick leave it before someone's mention too; i had extra timing point, but decided to delete it,
    cause it looks i can put here stable bpm
  3. 01:16:532 - The kiai time start here 01:16:365 - sure
  4. Unmark "Widescreen Support" on Setup. This haven't a storyboard though it needs for 16:9 resolutions lol
  5. Check snap all notes, some is +1ms like 01:26:699 (461) - 01:26:949 (464) - . To fix this go to "timing" menu (above) and select "Resnap All Notes" (Warning: You need put the divisor on 1/12, to snap also the 1/3 and 1/6 in yours correct place) not sure for fixing or not, but let's try
  6. A perzonalized diffname would not be bad
can't find perfect diffname, need to ask someone for help

[ Inner Oni]
  1. 00:26:448 (66,68) - These haven't particular sound. It 00:26:448 (66) - may be that the guitar is somewhat heard, but it is somewhat minimal. If you want to keep you could delete only 00:26:615 (68) - to emphasizes the drums snare good idea with emphasizing that snare, leave it till someone will point that too
  2. 00:30:448 (94,95) - Ctrl + G. This notes 00:30:365 (93,95) - hear the same, also make consistency with 00:31:865 (109,110,111) - i did that to emphasize 00:30:698 (96)
  3. 00:37:115 (143,145) - Same as 00:26:448 (66,68) -
  4. 00:41:115 (171,172) - Also the same as 00:30:448 (94,95) - same as above
  5. 00:42:615 (187) - This is the same reason that 00:30:448 (94,95) - . Here have no sound, I would delete to emphasizes the snare it looks fine + dons here are as 'fillers', i guess
  6. 00:43:365 (191) - The finisher isn't necessary imo. Haven't a stronger sound and is similar to 00:46:032 (208) - comparing with others kats after it - this one has higher tonality + this finisher is kind of "talking" to player, that new part is coming; idk how to describe it in right way....
  7. 00:45:365 (204,205,206) - The sound is not what it seems, would have to go k d 1/2 only oh, yes, also made finisher in the end of this part
  8. 00:47:532 (217,218,219,220,221) - This 00:47:532 (217,218) - would have triplet for the guitar sound (kkd can be). And I would delete 00:47:948 (220) - for the same reason that before, no sound and emphasizes the snare well, looks fine for me; maybe it's not the perfect way of emphasizing that sound, but i can't find any better
  9. 01:03:532 (315,316,317,318,319,320,321,322,323,324) - Believe me, this would sound better if you follow the battery. A pattern like ddkkkkdddd i think drums are so loud here and for me are as main instrument, so i emphasized them, reather than anything else
  10. 01:04:365 (325,326,330,332) - This is your preference, but you could add finisher to emphasize the guitar. I think it sounds good i think that will overfill map by finishers; maybe fix that, if someone will notice that too
  11. 01:06:365 (334,335,336,337,338,339,340,341) - Same as 01:03:698 - , kkkkdddd ^
  12. 01:09:198 (353) - I think it would keep the consistency of the break here. I understand have drum sound, but it is very low compared to the rest disputed issue, leave it for another's mention
  13. 01:09:365 (354,355,356,357,358,359) - Maybe it's me, but personally I do not really like the string of dons here. It would change 01:09:698 (356) - to kat to follow the guitar for me it's good, + if i will change that place i will break overall rhythmics of this part and need to cardinally change full part
  14. 01:09:698 (356,363) - I think is better if you make the same that 04:19:032 - they are different on that beats, so no
  15. 01:11:448 (366) - This haven't sound, remove 01:10:698 (360,361,362,363,365) - are the same with it + it's filler to make stream pattern here, which emphasize this sound better rather than simple triple
  16. 01:16:282 (399,400) - Delete 01:16:282 (399) - and add finisher 01:16:365 (400) - . It would be good to mark the beginning of kiai sorry,
    so loud sound to not emphasize it with don here
  17. 01:17:198 (406) - The don here don't like me. I listen the guitar here, so I think change this to kat i mained here drums, so mixing with guitar emphasizing here will create an odd feelings
  18. 01:26:032 - After you followed the guitar here 01:24:365 -, is some weird this notes 01:26:032 (455,456,457,458) - . I think is more comfortable follow the guitar again than drum 01:24:532 (443,455) - is well-mixed guitar+drums here, so i map them both here, but stream is another question -
    as i map mainly drums in that map, so better to keep consistancy and to not put another emphasizing in inexact moments
  19. 01:26:782 (462) - To vary a bit, I would chage to kat 01:26:782 (461,463) - surely deaf sounds, so dons here will be better
  20. 01:26:949 (464,465) - Delete 01:26:949 (464) - and add finisher in 01:27:032 (465) -. Same as 01:16:282 (399,400) - actually, i am not fan of making finishers emphasizing in prejudice of pattern structure and some rhythmics, so i'll keep that place as it is
  21. 02:19:032 (792,793,794,795,796,797,798,799,800,801,802,803,804) - The sound does not fit very well, you could change it to dkkkddkddkddk to notice the decrease of the sound 02:19:810 (798,801) - fixed in some way by making them dons; don't want to change kat's role here, so as 02:20:365 (803) - is clearly deaf sound, i should emphasize it by kat; i think that these things are strongly connected here
  22. 02:21:032 - ~ 02:24:365 - It feels weird. I think delete the kats to emphasizes the drum on 02:21:698 (808,813,818) - leave it for another's mention
  23. 02:24:365 (818) - Do you forgot add finisher?no, just not wanted to :D
  24. 02:53:448 (1000) - I liste this as don well, looks good
  25. 03:36:198 (1386) - Finisher? yep
  26. 03:49:143 (1467,1468,1469) - Is weird if you don't follow all the guitar I think 03:49:476 - is clearly 1/3, so i don't know what to do here D:
    i think you are right, but my version is also the way to do it; leave this place for some discussion with others
  27. 03:52:198 - Remove this sv it's for kiai and not to changing SV for next part
  28. 04:02:365 (1578,1579,1580,1581,1582,1583,1584) - I think it would be kat to follow better the drum snare 04:02:865 (1584) - changed to don here, let's try this one
  29. 04:46:532 (1867) - The finisher isn't neccesary imo. Haven't stronger sound it gives more emphasizing than just simple don here, so...
  30. 05:08:198 (2028,2029) - 1/6? lol (If you apply this delete 05:08:448 (2031) - to make more easy to play) already discussed with some people,
    they think it's should ne 1/6 too, but i was complaining about "it's not enough loud to hear that, when you play"; but if so much people talk about it, so why not to try 1/6 here, it's true that emphasizing of 05:08:365 (2031,2032,2033,2034,2035) - that part will be better
  31. 05:08:365 (2030,2031,2032,2033,2034) - I think it is better to end up with a k k D without trying to continue the stream i guess i'll keep it like it is
That's all, nice map!
Good luck~
Thanks a lot for mod owo
IControl
IRC
02:38 Remus: Hi o/
02:38 Remus: Can i ask you for testplay?
02:38 IControl: sure
02:40 *Remus is listening to [https://osu.ppy.sh/b/1369892 Demetori - Fall of Fall ~ The Door Into Summer]
02:40 Remus: I can also offer you m4m if you don't mind :>
02:40 IControl: ok
02:41 Remus: On what map then?
02:41 IControl: if you dont mind moding wake up girls
02:41 Remus: Sure
02:42 IControl: ah
02:42 IControl: dont you think you could put some notes here
02:42 IControl: feels very empty D:
02:43 Remus: hm, there are no sounds here D:
02:43 Remus: I mean
02:43 Remus: Only background ones
02:43 IControl: the ones at the white tic
02:43 IControl: i feel like im giving an irc but
02:43 Remus: Oh, it's not problem
02:43 IControl: that last section should more desnse too
02:48 Remus: What's up on white tick?
02:48 Remus: Can you link it after play?
02:48 Remus: oh, that double in 1/3 section was my fault, sorry; put it somehow when fixing smth
02:48 IControl: https://osu.ppy.sh/s/622911
02:48 IControl: do you want an irc?
02:48 Remus: So, what do you think in general?
02:48 IControl: or you want me to just post it on the form
02:48 IControl: in general
02:48 Remus: Oh, i can try
02:48 IControl: ill start with the good points
02:49 IControl: 02:53:032 -
02:49 IControl: this part was very fun to play
02:49 IControl: and this part
02:49 IControl: 03:04:365 -
02:50 IControl: very intresting contrast beteen the durms and guitar
02:50 IControl: 03:25:865 -
02:50 IControl: this part too
02:51 IControl: the only part i didnt like was the 1/3s torwads the end
02:51 IControl: they kind ruined the flow
02:51 Remus: Hm
02:51 Remus: 03:49:476 - is really mistake, sorry about that xD
02:51 Remus: But
02:51 Remus: What do you think
02:52 Remus: Is 1/3 suits here or not?
02:52 Remus: I mean
02:52 IControl: it does but
02:52 Remus: Ye, it's kind of break some density and flow
02:52 Remus: But emphasizing is very good imno
02:52 Remus: Imo
02:52 IControl: i think mapping the bass and durms like u did b4 is a better option
02:52 IControl: like at here 03:25:532 -
02:53 IControl: if you want to make to guitar in some parts it could be 1/2 notes
02:53 IControl: -or 1/3
02:53 IControl: sorry 1/4
02:53 Remus: I thought that 1/3 rhythmics of guitar is rare and need to be emphasized D:
02:53 Remus: Like...
02:53 Remus: Tries to find a proper word...
02:53 Remus: Tonality of sound, i guess?
02:54 Remus: It's better and louder than drums at that part
02:54 Remus: It's all about breaking flow or smth else?
02:54 IControl: hmm
02:54 IControl: so
02:55 IControl: 03:39:921 (1405) - this one is fine
02:55 IControl: 03:39:365 (1400,1401,1402,1403,1404,1405,1406) -
02:55 IControl: this one i ment
02:55 Remus: Oh, sure, i got it
02:55 IControl: 03:40:198 -
02:55 IControl: it should end here
02:55 IControl: tho
02:56 IControl: so you could remove this note for emphaise
02:56 IControl: 03:40:282 (1408) -
02:56 Remus: 03:40:115 - but there is no sound here
02:56 Remus: Anyway i'll think about it
02:57 Remus: Looks fine, but i think modders and BNs will kill me :D
02:57 IControl: yeah idk
02:57 IControl: this part is hard to map D:
02:58 IControl: 03:41:032 -
02:58 IControl: i thin this is 1/4
02:58 Remus: here i thought, that if i started to follow the 1/3 guitar
02:58 Remus: i should even end up with it
02:58 IControl: also this part
02:58 IControl: 03:39:698 -
02:59 IControl: right?
02:59 IControl: it sounds more acturate with 1/4s in these streams
02:59 Remus: Hm
03:00 Remus: You are right, but it's not so "clear" then
03:00 Remus: I mean, some notes will be late or earlier than it sounds
03:00 Remus: Or it's just for me
03:00 Remus: ...
03:01 IControl: try playing back at 25%
03:01 IControl: 03:41:032 -
03:01 IControl: to this 03:41:532 - is 1/4 stream
03:02 IControl: but yeah i would check with bn with that part
03:02 Remus: Ah
03:02 Remus: You meant that one
03:02 Remus: 03:40:698 (1411,1412,1413) - is 1/3 and 03:41:032 (1414,1415,1416,1417,1418,1419,1420) - 1/4
03:02 Remus: Right?
03:02 IControl: 03:46:365 -
