my first mod thankz
[General]
Good luck!
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[General]
- What the hell is "Nova pasta" folder and why hitsound inside isn't used lol.
- Hitsounds with delay:normal-hitfinish3.wav
soft-hitfinish3.wav
soft-hitfinish4.wav
ok ok i use mod assistant - Tags please! At least gd-makers. Pleeease.
- 00:15:135 (5) - not so good when circle is overlap with in-game buttons like "show chat". https://osu.ppy.sh/ss/10832107
- 00:26:826 (2,4) - fix stack :V
- 00:42:488 (4) - this slider actually on rhythm very similar with 00:28:812 (1) , but here is no NC.
- 00:22:635 - 00:50:871 - just a question why you have no circles here since you already have it in 00:15:577 (1) - 00:43:812 (1) - they're high beats too.
- 00:29:253 (5,1) - some nazi blankets
- 00:55:944 (1) - strange that you have slider like this because you, at-first, have another pattern from 00:27:709 (1) , and at-second, skip really high beats in 00:56:385 - 00:56:606 - 00:56:827 that you already highlight in previous pattern.
- 00:57:488 (2) - it's better to highlight 00:57:929 sound as clickable https://i.imgur.com/IEmKeTJ.png
- 00:19:768 (3) - hmmm. hmm. hm. I really not like this slider because it breaks flow (for me) and looks strange in conjunction with 00:19:327 (1,2) . Consider to make https://i.imgur.com/55USMJK.png or even https://i.imgur.com/HUntTCF.png if you don't want to break another flow... uh, here is so many.
- 00:20:209 (4) - one pixel stack (nazi again lo)
- 00:41:496 (2) - tbh i don't hear any sound here, so this circle highlight nothing. Also you break map concept here lol.
- 00:41:606 (3,4) - actually music didn't become harder or higher, music is very similar with previous pattern, so i don't see any reason for jump here. https://i.imgur.com/52PQ27R.png
- 00:45:025 (5) - 00:46:790 (4) - 00:52:084 (4) - can't get this idea with diversity of jumps because other patterns like this don't have any jumps, also unsymmetry rip D:
- 00:57:709 (4) - same about clickable of 00:57:929 as in nomral.
- 00:20:650 (3) - the only one slider that directed not for flow, other sliders like this directed at next slider. Consider to just ctrl+g it. (also easy way for +0.01*)
- 00:32:782 (2,1) - 00:47:121 (3,1) - blanket lo
- 00:57:488 (2,3,4,5,1) - since you already have very (not) jump at 00:56:496 (2,3) , i think you can move this pattern a bit further because pause in music.
- 00:46:238 (4,1) - 00:51:532 (3,1) - blanket lo
it's really fast and good diff so i can't say anything else lol
OMG 2009 IN 2018
- 00:08:077 (7) - why not single circle, actually in 00:08:104 i don't hear any sound and, if we consider music further, guitar riff ends in 00:08:297 , but since this sound is start of fade-down then sliderend highlight nothing.
- *praise* 00:02:782 (7) - 00:19:768 (3) - ahh those 2009 sliders thanks
- 00:57:929 (1) - to avoid inconsistent time of map end consider to change slider for circle, but move it a little furhter from previous cirlces (like 88:356).
- 00:13:592 (4) - i hear guitar that higher in other places, also you break map concept here, so consider to divide slider into two circles as you did before.
- 00:29:253 (1) - idk, maybe editor is buggy, but your greenline in 00:29:308 do nothing and sliderslide is still loud.
- 00:43:371 (2) - here starts instrumental, so another NC would be nice too.
- 00:57:929 (1) - sooo high sound, and in all "streams" you have fixed ds, also stream at end have really low spacing, so i think you can move circle a bit further (for example, 387:224, it's only 1.5x ds).
Good luck!
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