03:02 IControl: this part you should follow durms
03:02 IControl: yes
03:03 Remus: 3:46 i'll leave to BN check, because it's very...odd moment
03:03 Remus: And need some expert to find out what's better way to map it
03:03 Remus: I mean
03:03 Remus: Both of sides
03:04 Remus: (1/3 guitar and 1/4 drums here)
03:04 Remus: Are right
03:04 IControl: 1/2 notes sound fine to me at03:46:365 -
03:04 Remus: It's all about subjective thought
03:04 IControl: to 03:47:032 -
03:04 IControl: its not really
03:04 Remus: hm, let me try
03:04 IControl: its about being acurate to the music
03:04 IControl: and not being to confusing
03:05 Remus: Hm
03:05 Remus: You mean
03:05 Remus: Consistency is better here
03:05 Remus: Than untrivial rhythmics here?
03:05 IControl: yes
03:05 Remus: Fine, let give it a try
03:05 IControl: most bns follow consistnecy
03:06 Remus: Maybe you are really right and i am wrong
03:06 Remus: Fixed that, thanks
03:06 IControl: 03:49:143 (1465) - this could be d
03:06 IControl: much easier to read
03:06 IControl: and fix this lol03:49:476 (1468) -
03:06 Remus: 03:49:143 (1464) - it's kind of echo LUL
03:06 Remus: And i thought it will suit with kat
03:07 Remus: I have already fixed, ye, thanks
03:07 IControl: i guess thats fine lol
03:07 IControl: um
03:07 Remus: leave that kat for another's mention
03:07 IControl: lets go back to beggnign lol
03:07 Remus: Okay :D
03:08 IControl: 00:03:045 -
03:08 IControl: you dont hear anything here?
03:08 IControl: also this could be d
03:08 Remus: hear
03:08 Remus: But it's very low
03:08 IControl: to match guitar
03:09 IControl: i would add at 00:03:045 -
03:09 IControl: and change volume
03:09 Remus: HM
03:09 Remus: Hm*
03:09 IControl: just so the begnning doesnt feel so empty
03:09 Remus: 00:08:378 -
03:09 Remus: and here too?
03:10 IControl: yeah
03:10 IControl: and here 00:08:545 -
03:10 Remus: 00:08:378 - you mean?
03:11 Remus: Or
03:11 Remus: Wait, is it offset things
03:11 IControl: sorry i ment here 00:08:712 -
03:12 IControl: no its not offset things
03:12 Remus: Well , it's odd place for me, i guess i can keep it like it is, but if someone walk me about it
03:12 Remus: i will surely add some
03:12 IControl: :D
03:13 Remus: Because it makes difference with 00:17:712 (17,18,19,20) - part cause of that don's emphasizing of music's tonality changing
03:13 Remus: at those ticks you pointed
03:13 Remus: Idea is good tho
03:13 IControl: :D
03:13 IControl: 00:43:365 -
03:13 IControl: there are alot of 1/2 notes here
03:14 IControl: maybe it could be a little bit denser
03:14 IControl: it is an inner oni after all
03:14 Remus: Hm
03:14 Remus: You know, i like consistency, so i forgot about mapping some empty sounds to fill density
03:15 Remus: Actually, it's inner oni only because of second part of the map :D
03:15 Remus: Got to be true
03:15 Remus: But in therms of rhythmics
03:15 IControl: thats the promble actually
03:15 IControl: the 2nd part of the map came out of nowhere
03:15 IControl: triples into a death stream didnt really flow well imo
03:16 Remus: This part very intensive
03:16 IControl: the 2nd part is good but the 1st part doesnt really support it if you know what i mean
03:16 Remus: I was supposed to give player a rest here
03:16 Remus: So put triples
03:16 Remus: Ye
03:16 Remus: I got it
03:16 Remus: Just do not know how to properly fill that lack of density
03:16 IControl: i was ganna help with that
03:17 Remus: Oh, okay
03:17 Remus: Let's try
03:17 IControl: i was thinking it might be a sturcture issue
03:17 Remus: 1 sec, i'll make backup to not forget to get back if some case
03:17 IControl: which could casuse alot of remaping D:
03:17 IControl: ok
03:17 Remus: Done
03:18 Remus: Just 1 sec more LUL
03:18 Remus: mosquito
03:18 IControl: i hate those things
03:18 IControl: ok so
03:18 IControl: tell me if you like this pattern
03:18 Remus: Fine, i am ready
03:18 IControl: 00:44:615 - add d here
03:18 IControl: 00:44:948 (195) -
03:18 IControl: remove
03:19 IControl: to bring out this note00:44:865 (194) -
03:19 IControl: 00:45:115 - add k here
03:19 IControl: 00:44:865 (194) - this could be k now i guess
03:20 Remus: The problem only is in 00:44:698 (200,201,202,203) -
03:20 IControl: tell me now if you dont like to suggest similar patterns like this
03:20 Remus: So much kats without contrasting
03:20 Remus: But sounds are different here
03:21 Remus: Hm, let me think
03:21 IControl: isnt the kats following the guitar at00:45:032 -
03:21 IControl: and 00:44:698 -
03:22 Remus: 00:44:698 (200,201) - clearly different except guitar
03:22 Remus: But main instrument in this part are drums
03:22 Remus: Aaaa, so hard
03:22 Remus: Hahaha
03:22 Remus: Can't decide
03:23 IControl: i think its a good pattern
03:23 IControl: it also brings out the density
03:23 IControl: maybe you could change the kats and don if you dont agree
03:24 Remus: 00:44:532 (198,199) - i think that it really should be dk
03:24 IControl: that works
03:25 IControl: maybe this could be d
03:25 IControl: 00:45:032 (195) -
03:25 IControl: 00:50:282 - add a note here?
03:25 Remus: 00:45:365 (204,205) - i should ctrl+g them lol
03:26 Remus: 00:50:282 - it's already here
03:26 Remus: don triple
03:26 IControl: 00:45:532 - but the symbol crash is on here
03:27 Remus: 00:45:365 (204) - then keep it kat?
03:27 IControl: yeah no fisher on that
03:27 Remus: Cause it sound like kat
03:27 Remus: not don
03:27 IControl: and make 00:45:532 (199) - a D
03:27 Remus: But emphasizing is worse then D:
03:27 IControl: so k D
03:27 Remus: Oh, fine
03:27 Remus: Thanks
03:28 IControl: 00:45:532 (199) - 00:54:532 -
03:28 IControl: wops
03:28 IControl: 00:54:532 -
03:28 IControl: you have to change this part too
03:29 IControl: to what you mapped b4
03:29 Remus: kkd d?
03:29 IControl: 00:58:198 - this could be k
03:29 Remus: 00:54:865 (262,263,264,265) -
03:29 IControl: yeah that sound good
03:30 IControl: 01:00:282 - add a note here too
03:30 Remus: 00:58:198 - i think i'll keep it
03:31 Remus: 01:00:282 - if i put here don
03:31 Remus: Won't be 3 ddd triples here?
03:31 Remus: I mean it's a bit boring maybe for player
03:31 IControl: you could make it kkd
03:32 IControl: 01:00:198 -
03:32 IControl: 01:01:032 - and this could be k
03:32 IControl: to go with high guitair
03:33 IControl: 01:09:865 (354,355) -
03:33 IControl: maybe remove these notes
03:33 IControl: to map to the durms
03:33 IControl: this part sounded like it had to many 1/1 notes
03:34 Remus: 01:09:198 - i think i will make a gap here
03:34 Remus: Better then
03:34 IControl: ok some gap would nice here
03:35 IControl: kai time needs more notes to imo
03:36 Remus: I'll find some places, i guess
03:36 IControl: nvm kai time is ok
03:36 Remus: Oh, okay then
03:37 IControl: its to hard to find more notes in this kai time lol
03:37 Remus: Well , good for me then \:D/
03:37 IControl: 01:39:282 -
03:38 IControl: you could add notes here to follow that last sturcture
03:38 IControl: and make it a bit harder to play
03:38 Remus: Hm
03:38 Remus: You are right, ye
03:38 Remus: Oh
03:38 Remus: Continue to write
03:38 Remus: I need to go for 3-4 minutes
03:39 IControl: ok
03:39 IControl: add note here 01:43:615 -
03:39 IControl: 01:45:448 -
03:40 IControl: 01:45:615 -
03:40 IControl: sorry not here 01:45:615 -
03:40 IControl: 01:46:782 -
03:41 IControl: 01:47:448 -
03:42 IControl: 01:48:865 (604) - you could remove this note to empahise these two notes 01:48:698 - and 01:49:032 -
03:43 IControl: 01:49:948 - don't for get to match the pattern sturcture we made b4
03:44 IControl: 01:51:282 -
03:44 Remus: Fixed some things
03:44 Remus: 01:51:581 - is strange place btw
03:44 Remus: There is double here
03:44 Remus: But it will be alone, so i decided to put here triple
03:45 IControl: 01:58:032 - this could be mapped too
03:45 IControl: since its an inner oni you don't need that many breaks
03:45 Remus: I leave it empty to not break emphasizing of drums
03:45 IControl: and its only 1/2 notes
03:46 IControl: thats ok i guess
03:46 Remus: But i will remember that, thanks
03:46 IControl: still feels more weird that you didnt map it tho
03:46 IControl: 01:58:865 -
03:46 IControl: this part is very simillar to first part
03:46 IControl: im not going over it again lol
03:47 IControl: 02:09:532 -
03:47 IControl: this part i think you should up the denisty again
03:47 IControl: 02:11:615 (750) - this could be k
03:48 IControl: to match fast guitair sounds
03:48 IControl: am i going to fast?
03:48 Remus: No
03:48 Remus: It's right
03:48 Remus: I just thinking
03:49 IControl: well you could add three triples now lol
03:49 IControl: like at this part
03:49 IControl: 02:13:615 -
03:49 IControl: 02:13:948 -
03:50 Remus: Hm
03:50 Remus: I guess i leave it for other's mention
03:51 Remus: I am really not fan of filling empty sounds, so i need much motivation to do that :D
03:51 IControl: i noticed lol
03:51 IControl: 02:51:365 -
03:51 IControl: but pleas add some triples here
03:51 IControl: 1/2 notes to streams are very hard to do lol
03:52 Remus: 02:51:948 - 02:52:615 -
03:52 IControl: maybe remove this 02:53:782 (1013) -
03:52 Remus: I don't mind of that dons
03:53 IControl: just so players could brace them self the stream
03:53 Remus: 02:53:448 - 02:53:615 - what do you think of just making here gaps?
03:53 IControl: that works too
03:54 Remus: Done
03:54 IControl: 02:56:282 - might have to remove this note
03:54 IControl: not sure tho
03:54 IControl: 02:59:198 - you could keep streaming here lol
03:55 IControl: just change the pattern to more dones like you already have
03:55 IControl: also you could remove this note
03:55 IControl: 02:58:948 (1071) -
03:56 IControl: and add note here 02:59:115 -
03:56 IControl: cuz the stream starts here02:59:032 -
03:57 Remus: Hm
03:57 Remus: That one i leave
03:57 Remus: But rest is fine
03:57 IControl: 04:02:032 - remove these 1/6
03:57 IControl: kinda random lol
03:57 IControl: dont really fit map
03:58 Remus: Oh, that one is hard
03:58 Remus: As one as in the end
03:58 Remus: Not sure
03:58 Remus: Need to tell with BN about it
03:58 Remus: D:
03:58 IControl: they will make you remove turst me
03:58 IControl: but you could ask
03:58 IControl: cuz this is the only 1/6 in the whole map
03:58 IControl: and its not nesscary
03:59 Remus: True, this is my idea
03:59 Remus: Just want to make it for better variability
03:59 Remus: But if we took this one
03:59 Remus: And one in the end
03:59 Remus: 05:08:282 -
04:00 Remus: The first one is clearly better, than second
04:00 Remus: For me only second one is odd a bit, but follows the music
04:00 Remus: Idk, so hard things, hahaha
04:00 IControl: i would remove both of them
04:00 IControl: but its tricky
04:01 IControl: ok well i think i modded everything now
04:01 IControl: that i thought was an issue
04:01 Remus: Oh man
04:01 Remus: That was AWESOME mod
04:01 Remus: In therms of quality and size
04:01 Remus: Thanks a lot
04:02 Remus: Put it on forum
04:02 IControl: i feel bad that i couldnt figure out some parts
Greenshell
HELL YEAH THIS SONG

just posting here to let you know the spacing in the source is wrong.

Right now, the spacing looks like this: 東方風神録~ Mountain of Faith.

Should be this instead: 東方風神録 ~ Mountain of Faith.

You can also add Team Shanghai Alice to the tags


Good luck fam (no kds of course)
Topic Starter
Remus

Greenshell wrote:

HELL YEAH THIS SONG

just posting here to let you know the spacing in the source is wrong.

Right now, the spacing looks like this: 東方風神録~ Mountain of Faith.

Should be this instead: 東方風神録 ~ Mountain of Faith.

You can also add Team Shanghai Alice to the tags


Good luck fam (no kds of course)
Thanks for that, but i talked with Nyan and he said, that is should be without gap D:
Need someone's another view, but i will keep this in mind anyway :D
Greenshell
http://www16.big.or.jp/~zun/html/th10top.html

regarding the spacing, should've put this in my first post, my bad
Topic Starter
Remus
IRC mod fixes (to not lose changelog) :

05:02:198 (1983) - k now, in therms of consistency of sounds ( before i had 00:30:698 (97,175) - k here, so k at 05:02:198 (1983) should be good too + this moment will be better emphasized, because of loud guitar sound making contrast with 05:02:365 - lower one).
05:08:615 - making here gap to better jumping into the last finisher. Deleting of this finisher is bad idea, because it is enough loud to be finisher (and finish the map lol), so the best way is just deleting that don to not confuse player by kdkdK (kdk K is better).
Fallmorph
~ Taiko Mod #4 ~
Привет, Remus. Карта очень хорошая, поэтому мод получился небольшой. Но я старался как мог. :oops:

[ Inner Oni]
  1. 00:21:045 (33,34) - Ctrl + G - второй звук выше чем первый и звучит так, по-моему, лучше.
  2. 00:23:365 (46,47) - Ctrl + G или измени 00:23:532 (47) на k .
    > 00:34:032 (124,125) - ^
    > 01:50:198 (619) - ^
  3. 00:28:865 (84,85) - снова Ctrl +G :D
    > 00:39:532 (162,163) - ^
    > 01:55:532 (656) - k
  4. 00:48:532 (34) - измени на k, чтобы соответствовать 00:49:865 (43)
    > 00:53:865 (66) - ^
    > 00:59:198 (100) - ^
  5. 01:19:532 (231) - k. Дальше идёт длинный высокий звук, поэтому k здесь больше подходит, я думаю.
    > 01:30:198 (490) - ^
    > 02:35:532 (893) - ^
    > 02:46:198 (961) - ^
    > 04:28:865 (1762) - ^
    > 04:39:532 (1830) - ^
Дальше я буду предлагать слишком много синих нот для этой части 01:37:532 (533) ~ 01:48:198 (607) , чтобы подчеркнуть более высокие звуки. Если тебе не нравится такая "идея", можешь отклонить это всё >_<
  1. 01:37:865 (534) - k
  2. 01:38:698 (539) - k
  3. 01:39:532 (545) - k
  4. 01:41:532 (558) - k
  5. 01:44:032 (575) - k
  1. 01:52:198 (631) - k - чтобы соответствовать 00:36:365 (137)
  2. 03:04:365 (1128) ~ 04:25:698 (1743) - как по мне, идеальная часть. Стримы играются отлично, странных паттернов нет. Извини, я не смог найти каких-то недочетов в этой части. :?
  3. 04:46:865 (1873) ~ 04:57:532 (1951) - тут почти то же, что и в начале.
Удачи в продвижении! :)
Topic Starter
Remus

teaMblack19 wrote:

~ Taiko Mod #4 ~
Привет, Remus. Карта очень хорошая, поэтому мод получился небольшой. Но я старался как мог. :oops:

[ Inner Oni]
  1. 00:21:045 (33,34) - Ctrl + G - второй звук выше чем первый и звучит так, по-моему, лучше. Оставлю, так как эта часть очень хорошо подходит по флоу, да и по мне 00:21:212 (34,35) - оба глухие, а вот 00:21:045 (33) - ярко выраженный кат
  2. 00:23:365 (46,47) - Ctrl + G или измени 00:23:532 (47) на k . Мне кажется тут должны быть два дона, потому что единственная разница между 00:23:532 (47,48) - это только маленькое изменение тональности, почти не существенное. А вот на 00:23:365 (46) - есть очень громкий звук, который я почти весь сонг буду выделять катом.
    > 00:34:032 (124,125) - ^ ^
    > 01:50:198 (619) - ^ ^
  3. 00:28:865 (84,85) - снова Ctrl +G :D В сравнение с предыдущим моментом, сама часть отличается от нее более выраженной гитарой,
    так что тут уже изменение тональности достаточное, чтобы 00:29:032 (85) - был катом

    > 00:39:532 (162,163) - ^ ^
    > 01:55:532 (656) - k ^
  4. 00:48:532 (34) - измени на k, чтобы соответствовать 00:49:865 (43) 00:48:698 (226,231,235) - единственная ритмика для катов, так что....
    > 00:53:865 (66) - ^ Объяснял про каты и их выделение во втором пункте
    > 00:59:198 (100) - ^ ^
  5. 01:19:532 (231) - k. Дальше идёт длинный высокий звук, поэтому k здесь больше подходит, я думаю. Надо подумать, потому что я решил в этой части выделять только барабаны, потому миксовать с гитарой - менять полностью всю часть в более сложную структуру, к тому же миксовать будет крайне сложно, чтобы оно было еще лучшего качества, чем есть сейчас
    > 01:30:198 (490) - ^ ^
    > 02:35:532 (893) - ^^
    > 02:46:198 (961) - ^^
    > 04:28:865 (1762) - ^^
    > 04:39:532 (1830) - ^ ^
Дальше я буду предлагать слишком много синих нот для этой части 01:37:532 (533) ~ 01:48:198 (607) , чтобы подчеркнуть более высокие звуки. Если тебе не нравится такая "идея", можешь отклонить это всё >_<
  1. 01:37:865 (534) - k
  2. 01:38:698 (539) - k
  3. 01:39:532 (545) - k
  4. 01:41:532 (558) - k
  5. 01:44:032 (575) - k Прости, но тут так же я выделяю только барабаны, и несколько нот гитары лишь под конец, и то, когда на 01:47:198 (600,601) - звуках есть и барабаны тоже
  1. 01:52:198 (631) - k - чтобы соответствовать 00:36:365 (137) Так как у меня идет другая структура тут (не стрим + нота + стрим + нота, а стрим + тройка + 1/2 ноты), то думаю, что менять тут необязательно +немного вариативности
  2. 03:04:365 (1128) ~ 04:25:698 (1743) - как по мне, идеальная часть. Стримы играются отлично, странных паттернов нет. Извини, я не смог найти каких-то недочетов в этой части. :? Все ок :D
  3. 04:46:865 (1873) ~ 04:57:532 (1951) - тут почти то же, что и в начале. Посмотрю, но думаю что тоже ничего не поменяю
Удачи в продвижении! :) \o/
Спасибо за мод!
Yuzeyun
i wanted to put a supercat meme reference but i'm dumb
[11:37 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 
00:00:379 (1,2,3,4) - and all occurences at the beginning: 00:00:379 (1,2) - are the same tone, they should be the same color to reflect that
[11:37 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: that's literally all i have
[11:38 AM] Remus: Ow
[11:38 AM] Remus: Sure
[11:38 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: because lolmetal and mapping to the drums = high fidelity
[11:38 AM] Remus: Got it
[11:38 AM] Remus: So, i'll check this moment in 1 min
[11:38 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i always tesplay maps before modding so yeah
[11:39 AM] Remus: Hope it will move from dead end :^)
[11:39 AM] Remus: Btw
[11:39 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: also if people tell you to decrease HP tell them i fullbarred with 50 misses :eyes:
[11:39 AM] Remus: Should i mod your tv size?
[11:39 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: not until i'm actually done
[11:39 AM] Remus: Okay
[11:39 AM] Remus: Ask me when you'll be ready
[11:39 AM] Remus: But 1 moment
[11:40 AM] Remus: I won't be home from 6 to 9
[11:40 AM] Remus: Mouring
[11:40 AM] Remus: So....
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 6 to 9 PM? :thinking:
[11:40 AM] Remus: August
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's fine
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i blankupdated my map yesterday so you literally have like 1 month before graveyard
[11:40 AM] Remus: Good then, thanks for understanding
[11:41 AM] Remus: Haha, okay
[11:41 AM] Remus: Thanks for checking my map anyway
[11:43 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 00:28:865 (84,85) - i see some kind of inconsistency with the previous part (ends with d d instead of d k), you might want to put it to d d (d k doesn't make as much sense when all signs point to either k d for guitar melody or d d for drums)
[11:44 AM] Remus: Hm
[11:46 AM] Remus: Looks like you are right
[11:47 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: repeats at 00:39:532 (162,163) -
[11:48 AM] Remus: I will change similar parts
[11:48 AM] Remus: So you can not to repeat them
[11:49 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: doing that anyway because you might miss them
[11:49 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: trust me i've had this happen a lot
[11:49 AM] Remus: Oh, okay then
[11:49 AM] Remus: Okay, trust you :>
[11:57 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:03:698 (321,322,323,324,325,326,327,328,329) - I think you should end with kkkkddddk rather than kkddkdkdk, it deviates too much from the patterns you've used (most kats land on snares, the ones that don't are just to avoid contracting convertitis)
[12:01 PM] Remus: Hm
[12:01 PM] Remus: Looks better in therms of drum rhythmics
[12:01 PM] Remus: Should suit it fine
[12:01 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you don't have to be worried with having simple patterns
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: considering the difficulty peaks are later
[12:02 PM] Remus: Okay
[12:02 PM] Remus: Fixed that place
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and you don't have to be worried with having a lot of dons in a row either
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i mean it's not the case in your map but more generally
[12:02 PM] Remus: Got it
[12:03 PM] Remus: I'll keep that in mind
[12:05 PM] Remus: If you find any other similar point, where i can make pattern more simple - point out it too
[12:05 PM] Remus: Will be glad
[12:07 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:06:365 (338,339,340,341,342,343,344,345,346) - same there
[12:08 PM] Remus: Fixed
[12:08 PM] Remus: kkkkddddk
[12:08 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:15:698 (395,396,397,398,399,400,401,402,403) - almost the same here, it's only snares all the way; if you don't want to have all kats you can do the same pattern as before
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: or remove 402 to have 7 kats and a big kat right after
[12:09 PM] Remus: Ah, here i just did it for variability
[12:09 PM] Remus: I mean
[12:09 PM] Remus: 100000 kats stream is a bit boring
[12:09 PM] Remus: So some dons, to emphasize main rhythmics here will be good
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: come on it's only 9 lol
[12:09 PM] Remus: It was joke
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: in the same vein as your pattern you can just do kkddkkddk
[12:10 PM] Remus: Hm
[12:10 PM] Remus: At 01:16:032 (399,401,403) - there is also guitar
[12:11 PM] Remus: Which emphasize it with drums better by kats
[12:11 PM] Remus: So this is another reason
[12:12 PM] Remus: 01:26:365 (460,461,462,463,464,465,466,467,468) - i think this is another place for kkkkddddk?
[12:12 PM] Remus: But would not this pattern be so much repetetive?
[12:13 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: official taiko charts are worse in that matter tbh
[12:13 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can have some change too even the pattern you pointed out is
[12:14 PM] Remus: well, then
[12:14 PM] Remus: i need your opinion
[12:14 PM] Remus: 01:26:365 (460) - and after
[12:14 PM] Remus: kkkkddkdk
[12:14 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can do kkddkkddk, or really anything that you want
[12:14 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i personally find kkddkdkdk kinda janky for this pattern
[12:14 PM] Remus: Okay, got it
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i don't remember where you had a stream ending with a big note
[12:15 PM] Remus: 1 sec
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's somewhere but it's the only one in the map
[12:15 PM] Remus: Almost at the end
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you might want to get that out
[12:16 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: either by splitting to isolate the note or removing the finisher
[12:16 PM] Remus: 02:27:698 (848) -
[12:16 PM] Remus: lol
[12:16 PM] Remus: not at the end
[12:16 PM] Remus: But anyway
[12:16 PM] Remus: This one?
[12:17 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 02:19:476 (805) - might get that as kat, don is useless if you want to avoid handswitches
[12:17 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: since 807 lands on the same hand as 805 and 801
[12:18 PM] Remus: Okay, fine here
[12:18 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and yeah ddddk is 100% fine
[12:18 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and better than ddd K
[12:18 PM] Remus: Oh, okay
[12:18 PM] Remus: I just thought about big note
[12:19 PM] Remus: (offtopic: can i somehow get discord chat logs?)
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll just ctrl+a ctrl+v the log
[12:19 PM] Remus: Ah
[12:19 PM] Remus: Okay
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and separate to make it clearer
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: because discord doesn't put a name at the beginning of every line
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: oh actually it does
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll just use compact for the logs
[12:20 PM] Remus: Thanks then
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and get rid of the timestamps
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: okay actually it ALSO gives the timestamps
[12:21 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 02:42:365 (931,932,933,934,935,936,937,938,939) - same thing as before with the kkkkddddk but here you're free to use any pattern tbh
[12:21 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: to avoid having it feel like copypaste
[12:22 PM] Remus: kkdkddkdk
[12:22 PM] Remus: But
[12:22 PM] Remus: 1 problem
[12:22 PM] Remus: It will be hard, imo
[12:22 PM] Remus: No?
[12:22 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: not that much
[12:22 PM] Remus: I mean for reading
[12:22 PM] Remus: But if you say so
[12:23 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: honestly when you have a stream with a handswitch later on
[12:23 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's nothing LOL
[12:23 PM] Remus: lol
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: alternatively
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: if you're concerned with difficulty
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can just do kdkkddkdk
[12:24 PM] Remus: It powers up difficulty?
[12:24 PM] Remus: Oh
[12:24 PM] Remus: 2 mins
[12:24 PM] Remus: Need to go for a moment
[12:25 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: no, kdkkddkdk removes the awkward reading you think you have with kkdkddkdk
[12:28 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: nothing to say about the solo btw
[12:30 PM] Remus: Here
[12:32 PM] Remus: Sounds fine as my suggestion
[12:32 PM] Remus: Need to think about this place
[12:32 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:13:032 (1652,1653,1654,1655,1656,1657,1658,1659,1660) - ddkkddkkk should be better
[12:33 PM] Remus: Lol, sure
[12:33 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's all kicks (or idk i'm not a drummer they're probably toms) but it alternates between low and hi
[12:33 PM] Remus: I always wanted to change it hahahaha
[12:33 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:15:698 (1669,1670,1671,1672,1673,1674,1675,1676,1677) - 4k, 4d, k
[12:33 PM] Remus: Oh ,y god
[12:33 PM] Remus: Just forgot about this one
[12:34 PM] Remus: Fixed
[12:37 PM] Remus: Forgot to say you smth
[12:37 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:24:365 (1736,1737,1738,1739,1740) - no dons should work as well (and you can even add finishers weeee)
[12:37 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: but that's really up to you
[12:37 PM] Remus: NWolf said, that i should find some way ( if i could) to make last kiai more intensive
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: solo kiai or the ones that aren't solo
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: solo should be good
[12:38 PM] Remus: Add some guitar triples?
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: one way to increase intensity is to increase note density (but it's a risky strategy, because your map can completely fall apart if you do it too much)
[12:39 PM] Remus: Yeah
[12:39 PM] Remus: I said it too
[12:39 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: just have to reinforce some parts that you feel are best to add notes
[12:39 PM] Remus: Okay
[12:39 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: without falling into fullstream
[12:42 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:35:698 (1800,1801,1802,1803,1804,1805,1806,1807,1808) - you really have a thing with kkddkdkdk
[12:42 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: :eyes:
[12:43 PM] Remus: kkkkddkdk is better
[12:43 PM] Remus: here i guess
[12:43 PM] Remus: After your suggestions
[12:44 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: as long as it doesn't look janky everything is fine
[12:47 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:46:198 (1869,1870,1871) - reverse colors
[12:47 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: kkd is kinda weird when the snare lands on the d
[12:49 PM] Remus: Done
[12:49 PM] Remus: Damn, i need to fo for 5 mins again
[12:49 PM] Remus: Someone is calling
[12:49 PM] Remus: I'll reply in 5 min tho
[12:49 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:54:198 (1922,1923) - d d since it's the beginning
[12:49 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: (in terms of patterning)
[12:53 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: yeah i'm done
[12:55 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: https://osu.ppy.sh/s/633835 here is la famosa
[12:55 PM] Remus: Here
[12:55 PM] Remus: Wait a sec
[12:55 PM] Remus: Fixed last d d thing
[12:55 PM] Remus: So, i'll start modding your mapset
[12:55 PM] Remus: And wait for your post in my thread
[12:56 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll post the whole log
RevenKz
What do you thinknabout Extra Oni or Oni Stage for diffname? It kinda relates to touhou
Topic Starter
Remus

RevengeZ wrote:

What do you thinknabout Extra Oni or Oni Stage for diffname? It kinda relates to touhou
Actually, i thought about that but i am still didn't decide about proper diffname...
Your examples are good, so maybe i'll use them x)
frukoyurdakul
Long IRC with Remus (2017/10/26 20:55 UTC)
22:15 frukoyurdakul: good map
22:15 frukoyurdakul: needs some adjustments though
22:15 Remus: Thanks :D
22:15 Remus: Sure
22:15 frukoyurdakul: I need to be certain on something, let me ask
22:15 Remus: Also i wanted to ask you about 1 thing here
22:15 frukoyurdakul: oh?
22:15 Remus: It's just really confusing
22:15 Remus: 04:02:032 (1578,1579,1580,1581) -
22:16 Remus: Everyone are confused here
22:16 Remus: I mean
22:16 Remus: Music follows that 1/6
22:16 frukoyurdakul: oh that was just me
22:16 frukoyurdakul: don't worry
22:16 frukoyurdakul: I'm a bit cold lo
22:16 Remus: But most of players can't tap those properly
22:16 Remus: Oh, then fine x)
22:16 frukoyurdakul: although
22:16 frukoyurdakul: I can suggest something like
22:16 frukoyurdakul: 04:01:865 (1576,1577) - kk
22:16 frukoyurdakul: 04:02:032 (1578,1579,1580,1581) - dddk
22:17 frukoyurdakul: will follow the drums better
22:17 Remus: Oh ,wow
22:17 Remus: Really good lol
22:17 Remus: I didn't even think about it
22:17 frukoyurdakul: do you open for irc?
22:17 Remus: omg :o
22:17 Remus: Thanks, fixed
22:17 Remus: Sure
22:17 Remus: I'll post it on forum then
22:18 frukoyurdakul: no I'll do it, you don't have to do anything
22:18 Remus: Or you can post?
22:18 frukoyurdakul: as long as there is the mod
22:18 Remus: Anyway
22:18 Remus: Okay
22:19 frukoyurdakul: you may need to cut the music
22:19 frukoyurdakul: the map ends on 5:08 but .mp3 goes on for 5:40
22:20 Remus: I tSo i need to cut it at 05:09:698 - or somewhere near?
22:20 frukoyurdakul: I'm asking around
22:21 Remus: Ok
22:22 frukoyurdakul: 00:32:365 - The beginning and the 2nd section doesn't have to be same
22:22 frukoyurdakul: I'll suggest some variations
22:23 frukoyurdakul: 00:34:198 (125) - k, because of the high guitar
22:23 frukoyurdakul: 00:36:448 (138) - k because of variation
22:23 frukoyurdakul: 00:40:198 (165,167) - delete these, they are excessive
22:24 Remus: fixed 36 and 40 second's suggestions
22:24 Remus: 00:34:198 (125,126) - i guess i'll keep that one cause of guitar on both
22:24 frukoyurdakul: 00:34:198 (125) - the pitch on this is really high compared to 126 though
22:25 Remus: Hm
22:25 Remus: Well, your truth, right
22:25 Remus: Changed to kat
22:26 frukoyurdakul: 00:49:615 - how about adding a kat here?
22:26 frukoyurdakul: I can hear a slight snare sound, but up to you
22:27 Remus: Oh, isn't it so quiet?
22:27 frukoyurdakul: Yeah, you skipped all of them
22:27 frukoyurdakul: no need to put one there
22:27 Remus: Ok
22:28 frukoyurdakul: 01:16:365 - you can increase the volume there
22:28 frukoyurdakul: don't need a point on 404th note
22:29 Remus: Ah lol
22:29 Remus: 80 and 90
22:29 Remus: see
22:29 Remus: Fixed
22:29 frukoyurdakul: 01:28:365 - I think starting from here you can add some kats to emphasize the guitar
22:30 frukoyurdakul: The rhythm follows the drums too much, and lacks for variation because of this reason
22:30 frukoyurdakul: (I can't believe I'm the one says that lol)
22:30 Remus: I can convert every don on high guitar sound to kat
22:30 Remus: That's it?
22:30 Remus: Let me try it, sec
22:30 frukoyurdakul: Some of them
22:31 frukoyurdakul: 01:29:698 (487,490) - these two, for example
22:31 frukoyurdakul: Or, no
22:31 Remus: 01:29:532 (483,485) -
22:31 Remus: Oh
22:31 frukoyurdakul: do it on every one of them haha
22:31 Remus: Those one 01:29:532 (483,485) - maybe?
22:31 frukoyurdakul: make it consistent
22:31 Remus: Okay :D
22:31 frukoyurdakul: does kdk sound good to you?
22:31 frukoyurdakul: I think it's fine
22:35 Remus: Only 01:30:198 (488) - is fine with kat, hahahaha
22:35 Remus: But i'll try to diversify
22:35 Remus: Just need more repeats of listening i guess
22:36 frukoyurdakul: 01:32:365 - 01:32:865 - 01:33:032 - 01:33:532 - those can be emphasized as well
22:37 Remus: Well, with 1+2+4 notes it's good
22:37 Remus: third one breaks emphasizing with kat on it, i guess
22:38 frukoyurdakul: hmm yeah
22:38 frukoyurdakul: 01:40:032 (548,549,550) - I think a finisher instead of a triplet will emphasize the drum sound way better
22:40 Remus: this triplet is kind of building the sound up to this kat
22:40 frukoyurdakul: KAT, specifically
22:40 frukoyurdakul: but what sound is on the kat sound?
22:41 frukoyurdakul: guitar and drums start on 01:40:032 - this and continues for a while
22:41 Remus: See
22:41 frukoyurdakul: mmm?
22:41 Remus: so better to delete note in the mid of triplet
22:41 Remus: make last note don
22:42 Remus: and note after last one to big kat?
22:42 frukoyurdakul: something like this
22:42 frukoyurdakul: 01:40:115 (549,550) - delete those tow
22:42 frukoyurdakul: two*
22:42 frukoyurdakul: and make 01:40:032 (548) - this KAT
22:43 frukoyurdakul: the KAT hitsound also continues with the music if you do that
22:43 Remus: Oh, i see now
22:43 Remus: I just already deleted some notes, so i didn't get which notes to delete lol
22:43 Remus: Fixed
22:44 Remus: Nice one, sounds better
22:44 frukoyurdakul: 01:46:448 - you should add a note here
22:45 frukoyurdakul: to maintain consistency, I suggest deleting 01:46:282 - this one
22:45 frukoyurdakul: or, have a better idea
22:45 Remus: ?
22:46 frukoyurdakul: 01:46:032 - k ddkkd k
22:46 Remus: Yes
22:46 Remus: Changed
22:46 frukoyurdakul: 01:52:365 - kdkdk
22:47 frukoyurdakul: I know it'll be too repetitive
22:47 frukoyurdakul: but it supports the sounds on this case
22:47 Remus: Well, if you said
22:47 Remus: I thought it would be repetitive too :D
22:47 Remus: But ok, changed
22:47 frukoyurdakul: 01:56:865 - 01:57:365 - finishers on them
22:48 Remus: Won't be so overused of big notes?
22:48 Remus: Or it's fine?
22:48 frukoyurdakul: This is not overusing tbh
22:48 Remus: Okay
22:49 Remus: Two K now
22:49 frukoyurdakul: 02:20:365 - DON
22:49 frukoyurdakul: good way to end a measure, plus the strong crash cymbal
22:49 Remus: Was afraid of big note at the end of stream :D
22:49 frukoyurdakul: nah, it's 1/3
22:49 Remus: DON now
22:49 frukoyurdakul: totally fine
22:49 Remus: Ok, i'll remember that
22:50 frukoyurdakul: 02:24:365 - here as well
22:50 frukoyurdakul: 02:25:698 -
22:50 frukoyurdakul: 02:27:032 -
22:50 frukoyurdakul: wait
22:50 frukoyurdakul: okay 2:24 only
22:50 Remus: Yes
22:50 Remus: I changed that only :D
22:51 frukoyurdakul: you should change the similiar notes on what you've changed on 1st kiai
22:51 Remus: 02:32:365 (870) - in this one?
22:51 frukoyurdakul: for the entire kiai
22:52 Remus: They can be different, because music isn't similar
22:52 Remus: It's strange a bit
22:52 Remus: But some of sounds are different
22:52 Remus: But i'll check them again, sure
22:52 frukoyurdakul: I meant the similiar parts
22:52 Remus: Yep
22:54 frukoyurdakul: waiting for you to fix them
22:54 Remus: Done
22:54 Remus: And
22:54 Remus: 02:47:782 (968) -
22:54 frukoyurdakul: ah
22:54 Remus: is it ok to dkd here>
22:54 Remus: ?
22:54 frukoyurdakul: 01:31:782 (501) - put here as well
22:54 frukoyurdakul: then yeah it is
22:55 Remus: Done
22:56 frukoyurdakul: 03:01:698 - I think this stream needs to be simple
22:56 frukoyurdakul: the notes you put don't follow anything, neither guitar nor drums
22:56 Remus: 03:02:698 (1105,1106,1107) -
22:56 Remus: those triples are all followed by drums
22:56 frukoyurdakul: not really
22:57 frukoyurdakul: try putting kkdddd
22:57 Remus: 03:02:032 (1097) - and this for deaf drum
22:57 frukoyurdakul: from the beginning
22:57 frukoyurdakul: 03:03:698 - to there
22:57 Remus: Ok, 1 sec
22:58 Remus: Well, looks easier and more rhytmical, ok
22:58 Remus: 03:01:032 (1086,1087,1088,1089,1090,1091) - should i change it then?
22:58 Remus: To not repeat so much?
22:58 frukoyurdakul: good point yeah
22:59 Remus: Ah, they are totally similar
22:59 Remus: Don't know how to change lol
23:00 frukoyurdakul: 03:01:282 (1093) - do this kat
23:00 frukoyurdakul: and the last note don
23:00 Remus: Ok
23:01 frukoyurdakul: 03:04:365 - I think I have something for those variations
23:01 frukoyurdakul: 03:07:032 - since these section has a pitch difference, I think we can adjust the kat density
23:01 frukoyurdakul: Something along like this:
23:01 frukoyurdakul: 03:04:365 - kdkdd
23:02 frukoyurdakul: 03:04:865 - kdddk
23:02 frukoyurdakul: kdkdd
23:02 frukoyurdakul: 03:05:365 - kdkdd
23:02 frukoyurdakul: 03:05:865 - kdddk
23:02 frukoyurdakul: 03:06:532 - d
23:02 frukoyurdakul: 03:08:282 - k
23:02 frukoyurdakul: etc.
23:03 Remus: I made them different only because of diversifying
23:03 Remus: Because
23:03 Remus: Putting 10 secs of similar stuff is...
23:03 Remus: Kind of boring :D
23:03 Remus: But i'll try to change them, sec
23:03 Remus: YOur option is almost the same i thought about
23:04 Remus: i can change 1,3 parts, but keep 2,4 the same
23:04 Remus: I mean
23:05 frukoyurdakul: I'll look at it after the update then
23:05 Remus: 03:04:365 (1124) - 03:06:198 (1143) - is 1 part, 03:07:032 (1152) - 03:08:865 (1171) - the second and e.t.c.
23:05 Remus: Okay
23:06 Remus: Changed as you said 1,3 part of this
23:06 Remus: And to not repeat, saved 2,4 parts
23:06 frukoyurdakul: 03:33:532 - why do you have a finisher on this? you don't have on the others
23:06 Remus: 03:36:198 (1389) - i have here too
23:07 frukoyurdakul: 03:44:198 - then you need here
23:07 Remus: Better to delete?
23:07 frukoyurdakul: I'm mostly asking "why"
23:07 frukoyurdakul: because I can't hear a special sound
23:08 Remus: 03:33:532 (1369) - it will be so hard to explain due to lack of vocabulary in English
23:08 Remus: But it smth like sudden change of tonality and volume
23:08 Remus: Or kind of
23:09 Remus: It also emphasizes that long sound by gap after it
23:09 Remus: 03:33:698 -
23:09 Remus: We did the same in the beginning
23:09 Remus: YOu said me
23:09 Remus: Sec
23:09 Remus: I'll found it
23:09 frukoyurdakul: 03:44:198 (1443) - That sound (sort of) exists on there as well
23:09 frukoyurdakul: and you need a finisher to keep them consistent
23:10 Remus: Oh, okay
23:10 Remus: Then i can add D here and it'll be fine? :D
23:10 frukoyurdakul: yep
23:10 frukoyurdakul: 03:49:532 - those should be on 1/3
23:11 Remus: I discussed this moment with others
23:11 Remus: They said, that it's clearly 1/4 03:49:532 - to 03:49:698 -
23:11 Remus: But
23:11 Remus: 03:49:448 - here should be 1/3 too
23:11 Remus: And i was thinking about it
23:12 Remus: So i decided to make it 1/3 then 1/4, and gap to give player time to adapte to this rhythm change
23:12 Remus: Or i can be wrond D:
23:12 Remus: Wrong*
23:12 frukoyurdakul: if you are following the guitar
23:12 frukoyurdakul: they should be 1/3
23:12 frukoyurdakul: I listened it with 50% speed now, and I still think the same
23:12 Remus: I tried to mix
23:12 frukoyurdakul: tbh I noticed this one on testplay
23:13 frukoyurdakul: ah
23:13 Remus: Try on 25%
23:13 Remus: I mean
23:13 Remus: Listen to guitar
23:13 frukoyurdakul: the drums are 1/4 yeah
23:14 frukoyurdakul: but the guitar is 1/3 I'm certain of it
23:14 Remus: To be true
23:14 Remus: I had them all 1/3 before
23:14 Remus: But after 5 mods, that said me about this moment
23:14 frukoyurdakul: really?
23:14 frukoyurdakul: let me look
23:14 Remus: I became a bit afraid of that i am wrong :D
23:14 Remus: Sure
23:15 Remus: Testplayers also pointed that
23:15 Remus: Like
23:15 Remus: "uhm, is it all 1/3 or 1/4?"
23:15 frukoyurdakul: lol I've mentioned that on my mod too
23:15 Remus: true :D
23:16 frukoyurdakul: as "you should keep it as 1/3"
23:16 frukoyurdakul: instead of combining them
23:16 Remus: Okay, i changed then
23:17 frukoyurdakul: 04:12:365 (1648) - I think this one should be kat
23:17 frukoyurdakul: there is a snare on it
23:18 Remus: Oh, sure
23:18 Remus: And emphasize drums after it
23:18 frukoyurdakul: the last kiai should be changed as well as the 1st and 2nd one
23:19 Remus: Sec
23:20 Remus: Done
23:20 frukoyurdakul: that's all from me :3
23:20 Remus: Oh, you did very BIG work for me
23:20 Remus: Thanks a lot!
23:21 frukoyurdakul: np, update and I'll check once more
23:21 Remus: Sure, sec
23:21 frukoyurdakul: btw, will you mod Kantan and Futsuu on my map?
23:21 Remus: I can, but i am very bad at modding low diffs
23:21 Remus: But i can, if you want
23:22 Remus: Maybe you'll find my suggestions useful
23:22 Remus: Also
23:22 Remus: 05:08:198 (2030,2031,2032,2033) -
23:22 frukoyurdakul: You'll learn in time
23:22 Remus: is it fine with 1/6?
23:22 frukoyurdakul: totally fine
23:22 Remus: Okay
23:22 frukoyurdakul: it's not the only occurence eventually
23:22 Remus: Uploading
23:23 Remus: Oh
23:23 Remus: my
23:23 Remus: GOD
23:23 Remus: MAP LIMIT WTF
23:23 Remus: Hahaha
23:23 Remus: Sec, i'll purchase supporter than lok
23:23 Remus: lol
23:23 frukoyurdakul: Okay I'm waiting
23:26 Remus: Done
23:27 frukoyurdakul: okay let's test it again
23:32 frukoyurdakul: :(
23:32 frukoyurdakul: rip those shitmisses
23:32 Remus: oh nooooooooo
23:32 Remus: D:
23:32 Remus: Anyway holy acc
23:32 Remus: UR 74 :0
23:33 frukoyurdakul: yeah my acc is good haha
23:33 Remus: wut
23:33 frukoyurdakul: well, noticed a few things
23:33 frukoyurdakul: first of all
23:33 Remus: ?
23:33 frukoyurdakul: where is that damn 1/4 1/6
23:33 frukoyurdakul: not the last one, the first one
23:34 Remus: 03:39:365 (1404,1405,1406) -
23:34 Remus: ?
23:34 frukoyurdakul: nope
23:34 Remus: Oh well...
23:34 frukoyurdakul: 05:08:198 (2030,2031,2032,2033,2034,2035) - something like this one
23:35 frukoyurdakul: the one you changed
23:35 Remus: Ah
23:35 Remus: Sec
23:35 Remus: 04:02:032 (1574,1575,1576,1577) -
23:35 Remus: this?
23:36 frukoyurdakul: 04:02:143 (1576) - change this one to d
23:36 frukoyurdakul: for a better playability
23:36 Remus: Done
23:36 Remus: Easier to play?
23:36 frukoyurdakul: and follows the drums too
23:36 Remus: Sure
23:36 frukoyurdakul: now, I see you ended some kiais before the section changes
23:36 frukoyurdakul: 04:02:143 (1576) -
23:36 frukoyurdakul: not that one whoops
23:36 frukoyurdakul: 01:35:032 -
23:36 frukoyurdakul: this spot
23:37 frukoyurdakul: 02:51:032 - and this spot ends before the other section starts
23:37 frukoyurdakul: while 04:46:865 (1869) - this section ends late
23:37 Remus: 04:02:143 (1576) - move first one to here?
23:37 Remus: 02:53:532 - second one to here?
23:37 frukoyurdakul: wrong timestamp?
23:37 frukoyurdakul: haha
23:38 Remus: Oh wow
23:38 frukoyurdakul: well, make them similiar
23:38 Remus: 01:37:532 - *
23:38 frukoyurdakul: either end the first one 01:37:532 (531) - here
23:38 Remus: Got it
23:38 frukoyurdakul: yeah, do it to the 2nd one as well
23:39 Remus: Done
23:39 frukoyurdakul: some finisher usages are a bit inconsistent
23:39 frukoyurdakul: I noticed that as well
23:40 Remus: First or second part of map?
23:40 frukoyurdakul: Let me demonstrate this way
23:40 frukoyurdakul: 00:56:198 - this one doesn't have finisher while
23:40 frukoyurdakul: 00:45:532 -
23:40 frukoyurdakul: 00:48:198 -
23:40 frukoyurdakul: these ones do
23:41 Remus: So, better to D 56:198
23:41 Remus: I guess
23:41 Remus: Did it big
23:42 frukoyurdakul: That's not the only occurence though
23:42 frukoyurdakul: 02:04:198 -
23:42 frukoyurdakul: 02:12:198 -
23:42 frukoyurdakul: those are inconsistent as wel
23:42 frukoyurdakul: well*
23:42 Remus: Sure, i am checking already them
23:43 Remus: Fixed all same spots
23:44 frukoyurdakul: okay, update then
23:44 frukoyurdakul: oh
23:44 frukoyurdakul: anyway screw it lol
23:45 Remus: Done
23:46 frukoyurdakul: okay looks good
23:47 frukoyurdakul: let me save log
23:47 Remus: So, about mp3 editing
23:48 frukoyurdakul: it's not important
23:48 Remus: Sure
23:48 frukoyurdakul: it should be 20% longer
23:48 frukoyurdakul: or it's acceptable
23:48 frukoyurdakul: 32 seconds is not that long
23:48 Remus: Okay then
23:49 frukoyurdakul: do you want to change anything else?
23:50 Remus: I was thinking about diff name
23:50 Remus: Like
23:50 Remus: Inner Oni is a bit common
23:50 Remus: Or it's fine?
23:50 Remus: If fine, so that's all :)
23:50 frukoyurdakul: Totally up to you
23:50 frukoyurdakul: If you want to change it to something relative, you can do it
23:50 Remus: I guess it's fine then :D
23:50 frukoyurdakul: something like
23:50 frukoyurdakul: Taiko stage i guess?
23:50 Remus: Oh
23:50 Remus: Hm
23:50 frukoyurdakul: because of touhou stuff
23:51 frukoyurdakul: It's just a suggestion though
23:51 frukoyurdakul: You don't have to do it
23:51 Remus: Sec :D
23:51 Remus: Nice suggest tho
23:51 Remus: You know, i'll pick your suggest
23:51 Remus: Sounds good :p
23:52 frukoyurdakul: Okay, update with the new diffname then
23:52 Remus: Changed
23:52 Remus: Already
23:53 frukoyurdakul: okay, anything else?
23:53 Remus: That's all, i think
23:53 Remus: If you have no other suggestions about map
23:53 Remus: I feel fine with that :)
23:54 frukoyurdakul: good, let's take it further then

Bubbled!
Topic Starter
Remus
\:D/
tasuke912
Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts.
  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice.
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you
Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
frukoyurdakul

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts.
  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice.
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you
Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
The pop seems reasonable. However in my defense, the parts you have mentioned are very rarely improvised: The map itself already follows all of the main sounds, with avoiding overmapping as possible. At the parts you have pointed, the improvised parts are only 00:47:865 (219,220,221) - on this pattern, which doesn't have a solid 1/4 sound on it, but it does provide a build-up for the next finisher. Most of the triplets are put on the low volume snare sounds (I know they are not all mapped, but not every sound has to be mapped right?) and yet the kiai parts have much more improvisation based on the music, which I judged the map with it. On kiai, the triplets like 01:16:532 - 01:18:532 - 01:22:532 - 01:27:198 - 01:28:532 - 01:29:532 - these ones don't really emphasize a specific sound and yet mapped because the part is kiai and needed more density. From my perspective, the kiai doesn't have to be the most dense part, it can be emphasized on chorus and, compared to the rest of the parts, the sounds on kiai are less by count, and because of this reason kiai is mapped a bit calmer, which I find it reasonable.
Topic Starter
Remus

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now
  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice. the reason i did kd in the end is 00:21:212 (34,35) - similarity of these sounds, so in therms of consistency i did that; but after your pointing now i am thinking about changing 00:21:212 (34) - that to kat to emphasize next 00:21:545 (35) - and diversify a bit this part, as you already said (dk isn't nice because of opposition of 00:20:878 (32,33) - tonality of those two - so better to make them different, imo)
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you i guess it won't confuse player, because it is 1/3 and the ending isn't something like dddD, but ddkD; also that was made to keep consistency of big notes during this part (02:20:365 (809,813,818,823) -
    ), so if that suggestion isn't necessary to change - i think i'll keep that as it is :>
Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
Thanks for that!
If you insist about first one, ok, i would change that, but i think that you should know the reason of low density of all kiai parts first before changing it, so...
Waiting for your reply :)
tasuke912

Remus wrote:

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now

    I can understand why you made these part easy, and yet I consider that difficulty curve is not suitable for the song. Please understand difference between "overmap" and "improvisation". Assuming that you are not familiar with playing expert taiko maps but standard maps, an example of standard would be easier for you to understand how to keep difficulty curve in taiko mode.
    In standard or ctb mode, during kiai times, which don't provide much 1/2 sound, mappers would use more distant patterns in order to keep suitable difficulty curve, but in taiko mode mappers can't do. That's why we do "improvisation". If improvisational notes work for keeping suitable difficulty curve or emphasizing specific sounds, they never be called as overmaped. (95%+ of recent ranked extra taiko maps have them.)
  1. 01:19:698 - could have a triplet in order to keep density and emphasize the guitar.
  2. 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right?
    Only two points work enough. I am one of them who don't want to make them too dense.
  3. 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums.
Thanks for that!
If you insist about first one, ok, i would change that, but i think that you should know the reason of low density of all kiai parts first before changing it, so...
Waiting for your reply :)
[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms
frukoyurdakul

tasuke912 wrote:

[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms
I hope you meant -13 ms, +13 adds more delay to it.
Topic Starter
Remus

tasuke912 wrote:

  1. 01:19:698 - could have a triplet in order to keep density and emphasize the guitar. well, you are right here; did that for all same parts
  2. 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right? sure, added that note do all same kiai parts.
    Only two points work enough. I am one of them who don't want to make them too dense.
  3. 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums. thought that better to change kiai a bit, than streams
  4. Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms moved, but for -13, cause +13 will increase delay
You were right, nothing special had changed, but now these kiai parts looks a bit dense. Fixed and updated.
tasuke912
Bubbled!
tatemae
грац с ранком
Topic Starter
Remus

Loreley wrote:

грац с ранком
19h, thx
frukoyurdakul
Let's rock this world with more Demetori.

Qualified!
Topic Starter
Remus
Thanks a lot! :)
Greenshell
LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment.

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed.

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further?

Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)?
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really.

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term.


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me.

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these.

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai.

04:08:198 - Same deal with the finishers, you should get the idea by now.


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended.

Sorry for interrupting the party, I hoped I'd be done before the qualify :o
Kilabarus
Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.
Topic Starter
Remus

Greenshell wrote:

LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment. i discussed that with tasuke and he said to delete one additional red point and move offset, so i did that

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed. the reason of adding "Team Shanghai Alice "? you said "you can add" but i didn't get why should i add this

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further? it looks a bit unconsistent, but you should look to the parts before - i don't want to make that transition of slow parts to kiai so fast,
it yould be confusing lol


Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)? overfilling by big notes is very unnecessary (even bad) thing, also it is very subjective; again, i discussed finishers usage with fruko; my rhythmics vision can be different comparing with yours, because we all could emphasize (not like emphasize, but maybe mark out) different sounds
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really. all about finishers i've already said, i really want you checking last mods, that were done before yours, they contain things about finishers

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term. do you really think, that 10% difference (SV that chang volume) is that necessary? what about 75%? 76%? 79%?


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern that sound emphasize guitar and acts like filling.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me. discussed it with fruko like a hour ago; that was made for divesifying that parts and growing emphasizing tonality's level from low to high to the end; sure, i can't make it super smooth, but i did as i could

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an see no reason to ignore drums here, sorry

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these. idk, but kdkdk sounds fine to me

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai. not enough loud to be finisher, it's quiet; plus making here finisher will eventually break the concept of finishers that were made before - i can make all notes on the end of streams by finishers, and what will it be? overfilling, that i was trying to evade all the map

04:08:198 - Same deal with the finishers, you should get the idea by now. as i said before, my finisher's concept is different to yours, so see no reason to change all the finishers due to this


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended. i saw no rude, but much of subjective things :>

Sorry for interrupting the party, I hoped I'd be done before the qualify :o
I can understand your opinion, but it looks like ninja-mod and i am a bit confused about it.
Thanks for suggestions anyway.
Greenshell
@MashaSG Yeah I was a bit very off in timing, but no need to call me out like that, the concerns are addressed now after all.

@Remus Don't mind the tags, that is completely optional, I was talking about the source (the spacing, y'know). I still sorta disagree with some of the explanations, but I'm alright with that because, like you said, it is all subjective. I didn't mean to cause problems, I was just curious about these things and yeah, I was a bit off-timing after all.

Anyway, I'm outta here, gratz on the qualify~
Backfire
If there are still issues, hopefully a bn see's this and rectifies it sooner, rather than later. You guys should be happy he posted so quickly, if so.
Vell

MashaSG wrote:

Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.
Excuse me? He has every right to take however long he needs to make his mod, and he also has every right to post it post-qualify, thats what qualification still is for after all. You are the one being rude here.
-Rmdy

Vell wrote:

He has every right to take however long he needs to make his mod
Yes, but the point here is that he could've said to Remus about him writing a mod, especially since he knew it's going to hit qualify soon
Vell
Fair point, his attitude towards him still seems very uncalled for though.
Namki
ого, поздравляю!
Topic Starter
Remus

Namki wrote:

ого, поздравляю!
Спасибо, Кирилл :p
Nelly
Грац. СНГ Тайко маппинг с колен, наверное.
Surono
nice, hello why me here kek
Topic Starter
Remus
hello, you'll stay here forever :^)
Surono
HeaaaaaaaaAAAAAAAAAAAAAAAAaaaaaaaaaaaa X"D fuk sit
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